[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 144033017287.png - (48.05KB , 800x600 , arh_questdis.png )
94347 No. 94347 ID: 8177e7

Thought it was about time I made a combined discussion thread for all my quests.
724 posts omitted. Last 50 shown. Expand all images
>>
No. 132224 ID: b1b4f3

That said, I am not advocating Alice tries to just straight up run. I am simply pointing out that this encounter is not nearly as fatal as 10c408 is making it out to be if it turns violent, and we do have the option of engaging the enemy, even if it would drastically deplete Alice's reserves.

Expensive, not suicidal.
>>
No. 132225 ID: 10c408

>>132224
I'd rather overestimate the odds and be wrong about them, then underestimate and pay for my hubris.

The dragonslayer popped open the prison window like it was nothing, GRABBED Alice and then hurled her across the room and into the opposite wall before pointing his energy rifle at her head.

THIS is who you want to fight? Any engagement right now, completely disregarding Alice's current status (not great!), gear (her improvised armor got shreeded by the prison guard's fletchette gun earlier) and positioning, has to start with him and then ends when we've killed the last xotl in the room.

Xotl's that have spread out, have grenades and a variety of guns and a high volume of fire to direct at one target if she manages to kill their leader without getting ripped into pieces in CQC with him.

That's not a fight, it's a very bloody and expensive exchange of mass and sanity that might not even leave Alice as last person standing. (even if we started with the basilisk organ and killed the dragonslayer in one decisive blow, it's still going to suck)

And the reward, even IF we won? That's just going to piss off the xotl's more. I said it earlier, but they've been increasing the overall danger of these squads as we kill them.

it's time for some subterfuge. We've got the tools on hand to do it (quicksilver instruction subset via the little precursor doodad somewhere on alice's person) and the knowledge to exploit those tools. (the walls aren't as durable as the floor plates, turning into semi-liquid makes transferring mass a breeze AND severing the connection can make it look like we 'died')
>>
No. 132227 ID: b1b4f3

>>132225
Well that perspective is certainly more reasonable, though you're also starting off with the assumption that I want to fight them directly with the intent to win a prolonged battle, which is ridiculous. Nothing I've said comes anywhere near implying that. My current suggestion involves what is essentially a retreat.

You keep doing this, writing argumentative confrontational posts with silly assumptions or outright incorrect facts. I feel like you should just stop replying to other suggestions. Make a suggestion, then step away from the thread until the next update.
>>
No. 132228 ID: 10c408

>>132227
To-ma-to, to-mah-to. Yes, I will admit I am being a confrontational and stressful fact waving asshole but we're up against the wall here and need to actually come up with a plan that's going to work.

And so far? that's not happening. A lot of random suggestions are being made, but we're not going to fight or even flee out of this situation unless we do something super weird and exploitative to aid that, while also keeping in mind every last detail and fact that'll murk things up. (like how bad the floor layout is for running from a large volume of mixed fire)

And evidently, almost no one feels ass'd enough to even discuss plans anymore in the discussion threads.

So I guess I'll just take my soapbox and chill the fuck out for a couple of days.
>>
No. 132229 ID: 10c408

Oh, and before I forget it entirely... I did have one other idea for trying to dupe the dragonslaying with a quicksilver based 'death'

Instead of trying to punch a small hole into any of the weak walls, we go for the maintenance hatch we used to get into the prison in the first place. Highly unlikely and blake might shoot us, but it is an opportunity.
>>
No. 132230 ID: 6e6f32

So like. There's this problem of giant gun being in face.
Fighting and running are all well and good, but if all Alice's sensory organs are blasted away instantaneously, its game over. At least for this scene. Even if Ahra won't end the game here, we'll be worse off.

Unless we do something weird like harpoon a bit of wall our feet are touching and then super speed retract (so we can then presumably run or assault) or some other such nonsense, we pretty much need to play along until that hyper lance isn't pointing at Alice's head. We can attack or flee the instant it isn't going to cripple us. We don't have to give them information, we can try to simply misdirect, or go with any number of weird body shenanigans to help this point along, we just need a little bit of time to do that.
>>
No. 132297 ID: 977456

