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File 152186585887.png - (18.80KB , 150x150 , tgchanlogo.png )
121761 No. 121761 ID: 395c02 Stickied hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Welcome to the Quest Advice thread Mk. 2! Anyone is welcome to offer advice or ask questions about the amazing world of interactive storytelling!

Check the wiki page for additional information and tips: http://questden.org/wiki/Advice_for_Running_a_Quest

The Questden discord may also be of assistance: https://discord.gg/Fh5zMTX

Old thread (Advice may be outdated): https://questden.org/kusaba/questdis/res/15880.html
136 posts and 1 image omitted. Click Reply to view.
>>
No. 140873 ID: 1fa538

Slinko (and others who have taken the plunge), any advice on adding extra media to quests, like animations or minigames?
>>
No. 140890 ID: 4562ef

>>140873
Don't make it too complicated. The number of assets you'll need can pile up VERY quickly, especially if you do a game with animations. Have a well-defined goal, a purpose that you want to achieve with it, for example "character bouncing around a room with physics because it's funny." Once you have made that happen, then you can think about adding things onto it.
>>
No. 141021 ID: 87e33c

>>140873
Yeah, would reccomend incredibly small scopes per project, stuff like:

> Just a guy moving around and talking to people with text and simple character/environment art

Is actually a lot for most people even just using premade assets and software. Not to mention the writing and art assets also required to make it work. Not to mention most people feel it's a requirement to add talksprites so that's basically doubling the artistic work required.

Keep it simple, and if you consistently make more projects, then add like one new thing that you felt you needed to the next one.

At least, that's how I'd suggest handling it if you wanted to produce something reusable or long term for a project while working solo.
>>
No. 141264 ID: 2a82d3

Is it possible to delete other people's comments?

If so, I might have made a mistake. Sorry.
>>
No. 141286 ID: 462d8c

>>141264
You're only able to delete posts you know the password to. A password is auto-generated and automatically filled in for your posts.

So if you're worried that you deleted someone's post, don't stress about it. Unless you managed to delete some spam then hell yeah!


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141644 No. 141644 ID: e51896 hide watch expand quickreply [Reply]

Welcome all couples and singles to the first annual Dance Day fifth annual Questden Romance Festival! Where all Questden characters could have the chance to find true love (if they’re lucky), and for characters that are already in relationships, they might just have the date of their lives!

Just like the previous years, draw your quest characters looking to mingle with another participating quest character looking for love. Woo and flirt to test the waters: will the duo be compatible, or will it fail spectacularly? Singletons are also welcome, as are established couples on a date.

Also, whether you’re a quest author or a suggestor, here’s the place to draw or write a valentine to send to your favorite quest character! Who knows, they might even react (or write back)!

2020 thread: https://questden.org/kusaba/questdis/res/132009.html
2021 thread: https://questden.org/kusaba/questdis/res/134801.html
2022 thread: https://questden.org/kusaba/questdis/res/136948.html
2023 thread: https://questden.org/kusaba/questdis/res/139073.html
29 posts and 28 images omitted. Click Reply to view.
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No. 141704 ID: 55f601
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141704

Bobbie: "Now use your other hand to hold me down, while I put my free hand on your shoulder."
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No. 141705 ID: 55f601
File 170801203328.jpg - (419.29KB , 737x614 , Core 105.jpg )
141705

Bobbie: "Now that we are in the perfect position, just follow my lead and try to imitate my movement. Simply go with the flow..."
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No. 141706 ID: 55f601
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141706

Bobbie: "You are a quick learner. So can you tell me a little bit more about yourself? Everybody's life is a story so what genre was your one?"
>>
No. 141725 ID: 5ebd37
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141725

The gentle music puts Mirrak at ease and she feels comfortable telling the queen about her past.
Mirrak: "I won't bore you with details. My people are born with extraordinary powers, but our elders and traditions have long held us back. They would have had us bow down to those who would keep us chained. But we have left them behind for a new life in a strange land. It will be hard, but I am hopeful for our future.

And what of yourself? You have the look of a ruler who has had their own share of troubles, yet come out ahead."
>>
No. 141735 ID: 69a3cc
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141735

Bobbie: "I am just somebody who adapts to my surroundings and yes I took to the position of royalty and presented myself as a person with extraordinary powers. You really got a handle on this dance, as for myself I will admit I didn't expect to enjoy a dance at this when coming to this gathering. This was a pleasant surprise for me and you trully changed from a timid person to somebody who is taking the lead in this dance."


