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121473 No. 121473 ID: e77725

You can talk about my quests here!

Current Quests: https://tgchan.org/wiki/Audit_Quest
https://tgchan.org/wiki/Magical_Academy_Quest

Patreon: https://www.patreon.com/Larro

Feel free to discuss my quests here or post character questions!
181 posts omitted. Last 100 shown. Expand all images
>>
No. 122976 ID: 69d4b9

Besides the familiar imageboard format, the other big advantage this place has over other similar sites is that it's got a reputation for giving authors the freedom to do pretty much whatever. If Larro said "hay keep the non-quest images on the discussion thread or in IRC" there'd be zero pushbaack. Instead you're acting like one of those SV moderators, and they're all shitheads.
>>
No. 122978 ID: a363ac

>>122974
because since the start of the thread the site underwent rule changes and one of them was putting in a unspoken rule of only letting authors post images in /quest/ (unless image feedback is requested for a purpose) and my job is to let people know about that stuff if they aren't following the rules.
>>122976
>>122975
Dude I don't even know what an SV is but don't be a dick. The site has let AUTHORS do what ever they want basically and it has caused issues in the past, any rule that is there is there because its important not because of personal issues. I also don't know what web 2.0 or image boards have to do with anything I said.
>>
No. 122979 ID: 33bf33

>>122978
Nobody can follow the rules if they're changed arbitrarily and again, Larro has said it's fine if we post references and related images in the thread. If the author of the quest doesn't mind, there's no reason for you to be in here waving your dick around.
>>
No. 122985 ID: e77725

Don't be a dick, guys. Only post images in the main quest thread if it's relevant to the topic being discussed. That's all.

Carry on with your discussion and don't be rude to the mods here.
>>
No. 122992 ID: b1b4f3

It kinda looks like the new rule says that you can only ever post an image if the author prompts it in the prior update, even if the author would be okay with reference images and such.

In that case, perhaps reference images should be linked to, instead of uploaded directly. Imgur is an easy to use image upload site, if anyone needs one.
>>
No. 123000 ID: 1a6fd4

>>122978
Mindless bureaucratic adherence to the rules is never a good answer. Larro said it's fine if they're relevant, so that should really be the end of it. Let's use common sense here.
>>
No. 123002 ID: a363ac

>>123000
I did if I mindlessly adheared to the rules I would have deleted and banned at least three people instead I chose to let you guys know about it and since Larro is on the mod team I can talk to him if I think something is amiss. Calling people assholes as a gut reaction like people above did is just likely to get you banned for a day in general for future reference if you have a problem use your big boy words and discuss it without trying to attack the site or the mods. I let you guys know because you might have come from other sites and my gut reaction tells me to alert you to the rules of the site rather then slapping a ban hammer down like I could have. its fine to talk about a moderator action but don't assume that because the author said its ok gives free reign to anything. (It gives alot but not above the honestly very few rules on the site) Larro said that the images were related to his update so they do get a pass.
*Future note might need to move this to Big Dumb Argument thread*
>>
No. 123006 ID: 33bf33

>>123002
Yet you come in here, talk down to people, and throw around threats of banning. Aren't there rules against not causing drama, not being a jerk and not causing a mess of a thread? Because you've done all three, or are mods above the rules?
Also, nobody called you an asshole, putting words in people's mouth as an excuse for moderation is childish, and if you're really following through on that you need your moderator status reevaluated.
Larro is also a mod, if there was a problem with the images, he would very well be able to deal with anything in his own thread. Instead you come in here, throw your weight around and cause drama and don't even manage to moderate properly. If you had been complaining about an actual reaction image or off-topic image, the blowback wouldn't be nearly this hard. Instead you were complaining about reference images Larro has said are fine for us to post in the quest thread, started screeching about no images at all, caused massive amounts of drama and even after Larro has put his foot down, you're still here continuing the Drama, saying that what Larro says doesn't matter.
>>
No. 123007 ID: 679a6d

Right, so uh.
https://tgchan.org/wiki/Audit_Quest_Statistics
Here's a Statistics page for Audit Quest, I just finished compiling the Dungeon Staff upgrades onto it. It also has a list of runes and our current services/basic store items list. I don't know if >>122768 wants to move the loot stuff there or not. Maybe better if it's kept to Pastebin and just linked to the statistic page to keep it from getting too messy?
>>
No. 123008 ID: e77725

>>123006
>>123000
>>122992
Guys, stop. Seriously. I said my piece on it, nothing more needs to be said. Keep discussion here relevant to my quests, not rules. It's already been settled.
>>
No. 123010 ID: 777681

>>123007
Yeah, I think for the purpose of clarity because the list is SO BIG. I think a Link will be better. I'm currently working on revisions to add some placeholder lore that people can then discuss alterations to at a later date. I'll post a new pastebin when its time.
>>
No. 123011 ID: 33bf33

>>123007
>>123010
If you do a loot page, make sure to keep it only loot that's currently dropped and not loot that's being considered or hasn't been implemented yet. It'd probably keep the page size down.
>>
No. 123012 ID: 777681

>>123011
I'll keep that in mind. It's a bit of a balance since this list includes items that don't officially drop, but we sell in our token shop.

Might have to consider separating from boss drops and store items.
>>
No. 123013 ID: 33bf33

>>123012
Aren't store items mostly cosmetic anyways, like Dakis and Keychains, or did we actually add in useful shit?
>>
No. 123015 ID: 777681

>>123013
The intention was to add some useful items as well. Yeah. Equipment, weapons, trinkets, etc. Along with Daki's, Keychains, shirts and figurines. You'll note them in the pastebin as they are listed.
>>
No. 123248 ID: 5ddaa1

If the present group wins against Curi, I strongly suggest that we give them Curi's necklace. It buffs all mental stats, and is likely to give Aberration better control of her monster parts. It'll stick with them, even if they die, and it'll also be a test of character for Keeper not to pawn it.
>>
No. 123254 ID: 679a6d

>>123248
You mean the Royal Slime Necklace? Eh, the stats might help but something specifically to grant resistance to such things would probably help more.

>Tabard of the Slime Guard: Uncommon Drop by Knight Slimes(Rosalyn, Colt, Reginald), Rare Drop from Squire and Archer Slimes. 22 Tokens. +1 DEF, Resistance to Mental Effects. Patterned with the heraldry of Slimecrown, the reminder to protect their homeland steels their resolve.

This was my first idea, but I'm not sure a general resistance to mental effects would really work since it's more an issue of her body functioning properly than anything. Hm...

>Light Slime's Halo: Ultra Rare Drop from Light Slime. 40 Tokens. +2 Charisma, +2 Willpower, suppresses demonic influence. The halo of a Light Slime typically dissipates with the slime's destruction, but in very rare cases it becomes infused with enough Light to become a permanent item. The glow it emanates can suppress some dark or demonic effects on the wearer.
>>
No. 123284 ID: 5fd619

>>123248
>>123254
Ohhh, I like that idea. Give them something like that and it'll keep them coming back.
>>
No. 123285 ID: 91ee5f

>>123254
>Light Slime's Halo
Don’t forget to add that it glows in the dark and can provide a little bit of light in dark areas.
>>
No. 123298 ID: 777681

I would be slightly leary about giving up the rolling drop table for the purpose of getting people to come back. The Curi Necklace is great, but it should remain a challenge to get it, so the rolls should kind of stay, I think.

That said, the idea of making some smaller drop tables for smaller fights, like the Rosalyn's and Colt's of the world. That would be good. Make it a 15-20% chance for the rare drops and then add like 2-3 other minor items and you're going in the right direction I think.
>>
No. 123317 ID: 5fd619

>>123298
Sure, let the Curi Necklace remain a challenge. The good idea is dropping an item that helps against their problem, not giving them a rare one; the Light Slime's Halo as defined is ultra rare, but it could also be, I dunno, something like a drop from Monk Slime that "grants mastery over one's own body" or something like that.
>>
No. 123324 ID: 5ddaa1

>>123317

The Slime-Fu manual would probably be his item. "Mind like Flowing Water" or something.

