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File 144033017287.png - (48.05KB , 800x600 , arh_questdis.png )
94347 No. 94347 ID: 8177e7

Thought it was about time I made a combined discussion thread for all my quests.
674 posts omitted. Last 100 shown. Expand all images
>>
No. 131134 ID: 1a6fd4

>>131107
I like these >>131110 >>131112
But if we only get one item with both curses, then >>131129 is right.
>>
No. 131136 ID: 7ebbf9

One item per curse. I suppose you could use both in the same item potentially but it'd probably be a weird item.
>>
No. 131137 ID: 0fae41

Polymorph and Secret Chest are both great and should stick around. If we did do a combo item though, emotional honesty and secret chest have excellent synergy.
>>
No. 131142 ID: 0a7f21

I think we need more blabbermouth shenanigans. Also secret chest. We'll sell the item to Kallia, it seems like the kind of thing she'll get a kick out of.

I feel kind of like Deem should be able to manage polymorph on her own without a curses help, she has all the right magic parts to shape herself, it kind of plays to her homonculi partially human specialization, and it opens some fun possibilities. The dryad form was a pretty neat addition.
>>
No. 131144 ID: 977456

But we could equip ploymorph to Belph for a jacuzzi!
>>
No. 131147 ID: 1a6fd4

>>131144
Nah, he'd resent it all the way. He'd be more of a j'acuzzi.
>>
No. 131152 ID: a9af05

>>131113
>Does this mean that the 2 curses we don’t pick will still be affecting Deem?
That's a good question.

Under the assumption that Deem will still have the two curses we don't choose, I'm voting for Polymorph and Emotional Honesty as the curses she solidified and removed from herself.
>>
No. 131153 ID: b1b4f3

She's not affected by any curses anymore. She digested all of them.
>>
No. 131156 ID: a9af05

>>131153
Are you sure about that? I'm not seeing where it says that.
>>
No. 131157 ID: 151656

>>131156
>>/quest/946032
>I finally manage rid myself of those curses from the raw mana experiments. As much entertainment as I'm sure my golem sculpting and occasional loose lips provided my denizens, it's a relief it's over.
>>
No. 131266 ID: 7ebbf9
File 157190711013.png - (35.25KB , 1250x1000 , shopkeep_hahongerzongers.png )
131266

Something that sat around unfinished for ages and ended up being too late for Chest Day.
>>
No. 131296 ID: b5fb67

>>131266

Big old tonhongerekoogers.
>>
No. 131299 ID: ca2950

>>131296
Big ol' Honkededonkerhungeroonerinos
>>
No. 131783 ID: f133dc

Is Deem sporting an Alice looking head flower next her right horn in that last panel?
>>
No. 131784 ID: 7ebbf9

Deem's added a little stone flower as a hair decoration at the base of the horn, yes.
>>
No. 131814 ID: 1f2e83

I don't want to overdo it, but I think it would be entertaining for at least one person to have a significant growth spurt from that new potion bath. Just can't make up my mind if it should be Merud, Moriko or Hin.
>>
No. 131816 ID: 6e6f32

Lol B I G M E R U D
>>
No. 131817 ID: 9caba2

>>131814
I want to say Hin because she's already experienced significant growth once. But on the other hand: Moriko because she's only like the third tallest now.
>>
No. 131819 ID: 33056f

>>131817
I'm of the same mind, Hin would be improving on excellence but her reaction to Moriko's growth spurt would be entertaining, and we can never gift Moriko with too much chaos attention.
>>
No. 131820 ID: a61bd5

>>131814
Merud would be funny as a humanoid male surrounded by ladies
>>
No. 131823 ID: 0fae41

Boosting Hin would be a strong incentive to get those higher ceilings we need to field larger bosses.
>>
No. 131824 ID: 151656

>>131814
The other guys would be funnier, but Hin's the only one who actually wanted that, I think.
>>
No. 131825 ID: 6e6f32

>>131820
I can see Merud wanting a Boost ( ͡° ͜ʖ ͡°), and going overboard.
>>
No. 131827 ID: ca2950

