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Prince Dream Rose
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“No, because you can only normal or tribute summon on your turn. So if you normal summon Phillip, then you can’t tribute him to summon Temmie until your next turn.” Enid explains.
“Ohhhh…” Franklin nods, kind of starting to get it. “So, how do I summon more characters in a turn again?”
“You just have to Special summon any other ones you want. Look here,” she says, holding up one of the cards from Franklin’s deck, “did you read Phillip’s effect? When he gets sent to the graveyard, you can special summon Lillian from the deck. That doesn’t use your normal summon up for the turn though, because it’s not normal, it’s special. Does that make sense now?”
“...Yeah, I think I understand. What about the cards from the extra deck though? Are those normal or special summons?”
“Fusion, Synchro, Ikz- Iks- Xzee- The one that’s hard to pronounce, and Links all count as special summons. There isn’t a limit to how many you can do in a turn, as long as you have all the things you need to make the character you’re summoning.”
“Huh.” Franklin nods slowly. “...What are the differences between those again?”
“Franklin…” She sighs. “Didn’t those cute birds explain it to you before you built your deck?”
“Yes? I think they did… There are just a lot of rules to this game. I must have forgotten these ones to make room for the others.”
“I mean, it is pretty complex.” She agrees. “If you boil it down, it’s mostly about reading what’s on the cards, and figuring out how to get closer to winning with them.”
Enid picks up her own deck again, flipping through it one more time. “But, maybe I shouldn’t be saying that, since I don’t really know anything about winning this game either. You’ve played as much as I have.”
“Well… You know the rules better than I do, so I bet you’ll do fine.”
“I know, but I haven’t really played many with other people, only my daddy. And I’m pretty sure he always went easy on me. That, or he was just… really really bad at them.”
Franklin pats her shoulder comfortingly. “...Even if you’re bad like me, it’s just a game. All that matters is having fun, right? Actually, is that still true when there’s a prize…? Also, if you lose early, then you have to stop playing, which isn’t very fun either…”
“That was more reassuring two sentences ago.” She flatly points out. Franklin doesn’t notice, clearly lost in thought.
The fluffy bird overhears their conversation and flutters down to join them, landing at perfect petting distance.
“Bird,” Franklin says. He pets it.
“Human,” Pan says. He appreciates it.
“Cards,” Enid says. “You’re not going to take away any of our cards again, are you? I already looked at all of mine at least three times now. If there was anything I shouldn’t have seen, I've definitely already seen it by now.”
“No, no,” Pan says. “Um… I just wanted to tell you that this tournament is special. Have you ever had an imaginary friend?”
“I used to talk to my toys, does that count?” Enid asks. “The toys were real, but I made up personalities for them.”
“I make up imaginary people sometimes. I’m not sure if they’re friends though…” Franklin says.
“Well, it’s going to be a little different here. Your imaginary friends on the cards can actually come to life when you play them!”
“...Does that mean when we make them fight, we’ll be killing our opponent’s cards, or getting our own killed?” Franklin suggests.
“Wh- No! Not that alive! They’re just simulations, don’t worry about something that gruesome. I just… thought I’d mention it. I really hope you have fun with them.”
The kids thank Pan for the tidbit, and go back to their discussion, with Enid trying to explain the differences between extra deck monsters to Franklin.
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