[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name
Email
Subject   (reply to 119248)
Message
File []
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 20000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Currently 18177 unique user posts. View catalog

File 151477816123.png - (918.31KB , 900x600 , SVQLS9z.png )
119248 No. 119248 ID: 395c02

The old thread was getting large, so have a new one! This image was drawn by AQR!

If you're new, my wiki page links to every quest I've made: https://tgchan.org/wiki/Slinko

I also have a patreon! https://www.patreon.com/Slinketza
344 posts omitted. Last 100 shown. Expand all images
>>
No. 128649 ID: 2202fb

>>128645
He's a real smoooooth operator
>>
No. 128651 ID: b1b4f3

>>128645
>combination of words
>words
No, it can't be...

IT IS
>>/questarch/807462
I CAN'T BELIEVE YOU
>>
No. 128652 ID: b1b4f3

Slinko, is your quest author template on the wiki supposed to say Retcon Quest is still in progress?
>>
No. 128654 ID: 2202fb

>>128651
rotfl

idek what this is insinuating anymore.
>>
No. 128657 ID: 864e49

>>128654
Look on bed.
>>
No. 128658 ID: 0ab3ed

>>128644
Where? there's a youtube video accompanying the minigame but it doesn't show the secret.
>>
No. 128659 ID: 395c02

>>128658
https://www.youtube.com/watch?v=lnELNGDVp6g
>>
No. 128661 ID: b1b4f3

>>128654
There's a red ball on the bed at the end of Retcon Quest.
>>
No. 128662 ID: 61b5e1

>>128651
Oh yeah, even slinko didn't notice that one for over a month~
>>
No. 128670 ID: 395c02

Today I'll be talking about chapter 2's opening animation. I considered redrawing it, but looked at how many images that'd require and noped the hell out.

But, I decided to redo the song. You can check it out here:

https://www.youtube.com/watch?v=LYdK-FLmANI&feature=youtu.be

I redid the song for a few reasons:

1: I really didn't like the original.
2: It gives a rough idea of what Tezakia 2 might sound like (though that will hopefully have typo helping)
3: This animation is actually a decent thing to talk about.

--------------------

I almost forgot to mention that Tezakia was a 'test quest' in multiple ways. For example, it was the first time I drew anything in Painttool Sai.

Before Tezakia, I used a really old kinda janky version of Photoshop, but one of my friends basically bullied me into using SAI and I figured I'd humor them by doing this tiny itty bity short quick little quest in it.

...So yeah, I still use SAI to this day.

As for the scene itself... well. Originally this quest was only going to have two animations: an introduction and an ending.

But one of the readers got really, really hype about seeing what animation would accompany thread 2. They had hit on my greatest weakness: the fact that I really hate disappointing people.

So I scrambled over about 4 hours to make some kind of song and a basic animation, just so one guy wouldn't be disappointed in the lack of a flash on top of the thread.

That mentality would lead to the quest having 13 animations.

These animations were made in Macromedia flash studio 8 (circa 2006), a program I would use for every animation until DR would switch to a Dylan-coded cutscene engine.

...Funny how history can repeat itself. DR was also intended to be smaller and shorter (and lacking in animations)...

This'll be the only animation I do this for. The song was just... so bad. I had to.
>>
No. 128671 ID: f5d2df

>>128670
Your music prowess without Typo doing things after (I'm assuming on this one) is great! The redid song turned out pretty well. It makes me wanna see some cinematic orchestra combo in the future.
>>
No. 128673 ID: 395c02

T-thanks! It's been something of a dream to have That Big Orchestral Moment in one of my creations. It's no exaggeration to say I probably spent nearly 20 years trying and failing to make such a moment. I certainly could have if I focused on music, but music took a pretty constant back-seat to art and animation stuff. I don't regret that, especially nowadays with Typo willing to help out, but that part of me never fully died out.

One day...~

Anyway, thanks everyone for indulging this old man's nostalgia. Looking back is cementing my realization that if I get to the point where I'm making tezakia 2, I'll absolutely have the resolve and excitement in me to finish it no matter how worn out I get before then.

Onwards we forge~
>>
No. 128674 ID: 2202fb

>>128673
With advances in CRISPR, no matter how old you get, we can have you working on this! :D
>>
No. 128675 ID: 4e9aae

Just saw the newest DR update.

Utterly. Brilliant. Choice.

Dunno if my silly comment about Jeff Vogel's M.O. had any influence, or if Slinko came up with the idea on his own.

Don't care.

It's a completely awesome method of recycling reusing repurposing assets in a way that made the whole update a delight to read.

Stellar!

I'll stop now before I become complacent and demand wish for all key updates to have portrait reactions added to the dialogue.
>>
No. 128730 ID: 395c02
File 155363807637.gif - (7.89KB , 64x64 , DRCPS_ceri_neutral_lookaway_blush.gif )
128730

These updates are really big so please be patient okay I'm working on it!
>>
No. 128733 ID: a9af05

>>128730
Take your time! We're not going to rush perfection!
>>
No. 128780 ID: f45dbe

>>128730
Don't sweat it, really. Not a single fan of yours that actually cares about the quest is going to mind a wait. Your update schedule is beyond reproach, so fast is it.
>>
No. 128832 ID: 395c02

Minor thing: I'm going to try something a bit different with the update schedule. I'm going to keep to updating roughly every 3 days, but I'm going to start including the weekends in that. Meaning updates will sometimes go up Saturday and sunday.

I think overall this will be less stressful than forcing myself to finish an update on Friday, as often would happen.

This might also lessen the overall stress vs trying (and often failing) to commit to every two weekdays, which itself should leave me more able to do other things (like Koror!).

Let's see how it goes~

That said, the picnic might still need an extra day here or there for the huge multi-character updates.
>>
No. 128863 ID: 395c02
File 155408971859.png - (98.58KB , 770x575 , Quest 179.png )
128863

FUUUUUUUUUUCK!

---------------

You might notice this is the original image and not a redrawing. Hang on! There's a reason for this beyond laziness! mostly

The topic this time is... the art itself! See? Gotta have more faith in your good buddy Slinko to only sometimes things out of laziness.

Enough stalling. The monster in that image is later revealed to be Tayza. But the monster in that image looks absolutely nothing like Tayza. There's actually a few different points to hit here.

1: Majibeasts weren't all female yet. I don't think I gendered them at all at this point, because they were originally supposed to be mindless monsters. That little curve you see isn't meant to be feminine (which is easily proven by actual tayza's mighty flat chest), I was just bad at drawing big muscular chests.

2: Speaking of that. Like most artists who actually care about learning and improving, I'm extremely aware of my weaknesses and failings artistically. Tezakia quest actually uses this to its advantage! Things that wanted to look cute (like our plucky lian protagonist up there) were drawn in a very simple style. I knew I couldn't make cute eyes, so I reduced their eyes to a single dot. This was the first time I had ever done so.

This was reversed for things that wanted to be spooky. Knowing my ability faltered when drawing detail, that's exactly what I'd draw for the ki-jaara. By not just drawing them detailed, but being really bad at drawing them detailed, they gained a real surreal quality that I can't actually recreate nowadays. At least, not in the same way.

Once you've gone through the practice and gained better line control, it's really hard to 'turn that off' and fake the terrible line control 2009 me had. My line control nowadays isn't even that good (I'm often saved by a smoother), it's just 2009 me was very not good.

3: A lot of Tezakia was winged, but this segment was after a flip of the coin decided tezakia would have magic rather than high technology. I don't think it was officially called 'majicka' yet, but the idea that some kind of magical force corrupted people was in mind even this early.

So the first ki-jaara had me choose a race (I don't remember if I rolled a dice or not), and then I aimed to make them look more... feral. ferocious. Then I let my iffy art abilities carry them to full monster-hood.

Later in this same quest, Tayza's design would show that my ability to use this tactic really didn't last very long.
>>
No. 128885 ID: 4e9aae

You know, reading this 10-year anniversary lookback made me realize I, too, kinda have an anniversary of my own, though in a different context.

I made a bet 10 years ago. It was during the last year of high school - me and a good friend of mine were having a major fallout. He was dealing with his first heartbreak, and the inability to cope made him very depressed. I tried to help him by encouraging him to let go and gave advice how to make things go smooth in the future. He didn't listen at all, going as far as not speaking a single word on some days. I kept trying to help, to offer support, but it was to no avail. In his resent to the world, my friend called me childish, immature, naive goof who had no idea how life works. In a way, he was right. In time his despair drove a rift between us. Until one day, he heard the same advices I was giving him from another "cool kid", and started following them with blind zeal.
He did also a few other petty things, but by that time the ship had sailed sunk.

It was the last straw, and I told him in a very direct manner what was wrong with him and how his solutions wouldn't work. He accused me in turn how I was wrong and my methods are meaningless. So as we finished high school and went our separate ways, we made a bet that both of us shall walk our own paths, and that we shall meet again in 10 years and see who was right, and who was wrong in our worldviews.

The end date of this bet is somewhere in May later this year.

I had vowed to myself back then that I'd show my friend how successful I'd become, how grand my life would become by the time I'd be approaching my 30s, and would become not only an example to him, but to anyone else who would give themselves to despair and defeat.

Instead, I spent those 10 years fighting my own inner demons. I battled failure and depression time and again, giving into overwhelming misery, coming several times a knife-edge away from suicide. I became neither rich, nor famous, nor a shining example to anybody.

I simply learned a lot about life, and about living.


Is it a coincidence I discovered Dragon Romance and tgchan in general so recently? Is it some kind of noospheric synchronicity that Slinko has such an important anniversary in the very same period? Some kind of random cosmic irony?

I don't know. It's very probable there are hundreds of thousands of people out there who are also arriving at and/or celebrating/reminiscing about important moments in their life. I simply lack the awareness to perceive their own trials and triumphs. I am just a random guy on a random site on the Internet, and I know about an important period in the life of another because said other had chosen to share it with the wider world.


Yes, Tezakia's anniversary definitely made me contemplative. Even though I've known about it's existence for two months, and haven't even read it yet. But it warms my heart to see such life stories, where success seems to have had come out of nowhere, yet in reality it has been the perseverance, resolve, and commitment of the individual that had made possible the end result. It gives me hope for and faith in my own endeavors.

Perhaps, like Slinko wrote in a previous post, I just have to say 'screw it' and try one more time. Try to live the next 10 years with the experience I'd learned, and strive to walk my own road.

Yup.


Huh, I did not intent for that to turn into yet another wall of text, but I guess it did...
>>
No. 128886 ID: b1b4f3

>>128885
Is this a reference to some anime?
>>
No. 128887 ID: f5d2df

>>128863
There's probably something you could still get out of not using a smoother nowadays, but shrug
>>
No. 128892 ID: 395c02

>>128887
Well, that's what Koror's for...or.
>>
No. 128893 ID: 4e9aae

>>128886
If my life classifies as an anime, then I guess it is.

My hair does tend to form naturally into anime-style cuts, though, so there's that. *shrug*
>>
No. 128906 ID: 395c02
File 155418962164.png - (188.71KB , 1108x900 , Quest 181.png )
128906

To give a visual idea of my earlier point, here's one way I might have handled a moment that happens in the next update.

The original is here: https://tgchan.org/archive/tezakia/Images/Chapter%203/Quest%20181.png

For a fun bit of authenticity, I did this with a few caveats:

This isn't Tayza's modern design. Rather, it's the original image done with the knowledge that it does eventually become Tayza. (I would say this is closer to tayza's end-of-quest design)

2009 me didn't know what a smoother was, so I didn't use it here. I also mimicked the way 2009 me drew fur. It's worth noting that I didn't actually start drawing fur this way until chapter 9 (I believe the very first image of Dilia's normal form gave me the idea to do it that way). But who let details get in the way of fun?

This is still done at DR-speed, meaning don't spend too long on the shading. Very simple shading to give a rough idea of shadows, nothing fancy.

---------

One thing 2019 me would have done is put more of Tezakia in darkness. Dark is spooky! But the original spends very little time in dark areas, and the time it did spend was usually in total darkness (black). A modern version would likely go with a darker environment, but still bright enough to not be doom 3 (do I get a prize for making such a timely reference?).

I'd have kept some areas bright, like the entire command building (explored in chapter 1) and the MEDICAL ROOM specifically. That area acts as a sort of base of operations later on. In contrast, the building Amiel explores in chapter 3 is really broken down, and it'd make sense for a lot of lights to simply not work anymore.

...It'd make sense for none of the lights to work anymore, but we can assume the ki-jaara did some amount of upkeep. In fact, it would totally be in character for Tayza to purposefully keep the place dim but not black specifically so she can enjoy the hunt.
>>
No. 128907 ID: 395c02
File 155419149175.png - (61.23KB , 666x459 , bonus_comparison.png )
128907

THE RAMBLING CONTINUES.

Here we talk about the elephant in the room: The fact that the TGchan version of Tezakia is not an exact copy of the original.

Tezakia is the only quest on tgchan that gained the benefit of not being a rough draft. When we made the conversion to the webpage version, I was given a rare opportunity to fix things up a bit. Of course, I did said fixing circa 2011, so it's not quite the makeover I'd be able to give the quest now.

In the image you see three versions. At the bottom is the original Lifejournal post. In the middle is the modern TGCHAN webpage version. And on top is the FLASH VERSION. Let's take a moment of silence for the broken images in the original.

....

Okay. The flash is, in general, the original quest with some of the text cleaned up. The TGchan one, however, made some slightly more noteworthy adjustments:

All the weird scratch-mark nipples I drew in 2009 were replaced with actual simple C-nipples. I wanted Tezakia to be adult, but I was too shy/afraid to draw actual nipples so the scratchmarks were a weird stopgap solution. I felt this was too... distracting... so a more nipple-friendly me gave everyone the nipples they deserve.

The TGchan version has more direct dialog. Trying to be like RubyQuest (which used dialog sparingly), Tezakia has very little talking until it finds its own voice around chapter 8 or 9. To help the early parts of the quest feel a little less 'slinko failing to be rubyquest', the TGchan version has more actual dialog.

In generally it replaced indirect dialog. "Amiel says she's okay." -> "I'm okay, I'm fine."

Little personality bits were added too; The image shows one such case. "Why's the door locked!?" helps convey the sense of panic Amiel's feeling, letting you get a mood for the text much earlier than the original.


Most of the changes are minor like this and almost not worth talking about, but there was one 'george lucas' style change possibly worth mentioning.

In the original and flash versions, Amiel and Sekani start using the L word pretty early. This is because Tezakia was supposed to be a 4 chapter quest. The flashes were made as the chapters completed, so they too had this assumption. I figured I didn't have time for a slow-burn romance.

But the TGchan version is fully aware how long the quest is. Because of that, Amiel and Sekani still get flirty and sleep together rather quickly, but the L word takes much, much longer to show up (I believe the TGCHAN version saves it for the end of chapter 8).

Because of this, I had to make one actual proper change to one image(beyond the nipple thing). I honestly forgot where it was, but there's a scene in the original where Sekani did... something... and Amiel responded lovingly. It felt a little out of character originally, but became rather jarring with the slower romantic buildup!

So one of the images was edited to give Amiel a different reaction that was more in character and made more sense for where their relationship was in the newer setup.


Now you might be going 'Golly! Even though half the images are gone I'd rather read the original and not deal with all these changes!!!!'

You shouldn't. The above is the only noteworthy change. Everything else is the same in both versions, the original is just slightly sloppier at telling it.
>>
No. 128908 ID: de6d84

>>128906
Sharp snoot; I like this design's certain menacing look to it.
>>
No. 128910 ID: 395c02

>>128908
Thanks~

</ramble>
>>
No. 128919 ID: 864e49
File 155424251328.jpg - (79.92KB , 286x699 , Graphics.jpg )
128919

>Remembering Tezakia Quest
Yeah I remember.
>>
No. 128931 ID: 91ee5f

>>128906
You forgot this: ゴゴゴゴ !

Yes, this is a Jojo reference!
>>
No. 128935 ID: 2202fb

>>128906
I think if you made the mouth a tad longer and made the eyes less detailed and more 'gash'-looking, you would probably nail a pretty surreal look not dissimilar to the original look.

Imo, the thing that seems to make them surreal is the slightly-off proportions that trigger the uncanny valley. The new pic is very menacing, but the proportions are too accurate to really give the viewer the feeling that something is wrong.

Idk, this is just my two-cents.

--

>>119951
Soo, you seem to have backed yourself into yet another corner, and this one is even closer. Soo, how do you plan on handling this one, champ? :3
>>
No. 128939 ID: f5d2df

>>128935
I'm one person, granted, but if you mean the current update, I'm not getting the impression it's going that route.
>>
No. 128978 ID: b1b4f3

It's a little funny how I was expecting the picnic to be about keeping our friends from being too lewd but instead we're trying to keep mom from being too lewd.
>>
No. 129190 ID: 395c02

DR8 was a little shorter than usual, partly because I really wore myself out doing the Picnic Of Doom minigame and partly because it felt like a really good thread-ending moment to go for!

I'll be taking a break from questing for a few weeks due to fatigue. And because my DR fatigue is especially high, I'll be coming back with finishing SQ1 rather than jumping into DR9 right away.

I'll keep you posted as things happen.

Koror might continue at a slow but steady pace... but I'd like to not think about it for a week, at least.
>>
No. 129198 ID: de6d84

Stay well, Slinko.
>>
No. 129318 ID: 395c02

>>129198
i had one job and i blew it.

Typo and I caught an illness that seems to take a couple weeks to go away. I saw a doctor and got pills, but this is going to end up delaying things a bit further.

not dying is haaaaard
>>
No. 129339 ID: 79eaac

>>129318
ugh, how dare you get sick
think of all the people who wanna see dragon tiddy

smh my head
>>
No. 129364 ID: 91ee5f

>>129318
I heard you got sick, so I thought I’d share this wonderful fan art of Ceri doing a Jojo pose with you, in the hopes that it’ll help you feel better: >>/questdis/129280 !

This was not drawn by me and I’m not claiming it as mine!
>>
No. 129440 ID: 395c02
File 155803490154.png - (74.88KB , 603x464 , quest93.png )
129440

SEKANI IS SO COLD.

-------

Today's topic: Love!

Wait no come back I didn't mean it.

Okay I actually did mean it but you're too far in to quit now. That's how I getcha.

Amiel was the primary antagonist for... let me just count real quick...

22 images. About 5 updates.

Back then I had a hard time saying 'no' to suggestions, if you can imagine such a thing! The decision not to Bad End the quest when Sekani complimented her tits set the quest on the PATH of love and romance.

We didn't have democracy and choices back then though so nobody knew that yet not even me.

I always intended for Amiel to be Sekani's friend, but I was ill-prepared for how much the suggestors would enjoy teasing her. And how much I would let them get away with it.

So things escalated, and escalated even more, until we reach this image with them both sharing a blanket while naked. My modern art style lets me make Sekani way more poofy than he was in the original (which is to say, not at all), though the overall differences are minor since nowadays I'd keep the simplicity of the image for the sake of the joke.

but the blushu though. I had not yet grasped the true power of blushu.

Put on the path of romance, I looked at that whole '4 thread test quest' thing and realized I wouldn't have a lot of time to mess around with setting up their relationship. The end result is they jump into things insanely quickly (though the TGCHAN version very slightly smooths this out).

The moment Amiel reciprocated taught me a lesson that stuck with me to this day: suggestors don't want romance. They want to be teased. Never admit feelings, never hold hands. Leave it up in the air, they love that stuff!

Astute readers might be looking for an amused emoji to respond to that paragraph with, considering all the feeling and holding in Dragon Romance. But like, 'romance' is literally in the name there. Also I since learned from a certain sad cat comic that there is absolutely a limit on how much teasing people will put up with. Eventually something has to actually like, progress.

Doing a romance quickly is certainly doable, but 2009 me didn't quite have the knowhow to pull it off. The end result is a relationship so clunky I'm still deciding if they're together or not in the sequel. Kinasa... Okay we can't get ahead of ourselves we're still in chapter 2. Pin that on the board, or pintrest, or whatever you kids do to remember stuff nowadays.

Siri, tell me how kids remember stuff.

....

i don't own an iphone...
>>
No. 129441 ID: 395c02
File 155804041856.png - (106.46KB , 806x691 , Quest 136.png )
129441

See? Teasing!

Tezakia didn't have anywhere near as many silly faces as my later works, and the ones it has are considerably more subdued. In general the characters stay 'on model' much more in Tezakia than in later quests by me.

You would think the reason for that is Tezakia ostensibly being a 'horror', while everything since has fallen into the 'sometimes romantic comedy' genre (except that one time I did a cirr quest, whatever it was called. You'd think I'd know, being its creator).


:retcon_venji_3: "I get it!"

oh god it's you

This is about Tezakia so if you could just...

... ok i think she's gone. Where was I...


Basically see the earlier discussion on majibeast and art to see what happened when I'd go 'off model'. Anyway, Sekani's actions in chapter 2 are weird in hindsight. Tezakians don't see nudity as sexual, and even back then he commented as much... but you can only do so much to stop suggestors (who are largely human) from making the face Sekani made above at the thought of naked lian goodness (Or naked bird goodness? I'm not judgin').

Speaking of lian goodness!

Amiel was my first proper female character in a story (klissa and the ralians are older, but they were little more than basic ideas and character designs vs Amiel who actually had to like, Do Stuff).

Because she was the one I cut my lady-writing teeth on, she ended up being arguably the weakest main character in the quest. In many ways she tried to be the "remove the 'female' from 'female character'" character, but giant globs of 'GIRL!' fell on top of her, leading to things like blushing lots and being drawn cute more than she was drawn being cool.

Contrast her to Ceri, written years later. Ceri is feminine, but 90% of DR would be the same if she was a boy. Her gender is only one of many notes in the melody of her character.

This is less true with Amiel, to the point that Retcon Quest genderflipped her and the result was someone with no character.

:retcon_venji_2:

Yes apparently you're relevent to Tezakia somehow in this one specific discussion congratulations now sit down please.

:retcon_venji_5:


Anyway. Despite Amiel's flaws as a character, she's near and dear to me. Writing her taught me a lot, like how I should probably wait a bit before having characters use the word 'love' on each other. It is through her that I would learn to write fan favorites like Tayza or...


:retcon_venji_1: "me!"

Oh god you're still here. Actually, you fell into a lot of the same traps when I wrote Ven...

:retcon_venji_5:

Nevermind.
>>
No. 129443 ID: de6d84

Ooh neato; another good two posts of insight as usual, Slinko!
>>
No. 129461 ID: 395c02
Audio TQ_Ch4_redux.mp3 - (1.10MB , TQ_Ch4 redux.mp3 )
129461

Typo's been teaching me some things, so have a this~

the first 20 seconds are the tezakia theme circa 2009, and the remaining time is the modernized version circa yesterday.

One version plays after the other so you can compare!

10 years is a long time, huh?
>>
No. 129463 ID: 1a32ff

>>129461
>10 years is a long time, huh?
In a way, yes. But also not. You get older, time starts feeling shorter and shorter, and sooner than later ten years have passed and you look back thinking 'that was fast'.
But it doesn't matter how long a span of time is, how many years you spent doing something, all that matters is what you see when you look back. And I should hope that when you look back, you see the empire of quests and collection of worlds you have shaped and wrote, the many hearts and minds that have touched and been touched by your adventures.

You've a rich, storied history behind you friend, and that is worth so much more than I can quantify.
>>
No. 129464 ID: 9c293c

>>129461
Typo's been teaching you well, the modern version sounds splendid.
>>
No. 129471 ID: 395c02

In quest news... things are moving after a way-too-long period of being sick.

DR taught me the power of actually keeping documents and spreadsheets, so those are being put together for SQ's benefit. Still some work to do before things can get going properly, but the gears are starting to turn~
>>
No. 129507 ID: 91ee5f

>>129441
>venji
Wait a minute, aren’t you supposed to be a bird? Why do you still look like a tozol?
>>
No. 129509 ID: e51896

One thing I would like to do in DR is talk to Siphon about Mr. Ilan. Siphon did asked if we remembered something perfectly that didn't happen during the secret password conversation with her, and I want to tell her that we did when we somehow knew Mr Ilan's real name as Euia even though we never were told his real name. Mr. Ilan said we weren't supposed to even know what his real name was. I want to see how Siphon reacts to this phenomenon.
>>
No. 129600 ID: 395c02

TLDR: SLISSA QUEST OMEGA, a hard reboot, begins in a couple days. DR-GAIDEN, a series of side-stories with the HOARD MEMBERS, starts next week.

--------

I could ramble about it for 20 paragraphs, but I think I'll keep it short.

DR-GAIDEN: This is simple. I'm gonna do a simple and easily-drawn side thing for DR so my patrons aren't left in the dirt while I do a personal project (Slissa). It's going to follow the hoard members instead of Ceri directly, though she's likely going to introduce the thread and might show up as an NPC. The thread is canon, but I'm going to try to make it not Required Reading for folks who just want to follow Ceri's story. But hopefully you'll want to read it anyway cause I have some fun stuff planned!

---------
SLISSA QUEST: Originally meant to be my Magnum Opus (as i ignore the advice i literally wrote in the 'how to quest' wiki page), it's getting 'demoted' to a normal quest and actual-properly rebooted.

The original 2013 slissa quest (now known as SLISSA QUEST BETA) was a weaker showing than I liked, among other things holding me back at the time. It did about 1/2 the plot it was supposed to do, ending thread 1 early.

the 2018 quest, now known as SLISSA QUEST GAMMA, had the ambitious goal of keeping BETA canon and trying to both continue the story as well as sort of restart it.

The problems with this approach became immediately obvious. For one thing: I wrote myself into a corner in BETA, and this problem was inherited by GAMMA keeping BETA canon.

It was also impossible to get myself to work on GAMMA because it required a huge amount of effort, and my desire to work on it was hurt by the corner I was written into and realizing I split my audience between those who read SQ-Beta and those who hadn't.

So... I'm doing a hard reboot. We're throwing it all in the trash and starting over. Here's the main things to know:

-SQ-BETA and SQ-GAMMA are no longer canon. We might revisit some of the events, but almost certainly in different contexts. I'm going to do my best to minimize how much I repeat myself.

-This will still just be called 'slissa quest', but I'll refer to it as SLISSA QUEST OMEGA. If this attempt fails, I won't make a 4th try. It's now or never.

-The art and writing will be toned down. I think way more people would want slissa finished than would want it to get halfway and die.

-There will be less shading. There will be plenty of images that won't have any shading at all, though the 'colored light' effect will be retained from previous versions.

-Said shading will be soft shading. Soft shading's way easier than cell-shading for me.

-AQR is going to help so we might end up having shading anyway. The above is what will happen under my own power, though.

-I will no longer be trying to put a background in every image. My other quests save a lot of work by keeping the background plain, and that's going to come over to SQ to help me not die. The BG won't be white or anything, though.

-The writing will be less perfectionist. You might not even notice this one, but behind the scenes I can spend hours rewriting a single paragraph until I'm happy with it. I'll be trying to avoid that and shooting for 'good enough' as I usually do with DR.

-Lore focus is being toned down. I'm not Bitequest. Most of you don't even know who that is. My ability to Lore and Worldbuild is much weaker than my ability to write characters. SQ will still be more lore heavy than, say, Dragon Romance, but the focus is going where it belongs in a slinko quest: on the characters.

-The intro for SQ-GAMMA will be reused in SQ-OMEGA. The music's being touched up a bit, but it's otherwise the same intro. If you saw it in GAMMA, you won't lose anything by skipping it this time. Or maybe watch it again for the improved music~

-The Creator is switching from an implicit prequel to an explicit one. The end of Creator made the connection very obvious, so it was silly of me to downplay it in SQ proper. Reading The Creator isn't required, but doing so would give you better context for some things.

------

And that's it. Slissa Quest Omega might be awkward for a while, but these changes will greatly improve the odds of me finishing thread one, and once we're past thread one, the weirdness with SQ-BETA and SQ-GAMMA stop mattering.
>>
No. 129602 ID: 9c293c

Hey man, however it's gotta happen. I'm on board for the third try being the best!
>>
No. 129604 ID: b1b4f3

ANOTHER slissa reboot?!

Well, the changes are reasonable.
>>
No. 129606 ID: 8dcdd3

I'm very excited about this reboot. I have every confidence in your abilities, but all the same I wish you luck.
>>
No. 129607 ID: 83bf07

Oh shit, here we go again.

#hype!
>>
No. 129613 ID: 395c02

>>129604
Third try's the charm!!

let's say gamma was a test run, with a bad idea attached. I shoulda done a hard reboot to begin with.

I didn't do this lightly, I should note! Scholars will argue for years on if this counts as breaking my 'never abandoned a quest' gimmick, but...

