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1034777 No. 1034777 ID: 8483cf

Attention, duelists! It’s time for a massively multiversal Questden card tournament!

The quest will follow the duelists of Group A in their quest to win the grand prize: their heart’s deepest desire, to be granted by the host of the tournament.

Group A’s Duelists
Name, Author, Quest Title, Wiki Link)
- Lady Serah Kensington, Donut, Lazy Fairy, https://questden.org/wiki/Lazy_Fairy
- Enid Anderson and Franklin, Himitsu, Perpetuity, https://questden.org/wiki/Perpetuity
- The Mystery Duelist, Clockwork Seal, ???, https://questden.org/wiki/ClockworkSeal
- Carl Marks, tippler, Good Impression/Girl Talk/STAY INSIDE https://questden.org/wiki/Good_Impression

Host
- Companionship (and Attendants), Donut, Mosaic, https://questden.org/wiki/Mosaic

Many thanks in advance to all the guest artists providing card art and depictions of duelists!
Expand all images
>>
No. 1034778 ID: 8483cf
File 165499953032.png - (16.05KB , 500x500 , QDI_1.png )
1034778

Three birds sit atop the rafters of a bland convention hall. The first is a round, poofy ball of feathers barely able to contain their excitement. The second is a straight-laced secretarybird gazing down disapprovingly. The third is on fire.

“Companionship, let me see if I understand correctly,” says the secretarybird. “Your instructions are to allow these, ah, duelists to borrow the forces of creation for purposes of playing a children’s card game.”

“Yes!” says the bobbing birb ball. “That is exactly what they’ll do, Tianna. It’ll be so exciting! Think of the spectacle!”

“Need I remind you that everyone must make it home safely,” Tianna says. “The Formless One gave us only two rules, and here you are playing with fire. No offense, Toffles.”

“None taken,” says the burning bird. “You and I both know that fire is a wonderful, cleansing force when used responsibly.”

“They’ll be fine,” says Companionship. “Toffles is right! Fire can be a great spectacle. People love to gather around fires to tell stories and warm up. I’ll make sure the conjured cards, spells and traps don’t harm the duelists any more than a campfire.”

“Hmf.” Tianna ruffles her feathers. “Wesli is done with the tournament brackets. We’ve summoned the sixteen duelists, as you asked. I’ll go see that the drafting starts on time, and then we can have the first matches.”

“Thank you, Tianna!”

“Don’t thank me until this all goes smoothly,” Tianna says. “Toffles, get your fire extinguisher ready.”

“Fire extinguisher?” asks Companionship.

“I extinguish problems,” Toffles chirps. “With fire.”

“...Please don’t roast the duelists. Even if they cheat.”
>>
No. 1034779 ID: 8483cf
File 165499956487.png - (37.71KB , 1000x1000 , QDI_2.png )
1034779

Five duelists sit at a table hanging under the sign “Drafting Group A.”

The first duelist is a very tall blonde with a noble air about her. She peeks at her stack of twenty pre-selected cards again and again, nodding and reassuring herself that the basics of her deck are solid enough to carry her through the tournament… but she’s a little uncertain about how effective Landi, Party Animal will be.

“I’m confused. We’re supposed to draft twenty more cards, right?” she asks, looking at the sealed packs in the center of the table. “Why can’t we just choose a deck that has complete synergy? Why introduce randomness?”
>>
No. 1034780 ID: 8483cf
File 165499959940.png - (1.09MB , 1000x1000 , QDI_3.png )
1034780

Sitting beside her are the second and third duelists. A pair of young children, no older than ten each, are showing very different reactions to the draft period. The first is a particularly small girl with long black hair, fidgeting in her seat as she reviews what each of her cards do. The other is an… interesting looking boy with a bald head, reptilian tail, and an innocent expression as he sits idly, glancing around the room at others instead of checking his own cards.

“...Maybe… It could be so that we make better decks?” The boy suggests. “...I still don’t really get how this game works.”

“I understand the rules they explained, it’s just…” The young girl pauses. “I’ve never played before. I don’t know if I chose the right cards. What if the drafting period is all traps and spells, and I don’t have any more monsters? O-Or what if it’s all monsters? Did I mess up already?”

“...I just picked cards that I thought seemed interesting.” Franklin says with a shrug. “I don’t know if that’s a bad way to play or not.”
>>
No. 1034781 ID: 8483cf
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1034781

The hooded and masked figure pushes their seat back from the table and stands, muttering “I … wasn’t prepared to come back here…” as they step away from the table. “But if this is how it is to be…”

They hold out their hand, and a stack of cards begins appearing one after another as they drop into a disorderly pile in their palm. They look at the top card quietly, before placing it back on their completed deck.

They turn to the birds flitting about and bickering in the rafters. “Stewards, I take it this is your doing? If that is the case, I have a request. This deck represents all that I have. Might I use it in lieu of the draft?” They hold the deck of cards in their hand up to the trio.

“Mortals. Always making a mess of things,” says the flaming long-tailed tit.

“So untidy.” The secretarybird bobs her head in agreement. “The draft is mandatory for many good reasons, robed one. This is not a simple preconstructed event. There must be a level of-”

“Sure, you can use those!”

“Pan!” gasps the secretarybird. “What about the rules?!”

“This tournament is for fun,” says the unrealistically floofy bluebird guilty of setting unattainable standards for birds everywhere. “If a mortal doesn’t want to use the draft pool, they’re giving up the potential for some powerful cards. I say go for it, bathrobe-bearer!”

The secretarybird flaps her wings angrily, but doesn’t object further.
>>
No. 1034782 ID: 8483cf
File 165499966969.png - (9.41KB , 500x500 , QDI_5.png )
1034782

Carl hadn’t realized this tournament was going to last all day, in a non-smoking building no less. He’d seen an ad for the event and reckoned it’d be a fine way to spend his infinite free time, but as the hours dragged on and very threatening birds were flying around with fire extinguishers, the nicotine cravings were starting to set in.

There are a bunch of very ugly apes sitting at his table, which doesn’t help his feelings of discomfort.
>>
No. 1034783 ID: 8483cf
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1034783

Brief Summary

-Each duelist starts with a certain amount of Life Points, which are set at 6000 for the beginning rounds of the tournament.
- Cards can be either Characters, Spells, or Traps.
- All duels are SFW unless otherwise noted.
- Character cards are summoned to attack your foe. More powerful characters usually require sacrifices (“tributes”) to summon. Character cares with 4 or fewer stars do not require tributes to summon.
>>
No. 1034784 ID: 8483cf
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1034784

- Spell cards are played straight from your hand on your turn, but not on your opponent's turn. There are many different types and effects of spell cards.
- Provide as much or as little description of the card as you like. Cards may be adjusted when included in the duels.
>>
No. 1034785 ID: 8483cf
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1034785

- Trap cards are “set” face down on the field on your turn. Flip it up on any other turn besides the one in which you just set it to activate its effects.
- Provide as much or as little description of the card as you like. Cards may be adjusted when included in the duels.
>>
No. 1034787 ID: 8483cf
File 165499993136.png - (516.20KB , 628x1000 , Coalescence_Slime Quest_s.png )
1034787

Suggest as many cards as you want to add to the card pool each duelist can draft from!

List of Authorized Authors

https://docs.google.com/document/d/1DkWsqwHiU7EmuigB_XDzTJlpzBnkN-JnD3gHg0CZ6Ug/edit?usp=sharing

- Only suggest cards from authorized authors. To request to add authors, contact Donut.
- The duelists in Group A are Serah, Enid, Franklin, The Mystery Duelist and Carl Marks.
- Serah wants to build a deck based around leveling up her Characters to become more powerful and competent as the “story” progresses.
- Enid wants to build a deck focused on getting the most out of her Trap cards, so that she lasts long enough to get her strongest monsters out of the Extra Deck
- Franklin wants stupid gimmick cards and does not know what he is doing. Just give him cards that sound cool, and he will be content
- The Mystery Duelist has a special pre-built deck and will not be drafting.
- Carl Marks wants to build a deck based around finishing the game as soon as possible so he can go outside and smoke, which includes cards that could potentially kill him.
>>
No. 1034788 ID: e51896

Trap Card
THE UPDATE COUNTER (from 30 UPDATES or LESS)

It is a counter that lets you know how many updates has passed. Activating it will permanently put the Update Counter on the top-left portion of the screen of the duelist who activated it whenever it is their turn and letting them know how many UPDATES has passed. It makes the monster who activated it stress out as it goes higher causing a 25% chance to miss, with an additional 5% increase after each ROUND (not UPDATE, though the counter will still go up)
>>
No. 1034789 ID: 273c18

Character card:

Nanogoo
7 stars, EARTH
1000/2000
Sacrifice one card to summon. Add its stats to this one.
Nanogoo takes double damage from any damage source with the WATER alignment. (that's the closest thing to cold...)

Spell card:

Philosopher's Stone
If you play this card when all of the seven alignments are present on the field-- DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND-- you win the game. (wait, are we using Yugioh's alignment/element system? That should probably be decided beforehand)
>>
No. 1034790 ID: 8483cf

To make it easier to find references, please list the title of the quest and author of the quest your card is from. Thanks!
>>
No. 1034792 ID: 629f2e

Eh, fuck it, I'll toss a few out myself just to put up examples of each type. Two of each should be good.

(NOTE: I actually know Yu-gi-oh, so don't mind if my cards are fleshed out, you can go a lot simpler than this, even just saying what characters you want on the card art or the name of the card.)

Characters:

-Ginerva, Bishop of Busalla [*******] [ATK: 2500 DEF: 2200] (Censor Shipping reference - tippler/Donut)
Effect: Add 1 Censorship Token to this card every time it does battle. You can remove 1 Censorship Token from this card during either player's Main Phase to change any ATK position character card on the board to face down DEF position. Affected characters can not change their position while Ginerva, Bishop of Busalla remains on the field.

-Queen Chinzebeth VII [**********] [ATK: 300 DEF: 200] (Queen Chinzebeth VII reference - LonelyWorld)
Effect: This card is treated as being level 1 while in the hand or deck. Cannot be used as material for Tribute summons.


Spells:

-The Past, The Present, and The Future [Continuous Spell] (Perpetuity reference - Some jackass)
While this spell card remains on the field, during each player's draw phase, the player whose turn it is may choose to add the top card of their graveyard to their hands in lieu of drawing from the deck.

-Scanner Bay Report (Starlight Afterglow reference - Kaktus)
Banish one character card from either your hand or your side of the field. It will return to where you banished it from at the end of your next turn. Choose one of the following effects: "The opposing player reveals their hand", "The opposing player reveals all face down cards in their spell/trap zone", "The opposing player reveals all face down character cards on their side of the field"."


Traps:

-Wild Mushroom Cave [Continuous Trap] (Slime Quest reference - Sofia Drawsmore)
Add 1 Spore Token to any of your opponent's character cards that attack your own. During the end phase, any characters you control that have at least 1 Spore Token gain another. Whenever a character receives their 3rd Spore Token, they are sent to the Graveyard.

-What Did You Do To Marcie!? (Coxwette reference - RML)
Target 1 character card on the field. Their ATK and DEF is set to the values printed on the card. Any cards previously affecting this character's ATK/DEF no longer treat the targeted character as a card that exists on the field.
>>
No. 1034793 ID: 273c18

Spell Card:

Disbelieve the True Illusion (Pixel Adventure - Kaktus)
Banish all cards currently on the board, and heal any damage to Life Points you took during your opponent's last turn.

Trap Card:

Time Freeze (Stare at Explosions - Tippler)
Cancel an attack from an opponent's Creature, and put it into face down DEF position. You may choose to perform an attack against that creature with the card that was targeted.
>>
No. 1034795 ID: 273c18

Here's a card that will immediately be banned:

Continuous Spell Card:
True Illusion (Pixel Adventure - Kaktus)
Banish all cards on the board and set both players' Life Points to 6000.
If a player casts Disbelieve the True Illusion, ignore that card's original effect, return all cards to the board that were banished by True Illusion, and set both players' Life Points to the amounts they were before True Illusion was cast. Then destroy True Illusion.
>>
No. 1034798 ID: d98cb8

I'll just pitch card ideas and let the pros figure it out, and since I'm most familiar with my own quest...


Mia the Mediator - character - maybe something about extra effectiveness against spirit type enemies.

Pactbound Momo - character - Weaker card, but can't be removed from play while Mia is on the field

Yang Soul - equip spell - Increases ATK for the equipped card for X amount of turns

Masks - trap card - Cancel incoming attack to one of your characters

Fox Spirit Pact - equip spell - Can only be used when Momo is on the field, grants boosted ATK to character equipped to, makes Momo unable to be removed from field while in play.
>>
No. 1034803 ID: 9b127b

Loyal Zono: Creature: herds with other creatures

Royal Guard: Creature: defends other creature or the player

Castle Dungeon: Trap :imprison creature

Princess' gown: equip : forces another creature to protect

Golden crows: equip : forces others to give tribute

silk undergarments : distracts a creature
>>
No. 1034807 ID: c1b6b2

>Winner gets their heart's deepest desire.
>Carl Marks is there.

I feel fear.... for the last time.
>>
No. 1034808 ID: 273c18

I wanted to redesign Nanogoo:

Creature Card
Nanogoo [********, ATK:1000 DEF:2000, EARTH] (Nanogoo - Arhra)
Sacrifice one Creature or Equip card from your hand or board to summon. Place that card on Nanogoo as Equipment; Creatures grant ATK/DEF equal to half their values. Equipment on Nanogoo cannot be removed by other cards' effects.
Once per turn, you may place another Creature or Equip card you control or have in your hand onto Nanogoo as Equipment.
Nanogoo takes double damage from any damage source with the WATER alignment, and the most recent two Equipment cards are destroyed if Nanogoo survives. (that's the closest thing to cold...)
>>
No. 1034812 ID: 00444f

Ha, yeah, get a bunch of otherwise useless cards to summon POLOKO-
>No Jukashi
Fug. How 'bout Cirr? I'm pretty familiar with most of-
>No Cirrial
Welp. Maybe Lago? They've got a goldmine of-
>No Lagotrope
Oh for Pete's sake.

Well, at least there's Sarcopholacooda (...I'm shortening that to Sarcoph...) and Arhra's Bloom, so let's see...

Alice Dietrich (from Arhra's Bloom):
Beast
Requires 1 tribute.
[1750/1250]
Takes 1.5x? 2x? damage from monsters with the fire attribute.
Gains 150(-ish) ATK/DEF for every monster killed by Alice. (Maybe 50 for every monster not killed by Alice?)
[color:red]May attack allied monsters for this purpose.[/color]

Xotl (from Arhra's Bloom):
Beast
[200/100]
When flipped, draw Xotl Dragonslayer from deck, discard 1-2 card(s), then shuffle.

Xotl Squad (from Arhra's Bloom):
Beast
[1000/750]
Gains 500 ATK/DEF while an allied Xotl Dragonslayer is on the field.
When summoned, 1 attribute may be added thanks to Xotl mad science (optional).

Xotl Dragonslayer (from Arhra's Bloom):
Beast/Machine
Requires 1 tribute
[2200/2000]

Smogwerfer (from Sarcoph's Team Port Echo):
Spell Card
Adds +250 atk to monster, +500 instead if they have the machine attribute (+750 to its owner if I or somebody else ever drums them up as a card)

Helioshield (from Sarcoph's Team Port Echo):
Spell Card
Adds +250 def to monster, +500 instead if they have the machine attribute (+750 to its owner if I or somebody else ever drums them up as a card)

Vision of Ndepthteph (from Sarcoph's Arthcob Date):
Spell? Trap? Not sure which would fit more...
Destroy all monsters on the field except those with the light attribute (That's a thing, right? I think that's a thing)

Too tired to do more.
I'm crap at balance, so feel free to change whatever makes sense.
>>
No. 1034813 ID: e5709d

Age of Monsters
Magic Card
When this card is placed, each monster on the playing field is given a special token, Were-Form, which persists even when the card is placed in the graveyard. Each token has a specific ID. For each monster on the playing field, players must select a monster card from their hand with a star cost within four stars of the original monster's cost in their hand, giving them a were-token with an ID that corresponds to the original monster. The monster in the hand replaces the monster on the field in the same position and stance, while the monster that was on the field is sent to the graveyard.
Afterwards for the rest of the turn, if a player does not have any valid monster cards or monster-like cards, or refuses to reveal and pair a monster with an unpaired were-monster, subtract an additional 500 LP from the player's health for each monster which is not changed. They may assign a corresponding Were-Form token to the un-paired monster whenever the monster is on the playing field.
Once per turn, you may swap out a monster with a Were-Token with its partner, so long as you immediately shuffle all of your decks afterward. The opposing player is allowed to trigger trap cards as if the monster had attacked them directly.

If a card with the Were-Form token is removed from play, remove its corresponding Were-Form card from play.
Power consumes all. Just make sure it consumes you last.
>>
No. 1034815 ID: 8483cf

>>1034812
Cirr: Resonance Universe, Defective Universe, Infiltration Universe, The World Is Mine Universe, Reformation Universe, etc. has been added to the list of authorized authors and quests!
>>
No. 1034816 ID: c39063

Kayree
*****
ATK 1600 DEF 800
Each turn, instead of attacking Directly, Kayree can perform two actions:
Barrage - Kayree's ATK is halved. Kayree cannot be killed by direct combat for one turn, and attacks two monsters on the opponent's side at random. This ATK is quartered if Barrage is used a second time, and so on. At the end of the turn, ATK is restored to 75% of the ATK she had at the beginning of the turn.
Riddle - Kayree uses both actions, doubles her attack, and of the opponent's monsters on the field, the monster with the ATK power closest to hers is sent to the graveyard directly. This ability will not work if all monsters on the opponent's side each meet one of the following conditions: (A) The monster's ATK is currently less than Kayree's, (B) the monster's ATK is currently greater than 2.5 of Kayree's ATK, (C) The monster is unkillable, (D) The monster cannot be directly targeted by an attack.
Healer's Tools - Once per turn, Kayree can restore all DEF points of any monster on the field. Kayree loses 200 DEF and cannot use this ability if she reaches 0 DEF. If Kayree's DEF reaches 0 as a result of this ability, or if she uses this ability on herself, her ATK is reduced by 200.
Animal Sense - The player issues a challenge the opponent to reveal a specific type of card (Monster, Magic, or Trap). The opponent must procure a card of this type from their hand and reveal it to the player at all times, including when the card is played on the playing field, until the card is sent to the graveyard or removed from play. This card can no longer be sent back to the draw deck. If the opponent refuses this challenge or cannot fulfill it, they will be unable to directly order their monsters to attack on their next turn.
SPQR: Sexiness, Pizzaz, Q-ties, Retirement. I got three.
>>
No. 1034817 ID: e5709d

Neumono Group Hug
Trap Card
When this trap card is activated, you may activate any hidden card on the back row of your or your opponent's field. Activating cards on your field will subtract 1000 LP from your health. You are allowed to negate the effect of any card on your opponent's field that you activate once, but the card will persist and not be sent to the graveyard as a result.

It's like packing three litters of []-Youth puppies into a giant fuzzball... - Unknown
>>
No. 1034818 ID: e5709d

Slinko:
Majika Surge
Magic Card
When this card is played, it must be placed on the playing field with a monster in the same column as itself. At the end of a player's turn, double the ATK of this monster. This monster is no longer able to attack directly.
>>
No. 1034819 ID: e7c7d3

Lyluk
-Att: 1 Def: 1
Cannot be used as tribute unless for another Lyluk type

Spell - Big Dumb Arguement
Freeze all cards related to a specific quest as declared by the caster.

Trap - Horni suggestors
Target attacking character is blocked unless they are from a NSFW quest
>>
No. 1034820 ID: e5709d

Artist: Brom
Quest: Enemy Quest
Title: Brainmelter
Magic Card
Looks like a giant eye after it has been melted and then poorly coated in a thin layer of steel.
Select up to half the cards in the opponent's hand and reveal these cards. Then, for each card revealed, you must reveal a card of the same type (Monster-Monster, Magic-Magic, Trap-Trap) in your hand, which will stay revealed. Each success allows you to place your opponent's target card in your graveyard. If you are unable or unwilling to reveal a card to counter your opponent's revealed card, that opponent may immediately play and then attack/activate with said card.
"How will you stab me in my 'filthy xeno eye' if you can't remember how to grab a knife?"
>>
No. 1034821 ID: e7c7d3

Spell - Romance festival
All players may summon a character from there hand, without paying tribute if need be, and pair it with another character on the board. Both cards gain the condition of "If paired card is banished, so is this card"

Spell - Ass Day
Target character counts as NSFW for the rest of the players turn.

trap - Chupian Cuddle Escort
Attacking character loses all enchantments until the start of the next turn
>>
No. 1034824 ID: 8483cf

>>1034812
Jukashi and Lagotrope have been added to the list of Authorized Authors!
>>
No. 1034826 ID: c1b6b2

>>1034817
A variation of this one.

The Happiest Day of My Life
Trap Card
When this card is activated, the opponent is unable to attack this turn. The player who used this card is unable to attack on the following turn.
Crushing....yet not entirely unpleasant.-Dowser

And also:
Frog and Chick Double-Tap
Magic Card
When this card is used, Carl Marks gets clubbed to death.
You told me the world is dark and cruel, but the only thing that is dark and cruel are landlords.- Hunchback of Notre-Dame, probably
>>
No. 1034855 ID: e7c7d3

Chop - (chee quest/chop's dojo)
Att: 2500 Def: 2000
When Chop enters the battlefield, all other cutebold characters gain 1000 attack but lose 500 defence. If they drop below 0 defence this way they are expelled from Chop's dojo and are banished

Slippery Fletch (The vitruvian)
Att: 1500 Def: 1500
Does not take damage from spells or abilities unless directly targeted by such

Pre-shrunk Sam (a small quest)
Att: 1000 Def: 1000
If an opponents trap card is triggered and targets one of your characters, you may have it target Pre-shrunk Sam instead. After the traps effects, if Pre-shrunk Sam has not been banished you may banish him and search your deck for Shrunk Sam

Shrunk Sam (a small quest)
Att: 500 Def: 500
Shrunk Sam cannot be blocked or targeted by any creature with a higher attack value
>>
No. 1034860 ID: 8b82ee

Iron Maidens Skin (Maya Din/ Root and Branches)
spell equip cards
A monster equipped with this card gets 500 attack points and 2000 defense points and if the equipped monster would die by getting attacked while in the attack position it would switch to the defense position.

Quest Necromancy
continuous spell card
Select one card that is in the graveyard and at the start of the turn summon that monster card to the field. Every time the card is summoned back to the field this card gets one counter the number of counters subtracts 500 from that monster's defense points. If the monster's defense points reach 0 destroy that monster and this spell card.
>>
No. 1034862 ID: b2d888

>Cirr added
Let's do this.

Scanner 3 (from Cirr's Formation)
Machine (at least, I think that's what ichor beasts are...)
[0/800]
While on the field, turn all enemy cards face up without activating effects.

Zu the Unending (From Cirr's Formation)
Machine
Requires 2 tribute
[500/3000]
May create minions out of its DEF, but must have 500 DEF left afterwards. Whatever DEF is used becomes the minion's ATK points, DEF is set to 0.
The first time Zu is killed, if it has minions on the field, it reabsorbs them, and stays alive, though if there are no minions it is moved to the graveyard as usual. If Zu is killed after that, it is moved to the graveyard as usual, and all minions are automatically destroyed. Minions are not allowed to be used as tributes.

Kitsiksu Bioservitor (From Cirr's Salikai)
Beast
[1350/1300]
ATK/DEF x2 against neumono.
Base ATK/DEF increased by 100 if Kitsiksu is on the field, will take any attacks that target Kitsiksu.
(Maybe ATK/DEF x1.5 vs psionics?)

Kitsiksu Iarem with a plasma sword (From Cirr's Salikai)
Beast, I suppose? My knowledge of these categories is limited.
[1250/1100]
When defeated in battle, flip a coin (or roll 1d2). If heads, return to deck and shuffle. If tails, move to graveyard as usual.

Criai Lazmihi Sentinel (From Cirr's Khashusivni)
Beast
[1200/1400]

Anti-machine minigun (From Cirr's Salikai)
Spell Card
When equipped to a monster, adds +1500 damage to monsters with the machine attribute. Single use, so after the monster attacks, it is discarded.
"[AI WAS A MISTAAAAAAKE!!]"

Tactical Deployment Multipurpose Drone (From Cirr's Infiltration)
Spell card
Select an enemy player, they must reveal their hand as long as this card is on the field.

Skimmy (From Cirr's Reformation)
Spell card
Summon one additional monster this round.
The ability to rapidly deploy sure is useful.

Healing gel bath (From Cirr's Salikai)
Trap card
When one of this player's monsters is destroyed, activate this card to have it moved back to the player's deck, rather than moved to the graveyard. The deck is then shuffled.

Imperium's calculated predictions (From Cirr's Salikai)
Spell card
Draw 3 cards, discard 2
ACTION 1 SELECTED VIA MAX_CONF POLICY
EVENT PROCESSING COMPLETE 0.000000015s ELAPSED

Little worried because Kitsiksu and, to a lesser degree, the bioservitors are Lago derivatives, but hopefully the-
>Lago added
Oh. Well.
As before, feel free to adjust stuff.
Might do more Cirr stuff later, but that'll do for now.
>>
No. 1034865 ID: 899c9f

Character cards:
Sitkva (salikai): 6-star. can be played even if your field is full, has trample or the yugioh equivalent.
Chen(Koror quest) : 6-star. a powerful card that can be played when a neumono card is destroyed.
Anet (a small quest): 2 star. when this creature is played draw two cards.
Skut (Enemy quest): 1-star. the squirrel card from magic.
Tineola (Clothing repair): 3 star. when summoned, destroy a spell that is attached to a creature.
Cylene (Rusted Sky, by Gnoll): 3 star. This character returns to your hand when sent to the graveyard.
Skalda (Chinzebeth): 4 stars. Her hook on a chain bypasses guard effects on characters.

Spells:
Churn the Earth (Dungeoneer): you can summon monsters 2 stars higher without sacrificing while this card is in play. Lose 100 life points when a monster is destroyed.
Blood Lance (SEXCOM): Attack 3 times with a character, then destroy it.
Chimerization (Return to Sender): Sacrifice a bird type character and search your deck for another type of beast character to replace it. Shuffle your deck afterward.
Biomass Conversion (Bloom): Convert a creature's attack points to life points or vice versa at a ratio of, say, 10 attack points to 1 life point. If converting attack to life points, destroy the creature.


Traps:
"On Hiatus" (every quest ever): Send all cards that have been on the field longer than 2 turns to the graveyard.
The Catalyst (Vitruvian): Activate when a creature is summoned. that creature remains on the field but its owner cannot attack with it or swap its mode while this effect is attached.
Drunk Chuck mode (coxwette): Play at the start of an opponent's turn. Suggestors control that turn, actions are selected at random.
>>
No. 1034867 ID: abaa91

Ey, so apparently I can do a thing in here! I have a couple of concepts:

Emma, Forgetful Robotic Nurse - (Sea Sharp Express)
Character
Machine-Type

ATK: 500 / DEF: 1500

Effect: When placed in Attack Position, Target a Friendly character unit currently on the field. That unit's DEF is increased by 300 DEF. If the character is a Machine-Type, the unit's DEF is increased by 1/2 its Defensive Value or 500 DEF, whichever is greater. Emma's DEF is now +(Amount of DEF added to the Character). This value RESETS upon being placed in Attack Position again.

"Don't worry! I know just how to fix you up, I think! Just let me find my tools..."

------------

Preventative Medicine
Spell

Effect: The unit's DEF values are increased for +500 for the next turn. Cannot be used on Machine-Type Characters.

-----------

Vindictive Malpractice
Trap

Effect: When Activated, this card reduces the ATK of the Attacking Character by 1/4. If it is mechanical in nature/Machine-Type, the amount is increased to 1/2.

-----------

Emergency Transplant
Spell

Effect: Choose a Character in your hand. That Character is sent to the Graveyard, however half of the ATK Power of the Character is added to a targeted Character on the field.
>>
No. 1034869 ID: 273c18

Spell Card:

Crate of Greed (Queen of Hell - Tippler)
DARK
Draw two cards. When playing this card, you must state out loud the card's effect.
>>
No. 1034870 ID: 273c18

>>1034865
>Skut (Enemy quest): 1-star. the squirrel card from magic.
You'll have to be more specific! There are like thirty squirrel cards in MTG.
>>
No. 1034872 ID: 8b82ee

A full-blown disagreement (Coxwette discussion tread)
Trap card
Both sides can't attack until one side doesn't switch all the attack and defense positions monsters. When activated if there are no monsters on either side of the field or if there are more monsters on one side than the other this trap card is destroyed. If any monster gets destroyed while this card is active all the other monsters get destroyed and any monsters can't be played or special summoned until the turn is over.

"When communication fails, then it is time to nuke the tread with a satellite orbital laser! - Sun Tzu"
>>
No. 1034876 ID: abaa91

>>1034867
Thought of a couple more.

-----------
Organ Donation
Spell

Effect: Look through the top 5 cards currently in your Graveyard. Choose Any 1 Character; that Character's ATK is added to your Character of choice. The card Scavenged is Banished.

------------

Panicked Resuscitation
Spell

Choose 1 Character in your Graveyard. Return that Character to the Field immediately. The chosen card CANNOT be placed in Defense Position and their ATK/DEF cannot be adjusted in any manner.

-------------

The Imposter 'Earl Sparks'
Character
Machine-Type

X/X

Effect: Choose a Character on the Opponent's side of the field. 'Earl Sparks' ATK/DEF become equal to that monster's original ATK/DEF. This lasts until he is sent to the Graveyard.

-------------

Unstable Re-Alignment Actuator
Equip

Discard a card from your hand. Allows the holder to swap between Attack Position and Defensive Position twice in one turn. The holder cannot attack while holding this.

--------------
>>
No. 1034885 ID: a70a13

Welp, time for me to throw my NOISE cards into the mix! I'll probably add some later if any more are needed.

===========
Characters:

-Clero The Gambler
Psychic-Type/Light-Attribute
[****]
[ATK:400 DEF: 900]
Effect: If Clero The Gambler reaches 0 DEF, send to the graveyard. When this card is first played, you may make a guess as to the type of card on top of the deck (Character, Spell, Trap) and then pull the card on top of the deck. If you correct right, you may keep the card and this Character's defense rises to 1800. If wrong you must send the card pulled to the graveyard.


-Kinesis the Scout
Psychic-Type/Light-Attribute
[******]
[ATK:2500 DEF:500}
Effect: If this card is summoned in defense mode, you may draw one ANTE UP or LOOPS THE SNAKE card from your deck to your hand, then shuffle the deck.

-Mau the Beast Tamer
Psychic-Type/Light-Attribute
[***]
[ATK:500 Def:600]
Effect: When this card is in play, Beast and Beast-Tamer type characters lose half their ATK points until Mau the Beast Tamer is taken out of play.

Spells:

-Prima Materia
Field Spell
Effect: When this card is in effect, all NOISE character cards may switch their ATK and DEF points at any moment, even after the opponent has declared attack. However, after two switches the character will be sent to the graveyard.

-Heavy Rotation
Field Spell
Effect: When this card is in effect, all NOISE spell cards may be returned directly to the hand after use, in which they may be used a second time. After this second use, the spell card will be sent to the graveyard.

-Conway's Web of Friends!
Effect: Attach this card to a Character on your side of the playing field. You may now choose to 'link' this character to any character on the opponent's side of the field. These two characters may not attack each other, but if one Character is destroyed the 'linked' Character will be destroyed as well, with both being sent to the graveyard.

-Loops the Snake
Effect: When this card is played, you may look at the top three cards of your opponent's deck, then choose one to send to the graveyard if you wish.

-Ante Up
Effect: If CLERO THE GAMBLER is in play, pull a card from your deck. If it is anything but a Character card, return it to the bottom of the deck. Continue pulling until you draw a Character card. When the Character is drawn, compare it's Stars to CLERO THE GAMBLER. If it is higher than four stars, CLERO THE GAMBLER gains 2600 ATK. If it is lower than four stars, lose 900 DEF.

Traps:

-Vinegar's Several Oceans
Effect: Attach to an enemy Character. When this Character attacks, your opponent must flip a coin to determine outcome. Heads is a success, tails is a failure.

-OOOOOOOH SHIT
Effect: This may be activated at any point in your opponent's turn, ending their turn immediately. If this card is destroyed face down, OOOOOOOH SHIT's effect activates.

-No Pants Policy
Effect: Target 1 character card on the field, and reduce their DEF by 1/2. If any spell cards or traps are attached directly to the character, remove them as well.
>>
No. 1034893 ID: 681cb5

Soth the Varkian warrior (Lascivious Labyrinth - kaktus)
Creature – Low attack, low defense.
Effect: If used as tribute, resummons this from your graveyard on the start of your next turn.

Kahi, trapper of mates (Lascivious Labyrinth- kaktus)
Creature, Requires 1 tribute – Average attack, Average defense.
Effect: At the start of your turn, repay “Kahi, trapper of mates” tribute cost and increase her attack / defense with a small amount permanently, or put “Kahi, trapper of mates” into your graveyard.
>>
No. 1034916 ID: 0374ec

Vial of Polo DNA
[0/100]
It's a vial. It breaks with ease.

Vial of Rokoa DNA
[0/100]
It's a vial. It breaks with ease.

Salikai cloning labs
[0/450]
The expensive equipment in these labs used for clone dart experiments breaks with ease. It just takes a while because there's a lot of stuff.

Disloyal science hivers
[0/1000]
They're neumono, and there are quite a few of them. Still, they have no idea how to fight, so for neumono, they break with ease.

Stolen neumono biogenetics breakthrough
[0/200]
A bleeding-edge breakthrough in neumono biogenetic stability stolen by salikai-aligned infiltrators. The flashdrive it's kept on breaks with ease.

Get all 5 cards in your hand to summon EXOD- POLOKOA
POLOKOA
[INFINITE/INFINITE]
POLOKOA rapidly brings a peaceful end to the conflict, and sets about unifying everyone. Which is just as well, given all the eldritch abominations that are suddenly invading. While this is technically a tie, the player who summoned POLOKOA is granted victory as credit for getting all this started.

I mean, it's probably not accurate to the original Polokoa, but I couldn't quite figure out how the original was created between all the insanity of actually justifying rule of cool. Besides, there are multiple Polokoa/Rokolo-verses, so this should be fine, this'll just be the card-verse. Which would probably be an especially weird verse given that Polokoa, Polo, and Rokoa might all exist simultaneously because there can also be Polo and Rokoa cards, which justifies this Polokoa being a clone so... yeah.

Speaking of multiversal weirdness, would a card of, say, Lady Serah Kensington be allowed? I have no intention of adding stuff like this myself, but a ruling about that might be useful to others.
>>
No. 1034920 ID: 8483cf

>>1034916
Yes, you can make cards based off of characters that are also duelists.
>>
No. 1034955 ID: af11fb

Gnoll assassin Leaf (From Lago's Clamp Quest)
Beast
Requires 2 tribute
[2000/2500]
Can directly attack 1000 of an opponent's life points.

Sir Orjin (From Lago's Fen Quest)
Beast
Requires 1 tribute
[1900/1500]
When summoned or at the beginning of the summoner's turn, select an opposing monster to be the target of Sir Orjin's taunts. This monster may only target Sir Orjin (unless set to DEF mode?).

The prettiest arkot (From Lago's Asteroid Quest Intermission)
Beast
[500/500]

NCO arkot (From Lago's Polo Quest)
Beast/Machine
[1300/1300]
"I wanna know why everyone else around me is worthless cannon fodder." -NCO arkot on other arkots.

Crater (From Sarcoph's Team Port Echo)
Beast/Machine
[1500/1000]

Keya, Fell Warmind (From Cirr's Reformation)
Beast/Dark
Requires 1 tribute
[1750/2200]
On a turn where this card goes from DEF to ATK mode, it may perform 2 attacks instead of one.
"OUCH. Wow. Our units were just perfectly lined up for that." -Poster's reaction to Keya decloaking and taking out several units with a single snipe.

Short visual feed of The Perfect Cube (From Cirr's The World is Mine)
Trap Card
If used on an opposing player's turn, no monsters may attack or switch from ATK to DEF mode. Monsters that have the machine attribute and no organic attributes are exempted.
"...only been known to have an effect on organic minds and minds derived from organic minds... I once saw it by mistake out of the corner of my eye and it took a considerable amount of willpower not to glance at it again just to see if it really was so perfect. It lingers in your head..." -SARU on The Perfect Cube

The absolute convolution of Resonance (From Cirr's Resonance... sort of)
Spell card
All cards on the field are returned to the deck where they originated, then all decks are shuffled. This includes trap and spell cards.
"Discontinued due to the plot becoming too overwhelmingly convoluted for even the author to make sense of." -Wiki on Resonance
>>
No. 1034965 ID: e5709d

>>1034955
Too overpowered... but it gives me a twisted idea.
You know how many famous quests have a filler episode where we interact with the antagonists as the point-of-view character instead of the protagonist and their allies? Well...

A Lifetime in the Limelight
Magic Card
Multiple Quests (Asteroid Quest, Tobak Quest)
The player chooses to sacrifice 1000LP, 2000LP, or 3000LP. The player can then choose from the following effects a number of times equal to the number of kilo-LP they sacrificed:
* Both players swap their hands.
* Both players swap their draw decks, look through each other's draw decks, and shuffle.
* Both players swap the cards on the field.
All cards are given a token which causes them to be sent to their owner's graveyard when the card would be sent to a graveyard, either the owner's or their opponent's.
This card is banished.
Note that, though it is ridiculous in general, you are allowed to re-swap any choice you've made, which usually negates most of the utility of this card. But it could be extremely useful.

"Years of hatred and fear can be tempered into wisdom with just one peek at how others live their lives."
>>
No. 1034979 ID: a53150

Some Last Trace cards:

Nickel
Monster Card
1000 ATK/2000 DEF
Effect: Whenever Astrolysis is face up under the same player's control, Nickel gains an extra 500 ATK and 500 DEF

Astrolysis
Monster Card
2000 ATK/ 1000 DEF
Effect: Whenever Nickel is face up under the same player's control, Astrolysis gains an extra 500 ATK and 500 DEF

Weave Nexus
Spell Card
Upon use, search your deck for a card of your choosing and put it in your hand. If the number of cards in your hand exceeds the limit, discard one. Then shuffle your deck.
If your universe breaks we can just go to the store and get a new one.
>>
No. 1035113 ID: e5709d

RML - Coxwette
Preachers
*******
Monster
ATK: 2800
DEF: 1400

This card cannot be played normally. There are two methods of playing this card:
1) Declare this card. In two turns, starting on the declaring player's turn, it may be directly summoned by either player without sacrificing any monsters on the field.
2) Whenever this card is drawn, the player drawing it has the choice to declare this card's existence, leaving it fully visible by the opposing player. They will be allowed to sacrifice monsters to summon this card on their next turn.
Nobody expects the undead Inquisition, even as they stand in front of your one-night stands.
>>
No. 1035115 ID: e51896

Nothing from Dragon Romance yet, so I'll fix that

Spell Card - Spaghetti (a running gag from Dragon Romance)
50% chance you eat it, and gain 1000 life points.
50% chance you spill it towards an enemy duelist, and they eat it instead and gain 1000 life points.
>>
No. 1035321 ID: 0838d6

Just gonna drop this here

Tippler Moment - Has so many if/then statements that you never know what actually will happen until you activate it, causing suggestors to mald.
>>
No. 1035349 ID: 8483cf
File 165559746130.png - (152.00KB , 532x847 , Soth_The_Varkian_Warrior.png )
1035349

Franklin immediately goes for a face down card on the table out of curiosity, only to be interrupted by squawking from above.

