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File 152186585887.png - (18.80KB , 150x150 , tgchanlogo.png )
121761 No. 121761 ID: 395c02 Stickied hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Welcome to the Quest Advice thread Mk. 2! Anyone is welcome to offer advice or ask questions about the amazing world of interactive storytelling!

Check the wiki page for additional information and tips: http://questden.org/wiki/Advice_for_Running_a_Quest

The Questden discord may also be of assistance: https://discord.gg/Fh5zMTX

Old thread (Advice may be outdated): https://questden.org/kusaba/questdis/res/15880.html
136 posts and 1 image omitted. Click Reply to view.
>>
No. 140873 ID: 1fa538

Slinko (and others who have taken the plunge), any advice on adding extra media to quests, like animations or minigames?
>>
No. 140890 ID: 4562ef

>>140873
Don't make it too complicated. The number of assets you'll need can pile up VERY quickly, especially if you do a game with animations. Have a well-defined goal, a purpose that you want to achieve with it, for example "character bouncing around a room with physics because it's funny." Once you have made that happen, then you can think about adding things onto it.
>>
No. 141021 ID: 87e33c

>>140873
Yeah, would reccomend incredibly small scopes per project, stuff like:

> Just a guy moving around and talking to people with text and simple character/environment art

Is actually a lot for most people even just using premade assets and software. Not to mention the writing and art assets also required to make it work. Not to mention most people feel it's a requirement to add talksprites so that's basically doubling the artistic work required.

Keep it simple, and if you consistently make more projects, then add like one new thing that you felt you needed to the next one.

At least, that's how I'd suggest handling it if you wanted to produce something reusable or long term for a project while working solo.
>>
No. 141264 ID: 2a82d3

Is it possible to delete other people's comments?

If so, I might have made a mistake. Sorry.
>>
No. 141286 ID: 462d8c

>>141264
You're only able to delete posts you know the password to. A password is auto-generated and automatically filled in for your posts.

So if you're worried that you deleted someone's post, don't stress about it. Unless you managed to delete some spam then hell yeah!


File 169250847412.png - (32.58KB , 550x500 , XV.png )
140397 No. 140397 ID: 15a025 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Welcome to the grand opening of the Fanart Gallery XV!

We are currently accepting submissions to encapsulate in the upcoming volume of our wonderful art archives.

If you're searching for our previous volumes you can enter the archives over here, so long as you present a valid library card.
700 - 799: Art & Recreation: https://questden.org/wiki/Fanart_Thread

If you're interested in learning more about our host, you can read more over here:
https://questden.org/wiki/Scion_of_the_Old_Blood
150 posts and 142 images omitted. Click Reply to view.
>>
No. 142346 ID: 3c8716
File 171911252405.png - (30.78KB , 631x631 , silv_mithra.png )
142346

finally worked up the courage to post some fanart,
hope some of yall enjoy.

silv mithra from from nothing
>>
No. 142347 ID: 3c8716
File 171911255737.png - (51.14KB , 631x631 , gretchen.png )
142347

the eponymous angry deer wife
>>
No. 142348 ID: 3c8716
File 171911258629.png - (44.45KB , 631x631 , river.png )
142348

river from river's quest
>>
No. 142349 ID: 15a025

>>142347
Oh I love it! Thank you so much!
>>
No. 142350 ID: 1effd3

>>142346
thank you dude!


File 171872160440.jpg - (195.72KB , 1600x1600 , Grimmdreams.jpg )
142330 No. 142330 ID: c540e0 hide watch expand quickreply [Reply]

Hi. Here is a space to discuss the quest, ask any questions you may have, art and behnind the scenes.

Yes this is a pretty basic horny quest, but I'm planning to take this in more interseting and complex places now I've found an artstyle and story style I like using.

So expect things to get interesting (and weird).
>>
No. 142331 ID: b4ecfb

Enjoying this thicc linework!
>>
No. 142332 ID: c540e0

>>142331
much more to come.
>>
No. 142339 ID: c540e0

I’ll try not to railroad the quest too much and once the first part of the raquelle saga is over Grim’s journey will be mostly in your hands.
>>
No. 142342 ID: 2f41db

>>142330
Nice artwork.
I like the style.

Might not be throw suggestions atm, but thats not a lack of engagement.
More that grimm has his hand on the booty and his face remains unslapped so he seems to be where he wants to be.


File 125464102755.gif - (9.62KB , 800x800 , title.gif )
4059 No. 4059 ID: af9412 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

A lot of discussion's come up in the latest DiveQuest chapter so I wanted to clarify some things here without diverting the action of the thread itself.