I think if nothing else, choosing this over 'abandoning SQ as a grand idea too large in scope for a slinko already having to do DR for money' was the right decision, because the idea behind sticking with things is my desire to give people a satisfying ending, something we see far too many projects fail to do.
>>
No. 129620 ID: 91ee5f

>>129613
>Third try's the charm!!
>charm
Confirmed that Kliss will be a shameless flirt and will attempt to charm her way out of any bad situation!

.....nah, just kidding!
>>
No. 129625 ID: 864e49

I see you got a little err author insert going on in the beginning there.
>>
No. 129626 ID: ad51b8

the one thing I always find myself worrying about in slissa quest is at what point are we going to have to worry about that evil creator coming down and ruining everything? I mean I doubt it will happen but still I worry.

Also great intro slinko. Always impressed by how much effort you put into your stories.
>>
No. 129628 ID: a9af05

>>129613
>Scholars will argue for years on if this counts as breaking my 'never abandoned a quest' gimmick
They're also going to argue if collaboration quests count as breaking your "never abandoned a quest" gimmick.
>>
No. 129629 ID: 395c02

>>129628
It's probably for the best that I downplay that 'gimmick' nowadays.

For years I clung to it as the one thing I could be proud of that nobody could prove wrong. People can go 'your writing is bad' or 'you draw bad', but it's hard to argue every quest getting to the end... or it was.

Partly because it became less 'fact' and partly because I have so many more things to be proud of nowadays, I'm content to just say 'I try my best to finish every story' rather than 'I will literally never fail to do so'

because it's the trying that matters~
>>
No. 129637 ID: 7c1196

>>129600
On the contrary, i think that DR feels like it has a fuckton of lore that is just subtle and a tad vague, like Dark Souls lore. Idk what it is, but you seem to be pretty good at making "phantom lore." Hell, just have us (the collective) start theorycrafting and then just use your favorites (i have theorized that many a modern drama has done this very thing to keep the writing fresh).

>>129613
Holy shit! DR/patreon is your only income!? You need to write a proper book or publish something! (or at least invest in some stocks or something, idk :P) Part of me feels like it was kind of irresponsible to make this your sole livelihood (appeasing a fickle audience just seems like it is doomed to eventually fail), but more than that I have to respect you for not only (presumably) following and sticking to your dreams, but also being as successful as you are (unless you are homeless or starving. in that case we can send help).
>>
No. 129638 ID: 7f8782

So Siphon is a Duduk, apparently. And I had thought that that was an original race, but now I've seen it in another quest. And I just gotta ask, where do they come from? Like, what's the setting and who created them?
>>
No. 129639 ID: 395c02

I did
>>
No. 129640 ID: 9c293c

I don't think it's being said enough, but that Slissa Quest intro's fantastic.
>>
No. 129645 ID: 395c02

Minor delays ahead, due to getting a new PC. I should get SQ done tomorrow, but I might end up taking a 4-day weekend of sorts as I need to set it up and get all my programs and files and such on it.

>>129637
DR started as a quest where I kept everything in my head, but got complex enough that I had to actually write things down...!

My living situation is fine and stable, fear not~

>>129638
Siphon is a Duduk, a species created by Typo and is part of 'Fishverse'. Siphon herself is from Fishbowl, which was a campaign cirr ran that crammed Fishverse and...cirrverse? together into some kind of container that could perhaps hold fish or something. Wish I had a word for that.

>>129640
Thanks~ We worked super hard on it!
>>
No. 129692 ID: 631909

>>129645
Ahah, now, I feel a bit sheepish asking this, but can I use Duduks as a race in one of my own quests?
>>
No. 129693 ID: 526fb9

>>129692
Go for it! If you want to be lore accurate or whatever feel free to ask me questions, but if you just want to do your own thing that's probably fine too.
>>
No. 129694 ID: ea7e4c

>>129693
Thanks my dude! I appreciate it.

I'm gonna think up some pertinent questions to ask, just to make sure I portray the species correctly.
>>
No. 129747 ID: 834f3d

>>129693
>>129694
Apologies for my lateness, I got IRL stuff going on. But that's irrelevant. If you don't mind I'd love to take advantage of that lore offer now, just a couple basic questions so I don't clutter poor Slinko's thread as I tend to:
Are there any particularly glaring cultural or biological differences in Duduk opposed to humans?
Are Duduk's secondary arms fully posable/functional?
Is the diet comparable to humans? Any strange intolerances/nutritional needs?
Do the triple-pupil eyes grant any special visual acuity?
Are their senses comparable to humans?
How intelligent are they?
What's the median lifespan?

That wasn't short at all. Hopefully you like sharing lore as much as I like learning it. We'll say that this is on-topic because Siphon is a Duduk and therefore this has pertinence to DR.
>>
No. 129767 ID: 395c02

>>129747
Lemme try to knock these out.

1. The big thing is that duduk have an unusual gender setup going on, which also affects their social structure. Basically, there are two types of female duduk — the more common, passive, fertile kind, who are physically smaller than males, and the less common, aggressive, infertile kind, who are physically larger. In addition, males are dramatically less common than either of these. As one might expect, the basic social family-ish unit reflects the imbalanced gender ratio, with one male having more or less a harem of females (of both kinds).

2. Yes.

3. Probably? I have a vague notion they might prefer somewhat more meat in their diet than humans, but they're still omnivores, and (perhaps as a bit of a setting conceit) the various races from their setting are all roughly tuned to the same sort of environmental needs.

4. Nah they basically just look neat.

5. Probably close enough? They likely have a noticeably better sense of smell, I guess.

6. Human-level-ish, I'd assume?

7. Human-ish. However it's worth noting that the tech in their native setting routinely allows for significant improvement here (if not indefinite extension).

I don't think I've contradicted anything I've said previously about them in these answers, but if I did I'm sure someone will point that out.
>>
No. 129768 ID: 395c02
File 156165809165.png - (130.19KB , 900x600 , 16.png )
129768

So AQR has made it his mission to keep SQ's art from falling to the mundane 'normal quest art' level employed by DR, and this has so far often lead to him redrawing images.

I tell you this not just to avoid taking the credit for someone's hard work, but to say this: Tyrsis wasn't originally intended to be staring at her butt.

"Does that mean it isn't canon?"

Don't worry about that part.
>>
No. 129769 ID: 395c02
File 156165824545.png - (219.73KB , 900x600 , 21.png )
129769

An important moment like this is one I went ahead and did a 'full' picture of, but AQR redrew it anyway???

I was kinda happy with this one, but it clashed with the rest of the update so AQR's version went live and this one is bonus content.
>>
No. 129774 ID: 54c656

>>129767
Awesome. Well, more like perfect, actually.

I think I've got enough to make an accurate representation, and moreover, this is exactly the kind of species I was looking for. I seriously want to thank you for not only letting me steal your creativity, but humoring my curiosity. So I'll say I'm grateful in faith that you understand what an understatement that is.
>>
No. 129840 ID: 395c02

So things have been slow, figured I'd talk too much about it.

It's a combination of getting a new PC set up (with some fun* shenanigans therein), and part of it is ...I guess the kids call it 'self care'?

Normally when I have depression periods or bad sleep periods, I just power through and make an update even if it's bad. Doing this a lot caused me to really kind of hate making updates, and after a while I lost the will to force them out (which is why DR8 ended early)

So for the next while, I'm going to just do updates as I feel like doing them, not pushing myself nearly as hard. This means everything is slow, but I greatly reduce the overall stress and limit 'breaking points'.

