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Princess Gale Wind
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There's been a bit of focus on Commoners lately in ITQ, so I thought I'd share some of my fan-made ones. I made these roughly according to how demons are presented in the sourcebooks, while keeping in mind that 1-st circle DEVAS are likely nowhere near as screwed up as demons, likely more powerful, and in our case, designed by people that actually kind of like humans.
These particular ones fit vaguely into the categories envisioned by our fave Devas, though Wordblood seems to be communicating that our Devas would tend towards flesh and blood, so that sort of disqualifies two of them. Nevertheless:
Lumnati, The Riddling Masons
>Purpose: Create interesting architecture - especially building manses for us
>Secondary purpose: Golem-type defensive combatant
>Tertiary purpose: Geomancy manipulation
These powerful spirit-form creatures are made for the construction of buildings and manses. Intangible in their natural state, they are able to dive into rock and animate it, shaping and levitating it as they wish, then leaving the remolded stone behind and leaping into the earth once more. Naturally talented in shape-shifting, they can create a statue in mere moments, and can shapeshift into a small house in not much longer time. (If the building is bigger than the volume a Riddling Mason can comfortably hold, they add one structural element at a time.)
Lumnati prefer organic shapes in the architecture they make, describing corners and straight lines as 'itchy'.
A Lumnatus' body always bears writing describing its thoughts, though this is hard to see other than when it is animating stone. Anything a Lumnatus makes by shifting is thus by necessity inscribed in some manner, though this need not be overtly visible.
If left to their own devices, Lumnati delight in riddling their creatio
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