>>123298

As for staying with the roll table, I think we've been fairly liberal about breaking that for the purposes of giving people loot they want/need. I'd say the challenge of beating Curi is already high enough. However, if we want to give them a lower tier item that serves the purpose well enough, I'm not opposed. I honestly think Curi will be too much for Aberration, phone or no, based on her level and how Curi has performed against those in her range in the past.
>>
No. 123326 ID: 5fd619

>>123324
Aberration appears to be a lot more powerful than normal for her level; but then again, if there's the possibility of her not surviving Curi (or Jeffrey, as it may be, I want her to challenge him), it'd be better to make the item in question a consumable with a permanent effect. So yes, a manual would be ideal.
>>
No. 123328 ID: 5ddaa1

>>123326

Items and gold acquired in the dungeon go with the party when they die, I believe. While it's true we get a certain amount of gold for killing them and runes from their items, most of that is protected because of their insurance. They definitely keep the items, as Spark Mage, Mage, and the most forgettable rogue all kept theirs despite meeting untimely ends.

There's also the whole "Could she actually read and absorb the message of the Slime manual?" which I'm not sure of. Still, I have no objection to the Halo or the Manual making an appearance before the Curi fight to give them a sporting chance. A permanent buff as opposed to a salable item to tempt her owner(?) misses one box I had hoped to tick, but my only major objective is that we help Aberration earn a bit of independence.
>>
No. 123334 ID: 5fd619

>>123328
Not quite. The items they brought into the dungeon with them may be covered by insurance (apparently insurance isn't all-or-nothing as Moon Elf had some stuff that wasn't), new loot acquired inside it are not. Individual deaths don't matter, but if the whole party gets killed or they withdraw, they lose everything they didn't bring with them.
Oh, and individual deaths definitely do matter for us. As long as someone dies at least once, even if they leave the dungeon alive, we get a copy of their stuff. I'm not entirely sure if it's only the insured stuff that we get in that case, tho. Never mind that last line, Angie came in without insurance and we still got a copy of her stuff.
>>
No. 123412 ID: 33bf33

>>123334
I'm pretty sure people keep anything they win, even if they die. Especially since originally our goal was to funnel them into the basement for a sure death, those adventurers kept any items from bosses they had beaten.
>>
No. 123761 ID: e78a70

Fuck I need to go to sleep. Hope I get to participate in the thread next time.
>>
No. 125883 ID: 2202fb

This update schedule is insane
>>
No. 125884 ID: fd6b99

>>123761
You havent lived until you've missed out on enough of a Larro Quest to not want to catch up out of fear that all your invested time will be for naught when it is dropped for another quest on another site and then you repeat the cycle over and over until you just give up and run away from the IRC out of a combination of shame and fear
>>
No. 125886 ID: cdb781

>>125883
The old days on /qst/ In which you had to read through 2000+ posts were fun times. But this is slightly better for our mad lad.
>>
No. 125908 ID: 1a6fd4

>>125886
>old days
>/qst/
pick one
>>
No. 125919 ID: 1a6fd4

>>125883
No need to "rip anyone a new one". You complained about the update schedule here, no need to go do it in the Audit thread too, where it's in the way.
Oh, and you had complained about it before: >>/quest/896658
>>
No. 125928 ID: d9f902

Larro kinda works two jobs, which doesn't leave a whole lot of time for questing, nowadays. We had a holiday recently. So, he took the time to update when he actually had a chance. I know this is wildly inconsistent for some folks, but bear in mind it's really all he can do at this point. Just try to be patient, and realize that long droughts are kind of a Larro quest staple between bursts of activity. In the meantime, rest assured, the IRCs and everyone on discord are constantly set to max bully reminding him to run whenever possible.
>>
No. 125937 ID: 2202fb

>>125919
Ah, i see the disconnect. While the first time was a complaint, the other two were not. They were just comments on the extreme contrast. In my experience, quests tend to update fairly regularly, but in small updates that are usually anywhere from bi-weekly to monthly.
>>
No. 125939 ID: 2202fb

>>125919
Updating multiple times in one day is just kind of an alien concept for me.
>>
No. 125941 ID: e1d580

>>125939
You must not read Lago quests then, either
>>
No. 126513 ID: 2a7417

I'm really curious to see if Abomination will even write a review.
>>
No. 126675 ID: c26b8d

Could someone please compile all the lore pictures. The characters, monsters, and items. Preferably on somewhere easy to find and reference, like the wiki.
>>
No. 126676 ID: 824c43

>>126675
You mean these? https://imgur.com/a/xRrl2
>>
No. 126677 ID: 080aaf

>>126675
Already there.
>>
No. 127020 ID: c26b8d

Is there any word on when Larro mught be running again?
>>
No. 127818 ID: e77725
File 155036065966.jpg - (249.02KB , 1700x2200 , Prizes 01.jpg )
127818

Prizes for Audit
>>
No. 127819 ID: e77725
File 155036067695.jpg - (233.85KB , 1700x2200 , prizes 02.jpg )
127819

>>
No. 127820 ID: e77725
File 155036068833.jpg - (195.26KB , 1700x2200 , prizes 03.jpg )
127820

>>
No. 127821 ID: e77725
File 155036070052.jpg - (204.17KB , 1700x2200 , prizes 04.jpg )
127821

>>
No. 127822 ID: e77725
File 155036071317.jpg - (180.38KB , 1700x2200 , prizes 05.jpg )
127822

>>
No. 127824 ID: 679a6d

There's also a few extra items I've suggested earlier here in the dis thread.

>Jelly Gem: This squishy gem is highly prized by slime-kind, though most other races value it for it's flavor. Can be traded to Slimecrown's shop for 15(or however many is thought appropriate) Slime Tokens or consumed as a potent healing restorative.

>Colt's Regret: Rare Colt Item, +2 Defense, resistance to lightning. This helmet once belonged to Colt, Guard Captain of Slimecrown. Granted to him as a gift, it was damaged and lost in battle. He keeps the scars on his face from its loss in memory of the brave slimes slaughtered back then. The comfy-cloth slime lining the inside of it makes it quite comfortable to wear and keeps it from getting sticky!

>Blessed Armor-Shield/Paladin's Determination: Rare Rosalyn Item. +1 Defense, Endurance effect(if the user takes damage that would kill them, survive with 1 HP once per Dungeon instance. Resets if killed and revived) A makeshift shield that was originally the Slime Paladin Rosalyn's Armor. It's not so effective as a shield, but it's spent so long in the Paladin's presence that it's inherited a fragment of her devotion to the Royal Family.

The two below I came up with as possible drops for the mental effect issue.

>Tabard of the Slime Guard: Uncommon Drop by Knight Slimes(Rosalyn, Colt, Reginald), Rare Drop from Squire and Archer Slimes. 22 Tokens. +1 DEF, Resistance to Mental Effects. Patterned with the heraldry of Slimecrown, the reminder to protect their homeland steels their resolve.

>Light Slime's Halo: Ultra Rare Drop from Light Slime. 40 Tokens. +2 Charisma, +2 Willpower, suppresses demonic influence. The halo of a Light Slime typically dissipates with the slime's destruction, but in very rare cases it becomes infused with enough Light to become a permanent item. The glow it emanates can suppress some dark or demonic effects on the wearer.

If Curi had used Light Slime effects at all in the fight we could use that to justify the halo. Too bad we missed the whole thing.
>>
No. 127895 ID: 0cfbce
File 155056055139.gif - (1.86MB , 313x500 , __original_drawn_by_mike_inel__94edf44fcea0bfc2b91.gif )
127895

porn pic

saw this and made me wonder about the limits of slime shape-shifting.

also, lewd slime when?
>>
No. 127896 ID: e77725
File 155056919166.png - (574.53KB , 1200x1200 , 10.png )
127896

>>127895
Why would you want to lewd a slime?
>>
No. 127906 ID: 864e49
File 155060540260.png - (19.92KB , 800x600 , 126292209683.png )
127906

Slime has no concept of lewd.
>>
No. 128995 ID: 0cfbce

https://mangadex.org/title/35987/shark-girl

girl has shark hand puppets, made me think of hoodie.
>>
No. 129085 ID: c26b8d

An idea for an archer drop. We recently had our slime archers switch their arrows with slime arrows. We could make a bow, or quiver that could apply slime to the arrows. We could even have additional charms(ala keyblade keychains), with the forms of various 2 rune slimes which would modify any slime equipment with the properties of that slime. We could either have them be VERY rare drops, or sell them in the store. With more sought after ones like Explosion or Gravity slime being MUCH more rare/expensive.
>>
No. 129635 ID: 40eb8d

Saw a gif thingy on pixiv(no idea how to save those) that had a inanimate doll/puppet, and then a slime oozed into it and used it as an exoskeleton to walk around.

Basically could be an interesting fight becuase you think it's one kind of monster then surprise it's still more slime. Have spare dolls in the room and it can jump into them. Have the dolls be diifferet styles to give different stats to make it a boss fight.
>>
No. 129666 ID: 1a6fd4

>>129635
That sounds pretty good, actually.
>>
No. 130661 ID: 679a6d

...Have we really done much as far as infusing rooms with runes, or is that more of an automatic part of room design? We might want to look into that, maybe add something to the hub room and the comfy pit if they don't have any runes.
>>
No. 131469 ID: 679a6d

Audit Quest Chapter 10 has arrived.
https://questden.org/kusaba/quest/res/949802.html

Dusting of ye olde Discuss thread for reasons.

Anyway, the reason for the sudden loss of info OOC is that Larro's HDD died. So lost notes. At least we have some of the records, between here and the stats page of the wiki.
>>
No. 132364 ID: 0fae41
File 158467593556.png - (36.12KB , 300x350 , STRINGSLIME.png )
132364

Couldn't find where or if this was posted originally, so... here it is. (Again?) By Gnuk.
>>
No. 133566 ID: beea23

Sooooooo...is Audit Quest dead?
>>
No. 133567 ID: 9f0903

>>133566
Larro just takes his time, is all.
>>
No. 133719 ID: 09f5d1

Hope it comes back spon
>>
No. 137368 ID: 33f0ce

Huh, interesting. Just found out that every very time I've been imagining the kobold pirate captain (that one pirate cove dungeon idea) I've just been imagining Admiral Denjold. Neat.
>>
No. 138311 ID: f43935

Where did that Glass Heart come from, and what are the differences between Mithril and Adamantine in this world?
>>
No. 138312 ID: 7397c3

>>138311
the Glass Heart was the drop from Glass Spinner's dungeon chest in thread 8.5
>>
No. 138317 ID: f43935

I wonder if there is anything stopping us from just, inverting Every Rune until they repeat
>>
No. 138318 ID: 8021ac

>>138317
it's been suggested a few times already, we're just waiting on Larro
>>
No. 138319 ID: 7397c3

>>138317
Beats me. I'd like to clear up those 28 arrows pointing to "???" in the chart, myself. Especially the Space rune.
>>
No. 138535 ID: 298597

I can't seem to find it. What did inverting Time get us? Since inverting Space got us Foundation, i thought maybe Time would get us Eternal.
>>
No. 138539 ID: 7397c3

>>138535
Time becomes World, chapter 8. You expected Eternal but it was me, Dio!
There's a handy Known Opposites chart in the wiki: https://questden.org/wiki/Audit_Quest_Statistics#Known_Opposites
>>
No. 138540 ID: 298597

Ah, I didn't notice the little banner sending you there. I only checked out the table of contents and the rest of the page and couldn't find them.
>>
No. 138542 ID: 298597

We could reacquire the Octopus and Noodle runes shown in bonus content by paying Chef 50 gold each since he mentioned way back when that's how much it costs to get a rune out of his food. Might be able to get Dog that way too. Maybe there's even a generic Food rune.
>>
No. 138547 ID: 298597

I wonder if Scuba Steve's rune is for Fish? That would be another rune that Chef could provide.
>>
No. 138548 ID: 7397c3

>>138542
That's actually a pretty good idea. You should suggest it to Mary.

>>138547
Considering what we know of them? My bet's on Torpedo.
>>
No. 138561 ID: 298597

How are we going to make 17 more 5 rune creatures without messing up our existing structure?
>>
No. 138562 ID: 7397c3

>>138561
Well... they can fight in a room that doesn't allow their rune count, just with reduced abilities. So if we, for example, gave Colt another rune, he'd still fight like a 4-rune monster unless we stuck him in a boss room. We also have a few non-fighting 4-runes, like Giselle and Germaine... but that said, they're still changing every time we add a rune, so basically changing a bunch of our roster all at once is kind of a problem? Also, we'd need a whole lotta runes.
>>
No. 138585 ID: 04697a

>>138561
I've been thinking it might be an idea to make some creatures/rooms/bosses appear in specific circumstances.

The easy one being Raid Mode, we could have a different layout and stronger roster for it, so it doesn't disrupt the existing rooms.