Over time, I hope to get back into the flow and for things to pick up, but for now I'm going to take it a bit easy and focus on moving forward at all, rather than moving forward quickly.
>>
No. 129844 ID: 2df440

>>129840
Please take care, Slinko. I hope you feel better soon!
>>
No. 130819 ID: 395c02

The good news is I got my medication in a better place to start approaching my old levels of productivity

the bad news is I have acute tooth pain and until I get to the dentist, it's pretty much stopping me from doing anything creative.

Please be patient, once I take care of this things might start moving a little more swiftly? hopefully?
>>
No. 130850 ID: 395c02
File 156722823057.png - (110.80KB , 600x500 , 299.png )
130850

>NOTICE STRANGE MUTATIONS
Hmm? Sekani's always had these.

...Hasn't he?

-----------------------------------------

I'm in less pain and on anti-biotics so let's do one of these while I recover.

Today we'll talk about mutation, a theme that shows up in all slinkoquests except Slissa (spoilers?).

In Tezakia, the idea of slowly mutating into a monster was meant to add a bit of tension (and body-horror?) to the super spooky horror quest. Part of this theme was stealing taking inspiration from Ruby, and its use of the suggestor format as a source of fear.

In ruby, this was done by having her do the opposite of what was suggested. In tezakia, fake suggestions were inserted. The image right after this inserted >Kill Amiel, which obviously nobody was suggesting at the time.

Of course, some of the suggestors ran with this, causing the spooky moment to become a source of comedy. This... this happens kind of a lot in this quest.

As you may know, by the end of the quest it was less 'look out for monsters' and more 'let's be awesome monsters together!'. Amiel would also get a transformation, but I'll talk about that segment later.

Sekani would get more mutated as certain story events happened, and he'd start to feel slightly unhinged. Majicka messes with the mind, and while that aspect got downplayed later, it's a canonical piece of the majibeast/ki-jaara puzzle.

-----------------------------------------------

I'll spend a moment discussing this theme in other slinkoquests, since now's a good time.

Venji's had a couple, going from tozol/indahl hybrid* to tozol/indahl/birb to just... birb? I guess? In this case the choice was a little more meta-inspired, wanting to distance Venji from the quests she is a hybrid of so she can be more of her own thing.

Slissa Quest is the one exception, in this and other ways. It's the most grounded (teehee)-- Kliss never learns magic and never mutates into something else. She's powerless by design, acting as an antithesis to Ceri and Venji (and originally vs Sekani and Beyond Lunch). Because of this, her design is largely unchanged since her incarnation, outside of adjustments to how Slissas are drawn in general. But! You can squint and see the theme in Tyrsis! He was originally a slissa (because ketzas didn't exist yet), and now he's a fluffsa!

In Dragon Romance, Ceri's only really gone through one mutation (ignoring minor changes in design over time). But she's had plenty of 'designing monsters is fun' as seen in her AQUATIC FORM and various FAUX DRAGON FORMs. And of course she got a redesign in thread 5, and there's presumably a design waiting for when she deals with her inner dragon one way or another...


But yeah. You may know of people who have 'OCs' and like to completely redesign them from time to time. This is ssoorrrt of like that, making adjustments to keep designs fresh. But it's also just kinda fun to take a design and monster it up a bit. Sometimes it really is more fun to be awesome monsters together.
>>
No. 130980 ID: 395c02

A heads up: due to illness (another ear infection???) and also moving to a new place, things are on pause for a couple weeks.

I'm sorry things have been so slow lately. I can't promise I'll come back with rapid-fire updates, but I can promise that I'll keep at it until things finally click back into place.
>>
No. 130981 ID: 0fb3be

>>130980
Best of luck on all things happening.
>>
No. 131301 ID: 8d23f0

https://tgchan.org/kusaba/quest/res/935377.html#947773
Siphon smells like dragon therefor they probably met, therefor they fucked ok
>>
No. 131359 ID: 30b39a
File 157288236735.png - (549.76KB , 1438x1800 , Tezakia mania.png )
131359

For reasons, I'm going to go over a few more things real quick.

First off: The Jiniki Effect.
When Amiel first met Jiniki, they were roughly the same size! But as the quest went on, Jiniki would be drawn (or her sprite placed) such that she was smaller and smaller, until reaching her final size around chapter 11. I'm not sure why it played out like that, but it might have to do with learning to draw Jiniki over time.

Second: Amiel in danger!
Amiel is the only slinkoquest character that had a real, legitimate chance to die. There was a second PATH (as it were) planned out where Sekani would start losing his fight with majicka and sanity. Saving Amiel required specific steps taking in a specific way (it was more strict than I might be nowadays!), but the suggestors knocked it out of the park, ensuring she'd live to see the rest of the story.

Jiniki almost died a couple times, but unlike with Amiel I had not prepared myself for Jiniki dying and when it came up, found I didn't have it in me to actually go through with it.

So if anyone dies in a slinko quest, their death was likely considered an option since very early on.

Tayza Saves The Day
Speaking of when Amiel almost died, Tayza showed up, bringing a breath of fresh air to the quest and marking the moment Tezakia found its voice. After chapters of DRAMA and EMOTIONS, Tayza's no-nonsense fuck-you attitude was exactly what the story needed, exactly when it needed it. It's no wonder she became a fan-favorite!

Chapter 11 is really really long
Up until chapter 11, I was cutting a lot of ideas to keep Tezakia on pace to end with chapter 10. When Tezakia failed to end there, I decided to see what'd happen if I cut a much, much smaller percent of my ideas. The end result is a 340 image monster that no slinko thread would ever approach again (DR caps at about 240)!

But it was also one of the strongest chapters, since all of a sudden all my character moments and slower calmer moments weren't being cut for 'time'.

DR dials this idea to 11 (teehee), but it's this thinking that lead many of my quests to be heavily character focused, and a bit on the slow side.

Iiji the bug with a big butt
Iiji's design in tezakia was a little doofy, but her original design was extremely doofy! It was shown at the end of chapter 11, getting changed when folks laughed at the final boss.


That's about it for now. Stay tuned for the final part!
>>
No. 131368 ID: 30b39a
File 157299141419.png - (337.19KB , 770x575 , TQ title image.png )
131368

Ten years ago today, I began this 'little test quest', full of excitement and optimism about this brand new medium of shared storytelling.

But there was one thing I regretted. In chapter 12, I made a song intended for a climactic cutscene showing Sekani vs Iiji. Because I wanted to let the audience participate in this moment, I scrapped the cutscene and instead made one for Amiel vs Iiji a bit before it.

For many years I was sad that I hadn't gotten to make that cutscene...

...until now.

From November 5th, 2009 to November 5th, 2019, Tezakia has had a place in my heart, part of The First Great Revival.

To celebrate it, I worked for 3 weeks with 4 people (2 of which turned the limited DR cutscene engine into a real monster that can handle just about anything) to create something worthy of Tezakia, worthy of those 10 years I spent here.

So to end this series of posts, I proudly present Firepunch: End and Begin.