This whole reorganizational thing, facilitated by the character of Ashedel, is not really a retcon of anything, just a reorganization.
I mentioned that I was so frustrated by and not at all enjoying Divequest that I was on the verge of just outright canceling it, but instead I made some big changes to its overall theme and drive, and one of my biggest changes is ripping out all the micromanagement. That wasn't fun and several people told me they weren't able to keep up with the quest solely because of the bloated inventories and mana management, and I was inclined to agree. Simple is better.
Other changes include the way puzzles are handled, the general focus and scale, social interactions between the characters, and so on.
Mostly, as you can probably tell by now, DiveQuest is supposed to be pretty over the top and tongue-in-cheek, and I wanted to change the flow of the quest to better fit that. As it was, the puzzles and pacing too closely matched RubyQuest, which didn't really work for Dive.

Major changes include more focus on the characters, more dynamic puzzles, more agency on the part of the players, more of an over-the-top aesthetic, a generally smaller scale in terms of Muschio's minions (so that each of them can have their own personality), less stuff that takes itself too seriously, and so on. You get the basic idea.
The goal here is to make it more accessible, fast-paced, entertaining, somewhat silly, and open for new players.

That doesn't mean this is going to turn into a Harem quest or that there's not going to be more profuse amounts of violence, nor that everything will be RANDOM AND WACKY, nor that there will be no serious moments interspersed.
Just that the previous incarnation of DiveQuest was t
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853 posts and 181 images omitted. Click Reply to view.
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No. 142264 ID: 6228b7

Oh dang, this is actually running again? Glad I decided to check the site.
>>
No. 142265 ID: 46e818
File 171719424418.gif - (10.83KB , 800x600 , 318.gif )
142265

>>142262
It's hard to express (at least in ways that people will readily believe) how much of the story is shaped by the players, but it really is more central than you might think. Sometimes I anticipate the responses and sometimes I don't.
But plenty of times, discussion that isn't even direct suggestion will influence the path of the story. Someone will say "oh what if it's actually because [x]" and then I'll be like "hey that's a good idea, that's canon now", even though that was just them theorizing and not a suggestion. Other times major conflicts are addressed by solutions directly, like when people said "quick use Tislomer" during the Seer confrontation

but, yes
I do enjoy when the thread surprises me and I get to just do weird, silly stuff
Muschio possessed by a fey mood and just running off to do whatever dumb idea's gripped him is always fun
>>
No. 142296 ID: 8f9bc4

>>142265
My humble favorite form of questing. Nothing I hate worse is when I make some dumb suggestion, the quest author takes it personally, rocks fall, everybody dies, and it's apparently my fault. Much better to have a coherent plot, and characters with their own motivations, with no personal obligation of the artist to follow one suggestion or another. What we give are ideas, and it is your discretion to use them as you see fit.
>>
No. 142319 ID: 7493dd

It seems the wiki needs some serious updating.
>>
No. 142341 ID: 2f41db

>>142265
That gal is a living swiss army knife.
Any situation, utility.

Also, "throw tislomer at it" will either fix things or create an entirely new problem that we might have a better chance with.


File 162056925280.png - (95.44KB , 900x900 , a9.png )
135483 No. 135483 ID: eedbeb hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

i make quests too quickly to warrant a discussion thread for each one. going forward all the fun can happen here.

once i'm finished with a quest, i put it in pdf form here: https://tippler.itch.io/

my twitter: https://twitter.com/fishsimp2
388 posts and 154 images omitted. Click Reply to view.
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No. 142323 ID: 9ea24b
File 171857202988.jpg - (5.34MB , 3024x4032 , a8.jpg )
142323

i am getting ahead of myself by posting this before finishing last update of clubbing quest please forgive me this transgression

anyway more pen drawings from same batch
>>
No. 142324 ID: 9ea24b
File 171857208675.jpg - (4.90MB , 3024x4032 , a9.jpg )
142324

p9
>>
No. 142325 ID: 9ea24b
File 171857223686.jpg - (4.75MB , 3024x4032 , a10.jpg )
142325

p10
>>
No. 142326 ID: 9ea24b
File 171857228726.jpg - (1.78MB , 2883x4028 , a11.jpg )
142326

p11
>>
No. 142327 ID: 9ea24b
File 171857231438.jpg - (1.62MB , 2746x3819 , a12.jpg )
142327

p12


File 135002380635.png - (306.57KB , 992x658 , Discussion image.png )
62002 No. 62002 ID: 67ba4b hide watch expand quickreply [Reply]

Vampire twins, discuss things and ask questions here

quest threads
http://tgchan.org/kusaba/questarch/res/380050.html
http://tgchan.org/kusaba/quest/res/461002.html
7 posts omitted. Click Reply to view.
>>
No. 64789 ID: 3734f6

thanks for the explanation.
>>
No. 64794 ID: 67ba4b

>>64789
no problem if you have any more questions/concerns about the quest let me know
>>
No. 65369 ID: 3e5241

>>/quest/480070
the whole "tempting" thing we are doing is failing because the crows are superhuman predators who have a clan and the humans are all survivors. I think they need to be broken with torture first (but carefully applied to break spirit but not body). Or heck, save it for their kids...
>>
No. 95522 ID: fe06ff
File 144488689949.png - (409.07KB , 943x847 , VampRef.png )
95522

A reference for Sania and Loria
>>
No. 142297 ID: 0d1c28
File 171769418461.png - (1.96MB , 1005x1150 , SharubStripV4.png )
142297

Sharub has a bad vampire experience


File 171736572295.png - (140.26KB , 1250x950 , pantiesday2024.png )
142275 No. 142275 ID: b36512 hide watch expand quickreply [Reply]

The day of undergarments be upon ye, and this time sooner than you expect.

You know the drill.
>>
No. 142276 ID: b36512
File 171736579541.png - (15.81KB , 850x950 , rubypantsuby.png )
142276

Ruby panties, wowee.
>>
No. 142277 ID: 9f8647
File 171736711003.png - (6.61KB , 466x421 , PriscillaBirdView.png )
142277

Panties of Priscilla, Priestess of Peace from Lazy Fairy
>>
No. 142281 ID: 9ea24b
File 171745130972.png - (13.09KB , 500x500 , a1.png )
142281

divine intervention
>>
No. 142294 ID: 9ea24b
File 171755130176.png - (9.48KB , 500x500 , a2.png )
142294

cow from carnivorous cavern who i literally did not remember existed until hat told me to draw her


File 168125338489.png - (24.02KB , 500x500 , DISVOL1.png )
139512 No. 139512 ID: 15a025 hide watch expand quickreply [Reply]

A general discussion thread for anything and everything relating to me or my quests.

From questions, critique, and maybe even sneak peaks and leaks. Your number one insider source for buckwheat quest news and material. Straight from the deer's mouth!
40 posts and 31 images omitted. Click Reply to view.
>>
No. 142206 ID: 15a025
File 171614269173.png - (5.92KB , 400x400 , Lanatennis24b.png )
142206

>>
No. 142243 ID: 15a025
File 171655225116.png - (5.57KB , 360x560 , Kaari lookin prettyb.png )
142243

>>
No. 142292 ID: 15a025
File 171746714309.png - (19.23KB , 500x500 , kaari impatient.png )
142292

"Lana, hurry up! The concert's gonna start before we even get in the car!"

Bit of experimenting with art again.
>>
No. 142306 ID: 15a025
File 171798529808.png - (4.00KB , 200x200 , are you ducking serious.png )
142306

Lana trying another idea to help Kaari out. She's not amused.
>>
No. 142322 ID: 15a025
File 171856226137.png - (5.49KB , 400x400 , Punkjacketlanab.png )
142322

Punk Lana.


File 144033017287.png - (48.05KB , 800x600 , arh_questdis.png )
94347 No. 94347 ID: 8177e7 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Thought it was about time I made a combined discussion thread for all my quests.
860 posts and 85 images omitted. Click Reply to view.
>>
No. 141675 ID: 5fb55e

I might as well air my frustrations.

I've gotten really tired of the seemingly-permanent... uh, size... play. I really liked the design of the characters, especially Reisarf, and it feels like suddenly everyone is gravitating to a similar design. Deem is mutable, but I don't know *how* much, and likewise, Reisarf just... changed overnight without a great deal of our input. I get that a lot of people like the thicc designs, and that was fun on Deem (who, again, we have a lot of control over? Maybe?) but I'm a little, okay, a lot worried that everyone will just balloon into a similar look and we won't ever really get to change them back. I know only two (three?) have changed this way, but I worry if I don't say anything, it'll just keep happening, and get more permanent, or no one will care to change them back, or there'll be mechanical reasons not to (like with Reisarf now) and... I like the quest, I do, but this is getting out of hand for me.

I recognize that the others probably don't feel the same way and I'll probably get called some flavor of bigot or something, but I just really wished the nice designs were kept and more characters were introduced, or even more "hey do you want this" was a question asked with more weight (no pun intended) when big character changes would occur.
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No. 141710 ID: 95d5fc
File 170814019225.png - (452.68KB , 1400x1400 , larro_dm_alice_chibi.png )
141710

>>141537
Oops just realised I thought I'd replied to this but hadn't.

I was blessed with some drawings by Larro of Alice as an Audit Quest style dungeon master.
>>
No. 141715 ID: a7a180
File 170820672855.png - (655.75KB , 1400x1400 , alice but dungeon master menagerie.png )
141715

>>141710
Seems this one was never posted here.
>>
No. 142252 ID: 763a64

Hey there! A bit late to the party, but I had some thoughts on theme I wanted to share. Arhra's certainly done a fine job cultivating an environment that entices the mind (and I have bitten very hard into, apologies in advance for the long post). I reread the entirety of the Quest (which at this point has become a decade spanning epic, really incredible stuff) and saw that Deem had this reoccuring frustration over theming. She desires something that will 'stir the heart'. Naturally, this has been something of an issue considering her start from nothing and slow accumulation of resources. That's led to a chaotic variety of influences and desires, disrupting attempts at continuity and theming. But what's incredible is that there is something that connects almost all of the dungeons denizens together, an emergent theme that touches every soul save for Moriko and Chakarchelou (though I have some small ideas there).

I'd been thinking of how to make a consistent theme work and the troublemakers had always been Reisarf and Stargazer. Their unique elements contrasted with every scenario I conjured, demanding that they adapt or that the rest of the cast yield to their influence. But with this chapter's newest reveal, it is they who have adapted to the element that unites the hearts of the rest. The fruiting bodies created by the ambitious duo mark not just an adaptation to the newest aspects of the dungeon. They yield an independent interest. Reisarf is his usual passive self, but the insight into Stargazer is extremely important. 'Stargazer wanted to see a miracle.' Ambition! And while the souls of the rest of the case may differ in slight ways, this ambition is a shared one.

Merud with his constant push to not only further his knowledge of golems, but to cast aside the taboos of his teacher and society! Alkaline's hunger for independence and experimentation! Why, the very thing that lured Hin to yo
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No. 142254 ID: 861ceb

>>141710
Alice looks like she's smiling in this one and it's weird seeing her smile. Not sure she's ever really done that in quest.


File 169360430433.jpg - (522.69KB , 861x1080 , Core 1.jpg )
140583 No. 140583 ID: 995874 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

A discussion thread for Rotten Apple quest.

https://questden.org/kusaba/quest/res/1067335.html
134 posts and 99 images omitted. Click Reply to view.
>>
No. 142163 ID: c5529d

>>142162
Also posted this here in case Scarecrow Kid can hear us. If he can see us, he can probably hear us too.
>>
No. 142164 ID: 27fceb

What if not taking his gift may just anger him.
>>
No. 142165 ID: c5529d

Perhaps. But it's better than just breaking it in front of him as the other other option. Pretty much why in my decision, I made it a polite decline to not hurt his feelings by saying it's too valuable to just accept, and to keep it with him for later. Can't forget that one of them is the Oblex after all >>142094
>>
No. 142172 ID: 20a211
File 171554892846.jpg - (336.29KB , 986x1186 , Core 150.jpg )
142172

Fan Art for the House Cadvere quest which was made by Nalthar

https://questden.org/kusaba/quest/res/1080954.html
>>
No. 142253 ID: 7c724f
File 171685345886.jpg - (1.24MB , 1170x1601 , Core 151.jpg )
142253



File 135786557536.png - (855.73KB , 1600x800 , fractalquests.png )
65967 No. 65967 ID: 6808dd hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

running a disthread for each quest is a huge fucking pain so here's a big clusterfuck one
776 posts and 135 images omitted. Click Reply to view.
>>
No. 114798 ID: 9876c4

>>114733
TIOS' coordinates cofunse and interest me.
Gonna maintain my shipping lanes, though.
>>
No. 124704 ID: 270774

hi i'm back i brought uhhhhh pinterest boards https://pin.it/qwyaxqzayg7fai posting this means you guys will also see all the anime boy boards that i have poured hours and hours of my life into but i've made peace with that
>>
No. 124712 ID: e258c8

