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121473 No. 121473 ID: e77725

You can talk about my quests here!

Current Quests: https://tgchan.org/wiki/Audit_Quest

Patreon: https://www.patreon.com/Larro

Feel free to discuss my quests here or post character questions!
192 posts omitted. Last 50 shown. Expand all images
No. 123011 ID: 33bf33

If you do a loot page, make sure to keep it only loot that's currently dropped and not loot that's being considered or hasn't been implemented yet. It'd probably keep the page size down.
No. 123012 ID: 777681

I'll keep that in mind. It's a bit of a balance since this list includes items that don't officially drop, but we sell in our token shop.

Might have to consider separating from boss drops and store items.
No. 123013 ID: 33bf33

Aren't store items mostly cosmetic anyways, like Dakis and Keychains, or did we actually add in useful shit?
No. 123015 ID: 777681

The intention was to add some useful items as well. Yeah. Equipment, weapons, trinkets, etc. Along with Daki's, Keychains, shirts and figurines. You'll note them in the pastebin as they are listed.
No. 123248 ID: 5ddaa1

If the present group wins against Curi, I strongly suggest that we give them Curi's necklace. It buffs all mental stats, and is likely to give Aberration better control of her monster parts. It'll stick with them, even if they die, and it'll also be a test of character for Keeper not to pawn it.
No. 123254 ID: 679a6d

You mean the Royal Slime Necklace? Eh, the stats might help but something specifically to grant resistance to such things would probably help more.

>Tabard of the Slime Guard: Uncommon Drop by Knight Slimes(Rosalyn, Colt, Reginald), Rare Drop from Squire and Archer Slimes. 22 Tokens. +1 DEF, Resistance to Mental Effects. Patterned with the heraldry of Slimecrown, the reminder to protect their homeland steels their resolve.

This was my first idea, but I'm not sure a general resistance to mental effects would really work since it's more an issue of her body functioning properly than anything. Hm...

>Light Slime's Halo: Ultra Rare Drop from Light Slime. 40 Tokens. +2 Charisma, +2 Willpower, suppresses demonic influence. The halo of a Light Slime typically dissipates with the slime's destruction, but in very rare cases it becomes infused with enough Light to become a permanent item. The glow it emanates can suppress some dark or demonic effects on the wearer.
No. 123284 ID: 5fd619

Ohhh, I like that idea. Give them something like that and it'll keep them coming back.
No. 123285 ID: 91ee5f

>Light Slime's Halo
Don’t forget to add that it glows in the dark and can provide a little bit of light in dark areas.
No. 123298 ID: 777681

I would be slightly leary about giving up the rolling drop table for the purpose of getting people to come back. The Curi Necklace is great, but it should remain a challenge to get it, so the rolls should kind of stay, I think.

That said, the idea of making some smaller drop tables for smaller fights, like the Rosalyn's and Colt's of the world. That would be good. Make it a 15-20% chance for the rare drops and then add like 2-3 other minor items and you're going in the right direction I think.
No. 123317 ID: 5fd619

Sure, let the Curi Necklace remain a challenge. The good idea is dropping an item that helps against their problem, not giving them a rare one; the Light Slime's Halo as defined is ultra rare, but it could also be, I dunno, something like a drop from Monk Slime that "grants mastery over one's own body" or something like that.
No. 123324 ID: 5ddaa1


The Slime-Fu manual would probably be his item. "Mind like Flowing Water" or something.


As for staying with the roll table, I think we've been fairly liberal about breaking that for the purposes of giving people loot they want/need. I'd say the challenge of beating Curi is already high enough. However, if we want to give them a lower tier item that serves the purpose well enough, I'm not opposed. I honestly think Curi will be too much for Aberration, phone or no, based on her level and how Curi has performed against those in her range in the past.
No. 123326 ID: 5fd619

Aberration appears to be a lot more powerful than normal for her level; but then again, if there's the possibility of her not surviving Curi (or Jeffrey, as it may be, I want her to challenge him), it'd be better to make the item in question a consumable with a permanent effect. So yes, a manual would be ideal.
No. 123328 ID: 5ddaa1


Items and gold acquired in the dungeon go with the party when they die, I believe. While it's true we get a certain amount of gold for killing them and runes from their items, most of that is protected because of their insurance. They definitely keep the items, as Spark Mage, Mage, and the most forgettable rogue all kept theirs despite meeting untimely ends.

There's also the whole "Could she actually read and absorb the message of the Slime manual?" which I'm not sure of. Still, I have no objection to the Halo or the Manual making an appearance before the Curi fight to give them a sporting chance. A permanent buff as opposed to a salable item to tempt her owner(?) misses one box I had hoped to tick, but my only major objective is that we help Aberration earn a bit of independence.
No. 123334 ID: 5fd619

Not quite. The items they brought into the dungeon with them may be covered by insurance (apparently insurance isn't all-or-nothing as Moon Elf had some stuff that wasn't), new loot acquired inside it are not. Individual deaths don't matter, but if the whole party gets killed or they withdraw, they lose everything they didn't bring with them.
Oh, and individual deaths definitely do matter for us. As long as someone dies at least once, even if they leave the dungeon alive, we get a copy of their stuff. I'm not entirely sure if it's only the insured stuff that we get in that case, tho. Never mind that last line, Angie came in without insurance and we still got a copy of her stuff.
No. 123412 ID: 33bf33

I'm pretty sure people keep anything they win, even if they die. Especially since originally our goal was to funnel them into the basement for a sure death, those adventurers kept any items from bosses they had beaten.
No. 123761 ID: e78a70

Fuck I need to go to sleep. Hope I get to participate in the thread next time.
No. 125883 ID: 2202fb

This update schedule is insane
No. 125884 ID: fd6b99

You havent lived until you've missed out on enough of a Larro Quest to not want to catch up out of fear that all your invested time will be for naught when it is dropped for another quest on another site and then you repeat the cycle over and over until you just give up and run away from the IRC out of a combination of shame and fear
No. 125886 ID: cdb781

The old days on /qst/ In which you had to read through 2000+ posts were fun times. But this is slightly better for our mad lad.
No. 125908 ID: 1a6fd4

>old days
pick one
No. 125919 ID: 1a6fd4

No need to "rip anyone a new one". You complained about the update schedule here, no need to go do it in the Audit thread too, where it's in the way.
Oh, and you had complained about it before: >>/quest/896658
No. 125928 ID: d9f902

Larro kinda works two jobs, which doesn't leave a whole lot of time for questing, nowadays. We had a holiday recently. So, he took the time to update when he actually had a chance. I know this is wildly inconsistent for some folks, but bear in mind it's really all he can do at this point. Just try to be patient, and realize that long droughts are kind of a Larro quest staple between bursts of activity. In the meantime, rest assured, the IRCs and everyone on discord are constantly set to max bully reminding him to run whenever possible.
No. 125937 ID: 2202fb

Ah, i see the disconnect. While the first time was a complaint, the other two were not. They were just comments on the extreme contrast. In my experience, quests tend to update fairly regularly, but in small updates that are usually anywhere from bi-weekly to monthly.
No. 125939 ID: 2202fb

Updating multiple times in one day is just kind of an alien concept for me.
No. 125941 ID: e1d580

You must not read Lago quests then, either
No. 126513 ID: 2a7417

I'm really curious to see if Abomination will even write a review.
No. 126675 ID: c26b8d

Could someone please compile all the lore pictures. The characters, monsters, and items. Preferably on somewhere easy to find and reference, like the wiki.
No. 126676 ID: 824c43

You mean these? https://imgur.com/a/xRrl2
No. 126677 ID: 080aaf

Already there.
No. 127020 ID: c26b8d

Is there any word on when Larro mught be running again?
No. 127818 ID: e77725
File 155036065966.jpg - (249.02KB , 1700x2200 , Prizes 01.jpg )

Prizes for Audit
No. 127819 ID: e77725
File 155036067695.jpg - (233.85KB , 1700x2200 , prizes 02.jpg )

No. 127820 ID: e77725
File 155036068833.jpg - (195.26KB , 1700x2200 , prizes 03.jpg )

No. 127821 ID: e77725
File 155036070052.jpg - (204.17KB , 1700x2200 , prizes 04.jpg )

No. 127822 ID: e77725
File 155036071317.jpg - (180.38KB , 1700x2200 , prizes 05.jpg )

No. 127824 ID: 679a6d

There's also a few extra items I've suggested earlier here in the dis thread.

>Jelly Gem: This squishy gem is highly prized by slime-kind, though most other races value it for it's flavor. Can be traded to Slimecrown's shop for 15(or however many is thought appropriate) Slime Tokens or consumed as a potent healing restorative.