>Unless we do something weird like harpoon a bit of wall our feet are touching and then super speed retract
That is actually a really good idea. Well, I don't think we have much that can be harpooned, but using it as a guide-line so that we can navigate even with our primary sensory organs aggressively cauterised. Once we have gotten to the end of a corridor and turned a corner we have a brief moment outside of the line-of-fire in which to grow chest-eyes or something. We could even grow a bunch of soft, flexible tendrils and use them as antennae to physically probe our surroundings to navigate with. Not enough for long-term planning, but if it can keep us from hitting walls and let us know if their is a side-passage/broom-closet(yes, short view-range can be a problem) to duck into to break line-of-fire then it will be a great asset.
>>
No. 132321 ID: f57349

I would like to note that my suggestion, which Arhra adapted into Spatial Extrusion, was mainly just https://www.d20pfsrd.com/magic/all-spells/p/passwall/ plus Reisarf & Stargazer's themes of being wet and dangerous. Thank you for accepting it.
>>
No. 132326 ID: 10c408

I just want to say one thing.

I KNEW the fafnir drone wasn't destroyed! Oh god we are so horribly screwed now.
>>
No. 132328 ID: 7ebbf9

>>132326
What? It's possible for aliens to have more than one big gun you know.
>>
No. 132329 ID: b1b4f3

>>132326
That was the dragonslayer's gun.
>>
No. 132330 ID: 5b93d3

We really need to steal one of those guns.
>>
No. 132331 ID: 8a0f95

I'll comment that it'd be wise to think tactically in Bloom. The xotl will keep chasing Alice, so what can be done about that?
>>
No. 132332 ID: 0fae41

>>132331
Outrun them, go somewhere they can't follow, lock a door behind us with the basilisk organ. No idea what the area we're running looks like though, so we don't know what we have to work with besides our body.
>>
No. 132333 ID: 10c408

>>132329
Whoever just shot Alice is entirely irrelevant to my initial post. I do agree that it was most likely the dragonslayer, but that still doesn't change the fact that the fafnir is, seemingly, still functional enough to move around and quite possibly also shoot at us next.
>>
No. 132334 ID: 8a0f95

>>132333
To be clearer, the xotl have at least two Fafnir drones.
>>
No. 132335 ID: 10c408

>>132334
...Ah. Well, my assumption that it wouldn't fire at us due to being too hot is gonna go on the pile. Did we really destroy one of the two fafnir drones with an incendiary grenade? If so, then.. Well it makes sense for an obvious weakness but I'm only more worried about whatever the next thing is the xotl's will bust out to try and stop us since we keep killing them, nicking all of their stuff and blowing up their expensive heavy weapon drones.
>>
No. 132517 ID: cadb36
File 158687452176.png - (52.12KB , 700x1200 , bunny_alice.png )
132517

All these recent Bloom happenings make me want to draw Alice in less life or death situations.

Also a late happy Easter.
>>
No. 132518 ID: 015bf2

>>132517
Not gonna lie, that's a pretty cool look.
>>
No. 132527 ID: b5e0a0

>>132517
Bunny Deem is very good.
>>
No. 132529 ID: 2aa5f0

>>132527
>Deem
what?
>>
No. 132530 ID: b5e0a0

>>132529
I apparently was half asleep when I posted.
Bunny Alice is very good.
>>
No. 132554 ID: f133dc

I don't know how I feel about Alice looking sexy. This makes me slightly uncomfortable.
>>
No. 132582 ID: cadb36

>>132554
Alice is meant to have some unease in her design between being human and being monstrous. I occasionally like to goof off with it like this, so don't worry it's kind of intentional!
>>
No. 132636 ID: b675d6

>>132554
>>132582
she's always looked sexy to me, but that might just be me
>>
No. 132736 ID: cadb36
File 158866227650.png - (29.53KB , 600x900 , xotl_secret_magazine.png )
132736

Here is the illegal xotl smut.
>>
No. 132737 ID: cadb36
File 158866234922.png - (184.69KB , 1200x600 , alice_compare.png )
132737

And a selection of Alices and non-Alices just in case people were curious how things line up.
>>
No. 132738 ID: cadb36

While I was looking up a few things to prepare for the last update, I stumbled on this article about hydraulic artificial muscles for robots. Pretty neat!

https://newatlas.com/hydraulic-muscle-robots/47597/
>>
No. 132739 ID: 015bf2

>>132736
Smutl.

