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File 152186585887.png - (18.80KB , 150x150 , tgchanlogo.png )
121761 No. 121761 ID: 395c02 Stickied hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Welcome to the Quest Advice thread Mk. 2! Anyone is welcome to offer advice or ask questions about the amazing world of interactive storytelling!

Check the wiki page for additional information and tips: http://questden.org/wiki/Advice_for_Running_a_Quest

The Questden discord may also be of assistance: https://discord.gg/Fh5zMTX

Old thread (Advice may be outdated): https://questden.org/kusaba/questdis/res/15880.html
124 posts and 1 image omitted. Click Reply to view.
>>
No. 135528 ID: 26235b

The following threads are, or will soon be, in conflict with quest board ID numbers.
>>/questarch/1000005
>>/questarch/1000012
>>/questarch/1001208
>>/questarch/1001473
>>/questarch/1002229
>>/questarch/1002368
>>/questarch/1004220
>>/questarch/1004245
>>
No. 135558 ID: 47be15

>>135528
What does that actually mean? This is the first time hearing about this and I was here from 2016.
>>
No. 135565 ID: f8fa51

The board uses internal IDs to refer to both posts and threads. Posts and threads use the same set of IDs. The archive uses the same set of IDs as the quests, so that old quest links get automatically redirected to the archive. I don't know for sure what other ramifications this could have, but I know that, for instance, it can create some ambiguity in what post or thread a link is meant to go to.
>>
No. 135575 ID: 47be15

>>135565
Ok thanks for the explanation
>>
No. 135580 ID: e13b1d

>>135565
Could it be fixed by specifying in a URL/link /thread and /post?


File 161396061882.png - (13.50KB , 500x500 , Catalyst_000.png )
134892 No. 134892 ID: afe7de hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

There's been some speculation of stuff on the discord and on the thread itself so I thought, hey! Why not make one of these. Have fun!
162 posts and 6 images omitted. Click Reply to view.
>>
No. 135694 ID: afe7de

>>135693
The team fight is coming around the 21st, where you'll get to suggest as many high tier artifacts as you can think of.
>>
No. 135712 ID: 094652

PET Absorber
A semi-viscous yet stable orb. Contact with solid matter causes it to form sharp spikes. When it pierces the bloodstream, user will become less emotional.
Hidden: This is actually an emotion absorber which can permanently absorb any excessive personality trait (lust to the point of nymphomania, pride to the point of megalomania, etc), bringing it down to levels normal for the average local population. This will store the emotion as a personality core for transfer into another user. The same user can re-absorb their own personality core. Attempting to use this on a user with no excessive emotional traits will have no mental effect.

Dove of Suffering
This dove-shaped mask allows the user to mind-control a target by staring them in the eye and ordering them to perform a task. Effects vary between targets and may not work. If successful, target will not be capable of remembering the command or what they do while performing it.
Hidden: With excessive willpower from the user, chanting the trigger phrase "Suffer Me Now" will allow the user to dominate a weak-willed target permanently. Effect is stronger if the user makes contact with the target while forcing stress.

Voodoo Origami Box[b]
A cardboard box with perforated indentations. When the box contains an object and a user folds the object along one of its indentations, the object inside the box will enter a pocket dimension and change properties. This will reveal a separate opening in the box to retrieve the object. Object functions are dependent on the perforations and order used.
Hidden: The box is a living specimen. Over time, it will grow and gain new functions by absorbing negligible mass from the objects placed inside it, including soul matter. Cutting the box by its perforations disables the corresponding function and creates two smaller boxes with split functionalities.

[b]Blood Chain-Claw
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>>
No. 135715 ID: e51896

Ankh of resurrection
Should the user die whilst holding the Ankh, the Ankh will break and the user will be revived at a random nearby location, has a 30% chance to revive you as an ANGEL.

This is pretty much just like the phoenix ring, except instead of it having the chance of turning you into a DEMON, it turns you into an ANGEL

Here is the interesting part: if you have both the PHOENIX RING and have the ANKH with you, both percentages of becoming an angel and demon adds up to 60 percent, and you have a 60% chance of becoming a one of a kind FALLEN ANGEL, a hybrid between an ANGEL and a DEMON. You have the powers of both a demon and an angel, with new powers that only a FALLEN ANGEL can have, and new powers that are combined between an ANGEL and DEMON power. You will not be aligned by either demons nor angels but become your own thing.

CRYSTAL BALL OF SELF FULFILLING PROPHECY

This is a crystal ball that can show the future, but needs to be leveled up for it to be accurate.

