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File 144033017287.png - (48.05KB , 800x600 , arh_questdis.png )
94347 No. 94347 ID: 8177e7

Thought it was about time I made a combined discussion thread for all my quests.
735 posts omitted. Last 50 shown. Expand all images
>>
No. 132330 ID: 5b93d3

We really need to steal one of those guns.
>>
No. 132331 ID: 8a0f95

I'll comment that it'd be wise to think tactically in Bloom. The xotl will keep chasing Alice, so what can be done about that?
>>
No. 132332 ID: 0fae41

>>132331
Outrun them, go somewhere they can't follow, lock a door behind us with the basilisk organ. No idea what the area we're running looks like though, so we don't know what we have to work with besides our body.
>>
No. 132333 ID: 10c408

>>132329
Whoever just shot Alice is entirely irrelevant to my initial post. I do agree that it was most likely the dragonslayer, but that still doesn't change the fact that the fafnir is, seemingly, still functional enough to move around and quite possibly also shoot at us next.
>>
No. 132334 ID: 8a0f95

>>132333
To be clearer, the xotl have at least two Fafnir drones.
>>
No. 132335 ID: 10c408

>>132334
...Ah. Well, my assumption that it wouldn't fire at us due to being too hot is gonna go on the pile. Did we really destroy one of the two fafnir drones with an incendiary grenade? If so, then.. Well it makes sense for an obvious weakness but I'm only more worried about whatever the next thing is the xotl's will bust out to try and stop us since we keep killing them, nicking all of their stuff and blowing up their expensive heavy weapon drones.
>>
No. 132517 ID: cadb36
File 158687452176.png - (52.12KB , 700x1200 , bunny_alice.png )
132517

All these recent Bloom happenings make me want to draw Alice in less life or death situations.

Also a late happy Easter.
>>
No. 132518 ID: 015bf2

>>132517
Not gonna lie, that's a pretty cool look.
>>
No. 132527 ID: b5e0a0

>>132517
Bunny Deem is very good.
>>
No. 132529 ID: 2aa5f0

>>132527
>Deem
what?
>>
No. 132530 ID: b5e0a0

>>132529
I apparently was half asleep when I posted.
Bunny Alice is very good.
>>
No. 132554 ID: f133dc

I don't know how I feel about Alice looking sexy. This makes me slightly uncomfortable.
>>
No. 132582 ID: cadb36

>>132554
Alice is meant to have some unease in her design between being human and being monstrous. I occasionally like to goof off with it like this, so don't worry it's kind of intentional!
>>
No. 132636 ID: b675d6

>>132554
>>132582
she's always looked sexy to me, but that might just be me
>>
No. 132736 ID: cadb36
File 158866227650.png - (29.53KB , 600x900 , xotl_secret_magazine.png )
132736

Here is the illegal xotl smut.
>>
No. 132737 ID: cadb36
File 158866234922.png - (184.69KB , 1200x600 , alice_compare.png )
132737

And a selection of Alices and non-Alices just in case people were curious how things line up.
>>
No. 132738 ID: cadb36

While I was looking up a few things to prepare for the last update, I stumbled on this article about hydraulic artificial muscles for robots. Pretty neat!

https://newatlas.com/hydraulic-muscle-robots/47597/
>>
No. 132739 ID: 015bf2

>>132736
Smutl.

>>132737
Some cool and excellent designin' going on here and in thread. You must've had fun!
>>
No. 132777 ID: 5b93d3

>>132738
General field is Soft Robotics (and Soft Materials in general). That particuallr actuator looks like a bog-standard McKibbens, with their main innovation being compatibility with CoTS hydraulic fluid (nasty stuff). My stuff needs to be biocomaptible, so distilled water or PMDS are the order of the day. Lots of fun applications, but limited by self-sensing (knowing current pose of a squishy stretchy object is a HARD problem) and motive power transmission (tangle of air/fluid lines and off-device power source, single-use chemical gas generators, or extremely electro-thermo-mechanical or chemo-mechanical actuators are current SotA).
Oh, and fabbing soft objects with microscale internals galleries is a copper-plated bitch, before you can even START investigating useful morphologies and control strategies.
>>
No. 132974 ID: f70b0e

Hello yes I should probably mention here that I have decided to start doing a monthly drawing that is voted on by patreons and the first poll is here:

https://www.patreon.com/posts/first-time-ever-37503430
>>
No. 133397 ID: 8e4d19
File 159455863756.png - (254.12KB , 1500x750 , 2020_05_quest_workout.png )
133397

Hello yes hello aaaa I should probably post these at some point too.