Could also do the same thing for the hidden 'hardmode' when attacking Ms. Bloops
>>
No. 138762 ID: 4819de

Hey, what do you guys think about making the next spa (aka the place the adventures spend their money) a short of demon market? You know, since it seems like we're making a short of kobold pirate den, it could be a fun little criminal marketplace where interesting characters would meet up. It would focus less on the relaxing part the spa is going for, and instead on the feeling of visiting a new market and not knowing what to buy so you buy a lot of stuff you probably don't need. Well to put more accurately, know that feeling of when in an anime they go to a foreign market/some short of festival? Yeah that’s the feeling I’m aiming for.

And why demons in particular? It’s simple really, I just want to have demon coin prices to go down fair enough so that it couldn’t even buy the sh*t off of my shoe.
>>
No. 138779 ID: 298597

Could the creative types please make up some pro-Chaos or anti-Slime items for the Chaos questlines?
>>
No. 138780 ID: 2aa5f0

>anti-Slime items
Salt Blade- a blade that is either made of salt or generates salt and encases itself with it. Originally used to combat ghost and evil spirts, later found out that the salt plays hell on a slime's membrane causing them to lose form and melt. Does extra damage against undead and slime enemies. has chance to free a possessed individual from possession on hit. Can not be wielded by slimes or undead.
>>
No. 138788 ID: a7a180

Viscous Weapon: A weapon that sticks to liquids in large clumps, allowing you to pin a slime, suck up puddles of poison and throw them at your enemies, dry off your clothes, and more.
>>
No. 138792 ID: 8ac324

>>1052100
Geez! Good thing Jeffrey seems to lack any corruptive abilities.
I wonder if we can work that into the lore somehow? Maybe the sealing transfers all his corruptive powers over to his physical abilities, so while he’s a terror in combat he can’t corrupt the seal or do something ridiculous like make the air in your lungs start strangling you.
>>138779
Scramblesword: Causes damage by randomly rearranging anything the blade passes through instead of cutting, making it harder to heal injuries, especially when bits of your body get swapped with your armor.
Corrupting Dust: throw at something to grant them the chaos rune and cause them to attack anything nearby without a chaos rune. Is temporary.
Draught of change: upon drinking you can choose to either randomly swap your stats, or make each damage type you can deal become a randomly different damage type. Temporary.
Chaos Talisman: A two-headed coin on a string, with both head being identical images of Jeffrey. Once per day, you can activate it for five minutes. While active, whenever you deal damage to something, the damage will be either the type it is weakest to or the type it is most resistant to with a fifty/fifty chance. For the purposes of this enchantment, being healed by a damage type counts as a resistance of 100%+whatever percentage of the attack it is healed by.
>>
No. 138793 ID: 298597

How about a chaos priest themed armor for Cleric in case she does well enough.
>>
No. 139014 ID: cdbcf8
File 167435737732.jpg - (93.34KB , 574x1024 , 1674353169589214.jpg )
139014

Slimecrown Citadel's final boss vs Kobold Pirate Den's final boss
>>
No. 139230 ID: 8160fa

With knowing what we have in the basement now and how they're made, I gotta ask something. Is Slime Matron a primordial demon of water?
>>
No. 139232 ID: 08229c
File 167840143670.png - (105.68KB , 800x600 , q1.png )
139232

>With knowing what we have in the basement now and how they're made, I gotta ask something. Is Slime Matron a primordial demon of water?


"I shrugged off the mantle to retain my individuality. Power at the cost of identity is not worth it. I'm not sure where the current Primordial is but I wish them the best."
>>
No. 139233 ID: 58c090

>>139232
...wait, there's only one Primordial of each kind? And we have the Chaos and Power one tied up in our basement?
>>
No. 139234 ID: 8160fa

So then is there only one primordial of a given rune? Or is it the sum of varieties in a demon? Would Jeff hold the title of both primordial of chaos and primordial of power, or the primordial of both together?
>>
No. 139235 ID: 08229c
File 167840344704.png - (99.81KB , 800x600 , q2.png )
139235

>...wait, there's only one Primordial of each kind? And we have the Chaos and Power one tied up in our basement?

>So then is there only one primordial of a given rune? Or is it the sum of varieties in a demon? Would Jeff hold the title of both primordial of chaos and primordial of power, or the primordial of both together?


"There's only one, yeah. If something somehow gained the title of two of the runes then it'd be taking both of those seats. I can't imagine anything like that possibly happening but I guess it could in theory if it represents the epitome of those two runes.

Each iteration is different, too. When I was the Primordial of Water I brought the slime aspect of it to the forefront. So I looked like a giant blob of slime and tentacles and would leak water runes constantly.

It was an interesting existence."
>>
No. 139236 ID: a7a180

Go back a second, how do you shrug off being the primordial embodiment of an element? Giving some other demon more runes so the title shifts to them?
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No. 139237 ID: 5c8d2c

>>139235
Theoretically would would the Primordial Demon of Knockers or Lewd or Booty be?
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No. 139238 ID: 08229c
File 167840652417.png - (86.73KB , 800x600 , q3.png )
139238

>Go back a second, how do you shrug off being the primordial embodiment of an element? Giving some other demon more runes so the title shifts to them?

"You just stop being it. Of course, you have to have enough sense of self to even -want- such a thing. I pride myself on having always had a strong sense of self. Even as a Primordial I wanted to break free from the shackles that come with that power and become my own person again.

It wasn't easy but I was eventually able to decline the title and allow whoever was next in line to take it."

>Theoretically would would the Primordial Demon of Knockers or Lewd or Booty be?

". . ."
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No. 139239 ID: 5c8d2c

>>139238
They are legitimate runes, which means there should be a Primordial Demon representing them.
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No. 139240 ID: 08229c
File 167840836113.png - (87.53KB , 800x600 , q4.png )
139240

>They are legitimate runes, which means there should be a Primordial Demon representing them.

"First of all, I'm offended that you think I know every single demon out there just cause I am one.

Second, I can assure you that they are not sexy in any way you could conceive."
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No. 139241 ID: 421554

>>139240
Well, that's kind of the idea, innit? At what point does attractive turn to depraved turn to vile? I'm sure that these primordials have long since passed those points, but it's still interesting to hear what the pinnacles of those runes might be.
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No. 139242 ID: 58c090

>>139240
Also, we're not asking you these things cause you're a demon. We're asking cause you're knowledgeable.
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No. 139244 ID: dc4bad

>>139235
>there's only one but they can occupy two seats

huh, given the exact combo we have here that might explain how it can even exist in the first place, we know that the nature of chaos can overrule even fundamental runes so the it breaking system rules in regards to being OP makes a sort of sense

the low will/sense of self probably explains why it seems content to sit in the basement too

That's super helpful, thanks slime matron!
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No. 139249 ID: aa60d9

>>139240
So since you were a primordial demon once, does that mean you were just a normal dungeon denizen once as well? How’d you go from being a mob to being a dungeon master?
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No. 139253 ID: 08229c
File 167849902782.png - (94.07KB , 800x600 , q5.png )
139253

>Well, that's kind of the idea, innit? At what point does attractive turn to depraved turn to vile? I'm sure that these primordials have long since passed those points, but it's still interesting to hear what the pinnacles of those runes might be.

"I haven't met them. In general it's best to avoid these monsters. But, as I said, they are less good and more horrifying.

Like the Primordial Demon of Lewd could just be a sexy person. Or it could be a horrifying blob of flesh spewing fluids. Who knows. I sure as hell don't wanna know."

>Also, we're not asking you these things cause you're a demon. We're asking cause you're knowledgeable.

"I try to be. But, thank you."

>That's super helpful, thanks slime matron!

"You are very welcome."

>So since you were a primordial demon once, does that mean you were just a normal dungeon denizen once as well? How’d you go from being a mob to being a dungeon master?

"Dungeons do artificially what Primordials do naturally. I was a naturally born slime. I ate other slimes until I was massive. Once I was sentient enough to have a personality I decided to join the work force. I worked in dungeons for some time until I had enough experience and funds to start my own dungeon."
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No. 139254 ID: 520a3f

LARRO YOU ASS YOU MUST'VE HAD THIS IN YOUR BACK POCKET FOR CLOSE TO A DECADE, DIDN'T YOU?! WHAT THE FUCK!?
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No. 139259 ID: 08229c

>>139254
hehehehe
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No. 139263 ID: 273c18

Am I missing some reference?
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