When you first use it, you'll see a vision of the future of anything you ask it, or at random, and it has a 5% chance of coming true if you don't do anything. When the crystal ball gets a prediction right, the accuracy of its next prediction adds up by another 5% with the max being 90%. However, if it gets any predictions wrong, its percentage of accuracy goes all the way back to 5%. Any prediction, even at 90% can also easily be prevented once you find out about it, but you will also reset the crystal ball accuracy by successfully fighting fate (like if you witness your death by a certain monster and decide to avoid said monster)

In order to level it up effectively, you'll need to fulfill each of the crystal balls' predictions yourself. So if the crystal ball see's you going someplace at a specific time, you need to go there a
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No. 135720 ID: afa6f6

Some Materials

Mimoplastic: Magically made plastic material that has the ability to easily mimic the look, feel and sometimes properties of other materials it has come in contact with. Because of these properties, its often used in the construction of artifact replicas, or forgeries. It can also be processed into a rubber-like form to make realistic disguises, or to cover other materials to make them appear different.

Protoplasma: A thick and clear gelatinous substance of unclear origin. Its clearly supernatural and responds to the intentions of those touching it, causing it to change its shape and form. Because it frequently appears in areas that Spirits re active, its theorized to possibly be a byproduct of them moving through different planes of existence, especially through physical objects. It can be used as both a catalyst and power source for spell casting, but consumes mass when used as power. When covering an energy storing/using object, it can drain some that energy and grow in mass.

and other stuff

DELICIOUS! Bait:A plastic pouch with an unfamiliar brand, containing multicolored lumps of ground bait. The scent and taste of the bait once removed from the pouch seems to be irresistible to non-sentient animals and monsters, so much so that it will draw even the cautious and intelligent ones to it, even against their instincts. Its ingredients are unclear. Once the pouch has been emptied, it will refill on its own after 24 hours.

Lucky Coin : An antique gold coin. It seems valuable, and keeping it on your person makes you more lucky.
Hidden Effect: If you flip the coin in order to make a decision, and you faithfully go along with the result of the flip, Whatever choice you made has a higher chance of working out in your favor.

Luxurious Hair Clip:A fancy hair clip made of polished ebony and bone. Wearing it causes the wearer's hair to s
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No. 135733 ID: a4f4d6

I assume I can use this thread for shards?
Cuz I just had a thought on it charcuterie, Chi.
Back in the previous year it was mentioned that we were as strong as a human soldier, which was impressive since our kind are generally weaker than humans.
I thought, oh that's cool, we stronk.
It somehow didn't occur to me that we were A FREAKING NINE YEAR OLD.
We weren't even terribly more athletic than average.
Even with the ATHLETIC PHYSIQUE bonus it's kind of absurd!
At this rate of growth we could end up with HERCULEAN STRENGTH.

Normally I would be super gung ho about magic n stuff, but y'know...
If we got a gift, might as well lean into it.


File 161175771734.png - (55.87KB , 500x500 , cookiequesttitle.png )
134762 No. 134762 ID: b1ffbb hide watch expand quickreply [Reply]

Talk all things Cookiequest here!
>>
No. 134763 ID: 07ed53

Always happy to see new people!
>>
No. 134772 ID: 094652

What type of horror are we talking?
>>
No. 134776 ID: 58bba5

The art style is absolutely adorable!
>>
No. 134777 ID: b1ffbb

Cookiequest will be inspired by Madoka Magica and Silent Hill, with a bit of Doki Doki Literature Club. :)
>>
No. 135732 ID: dcb6ea

Cookie, looks good and art is adorable


File 156351622808.png - (44.51KB , 883x638 , sisirri HD.png )
130146 No. 130146 ID: 2df440 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Post your amazing fanarts for your favorite quests here! The old thread has become filled with too much art, so it's time to start again. Commissions of quest characters you bought are cool to post. Authors can also post extra images of their quest characters here (you can be a fan of your own quest!) Cool kids label their fanart with character and quest names.

First post is Sisirri from Salikai in super HD!
https://tgchan.org/wiki/Salikai

Previous threads: >>100245
https://tgchan.org/wiki/Fanart_Thread
300 posts and 255 images omitted. Click Reply to view.
>>
No. 135631 ID: 3771bd
File 162199447543.png - (95.18KB , 768x768 , chamomile_tea.png )
135631

Chamomile from I Hate Mothdays.
>>
No. 135635 ID: eedbeb
File 162208623171.png - (144.90KB , 900x900 , edmango1.png )
135635

gena from CATALYST but as a frickin' punk ass nerd
>>
No. 135651 ID: fd4d13
File 162244215925.png - (2.04MB , 1811x919 , ambition.png )
135651

more of keimi's short mom
>>
No. 135685 ID: 15a025
File 162295632457.png - (3.85KB , 640x480 , Penny comfy wallpaper concept art c.png )
135685

Penny from Dead Dust enjoying a book and nice cup a tea.
https://questden.org/wiki/Dead_Dust
>>
No. 135731 ID: e51896
File 162400541948.png - (108.97KB , 2000x1631 , Kelseyhaplessstone.png )
135731

Working as a guest quest author for the CATALYST intermission was a lot of fun, and I wanted to draw Kelsey one last time.

So I drew her visiting the Hapless Stone for whatever reason. She seems to be in an argument with Oriel. (random Aeglos Wood spying on them in the distance. Lets hope he doesn't interview Kelsey on her PABE fame for his next big scoop)

I wanted to have her wear something more casual than her fighting stealth uniform seen in PABE. I always imagined her in a hooded poncho.


