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File 155351613508.png - (294.02KB , 800x800 , media_video_icon_pc_800_clr_4466.png )
128693 No. 128693 ID: 33a70e hide watch expand quickreply [Reply]

Hello everyone. This may sound a little strange, but please bear with me. To get straight to the point, for a long time, I've wanted to make a long, detailed video about questing, and I need your help with information. I cannot make this video any time soon, due to uni taking up most of my time, but it is a plan I have currently. I have several questions about quests and the websites regarding them that I would like to have answered, and since I wasn't around until quite late, it's difficult to find answers for many things. Questing and the unique method of story telling and on-the-fly artwork that accompany of it are something that I find greatly interesting, and the fact that there is so little documentation on it (practically no videos at all, with only a few wiki pages describing the basics of what it is) is something I feel is a huge shame. Despite me being somewhat of a newb to the whole thing, I believe I could make a decent video detailing a summary of what questing is and its history, its online influence over the years, and information on some of the more historically significant quests. But again, I need your help. I would have made this thread later on, but I have started to worry that with each month I don't, more of the people who have been here for a long time may leave, and it'll be harder to get answers.

To give a bit of backstory on myself, I am not deep into questing myself, largely because I missed it in its heyday. About 5 or so years ago way honestly the first time I actually read a Quest. Rubyquest. I actually learned about Weaver through his other artwork, learned about Rubyquest from his website, and then learned about quests through Rubyquest, though I haven't been active over these few years (again, study and stuff). I've read pretty much everything from Weaver as well as Reaver, as well as a few of the shorter random stories here and there. I'm also working my way through a few of the &
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No. 128840 ID: bbe810

>>128839
Oh hell yeah, I'll totally mention that. I loved that game.
>>
No. 128852 ID: 932b5e

>>128825

The quest in question was this
https://forums.spacebattles.com/threads/mon-of-the-dead-quest.242998/
Though it might have been a later thread that triggered the ban that created QQ, you’d have to double check.

At the time the QM was running other more prominent quests like
https://forums.spacebattles.com/threads/witch-quest.232691/
https://forums.spacebattles.com/threads/azula-quest.246137/
Probably some others too.

For more information i’d ask one of the QQ staff that was around from the beginning. They’re pretty chill people, if you explain what you are doing one of them will probably explain in detail.
https://forum.questionablequesting.com/members/tehelgee.1/
https://forum.questionablequesting.com/members/biigoh.11/
https://forum.questionablequesting.com/members/megaolix.23/
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No. 129003 ID: 4dc321

>>128697
>You'll find a fairly in-depth article on that history here by a veteran quester.
FWIW, that was me. :D

By the same token, I might be "vetean" but I'm also EXTREMELY out of the game. (Even though I technically finished a quest a week ago :V )

I wouldn't trust myself as a source very far beyond what I wrote in the essay. One thing that pushed me to write that essay was a desire to write down what I knew before I forgot it. I haven't really been keeping up with questing since 2014.

>>128777
I'm not sure if MSPFA died when I made the original chart, but it should definitely reflect it now.

Actually, remind me, what year did it die?


By the way, something that was mentioned in the replies to that essay was how Spacebattles had text-based proto-quests which actually predated Problem Sleuth, though they really failed to gain any traction. However, it might be worth mentioning since SB later turned into a huge text-questing site via cross-pollination from /tg/.
(Its "Roleplaying, Quests, & Story Debates" subforum has 8 million posts(!) However, only a portion of those are actual quests, because the forum owners hate quests and won't give them a subforum for some reason.

Seriously, it's nuts how big the community exploded despite actively hostile administration that keeps shoving it in corners.)
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No. 129009 ID: 080aaf

>>129003
SB administration just seems hostile in general. I guess they're used to it.
>>
No. 129010 ID: 359e2f

>>129003
The MSPA forum, which contained the Forum Adventure board, went down at the end of March 2016. However, the MSPFA site which was a seperate place that had the purpose of mirroring forum adventures, saw a huge increase in adventures being started there, even though there wasnt a way to send commands there. What started happening a lot was people hosted adventures there and used a discord server or the tumblr ask function or something else to get commands (theres a comment feature thats been added since then though). The Omegaupdate forum was also made as a stand-in when the MSPA forum died and it has a Forum Adventure board, but it sees way less use than MSPFA.
So basically, MSPA-inspired quests didn't exactly die when the MSPA forum closed, they just went through a big change. A lot of the older users went to Eagle Time or never returned afterwards, and I would consider Eagle Time distinct from MSPA stuff at this point.