“Hold on a moment! Don’t touch those ones!” Companionship calls out from above, before landing on the table in front of the boy. Franklin tilts his head curiously at the creature.

“...Bird.” He mutters, before stroking it with one of his hands. Companionship leans into it happily.

“Oh, thank you! That’s very kind- ah! Right, um… So, please don’t touch the face down cards. That goes to you as well.” He waves a wing over at Enid. “Those are for grown ups only.”

Carl quickly snags the adult cards for careful inspection. Soth the Varkian seems fairly mundane, but since he’s planning to use some big tributes the monster’s ability will be very useful. The trap card Horni Suggestors will be good for defense, so he grudgingly adds it to his pile.

“...Okay.” Franklin shrugs, and reaches around Pan to look at some of the face up cards. “...Wonder what makes them for grown ups.”

“They’re probably just dirty, like they have naked people on them or something.” Enid answers, picking up a trap card that had caught her eye. After reading its effect, she adds Castle Dungeon to her deck.

Franklin scratches his chin in thought. “Huh… Is that really a grown up thing? Dad leaves naked bodies around his lab all the time. Maybe it’s only dirty when they’re alive…?”

“...I think it’s more wrong that you’re seeing dead people than nude ones.” Enid says, quickly shaking off Franklin’s weirdness as all eventually learn to do.

“...I live at the Morgue. It would be weirder if they were alive there.” Franklin picks up Update Counter as the topic trails off.

Serah tries to keep a poker face, but her eyes bug out when she sees Anet. That card is just too good to ignore! It’s three cards in one! She immediately picks it.

“That impossibly fluffy bird was right,” Serah says. “There are some great cards here!”

“I’m sure there are,” mutters the masked duelist, flipping through the cards in their deck and looking at each of them, “But there’s more going on here than cards being strong…” They flip up one of the cards in the deck and stare at it, transfixed - their expression unreadable beneath their heavy robes and mask.

Carl finds the card Time Freeze, which has a handsome fish man for an image, so he immediately drafts it out of respect.
>>
No. 1035350 ID: 8483cf
File 165559750397.png - (184.87KB , 628x1000 , nanogoo_card_s.png )
1035350

For the next round, Serah looks at the cards in front of her and considers carefully. She wants to power up her Character cards so they can stick on the field long enough to level up. Equipment cards are a solid bet to make that happen- her deck has an okay amount of those already. She needs a way to synergize equip cards with her draft.

She selects Nanogoo, so if the equip cards aren’t useful, she can use them to keep Nanogoo alive.

“...I can’t play this card,” the masked duelist says brusquely and tucks the card they were staring at into their robe, reaching out onto the table and grabbing one card at random without even looking at it. “I know that I said I would not be drafting, but I assume it will be acceptable in this instance to take one card.”

After checking her deck again, Enid thinks she could use a few more spell cards, as she’s lacking in those. She takes the Biomass Conversion spell.

Franklin reads the part on Philosopher's Stone that says you can win the game, and decides it has to be a good card. Ignoring the fact that he only has 5 monster zones, meaning his opponent has to have a couple attributes that he isn't covering, and the fact that he has no cards that synchronize with the effect well, and absolutely ignoring the part where the card is a useless brick in his hand whenever the condition doesn’t apply.

Yeah, he just ignores all of that. When it works, you win the game! Obviously it’s a good card if it can win you the game.


For some reason the kids keep passing him cards that have $20 bills stuck to the back. The free money makes Carl feel a little better even though he’s dying internally.

The draft continues for a few more rounds and the pool continues to dwindle until suddenly, the remaining cards vanish from the table.

“Whoa!” Serah gasps. “Magic!”

Carl looks at the cards he’s drafted: Shrunk Sam, Pre-shrunk Sam, Emma the robotic nurse, Crate of Greed, and Frog and Chick Double-Tap. He’s not really bothering to keep them a secret, unlike the other duelists at the table. Serah is staring at them, but quickly catches herself.
>>
No. 1035351 ID: 8483cf
File 165559757486.png - (21.72KB , 580x402 , QDI_6.png )
1035351

“We haven’t really introduced ourselves, have we?” Serah says. “I’m La… um… I suppose here, I’m just Serah.”

“Um… My name is Enid Anderson.” She quickly says, not wanting too much attention.

“...Isn’t it Enid Foster now?” Franklin asks with truly innocent intent, only realizing his mistake when Enid flinches. “Um, sorry, nevermind…”

“How old are you two, if you don’t mind me asking?” Serah asks the pair of younglings.

“I’m nine. Franklin is… ten?” Enid looks to the boy, he just shrugs unhelpfully.

“That sounds right I think.”

“What do you mean it sounds right? Is it right!?”

“Yeeeeessss? Yes, that’s right.” His certainty is not at all supported by his previous indecisiveness. “…Oh, I’m Franklin, I’m the one who is ten.”

Serah looks him over, noting his lack of hair and tail, before reading the word ‘Human’ written in pen on his shirt. She wonders to herself if Dotti will seem more convincing as a human, once she begins practicing her shapeshifting, than Franklin does now. The thought never leaves her mouth of course, as it’s more than a little rude.

“I’m Carl.” says Carl. He resists the urge to punch the nearest ape child in the teeth.

“We’re opponents in this game the stewards have set up,” says the masked duelist. “I don’t see how it behooves us to act friendly. You can call me whatever you want.”

“Why shouldn’t we be friendly? Games are meant to be played with friends, aren’t they.” Enid replies.

“Um, have any of you introduced yourselves to the competition? Some of them might be familiar,” Serah says. “Charrise, says she’s from CRUST CITY. I went there once. It was awful.”

“CRUST CITY FOR LIFE!” shouts a kangaroo girl from Drafting Group C. “She just hates us ‘cause she ain’t us.”

“...I had a dream about a place called Crust City once. There was pizza in it. It was a nice dream.” Franklin muses.

“A lot of them look strange. But, well…” She turns to the rest of the table, trying and failing not to stare at Franklin or Carl. “...Some of us do too.”

“I look perfectly normal for me.” Franklin points out, technically being right.

Enid looks around the room a bit more. “...Oh! She’s really pretty though.” She points towards a dragon girl with lovely regalia and polished red scales. “I guess dragons are still kind of weird though. It’s just a good kind of weird. Not that any of you are the bad kind I mean. You’re all nice too.”

“I have run across those two before,” the masked duelist waves with a clawed gauntlet towards a pink bird-like creature laughing haughtily next to a similar beleaguered-looking creature next to her. “I believe they are called Strawberi and Warwick. They will likely be working together.”
>>
No. 1035352 ID: 8483cf
File 165559760975.png - (142.86KB , 528x840 , Lyluk.png )
1035352

Suggest a character from a quest to include as a duelist in the tournament! Please limit yourself to one suggested duelist. There are technically 16 spots, but Companionship may have let in a few stowaways…

A character can be both a duelist and appear on a card, so don’t worry about that. You can also suggest duelist teams, e.g. “Dotti and Landi” as a single duelist.

When suggesting a duelist, please do so in the following format:

Name: Duh
Quest & Author: Duh
Duel Strategy: Summarize their card strategy and deck type.
Special Notes: E.g. field cards they miraculously draw in their first hand, if they have bad luck, if they cheat, etc.

P.S.:Please recognize that not all duels will be shown. We can only draw so much!
>>
No. 1035353 ID: 899c9f

-Name: Anet and Jaina
-a small quest (Hatticus Finch)
-uses Artifact cards to buff other monsters, has Exodia kicking around somewhere
-Anet is easily distracted by pretty card art and doesn't always listen to her sister's directions. Their arguing may give away their hand sometimes.

Actual size duelists. They're entering as a pair, so Jaina can hold the cards and Anet can draw/play them.
>>
No. 1035357 ID: e51896

Name: Ceridwen
Quest & Author: Dragon Romance by Slinko
Duel Strategy: NSFW cards (if she can). Otherwise/also Ceridwen knows what she's doing for the most part. Her intended strategy and deck type is essentially a Stall/Burn deck- using a lot of heavy defense, Trap cards and Target effects to force your hand, come to her, and essentially break yourself upon her impregnably sexy body. And when she focuses on it, she's pretty decent at it! Exceeeept....
Special Notes: Ceridwen isn't repressed exactly, but even here her Tilde shines through~ Almost at random, she has a nasty habit of playing cards that look sexy just because they look sexy and she wants to ogle them for a bit with flimsy strategic decisions as an excuse. This can lead her into big misplays or bad strategies when she loses her focus. When she's on the ball, she's a legit dangerous competitor. When she's not...yeahhhh. She's also very caring, silly, has a somewhat dominate side she's trying to suppress or else it might release her life magic and break her seal which is very dangerous. her somewhat dominate side will make her determined to win, but she will make sure you're okay if she is winning and will go easy on you if the person losing is feeling real bad.

(also to other suggestors, I recommend choosing a quest character from a quest that has not been chosen yet by other suggestors so that we can get a variety of different quest characters from different quests, and not a bunch of quest characters from one quest)

(thanks Ceekay for helping with the duel strat, and special notes)
>>
No. 1035358 ID: abaa91

Okay...nominating none other than-

Name: Bonnie McCarthy AKA Carmine
Quest & Author: Safety First by FUN

Duel Strategy: Bonnie is just here to have a blast and beat people up- figuratively speaking. Translated, that means she runs your mostly garden variety Beatdown Deck; she's all about hitting you hard and fast and not even allowing your monsters to survive very long. She's not the most cerebral player, but she DOES have some real bruisers in her deck, and her near random style of playing means that if she manages to yank them out, anyone that's taking her lightly or otherwise underestimating her is in for a painful wake-up call.

Special Notes: As stated, Bonnie is...not exactly a strategic player. Furthermore, while she's not dumb per-se, she DOES occasionally forget little this-and-thats about things like card effects or whatnot. Much like how she's only trying to hit you hard, the only thing she tends to remember or focus on is when SHE'S hit hard. This ultimately means that if the other duelist isn't paying attention, Bonnie will at times either misremember or just flat out forget effects her or her cards are supposed to be under, leading her to execute impossible or illegal maneuvers inadvertently. You have to watch this kid. Means well, but just has a one-track mind.
>>
No. 1035381 ID: 629f2e

Name: Selma Hall
Quest & Author: A Little Town Called Coxwette - RML

Duel Strategy: Selma is an experienced duelist who is running a deck focused on decking out their opponent (I.E.: Removing all cards from their opponent's deck so that they lose the duel, since you lose if you are unable to draw a card when you're meant to). It's a uncommon strategy that nobody is prepared to go against, so it's important that they adapt well to avoid a crushing loss.

Special Notes: Selma is an opponent you have to beat quickly, as once she gets going she blows through a big chunk of your deck every turn with a few powerful cards and synchronized uses of even less helpful ones. A good few of her cards lock some of your best options behind forced draws though, so you'll have to use some very careful strategy to win.
>>
No. 1035382 ID: d98cb8

Why not!

Name: Momo

Unbalanced, by crows and Milquetoaster

Duel strategy: cards she finds generally interesting in concept, with no overarching plan at all and played with complete chaos. Occasionally needs to ask how the rules work. There's at least one Dotti card in her deck.

Special notes: she might be cheating, as her cards might be switching places or even being swapped for cards in her hand as she plays. Unfortunately if you try to catch her at this you'll only end up frustrated because you never see it happen, and also when you're trying to catch her it seems to happen MORE.

Momo finds this whole situation absolutely delightful

:momotalk:
>>
No. 1035384 ID: e5709d

Name: Basmati
Quest & Author: The Family Estate by Baron of Spades
Duel Strategy: Basmati uses cards which increase her hand and draw sizes, and then calculates the optimal strategy against her opponent based on statistical evidence by using the internet.
Special Notes: Basmati uses her cybernetic connection to the extranet to understand the fine details of machine-based cards, allowing her to become crazy-genius when she or her opponent plays a card with the machine theme or type. Unfortunately, she has next to no ability to read her opponents' strategies due to her stunted childhood.
>>
No. 1035387 ID: 00d20a

Yeah, Momo was a no-brainer for this event.

Name: Caevaexerin "Xerin" Brass
Quest and Author: The God Damned by Whistler and Graphygraphie
Duel Strategy: Use of monster cards mainly as fodder for his spell card strategy. Heavy use of cards that allow for counter-spelling, seeing into others hands, swapping control of cards, and general scheeming.
Special notes: Very good at rules lawyering, though not afraid to bend the rules heavily if the stakes are high. Appears meek and non-confrontational un general demeanor.
>>
No. 1035424 ID: 32d3a2

Right, I forgot: When making direct eye contact with anyone, he can cast a spell that lets him see things through their eyes. Whether he'll actually use it on a children's card tournament, or only if he considers the grand prize too good to pass up, I cannot say.
>>
No. 1035432 ID: e7c7d3

Name: Spectre of Dead Quests Past
Quest & Author: Innumerable and Unnameable
Duel Strategy: Lots of interaction with the graveyard. Cards that resummon other cards, cards who's powers are based on the graveyard, etc. etc.. Lots of undead themed cards
Special Notes: Definitely the type to pull some out-of-the-game bullshit, like trapping your friends in coffins and threatening to bury them alive if you don't win the match or something. Frequently says "You don't stand a GHOST of a chance!"
>>
No. 1035460 ID: a70a13

Name: Conway
Quest & Author: NOISE (From yours truly ;P)
Duel Strategy: Their deck focuses on connecting characters together, avoiding tributing monsters by instead meeting ability conditions to summon stronger and stronger monsters. Basically ‘weaving’ cards in a web of connection.

Special Notes: First card played is usually laughably weak and understates his intense dueling ability. The weak card is always used to gradually build up his decks strength. He’s very friendly and probably knows everybody at the tournament for some weird reason!
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No. 1035476 ID: ff05ed

>>1035460
Just make sure his pants aren't see through this time, alright?
>>
No. 1035765 ID: afe7de

> Blanket of wholesomeness (romance festival/Hatterson/Catalyst/Sexcom)

Immediately destroy a lewd card and replace it with a 100 atk 1000 def blanket
It's too wholesome!

I had a card suggestion because I remembered the Hatterson romance festival 2021 incident.
>>
No. 1035963 ID: 8483cf
File 165621520649.png - (445.53KB , 628x1000 , Metamorphosis_s.png )
1035963

Enid places Metamorphosis into her deck and sighs. It’s a useful card, maybe even enough to swing a duel, but… is her deck good enough overall? A few great cards aren’t enough by themselves.

While the duelists complete the final rounds of the draft, three birds continue to watch over them from the rafters. Companionship, the fluffiest bird, peeks around Tianna’s crest to sneak a peek at her paper.

The duelists are:

1. Lady Serah Kensington
2. The Masked Duelist
3. Enid Foster
4. Franklin
5. Carl Marks
6. Anet and Jaina
7. Momo
8. Ceridwen
9. Bonnie McCarthy
10. Selma Hall
11. Basmati
12. Caevaxerin “Xerin” Brass
13. Conway
14. Strawberi and Warwick
15. Princess Reefa Multero
16. Charisse

“Hold your horses, I’m not done making the bracket yet!” Tianna squawks. “It’s a carefully crafted balance of probabilities calculated for maximum drama and tension. I won’t have this tournament spoiled by cross-seed contamination from same-draft pools with informational advantages on the same side of the bracket.”

“Of course, of course,” Pan says, shying away. “Take your time. I just wanted to know where you were proposing to place Miss McCarthy.”

“She’ll be against Miss Foster,” Tianna says.

“Um…” Pan glances down at Enid. “Please just use the duelists’ first names only. Let’s not remind Enid about her new name.”

“Always making changes,” Tianna sighs. “Fine. First names only. Are you happy now?”

“Very!” Pan nods.
>>
No. 1035964 ID: 8483cf
File 165621543750.png - (1.01MB , 1000x1000 , QDI_7.png )
1035964

“No, because you can only normal or tribute summon on your turn. So if you normal summon Phillip, then you can’t tribute him to summon Temmie until your next turn.” Enid explains.

“Ohhhh…” Franklin nods, kind of starting to get it. “So, how do I summon more characters in a turn again?”

“You just have to Special summon any other ones you want. Look here,” she says, holding up one of the cards from Franklin’s deck, “did you read Phillip’s effect? When he gets sent to the graveyard, you can special summon Lillian from the deck. That doesn’t use your normal summon up for the turn though, because it’s not normal, it’s special. Does that make sense now?”

“...Yeah, I think I understand. What about the cards from the extra deck though? Are those normal or special summons?”

Fusion, Synchro, Ikz- Iks- Xzee- The one that’s hard to pronounce, and Links all count as special summons. There isn’t a limit to how many you can do in a turn, as long as you have all the things you need to make the character you’re summoning.”

“Huh.” Franklin nods slowly. “...What are the differences between those again?”

“Franklin…” She sighs. “Didn’t those cute birds explain it to you before you built your deck?”

“Yes? I think they did… There are just a lot of rules to this game. I must have forgotten these ones to make room for the others.”

“I mean, it is pretty complex.” She agrees. “If you boil it down, it’s mostly about reading what’s on the cards, and figuring out how to get closer to winning with them.”

Enid picks up her own deck again, flipping through it one more time. “But, maybe I shouldn’t be saying that, since I don’t really know anything about winning this game either. You’ve played as much as I have.”

“Well… You know the rules better than I do, so I bet you’ll do fine.”

“I know, but I haven’t really played many with other people, only my daddy. And I’m pretty sure he always went easy on me. That, or he was just… really really bad at them.”

Franklin pats her shoulder comfortingly. “...Even if you’re bad like me, it’s just a game. All that matters is having fun, right? Actually, is that still true when there’s a prize…? Also, if you lose early, then you have to stop playing, which isn’t very fun either…”

“That was more reassuring two sentences ago.” She flatly points out. Franklin doesn’t notice, clearly lost in thought.

The fluffy bird overhears their conversation and flutters down to join them, landing at perfect petting distance.

“Bird,” Franklin says. He pets it.

“Human,” Pan says. He appreciates it.

“Cards,” Enid says. “You’re not going to take away any of our cards again, are you? I already looked at all of mine at least three times now. If there was anything I shouldn’t have seen, I've definitely already seen it by now.”

“No, no,” Pan says. “Um… I just wanted to tell you that this tournament is special. Have you ever had an imaginary friend?”

“I used to talk to my toys, does that count?” Enid asks. “The toys were real, but I made up personalities for them.”

“I make up imaginary people sometimes. I’m not sure if they’re friends though…” Franklin says.

“Well, it’s going to be a little different here. Your imaginary friends on the cards can actually come to life when you play them!”

“...Does that mean when we make them fight, we’ll be killing our opponent’s cards, or getting our own killed?” Franklin suggests.

“Wh- No! Not that alive! They’re just simulations, don’t worry about something that gruesome. I just… thought I’d mention it. I really hope you have fun with them.”

The kids thank Pan for the tidbit, and go back to their discussion, with Enid trying to explain the differences between extra deck monsters to Franklin.
>>
No. 1035965 ID: 8483cf
File 165621548834.png - (14.11KB , 500x500 , QDI_8.png )
1035965

“Fairies, don’t fail me now,” Serah says under her breath. She examines her fairies. They don’t need to be drawn from her main deck, which is a great advantage. “Link cards seem strong… but Landi, Rocio and Sunshine haven’t, uh, really worked out well for me in the past. And I don’t know who this Zinnia is, but her effect seems strong.”

Carl makes eye contact with an enormous albatross across the room. Since birds are running the event, he assumes this is someone important and he has a sudden vision of getting swallowed whole by the beast. Great, now he’s getting anxiety from the cravings as well.

“Is that albatross wearing an armored helm?” Serah asks.

“Duelists, prepare for the first round!” booms an albatross wearing an armored helm. “As a reminder, all cheaters that I catch will be penalized. By me. I will penalize you personally. So don’t cheat! That is all.”

A kitsune with an unnaturally wide grin gives a soft laugh.

“Interesting,” mutters the masked Duelist.

Carl chokes on a sip of water and starts coughing, which the masked Duelist misinterprets as encouragement to elaborate.

“The event has only two rules,” they explain in hushed tones, “And yet this new steward has stated that he will only penalize those he catches cheating.” They pause briefly, waiting to see if the message sinks in to the others. “The more unscrupulous people here will take this as an open endorsement to cheat if they feel they can get away with it. Be on your guard.”
>>
No. 1035966 ID: 8483cf
File 165621553040.png - (289.56KB , 2000x1000 , QDI_9.png )
1035966

“I guess I’ll see you all later,” Serah says. “Best of luck!”

“Thanks! I’m really going to need it…” Enid says, walking away towards her duel area. Franklin doesn’t rush to leave, still mulling something over.

Carl reads his opponents name and their table number and meanders over. He’s shocked to see a tall, bosomly, dragon lady taking the seat opposite to him. Ohoho, perhaps it's time to work the ole Marks charm. By the size of those melons there’s no way this could be anything but a mature, grown woman, a fine match for his 40 years of doing fuck-all.

It’s time to DUEL!

Suggest an ACE IN THE HOLE for any and all duelists you want! It can be a blatantly overpowered card, a very effective cheating strategy, or outside interference that helps them win the duel!
>>
No. 1035967 ID: e51896

Charisse is livestreaming this duel for the views and to show how cool Conway is. (Amazingly, Conway seems to somehow know just about every single person in the livestream chat. He's pretty popular with them with his charisma)
Chat tends to backseat game and tell Charisse what cards to play, especially doing plays that the donors suggest (mostly that one donor Jack-O-Jackie)
>>
No. 1035969 ID: e5709d

Ceridwen: Draconic Might
Once per match, Ceridwen can double her LP, provided she has placed four cards whose LP total exceeds hers. For some reason, this is not considered cheating. However, as a penalty, she loses 50 LP every turn, which doubles after she uses her special power. This counts as being attacked.
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No. 1035970 ID: 629f2e

Reefa's Ace in the Hole could be King Midas, a level 10 Xyz character.

For the uninformed: An Xyz summon is when you summon an extra deck monster using a number of monsters on your side of the field with the same level as the monster you're trying to summon. The cards you use as material are placed underneath the card on the board, and most Xyz monsters have special effects that require discarding those materials.

Alright, so here's my idea: Princess Reefa is gonna go heavy on equip spells, right? Well Xyz cards work in a similar way, stacking cards onto others to increase their power. It fits with her playstyle.

King Midas is Reefa's win condition more or less. It's a powerful enough monster on its own, but it's also got a devastating effect. By discarding two materials, Midas can destroy all other cards on the field. Not only that, but whenever a character on his side of the field is destroyed, Reefa can choose to attach that character to Midas as material instead of sending them to the Graveyard, powering up that devastating move again. Pair that with an equip or two preventing card effects from affecting him, and it's a hard wall to overcome.

And to the one guy who knows Yugioh, yes, this is a slightly nerfed ZEUS.
>>
No. 1035972 ID: abaa91

>>1035966
Bonnie's Ace In The Hole:

Rathoney AKA 'The Rat Makes The Rules' AKA 'Ratscrew'

Of COURSE Bonnie's friend/sometimes controller is in on this. Rathoney hides within Bonnie's pocket most of the time; if he reads Bonnie as getting too stressed (I.E. losing badly) he will begin using his mental prowess to scan both Bonnie's and her opponent's deck, essentially allowing her to know the next two cards to be drawn from both decks. This also passively ups her intelligence, allowing her to break out strategies and counterplays she'd normally not think of to surprise opponents. She DOES get a bit red-eyed from this, but, well...that might just be her intense competitive nature coming out to anyone who's unaware.
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No. 1035975 ID: 782e0e

Conway happens to know pretty much everyone in Charisse’s livestream chat, and certainly a friend or two of Charisse herself! He’s pretty sociable and chatty, so he can keep his opponents attention occupied with a funny story or stupid joke, while he’s setting up his side of the field until it’s too late!

Basically, he’s so damn likeable that you forget your playing a game!
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No. 1036005 ID: 9ea24b
File 165627221091.png - (8.68KB , 500x500 , 18.png )
1036005

Carl is a fish of few words because hand-drawn word bubbles don’t allow much space for dialogue. He snaps his pre-shuffled deck on the table and gives the hot dragon a smoldering look.

“Let's get started, I really need to go outside and get some nicotine inside my bloodstream.” he says. Women love confidence.

“Oh sure, just warning you I have some pretty lewd cards in my deck.” Ceridwen replies.

“Good, that’ll help wet our appetites.” Carl raises a potent eyebrow of insinuation.

Ceridwen giggles and places her deck out for Carl to cut. It’s decided that Carl will go first, so he draws his hand and considers his options.
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No. 1036006 ID: 9ea24b
File 165627221983.png - (122.89KB , 502x800 , Monty.png )
1036006

There’s a fine early game card in his hand, Monty the mouse! While the mouse’s stats are ass, he has a potent ability that Carl can activate next turn. Carl places the monster in attack position and yelps with alarm as the immersive gaming experience people were talking about earlier kicks in with a puff of smoke.

A miniature Monty materializes on top of the card. “Duelist, solve my riddle to access my true potential.” he squeaks.

“He’s so cute and small.” Ceridwen gushes.

“Do not patronize me, ma’am. Duelist, calculate the External Rate of Return (ERR) of a machine that costs $50,000 to purchase, with net cash flow of $8,000 per year, a life of 10 years, Minimum Acceptable Rate of Return (MARR) of 10%, and a salvage value of $3000.”

“What the fuck does that mean?” Carl asks, flabbergasted. His sister was always the one who was good at math, not him.

“Look it up.” the mouse says unhelpfully. A laptop with a spreadsheet program poofs into existence on Carl’s side of the table.

Solve the problem to transform Monty and give Carl an advantage. Or don’t, Carl is a simple fish. Suggest early game cards for Ceridwen to use on her turn.
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No. 1036008 ID: e7c7d3

It's -$99,000 due to it's crippling student debt.

Ceri, draw a lyluk. And another. And another. And
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No. 1036011 ID: 629f2e

A couple quick card ideas for Ceridwen:

Egg Laying - Spell
Target a face-up Dragon, Winged Beast, or Reptile type character on your side of the field. Change it to DEF position if it wasn't already, and spawn an Egg Token on your side of the field. (Egg Token's stats: Level 1, 0 ATK 0 DEF. Effect: When this token leaves the field for any reason other than battle, special summon a level 4 or lower character of the same type as this token's parent (Dragon, Winged Beast, Reptile).) The targeted monster cannot be changed back to ATK position this turn.

Stealthy Mall Streak - Continuous Trap
Target a character on the field, they are now streaking. If another character card targets them for battle or with a card effect, and the effect resolves, they will be caught.
-If the caught in ATK position, negate the effect or attack targeting them, but deal half of the streaking character's ATK as damage to their owner.
-If caught in DEF position, they flee from the attention, and are shuffled back into the deck.
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No. 1036175 ID: 9ea24b
File 165634263929.png - (151.08KB , 394x627 , 20.png )
1036175

Carl has absolutely no clue to solve this math problem, which seems to require a college class’s worth of specialized accounting knowledge. Clearly someone upstairs hates him. Rather than waste his time attempting to learn what a MARR is, he picks at his lip and stares into space.

On Ceridwen’s first turn, she plays a miserable little Lyluk in defense position, a monster even more pathetic than a vanilla Monty. She also plays a spell that makes a plate of spaghetti appear in front of her.

“Mm!” Ceridwen slurps up the creamy noodles and sighs happily. Her health points increase to 7000. Carl’s eye twitches at the delay.
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No. 1036176 ID: 9ea24b
File 165634265687.png - (111.94KB , 393x626 , 21.png )
1036176

Time to go on the offensive. Carl plays another monster, the diminutive but sneaky Shrunk Sam, and attacks with both Sam and Monty. The lyluk McFreakin’ dies and Ceridwen takes 900 damage to put her at 6100.

Ceridwen’s in need of some strong board presence! Someone help this poor damsel by suggesting a STRONG monster she can use.
>>
No. 1036177 ID: e7c7d3

A strong monster? Ceri draws 'Myra, The Dommy Mommy'
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No. 1036186 ID: c1d4af
File 165635142094.png - (50.77KB , 1180x2828 , More than.png )
1036186

>calculate the External Rate of Return (ERR) of a machine that costs $50,000 to purchase, with net cash flow of $8,000 per year, a life of 10 years, Minimum Acceptable Rate of Return (MARR) of 10%, and a salvage value of $3000.

Nailed it.
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No. 1036280 ID: 9ea24b
File 165637833864.png - (125.05KB , 389x621 , 22.png )
1036280

Ceridwen smirks, unbothered by her lost health. With a flourish, she places Myra the Dommy Mommy on the field and summons the buff, reptilian figure.

“Hi magical representation of my mom that probably has independent sentience and feels pain!”

“Hi honey!”

Myra slams 1500 damage into Monty, who dies with a drawn out squeak of agony, and then deals the rest of her damage to Carl, leaving him at 5000. Ceridwen also puts a trap card face down.
>>
No. 1036282 ID: 9ea24b
File 165637835176.png - (9.67KB , 500x500 , 23.png )
1036282

“Wait a second.” Carl squints at the miniature mother who glowers back at him. “You don’t look very old, are you one of those MILFs that doesn’t age at all?”

He flounders for a moment. “I’m not trying to be rude, I just want to make sure your daughter is an adult since I’ve been flirting with her.”

“Yup, totally legal, I turned 18 last week.” Ceridwen says cheerfully.

“WHAT–”

“And I’ve had sex about 50 times, so I’m very experienced. With lots of other aliens too!”

Carl looks around wildly for some fatal weapon to impale himself on. Finding none, he resigns himself to finishing the childrens’ card game and then chain-smoking his last pack of cigarettes until he feels better.

Should he:
A. Sacrifice Shrunk Sam for a mid-tier monster with better stats than Myra
B. Play another small monster with a useful effect
>>
No. 1036284 ID: e7c7d3

A: escalation always goes good
>>
No. 1036285 ID: 629f2e

B, gotta be prepared for her face-down. Don't want to put all your eggs in one basket and leave yourself open.
>>
No. 1036291 ID: 8483cf

A. Goodbye, Sam!
>>
No. 1036296 ID: f7ae77

B. That trap could be anything
>>
No. 1036317 ID: 899c9f

B. Apply hand to table, if you use up all the cards you win.
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No. 1036367 ID: 9ea24b
File 165642845336.png - (111.33KB , 502x800 , Let Gabe Kill 2022.png )
1036367

>B
Carl eyes that face down card. It could be anything, and sacrificing poor Sam for a tribute might end in disaster. Unfortunately, the cheaper monsters in his hand can’t deal with Myra’s sheer power and he’ll have to use a spell as well just to buy time.

He plays Let Gabe Kill 2022, which swaps Myra’s attack and defense values, then puts Emma the Robotic Nurse in defense position. Since Shrunk Sam can’t be blocked by Myra, the squirt of a snake attacks and leaves Ceridwen at 5600 LP.
>>
No. 1036368 ID: 9ea24b
File 165642846469.png - (120.17KB , 378x602 , 25.png )
1036368

This is turning into a protracted fight and Carl’s desire for nonexistence is rapidly gaining on his desire to win. There are tiny flies buzzing around Monty’s dead body in the graveyard and Carl watches them enviously while Ceridwen hums over her cards. The dragon teen, shudder, finally plays the spell Egg Laying on her own mother, which generates an egg token that Carl could care less about and puts Myra in defense position.

What should Carl do on his turn?
A. Time for the huge plays. Sacrifice both monsters to bring out his STRONGEST card
B. Screw the rules, start smoking indoors
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No. 1036380 ID: e7c7d3

A: Big boys do big plays
>>
No. 1036383 ID: 8483cf

Smoke! Light up using the flaming birb
>>
No. 1036384 ID: e51896

Smoke break!
>>
No. 1036386 ID: 629f2e

Why not both?
>>
No. 1036387 ID: d084c2

Light it up!
>>
No. 1036388 ID: 6e2257

>dragon teen shudder
Wait, Carl has moral qualms on something?

But, yeah, I gotta say: why not both?
>>
No. 1036399 ID: e4174c

Changing vote to both if possible
Otherwise, keep it at smoke break.
>>
No. 1036423 ID: 9ea24b
File 165645914995.png - (10.46KB , 500x500 , 26.png )
1036423

>Why not both?
Carl has been smoking professionally for 20 years and a little multitasking will help him calm his mind and win the game. He puts down his cards for a moment and pulls a cigarette from his pack. He keeps his head down and looks around shiftily to make sure the birds don’t see him while he lights up.

“Hey, put that out!” mini Myra barks.

“What are you, a cop? Fuck off.” Carl grumbles.

“Don’t talk to my mom that way.” Ceridwen shows her very sharp teeth. “And she’s right, that thing stinks, don’t be a selfish asshole.”

“Fuck you too.” Carl attempts to flip off his opponent with his mitten-like flippers, and instead resigns himself to playing his ultimate card and getting out of the awkward situation. He feels much better physically, at least.

Emma and Shrunk Sam squeal as they disintegrate, replaced with a swirling cloud of darkness with glittering highlights.
>>
No. 1036424 ID: 9ea24b
File 165645916099.png - (126.57KB , 502x800 , Magic The Good Impression Version.png )
1036424

“Hello!” The cloud collapses into a pleasant black blob, who looks rather taken aback by its size and the giants staring daggers at each other from above. “Oh, is everything alright?”

“Judge!” Ceridwen puts her hand in the air. The round blue bird, Companionship or whatever swoops down from the rafters to investigate. Carl groans out a cloud of smoke as Ceridwen snitches on him.

“Sir, I’m going to have to ask you to put out your cigarette.” the bird chirps. “It’s a health hazard and disrespectful to the other players.”

“Is this guy bothering you, dad’s ex-boyfriend who’s alive for some reason?” the Magic asks.

Should Carl:
A. Ask Magic to do something about the bird so he can keep smoking
B. Wait what? Is he supposed to be dead?
C. Comply and play the game normally
>>
No. 1036427 ID: 629f2e

A, Pan has no authority if you don't submit to polite requests. Also, it'd be funny.
>>
No. 1036428 ID: 899c9f

B. If you're dead, doesn't that mean you're disqualified? Huzzah, you can go home and collect your life insurance!
>>
No. 1036429 ID: 273c18

B
>>
No. 1036430 ID: e08a6f

B existencial crises while unleashing your ultimate attack are always exciting!
>>
No. 1036436 ID: 8483cf

Is Carl really going to do something just because a bird asks him to? Nahhhhhhh

A.
>>
No. 1036440 ID: 8e592e

A
>>
No. 1036473 ID: 19ea25

A: The magic must be trusted at all costs. Use the magic.
>>
No. 1036480 ID: d0108b

B
>>
No. 1036498 ID: aca22b

A stands for Always resist birds
>>
No. 1036546 ID: 9ea24b
File 165654917890.png - (7.68KB , 500x500 , 27.png )
1036546

>A
Despite the delicious nicotine, Carl feels a twinge as his headache takes a turn for the worse. He can’t remember what he was doing before he came to this weird tournament and rather than question the Magic’s strange words, Carl groans and waves at the bird.

“Can you make him go away?” he asks.

The blob looks around at itself and then at Companionship. “I’m a little outclassed here, but I’ll try.”

It clears its throat adorably. “Excuse me, Mr. Bird, my summoner here is mentally ill and self-medicates to avoid urges to self-harm brought on by prolonged contact with eldritch beings beyond comprehension and also general life. I understand his behavior has been uncouth, but please let him keep smoking. Since you’re so powerful, why not get rid of the smoke so it doesn’t bother the other contestants? That way you can continue to run this fine event and keep everyone happy.”

A single tear drips down the bird’s beak, so moved is he by the little Magic’s speech. He waves a wing and the smoke disappears, then returns to the rafters.
>>
No. 1036547 ID: 9ea24b
File 165654918917.png - (9.00KB , 500x500 , 28.png )
1036547

“Okay good job. Now attack! Destroy!” Carl orders, pointing the Magic at his opponent.

“I already attacked with my eloquent words. You need to wait for your next turn.” Magic replies. With nothing else to do, Carl ends his turn and takes a hit to his life points leaving him at 4000 LP. This is the unfortunate side effect of using Magic.

Ceridwen finally flips her trap card revealing Stealthy Mall Streak, a continuous trap targeting Magic. She plays a spell that lets her flip Myra into attack position, then strikes at Magic. Thanks to the trap card, Carl takes a whopping 3500 damage! Ceridwen finishes her turn with another face down card.

Carl is in a dire position. What should he do next turn? That pesky egg token is in the way of a mighty attack.
>>
No. 1036548 ID: 899c9f

Make an omelette, destroying all egg cards.
>>
No. 1036551 ID: 629f2e

Use Crate of Greed, a spell card which allows you to draw two cards from your deck and add them to your hand.

Then activate the spell card "Quest Necromancy" to summon Monty back onto the field. Unfortunately, Monty only has 500 DEF, so he'll die almost immediately due to Quest Necromancy's effect. Monty's summon effect should resolve before the spell card's does though. Get the math question right, and we'll reveal Monty's true potential. That's gotta mean replacing him with a different card, upping all his stats a bunch, or at the very least unleashing a powerful effect of some kind.

If you get the question wrong, you have Frog and Chick Double-Tap in your hand, so you can at least go out on your own terms.
>>
No. 1036591 ID: 9ea24b
File 165659956068.png - (83.42KB , 394x627 , 29.png )
1036591

Carl needs to make an omelet, if you know what I mean. He plays the banned on five continents spell Crate of Greed, which lets him draw two cards.
>>
No. 1036592 ID: 9ea24b
File 165659957651.png - (108.23KB , 502x800 , 30.png )
1036592

Thank God, he drew a removal card. Carl plays Lewd-B-Gone, targeting the egg.

“How is the egg lewd?” Ceridwen asks.

“W-what? I saw that egg come out of your mom’s vagina, with like, a lot of juices. This is totally some fetish, ergo lewd.” Carl stutters.

“Alright, it’s the author’s fetish. I was just giving you a hard time.” Ceridwen concedes.

“Ha! It’s over then.” Carl gloats.

A ghostly bird appears to shoot the egg with a glock. Since the spell removes the egg from existence, it doesn’t get a chance to trigger its ability.
>>
No. 1036594 ID: 9ea24b
File 165659968902.png - (11.67KB , 500x500 , 32.png )
1036594

“You may have convinced me that the egg is lewd, but you still lose.” Ceridwen flips her last card. It’s–It’s–her ACE IN THE HOLE! Ceridwen’s life total is double to 11,200 and she easily shrugs off an attack from Magic.

“Sorry Carl.” Magic says, before smacking the fish in the face, setting him to 0 LP.

Carl teeters off his chair and falls to the ground, defeated and probably dead. All the mini figures disappear and Ceridwen goes to report the result of the duel.

Winner: Ceridwen

Ceridwen will advance to the next part of the bracket. Carl is literally not alive.
>>
No. 1036643 ID: e5709d

>>1036594
Ceridwen: Contemplate your first murder.
>>
No. 1036644 ID: 273c18

Everyone: panic. What happened to "everyone must make it home safely"?
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No. 1036696 ID: 9ec628

Well, he was already dead in his respective story, so.... I guess this is just restablishing the status quo, kind of.


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