(modern desktop recommended)
https://tezakia.net/kusaba/threadimg/TQAnniversary/

(youtube)
https://youtu.be/XsKQ0Z0PgRU

Also to celebrate today, I replaced all the FLASH LINKS with YOUTUBE LINKS in the WEBPAGE VERSION, meaning the death of flash won't stop you from looking back on it. https://tezakia.net/archive/tezakia/
>>
No. 131370 ID: ad51b8

well I got to say, if you were to have told me that I would get to see a deleted scene from Tezakia quest 10 years from when it started I probably wouldn't have believed you. Gotta say it was nostalgic as hell. Also your little time line thing at the end made me feel old and the banner on the front page confused the heck our of me as I was not expecting to see that.

So in short, thanks for the 10 years of quest you've given us and I look forward to your current and future projects.
>>
No. 131372 ID: eeb7d9

>>131368

Wow! What a rollercoaster!
>>
No. 131375 ID: 663f0f

Congrats on the 10 year anniversary but i gotta ask, why is tgchan.org now tezakia.net. It’s confusing the hell out of me.
>>
No. 131377 ID: b1b4f3

>>131375
It's a celebratory temporary name change and probably a test run of the name swapping code.
>>
No. 131381 ID: 91ee5f

>>131368
Sweet! I can relive all the nostalgia!

Quick question though: Is anyone else having trouble viewing anything listed under “Bonus Stuff”? I’ve looked at all of them, but I seem to only be able to view the text and none of the images.
>>
No. 131382 ID: 094652

*clapclapclapclapclapclapclapclapclapclap*
>>
No. 131383 ID: 8c11d6

Man, the banner is cool. It like, elevates the decorum of the whole board. Apparently, all it takes is one legendary birb, and boom, you’ve gone from scary chan-board to high-class storytelling format.
>>
No. 131384 ID: 30b39a
File 157306372316.png - (173.94KB , 770x575 , omake2.png )
131384

>>131381
Sadly, the Bonus Stuff was not ported over in 2012, and as such all that content is lost to all of space and time.

Sort of.

I still have most (all?) of those images so it'd be a lot of work, but it's technically possible to rebuild those pages. I might make that a goal of the 11th anniversary or something???
>>
No. 131392 ID: b1b4f3

Just an FYI:
The questden.org change went through, but tezakia.net doesn't redirect to it(yet?), so you'll have to go there manually.
>>
No. 131393 ID: eb1fcc

>>131368
yo, grats dude, that was neat
>>
No. 131396 ID: 9e04c9

There's a bug in redirections where any sub-route on tezakia, such as https://tezakia.net/kusaba/ fails to redirect.
The index route, ie. https://tezakia.net does redirect ok. Any sub-route on tgchan.org redirects fine as well.

This is a problem because the existing users don't visit the index route often and thus won't actually be redirected from tezakia to questden.
>>
No. 131404 ID: 948104

this is wonderful to see, especially after all these years!
>>
No. 131416 ID: ce39da

>>131384
You just recapped the quest that put you on the map, good sir! What are you going to do next?
"I'm going to Disney Land!"

For real, what's the plan after Dragon Romance?
>>
No. 131435 ID: 30b39a

Thanks for all the kind words! I'm glad all the work and stress resulted in something we can be super proud of.

>>131416
The vague quest plans are as thus:

DR-G running alongside SQ

Koror running alongside DR proper

Once either DR or SQ is finished, I'll begin work on Final Venji

Once every single quest is complete, I'll begin on Tezakia 2 and run it by itself

Tezakia 2 is in my mind as my 'final quest', and it's set up to sort of put a closing mark on the ~15 or so years of questing it'll be at that point.

But, I'm not going to say that for certain because I might get there and realize I'm not done yet.

But for now, that's the plan.
>>
No. 131683 ID: 7ad6c9

Hey, I just finished reading Tezakia Quest. I liked it, and i can share my thoughts in more depth if you want hear them, but i just want ask a minor thing. I noticed a few Homestuck and MSPA references while reading, what (if any) influence did those webcomics have on your writing, and your quests in general?
>>
No. 131705 ID: 30b39a

Gonna break for the year and hope my burnout lessens somewhat in time for the next.

SQ and DR-G will return in the first week of January 2020!

>>131683
Glad you liked it! Feel free to share your thoughts!`

It's been ten years so I don't remember the exact timeline, but I feel like Homestuck either hadn't started yet or was still really early. I do know that I'd read Problem Sleuth, as did most of the people who were suggesting at the time.

But outside the 'retrieve arms' joke I wouldn't say either MSPA influenced me a huge amount! Tezakia was heavily influenced by the early TG quest 'Rubyquest', as well as a couple early TGchan/questden quests. Problem Sleuth felt more like a fun comic I read, where the early quests felt more like an actual interactive storytelling extravaganza that I wanted to be a part of.
>>
No. 131994 ID: 20144f

Ok finally replying to this.
So, to be completely honest, Tezakia Quest wasn't great. Though, it actually completed in a satisfying way, which is nice, and it was also very long, which I regard as a plus as long as the story is at least somewhat good and easy to follow, so compared to other quests it's up there.
But like, that context accounted for, it was mostly just okay. I didn't find the romance that relatable or interesting, so that took a lot out of the character interactions for me.
I think you did throw in too many ideas at the end there, with the big fleshy growths (I think there was a vague indication that they were connected to Iiji in some way, but nothing specific was said about them. they were just kinda there, as obstacles to get around) and portal technology (was it explained why/when the facility transported from the desert where Sekani fell into it to the weird void? i dont remember). Magic Johnson in particular felt a lot more like a plot device than a character, he didn't really do anything different from what the regular non-sentient magicka was doing to the characters (I hope you say what happened to him in the sequel, I want to know, even if it's just that he died without any creatures nearby to feed on).
By the end I was a little confused with what Iiji's plan actually was. She wanted to spread magicka throughout the world, I got that, but I thought the reason she wanted Sekani was because all the ki-jaara there were female, and she needed a suitable mate. Except, by the end of the quest it seemed there had actually been several males in the facility? There was Dilia's boyfriend, some of the Klis-khar scientists were male, and I think at least one of the ki-jaara encountered later on was male? I don't think the mating motivation was mentioned during the final fight, instead Iiji wanted to steal the power of the gods from Sekani, so I'm not sure what happened there. This didn't actually affect my reading much though, it's just a seeming-plot hole i noticed in hindsight.
There were also some problems which only appear due to the difference between being up to date on a quest and suggesting for it and reading it as an archive, so they hardly count as criticism since it's very hard to write for both potential audiences at the same time. But, there were some points later on, when the characters are trying to find Iiji, where it just became too game-like for me, with all these details that would've been relevant to the suggesters but which were boring for me to read. Like for example, I did not remember while reading through where all the portals were or the layout of the rooms and where everyone was in them. I stopped being able to follow as closely, and I just kinda skimmed those parts.
I was also annoyed when the suggesters interrupted Jiniki making that transmission and then just moved on without asking any questions or trying to use it for anything and it wasn't explained for like a whole chapter or something but that wasn't your fault.
That's all that occurs to me for its flaws though. I like the non-romantic interactions between characters a lot, all the restrained hostility, struggling against mental influences, uncertainty as to identifying friends and foes was great, really liked that complexity. Like, a lot of the main plot revolved around how to respond to certain characters at times, which meant that characters got developed at the same time as the story moved forward.
I liked the whole backstory that was slowly revealed, a queen trying a radical cure for her daughter, losing her mind and the facility slowly descending into chaos, with all this lore about magicka, it was cool.
Also it was funny. Really, really funny. Maybe I'm just easily entertained but I did really enjoy all the jokes.
I don't have any comments about the art because I know nothing about drawing. Tbh I'm not sure I know anything about writing either so you probably shouldn't take the above criticism too seriously, those are just my opinions.
>>
No. 132057 ID: 30b39a

>>131994
Going from 'I liked it' to 'it's not great' describes the quest perfectly: Very flawed, but made with a ton of love.