ACID SOOOOOOOOUUUUUUUUUUUUUUUUPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
>>
No. 124715 ID: 270774

>>124709
on twitter unfortunately

lmao nah the real answer is working a lot and getting my shit together. which is what i've ALWAYS been doing every time i pop back up here but this time my shit is like...... really really soundly together. like just moved into a big apartment with the girl i'm gonna marry together. like i have a DESK now instead of a tv tray and a couch as a workspace together. like i eat at least two meals a day, every day together. like the whole year i was gone i haven't seriously thought about offing myself even once together

so what this means is acid soup is gonna run until it finishes, no more hiatuses, unless i get hit by a truck (knock on wood) or get a tattoo apprenticeship (cross your fingers, except then i'd still be doing it just slower)

>>124712
that's true!
>>
No. 124807 ID: 270774

im tired of how Old this thread is and how it's bloated with a bunch of info on now defunct quests so i've started a fresh lovely clean one on a whim https://tgchan.org/kusaba/questdis/res/124805.html we're movin over there folks


File 159358910114.png - (876.77KB , 1000x1000 , lasttracediscussionheader.png )
133296 No. 133296 ID: e24163 hide watch expand quickreply [Reply] [Last 50 posts]

A place for theories, fanart and critique.

Please let me know what you think about this quest of mine - feedback is greatly appreciated!

I will also answer meta questions that cannot be answered in-universe, so feel free to ask if there's something on your mind. Questions that can be answered in-universe will be politely declined, to prevent spoilers.
78 posts and 16 images omitted. Click Reply to view.
>>
No. 141916 ID: f14228

>>141915
What Zealot said. Breaks are okay, good luck with your work, and see you around!
>>
No. 142059 ID: b2fb15
File 171367953058.png - (767.03KB , 2724x1824 , Last Tracing 1.png )
142059

There we go; only needed 'bout 20 days to get around to it!

So they idea would be something inspired both the suggestions above as well as Mnemosyne utilitarian armor and colour scheme.

The headpiece could have a shark teeth decal, because hey, it is potentially in character, as well as either being a metal mask held on by straps on the back the head, as seen on the front and back paperdolls, or a full helmet with detachable mouth and ear pieces, as seen on the profiled paperdoll. I'm partial towards the full helmet, even though the mask is more fashionable.

There is also a final detachable armour piece to protect the base of the tail. However, this design is not nearly as appealing to me...
>>
No. 142060 ID: b2fb15
File 171367970223.png - (851.66KB , 2724x1824 , Last Tracing Improvement.png )
142060

...As this.

If Cross actually wants to let Argine choose to do this in the quest and not playing it for laughs, I'm completely on board with it.
>>
No. 142202 ID: 20eb0f

Hey, for those who haven't caught it on Discord - Last Trace will be going on Hiatus for at least the next six months.

The writing was on the wall for a long time, considering the increasingly long spans of time in between updates - even after the month break I took in April to sort out things in my life. At the rate I was going, I wasn't even going to finish LT Chapter 4 before the end of the year.

With my day job and the game that I'm trying to make also on the line, I have to put Last Trace on the backburner for now so that I can focus on my project properly.
I'd rather update Last Trace consistently, ensuring my readers can actually enjoy the story and plot without having to constantly remind themselves of what's going on every few months.

Of course, I have zero intention of abandoning Last Trace either. I'll return to it once everything's ready. I still have arrangements made with a close friend and editor, so things will continue smoothly once I return to writing it.

Thank you for supporting me - and I'm going to work as hard as I can to finish my other projects so that I can return with full force.
>>
No. 142244 ID: d385ea

>>142202
Cheers to hear from you, and best of luck with what’s going on. Will be waiting.


File 145145477885.png - (389.45KB , 906x1074 , flowacious.png )
96731 No. 96731 ID: e0e3fe hide watch expand quickreply [Reply]

As if there was anything to actually discuss.
11 posts omitted. Click Reply to view.
>>
No. 98087 ID: 2ccbb3

I'd like a list of spells that Percy and Don can teach, please.
>>
No. 98324 ID: 99a64d

I just wanted to drop by and say that this is one of my favorite quests. It's in that sweet spot of being just sandboxy enough without feeling directionless. It's silly without being too ludicrous to ever take seriously. And the "gameplay" is really fun. 10/10 quest.
>>
No. 98653 ID: 5fad96

>>98324
Thank you so much! PDDCASTP isn't the biggest quest out there, so that really is meaningful to me.
>>
No. 107068 ID: 7b65b9

What ever happened to this quest? I miss it.
>>
No. 142198 ID: 7eabf4

I hold out hope for this quest to return still


File 135983551115.png - (3.02KB , 160x160 , tgchan.png )
66907 No. 66907 ID: a6cb8d hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

'Because nothing says quality like a 16x16 image!' - Cirr, as paraphrased by Lago as best as he could remember it after, instead of adding the following edit, he completely overwrote the whole post with it.

Lagotrope edit: To have a favicon added, I need author approval. Hence, the author of the respective quest must either post the favicon themselves or, if a favicon they like is already in the thread somewhere, refer to the favicon's post number and approve it. Either way, please supply the URL to the quest as well, thank you.

In short I need 3 things: author approval, the favicon, and the quest link.

2023 Lagotrope edit: When a favicon needs to be added to its respective thread, I (Lagotrope) can be pinged on the questden discord.
1004 posts and 575 images omitted. Click Reply to view.
>>
No. 141769 ID: 15a025
File 170899376342.gif - (306B , 16x16 , chris.gif )
141769

For Scion of the Old Blood, the third.
https://questden.org/kusaba/quest/res/1084585.html
>>
No. 141811 ID: 681cb5

>>141769
Rabbit is approved, even if he seems to have an eye problem.
>>
No. 141830 ID: 2eb1da

>>139502
This icon was skipped as chapters 1 and 3 were updated with their favicons
>>
No. 142107 ID: 15a025
File 171432564056.png - (291B , 16x16 , icon.png )
142107

Icon for ANGRY DEER WIFE
https://questden.org/kusaba/quest/res/1087342.html
>>
No. 142193 ID: 69e696
File 171591006617.png - (548B , 16x16 , Aldequest Ch 1 Favicon.png )
142193

Favicon for Aldequest Chapter 1.
https://questden.org/kusaba/quest/res/1083617.html


File 144489904546.jpg - (121.73KB , 960x660 , waterloo_dogs_playing_poker.jpg )
95526 No. 95526 ID: f8b4f5 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Strip poker adventures in the 21st century!

Download: http://tgchanpoker.sourceforge.net/

This Python-based strip poker game boasts the following features:

-Runs on all Windows machines with no modifications or hassle! Linux/OSX can run the source code version.
-Poker Module Assembler so that people unfamiliar with coding (i.e. artists) can make opponents on their own!
-An unlimited number of potential lines for each character! Type out as many as you want, and the game will select randomly from them!
-Extensive native scripting support to customize and add advanced features to each module! Make your character's dialogue change depending on their state of undress! Change between sets of images depending on how well the user is playing! Change the opponent's name as they reveal their true form! The sky is the limit!
-Customizable GUI and cards! Each module can even come with its own set of cards!
-Up to 5 opponents, playing simultaneously!
-The user can play as one of the characters!
-Supports images of any size (technically)!
-Character images can be stored securely in a .DAT file! Just throw a .ZIP into the converter!
-A multitude of options inside the game's settings allow you to customize your play!
-40+ modules created by tgchan artists included with the download!
-Fully open source!

If you find any bugs in the program, please post them in this thread with a link to a Pastebin containing the contents of stderr.log and stdout.log. This is essential for repro and debugging on my end.

NOTE: If you share this program with another community, please link to it in this thread so I can see any bugs they report.
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No. 141610 ID: 0d1c28
File 170642520656.png - (641.94KB , 613x827 , Rolita01.png )
141610

Third Character is Sister Rolita!
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No. 141781 ID: 0d1c28
File 170923393855.png - (95.00KB , 240x240 , HarbingersPort.png )
141781

The Harbingers fight for their faith!
please let me know what you think if you want to see more of this sort of thing!

Download here!
https://www.patreon.com/posts/king-of-strip-99467532
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No. 141820 ID: 618256

I love it.Pretty good stuff.
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No. 142146 ID: 0d1c28
File 171496445808.png - (555.83KB , 613x827 , Icker01.png )
142146

Icker Strip poker module on it's way!
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No. 142185 ID: 0d1c28
File 171573205129.png - (80.13KB , 240x240 , IckerPortrait.png )
142185

Icker reluctantly joins the roster!
please let me know what you think if you want to see more of this sort of thing!

Download here!
https://www.patreon.com/posts/king-of-strip-104264097


File 170614031523.png - (186.25KB , 990x660 , Discussion.png )
141592 No. 141592 ID: 360d4d hide watch expand quickreply [Reply]

Wiki: http://questden.org/wiki/History_Unmade
Part 0: https://questden.org/kusaba/quest/res/1079873.html

A Sci-Fi Mystery Quest about Ethics, Loss and Finding Oneself

The place for discussion and also feedback. Tell me what you like and what you dislike. Tell me about plot holes at your own peril. I might sneakily fix them and you'll never know.

I might also post additional art here, if I have any.
21 posts and 2 images omitted. Click Reply to view.
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No. 141891 ID: 225d23

>>141880
Oh, that one, right!
Definitely a very interesting read! I'll tell you right now that you're definitely going off a much more hard-sci-fi approach than I'm using, so that might lead you astray in solving the mystery.

But I do genuinely appreciate the amount of thought you put into it. I suppose it means the mystery is compelling!
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No. 141892 ID: 225d23

>>141880
Oh, that one, right!
Definitely a very interesting read! I'll tell you right now that you're definitely going off a much more hard-sci-fi approach than I'm using, so that might lead you astray in solving the mystery.

But I do genuinely appreciate the amount of thought you put into it. I suppose it means the mystery is compelling!
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No. 141897 ID: dd3fe0

>>141891

Well, that's kind of my thing. Does it at least inform some of the language or concerns that need to be addressed, and does it not limit or mess with you too much?

I mean even hard sci fi has a few allowances for unscientific stuff, as a concession to, 'yea, without this, no story would happen' sorts of things.
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No. 141898 ID: 225d23

>>141897
Well I think the best most honest way I can put this is: I threw the mystery together over a fairly short amount of time and while there is some wiggle room here and there, the basic shape of it is what it is and while the technical theorycrafting is very entertaining, you shouldn't expect the answers to adhere too close to scientific viability and rather trust the clues given in the quest.
Because my knowledge of astrophysics and whatnot is simply fairly limited and I cannot spare the time to do the sort of research a novelist might.
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No. 142156 ID: dd3fe0

Sorry Kome I had to react to your post about the TVs in a way I felt was plausible for the character.


File 171432035987.png - (512.57KB , 1024x1024 , discussion thread.png )
142104 No. 142104 ID: 127310 hide watch expand quickreply [Reply]

This thread is to discuss whether the bed in House. is made or not. This is for you, suggester who keeps asking about the bed.

Also feel free to speculate on other things to do with the quest if you want. Scribbles also welcome.

https://questden.org/kusaba/quest/res/1081683.html
2 posts omitted. Click Reply to view.
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No. 142125 ID: 8f9bc4

>>142119

But the floral patterns are not in alignment with the wall all rumpled up like this. It could cause a tear in the fabric of space if we don't make the bed! Don't let your fear of an Anti-house blind you to the scientific evidence!
>>
No. 142143 ID: 127310

what is the anti house
>>
No. 142144 ID: 18ae7d

Some thoughts on the echo chamber.
If it works like I suspect then this would be very useful in the kitchen. Put rotten food in, get fresh food back. Put bones in, get meat back. Put eggshell in, get egg back or even the whole chicken.
Also useful for repairing broken objects.
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No. 142147 ID: 8f9bc4

>>142144

Are you sure the chicken came before the egg?
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No. 142152 ID: d9a588

>>142147
Having issues with embed so... https://youtube.com/watch?v=3-bbE4F8x34


File 170873862834.png - (119.13KB , 500x750 , Aldequest Discussion.png )
141736 No. 141736 ID: 01c8e1 hide watch expand quickreply [Reply] [Last 50 posts]

Aldequest Discussion Thread to answer all your questions, quandries, and feedback!

Character Sheet:
https://docs.google.com/document/d/1J--jGpfxRs4Dr_MHsmfS662_oyL3BN8a1qVj0hPzwbA/edit?usp=sharing[/spoiler]

Was recommended that I make one of these, so here it is!
51 posts and 2 images omitted. Click Reply to view.
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No. 142200 ID: a671e8

Do you want some help with that? I could do something like coloring.
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No. 142205 ID: c5b734

>>142200
Ah thanks for the offer, maybe after chapter 1, but I started this to challenge myself. Wanted to learn how to draw. I can't accept help for the moment.
>>
No. 142207 ID: a671e8

>>142205
Ok. When you think my help is welcome just let me know. And if you want some kind of contact information for this.
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No. 142213 ID: 77bc65

>>142207
Yeah for sure, if anyone wants to really, I'm capitulize on discord. Don't mind talking.
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No. 142215 ID: a671e8

>>142213
I've sent a request. ...I think. When it's about Discord I'm a luddite.