"Hello ladies. I want you to meet my friend, Goliath. We had to buy him special stretch pants on the internet."
>>
No. 131829 ID: 91ee5f

>>131814
I think it should be Merud or Moriko.
>>
No. 131833 ID: c3e059

Merud or Moriko would be best.
>>
No. 131835 ID: 5b93d3

>>131814
Merud would only really be funny if Kallia is around. Otherwise, Hin, for the double-fun of being a giant giant, and her having to gratuitously bend over all the time.
>>
No. 131836 ID: 1a6fd4

>>131835
Hmm, that's an amusing mental image. You have my vote.
>>
No. 131841 ID: b1b4f3

Keep making Hin bigger until she's like a Giant Blacksmith.
>>
No. 131842 ID: a9af05

>>131814
Moriko

>>131841
Our dungeon isn't big enough for that. But maybe we can do that after we've gotten bigger rooms and hallways?
>>
No. 131845 ID: feecd8

>>131814
It should be Moriko.

Since she's usually the person we have set up as our dungeon's final boss, we usually use magic to reinforce her. One of the magics is making her bigger. So if she's naturally really big, then instead of using magic to make her bigger, we can instead do something else to make her more formidable!
>>
No. 131903 ID: 09e13b

>>131814

Morkio would be ideal, at least from a usefulness perspective. Extra size could at least potentially a boon to a fighter, while it seems like it would just be awkward and make doing fine detail harder for our two crafters.
>>
No. 131904 ID: 10c408

I'm going to put my vote in for Merud getting a growth spurt and remind everyone that monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue.

Plus, making Merud taller is win-win. He can make bigger golems more easily and we can keep flustering both him AND Kallia.
>>
No. 131905 ID: 0fae41

>>131904
The bigger the beast, the greater the glory.
Prodigious size is not all our denizens have to dissuade the sharpened blade.
>>
No. 131906 ID: 10c408

>>131905
Remind yourself that overconfidence is a slow and insidious killer. I know this is for fun, but Moriko's still denying her missing stats and ancestry. making her bigger isn't going to help with that at all.
>>
No. 131907 ID: 0fae41

>>131906
Sure, but it's not going to harm it either.
>>
No. 131921 ID: 5b93d3

I don't think Moriko would be a good target. We were careful applying enhancements for the practice fight not to change her physical size too much, she's a martial artist and too much change would throw her off regardless of any gains from increased stature.
>>
No. 132140 ID: 10c408

So, I didn't discuss it in great detail in the thread but I have an idea for Bloom and how to get Alice away and alive from the dragonslayer and his goonsquad.

We con him into thinking that we died on him, right here and now on the floor, and scurry away with whatever time we have before he realizes that he's been had.

More specifically, we use clever hands to open up a very small hole in the floor below us and then simply transfer consciousness and mass through it before severing the connecting tendril and 'dying'

Then we run like hell and hope that he can neither accurately track us through the floor plating or cut through it fast enough to start sending in soldiers.
>>
No. 132146 ID: c4c8ec

>>132140
Problems with this are:
1) We don't know if we can actually cut through this floor.
2) We don't know if we can discreetly shift biomass around without affecting out outer aspect.
3) We can't sever anything. Our instincts won't let us.
>>
No. 132147 ID: 33056f

>>132146
#3 is the nail in the coffin for this plan, but we have proved we can cut through the bulkhead material of this station... given several minutes.
>>
No. 132150 ID: 10c408

>>132146
>>132147
You've both made some good points, so I went back and re-read thread 2 again.

point 1: we did go through the floor panels in a room that's kind of close to the prison, but aside from the material layers Alice had to cut through (metal plating, insulation and then a plastic repair layer for sealing punctures) I couldn't determine if the floor panels for the initial cutting are the same as the ones for the prison.

2: Determining whether or not we can in fact do that sort of thing would be extremely valuable if the answer is yes (existential horror/terror aside)

3: Alice was able to rip off her burning foot in the first thread, and I'm mostly sure that if we moved the core housing her consciousness and the accompanying upgrade modules into a new segment of her 'body' we could sever the connecting bit.


