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273c18.jpg
Magic Bud
273c18
>>139633
20% damage a hit... yeah, with Rest's Sleep status lasting 3 turns at most, even just with that Kingdra's basically unkillable. Get it down to below 60% and it will Rest, doing it again if it got hit 3 times during the Sleep, and otherwise having a safe action. Granted, it's only 5 PP. Hmm.
Ok, let's see what happens after Kingdra rests after using Double Team 6 times, using the original levels we had during the fight:
kingdra 48% damage ice beam (it can't kill in two hits, damage variance doesn't matter)
pelipper 15-18% damage shock wave
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kingdra 48% damage ice beam
pelipper 15-18% damage shock wave
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kingdra 48% ice beam KO, 64-70% health remaining
swap Flygon in
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Flygon 52-62% Dragon Breath probably misses, can't KO
Kingdra Ice Beam guaranteed OHKO
swap Torkoal in
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Kingdra 53-62% Water Gun (I assume it has that)
Torkoal Sunny Day
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Kingdra 27-33% Water Gun
Torkoal 19-23% Body Slam probably misses
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Kingdra Water Gun KO
swap Aggron in
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Kingdra 30-36% Water Gun
Aggron 21-25% Iron Tail probably misses
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Kingdra 30-36% Water Gun
Aggron 21-25% Iron Tail probably misses
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Kingdra 30-36% Water Gun (56% chance to KO)
Aggron 21-25% Iron Tail probably misses if not KO'd, last potential attack
So, overall we're going to be putting out a potential of 164-196% damage, before evasion, and Kingdra can choose to Rest with high evasion so it's very safe, and the Hyper Potion will likely come out after the Dragon Breath if it hits, which means yeah the chance of victory is very low. Even if Kingdra gets unlucky and gets hit a couple times during a Rest, they can just Rest again against literally anyone but Flygon, and with 2 or 3 PP left after stalling against Pelipper to stack evasion, that's enough.
Flygon being 2 levels higher means Dragon Breath will do 56.8 - 67.2%, and Pelipper being 2 levels higher means Shock Wave is... the same. I guess rounding killed any potential damage increase.
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