File 160180812418.jpg - (46.65KB , 547x143 , sexcom header.jpg )
133892 No. 133892 ID: 12b116 hide watch expand quickreply [Reply] [Last 50 posts]

Equipment Pastebin
https://pastebin.com/fJ2tNdQ2

C.Orgs Pastebin
https://pastebin.com/iPZkWM28

C.Org Relationship Pastebins sans GM notes
https://pastebin.com/Hep70JQc
56 posts and 3 images omitted. Click Reply to view.
>>
No. 135723 ID: 96c896

What does the dig action do? Does Improved Diggy Hole let that corg move underground or is it more like, performing the dig action for free at the end of the movement?
>>
No. 135725 ID: 19da02

>>135723
Performing the dig action for free at any point in their movement, but that lets you burrow sometimes.

So, for instance, if there's diggable terrain, you'd normally have to move up to it, and then dig it (which will move you through/in the diggable terrain, dependng on what it is.)

With improved diggy hole, you can move, move through/in the diggable terrain as part of that move, and then take your second action to do something else.

Here are two examples:

1) There's a fence and the ground is dirt. Digging would move you to the other side of the fence.

2) The entire ground is loose sand.
You can move through the sand by either using the dig action, or just moving with improved diggy hole.

Does that make sense?
>>
No. 135726 ID: 96c896

>>135725
Oh, so, digging is a special action that generally involves movement as well, and improved diggy hole lets you do it for free.... does that mean in some situations the corg would be able to move further than normal in a single movement if there's digging involved in it?
>>
No. 135727 ID: 19da02

>>135726
I'm not sure exactly what you mean. If they have diggy hole, they have to use an action and they'll get moved definitely less than if they were just moving over the ground. If they have improved diggy hole, they move at their normal rate of movement and dig through digging materials in their path as part of their movement. If you don't have either one, you can't take a dig action.

If it's an obstacle, like a fence you can dig under, with diggy hole, that's your whole movement, moving from one side to the other. If you don't have enough movement with improved diggy hole to get to the other side, you won't move to the other side of the fence.
>>
No. 135730 ID: 96c896

>>135727
>If you don't have enough movement with improved diggy hole to get to the other side, you won't move to the other side of the fence.
Ah, that was the part I assumed worked to our advantage with Improved Diggy Hole. Nevermind then.


File 159306285322.jpg - (141.79KB , 800x605 , BAN DISCUSS.jpg )
133236 No. 133236 ID: 7ae189 hide watch expand quickreply [Reply] [Last 50 posts]

Just realized that I should probably make one of these. Discuss away
80 posts and 33 images omitted. Click Reply to view.
>>
No. 135669 ID: eb1fcc

>>135668
for real, his spacey personality makes a really good balancing measure against overly-complex plotting from suggestors, and I'm liking the hints that picking combat options too often wouldn't be a good idea with his PTSD.
>>
No. 135676 ID: e30795
File 162272058250.jpg - (99.15KB , 334x499 , BAN DISC31.jpg )
135676

I've been digging through my sketchbooks for more old BAN BAN-related material, enjoy a very early form of The Major.

>>135659
It was a very solid outcome, to be sure.

>>135660
>>135665 has the right idea, I was counting injuries alongside the dead for the casualty stats. Outside of KEN and Chase, most of the raid team that hit the traphouse should get through this.

>>135668
>>135669
Bless you both, I'm glad you've all been enjoying him so far. I've had a lot of fun writing for BAN, and for the other leads. On some level, I think my own personal enjoyment of the cast has been part of what's kept me (relatively) consistent so far, haha.
>>
No. 135678 ID: eb1fcc

Huh, so is this thread implying Dane was trans, or is this a different Dane?

Don't answer that here because I want to see that answered in quest, I just wanna put the idea into the thread here
>>
No. 135698 ID: 5a788d

>>135678
Or father/daughter. Or just coincidence: there may be many people with the surname Dane.
>>
No. 135729 ID: e30795
File 162399139520.jpg - (208.82KB , 999x719 , BAN DISC32.jpg )
135729

>>135678
>>135698
Now that it's actually been mentioned in the quest I can confirm that this is a different Dane, haha. The resemblance is uncanny, though...


File 156409699129.png - (1.43MB , 2000x1509 , thing.png )
130432 No. 130432 ID: f7fe08 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

I'm not really sure how these things go but here it is.
144 posts and 42 images omitted. Click Reply to view.
>>
No. 135690 ID: a34b8a
File 162296141761.png - (600.88KB , 3296x1272 , hazards 2.png )
135690

at one point i was gonna have bonnie lean more into her descent into ratdom, which is why she had red eyes and crawled on all fours for a brief moment
>>
No. 135691 ID: a34b8a
File 162296346667.png - (499.56KB , 3000x4167 , awdwdwdawd.png )
135691

>>
No. 135692 ID: eb1fcc

>>135690
never too late, plenty of time for a sick power form to develop
>>
No. 135711 ID: c5d2fe

>>135690
I was thinking she was going to kind of evolve a Rat Queen kinda pesudo-power.
>>
No. 135728 ID: a34b8a
File 162397937658.png - (269.61KB , 1000x1351 , doctor and saph.png )
135728

I'm curious: https://strawpoll.com/d2gz74wo6

Also some old art when these 2 were good guys.


File 161641841153.png - (29.21KB , 800x600 , Discussion thread.png )
135160 No. 135160 ID: f18774 hide watch expand quickreply [Reply]

This is the official discussion tread for SubCritical! Feel free to leave any images or criticism relating to my quest here too!
7 posts omitted. Click Reply to view.
>>
No. 135260 ID: 1ac550

>>135257
Yeah but it's weird for a blank slate to name themselves.

I feel like it should be realized through habit, claimed through achievement, or given by someone else.

Or at the very least held off on until we have some more context into this world and our existence.
>>
No. 135283 ID: 34bcd1

Yesss time for tozol and radioactive bro adventures! Seriously, I am loving this so far.
>>
No. 135296 ID: f18774

>>135283

Really happy to hear that! I'm trying hard to avoid dumping too much information now, since I feel like I may be overwhelming readers with too much information.
>>
No. 135672 ID: 4734c9

>>135257
It's the internet - people will always be horny.
yes.

Anyway, enjoying the quest so far!
Always love me an air of mystery.
>>
No. 135724 ID: f18774

The second thread is live here: https://questden.org/kusaba/quest/res/1003418.html

If you lot have any questions about things, feel free to ask here!


File 135983551115.png - (3.02KB , 160x160 , tgchan.png )
66907 No. 66907 ID: a6cb8d hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

'Because nothing says quality like a 16x16 image!' - Cirr, as paraphrased by Lago as best as he could remember it after, instead of adding the following edit, he completely overwrote the whole post with it.

Lagotrope edit: To have a favicon added, I need author approval. Hence, the author of the respective quest must either post the favicon themselves or, if a favicon they like is already in the thread somewhere, refer to the favicon's post number and approve it. Either way, please supply the URL to the quest as well, thank you.

In short I need 3 things: author approval, the favicon, and the quest link.
885 posts and 500 images omitted. Click Reply to view.
>>
No. 135428 ID: 772d73

>>135427
I’m Edmango and I approve of this icon!
>>
No. 135716 ID: e51896
File 162351323839.gif - (1.54KB , 16x16 , tv.gif )
135716

Favicon for Edmango's quest "CATALYST" Thread 3

https://questden.org/kusaba/quest/res/1001663.html
>>
No. 135717 ID: e51896
File 162351428456.png - (3.10KB , 16x16 , Dotti.png )
135717

Favicon for Donut's quest "Lazy Fairy & the Fox Spirit" (the third thread of Lazy fairy) https://questden.org/kusaba/quest/res/994661.html
>>
No. 135718 ID: 8483cf

>>135717
Am donut and i approve this favicon!!
>>
No. 135719 ID: afe7de

>>135716
I approve, plz favicon me, also maybe archive my 2nd thread if that hasnt happened yet.


File 136125104326.png - (182.55KB , 816x738 , pokerprogress6.png )
67641 No. 67641 ID: 65449b hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Whoa what's this?! It's a strip poker executable that isn't terrible! That's right, this baby will run on your machine without any modifications or hassle! And compiling new modules? It's a breeze! You can even customize the GUI and the cards themselves! Amazing!

And it's free, from you to me! It's taken me 4 days of development to get to the point you see in this picture. Now, there is one catch: It's not quite done yet. I need to iron out the bugs, tweak the AI, and whip up a character selection screen before I can release it. The last is the most important, since right now I'm selecting characters from the command line, and that won't work on a compiled .exe.

But, when that's all done, I'll convert the poker .dll's I have into modules for this, package it all up, and release it and the source code. You can expect that probably by Friday, February 22nd at the latest, but I'll try to get it out earlier.

So, this will be a poker .exe you can run easily, with modules that can be easily made and added, and you'll be able to put together GUI and card packs and distribute those freely, and you can take a look at the code and try and debug it for me.

I've got a few goals for this beyond what's going to be in the initial release:
* Up to 4 opponents (that's why there's empty space, and that's what the bar under the image is for).
* Supporting images bigger than 400x400 without resizing.
* Allowing you to resize the window freely.
* Playing as one of the characters.
* Replacing the text fields with images so you can replace that too.
* Total GUI customization, including the colors of the lines, up to complete rearrangement of everything in the game.
Message too long. Click here to view the full text.
317 posts and 26 images omitted. Click Reply to view.
>>
No. 96168 ID: 05d1ef

>>96158
I was a bit surprised to find 16-bit DLLs in this archive. The images are easy enough to extract, but the string tables less so (Visual 2005 gives me mojibake), and the order of strings in it is a bit weird, especially when I don't know how to access the string tables' resource IDs with my hex editor.