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139947 No. 139947 ID: e139aa hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Flockload of Discussion
(quest: >>/quest/1066631 )

Hello. My name is Cirr. I am an amateur quest make guy writing about a weird glass bird, long may it run this time.

someone made me think a discussion thread would be a good idea
151 posts and 31 images omitted. Click Reply to view.
>>
No. 141460 ID: 2a82d3

'S OK. You wanted a break, you took one, and now you're energized. That's what counts, in the end.
>>
No. 141578 ID: 2aa5f0

welcome back Cirr, hope your feeling better.
>>
No. 141728 ID: e139aa

some explanations of what happened:
- tried to enter a month long game jam starting February while still suffering from health issues I keep going to the GP about and cycling medications
- was, for the first 2/3rds of the month, actually getting somewhere
- suffer flare up of chronic condition that coupled with my current illness fucking stops everything that isn’t being in a world of unpredictable pain spikes
- present day


quest isn’t dead, i swear, but boy, at this rate i predict something new will go wrong with either my body, my apartment or my computer by the time i heal up because i am apparently no longer allowed good things
>>
No. 141729 ID: 16d082

>>141728
you should have known about using CON as a dump stat IRL
https://www.youtube.com/watch?v=XZwfCNTp0Kk
>>
No. 141734 ID: 13483e

>>141728
the curse
the cuuuuuuuurse


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141592 No. 141592 ID: 360d4d hide watch expand quickreply [Reply]

Wiki: http://questden.org/wiki/History_Unmade
Part 0: https://questden.org/kusaba/quest/res/1079873.html

A Sci-Fi Mystery Quest about Ethics, Loss and Finding Oneself

The place for discussion and also feedback. Tell me what you like and what you dislike. Tell me about plot holes at your own peril. I might sneakily fix them and you'll never know.

I might also post additional art here, if I have any.
7 posts omitted. Click Reply to view.
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No. 141716 ID: 273c18

>>141711
>when you're on a weapons platform hurtling at high speeds in orbit around the planet, it's a lot harder to aim than if you just launch a rocket from the ground.
There are geosynchronous orbits though. The real issue is that it's really difficult to get missiles up to the weapons satellite, so your maximum offensive capability is limited. Also any bomb worth a damn is going to be extremely heavy which makes them extremely difficult to launch into orbit.
>>
No. 141717 ID: dd3fe0

>>141716

Well, if freaking TIME TRAVEL is on the table, than presumably various constraints like sufficient orbital lift capacity are trivial in comparison.

If you can swap various different timelines, but keep your relative position in space, it's possible that you just jump from a timeline with robust orbital lift infrastructure and space militarization, and take stuff from THAT timeline and place it in a different one as needed.
>>
No. 141718 ID: 273c18

>>141717
Huh? Oh, I didn't realize the question being asked was "how did the nuke carpet bombing even happen". That's easy, it wasn't done by a satellite. If you're loading a SPACESHIP up with a bunch of nukes then it's much easier because you can use a space station to assemble the weapons and load them onto the ship. Getting bomb parts into space is much easier than getting whole bombs into space!
>>
No. 141722 ID: 815fee

Yeah orbital weapons platforms only really become feasible once moving stuff to space just to drop it again stops being prohibitively expensive. Consider: You don't even necessarily need bombs at that point. Find a suitably massive and durable material, make it aerodynamic and drop it from orbit.
Might not make holes like nukes can, but the upside is you don't have to put radioactive materials on a rocket, which would make me, personally, very very nervous.
>>
No. 141730 ID: 0be7f9
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141730

Size comparison of all the characters so far


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137538 No. 137538 ID: 2edd05 hide watch expand quickreply [Reply] [Last 50 posts]

The discussion thread for Roaway quests. (Return to Sender, Hunt Quest, Tobak Quest, and future quests) And also a place to post my drawings. This is also a place to post any reader created content in reference to my quests.

This will also act as an ITQ for Roaway quest characters, so feel free to ask characters questions directly for their responses. Also feel free to interact and direct questions to me as well.
63 posts and 3 images omitted. Click Reply to view.
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No. 139055 ID: 5d9787

>>139053
Tobaks usually strike me as optimistic, capable of finding meaning and joy in a less than optimal dark place subjected to machinations outside their control. Not Aynsel, from his point of view the world is gloomy even with darkvision.
>>
No. 139063 ID: 2168ba

>>139055
Allegory of the Cave, except the cave is a large systems of interconnected caverns in an under-explored part of civilised space hosting sapient life. Sucks to have knowledge, don't it, Aynsel?

Let's hope things improve for him in future then.
>>
No. 139173 ID: 3a877e
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139173

Well, well, well. Nice to meat you in person, Nashi. Karma has a weird way of balancing things out, doesn't it?
>>
No. 139482 ID: b01382

>>137595
Is there some crazy species of bird people you got going on in your bird quest? Like that one type of bird that lays its eggs in the nest of other birds, but the chick pushes the other eggs and chicks out of the nests? What about those weird blood vultures that color their feathers in the blood of the dead? Sparrows? Teats? Boobies? (Ha ha funny birb names)
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No. 141727 ID: 443b73
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141727

I was saving this for the next time Coil meet Rilda. Some teasing thoughts for her intrusion:
You can already feel her warm breath washing over you, heart pounding in anticipation. Blue and pink go so well together...