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125518 No. 125518 ID: 7969eb hide watch expand quickreply [Reply] [Last 50 posts]

Don't forget to take a fifteen minute break every hour while using your VR headset or you'll hurt your eyes!
Let me know what I'm doing right or wrong or whatever else you've got to say that isn't moving along the plot.

Link to quest: https://tgchan.org/kusaba/quest/res/902224.html
link to twitter: https://twitter.com/auxoculo
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No. 127908 ID: 891b91
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127908

>>
No. 128855 ID: 7969eb

Using blender makes me feel like a caveman.
>>
No. 128858 ID: b1b4f3

>>128855
Just don't am play god and you'll be fine.
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No. 128982 ID: 7969eb
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128982

>>128858
I crashed blender trying to make a 10000x10000 texture. I have since then found out how to break the mesh into separate parts to color independently. Why me am try play god?
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No. 128983 ID: b1b4f3

>>128982
you go too far! you grasp exceed grasp!


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119639 No. 119639 ID: f9400c hide watch expand quickreply [Reply]

Discussion for the new quest
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No. 120558 ID: 830fb7

>>120511
Thanks for the feedback, I'm still working on the model and am currently working on the area around the temple to give it a little more character (anything you would like me to add)(I've added more detail to the spike along with the rest of the temple in the updated version). Originally I meant for the for the area around the spike to be some kind of spirit pool but it doesn't really matter what it gets used for in the end.
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No. 120693 ID: 830fb7

>>119851
>>120558
Update on the (WIP) temple design concept
(Its split up into parts because the model kept coming out wrong or breaking when uploading).
https://skfb.ly/6wFuF
https://skfb.ly/6wFuG
https://skfb.ly/6wFuH
https://skfb.ly/6wBGS
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No. 121695 ID: e1c8f7

>>120693
Dang that's pretty heckin' neat!
>>
No. 128969 ID: f2320a

I hope you come back to this super cool quest
>>
No. 128970 ID: 864e49

I hope Kaed comes back in general.


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72481 No. 72481 ID: 0eef61 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Talk about your favorite killer cyberzombie here.

Or maybe he's not your favorite, but please don't hurt 73-6's feelings.

Thread here: http://tgchan.org/kusaba/quest/res/516189.html
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No. 128932 ID: f443e9

>>122863
Seems to be quite the walkabout.
>>
No. 128933 ID: b5fb67

>>128932

Brom has a tiny version of himself that needs attention.
>>
No. 128934 ID: 465a14

Brom's fine, just busy with life. Wife, new baby, playing D&D with work friends.
>>
No. 128949 ID: 2202fb

>>128934
So regardless of how he is doing, is this quest dead or on hiatus? Has he forgotten about it or does he still check in occasionally to say he still doesnt have time?
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No. 128950 ID: b1b4f3

>>128949
Taking care of a baby is a huge drain on your time and sanity. Wait like 5 more years and he might come back.


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100061 No. 100061 ID: 433720 hide watch expand quickreply [Reply] [Last 50 posts]

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No. 128796 ID: 05ebc7

>>128792
Well hot damn, dude. You rock you, then.
>>
No. 128838 ID: f46e5e

>public tablet setups
can you set up in your car and cover the windows?
>>
No. 128848 ID: 34f8e2

>>128838
I cannot, the tablet requires more power than my Prius can safely supply. Even if I could, that sounds like a hastle..

I have places that I can draw NSFW arranged. The biggest obsticle is finding time.

Im saving up money and takeing all the work I can get. I want to "retire" as soon as I can, so I can focus more on my art and personal projects.

My goal is a mininum of 1 update per week.
No promises though.
>>
No. 128849 ID: 8eaf98

>>128848
dang all the tablets I have seen just like USB into a laptop or something (then again I don't really art or look at tablets often)
Best of luck! ^.^
>>
No. 128864 ID: 609feb

>>128849
Im sure most tablets would be fine. Like an Intuos or something.

Im using a Critique 13HD. Aka the cheapest Cintique available.


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119146 No. 119146 ID: bd5c42 hide watch expand quickreply [Reply] [Last 50 posts]

Aaaand here's an official discussion thread at last. Here's where you can ask non plot-relevant worldbuilding questions, do extra strategizing, and I'll make inevitable excuses for why I haven't updated.