>>132737
Some cool and excellent designin' going on here and in thread. You must've had fun!
>>
No. 132777 ID: 5b93d3

>>132738
General field is Soft Robotics (and Soft Materials in general). That particuallr actuator looks like a bog-standard McKibbens, with their main innovation being compatibility with CoTS hydraulic fluid (nasty stuff). My stuff needs to be biocomaptible, so distilled water or PMDS are the order of the day. Lots of fun applications, but limited by self-sensing (knowing current pose of a squishy stretchy object is a HARD problem) and motive power transmission (tangle of air/fluid lines and off-device power source, single-use chemical gas generators, or extremely electro-thermo-mechanical or chemo-mechanical actuators are current SotA).
Oh, and fabbing soft objects with microscale internals galleries is a copper-plated bitch, before you can even START investigating useful morphologies and control strategies.
>>
No. 132974 ID: f70b0e

Hello yes I should probably mention here that I have decided to start doing a monthly drawing that is voted on by patreons and the first poll is here:

https://www.patreon.com/posts/first-time-ever-37503430
>>
No. 133397 ID: 8e4d19
File 159455863756.png - (254.12KB , 1500x750 , 2020_05_quest_workout.png )
133397

Hello yes hello aaaa I should probably post these at some point too.

May's drawing: Quest characters working out!
>>
No. 133398 ID: 8e4d19
File 159455867092.png - (299.44KB , 1200x1200 , kaijune_deem_2020.png )
133398

June's drawing: Kaijune Deem
>>
No. 133399 ID: 9f0903

>>133397
Wait, would working out even do anything for any of them?
>>
No. 133401 ID: 61c2f0

>>133399
Probably not!
>>
No. 133568 ID: 10c408

>>133399
I think alice would get a slight benefit for doing something normal and human-like. Even if she can probably increase muscle density with a thought.
>>
No. 133821 ID: 5392ad
File 160032798346.png - (343.23KB , 1200x900 , dungeoneer_deem_gardening.png )
133821

Oh look it's Deem ensuring the dungeon workforce is busy.
>>
No. 133824 ID: 2aa5f0

>>133821
Don't know why but for whatever reason this brings a question to mind. Does the area Deem set her dungeon up have to worry about winter or is it close enough to the equator where that isn't a worry?
>>
No. 133873 ID: 735fa3

I wanna see Bloom the movie. It'd be the next Aliens.
>>
No. 133907 ID: 4c58a6

I had in mind a bit of a Mediterranean climate but I doubt I'll be able to handle that very authentically.
>>
No. 133908 ID: 5b93d3

>Mediterranean
Deem: "Merud, what is going on? My denizens are lazy and taking naps, and it's only noon! It couldn't be a Curse, even Alakaline is affected!"
Sleepy Alkaline: "Seeeestaaa"
Deem: "And what is this word, 'syesta', what does it mean?!"
Merud, currently animating a bed golem: "Uhh../"
>>
No. 133915 ID: 977456

Would it be funnier to have the hungover dungeon scene, or the thing where she is largely immune to dehydration penalties, and would get brittle rather than headachey?
>>
No. 133925 ID: 5b93d3

If Deem's avatar is getting drunk... is the dungeon as a whole also getting drunk?
>>
No. 133926 ID: 9f0903

>>133925
Dammit, we just cleaned all that mess up, and now this.
>>
No. 133935 ID: 9c1ef3

>>133925
>Entire dungeon is in an entirely different, bizarre configuration
>Stairs to nowhere, isolated rooms (Don't worry, no one got trapped!) nonsensical arrangements of hallways
>At least one, if not more, statues of Deem that look oddly familiar (Andrew-Hussie-esque copy-pasted and color-keyed Greek statues with the heads replaced)
>>
No. 133943 ID: 9f0903

>>133935
It'd probably be a mistake to give us that much power. Imagine being able to do that while an adventurer is inside, and all it takes is a few beers.
>>
No. 133946 ID: 9c1ef3

>>133943
Drunken Dungeon Master.

Honestly the only one I'd really find funny would be the statues.
>>
No. 133960 ID: d82849
File 160259501242.png - (114.41KB , 800x830 , deem_reduction.png )
133960

Just in case people weren't sure: yes, Deem did slim down a bit.
>>
No. 133999 ID: 8fab7a

>>133960
I have to ask. Did the extraction process produce the requisite appropriate SCHLORP noise?
>>
No. 134017 ID: d82849

>>133999
Deem tends to be slower at doing these things than a one panel jump might imply. It's certainly one of the sounds it would have made.
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason