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966089 No. 966089 ID: 6f7a5a

This is a NSFW clothing damage adventure!
the quest will contain nudity and violence and possibly some sexual content
Lewd suggestions are encouraged but not required.

A catles is built to protect, from both raider and traitor

This quest is funded by Patreon,
if you'd like to see more consider sending a few coins!

Previous Threads

Expand all images
No. 966090 ID: 6f7a5a
File 158908570409.png - (717.22KB , 657x858 , Pentacle129.png )

Eeyvel stomps across the outer courtyard of Castle Crym
'Do this Eeyfel, do that! ' the acolyte grumbles 'collect the taxes Eeyfel, sort the potions Eeyfel, sweep the ritual chamber Eeyfel, don't fall behind on your studies Eeyfel!'
The Kobold spits in disgust 'Fifth Acolyte, Bleh! More like first slave!'

Eeyfel shakes her head as she continues stomping her way to the fountain 'Why should I warn of escaped prisoners? Eeyfel has her own problems . . .'
No. 966091 ID: b1b4f3

Like what?
No. 966093 ID: cdabe3

we are intrigued

also look out for an angry hydra
No. 966094 ID: 0fae41

Those prisoners encroach on your authority. You won't have a castle to live in if they send it careening down the cliff with their bombs!
No. 966097 ID: 0eb693

Own problems? Explain as you make your way to inform whoever of the prisoners, cause if you don't the Hydra will become one of your own problems.
No. 966098 ID: 99d5e0

Ok, tell us what other things you have to do, besides what you are told.
No. 966104 ID: 89ae2b

The reason you must warn about escaped prisoners is to make those escaped prisoners other people's problem.
No. 966106 ID: 9876c4

I think this reasoning is the most Koboldinous.
No. 966172 ID: 5b0071

Those problems will only multiply if, in abandoning your duty, you are assumed to be helping the prisoners.

If she treats you this poorly as a student, how would she treat you as a criminal?
No. 966183 ID: ed763f

That's crappy bosses in a nutshell, you can expect no reward but if you mess up? Kiss your tail goodbye.
No. 967402 ID: 6f7a5a
File 159009704188.png - (492.66KB , 657x858 , Pentacle130.png )

Eeyfel's words are barely more than a whisper '... deathly problems' the acolyte winces as she lifts her pained arm, still suffering from the merest touch of the plagued unliving creature.

she shudders with the memory, and dreads the future it foretells.
No. 967405 ID: 6f7a5a
File 159009722662.png - (489.12KB , 657x858 , Pentacle131.png )

As dangerous as her emerging affliction might be, the kobold knows that failing her mistress would only yield a worse fate.
the Acolyte glances around the courtyard wary of prying eyes, she actives a hidden rune.
A secret passage opens at the foot of the memorial shrine leading into the darkness.
No. 967407 ID: 0fae41

You'd better get that treated as soon as your errand is complete. It's going to be even more of a hassle serving the duchess's needs with one arm.
No. 967458 ID: 322af8

I suppose we'll just have to see where shes going.
No. 967468 ID: 094652

Let me guess, the Duchess treats your arm as an 'ongoing experiment'.
No. 967480 ID: 10c07d

Near the end of chapter one she was grabbed by an undead and it messed up her arm
No. 967552 ID: e96198

Yeah, just get this done and think about who might be able to help you.
No. 969138 ID: 6f7a5a
File 159156366995.png - (490.23KB , 657x858 , Pentacle132.png )

Eyfel descends the stairs grumbling, frustrated over steps made for creatures with legs too long or numerous.
No. 969139 ID: 6f7a5a
File 159156378574.png - (570.34KB , 657x858 , Pentacle133.png )

Reaching the bottom of the stairs and looking into the gate of the ritual chamber the Acolyte is faced with a tough choice:

A) She enters the chamber and alerts her masters to the current crisis, but risk interrupting a crucial ritual.
B) she waits till they finish, which could take hours and loose precious time resolving the crisis

Eeyfel knows with out a doubt that if she makes the wrong choice she'll be blamed and punished harshly.
No. 969140 ID: 3d369d

Sneak into the chamber, without alerting them, and try to work out if it's something you can interrupt.
No. 969141 ID: 0fae41

Alert them now. Don't give the prisoners time to plot and scheme - Kalez's plotting and scheming must take the position of all pieces into account.
No. 969143 ID: 322af8

A. You'll be in trouble either way but you might as well get in trouble for doing your job.
No. 969144 ID: 9876c4

Right approach
No. 969152 ID: 77e804

Sounds good. Be really careful not to get discovered unnecessarily.
No. 969158 ID: 10c07d

No. 969278 ID: 5b0071

The prison break is time sensitive. They must know.
No. 969283 ID: 35458d

Enter, but have tact. Make sure you show in demeanor that you have dire, time sensitive information. Show proper respects. And do NOT cut off anyone that will be too angry at you.
No. 969405 ID: e96198

A little peek to make sure you're not interrupting wouldn't hurt right? Enter, check, leave if important.
No. 969455 ID: a664e3


Agreed. If you're caught, then stick with A and just tell them what they need to know. If you aren't, then base your choice on what you see.
No. 969456 ID: 094652

Knock on the door until you are ordered to stop. Then explain the situation as quickly as possible.
No. 970672 ID: 6f7a5a
File 159312514413.png - (524.30KB , 657x858 , Pentacle134.png )

Eeyfel tries to quietly open the door, but the activation charm grinds the doors fully open.

three imposing figures turn their attention to the interruption.
No. 970673 ID: 0fae41

State your business. 'The prisoners are escaping, my liege!' Then duck for cover.
No. 970674 ID: 094652

"They blew up the dungeon! How shall we crush them, Commander?"

And yes, duck so hard your tongue licks your brain.
No. 970681 ID: 10c07d

Inform them that the prisoners have escaped and of the explosions.
Also stand your ground firmly so you don’t look like a coward infront of your leaders.
No. 970683 ID: e96198

Ok, never underestimate our masters. They thought of everything, probably.

Apologize and get the news out quick. Tell them what you know. I assume Eeyfel knows that it was the 'heroes' she encountered days prior that have escaped. Explosives were used but they teleported out. Fate of the Warden unknown, caught in the blast.

Yeah, do this but don't be bold. Brace for whatever punishment is coming.
No. 971001 ID: 6f7a5a
File 159348906416.png - (434.35KB , 657x858 , Pentacle135.png )

'You dare disturb my rituals?' High Priestess Kalez hisses, more annoyed by the disrespect than anything else.
'Many apologies Mistress!'the kobold servant pleads 'but the prisoners are escaping mistress!'
Shock and furry fill the rachnid having no better target she vents it upon her minion 'WHAT!? who dares! tell me everything or I'll toss you into a brazier!'

Eeyfel as quickly and clearly as she can manage explains what happened, starting with the guards waking up,moving on to the Hydra running beyond the kobold guards, then encountering the strange wizard that blew up the Hydra and finally finishing with handing over of the strange basket found in the guard mess.

Furious beyond words Kalez can only chatter her chelicerae in a series of seething clicks, she shoves the basket into the hands of her first Acolyte, a vavver named N'Thar.

N'Thar Examines the basket with fascination 'This marking on the top it looks similar to the symbol on Miss Hearth's Flag'
'you think she's involved? ' Oragat the armorer blurts out.
'She might be . . .'N'thar ponders for a moment before addressing Kalez 'If I may Mistress I have some thoughts for a plan of action'

Kalez . . .
A) Punishes Eeyfel for her many failings
B) indulges her adviser and listen's to his plan
C) comes up with her own superior plan
d) something else

No. 971002 ID: 0fae41

C/b: Listen to his plan, then rebuff him with the same plan but better.
No. 971004 ID: 36784c

