|
>>
|
a6de65.jpg
Calling Basket
a6de65
decided to make this post here since i extrapolated on discord. basically, what yee has dubbed the "the stamina system" is the now formal system of dimension 1-13LL and likely all related derivatives. why? because it is simple and i hate math.
while on its surface it is a very basic combat system:
- you have a specific amount of STAMINA points
- you lose a point every time you melee attack (whether you hit or miss)
- you lose a point every time you are hit
- you never lose points for other actions. running, climbing, dodging, etc. or attacking with a ranged weapon are free
it was created to account for an mc that can self-heal basically any wound, especially fatal wounds. how do you still present combat as dangerous in this case? well, realistically, what will really fuck you in a fight is your stamina. "hp", while in a way is a version of stamina, already has a very specific expectation when used in combat systems. i wanted to emphasize fights that feel like they have a sense of urgency with a challenge to it. you can't eat every hit you take bc you rely on that same pool to also hit back with. so, you have to fight "smarter" or creatively to end the encounter quickly. (this also has the addition of keeping the fight from dragging on too long btwn updates with enemies that aren't cannon fodder.)
fundamentally, the stamina system rewards targeting vital areas and eating big hits without the arbitration of throwing a high hp number everywhere and back. a plus for me, since i avoid having to "power-scale" every hit and knock more numbers into the audiences blearing eyes. and a plus for you, since you don't have to do a shit-ton of math and only need the common sense principle of protecting your vitals and looking for openings.
>but omni, why are there numbers at all if you hate them so much?
Message too long. Click here to view the full text.
|