May's drawing: Quest characters working out!
>>
No. 133398 ID: 8e4d19
File 159455867092.png - (299.44KB , 1200x1200 , kaijune_deem_2020.png )
133398

June's drawing: Kaijune Deem
>>
No. 133399 ID: 9f0903

>>133397
Wait, would working out even do anything for any of them?
>>
No. 133401 ID: 61c2f0

>>133399
Probably not!
>>
No. 133568 ID: 10c408

>>133399
I think alice would get a slight benefit for doing something normal and human-like. Even if she can probably increase muscle density with a thought.
>>
No. 133821 ID: 5392ad
File 160032798346.png - (343.23KB , 1200x900 , dungeoneer_deem_gardening.png )
133821

Oh look it's Deem ensuring the dungeon workforce is busy.
>>
No. 133824 ID: 2aa5f0

>>133821
Don't know why but for whatever reason this brings a question to mind. Does the area Deem set her dungeon up have to worry about winter or is it close enough to the equator where that isn't a worry?
>>
No. 133873 ID: 735fa3

I wanna see Bloom the movie. It'd be the next Aliens.
>>
No. 133907 ID: 4c58a6

I had in mind a bit of a Mediterranean climate but I doubt I'll be able to handle that very authentically.
>>
No. 133908 ID: 5b93d3

>Mediterranean
Deem: "Merud, what is going on? My denizens are lazy and taking naps, and it's only noon! It couldn't be a Curse, even Alakaline is affected!"
Sleepy Alkaline: "Seeeestaaa"
Deem: "And what is this word, 'syesta', what does it mean?!"
Merud, currently animating a bed golem: "Uhh../"
>>
No. 133915 ID: 977456

Would it be funnier to have the hungover dungeon scene, or the thing where she is largely immune to dehydration penalties, and would get brittle rather than headachey?
>>
No. 133925 ID: 5b93d3

If Deem's avatar is getting drunk... is the dungeon as a whole also getting drunk?
>>
No. 133926 ID: 9f0903

>>133925
Dammit, we just cleaned all that mess up, and now this.
>>
No. 133935 ID: 9c1ef3

>>133925
>Entire dungeon is in an entirely different, bizarre configuration
>Stairs to nowhere, isolated rooms (Don't worry, no one got trapped!) nonsensical arrangements of hallways
>At least one, if not more, statues of Deem that look oddly familiar (Andrew-Hussie-esque copy-pasted and color-keyed Greek statues with the heads replaced)
>>
No. 133943 ID: 9f0903

>>133935
It'd probably be a mistake to give us that much power. Imagine being able to do that while an adventurer is inside, and all it takes is a few beers.
>>
No. 133946 ID: 9c1ef3

>>133943
Drunken Dungeon Master.

Honestly the only one I'd really find funny would be the statues.
>>
No. 133960 ID: d82849
File 160259501242.png - (114.41KB , 800x830 , deem_reduction.png )
133960

Just in case people weren't sure: yes, Deem did slim down a bit.
>>
No. 133999 ID: 8fab7a

>>133960
I have to ask. Did the extraction process produce the requisite appropriate SCHLORP noise?
>>
No. 134017 ID: d82849

>>133999
Deem tends to be slower at doing these things than a one panel jump might imply. It's certainly one of the sounds it would have made.
>>
No. 134334 ID: 76c934

In the interest of full disclosure, I should admit that Dungeoneer will be jumping ahead to the morning after. There's not going to be a chance to add extra input so if there's something you think might be fun to (not) see, now's your only chance.

I'd also like to see more suggestions specifically mentioning Hin, Kallia, the new golem or other characters.
>>
No. 134372 ID: 3de9d0

Afraid I'll be away from home all week for work, so updates are on the backburner for a bit!

When I get back, going to wrap up Dungeoneer and then I think get Bloom at a natural stopping point before showing the morning after for Dungeoneer.
>>
No. 134373 ID: 2aa5f0

>>134372
whelp I hope you have a good thanksgiving... or just a pleasant weekend if you live outside of the states.
>>
No. 134593 ID: 293539

I have been mulling over what happens for the rest of Deem's night out. I was thinking she'd offer to assist with one prank to Kallia, as her repayment for those two potions. Anything people think would be the sort of thing Kallia might get up to?
>>
No. 134600 ID: 0fae41

>>134593
Making a golem that looks like Merud to act like the town fool, to get back at him for leaving all the guild duties to her? 'Oh look at me, I'm Merud, I want to build a golem that can talk back because I'm so lonely, a-hyuk!' ...Gosh, don't you think that's kinda mean Deem?
Maybe she tries playing a prank on Hin. The bigger they are, the harder they fall. Property damage is certain. Animating a chair backwards just before she sits? Pinning something way up on her back? Egging her house?
>>
No. 134606 ID: db14b0

I do not have a good Kallia voice, but for just pranks, does the town have many gargoyles? If they all started making stereotypical barnyard animal noises one morning, that could be a thing. And Deem could probably enchant that if Golems can't make sound.
>>
No. 134613 ID: 38eec1

>>134600
Hey now. We now know that Deem loses control when she's drunk, but I don't think she'd actually purposefully do stuff that would hurt her famuli.
>>
No. 134652 ID: 9caba2

>>134593
Painting the town red, literally.

Or maybe shifting a nearby mountain range that's visible from the town.
>>
No. 134674 ID: 5f0001
File 160993821982.png - (324.77KB , 1280x1120 , holiday_2020_alice.png )
134674

Hope everyone had a great break over the holidays!
>>
No. 134677 ID: 2aa5f0

>>134674
wow that girl could use a haircut... or what it be called trimming in this case?
>>
No. 134687 ID: 5a788d

>>134674
Oh no, gift mimic!
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