This time around, my update is late because I injured my back and my usual drawing posture is making it worse. Update will be up for real soon!
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No. 128761 ID: 986b2d
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128761

I drew this whole ass update forgetting that Vermillion and Petra were wearing masks.....
>>
No. 128785 ID: c8452a

>>128761
That's just extra content
>>
No. 128786 ID: c8452a

Also I'm a real fan of this Doublet Mask.
>>
No. 128801 ID: 986b2d

>>128786
Thanks! I'm glad you're enjoying the story so far also- I realize I've lost some readers either bc of the tonal shift going into this Mystery Masquerade or because of my sporadic update schedule so I really appreciate you sticking with Sentinel Key all this time.
>>
No. 128802 ID: c8452a

>>128801
And that's a shame because it's one of the best quests here. I really enjoy your writing.


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72355 No. 72355 ID: 325550 Locked hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Might be a premature, but I'm quite confident we're going to have ALL OF THE TALKING once dungeon design really gets rolling.

Also this little dragony guy needs a name!
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No. 93723 ID: 2a7417

>>/quest/660065
I imagine the Golemancer's Guild would be displeased with us for creating a Grey Clay end-of-world scenario, albeit impressed.
>>
No. 93726 ID: 3663d3

>>93717
the problem is how much does it cost to res someone on the spot? pretty sure we bind all the dungeon inhabitants to our resurrection matrix. not just snatch them from the ether without any prep time.
>>
No. 93732 ID: ab7529

>>/quest/659987
>> And holding people for ransom changes the whole tone of what we're doing.
>You'd have to ask Deem about that; better not to assume. Regardless of her reception to the idea, we can't pretend that we can do this without it being seen as an act of hostility by the neighboring populace. These sorts of decisions carry consequences. If we want to go ahead with this route that's alright, so long as we are prepared for their natural outcomes.
I really don't need Deem to tell me what tone I see our (potential) actions setting. And neither apparently do you, since you feel comfortable casting them as hostile and dangerous.

...also I think you rather missed the point, and are responding to a post expressing caution / skepticism as if it endorsed the idea in question.
>>
No. 93791 ID: 13ff66

>>93732
Formatting error. Tried to correct it but the password got lost. went to the IRC to ask an admin to correct it, still haven't gotten a hold of one yet. That's just what happens when you do a bunch of little edits by copy-pasting, deleting-posting. Sorry for the mixed message; I'll be sure to write it out in a WP before I post next time.
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No. 93795 ID: 13ff66

>>/moo/3864
That's what it was supposed to look like.

THIS is what it's supposed to look like.
>>/moo/3865


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36487 No. 36487 ID: dcf40d hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Since people are ALREADY arguing in the quest thread! Here's a new and better place to do it.
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No. 69275 ID: 387f16

>>69271
Having containment procedures are important.
Correction: Having containment procedures beforehand is important. We need to know what is ideal, and what to avoid, before something happens and we're thrown into a situation with no briefing. Sort of like you and the pillar of light.
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No. 69282 ID: 2a8a2a

Hmm. Have there been any experiments on whether the immunity our type of AI has to the memetic effects of some objects (such as the Cube) extends to memetic effects in general?
>>
No. 69348 ID: dba375

So, what is all that you have plugged into your head? And on that note, if you have a robotic brain now, can its contents be backed up or copied? Like, in case you get killed again, or become compromised, or go missing, or are in town for two hours and can't tell us where the snacks are until you get back?

>>69282
>Immunity to the cube
Ok, there was a suspicious amount of suggestions to use the cube for things after we found out about it. I'm not so sure we're completely immune.
>>
No. 69349 ID: 78c6ea

The cube didn't have any effect on me whatsoIT IS SO PERFECTLY CUBICAL I MUST HAVE IT
>>
No. 69358 ID: 387f16

>>69348
>Ok, there was a suspicious amount of suggestions to use the cube for things after we found out about it
Whenever I see something I try to consider how it can be used for world domination.
I am under the impression this is normal.


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104119 No. 104119 ID: a606da hide watch expand quickreply [Reply]

Thread for discourse and debate relating to Possession Quest's spookeries and scareitudes.

If people have feedback, criticism, and/or questions, I will be here to read and respond to them. I will probably avoid giving out spoilers, though.

I may also post relevant art in here occasionally.
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No. 105519 ID: 952ab0

>>105279
I was just starting to assume it was gonna be an "every october" quest
>>
No. 105567 ID: a606da

>>105519

I mean, it was a halloween quest originally.

I could keep running it every October, I suppose, but I feel people would eventually get unhappy with the slowness of it.
>>
No. 105613 ID: 79a07e

>>105567
I wouldn't like that, no.
>>
No. 117355 ID: d36af7

>>105567
If this is going to be an at-least-one-update-every-October quest, the next one would need to be fairly soon.
>>
No. 128684 ID: f2320a

Cool quest nice art cool plot and interesting people and those sweet sweet mechanics


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5102 No. 5102 ID: 73ad2b Locked hide watch expand quickreply [Reply]

Someone suggested posting this in /questdis/, so I am.

http://www2.tgchan.org/wiki/TGMUD

TGMUD is a text-based action/adventure game based on the CoffeeMUD engine, which is made in Java. It is currently developed by quest authors and the project is headed by Squeegy AKA John_Freeman. The areas are constantly expanding, new quests, enemies, and things to do are added daily, hourly, even minutely. An optional tutorial is fairly fleshed out, going through the basics of playing before releasing the player on the world with a few cautionary warnings.

The chat channel is #tgmud on irc.rizon.net. The game IP is tgmud.servegame.com, and the PORT is 23.

TGMUD is full of weird bugs and features that are in CoffeeMUD by default. If you see any, report them to The_Littlest_Emo, because he is the best with the TGMUD code.
>>
No. 5164 ID: 73ad2b

[Race Class Level ] Character name
[Human Archon ] Tle
[Human Archon ] Durandal
[Cutebold Druid 5 ] Dien
[Nedynvor Bard 5 ] Dreemar
[Human Fighter 7 ] Kevin (idle: 19m)
[Human Archon ] Squeegy
[Human Monk 4/13 ] Tog
[Clockwork Fighter 3 ] Erasmus
[Sergal Fighter 10 ] Dogmeat
[Talyxian Fighter 11 ] Firaxia

woo.

Today is Custom Weapon Day on TGMUD, if you join today you can get a free weapon customized to what your character is using.
>>
No. 128535 ID: f62682

If this is still around, you might want to share it with MudStats.com so others can join you.
>>
No. 128543 ID: b1b4f3

>>128535
>>/meep/27229/


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26148 No. 26148 ID: e2020c Locked hide watch expand quickreply [Reply]

If I've learned something here is that I'm not a good quest seller. I can't draw, I can't write -- I feel like a retard. And I don't care about it. All I want is tits.

I'm not putting anything in the quests page, reason: trash, before at least some readers accept it in the dis.

What I'd like to run is a quest taking advice from "Quest Advice: All in one place", but completely "losing" it. A degoratory name for the quest is mad quest - the name of the quest wants to be psi quest.

In fact I'd be interested to tap into an universal visual language with textual cues? Crazy. In practise it is:

I'm before a blank paper. Ideas come to me, but they're just ideas. If I turn on my 'draw' action, something starts to come out of my brush. What the heck! If I have sense at all then that expression has sense in it. Like if I open my mouth and speak, those words have sense in them right? Like these. So that's the visual language. Most of the drawing will be incomprehensible, maybe the amount of information will be minimal per update. The updates will look like made by someone who can't draw a stick figure or paint a ball. The things is that the must have life in them from my consciousness and subconsciousness just like I can't stop the chatter of my own thoughts I can't stop the artistic expression, or madness. Maybe this quest is mad. Maybe we just want working information, form and language for our thoughts.

If not, I'm after mindreading, seeing and psiing.

This quest would have a visual style. I use a couple of complementary colors which evolve into black together.

Then is time for You to show interest. If this doesn't catch wind I'm off this site.
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No. 26247 ID: 1963d1
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26247

>>336033
>stutid

My face

Sorry.
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No. 26258 ID: c0512d

Sometimes I think that maybe interpreters don't have much time to last, that by the next decade they're going to become a marginal hafl-dead profession, like saddlers or something.

And then I see one of these threads, and my faith is restored.

It's interesting though that different language groups produce substantially different kinds of gibberish when fed to Google Translator.
>>
No. 26276 ID: 226667
File
Removed

>>336058
them slangs man. they are untranslatable.

and there are elements in the syntax that cant really be recognized by computers so easily. it gets worse when you consider figures of speechs, metaphors and the likes.

>>336047
t'was a homestuck meme. i sadly no longer have the pic of john with the caption there.
>>
No. 26277 ID: 226667
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26277

>>336076
wrong pic. here something to make up for it.
>>
No. 128540 ID: f62682

>>26150
This has potential. Hopefully, you'll find an audience that can appreciate your work.


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34195 No. 34195 ID: 1f3709 Locked hide watch expand quickreply [Reply]

so I've gotten a lot of flak over how incomprehensible many creations of mine are to follow, and I thought something that may aid in remedying my pretentious drivel would be a general quest thread. Here, I guess, you could ask and discuss things about #51, or just wonder "why does this faggot keep making quests when they make no sense?" I don't have an answer to that, but either works. auttaja concept art semi-unrelated.
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No. 34200 ID: 1f3709

And I don't want you to misconstrue that as me being buttdevastated, 44, because I pretty much agree with you. I like doing quests but it's pretty obvious I am not good at constructing a coherent plot. Well, what I think is coherent, I think most of the problem is no one has the fucking clue what's going on in my works, and that's a double edged sword. Of course you want the mystery of knowing what's going on and what's the bigger picture, but you want something that makes sense.

tl;dr I ain't even mad, I probably shouldn't make a quest, but for some raisin I continue to do so.
>>
No. 34219 ID: 2563d4

http://xkcd.com/169/

Pay particular attention to the hover text.
>>
No. 34223 ID: 1f3709
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34223

>>344019
I am quite told. I don't want to come off as smug though.

Now that everyone is aware I'm a huge pretentious faggot, on with the quest!
>>
No. 128538 ID: f62682

Please link to your quest. I am intrigued.
>>
No. 128539 ID: 080aaf

>>128538
He's long dead, man. Use the wiki instead of necroing something from eight years ago.


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38451 No. 38451 ID: 2ae337 hide watch expand quickreply [Reply] [Last 50 posts]

It seems I am a bit vague in my quest's backstory, and is evident from the current debate on my thread that it may lead to a derail. So I'll just add a little Fam Biz canon here and update as questions are asked. Those who are debating can continue to do so as they please, just I don't want to wasted thread space answering questions when I could be progressing the plot.
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No. 98359 ID: 2ccbb3

>>698704
>>708619
> Dominore

These two are different characters right? Like Mangalo's parents figured their family name was similar to Mongicello so they decided what the heck and named him Dominore?
>>
No. 98364 ID: 3663d3

kome, please don't use "quotation marks" for anything. it is a bad idea, ever.
>>
No. 103234 ID: 3abd97

How closely is The Family Estate supposed to track with Business / Traditions?

Asking because I'm not sure if I should be lumping this thread in the same wiki page with the other two, since it looks like a new character / story.

Obvious options are (a) lump it in with the others (b) lump it, but as sidestory / specthread (c) give it a separate wiki page. Is there an author preference?
>>
No. 107637 ID: ca1cab
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107637

I should probably check this thread more often. I'm just so used to nothing happening here I guess.

I know these are old questions but I'll answer em anyway.
>>98359
Dominore is a title. Something like a mix between knighthood and getting tenure. It's essentially given to anyone that isn't a noble but is elevated to the same status as nobility for something they did or are doing

>>103234
Go ahead and lump them together. They're all going to intersect eventually.

Also incoming lore dump about elves and their bullshittery:

Elves had long ago achieved what they called the Linear Lattice - a state of being where they had become intrinsically tied to the very fabric of reality. By adopting a new sense of Self, they could achieve secrets of Sight and Speech that let them literally change the world because they said so.

So they abandoned their old identities, donned the masks, and became one with their new Self. What they Said became truth, what they wanted came to be. The world was theirs to make what they wanted, to fight their wars and live their lives in ultimate hedonism.

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No. 128283 ID: 5da03e

Yo Baron, I love the new Gyoji art.


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127983 No. 127983 ID: e9f8bf hide watch expand quickreply [Reply]

I'm not exactly sure where to post this sort of question, so if this is in the wrong place, please let me know.

I have a concept for a sort of quest that i haven't seen before.
I'm fairly new to this, so I'd greatly appreciate any input you have, on the idea's viability.

I'm trying to create a multiplayer quest, where the actions of each MC, are controlled by a specific MC player, who also writes their dialogue.
The non-MC players, instead play on the side of the QM, making suggestions, and voting on options, to determine world actions, and outcomes,derived from influences outside of the MCs control.

I'm a visual artist, and i'd like to create each of them an avatar, with a set of expression icons, to use, and allow them complete control of their characters posts.

I was thinking, that i would run a twitch stream, allowing players to give input behind the scenes, and make votes to determine outcomes.
I feel like players miss out, on playing the perspective of "the world/god", which i think, is one of the most interesting things about "writing/QMing/DMing".
being in control of fate, is a thrilling, and mind opening experience.
I'd like to open up that experience to the players.

Message too long. Click here to view the full text.
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No. 127991 ID: 080aaf

It sounds like you want to make a tabletop RPG session where a stream audience is influencing your actions as DM? I'm not sure it fits into the quest thread format, but... sure, give it a go.
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No. 128009 ID: 0cfbce

99% of suggestions:
"fuck"

also, closest idea to your thing would be
https://tgchan.org/wiki/Echo
>>
No. 128011 ID: 59ed7a

>>127983
>twitch stream
Sounds too optimistic, there are not enough players here to do that really.

While it's not common here, games with multiple players controlling their own characters are usual thing where I came from. It works. But honestly you may want to search for real RPG-oriented place instead.
>>
No. 128211 ID: 87dacc

Your idea is rather intriguing, but there are several possible problems I'll point out.

One: the tg crowd isn't known for doing things on a schedule very well. I think you'd have problems with timing; suggesters coming in too late, completely missing the window of opportunity for their action, that sort of thing.

Two: the tg crowd is fairly small, I think the sheer lack of bodies would cause problems. Maybe.

Three: you might have trouble with the narrative. Often, you'll have multiple parties of suggestors pulling in exact opposite directions from each other, making it difficult to keep a cohesive plot going. Often, no matter what you choose, a certain number of people will be disappointed.

But I'm just poking holes right now, there's a lot of good things to be said about your idea.

Overall, I'd say go for it. The worst that happens is it's unsuccessful, then at least you can say you tried; believe me, that's better than feeling like you could have, but never did.
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No. 128217 ID: 0cbe79

>>128211
>Overall, I'd say go for it. The worst that happens is it's unsuccessful, then at least you can say you tried; believe me, that's better than feeling like you could have, but never did.
Idk, I had a lot of projects which never left my head and it's always a pleasure to dream about some new ideas and adventures, and if you never went for it, then there are no hard feelings - you just lost interest and moved on to something else. On the other hands I had games which I still mad about, like several years later I still have butthurt about what happened there, it's scars which will never heal and trust in world which you'll never regain.
But you, OP, should go for it.


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125429 No. 125429 ID: d49498 hide watch expand quickreply [Reply]

Alternate title: Spambot is trying to spur some productivity in himself so he's poking tgchan again.
This'll have a lot of NSFW in it, depending on player choices.

Third time's a charm. For this quest I'm trying to add more overt game mechanics to work with and dumping the more melodramatic writing tone, or at least what I felt was a too melodramatic tone. Hopefully this'll make the world a bit clearer and the tone wont have people taking things too seriously and complaining about other posters in the dis thread. Please don't do that.

Hopefully the super RNG heavy play wont be a put-off, I dusted off an old dice RPG system I never finished to make the 'logic' behind the game. Just kinda the first thing I have at hand. I'm still keeping details obscured so there's some exploration and discovery to be had.

I haven't worked up any kind of concrete plot to things, the rough idea I'm messing with is a kind of endless survival rpg. So the intent is to have mostly dice-rpg style character building and constant world building stuff being generated based on player character actions, and I'm largely just playing dungeonmaster while suggesters get total control over the players' character. No great plots or specific story though, well nothing super rigid anyway. Also shitloads of porn because I need the practice. 8D

I haven't been paying lots of attention to tgchan for a while but people keep bringing it up in conversation now and then so I got tempted. Hopefully I haven't forgotten anything important by just diving in this time. Posting the discussion thread first here so I can link it in the first post in /quest/ itself.
Hopefully all things will go smoothly enough this time and I'll be able to run a long and entertaining thread or two. Also draw lots of porns.

8D
16 posts and 3 images omitted. Click Reply to view.
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No. 125878 ID: 93f082

>>125871
Thanks for the status update. I was starting to get kinda worried!
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No. 126126 ID: 1d9a0d
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126126

There we go, I'm back.
Kind of glad I didn't do the writing for those panels at the time, by the looks of how rough they are my attention was divided pretty thin.
Have an extra doodle, it's not too much of a spoiler, I was doodling to try some things out.
I don't think people will be too wired about spoilers in a half-porn quest I hope.
At least it's a nicer pic than the two panels for this update, it'd just be a bit of a waste to redo them.
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No. 126128 ID: 7efe6b

>>126126
Seems "an update every day" was a bit too optimistic hehe

>spoiler
Even if you say it's a spoiler, I wouldn't be able to tell since it's not a character we've see yet, or know if we'll ever even see.