>Colt's Regret: Rare Colt Item, +2 Defense, resistance to lightning. This helmet once belonged to Colt, Guard Captain of Slimecrown. Granted to him as a gift, it was damaged and lost in battle. He keeps the scars on his face from its loss in memory of the brave slimes slaughtered back then. The comfy-cloth slime lining the inside of it makes it quite comfortable to wear and keeps it from getting sticky!

>Blessed Armor-Shield/Paladin's Determination: Rare Rosalyn Item. +1 Defense, Endurance effect(if the user takes damage that would kill them, survive with 1 HP once per Dungeon instance. Resets if killed and revived) A makeshift shield that was originally the Slime Paladin Rosalyn's Armor. It's not so effective as a shield, but it's spent so long in the Paladin's presence that it's inherited a fragment of her devotion to the Royal Family.

The two below I came up with as possible drops for the mental effect issue.

>Tabard of the Slime Guard: Uncommon Drop by Knight Slimes(Rosalyn, Colt, Reginald), Rare Drop from Squire and Archer Slimes. 22 Tokens. +1 DEF, Resistance to Mental Effects. Patterned with the heraldry of Slimecrown, the reminder to protect their homeland steels their resolve.

>Light Slime's Halo: Ultra Rare Drop from Light Slime. 40 Tokens. +2 Charisma, +2 Willpower, suppresses demonic influence. The halo of a Light Slime typically dissipates with the slime's destruction, but in very rare cases it becomes infused with enough Light to become a permanent item. The glow it emanates can suppress some dark or demonic effects on the wearer.

If Curi had used Light Slime effects at all in the fight we could use that to justify the halo. Too bad we missed the whole thing.
No. 127895 ID: 0cfbce
File 155056055139.gif - (1.86MB , 313x500 , __original_drawn_by_mike_inel__94edf44fcea0bfc2b91.gif )

porn pic

saw this and made me wonder about the limits of slime shape-shifting.

also, lewd slime when?
No. 127896 ID: e77725
File 155056919166.png - (574.53KB , 1200x1200 , 10.png )

Why would you want to lewd a slime?
No. 127906 ID: 864e49
File 155060540260.png - (19.92KB , 800x600 , 126292209683.png )

Slime has no concept of lewd.
No. 128995 ID: 0cfbce


girl has shark hand puppets, made me think of hoodie.
No. 129085 ID: c26b8d

An idea for an archer drop. We recently had our slime archers switch their arrows with slime arrows. We could make a bow, or quiver that could apply slime to the arrows. We could even have additional charms(ala keyblade keychains), with the forms of various 2 rune slimes which would modify any slime equipment with the properties of that slime. We could either have them be VERY rare drops, or sell them in the store. With more sought after ones like Explosion or Gravity slime being MUCH more rare/expensive.
No. 129635 ID: 40eb8d

Saw a gif thingy on pixiv(no idea how to save those) that had a inanimate doll/puppet, and then a slime oozed into it and used it as an exoskeleton to walk around.

Basically could be an interesting fight becuase you think it's one kind of monster then surprise it's still more slime. Have spare dolls in the room and it can jump into them. Have the dolls be diifferet styles to give different stats to make it a boss fight.
No. 129666 ID: 1a6fd4

That sounds pretty good, actually.
No. 130661 ID: 679a6d

...Have we really done much as far as infusing rooms with runes, or is that more of an automatic part of room design? We might want to look into that, maybe add something to the hub room and the comfy pit if they don't have any runes.
No. 131469 ID: 679a6d

Audit Quest Chapter 10 has arrived.

Dusting of ye olde Discuss thread for reasons.

Anyway, the reason for the sudden loss of info OOC is that Larro's HDD died. So lost notes. At least we have some of the records, between here and the stats page of the wiki.
No. 132364 ID: 0fae41
File 158467593556.png - (36.12KB , 300x350 , STRINGSLIME.png )

Couldn't find where or if this was posted originally, so... here it is. (Again?) By Gnuk.
No. 133566 ID: beea23

Sooooooo...is Audit Quest dead?
No. 133567 ID: 9f0903

Larro just takes his time, is all.
No. 133719 ID: 09f5d1

Hope it comes back spon
No. 137368 ID: 33f0ce

Huh, interesting. Just found out that every very time I've been imagining the kobold pirate captain (that one pirate cove dungeon idea) I've just been imagining Admiral Denjold. Neat.
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