With that said, I'd like to adjust my plan a bit. We need to find and view the little doodad that had the first set of upgrade options on it and, assuming we can still use it at all, download the quicksilver instruction subset. I'm not sure where it went exactly but I don't think Blake has it and it's still somewhere on Alice's person.

If that part goes off without a hitch, we need to pretend to comply with the dragonslayer for a few moments, then collapse against the weaker walls while pretending to be dying. Bore a hole through one of them, use quicksilver to transfer as much of ourselves through it as possible and then 'die' messily.
>>
No. 132178 ID: 0fae41

>>/quest/957559
The guns are a flechette gun (quite effective against unarmored bits of Alice), two shotguns and a drone's laser. Plus all the other guns they may be pointing at her offscreen... notably the dragoon's heavy cannon, a sticky goo gun, and a number of incendiary devices greater than -1.
>>
No. 132211 ID: 10c408

Just a reminder (if anyone even reads this besides the previous anon) that Alice is gonna freak out from all the conflicting suggestions and that running from 6+ trained guns of varied types with broken ribs is suicidally dumb.
>>
No. 132212 ID: b1b4f3

>>132211
Did you forget the part where Alice takes damage to her biomass, which is very high right now, and she doesn't seem to have any vital organs at all?
It's not suicidal, it's expensive.
>>
No. 132213 ID: 10c408

>>132212
It's only expensive until it suddenly isn't. At that point, there's only so many outcomes if Alice gets turned into swiss cheese due to how many guns are pointed at her.

1: she got turned into swiss cheese on purpose and ensured that her brain and some small percentage of her mass has escaped. Hunger and lowered sanity plague her, but the story continues.

2: she got turned into swiss cheese and couldn't escape. Death by prolonged energy weapon fire/one incendiary grenade.

3: She got turned into swiss cheese and her remains get shoved into a secure container.

4: swiss cheese and her remains go back into the furnace, for real this time.

And those are just the most likely outcomes for ventilation by this particular squad.
>>
No. 132218 ID: b1b4f3

>>132213
I can't help but notice none of those outcomes include running away successfully due to not being turned into swiss cheese.
>>
No. 132219 ID: 9f0903

>>132218
They also don't include Alice suddenly becoming human and the xotl declaring her their queen.
>>
No. 132220 ID: b1b4f3

>>132219
Yes because that's totally a fair comparison.
>>
No. 132221 ID: 9f0903

>>132220
Insofar as there's about the same chance for one or the other to happen in our current situation, yes, it is.
>>
No. 132223 ID: b1b4f3

>>132221
There is zero indication that this situation is dangerous enough to be impossible to run from. There's guns! Oh no! Alice has been shot before. The damage inflicted did not make it harder for her to function, but instead depleted her biomass. This isn't Tozol Quest.
Yes, there's around two to three times as much firepower compared to previous combat encounters, but maybe you should go check to see how much actual damage she took from those combat encounters.
For instance, the flechette is arguably the most dangerous weapon, and it did 9 damage at its peak. This was after the xotl got her shield mostly out of the way, so let's estimate its max damage at a generous 15.
Alice has over 100 hp at the moment. She will survive a couple of rounds of gunfire even in the worst case scenario. She won't survive if she gets set on fire but there is no immediate obvious danger of that. Yes they probably have fire grenades but those don't instantly explode, and they probably don't want to use them in close quarters.

Also, RUN wouldn't be one of the options if it was guaranteed to be fatal. Arhra isn't that kind of GM.
>>
No. 132224 ID: b1b4f3

That said, I am not advocating Alice tries to just straight up run. I am simply pointing out that this encounter is not nearly as fatal as 10c408 is making it out to be if it turns violent, and we do have the option of engaging the enemy, even if it would drastically deplete Alice's reserves.

Expensive, not suicidal.
>>
No. 132225 ID: 10c408

>>132224
I'd rather overestimate the odds and be wrong about them, then underestimate and pay for my hubris.

The dragonslayer popped open the prison window like it was nothing, GRABBED Alice and then hurled her across the room and into the opposite wall before pointing his energy rifle at her head.

THIS is who you want to fight? Any engagement right now, completely disregarding Alice's current status (not great!), gear (her improvised armor got shreeded by the prison guard's fletchette gun earlier) and positioning, has to start with him and then ends when we've killed the last xotl in the room.

Xotl's that have spread out, have grenades and a variety of guns and a high volume of fire to direct at one target if she manages to kill their leader without getting ripped into pieces in CQC with him.

That's not a fight, it's a very bloody and expensive exchange of mass and sanity that might not even leave Alice as last person standing. (even if we started with the basilisk organ and killed the dragonslayer in one decisive blow, it's still going to suck)

And the reward, even IF we won? That's just going to piss off the xotl's more. I said it earlier, but they've been increasing the overall danger of these squads as we kill them.

it's time for some subterfuge. We've got the tools on hand to do it (quicksilver instruction subset via the little precursor doodad somewhere on alice's person) and the knowledge to exploit those tools. (the walls aren't as durable as the floor plates, turning into semi-liquid makes transferring mass a breeze AND severing the connection can make it look like we 'died')
>>
No. 132227 ID: b1b4f3

>>132225
Well that perspective is certainly more reasonable, though you're also starting off with the assumption that I want to fight them directly with the intent to win a prolonged battle, which is ridiculous. Nothing I've said comes anywhere near implying that. My current suggestion involves what is essentially a retreat.

You keep doing this, writing argumentative confrontational posts with silly assumptions or outright incorrect facts. I feel like you should just stop replying to other suggestions. Make a suggestion, then step away from the thread until the next update.
>>
No. 132228 ID: 10c408

>>132227
To-ma-to, to-mah-to. Yes, I will admit I am being a confrontational and stressful fact waving asshole but we're up against the wall here and need to actually come up with a plan that's going to work.

And so far? that's not happening. A lot of random suggestions are being made, but we're not going to fight or even flee out of this situation unless we do something super weird and exploitative to aid that, while also keeping in mind every last detail and fact that'll murk things up. (like how bad the floor layout is for running from a large volume of mixed fire)

And evidently, almost no one feels ass'd enough to even discuss plans anymore in the discussion threads.

So I guess I'll just take my soapbox and chill the fuck out for a couple of days.
>>
No. 132229 ID: 10c408

Oh, and before I forget it entirely... I did have one other idea for trying to dupe the dragonslaying with a quicksilver based 'death'

Instead of trying to punch a small hole into any of the weak walls, we go for the maintenance hatch we used to get into the prison in the first place. Highly unlikely and blake might shoot us, but it is an opportunity.
>>
No. 132230 ID: 6e6f32

So like. There's this problem of giant gun being in face.
Fighting and running are all well and good, but if all Alice's sensory organs are blasted away instantaneously, its game over. At least for this scene. Even if Ahra won't end the game here, we'll be worse off.

Unless we do something weird like harpoon a bit of wall our feet are touching and then super speed retract (so we can then presumably run or assault) or some other such nonsense, we pretty much need to play along until that hyper lance isn't pointing at Alice's head. We can attack or flee the instant it isn't going to cripple us. We don't have to give them information, we can try to simply misdirect, or go with any number of weird body shenanigans to help this point along, we just need a little bit of time to do that.
>>
No. 132297 ID: 977456

>Unless we do something weird like harpoon a bit of wall our feet are touching and then super speed retract
That is actually a really good idea. Well, I don't think we have much that can be harpooned, but using it as a guide-line so that we can navigate even with our primary sensory organs aggressively cauterised. Once we have gotten to the end of a corridor and turned a corner we have a brief moment outside of the line-of-fire in which to grow chest-eyes or something. We could even grow a bunch of soft, flexible tendrils and use them as antennae to physically probe our surroundings to navigate with. Not enough for long-term planning, but if it can keep us from hitting walls and let us know if their is a side-passage/broom-closet(yes, short view-range can be a problem) to duck into to break line-of-fire then it will be a great asset.
>>
No. 132321 ID: f57349

I would like to note that my suggestion, which Arhra adapted into Spatial Extrusion, was mainly just https://www.d20pfsrd.com/magic/all-spells/p/passwall/ plus Reisarf & Stargazer's themes of being wet and dangerous. Thank you for accepting it.
>>
No. 132326 ID: 10c408

I just want to say one thing.

I KNEW the fafnir drone wasn't destroyed! Oh god we are so horribly screwed now.
>>
No. 132328 ID: 7ebbf9

>>132326
What? It's possible for aliens to have more than one big gun you know.
>>
No. 132329 ID: b1b4f3

>>132326
That was the dragonslayer's gun.
>>
No. 132330 ID: 5b93d3

We really need to steal one of those guns.
>>
No. 132331 ID: 8a0f95

I'll comment that it'd be wise to think tactically in Bloom. The xotl will keep chasing Alice, so what can be done about that?
>>
No. 132332 ID: 0fae41

>>132331
Outrun them, go somewhere they can't follow, lock a door behind us with the basilisk organ. No idea what the area we're running looks like though, so we don't know what we have to work with besides our body.
>>
No. 132333 ID: 10c408

>>132329
Whoever just shot Alice is entirely irrelevant to my initial post. I do agree that it was most likely the dragonslayer, but that still doesn't change the fact that the fafnir is, seemingly, still functional enough to move around and quite possibly also shoot at us next.
>>
No. 132334 ID: 8a0f95

>>132333
To be clearer, the xotl have at least two Fafnir drones.
>>
No. 132335 ID: 10c408

>>132334
...Ah. Well, my assumption that it wouldn't fire at us due to being too hot is gonna go on the pile. Did we really destroy one of the two fafnir drones with an incendiary grenade? If so, then.. Well it makes sense for an obvious weakness but I'm only more worried about whatever the next thing is the xotl's will bust out to try and stop us since we keep killing them, nicking all of their stuff and blowing up their expensive heavy weapon drones.
>>
No. 132517 ID: cadb36
File 158687452176.png - (52.12KB , 700x1200 , bunny_alice.png )
132517

All these recent Bloom happenings make me want to draw Alice in less life or death situations.

Also a late happy Easter.
>>
No. 132518 ID: 015bf2

>>132517
Not gonna lie, that's a pretty cool look.
>>
No. 132527 ID: b5e0a0

>>132517
Bunny Deem is very good.
>>
No. 132529 ID: 2aa5f0

>>132527
>Deem
what?
>>
No. 132530 ID: b5e0a0

>>132529
I apparently was half asleep when I posted.
Bunny Alice is very good.
>>
No. 132554 ID: f133dc

I don't know how I feel about Alice looking sexy. This makes me slightly uncomfortable.
>>
No. 132582 ID: cadb36

>>132554
Alice is meant to have some unease in her design between being human and being monstrous. I occasionally like to goof off with it like this, so don't worry it's kind of intentional!
>>
No. 132636 ID: b675d6

>>132554
>>132582
she's always looked sexy to me, but that might just be me
>>
No. 132736 ID: cadb36
File 158866227650.png - (29.53KB , 600x900 , xotl_secret_magazine.png )
132736

Here is the illegal xotl smut.
>>
No. 132737 ID: cadb36
File 158866234922.png - (184.69KB , 1200x600 , alice_compare.png )
132737

And a selection of Alices and non-Alices just in case people were curious how things line up.
>>
No. 132738 ID: cadb36

While I was looking up a few things to prepare for the last update, I stumbled on this article about hydraulic artificial muscles for robots. Pretty neat!

https://newatlas.com/hydraulic-muscle-robots/47597/
>>
No. 132739 ID: 015bf2

>>132736
Smutl.

>>132737
Some cool and excellent designin' going on here and in thread. You must've had fun!
>>
No. 132777 ID: 5b93d3

>>132738
General field is Soft Robotics (and Soft Materials in general). That particuallr actuator looks like a bog-standard McKibbens, with their main innovation being compatibility with CoTS hydraulic fluid (nasty stuff). My stuff needs to be biocomaptible, so distilled water or PMDS are the order of the day. Lots of fun applications, but limited by self-sensing (knowing current pose of a squishy stretchy object is a HARD problem) and motive power transmission (tangle of air/fluid lines and off-device power source, single-use chemical gas generators, or extremely electro-thermo-mechanical or chemo-mechanical actuators are current SotA).
Oh, and fabbing soft objects with microscale internals galleries is a copper-plated bitch, before you can even START investigating useful morphologies and control strategies.
>>
No. 132974 ID: f70b0e

Hello yes I should probably mention here that I have decided to start doing a monthly drawing that is voted on by patreons and the first poll is here:

https://www.patreon.com/posts/first-time-ever-37503430
>>
No. 133397 ID: 8e4d19
File 159455863756.png - (254.12KB , 1500x750 , 2020_05_quest_workout.png )
133397

Hello yes hello aaaa I should probably post these at some point too.

May's drawing: Quest characters working out!
>>
No. 133398 ID: 8e4d19
File 159455867092.png - (299.44KB , 1200x1200 , kaijune_deem_2020.png )
133398

June's drawing: Kaijune Deem
>>
No. 133399 ID: 9f0903

>>133397
Wait, would working out even do anything for any of them?
>>
No. 133401 ID: 61c2f0

>>133399
Probably not!
>>
No. 133568 ID: 10c408

>>133399
I think alice would get a slight benefit for doing something normal and human-like. Even if she can probably increase muscle density with a thought.
>>
No. 133821 ID: 5392ad
File 160032798346.png - (343.23KB , 1200x900 , dungeoneer_deem_gardening.png )
133821

Oh look it's Deem ensuring the dungeon workforce is busy.
>>
No. 133824 ID: 2aa5f0

>>133821
Don't know why but for whatever reason this brings a question to mind. Does the area Deem set her dungeon up have to worry about winter or is it close enough to the equator where that isn't a worry?
>>
No. 133873 ID: 735fa3

I wanna see Bloom the movie. It'd be the next Aliens.
>>
No. 133907 ID: 4c58a6

I had in mind a bit of a Mediterranean climate but I doubt I'll be able to handle that very authentically.
>>
No. 133908 ID: 5b93d3

>Mediterranean
Deem: "Merud, what is going on? My denizens are lazy and taking naps, and it's only noon! It couldn't be a Curse, even Alakaline is affected!"
Sleepy Alkaline: "Seeeestaaa"
Deem: "And what is this word, 'syesta', what does it mean?!"
Merud, currently animating a bed golem: "Uhh../"
>>
No. 133915 ID: 977456

Would it be funnier to have the hungover dungeon scene, or the thing where she is largely immune to dehydration penalties, and would get brittle rather than headachey?
>>
No. 133925 ID: 5b93d3

If Deem's avatar is getting drunk... is the dungeon as a whole also getting drunk?
>>
No. 133926 ID: 9f0903

>>133925
Dammit, we just cleaned all that mess up, and now this.
>>
No. 133935 ID: 9c1ef3

>>133925
>Entire dungeon is in an entirely different, bizarre configuration
>Stairs to nowhere, isolated rooms (Don't worry, no one got trapped!) nonsensical arrangements of hallways
>At least one, if not more, statues of Deem that look oddly familiar (Andrew-Hussie-esque copy-pasted and color-keyed Greek statues with the heads replaced)
>>
No. 133943 ID: 9f0903

>>133935
It'd probably be a mistake to give us that much power. Imagine being able to do that while an adventurer is inside, and all it takes is a few beers.
>>
No. 133946 ID: 9c1ef3

>>133943
Drunken Dungeon Master.

Honestly the only one I'd really find funny would be the statues.
>>
No. 133960 ID: d82849
File 160259501242.png - (114.41KB , 800x830 , deem_reduction.png )
133960

Just in case people weren't sure: yes, Deem did slim down a bit.
>>
No. 133999 ID: 8fab7a

>>133960
I have to ask. Did the extraction process produce the requisite appropriate SCHLORP noise?
>>
No. 134017 ID: d82849

>>133999
Deem tends to be slower at doing these things than a one panel jump might imply. It's certainly one of the sounds it would have made.
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