Discount huh? Even if she was 99% off, I'm not sure if I'd buy her with a face like that...
>>
No. 126294 ID: 1d9a0d

Yeah, a little ambitious, but circumstances haven't been too great at the moment so the unpaid stuff was the first to suffer when I had to prioritise. Still, I've been having fun and I'm looking forward to getting more constant updates out sometime. Hopefully the wait isn't going to be too much of a pain for folks at the moment.
>>
No. 127911 ID: fcbb55

>>126294
So essentially an indefinite hiatus?
can wait, because the art is badass


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95973 No. 95973 ID: a107fd hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Wiki: http://tgchan.org/wiki/Metyelilu's_Revenge
Thread: http://tgchan.org/kusaba/quest/res/673811.html

Pictured are Flint Eastbold (#12) and Morgan Manslayer (#2).
591 posts and 9 images omitted. Click Reply to view.
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No. 106437 ID: af6e04

If my character is too gonzo I'll tone it down.
>>
No. 106440 ID: 3abd97

>>106434
I'm amused that a greedy merchant with a minor in mind control somehow ended up the "heart" of the party, but thank you.

>>106437
Nah, it's fine.
>>
No. 106442 ID: b9aa79

Hey this has 600 posts and a lot of stuff that isn't pertinent, and a title that isn't conducive to new readers finding it. I'm gonna make a new one, and pending the JamesLeng stamp of approval I think it'd be best to move our discussions over there.
>>
No. 106443 ID: d41523

I'm probably not permitted to make a new character and join the reboot, but I'm sure it'll still be interesting to watch everyone else's adventure. I updated the wiki page for the reboot.
>>
No. 106445 ID: b9aa79

I'm not the executive speaker, >>106443 but I don't think you're banned, I think JamesLeng was just feeling frustrated with the way you expressed yourself because it felt as though you were constantly unhappy; I'm sure for you it felt as though things were stacked against you and that the GM was out to get you. I think it's just a case of misunderstandings going unaired and being difficult to resolve via text on a screen because of the lack of personal interaction and difficulties conveying emotions.

Again though, outside interpretation of what happened, I can't speak for either of you. Thanks for updating the wiki- I'm gonna find a cover image and make a new discussion thread so after this whole discussion is resolved hopefully we can talk about the quest in a shiny new thread


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80766 No. 80766 ID: 7e0def hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Take back the board from the fluffy space rabbit menace.

MOD EDIT: As an experiment, the neumono and all Lagotrope quests will have their own ITQ thread. Depending on how this plays out, either this will continue or both threads will merge back together in ITQ 11.

Behind The Ears (Lago Specific)
>>49496


Previous ITQ threads, newest to oldest:
>>76582
>>68983
>>50332
>>343117
>>338649
>>327658
>>319591
>>313335
>>1754
793 posts and 258 images omitted. Click Reply to view.
>>
No. 97318 ID: 3a9db6
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97318

>>97317
>>
No. 97319 ID: 15a025

Alright Charles, out of all the /quest/ characters, which one do you find the most attractive and why?
>>
No. 97321 ID: 3a9db6
File 145369034417.png - (30.16KB , 500x500 , itq_1.png )
97321

>>97319
Charlie: "That Lickbutt is one fiiiiiine cat. I'd lick her butt if you know what I mean."

Naz: "Honestly I don't really. Also, hm, I think that's a guy."
>>
No. 97322 ID: 3a9db6
File 145369035520.png - (6.64KB , 500x500 , itq_2.png )
97322

Charlie:
>>
No. 97399 ID: 99a64d

>>97322
Now listen here Chuck, RML said in the disthread;
>The dudes u can lewd

D'you know what that means? It means that this should be you: https://www.youtube.com/watch?v=sj5bVc2kyVs


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86774 No. 86774 ID: 939c7f hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Here's the second discussion thread.

I'm starting another one seeing as the last one is so cluttered and filled up that it can be hard to find snippets of info among all the commentary.

I'll post a few segments of text blocked into four parts. I'll try to keep it concise and legible.
blue text means that it's an errata, that it was changed since the last edition and that this is whats to be followed.