B) indulges her adviser and listen's to his plan
No. 971005 ID: 9876c4

I think so too.
No. 971006 ID: c44df0

I like this one.
No. 971016 ID: e2dc7c

Punish Eeyful while listening to your adviser's plan
No. 971050 ID: d186fc

A. Toss her into a brazier. Then B.
No. 971056 ID: f20f85

No. 971060 ID: dbd72b

Ya, this. We a petty bitch. Don't punish Eeyfel, this is an emergency, and she made a good call to save you time, and it's hard to find servants who aren't completely useless.
No. 971070 ID: 9876c4

Realistically, punishing Eeyfel could be an important part of the new plan.
No. 971088 ID: 10c07d

A and B, but don’t punish her too much Eeyfels trying her best
No. 971096 ID: 094652

Punishing her for getting the message to you instead of running away or waiting when swift action must be taken will just condition incompetence.

C/D Yell at the advisor to write his plan up on a chalkboard while you come up with a strategy. You'll listen if he can write up with something faster than you.
No. 971112 ID: 322af8

B) Time is right now fleeting, we need to make sure we act fast.
No. 971132 ID: 2e6ecc

D) Have N'thar collab a plan with Eeyfel, though with him mostly planning it out with her making slight edits. Make final touches after.

Also see if we can send a search party/rescue team for the Hydra. Not that we care or anything, just the resources and time put into them would be a serious waste if they truly were killed by a few explosives placed by treacherous, arrogant 'heroes'.
No. 971527 ID: a664e3


B. If we're going to have an advisor, it seems a waste to not at least hear them out.

As for Eeyfel, there are many failings we could punish her for besides interrupting us. However, since she did the right thing by bringing us the information as promptly as she could, perhaps a lighter sentence is in order. Still punish her, as we don't want her to get too comfortable, but nothing overly harsh for this loyal minion.
No. 971596 ID: cdabe3

do this
No. 971648 ID: 4286b4

Tell Eeyfel that she did well, and her reward is... a new set of clothes! She may take what she likes from the castle wardrobe. Of course, this means her current outfit has to go. Go with A and tear apart the clothes under her cloak.
No. 971652 ID: 10c07d

This sounds like a fitting punishment
No. 972227 ID: 6f7a5a
File 159475255073.png - (598.01KB , 657x858 , Pentacle136.png )

'just a moment' Kalez responds to N'Thar, before lifting Eeyfel up a carrying her to the nearest brazier.

'Eeeeiaa! Please Misteress! I told you everything just like you asked!!' the kobold screeches as the fire scorches her outfit.

Kalez hisses in response 'Everything? wrong! you falied to explain where you were durring all this, how you failed to prevent any of the disaster or why I should keep such a worthless servant!'

Eeyfel continues to beg and plead for mercy
No. 972231 ID: 10c07d

Might as well take her undergarments while we’re still punishing her. Leave her to return to the castle in nothing but her cape.
No. 972300 ID: ae9bd9

Burn her enough to leave permanent lasting scars without hindering her physical performance.
No. 972302 ID: 66c622

Okay, that's going too far. Just the underwear being gone is fine, we're evil not monsters...Okay, we're monsters but not "monster" monsters.
No. 972304 ID: b1b4f3

You know, those are good questions. Maybe Eeyfel should answer them, unless she wants to become an eyefull.
No. 972308 ID: 7dd242

Tell your mistress you were attending your duties elsewhere. Collecting taxes, sorting potions, sweeping, studying, yes? Just as she requires of you!
No. 972320 ID: 0fae41

Don't ask for mercy Eeyfel, give answers. Or excuses. It's expected from someone in your position.
Kalez, put her down and send her to deliver your orders. With kobold minions, You get what you pay for, and/or beat into them day in and day out.
No. 972332 ID: e78a3b

Snap (Water Slash or Molten Bolt) the links on those panties and expose her vulva to the heat. But ultimately give up and tell her not to fail you again. Then turn to N'Thar and his plan ideas.
No. 972425 ID: 322af8

We've made our point. Toss eeyfel to the ground and go to hear the plan which will stop the real danger from getting away and destroying the castle.
No. 972428 ID: 9876c4

I agree. A little terror goes a long way.

But those who trespassed against us must face our true wrath.
No. 972444 ID: 7bdfa6

Tell her that begging for mercy is not the answer to your questions and she needs to stop avoiding the question. You do not tolerate weaklings who begs for mercy within her position.

You're harsh, but fair. Tell her You'll give her one more chance with this choice, but because of not answering questions the first time around, it comes with a punishment: either keep avoiding the question and die a fiery death, or she can answer your questions properly and grant her mercy, but at the price of incinerating all the clothing she owns and not allowing her wear any form of clothing for an entire month, even while on thr job, as punishment for the failings and for now avoiding our questions and begging for mercy. She'll need to learn the hard way to tough out this trial if she wishes to serve you again.
No. 972456 ID: 946f7d

The humiliation of having a minion be so incompetent- in front of others no less! is inexcusable.
If you show mercy in return she will never learn.
No. 972532 ID: 554530

Take her undergarments and let her shame be seen by all.
Perhaps the rest could use likewise a reward for their services?
Either way council with the advisor with the plans for this unforseen hitch.
No. 972585 ID: 6f7a5a
File 159502961182.png - (393.99KB , 657x858 , Pentacle137.png )

Eeyfel squeals a little more before Kalez tires of the torment, and throws the kobold to the ground by her chains, snapping the undergarment off of her.
No. 972586 ID: 6f7a5a
File 159502971076.png - (560.32KB , 657x858 , Pentacle138.png )

Kalez Turns to her adviser 'Speak your plan'

N'thar bows to Kalez and begins 'Thank you, the way I see it we have a number of pressing concerns that have require multiple solutions, We'll never find that cloaked magician now, but with any luck Garrin will succeed in slowing their ally's progress in the north. I advise that we Send Eeyfel or some other unremarkable individual into town to discover the source of this basket, the Hatchley and Hearth guild hall being the best place to start. Regarding or wayward warden I shall collect the Hydra personally I've cultivated a loyalty with the beast I can bring it back from the second level.'

The Armorer steps forward 'I'll not be sidelined again!'

The advisor smirks in response and continues 'Never fear Oragatt, I've not forgotten you, Someone should collect that giant we used, she's desperate for help that we can provide, and your homelands dealing with giants shall prove invaluable.'

The Armorer seems to accept this

Kalez considers the whole plan, she can't take credit for it, there are to many witnesses for it to be amusing

A)She accepts N'Thar's plan
B)She makes changes
C)She attends one of the objective's personally
D)she comes up with something completely different
E)some other reaction

No. 972598 ID: b1b4f3

B/C, go with Eeyfel to investigate the guild. If they are involved they will expect us to investigate in some way since the Hydra is a witness, and they will likely recognize whoever we send simply from being on high alert. It's possible we can distract them by being super high profile and making a big fuss, while Eeyfel sneaks in and does the actual work. A two-pronged attack.
No. 972601 ID: 7dd242

B: High risk high reward strategy: N'thar's "we'll never get that cloaked magician now" is an admission of weakness. He might not be able to get them, but of course not! You are the mistress of magic around here, and you will not have lesser sorcerers trampling in your territory without your leave! Announce that you will track this interloper, where everyone else would obviously fail.

Success will surely show your power and dominance, and even if you somehow don't get your hands on this magician themselves, so long as you bring back something, you'll have gained some benefit that N'thar would have not even attempted to achieve.
No. 972602 ID: e96198

B/C) This situation has escalated to requiring your own hands and claws in this. Lets relieve N'thar of retrieving the warden so he can assist with one of the other tasks. We'll go after the Hydra ourselves, to make sure they don't complicate anything and to also gain favor with them. They are after all, one of our best non-acolytes. If the other two objectives fail, we'll have a powerful guardian on our side with our other minions. Assuming we can ensure loyalty, and their safety.
No. 972606 ID: ae9bd9

This is kind of bullheaded. While we may not be able to find them now, we could certainly find them eventually. We should start an investigation into the individual and try to track them down. Chasing after them now is a waste of time. Its not weakness, its being smart.
No. 972610 ID: 10c07d

No. 972611 ID: 10c07d

N’thar’s plan is well thought out and smart. I think it’s the best and safest course of action for us seeing how a good amount of things haven’t been going the way Kalez wants them too.
No. 972614 ID: 85860a

I agree completely. Accept this suspiciously quickly well thought out plan with your addition as an example to Eeyfel of what a loyalist to her mistress looks like.
No. 972618 ID: 0fae41

C: Remand the Hydra yourself.
No. 972629 ID: 9876c4

Parts of N'thar's plan are likely to go awry. This is a powerful adversary.

But if we graciously accept it, he will look foolish, and become a better subordinate in the future as he begs for our forgiveness.
No. 972630 ID: 864e49

this but
We go get the Hydra while N'thar goes with Eeyfel to investigate.

Also we need to do something about Eeyfels arm.
No. 972650 ID: 322af8

A)seems reasonable enough of a plan, and no true leader does the dirty work themselves.
No. 972733 ID: 10c07d

I’m not sure Kalez herself going to the Hydra is such a good idea. As N’thar says he knows her better and is probably our best bet for calming her.
No. 972924 ID: 4286b4

Hatchley and Hearth guild hall? I thought they were not from these lands, as mentioned by Vivian, she was just a foreign exterminator.

Oragatt... wouldn't it be too slow for them to collect the giant? Like, if they do that, would they still be able to meet Vivian or Sabria? I'm not sure what other job they could do tho.

Make changes: Send Nifel instead of Eeyfel. Eeyfel would be too conspicuous. It would also be too conspicuous if Kalez would assist there.

I think Kalez should go check out the prison, how was it that the invaders were able to get in there. This basket, could it be some sort of a teleportation marker? Is there any spell that could help us with this?

Kalez should also contact the trolls to help Garrin.
No. 974091 ID: 6f7a5a
File 159683453149.png - (516.38KB , 657x858 , Pentacle139.png )

Kalez pauses for a moment and "A guild house? I thought that Hearth woman said she had newly arrived?"

'indeed she did' N'Thar responds with a smug expression 'but even then I suspected most of her words were half truths our outright lies, I investigated the matter and found that a guild house bearing her name was set up three years prior, and she's been operating in this kingdom for some time. '

The golden scorpion finds his self satisfaction revolting, and responds with sarcasm 'you're very clever first acolyte'

N'Thar pretends the compliment is genuine 'Thank you High Priestess'

Kalez ignores this and continues '. . .Yes too clever I think to be wasting talent tracking down our multi-headed warden, I'll find the beast myself, your sparkling wisdom will go with Eeyfel and and show her what it means to be a competent servant.'

'Of course high priestess' N'Thar responds with a sneer.
Neither Acolyte seems pleased with this change but both hold their tongues on any further comment.

Are there any further changes Kalez will make to the plan?
No. 974092 ID: 322af8

Sounds like a good plan set in motion. We should hurry and start putting it into action before any more prisoners get away.
No. 974110 ID: e96198

Best be off then, get the warden and restore order to the prison. Save Kalez's definitely-not-daughters, adopted or not best non-alcolyte(s). Maybe we should ask for N'thar's advice on handling them but I think we'd be wasting time.
No. 974124 ID: e51896

Plan is good.
Now to think of a fitting punishment for Eeyfel.
No. 974125 ID: 0fae41

Nope, that's plenty of ideas to call it your own. Poor N'thar, was probably planning to do some black market shopping on the side.
No. 974681 ID: 6f7a5a
File 159777874587.png - (535.02KB , 657x858 , Pentacle140.png )

Satisfied Kalez dispatched her Acolytes, "Good! now get going every second will cost us"

All Acolytes will begin carry out their missions unguided, select a character too follow to guide them carefully and unlock story moments, unselected characters missions will be jumped to when something goes horribly wrong, or if a task is going to take a long time.

A) Follow High Priestess Zarcadia Kalez as she stays in the castle and goes about collecting of the lost Hydra.
B) Follow first Acolyte Aebin Nurom Thar and Fifth Acolyte Eeyfel Scrunge, as they head into town to find clues about the infiltrators.
C) Follow Second Acolyte Garrin Veraki as he escorts Princess Reefa and prevents monster hunter Vivian Hearth from crossing Belgate Bridge.
D) Follow Third Acolyte Oragatt Ruingarth as she goes to reinforce Herocea and attempts to further detain Inquisitor Sabria.

E)if you select any other character, I will pick the acolyte most likely to interact them on their mission

No. 974682 ID: f56a2b

No. 974683 ID: 19da02

No. 974684 ID: 3570bd

In order of my preference: C B A D
No. 974685 ID: 711e57

No. 974687 ID: 322af8

C. Sounds like we'll have the most fun there.
No. 974688 ID: 00f061

Order of my preference: B C A D
No. 974689 ID: e2dc7c

No. 974690 ID: e85a08

No. 974691 ID: 8da404

A, we must find our baby.
No. 974692 ID: 8da404

Oh, and tell Eeyfel to dress herself. She won't work "properly" like that.
No. 974693 ID: 4854ef

No. 974694 ID: b1b4f3

No. 974700 ID: 0fae41

Ooh, tough choice! D.
No. 974701 ID: df76b1

Both B and C sound fun!
No. 974702 ID: a664e3


C's my pick, I wanna check back in with Garrin and the gang.
No. 974711 ID: d2da5a

No. 974779 ID: 5412a8

D. Always choose the D.
No. 974781 ID: a9af05

No. 974794 ID: 5b0071

No. 975359 ID: 3d15f2

tough choice, but C
No. 975587 ID: 6f7a5a
File 159918486381.png - (537.99KB , 657x858 , Pentacle141.png )

As Kalez leaves she hears N'Thar providing Eeyfel with a long list of requirements and orders she must obey on their mission.

His displeasure pleases the golden scorpion, she doesn't know why he wanted to enter the ward of the second level, but no doubt it involved circumventing her authority and gaining further favor with the creatures that dwell there.

The creatures are not fully under Kalez's power, and might turn against her if she's not careful. Kalez resolves to bring a couple of the serpent mercenaries with her, they are relatively loyal and slow with stairs, making them useful decoys if retreat is needed.

Kalez considers if she should bring any additional protection
No. 975589 ID: 322af8

The serpents should be enough. Too many minions and the movements will be too slow and crowded.
No. 975591 ID: 10c07d

The two serpents should work.
Do we even have a plan for calming down the Hydra?
No. 975593 ID: df76b1

Hydras are heavy, and your snakes are no good with stairs...

This is an arcane chamber- could you summon something with more power than that?
No. 975626 ID: 4286b4

Nah, it's fine.
No. 975677 ID: e96198

Bring the serpents. Though keep them on standby, hidden away when encountering the Hydra.
No. 975709 ID: 6f7a5a
File 159929324358.png - (232.94KB , 657x858 , Pentacle142.png )

Kalez decides to not bring anything else for protection

Kalez pulls out a map of the second level, and quickly marks with an "X" where she imagines the Hydra will likely have fallen. She
has no currently plan to detain the Hydra but is certain something will come to her by the time she gets there. She considers summoning a powerful elemental spirit to subdue the beast but thinks better of it, the risk of then having two deadly monsters on the loose is too great.

The Golden Scorpion refocuses herself she needs to choose a route to level two, she disregards the path up from level three, too many wards she'd have to shut down to allow the serpents to pass.
She decides either down the stairs from level one, or up by the supply elevator from the docks.

What does she decide?
No. 975710 ID: cdabe3

No. 975718 ID: 10c07d

No. 975719 ID: 0fae41

Not bringing anything else still means the snakes, right? It takes more than one head to deal with a many-headed monster. Might want to have guardian weapon at the ready, and be prepared to knock her off balance before casting grapple spells.
Take the stairs, it'll be faster
No. 975732 ID: 322af8

Elevator sounds like a good idea. Will help the snakes with movement at the very least.
No. 975740 ID: a664e3


B: Elevator
No. 975741 ID: e96198

Take the elevator, you may be boxed in but speed is probably going to help us with the situation right now.
No. 977053 ID: 6f7a5a
File 160091578313.png - (584.11KB , 657x858 , Pentacle143.png )

Kalez decides on the Elevator, it'll be quicker and arouse fewer suspicions.

After contacting her two favored mercenaries with her crystal she walks down to elevator room entrance, and waits for her soldiers to come in from the city

* * *

The Golden scorpion is not kept waiting long.
Azzeki and Sezeda arrive, but another serpent Lylene has followed them
No. 977054 ID: 6f7a5a
File 160091592171.png - (611.62KB , 657x858 , Pentacle144.png )

Kalez feigns anger'I told you two to come alone'

'It's not our fault!' Azzeki pleads 'she followed us here!'

Madam Lylene tries to muster all the nobility and dignity her disgraced bloodline can muster 'Asss lasst knight of Crym it is my duty to render aid where needed'

Kalez holds back a chuckle, and attempt to remain serious 'oh how did you even know I had a task to be done?'

Lylene gleefully chimes 'I didn't! I've been following Sezeda everywhere! I know she's one of you favoritess for dangerouss tassks!'

Pleeaassse make her sstop. Sezeda groans.

Kalez Likes Lylene, She's spent the last several months secretly helping the hopeless girl achieve far beyond her normal capabilities.
It has been a fun hobby rigging her to win contests and competitions all the while having her earn the resentment of her peers.

However Lylene will probably get eaten alive on this mission.

Does Kalez care? will she find some way to get rid of her?
No. 977055 ID: b1b4f3

I mean, you like her, shouldn't you care?
Trying to get rid of her might not work though. She might just follow you anyway.
How about you warn her you've been tracking her career and this is the most dangerous thing she's ever attempted. You don't think it will go well for her. If she insists on coming, then tell her you will try to keep her alive (and you mean it, but that doesn't mean you'll keep her unharmed).
No. 977056 ID: df76b1

Once again, we will need all the muscle available to move the hydra. She should stay.

Live or die, can't let our hobbies interfere with important work like this.
No. 977058 ID: e2dc7c

Take Azzeki and Sezeda with you, give her the super important task of guarding the base.

Ask Azzeki how she's doing once out of earshot.
No. 977059 ID: 0fae41

She cares, a cocky hand can spill your deck to your opponents. Not a useful decoy, so unless her unnatural abilities include swiftness of scale she's off. Dress her down and task her with finding the midriff of that getup.
No. 977068 ID: 77abda

I agree. It could be good for her to earn a few scars in a real battle scenario. If she wishes to be useful, she must experience real danger. Kalez will be right behind her to safe her life, but she will not hold her hand.
No. 977098 ID: 10c07d

Keep her along. If anything she can be used as bait or a distraction during the confrontation with the Hydra.
No. 977099 ID: 4286b4

Tell Lylene that if she comes along, she'll be covering her own butt.
No. 977156 ID: 322af8

Might as well bring them along. More cannon fodder in case something goes wrong.
No. 977161 ID: 3aa06e

Yes she cares a bit, let Lylene know that there are unknown risks, things contests have not prepared her for. You have a somewhat personal stake in this, you cannot afford dead weight or a loose cannon contributing to the unknown factors at hand. If she insists on coming, so be it.

>>977068 Agree, don't hold her hand.
No. 977215 ID: 629f2e


Bringing an unprepared minion on a mission where they will almost certainly die serves no purpose other than inflicting mental stress on all other minions present when they inevitably bite it. While it might be nice to use her as a meat-shield, it's better to get rid of her now. The last thing you need is dead weight.

Plus, she's good entertainment.

A small show of cruelty now to keep her from following may wind up being a greater mercy overall. You can warn her of the dangers to try and get her to leave on her own, but it may just be quicker to assert your authority and/or strength to force compliance.
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