...I know what could help me: Does anyone have a link to the documentation that says which string ID is supposed to mean what?
>>
No. 96169 ID: 05d1ef

>>96168
Whoops no wait, I found it on the old app's thread ( >>/questdis/5059 )
>>
No. 96195 ID: 477b7d

>>95430
You can just play them natively here with no issues.

For getting the strings out with a hex editor, it's good to note that the strings are packed in groups of 16, and the index of the block id is 1/16th of the string id.
>>
No. 96197 ID: 05d1ef

>>96195
I know they're packed in groups of 16, the part that confused me was that the last two "stripping" quotes (936 & 937) are apart from the others.
(plus the fact the string bundles are stored in reverse order)

But now that I got the list of string IDs and what they mean, all became clear.
>>
No. 96199 ID: 1d8a7b

I feel like, just to avoid confusion, I should point out that this thread is out of date.

A new thread was made for a new version, over at >>95526


File 144033017287.png - (48.05KB , 800x600 , arh_questdis.png )
94347 No. 94347 ID: 8177e7 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Thought it was about time I made a combined discussion thread for all my quests.
809 posts and 75 images omitted. Click Reply to view.
>>
No. 135706 ID: 2f6d8f

>>135702
• Ancient, completely petrified wood. Or, in the same vein, a fossil.
• A weirdly organic regenerating metal that has no other apparent useful trait. Even the color is ugly.
• A completely normal dandelion. Extremely common. Nothing strange or unusual about it. Stop asking.

>>135703
>an elf
yes
>>
No. 135707 ID: 96c896

>>135702
Pseudodragon bone (or drake bone? something within his price range, obviously dragon bone is too much)
Abyssal Squid Ink (it's black but glows in the dark)
A seed from a giant pomegranate
A branch from an Evergreen, wrapped tightly to keep it from extending roots
Element-infused quartz.
>>
No. 135709 ID: 312b32

Crystallised Sky Power.
Fragments of shattered dungeon cores.
Holy water.
A very familiar dragon skeleton.
nanogoo
Clownite.
>>
No. 135710 ID: afa6f6

>>135702
>>135706
I like the idea of Petrified Wood and Fossils, gonna +1 those

A Chunk of deep sea Coral
A barrel of black volcanic sand
Shell from a giant jewel tortoise
Some chunks of meteorite
Moon rocks, rocks, from the moon.
Crystallized roses
Great Elk antlers
Nightmare mane (like, monster horses)
>>
No. 135713 ID: 031458

What a geologist promised him was a large geode. Unbroken.
A carnivorous plant from a far away place.
Diatomic silt from the ocean floor.
A magic trinket from a traveling peddler who's function can't be discerned. (It is cursed in a way that cancels out it's function)
Dragon Bits. (The leftovers of the leftovers of a large dragon corpse)
A mystery potion. (A novice used his master's materials haphazardly. Its composition may be more useful than it's effect)

Chaos Battery: a Demon's Heart and an Angel's Skull (amount other things) are contained within a labyrinth of Gold and Sunstone. A dial adjusts the inner complexity and therefore power output. Even on it's lowest, most convoluted setting, this thing outputs dangerous amounts of mixed mana and distorts the local earth pulse in bizarre ways.
It's frankly a liability to have, Olan has probably been trying to pawn it off on my someone.


File 156125389360.jpg - (1.55MB , 2880x2160 , civq.jpg )
129715 No. 129715 ID: 482fee hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Alright so it's been voted back in https://www.strawpoll.me/18101240
that the next sidequest will be a civquest. First one I'm actually running, and the system I got isn't totally done, so I'm gonna shoot some questions about it here. If you wanna answer or chip in your own feedback, feel free.

Also I'm posting whatever I sketch since I'm sick atm, and more of my time is spent doodling on whatever scrap of paper I got and less on the tablet. So here goes.
100 posts and 17 images omitted. Click Reply to view.
>>
No. 135429 ID: df76b1

I completely concur with the overall theme of shit happens.

And yes, thank you for all that has come before.
>>
No. 135499 ID: 9aaeef
File 162065539725.jpg - (2.00MB , 4032x3024 , 7B0D6A5F-33D8-4CB1-ADA2-7A1BB61F3CCE.jpg )
135499

I copied one panel from Guk quest, hope you don’t mind.
>>
No. 135670 ID: 7a1a17

Alrighty just got Clip. I'm still getting used to it, and the tablet is still fighting me to use it. So I'm going to be experimenting a little until I can get into a 'groove' I guess? Excpect some updates to look funky. Well funkier than usual.
>>
No. 135671 ID: 7a1a17

>>135499
That's fine by me.
>>
No. 135708 ID: 7a1a17
File 162323121261.jpg - (150.05KB , 889x977 , 20200917_183817.jpg )
135708

Damn my hands are all shaky now. I can't draw the Family History update like this.