File 171428777993.png - (1.21MB , 1500x1500 , END TIMES 2024.png )
142095 No. 142095 ID: c5529d hide watch expand quickreply [Reply]

Run to the hills (and for your clothes)! It's the END Times (Embarrassed Nude Day Times) for Questden!

In this thread on this day or throughout the next month, create embarrassed nude male/female (ENM/ENF) artwork(s) of any quest character(s) you like!

Art can be as simple as you want (no background or background characters, just an embarrassed nude pose) or as ambitious as you want (background, multiple characters, small comic or short story along with drawing, or multiple pic sequences) and characters can be any gender. As long as it is a quest character, naked, and ashamed of their nudity, it's all good!

Also, Thread will be definitely NSFW, but if any naughty bits are showing, remember to spoiler the image just to be safe
14 posts and 14 images omitted. Click Reply to view.
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No. 142118 ID: c9911f

>>142109
>>142110
>>142111
>>142114
>>142115
>>142117

amazing.
14/10.
This seriously made my weekend. Thank you <3
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No. 142122 ID: 0d1c28
File 171436087003.png - (3.56MB , 1600x1200 , SuYeong01.png )
142122

Su-Yeong from S.I.R.E.N.
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No. 142126 ID: 8bf61e
File 171441525041.png - (3.99KB , 178x303 , guardenf.png )
142126

The lizard guard (Slime Quest) stands watch, no matter the circumstance.

Old image I never really posted anywhere else. There will be new ones, hopefully.
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No. 142128 ID: 2515ca
File 171448157632.jpg - (2.64MB , 2075x3091 , Core 145.jpg )
142128

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No. 142130 ID: 2515ca
File 171448165455.jpg - (2.33MB , 2087x2660 , Core 146.jpg )
142130



File 148160211009.jpg - (43.21KB , 593x389 , cover.jpg )
106446 No. 106446 ID: b9aa79 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Thread: https://tgchan.org/kusaba/quest/res/765391.html
Wiki: http://tgchan.org/wiki/Please_do_not_Take_these_Organs
Patreon: https://www.patreon.com/user?u=4587981

For all our discussion needs
1659 posts and 54 images omitted. Click Reply to view.
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No. 116084 ID: d22dc0

Obviously this isn't a perfect metaphor, given how different this is from a pen and paper tabletop RPG, but let's say a level 9 warrior have 100 health- a critical hit guarantees you do damage, but 2d8+2 still isn't that much off the top as compared to say, 1d8+2. Clearly this is still a social encounter, and the dice system works a bit differently, but it makes sense to me that a single crit doesn't instantly solve everything- just diffuses the results of Vos fumbling a roll, and putting cap on edge. Maru is currently waiting on Viste to make the decisions as to how to proceed; if she were in charge she probably would have tried to cut off his leg so he can't run away anymore, and hauled him back to the ship to get locked in a dark box where no one can see or talk to him. Her little speech was really more for herself, and everyone else than for cap- even if you don't like what's going on, trust that the boss- Davina, and Viste as an extension of Davina's will, are handling the situation, and don't make any stupid decisions, no matter how much you want to kill the guy in front of you and wipe your hands of this whole mess. She's telling herself and Vos that they should trust Viste, and telling Viste that she's upset, but she's doing her best to keep it in check and let her handle it instead of subverting her authority and forcing her to manage cap and 3 other people.
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No. 116124 ID: d36af7

>>116079
He asked what you want. Maybe try telling him what you want, at least with regard to his own immediate behavior?
>>
No. 116127 ID: 3abd97

>Maru is currently waiting on Viste to make the decisions as to how to proceed
>Maybe try telling him what you want
Ah. Clear, detailed, non-cryptic orders.

The enemy of taciturn, enigmatic alter egos the world over.
>>
No. 116128 ID: d4a844

>>116124
I don't know about Davina/Viste, but Maru wants him dead. Hence her waiting for orders.

I would imagine we want him to come back to the ship peacefully, but honestly? It doesn't seem like a good idea to keep carrying him around, too much risk compared to the reward. We've seen the captain would be capable, under the right circumstances, of executing everyone on the ship and stealing it. The sorceress, if given the choice, would probably not be sentimental enough to turn down such an opportunity. Not sure what the boss thinks but Maru is skeptical that there's something worthwhile to risk keeping him around
>>
No. 116130 ID: d36af7

>>116076
https://tgchan.org/kusaba/questdis/res/116125


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