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140397 No. 140397 ID: 15a025 hide watch expand quickreply [Reply] [Last 50 posts]

Welcome to the grand opening of the Fanart Gallery XV!

We are currently accepting submissions to encapsulate in the upcoming volume of our wonderful art archives.

If you're searching for our previous volumes you can enter the archives over here, so long as you present a valid library card.
700 - 799: Art & Recreation: https://questden.org/wiki/Fanart_Thread

If you're interested in learning more about our host, you can read more over here:
https://questden.org/wiki/Scion_of_the_Old_Blood
93 posts and 85 images omitted. Click Reply to view.
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No. 141569 ID: 9ea24b
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141569

scrimbalt from rhbds being handsome
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No. 141574 ID: 15a025
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141574

Delli's from Haze Town is back to rocking the sunglasses.

https://questden.org/wiki/Haze_Town
>>
No. 141639 ID: e51896
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141639

(NSFW) Silly Cedar Ridge fanart for Panda https://questden.org/kusaba/quest/res/1044452.html
Riley has been having some trouble getting some more air time to do more complicated sick tricks without wiping out. Somebody as a prank told her that all her clothes were weighing her down. She followed their advice without thinking.
but jokes on them tho, cause Riley is pulling off more awesome tricks than she ever had before!
>>
No. 141640 ID: 15a025
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141640

Hazel from Down Up North.
https://questden.org/wiki/Down_Up_North
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No. 141723 ID: f7d131
File 170840136963.png - (248.88KB , 730x798 , Ferretbard.png )
141723

Was trying to make a rushed drawing of a weaselfolk bard in a three-piece suit to plead my case in Aldequest.
Then as soon as I finished it I found out Lady Luck had already sided with me.

Snake-cat thieve musician: let's go!


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4059 No. 4059 ID: af9412 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

A lot of discussion's come up in the latest DiveQuest chapter so I wanted to clarify some things here without diverting the action of the thread itself.

This whole reorganizational thing, facilitated by the character of Ashedel, is not really a retcon of anything, just a reorganization.
I mentioned that I was so frustrated by and not at all enjoying Divequest that I was on the verge of just outright canceling it, but instead I made some big changes to its overall theme and drive, and one of my biggest changes is ripping out all the micromanagement. That wasn't fun and several people told me they weren't able to keep up with the quest solely because of the bloated inventories and mana management, and I was inclined to agree. Simple is better.
Other changes include the way puzzles are handled, the general focus and scale, social interactions between the characters, and so on.
Mostly, as you can probably tell by now, DiveQuest is supposed to be pretty over the top and tongue-in-cheek, and I wanted to change the flow of the quest to better fit that. As it was, the puzzles and pacing too closely matched RubyQuest, which didn't really work for Dive.

Major changes include more focus on the characters, more dynamic puzzles, more agency on the part of the players, more of an over-the-top aesthetic, a generally smaller scale in terms of Muschio's minions (so that each of them can have their own personality), less stuff that takes itself too seriously, and so on. You get the basic idea.
The goal here is to make it more accessible, fast-paced, entertaining, somewhat silly, and open for new players.

That doesn't mean this is going to turn into a Harem quest or that there's not going to be more profuse amounts of violence, nor that everything will be RANDOM AND WACKY, nor that there will be no serious moments interspersed.
Just that the previous incarnation of DiveQuest was t
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No. 141658 ID: 1ab976
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141658

I’m fairly certain it was the demons right eye. Unless I’m missing detail, this looks like the right eye.
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No. 141663 ID: 04b6f1

Is Mr. Lollipop side quest, a "Cult of the Lamb" kinda thing?
>>
No. 141664 ID: 273c18

>>141658
Oh, someone else stated it was the left eye and I had trouble parsing the transparent blue hands. So yeah that would match him hiding his other eye.
>>
No. 141713 ID: 2f41db
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141713

Every time i think about muschio getting an enchanted hand, my kind keeps drifting to this.
>>
No. 141720 ID: c75e0b

Muschio be getting the Peter Pettigrew treatment.


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94347 No. 94347 ID: 8177e7 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Thought it was about time I made a combined discussion thread for all my quests.
858 posts and 85 images omitted. Click Reply to view.
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No. 141538 ID: 5b2941

>>141537
cause she's a dungeon master as in Audit Quest, I assume
>>
No. 141540 ID: 8d26ce

>>141538
The what?
>>
No. 141675 ID: 5fb55e

I might as well air my frustrations.

I've gotten really tired of the seemingly-permanent... uh, size... play. I really liked the design of the characters, especially Reisarf, and it feels like suddenly everyone is gravitating to a similar design. Deem is mutable, but I don't know *how* much, and likewise, Reisarf just... changed overnight without a great deal of our input. I get that a lot of people like the thicc designs, and that was fun on Deem (who, again, we have a lot of control over? Maybe?) but I'm a little, okay, a lot worried that everyone will just balloon into a similar look and we won't ever really get to change them back. I know only two (three?) have changed this way, but I worry if I don't say anything, it'll just keep happening, and get more permanent, or no one will care to change them back, or there'll be mechanical reasons not to (like with Reisarf now) and... I like the quest, I do, but this is getting out of hand for me.

I recognize that the others probably don't feel the same way and I'll probably get called some flavor of bigot or something, but I just really wished the nice designs were kept and more characters were introduced, or even more "hey do you want this" was a question asked with more weight (no pun intended) when big character changes would occur.
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No. 141710 ID: 95d5fc
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141710

>>141537
Oops just realised I thought I'd replied to this but hadn't.

I was blessed with some drawings by Larro of Alice as an Audit Quest style dungeon master.
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No. 141715 ID: a7a180
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141715

>>141710
Seems this one was never posted here.


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140583 No. 140583 ID: 995874 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

A discussion thread for Rotten Apple quest.

https://questden.org/kusaba/quest/res/1067335.html
105 posts and 80 images omitted. Click Reply to view.
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No. 141642 ID: dc13c4
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141642

I apologize for not understanding what you asked me. But at the same time, I gave you something else to think about.
>>
No. 141643 ID: dc13c4
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141643

As for your real question, well there won't be as much as secret skill checks as there were in the Long live the Queen game. But at the same time, there are going to be some things that your opponents will expect from you and will be able to counter your attempts.
>>
No. 141659 ID: e51896
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141659

Okay, my idea for a character.

A mysterious pig vampire showed up to this world, looking to set up a fast food restaurant chain called "BURGERVANIA" within the different kingdoms of the world. Apparently, the BURGERVANIA chain did not originate from this world, but from another world entirely, and they want to expand their burger empire throughout the different universes out there after making some kind of deal with a demon from another world to help them do it, and BURGERVANIA chose the world of rotten apple as one of the many worlds to expand their business.

This pig is name Vance, and while he isn't the true owner of BURGERVANIA, he was sent here by the head CEO to spread the business to this world, and act as this world's BURGERVANIA's CEO

He is neutral and will not pick sides, as he is willing to not only expand to Bobbie's kingdom, but to the other kingdoms, including her enemies' kingdoms. Perhaps he will try to work out a deal with Bobbie to allow him to purchase some places to set up some BURGERVANIA restaurants in her kingdom and villages.

Since he's a vampire, he can only be around during the night.

No, he does not personally know w2K and they are not related. They have never met before. He only knows her as a mascot, which they will probably use her image to try to help sell their food.
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No. 141696 ID: c65153
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141696

So since there was a parody of my characters in the quest and they described it as an anime in the story I decided to create the anime cover art of the parody.
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No. 141709 ID: 55f601
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141709

First of all, I want to thank everyone for sending their ideas for characters, it was fun thinking about how to implement them all in the story. Now about Vance, he is a clear connection to the other quest and I don't have a problem with that. But what I want to change a little bit is how he ended up in this world, instead of coming here it will be that he is stranded in this world and needs to create his food chain from scratch. I imagine him to act like Ray Kroc from the Founder movie.


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141690 No. 141690 ID: 3f89df hide watch expand quickreply [Reply]

Wiki: https://questden.org/wiki/Magical_School_Of_Treachery

Magical school of treachery discussion is for all discussion relating to magical school, such as lore, characters etc.

This can also be used as feedback about elements you like or dislike about Magical school or what needs fixing or should be worked on. I'm willing to hear any feedback you have and learn from it!
>>
No. 141708 ID: c1fc43

Well we gotta know how magic works in this setting. With deduction it seems there are schools/domains/types but what underlying rules do we (in character) know? Do we have MP, do we generate it over time or other ways? Does every spell belong to a domain or are cross-domain spells a thing? What about mages cooperating on a spell? Stuff of that type.


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135483 No. 135483 ID: eedbeb hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

i make quests too quickly to warrant a discussion thread for each one. going forward all the fun can happen here.

once i'm finished with a quest, i put it in pdf form here: https://tippler.itch.io/

my twitter: https://twitter.com/fishsimp2
349 posts and 127 images omitted. Click Reply to view.
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No. 141296 ID: f3171e

>>141295
That's pretty neat! I guess the orc's paintbrush is why Pliny came out so vain. Did the wishes have any influence, or just the things tossed in?
>>
No. 141401 ID: 9ea24b
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141401

>>141296
this may have already become clear but wishes were based on the characters making them, and pliny is going to encounter the ones that are still alive so they'll influence the story in their unique way
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No. 141414 ID: f3171e

I love our perfect gross rotten century-egg cinnamon bun.
>>
No. 141492 ID: 9ea24b
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141492

the patrons are already coming to grips with this terrifying revelation but 2024 is when i will become completely unmarketable by only drawing hotted boobs ironically or when under existing contract.

i think it is pretty evident that my default state is drawing my fictional women without feminine traits so this is barely a change. thanks to everyone who's reading worm quest so far! im having a good time with the different art style and slower pacing
>>
No. 141694 ID: 273c18

I'm disappointed we didn't get to see Pliny use a pile of corpses as a protective shell like Legion from castlevania.


No. 29 ID: 3c351c hide watch expand quickreply [Reply]

That sudden turn was shocking.
Also badass.
But mostly shocking.
Starting this thread because no one else has yet.
31 posts omitted. Click Reply to view.
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No. 96 ID: 904d48

>>32

What you describe is certainly reasonable; the only problem lies in how one is to define a railroad. For example, the train analogy considers point A as the beginning and B as the destination. Whilst the train may stop to take on more passengers on the way, change the scenery surrounding the trip, or create a social environment for the passengers, the destination remains the same. Meaning, it is impossible to move in any direction other than forward by virtue of the railroad. Further, I, as the passenger, can suggest to the conductor how fast or slow the train is to move; I cannot make the train move unless I am the conductor.

However, that is a pretty rigid analogy. Basically, if I, as the conductor, can make the train move in any direction I desire based on the pre-existing rail system, the train will make its way to point B eventually; however, I can also take it to any other point, C, D, E, and such, within the context of where I would like to travel. Essentially, I can still make the train go slower, faster, or stop entirely as the conductor based on what others tell me. If I am biased, I can pick or ignore what the passengers tell me because I am the one that moves the train. If I am biased and particularly experienced, they won't even know that I am doing it. As such, the train will continue moving in the direction I desire short of someone else hijacking it.

That is basic approach I take in regard to the topic – there is a lot more to it and the above analogy probably falls short of properly explaining the concept – but I digress.

I think some degree of railroading is necessary for good narrative. Free form roleplaying is the counterpoint; because there is lack of power balance, there is also a lack of structure. Such games usually do not have a good narrative because no-one is able to control the action of the players other than the
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No. 149 ID: c42be6

I think the issue with quests is that they are not well defined. They're a very new artform, and I don't believe a general consensus of what makes up a quest has been agreed upon.

First-off: Are we the 'players'? Surely we make suggestions for what the characters do, but rarely are they not their own person! DiveQuest is by far and large the most obvious example of this, but even more 'freeform' quests, such as Kara, have established personalities. Think of it this way: >/quest/ is an indirect player character!

Is this a form of railroading? Perhaps. Not having control over your character is truly the only thing that *can* be definitively defined as railroading, but are they truly /your/ characters? No! Did you go through character creation, defining their backstory, traits, personality? Even if you did, you would still have to share them with the rest of the board, thus preventing a character from ever having a specific player.

So, a quest does not have players. Likewise, it does not have a GM. It has an *Author*. That's right, someone very defined by writing the story! It's the author's role to create the world and characters of the quest, to show it to us, and to choose the suggestions that create what happens next. And of course the author needs to choose suggestions! If they didn't, we wouldn't need them at all! We could simply read the suggestions, and have them happen as fact. But that isn't what a quest is. A quest is more like a collaborative writing project than a roleplaying game. An author writes a story, shaped by the comments and suggestions of his co-writers, who are also the audience.

There, that's my interpretation of a quest, from someone who's never run, or honestly, even made a suggestion in one! Quests may be railroaded depending on your definition of it, but it's not because the the quest runner is d
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No. 1044 ID: f98e0b

I was rereading Ruby Quest and in the middle of John Quest (the parody Weaver did in the middle of a discussion thread) John found the Orb of Infinite Psyche.

Why the hell does it keep popping up?
http://suptg.thisisnotatrueending.com/archive/3354728/images/1231499725197.gif
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No. 1046 ID: bde1b8

>>1044
Because Weaver is the one who invented the orb of infinite psyche, and John Quest was done by Weaver. It was him foreshadowing Dive.
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No. 1049 ID: 6faa8c

>>72
As a questrunner myself, I'd say that an overarching storyline does not make a game incredibly linear. In mine, I never expected to create Ziz or the zerkerthumpers, for instance.


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106192 No. 106192 ID: ed33de hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Discussion Thread for my first quest, Team Port Echo! I hope to really expand this universe with many adventures for our heroes.

Here I hope to show around some art, answer any questions you may have about these characters without spoiling anything, and figure out ways to improve the dice-roll system.

https://tgchan.org/wiki/Team_Port_Echo
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No. 136769 ID: 16d082

I very much liked Team Port Echo myself, especially the art style which I find nostalgically reminiscent of mid 2000s sci-fi webcomics for some reason
Suggestions don’t seem to be an accurate metric for actual readership, from what I understand; while I can only speak for myself, I only suggest when I have a particularly good idea or funny comment (or it at least seems that way to me) and tend to abstain from saying anything otherwise. Even classics like Advocate got just two or three suggestions per update when they were running.

Some quests, like Salikai for example, seem to me to have a high suggestion-to-reader ratio because of a combination of high stakes and open-ended issues, resulting in more people stating their own unique solutions, criticizing others’ suggestions and debating in the thread. Mind, they probably have the same number of readers as other quests, it’s just that more readers feel they should make a suggestion. So overall, I wouldn’t worry myself about the number of suggestions too much, there’s just no way to tell how accurate it reflects the number of people reading
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No. 136827 ID: bc15b4

>>136755
Defintly Voting for more Gany.
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No. 141629 ID: ef7b31

>Post mentions Groundhog Day on Groundhog Day itself
Well played.
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No. 141631 ID: 11f77a

>>141629
Entirely coincidental! Realized just before I updated.
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No. 141638 ID: f6204d

Congratulations on the splendid timing nonetheless. Haha, what aim!


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111417 No. 111417 ID: d1d42a hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Thread for discussing King of Pentacles
https://tgchan.org/kusaba/quest/res/780786.html

numerous questions and complaints have been voiced
probably best to have them answered outside of quest
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No. 140520 ID: 9b127b
File 169323580706.png - (211.36KB , 352x380 , QLylene.png )
140520

>Lylene about those underwear you have, how did you get them from mommy, do you have any others?

Lylene: "Aw cheeeessse, don't ask me ssstuff like that, My mom gave them to me cause I won an archery tournament okay? I'm not gonna sssay if I have any more people make fun of me enough as isss!"
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No. 140895 ID: 44d5f6
File 169694641707.png - (6.51MB , 1600x2400 , StripComic1v7.png )
140895

Lylene tries to re-capture Icker, she's just not up for the task
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No. 141290 ID: 0d1c28
File 170138110914.png - (5.13MB , 1600x2400 , StripComic2v5.png )
141290

Sezeda shows off her new swimsuit, Vriolo wants her to show off a little more
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No. 141583 ID: 0d1c28
File 170605074552.png - (2.18MB , 1125x1019 , GarcioBonus2.png )
141583

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No. 141626 ID: 0d1c28

with the latest thread finished it's time for a new poll!
lets see what characters people are enjoying (or wish to see more of going forward)

https://strawpoll.com/05ZdWBV4bg6


File 155465804168.png - (58.71KB , 498x366 , ending spoiler.png )
128997 No. 128997 ID: 623354 hide watch expand quickreply [Reply] [Last 50 posts]

Hello everyone!

Thank you for your concern about the quest during my hiatus. The quest is not dead. Continuing and indeed concluding it have been on my mind every single day since the last update!

I recently finished school and started a full time job in my field, which means I will have financial security and very well-defined free time to continue these things. I am happy to announce that I will be continuing Coxwette iminently! I am currently in the phase of creating flowcharts and concept maps to ensure that loose ends are tied at the ending. The quest will have a full epilogue, too.

I am making a new discussion thread because the last one is a mess, and I want a clean place for people to leave questions or remarks for me as well as discuss the ongoing quest.

Anyway, thanks for reading and making this such a fulfilling experience. 👍
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No. 140188 ID: 4870a9

Please don't be dead.
>>
No. 140629 ID: 386a6b

>>140188
I think it's dead, anon
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No. 140995 ID: 52b59b

this shit better not be fuckin dead
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No. 141619 ID: 2f41db

Seeing divequest return led me to look up some of the other greats dwelling in hiatus limbo.

That resulted in the most pleasant surprise finding stuff had happened with coxwette since my last look.
Despite never being fortunate enough to be a participant, just reading the archives was enough. I loved the artwork for the characterisation and humour but was equally engaged by the mystery unfolding and finding myself having become emotionally invested in the characters fates.
Coxwette was something special.
Even if it seems to have sunk back into hiatus again, whether that hiatus is brief,long or sadly permanent, i just wanted to take the chance to express thanks for the journey RML.
Its been great.
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No. 141622 ID: 273c18

I think it's actually dead this time. RML changed her online identity and deleted her FA gallery.


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124805 No. 124805 ID: 270774 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

i don't like em puttin chemicals in the water that turn the frickin frogs gay
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No. 133623 ID: 887abe

hi i'm back and i haven't crossposted quest questions from my curiouscat in over a year. i'm going to do that in chunks while i wait for tvrn to get pulled out of the graveyard so i can update

>are there any hard limits to where tvrn could go? like, can we go on live tv and be like 'we're vampires. vampires exist. here's Constantin's address he's a bastard go kick his ass'
mmmm it’s hard to say without seeing the actual suggestions. live tv is a no bc ricardo isn’t that dumb. every vampire on earth would converge to turn him into ground beef if he did that

>Are vamps generally the same temperature as their surroundings? What temperature is a fever/uncomfortable for them?
they’re generally colder but warm up w activity/exertion, and don’t get bothered much by ambient air temperature but are sensitive to temperature via direct contact. hot baths instead of lukewarm/room temp would be unpleasant and it’s one of the reasons pascal doesn’t like touching humans more than necessary

>is vsl mostly like a way to put in a sign language without worrying about drawing the signing and grammar and stuff accurately because if so i COMPLETELY understand. otherwise it comes off slightly awkward (like there is an implication there is a universal "vampirese" spoken language to go with it?)
it’s partially a way to avoid misrepresenting an existing sign language but it’s also a worldbuilding thing — vsl is actually the only standardized vampiric language that exists, and the “vampiric” part of the acronym doesn’t refer to vampiric as an existing spoken language but vampiric as in the collective community. there’s an expectation from the cradle that everyone should just learn romanian at some point and an expectation from the world at large that everyo
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No. 133624 ID: 094652

Okay now I'm confused, is Strip gender-fluid or did someone gender-curse them between panels?
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No. 133625 ID: 887abe

>>133624
this comes up (i forgot how to crosslink posts between dif boards so forgive the unwieldy link lol) https://questden.org/kusaba/quest/res/925961+100.html#959131

>“Okay, ladykiller,” Strip snorts. She tilts her head back again, and she’s smiling, and Lamb’s defunct heart does something stupid and strenuous and uncomfortable. “Well, I’m not exactly a girl, so we can call this a totally new experience.”

>Right. Lamb knew that, about Strip — there had been a discussion, when they all first met, about… pronouns, gender, stuff Lamb had never thought about. Rack goes by “they” sometimes, and sometimes Rack and Sirloin call Strip “he” — but Mignon doesn’t, and Strip doesn’t correct people who use “she,” and it always seemed kind of… intimate, somehow, like something Lamb couldn’t join in on in case she might do it wrong. She did ask once, very clumsily, if it meant Strip felt like a boy, and was met with an extremely firm “no,” and since then hadn’t paid much attention, except for sometimes feeling a little out of the loop. But what else is new.

strip's gender hasn't been specifically defined (and i wouldn't say genderfluid is accurate for her or a word she would identify with) but she's nonbinary and uses both she and he pronouns with people she knows well.
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No. 137356 ID: acadb9

I'm not sure what happened with TVRN but I miss those characters dearly and hope they return one day. Ricardo has such a special place in my heart. 💛
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No. 137363 ID: 96c896

Losing my shit over DWAG not being able to control his handwriting when writing OUTSIDE and CAR RIDE.


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66907 No. 66907 ID: a6cb8d hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

'Because nothing says quality like a 16x16 image!' - Cirr, as paraphrased by Lago as best as he could remember it after, instead of adding the following edit, he completely overwrote the whole post with it.

Lagotrope edit: To have a favicon added, I need author approval. Hence, the author of the respective quest must either post the favicon themselves or, if a favicon they like is already in the thread somewhere, refer to the favicon's post number and approve it. Either way, please supply the URL to the quest as well, thank you.

In short I need 3 things: author approval, the favicon, and the quest link.

2023 Lagotrope edit: When a favicon needs to be added to its respective thread, I (Lagotrope) can be pinged on the questden discord.
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No. 141589 ID: a7a180
File 170607708523.png - (1.37KB , 16x16 , favicon S.png )
141589

a favicon for a Small Quest thread 1!
https://tgchan.org/kusaba/quest/res/1028906.html
>>
No. 141590 ID: a7a180
File 170607709562.png - (1.42KB , 16x16 , favicon B.png )
141590

a favicon for a Small Quest thread 2!
https://tgchan.org/kusaba/quest/res/1040516.html
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No. 141591 ID: a7a180
File 170607710482.png - (1.21KB , 16x16 , favicon J.png )
141591

a favicon for a Small Quest thread 3!
https://tgchan.org/kusaba/quest/res/1067338.html
I'm Hatticus Finch and I approve these favicons!
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No. 141611 ID: a7a180
File 170642577047.png - (285B , 16x16 , ou1 fav.png )
141611

And hey, why not Order Up while I'm at it.
Thread 1:
https://tgchan.org/kusaba/questarch/res/1024944.html#1024944
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No. 141612 ID: a7a180
File 170642581235.png - (399B , 16x16 , ou2 fav.png )
141612

Order Up, thread 2:
https://tgchan.org/kusaba/questarch/res/1060199.html


File 144489904546.jpg - (121.73KB , 960x660 , waterloo_dogs_playing_poker.jpg )
95526 No. 95526 ID: f8b4f5 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Strip poker adventures in the 21st century!

Download: http://tgchanpoker.sourceforge.net/

This Python-based strip poker game boasts the following features:

-Runs on all Windows machines with no modifications or hassle! Linux/OSX can run the source code version.
-Poker Module Assembler so that people unfamiliar with coding (i.e. artists) can make opponents on their own!
-An unlimited number of potential lines for each character! Type out as many as you want, and the game will select randomly from them!
-Extensive native scripting support to customize and add advanced features to each module! Make your character's dialogue change depending on their state of undress! Change between sets of images depending on how well the user is playing! Change the opponent's name as they reveal their true form! The sky is the limit!
-Customizable GUI and cards! Each module can even come with its own set of cards!
-Up to 5 opponents, playing simultaneously!
-The user can play as one of the characters!
-Supports images of any size (technically)!
-Character images can be stored securely in a .DAT file! Just throw a .ZIP into the converter!
-A multitude of options inside the game's settings allow you to customize your play!
-40+ modules created by tgchan artists included with the download!
-Fully open source!

If you find any bugs in the program, please post them in this thread with a link to a Pastebin containing the contents of stderr.log and stdout.log. This is essential for repro and debugging on my end.

NOTE: If you share this program with another community, please link to it in this thread so I can see any bugs they report.
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No. 139813 ID: 9b127b
File 168563952113.png - (806.18KB , 613x827 , Herocea01.png )
139813

Herocea strip poker module on the way!
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No. 139908 ID: 9b127b
File 168763153081.png - (112.62KB , 240x240 , HeroceaPort.png )
139908

Herocea takes a seat at the table!
be sure to let me know what you think!

Download here!
https://www.patreon.com/posts/king-of-strip-85063821
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No. 141353 ID: 0d1c28
File 170192281857.png - (573.14KB , 613x827 , Sabria01.png )
141353

Sabria Strip poker module on it's way! actually part of a three character set!
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No. 141512 ID: 0d1c28
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141512

Second character for the strip poker set is Sister Tawny Lanix
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No. 141610 ID: 0d1c28
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141610

Third Character is Sister Rolita!


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141593 No. 141593 ID: c3de9f hide watch expand quickreply [Reply]

The hugs continue!
>>
No. 141594 ID: c3de9f

Orro finally got that hug he needed from Yaku! I'm sure Kuvusha is happy they're happy, wherever she is.
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No. 141603 ID: 9ea24b
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141603

sibling hug
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No. 141607 ID: dc13c4
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141607

A present that hugs the recipient.
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No. 141608 ID: f6204d
File 170640576691.png - (92.54KB , 660x600 , Halp.png )
141608

>>141593

Halp!


File 170392515007.png - (40.20KB , 650x850 , CROTCH DAY 2023.png )
141480 No. 141480 ID: 7bfc4f hide watch expand quickreply [Reply]

https://questden.org/wiki/Crotch_Day
The fourth best day of the year, the most wonderful time is here! That lovely day we hold so dear![ᶜᶦᵗᵃᵗᶦᵒⁿ ⁿᵉᵉᵈᵉᵈ]
>>
No. 141481 ID: 7bfc4f
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141481

Dompag from DiveQuest! Inspired by those suggestors who wanted to make sure Wes was measuring everything just right. Armor chafing is no laughing matter!
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No. 141485 ID: 9ea24b
File 170395784234.png - (105.64KB , 500x700 , a36.png )
141485

there's barely any crotch in this, my excuse is coughing up phlegm for five days
>>
No. 141486 ID: 9ea24b
File 170398831453.png - (79.28KB , 500x700 , a37.png )
141486

i have been haunted all day by my poor evelyn crotch portrayal skills i am atoning
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No. 141558 ID: b3eab7
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141558

Polo finally came back to base and immediately asked to be combed for bugs. She refused to introduce armor or clothing into the secure area, and is contemplating ordering them burned just in case.
>>
No. 141596 ID: 0d1c28
File 170619499229.png - (1.12MB , 774x1100 , Trisha20.png )
141596

Trisha from O.W.O. who also appears in Lucha quest


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