[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 152099296441.png - (167.31KB , 800x600 , QTG.png )
121473 No. 121473 ID: e77725

You can talk about my quests here!

Current Quests: https://tgchan.org/wiki/Audit_Quest

Patreon: https://www.patreon.com/Larro

Feel free to discuss my quests here or post character questions!
206 posts omitted. Last 50 shown. Expand all images
No. 123412 ID: 33bf33

I'm pretty sure people keep anything they win, even if they die. Especially since originally our goal was to funnel them into the basement for a sure death, those adventurers kept any items from bosses they had beaten.
No. 123761 ID: e78a70

Fuck I need to go to sleep. Hope I get to participate in the thread next time.
No. 125883 ID: 2202fb

This update schedule is insane
No. 125884 ID: fd6b99

You havent lived until you've missed out on enough of a Larro Quest to not want to catch up out of fear that all your invested time will be for naught when it is dropped for another quest on another site and then you repeat the cycle over and over until you just give up and run away from the IRC out of a combination of shame and fear
No. 125886 ID: cdb781

The old days on /qst/ In which you had to read through 2000+ posts were fun times. But this is slightly better for our mad lad.
No. 125908 ID: 1a6fd4

>old days
pick one
No. 125919 ID: 1a6fd4

No need to "rip anyone a new one". You complained about the update schedule here, no need to go do it in the Audit thread too, where it's in the way.
Oh, and you had complained about it before: >>/quest/896658
No. 125928 ID: d9f902

Larro kinda works two jobs, which doesn't leave a whole lot of time for questing, nowadays. We had a holiday recently. So, he took the time to update when he actually had a chance. I know this is wildly inconsistent for some folks, but bear in mind it's really all he can do at this point. Just try to be patient, and realize that long droughts are kind of a Larro quest staple between bursts of activity. In the meantime, rest assured, the IRCs and everyone on discord are constantly set to max bully reminding him to run whenever possible.
No. 125937 ID: 2202fb

Ah, i see the disconnect. While the first time was a complaint, the other two were not. They were just comments on the extreme contrast. In my experience, quests tend to update fairly regularly, but in small updates that are usually anywhere from bi-weekly to monthly.
No. 125939 ID: 2202fb

Updating multiple times in one day is just kind of an alien concept for me.
No. 125941 ID: e1d580

You must not read Lago quests then, either
No. 126513 ID: 2a7417

I'm really curious to see if Abomination will even write a review.
No. 126675 ID: c26b8d

Could someone please compile all the lore pictures. The characters, monsters, and items. Preferably on somewhere easy to find and reference, like the wiki.
No. 126676 ID: 824c43

You mean these? https://imgur.com/a/xRrl2
No. 126677 ID: 080aaf

Already there.
No. 127020 ID: c26b8d

Is there any word on when Larro mught be running again?
No. 127818 ID: e77725
File 155036065966.jpg - (249.02KB , 1700x2200 , Prizes 01.jpg )

Prizes for Audit
No. 127819 ID: e77725
File 155036067695.jpg - (233.85KB , 1700x2200 , prizes 02.jpg )

No. 127820 ID: e77725
File 155036068833.jpg - (195.26KB , 1700x2200 , prizes 03.jpg )

No. 127821 ID: e77725
File 155036070052.jpg - (204.17KB , 1700x2200 , prizes 04.jpg )

No. 127822 ID: e77725
File 155036071317.jpg - (180.38KB , 1700x2200 , prizes 05.jpg )

No. 127824 ID: 679a6d

There's also a few extra items I've suggested earlier here in the dis thread.

>Jelly Gem: This squishy gem is highly prized by slime-kind, though most other races value it for it's flavor. Can be traded to Slimecrown's shop for 15(or however many is thought appropriate) Slime Tokens or consumed as a potent healing restorative.

>Colt's Regret: Rare Colt Item, +2 Defense, resistance to lightning. This helmet once belonged to Colt, Guard Captain of Slimecrown. Granted to him as a gift, it was damaged and lost in battle. He keeps the scars on his face from its loss in memory of the brave slimes slaughtered back then. The comfy-cloth slime lining the inside of it makes it quite comfortable to wear and keeps it from getting sticky!

>Blessed Armor-Shield/Paladin's Determination: Rare Rosalyn Item. +1 Defense, Endurance effect(if the user takes damage that would kill them, survive with 1 HP once per Dungeon instance. Resets if killed and revived) A makeshift shield that was originally the Slime Paladin Rosalyn's Armor. It's not so effective as a shield, but it's spent so long in the Paladin's presence that it's inherited a fragment of her devotion to the Royal Family.

The two below I came up with as possible drops for the mental effect issue.

>Tabard of the Slime Guard: Uncommon Drop by Knight Slimes(Rosalyn, Colt, Reginald), Rare Drop from Squire and Archer Slimes. 22 Tokens. +1 DEF, Resistance to Mental Effects. Patterned with the heraldry of Slimecrown, the reminder to protect their homeland steels their resolve.

>Light Slime's Halo: Ultra Rare Drop from Light Slime. 40 Tokens. +2 Charisma, +2 Willpower, suppresses demonic influence. The halo of a Light Slime typically dissipates with the slime's destruction, but in very rare cases it becomes infused with enough Light to become a permanent item. The glow it emanates can suppress some dark or demonic effects on the wearer.

If Curi had used Light Slime effects at all in the fight we could use that to justify the halo. Too bad we missed the whole thing.
No. 127895 ID: 0cfbce
File 155056055139.gif - (1.86MB , 313x500 , __original_drawn_by_mike_inel__94edf44fcea0bfc2b91.gif )

porn pic

saw this and made me wonder about the limits of slime shape-shifting.

also, lewd slime when?
No. 127896 ID: e77725
File 155056919166.png - (574.53KB , 1200x1200 , 10.png )

Why would you want to lewd a slime?
No. 127906 ID: 864e49
File 155060540260.png - (19.92KB , 800x600 , 126292209683.png )

Slime has no concept of lewd.
No. 128995 ID: 0cfbce


girl has shark hand puppets, made me think of hoodie.
No. 129085 ID: c26b8d

An idea for an archer drop. We recently had our slime archers switch their arrows with slime arrows. We could make a bow, or quiver that could apply slime to the arrows. We could even have additional charms(ala keyblade keychains), with the forms of various 2 rune slimes which would modify any slime equipment with the properties of that slime. We could either have them be VERY rare drops, or sell them in the store. With more sought after ones like Explosion or Gravity slime being MUCH more rare/expensive.
No. 129635 ID: 40eb8d

Saw a gif thingy on pixiv(no idea how to save those) that had a inanimate doll/puppet, and then a slime oozed into it and used it as an exoskeleton to walk around.

Basically could be an interesting fight becuase you think it's one kind of monster then surprise it's still more slime. Have spare dolls in the room and it can jump into them. Have the dolls be diifferet styles to give different stats to make it a boss fight.
No. 129666 ID: 1a6fd4

That sounds pretty good, actually.
No. 130661 ID: 679a6d

...Have we really done much as far as infusing rooms with runes, or is that more of an automatic part of room design? We might want to look into that, maybe add something to the hub room and the comfy pit if they don't have any runes.
No. 131469 ID: 679a6d

Audit Quest Chapter 10 has arrived.

Dusting of ye olde Discuss thread for reasons.

Anyway, the reason for the sudden loss of info OOC is that Larro's HDD died. So lost notes. At least we have some of the records, between here and the stats page of the wiki.
No. 132364 ID: 0fae41
File 158467593556.png - (36.12KB , 300x350 , STRINGSLIME.png )

Couldn't find where or if this was posted originally, so... here it is. (Again?) By Gnuk.
No. 133566 ID: beea23

Sooooooo...is Audit Quest dead?
No. 133567 ID: 9f0903

Larro just takes his time, is all.
No. 133719 ID: 09f5d1

Hope it comes back spon
No. 137368 ID: 33f0ce

Huh, interesting. Just found out that every very time I've been imagining the kobold pirate captain (that one pirate cove dungeon idea) I've just been imagining Admiral Denjold. Neat.
No. 138311 ID: f43935

Where did that Glass Heart come from, and what are the differences between Mithril and Adamantine in this world?
No. 138312 ID: 7397c3

the Glass Heart was the drop from Glass Spinner's dungeon chest in thread 8.5
No. 138317 ID: f43935

I wonder if there is anything stopping us from just, inverting Every Rune until they repeat
No. 138318 ID: 8021ac

it's been suggested a few times already, we're just waiting on Larro
No. 138319 ID: 7397c3

Beats me. I'd like to clear up those 28 arrows pointing to "???" in the chart, myself. Especially the Space rune.
No. 138535 ID: 298597

I can't seem to find it. What did inverting Time get us? Since inverting Space got us Foundation, i thought maybe Time would get us Eternal.
No. 138539 ID: 7397c3

Time becomes World, chapter 8. You expected Eternal but it was me, Dio!
There's a handy Known Opposites chart in the wiki: https://questden.org/wiki/Audit_Quest_Statistics#Known_Opposites
No. 138540 ID: 298597

Ah, I didn't notice the little banner sending you there. I only checked out the table of contents and the rest of the page and couldn't find them.
No. 138542 ID: 298597

We could reacquire the Octopus and Noodle runes shown in bonus content by paying Chef 50 gold each since he mentioned way back when that's how much it costs to get a rune out of his food. Might be able to get Dog that way too. Maybe there's even a generic Food rune.
No. 138547 ID: 298597

I wonder if Scuba Steve's rune is for Fish? That would be another rune that Chef could provide.
No. 138548 ID: 7397c3

That's actually a pretty good idea. You should suggest it to Mary.

Considering what we know of them? My bet's on Torpedo.
No. 138561 ID: 298597

How are we going to make 17 more 5 rune creatures without messing up our existing structure?
No. 138562 ID: 7397c3

Well... they can fight in a room that doesn't allow their rune count, just with reduced abilities. So if we, for example, gave Colt another rune, he'd still fight like a 4-rune monster unless we stuck him in a boss room. We also have a few non-fighting 4-runes, like Giselle and Germaine... but that said, they're still changing every time we add a rune, so basically changing a bunch of our roster all at once is kind of a problem? Also, we'd need a whole lotta runes.
No. 138585 ID: 04697a

I've been thinking it might be an idea to make some creatures/rooms/bosses appear in specific circumstances.

The easy one being Raid Mode, we could have a different layout and stronger roster for it, so it doesn't disrupt the existing rooms.

Could also do the same thing for the hidden 'hardmode' when attacking Ms. Bloops
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Report post