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133919 No. 133919 ID: 3994a2 hide watch expand quickreply [Reply]

I figured it's time to make a catch-all disthread for my quests.

Old disthreads:
Dead Dust >>123379
Arzfayz >>127736
42 posts omitted. Click Reply to view.
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No. 135462 ID: 26235b
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135462

>>/quest/998927
Now that I'm done shopping, if only I could read what the text says...
>>
No. 135468 ID: 26235b

>>135462
No hot takes? Then I'll see if I can make anything of it.

...

...so what I think the text says is this:
- In the bottom left it says CORE
- In the upper center it says EXTRA DIMENSIONAL TUNNEL
- In the top right it says UNKNOWN REGION
- In the bottom right it says... no idea. It looks like 3 letters so maybe an abbreviation. Or maybe the word is covered by the character's figure.

If the above is correct, then it would mean that the three figures are looking at a core of something, and at the core lies a dimensional passage to an unknown place.

>>/quest/998927
>... What ... find?
Message too long. Click here to view the full text.
>>
No. 135505 ID: 902b09

i just want to say that this story is very good and i am enjoying it a lot
>>
No. 135510 ID: 9a2966

>>135505
hear hear
>>
No. 135699 ID: 2f43c1
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135699

>>/quest/1002857
JPEG? That's going a bit too far :p

So in the memories here we see two figures. One seems to be extending the hand to the one that's, what looks like, operating some computers. And from the text, it looks like the guy sitting is named Hoefler. It might be an important name to remember... wait, that name...
> >>/questarch/890224 >Hoefler-Kurosawa corpuscles
Ah, the discoverer of "dust". And Kurosawa must be one of the other people that we've seen in these memories.

>>/quest/1002858
>I'M A LEGEND!
And now a word from today's sponsor, Raid: Shadow Legends! You too can be a legend in-*click*
Video games are a bad influence on some people, huh?

>>/quest/1002859
>You took everything ...! .... everybody! ... little fucking utopia?!
This seems to have happened a tiny bit later. The guy shouting at Hoefler seems to be upset about something he did. A research project turning into someone's personal utopia?
Message too long. Click here to view the full text.


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133588 No. 133588 ID: e7c7d3 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

It's the sandiest day ever! It is the day where various quest characters hang out at the beach. Take some vacation time away from your monstrous labs, dreary dungeons, dystopian futures, and awkward romances. Instead enjoy some sun and energetic waters with other quest characters!

This year has a boardwalk set up for your entertainment and enjoyment! Set up your own booth, enjoy the sights, have an easy pre-made background so you can focus on the shenanigans. The possibilities are endless!

The boardwalk was built by the lovely Anon44 and you can get the file here:
https://www.dropbox.com/s/afrk52y2xjgu0uq/Boardwalk%20for%20Beach%20Day%202020.skp?dl=0
You will most likely need Sketchup: free edition to utilize it properly, (does require a login.):
https://www.sketchup.com/plans-and-pricing/sketchup-free


Previous Beach Days:
https://tgchan.org/kusaba/questdis/res/93859.html
https://tgchan.org/kusaba/questdis/res/102447.html
https://tgchan.org/kusaba/questdis/res/114216.html
https://questden.org/kusaba/questdis/res/130632.html
https://tgchan.org/kusaba/questdis/res/124701.html
131 posts and 119 images omitted. Click Reply to view.
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No. 134526 ID: 6f7a5a
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134526

>>133886
Nethar:"a ballon gun, this is the best you have? bah, it'll have to do."

* * *

>>133696
Nethar:"Lady Kensington, you'd best come with me unless you want your flimsy swimsuit floating up to the stars."
>>
No. 134528 ID: 8483cf
File 160817047610.png - (234.70KB , 1000x1000 , Beach Stickup.png )
134528

>>134526


"Aah!" Serah jumps backward. "W-what do you want? Money? Please don't touch my swimsuit!"
>>
No. 135695 ID: 11f77a
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135695

The hunt resumes.

The assassin stalks her prey in the dark of the cold, steel container. Pillars of boxes tower over the hapless individual garmented in the wrong costume at the wrong time.
>>
No. 135696 ID: 11f77a
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135696

:bd_2020_arthurius: : huff hrrf What’s this girl’s deal?

:bd_2020_arthurius: : That does it… forget the bounties. Next time I get an invitation to this beach, I’m giving it to Mags!
>>
No. 135697 ID: 11f77a
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135697

Key: There you are, you disgusting swamp filth!

Key: I’m taking your head; and let the gulls pick at your bloated corpse left behind! And your bones will be used to pick the beak of the More Kraken!

:bd_2020_arthurius: : Aaaaaaah!!

Key: Ye be still and I will grant a swift decapitation!


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115339 No. 115339 ID: 15a025 hide watch expand quickreply [Reply] [Last 50 posts]

The dis thread for a quest about a herd of sheep.
Feel free to ask questions and throw some critique/feedback at me.
59 posts and 20 images omitted. Click Reply to view.
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No. 135680 ID: 15a025
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135680

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No. 135681 ID: 15a025
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135681

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No. 135682 ID: 15a025
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135682

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No. 135683 ID: 15a025
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135683

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No. 135684 ID: 15a025
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135684



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135483 No. 135483 ID: eedbeb hide watch expand quickreply [Reply]

i make quests too quickly to warrant a discussion thread for each one. going forward all the fun can happen here.

once i'm finished with a quest, i put it in pdf form here: https://tippler.itch.io/

my twitter: https://twitter.com/fishsimp2
28 posts and 9 images omitted. Click Reply to view.
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No. 135627 ID: eedbeb
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135627

>>135625

i like to jump around, so next on the docket would probably be the amelia/sal quest or the vlad quests

for now im taking a break and doing commissions. The Good Impression and Girl Talk pdfs should be up on itch later today
>>
No. 135628 ID: 031458

>>135627
Nice. I look forward to whatever you got common up.
>>
No. 135653 ID: eedbeb
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135653

so the amelia thing is going to be a comic. it should take around 1.5 months to complete and will update on le twitter
>>
No. 135657 ID: afe7de

Oooh so it’s gonna be a Twitter quest and not a questden quest?
>>
No. 135661 ID: eedbeb
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135661

>>135657
'twill not be a quest at all. i decided i wanted more control over the direction of this one so i'll be posting pages in twos as they are finished


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106192 No. 106192 ID: ed33de hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Discussion Thread for my first quest, Team Port Echo! I hope to really expand this universe with many adventures for our heroes.

Here I hope to show around some art, answer any questions you may have about these characters without spoiling anything, and figure out ways to improve the dice-roll system.

https://tgchan.org/wiki/Team_Port_Echo
185 posts and 80 images omitted. Click Reply to view.
>>
No. 135399 ID: 830459

Some comments about HURON:

The good:
- the art is sexy
- the setting is great
- the character design is cool
- the writing is okay

The bad:
- the updates are inconsistent
- the story pacing is too slow
- the battle design is poor
- no information choices

There's too much micromanagement in the way the fighting system is designed. If even the tutorial battle takes 30+ updates, then I think that, realistically, the prospect of you ever finishing this quest is unlikely. I would suggest making the battles shorter and streamlining the updates so that each update processes multiple actions and includes multiple panels. You may need to sacrifice some of the art and writing quality for the update speed, but I think it would help with the story pacing and keeping the readers interested. I think a good balance would be if the fights took 30-50% of the total updates in the quest. Even if the whole point of this quest is the clothing damage, not everyone needs to end up completely naked in every battle. The "brace for impact" system, from my point of view, feels too random to be an interesting part of the quest - 4v4 equals 1 in 16 chance of correct guess, and since there's little to no information to go on, it's more or less of a dice roll. But even if we had good information, would we really want to prevent our characters from losing their clothes? :p
>>
No. 135401 ID: 11f77a

>>135399
Thank you for the comments! I will put them into consideration. I know I've been... hobbling along with this quest. Perhaps with all my current quests for that matter. I could spend a long time making excuses why the 'bad' is the way it is but...

Looking forward, after the current battle, I'll finish the chapter there. And my quests (when their current chapters are done) will go through an overhaul before the next thread.

I believe in Huron, and believe it can last a good while. The journey, however, is bumpy. I'm thankful to have people stick around this long.
>>
No. 135402 ID: e85a08

>The "brace for impact" system, from my point of view, feels too random to be an interesting part of the quest - 4v4 equals 1 in 16 chance of correct guess, and since there's little to no information to go on, it's more or less of a dice roll. But even if we had good information, would we really want to prevent our characters from losing their clothes? :p
I figured that was the point of the bracing for impact thing, in that you're supposed to choose the character you want to see naked the least.
>>
No. 135480 ID: 11f77a
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135480

I felt like drawing up something special, here's Driga and Yamelle--the only official moms I have so far!
>>
No. 135649 ID: 11f77a
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135649

I feel it's a good time to talk a bit on my current quests so far.

Now that the second chapter of Arthocob Date is done, I'll be sure to nudge it in the right direction of its namesake. Before chapter 3 though, I can focus on finishing the first thread for HURON and get The Vitruvian over with. And then have a clean slate again.

At this point, both remaining quests are seeing what works and what doesn't--and figuring out rules as they come along. So it's like... season one where it may have neat ideas but it'll hopefully get better next season. When their threads are finished I'm going to try to remain at one or two quests at a time--but the temptation to make Chupian Date Quest II or something new entirely is strong.

HURON
I'm figuring out ways to fix combat. Everyone has ACs but perhaps I made them a bit too high (because I have other modifiers like STR or DEX). So it's going to feel inconsistent in the middle of the current battle. I'm thinking of changing it to an attack roll vs. defense roll so things move faster. And I've been thinking ahead how to increase story elements with just a little combat.

Vitruvian
It's a fun demo so far. It's a quest for me to figure out the best rules to make as I move along. I didn't warn anyone what those rules are on purpose, in fact. I wanted a natural reaction to the current situation to survive vs. knowing the game and how to exploit it or use some meta-gaming strategy. Will a full quest happen? Perhaps. It's a concept (readers vs. protagonist) I would love to delve deeper into. Seeing how I want to limit myself to 2 quests it may be a while.

At the same time I'm drawing the Team Port Echo graphic novel, finally. Picture related.

Thank you for being patient as well.


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134609 No. 134609 ID: 2c5282 hide watch expand quickreply [Reply] [Last 50 posts]

Becouse I really don't want to have four diffrent dis-threads.

Wiki:https://questden.org/wiki/Kaktus
Ongoing Quests:
https://questden.org/wiki/A_Feast_of_Souls
https://questden.org/wiki/New_Horizons
https://questden.org/wiki/Boldly_Coming
85 posts and 8 images omitted. Click Reply to view.
>>
No. 135572 ID: 4734c9

Has an actual vote been held on the matter of Bayard?
Either way, I'm more in favor of introducing a musclegut character than changing one we already have.
>>
No. 135574 ID: 96c896

We could just not have a musclegut character.
>>
No. 135578 ID: 86aaf2

>>135574

This, totally this.
>>
No. 135581 ID: 40cc7d

Enjoying the quest
>>
No. 135647 ID: 4734c9

>>135574
This.


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111417 No. 111417 ID: d1d42a hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Thread for discussing King of Pentacles
https://tgchan.org/kusaba/quest/res/780786.html

numerous questions and complaints have been voiced
probably best to have them answered outside of quest
502 posts and 109 images omitted. Click Reply to view.
>>
No. 135576 ID: 10c07d

Ghosk is in the room with all the characters at the moment right? I’m guessing he’ll be fighting for the Vardecks?
>>
No. 135577 ID: 1d109c

>>135576
Ghosk is not there he was left behind in the entryway room.

one of his knights however IS in the room carrying a Vardek banner
>>
No. 135603 ID: 1d109c
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135603

These characters have difficult body shapes, it was good to work it out.

bonus image brought to you by my lovely patrons!
>>
No. 135612 ID: 1d109c
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135612

Reefa resting in the rays

brought to you by generous patrons!
>>
No. 135624 ID: 1d109c
File 162180369924.png - (141.35KB , 352x380 , QHydr4.png )
135624

>"To the Hydra, what are common issues that you all fight over or what often causes a fight between you five?"

Mifal:'we always fight over everything, fight over what to wear, fight over what to eat, A better question you could ask, "what don't we fight over?".'
Fason:'Only because you're all stupid, everyone should just follow me, I am the center head, And I always know best, don't listen to the others.'
Solia: 'It's true we're always fighting, mostly because Fason keeps demanding, Lareta keeps being a creep ,Mifal keeps encouraging them both, I wish they'd all stop.'
Lareta: 'It's so boring down here, I just spice things up, everyone always gets on my case, Fason likes fighting the most, I just want some fun'
Remia:'To answer the original question, clothes is a big one, with food we've enough mouths, but have only one body, we try our best . . . mostly.'


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134344 No. 134344 ID: 8fb3ba hide watch expand quickreply [Reply]

I guess having one for them all makes more sense with how often I start and stop.
31 posts and 3 images omitted. Click Reply to view.
>>
No. 135579 ID: e13b1d

>>135555
I found the last combat a lot easier to understand, apart from not remembering all of Rita's Traits. I actually really like your combat system a lot.
>>
No. 135583 ID: 031458

>>135555
Your combat system is neat and scalable. All you need to do to really make it shine is standardize the INFORMATION AVAILIBILITY.

We players should ALWAYS KNOW the HP, STATUS, RANGE, and TRAITS of DIRECTLY CONTROLLED characters at a glance.

ENEMIES should have ALWAYS IMPERFECT information. Our interactions with them should determine what we know of them. Lots of information can be given or withheld. HP, Traits, How many traits they have, how those traits work, which traits are on cool-down, what they are about to do, how their abilities synergize with other, ect. ect.

UNCONTROLLED NPC ALLIES are very much up to your judgment.

In effect, preparation and playing defensively gains us more information, but comes at the cost of dragging out a fight or finding ourselves in less than optimal situations.
Ambushing and playing aggressively can quickly end or "skip" fights entirely, but it leaves us vulnerable to taking dangerous assumptions that can lead to bad decisions.

You've created a system where battle is a fun balancing act between information and domination.

tl;dr: Keep battles, improve Info for PC, reduce info for enemies.
>>
No. 135598 ID: 8fb3ba

Thanks for all the feedback everyone, and I'm glad you all like the quest so far. Gonna make a pastebin with character traits and such to better keep track of stuff.
>>
No. 135608 ID: 8fb3ba
File 162161963504.png - (323.35KB , 735x676 , party.png )
135608

Character Traits https://pastebin.com/dsATUBBx
>>
No. 135611 ID: e13b1d

>>135608
Excellent, thank you QM


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