After the blocks the thread will be free and open to discussion. Have fun~
241 posts and 34 images omitted. Click Reply to view.
>>
No. 97787 ID: e18d6f

>>97782
Truth
>>
No. 97936 ID: f7a64f

I've seen you fudge rolls before to protect us, but I with the crazy number of rolls you put out nothing else will work
>>
No. 97942 ID: b17b81

You're the Dm behind the Dm's screen. You are allowed to fudge any roll you want so long as you have a good reason. (story or mechanics reason) I trust that you'll be fair, not that you'll be honest. It's fine for us to have shit luck sometimes (or the majority of times), we're used to it; just give us a break every once in a while if it's for an important roll.
>>
No. 97946 ID: 939c7f

>>97942
That is my intent, also it makes posting quite easier... But yeah, the goal is to be a fair dm... But for the record, I did not fudge any rolls in the chase scene, since there's an entirely alternative path if you fail the chase~
>>
No. 97947 ID: 939c7f

for those who are curious...
You're serendipitously saved by one of the main villains who's trying to get the artifact... you escape as he kills off the hellknights and are blamed for their murder since you're the only survivors... one way or another you end up falling into the pit when you escape...


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116125 No. 116125 ID: d36af7 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

And the underground stuff, too. Drawing laughably inaccurate yet strategically indispensable maps is a big part of the old-school dungeon-crawling experience.

Wiki: http://tgchan.org/wiki/Please_do_not_Take_these_Organs
Patreon: https://www.patreon.com/user?u=4587981
home team: https://tgchan.org/kusaba/quest/res/829557.html
away team: https://tgchan.org/kusaba/quest/res/807859.html
discussion: https://tgchan.org/kusaba/questdis/res/116125
879 posts and 26 images omitted. Click Reply to view.
>>
No. 125651 ID: add037

So, would something like this be allowed?

Agatha Spires
Class: Townie
Ambitions: Giving things back to their rightful owners / candied apples
Phobia: Thunderstorms
left hip: lantern
right hip: coin purse
left shoulder: Azarthraine's spellbook. How fortuitous!
right shoulder: dried fruit
chest/neck: chain armor
top of head: helmet
somewhere uncomfortable: jade amulet
>>
No. 125652 ID: 2007b6

>>125651
Yeah, that's fine.
>>
No. 125662 ID: 094652

From Azure's mentors:

"The core aspect of modern dancing is the consistent fact that it is a physical art recorded by the concept of vision. As you move, you concentrate the focus of the vision of your audience in the corresponding direction of your force. Do not, under any circumstances, discard this force. If you must be the center of attraction, balance every outward motion with an accompanying inward one. If your show and its producers demand a sacrifice of attention towards the scenery (read: other dancers), be sure to move the force towards the ones that have been demanded in turn to return it back to you once their meager display is complete. And finally, understand the limits and tendencies of your audience. Though we are unable to truly comprehend the scope and range of vision itself, we can say with certainty that those who live in the Blood Mire have a certain tendency: when they crane their heads upward, they get a crick in their necks and feel the compulsion to re-align them back. What goes up must come down, so to speak. Thus, usually you can perform an upward show of hands as your flourish and expect the focus to come back down relatively quickly. Just be sure to catch it."
>>
No. 126081 ID: 2007b6

Now that Azarthraine has his spellbook back, I can't keep playing him as an NPC. Who's going to take over being the lizard wizard?
>>
No. 126083 ID: afdebc

>>126081
I'm juggling less characters than Santova, Kome and Strgy, and I'm already ostensibly in-charge of the Fire Hawks through Dav, so my taking over the other leadership character might make sense.

I'm really not at all confident about being able to manage the resources an nth level caster provides, though (good gods the spell per day preparation), and it feels pretty weird having a PC 10+ levels higher than everyone else.

Any reason why he doesn't work as an npc? I get not wanting one very powerful npc to overshadow player agency, but I sort of thought his position was going to be advice, artillery, logistical support, getting us jobs, crafting spirit sanctums and stuff in exchange for divine or magical favors / resources, etc.

Also I sort of liked having a character in a position to refine plans and rein us in when we come up with plans that don't make sense in-setting, or badly use resources we don't understand well.


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127558 No. 127558 ID: 59ed7a hide watch expand quickreply [Reply]

Game thread: https://tgchan.org/kusaba/quest/res/919469.html
>>
No. 127569 ID: 141f82

Loving this quest so far. It's pretty funny, lewd, and the protagonist Katie is likable and cute. It makes me hope she will make it home alright safely, but at the same time have some fun with the strange predicament(s) she is in at the meantime.
>>
No. 127579 ID: db6e6b

>>127569
Happy to hear it!
You can also suggest what MC should beware of in the future, but remember that sometimes thoughts tend to materialize.
Thanks!


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