Since it's silly to critique something made 10 years ago, I'll focus a bit more on what I'd do to fix some of the issues now, with a decade of experience behind me.

-----

The Sekani/Amiel romance is something I'd completely rework if I could go back. Either to slow it down and make it more natural, or to cut it and have them become BFFs instead. Amiel and Dilia (and to an extent Sekani and Kinasa) had way more chemistry than the two main characters together.

Their romance suffered from 'it's 4 chapters oops I mean 12 chapters' pacing on top of their lack of chemistry.

Amiel is a character I'd rework in general (the 10 year anniversary animation shows a bit of what Amiel would be like if I wrote her now), though Sekani at least had enough personality to be a protagonist (the protag is never the most interesting character, after all).

>I think you did throw in too many ideas at the end there, with the big fleshy growths
At the end? The entire quest was me throwing things at the wall to see what stuck! I basically winged it, doing things that sounded good assuming future-me would figure out the details.

A big change I'd do now is use my 'plot blob' system to have a better idea of what hints to drop, and how they'll pay off. Obviously I'd also have the advantage of knowing how the original quest went, but if we assume I forgot somehow, plot blobs would be my go-to solution.

>was it explained why/when the facility transported from the desert where Sekani fell into it to the weird void?
It was probably briefly explained by the scientist Klis-khar they found in chapter 12, but it's another example of me doing something without a plan. I had no idea how 'oops the world is gone' would pay off until chapter 12 made me deal with it. If I remember right (it's been 10 years), the portal technology made while studying TRANSDIMENSIONAL MAJICKA lead to a device that put the facility in a 'pocket dimension', a safe-guard in case anyone found out what they were up to.

2009 me didn't think about how any of it worked, but 2019 me supposes the device uses raw TRANSDIMENSIONAL MAJICKA. Maybe I could have merged this and the flesh blobs together into a story about them trying to find uses for majicka beyond turning people into awesome monsters.

Tezakia 2 will likely use a similar angle to make it all mesh better.

>Magic Johnson in particular felt a lot more like a plot device than a character
Maybe? Chapter 11 was bloated enough without spending time fleshing him out, so I'm not sure how I'd handle it now. I'd probably make 'oops amiel's a majibeast' a longer segment so we get a better feel for what MJ is about and Amiel having to deal with barely-controlled power.

In general I'd want to play more with the theme of Amiel wanting power, then realizing what happens to people who only want power. The quest only really dealt with it in chapter 11, and awkwardly at that. The 10 year animation shows a glimpse into what it'd be like if I did it now.

>I hope you say what happened to him in the sequel...
Iiji tore him from Amiel and threw him into a portal. But where did that portal lead...?

>By the end I was a little confused with what Iiji's plan actually was.
So was I.

Chapter 12 wasn't the best place to be deciding that. Definitely something to decide before the final battle.

>[all ki-jaara are female, except not????]
Let's do these one at a time I guess??

>Dilia's boyfriend
He was never made a majibeast. We can assume Iiji might have had plans for him... but then Dilia's friend murdered him out of jealousy.

...I think. Seriously, the order of who killed who is a bit messy.

Modern me puts it like this: Dilia's friend killed Dilia's boyfriend, then dilia killed her friend in revenge and we see dilia's friend's body in the water tank. We never learn what happened to her boyfriend's body.

There's a male Diuban in chapter 12, but that isn't her boyfriend, and...

Okay, modern me actually has a little bit of a retcon/explanation for the male majibeasts we see later: All the male majibeasts are 'imperfect majibeasts'.

This concept isn't in the original quest but very shortly after the quest I had the idea of 'perfect' and 'imperfect' majibeasts. Basically, the 'imperfect' ones are weaker, and aren't quite as mutated.

'perfect' majibeasts have a better harmony of person vs majicka. Sekani's a 'perfect' majibeast, the first to be male.

So the retcon is: All perfect majibeasts are female.

This will likely be how tezakia 2 handles it, too.

>Iiji wanted to steal the power of the gods from Sekani...
I mean, by chapter 12 it was pretty obvious Sekani wasn't interested in being her mate. It was time for plan B.

>...all these details that would've been relevant to the suggesters but which were boring for me to read.
Maybe reading finished quests isn't for you.

>I was also annoyed when the suggesters interrupted Jiniki making that transmission and then just moved on...
:dr_ceriokay:

>...but that wasn't your fault.
I just wanted an excuse to use that icon.

>That's all that occurs to me for its flaws though
The list of things I'd change actually goes on for a little while longer, but I probably already talked about most of that in the 'remembering tezakia' segment.

I'd also change that segment to have more entries before I rushed out the final post because I ran out of time before the anniversary

----

Tezakia can be said to have two halves: 'bad rubyquest clone' and 'actual slinko-quest'. People voted on horror, a genre I didn't like and had no experience in. All I could do was try to mimic what Rubyquest did.

The moment tezakia finds its voice is when Tayza shows up in chapter 9. Her strong character is a major contrast to the others, and her 'take no shit' attitude was a breath of fresh air for people likely worn down by all the DRAMA. Her showing up is when 'Tezakia the bad Rubyquest clone' ended and Tezakia the slinkoquest' began.

From that moment until now, I'd remain focused on the characters and their journeys. They are who we learn to care about. They stay with us long after a story is complete. They can make a bad story good, and a good story great.

They can even make Tezakia Quest "okay".
>>
No. 132058 ID: 30b39a

In case you're randomly curious.

------
Perfect majibeasts: Sekani, Tayza, Jiniki, Dilia until chapter 9, Iiji until chapter 12, the tezakian majibeast in chapter 3, the Klis-khar who escaped the base before the events of Tezakia Quest.

These majibeasts look more feral, and are more powerful. The symbiosis of majicka and flesh is more complete.

------
Imperfect majibeasts: Kinasa, Delkin (maybe you'd be perfect if anyone liked you!), The Diuban majibeast, the two majibeasts who joined Iiji in the final battle, that one klis-khar scientist in chapter 12, the Lian majibeast seen with Delkin.

The symbiosis of majicka and flesh didn't take quite so well, leading to weaker majibeasts who retain more of their original look.

------
You didn't even try majibeasts: The flesh blobs????

------
Others:

Jaysiph, the result of an experiment to create a majibeast that can use all forms of majicka. Considered 'perfect' but there's a bunch of asterisks.

Magic Johnson, a being of almost pure majicka whose exact nature isn't fully understood. Current status unknown.

------
Cured majibeasts: Amiel, Dilia, Iiji (now known as Shela).

They retain a hint of majicka, and can hear 'majicka-speak', but have no powers or transformation effects.

Except sometimes their boobs get bigger no powers or transformation effects.
>>
No. 132059 ID: 30b39a

...Except Amiel became a majibeast again in Tezakian Slumber Party but the joke doesn't work if I tell you that part.

(She's considered imperfect)
344 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason