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File 124416381721.jpg - (32.68KB , 500x300 , 1240111315283.jpg )
53 No. 53 ID: ebf8f1 hide watch expand quickreply [Reply]

I know lots of people who like playing RPGs, but nobody who likes GMing them.

Is this common?
40 posts and 5 images omitted. Click Reply to view.
>>
No. 7214 ID: 70e6ae

I hate GM'ing because I suck at it.

But if I could run a satisfying campaign, I'd enjoy it.
>>
No. 7215 ID: f11446

About half the enjoyment comes from revealing the plot of your own story. I don't believe any published adventure can be exciting enough to motivate you running it from first encounter to last. And of course, players can just read the adventure elsewhere and force you to stray off from the book.
It's the thrill of watching players react to your laid out traps, pulling information from your NPCs, making theories about what's going on and noticing something you'd never think of. Many times I caught myself giggling and rubbing my hands while reading players' posts.
>>
No. 7216 ID: 7a3b1d

>>317215
> And of course, players can just read the adventure elsewhere and force you to stray off from the book.
Our That Guy from back in the day did the opposite.
Whenever anyone wanted to take a break from creating things from whole cloth and run a premade, he'd go torrent it and read it and metagame the shit out of things.
Then again, this is the same guy that for his first time playing Morrowind went with a speedrun guide so he could 'beat' the other group member that bought it at the same time.
>>
No. 7270 ID: a8a734
File 130851497140.png - (144.58KB , 905x746 , Rarity_Bathrobe.png )
7270

I'm almost a full-time DM in my group. I enjoy DMing a lot, although I would like to be a player in a campaign with a realy good DM at some point. I have a bunch of character ideas I really can't use because I'm almost always behind the DM's seat.

Also, my tastes as a DM and the players' tastes don't completely overlap; I'd say they sort of 70% overlap, but from feedback I've gathered that they like my lighter-hearted, sillier, more escapist scenarios more than my more serious ones. We all like dramatic stuff, so it's good, but sometimes I just want to turn the grimdark meter down from 'platinum' to 'vougishly light grey'. Sigh, the trials and tribulations of a DM...
>>
No. 7290 ID: 8b9dd7

>>317270
Run dark heresy and turn the grimdark meter to standard Warhammer 40k.

Though I really desire to play, there's none who can DM, I would but I've proven quite horrible at remembering. I was wondering if there was some IRC's I could go to for online play?


File 130853225340.jpg - (65.79KB , 250x326 , 40krp-dark-heresy.jpg )
7279 No. 7279 ID: 598506 hide watch expand quickreply [Reply]

How would you feel about modifying Dark Heresy so that it uses a roll over system rather than a roll under system (i.e. you have to roll d100 + your skill and hit 100 to succeed)?
1 post omitted. Click Reply to view.
>>
No. 7281 ID: 598506

>>317280
why?
>>
No. 7282 ID: 049dfa

>>317281

because thanks to the margin-of-success rules you don't lose any amount of complexity by inverting the rolling system.
>>
No. 7284 ID: 598506

>>317282
Actually, I would say you do--less head math. Subtraction is much harder for most people to do in their heads (in my experience, at least), and if you roll over 100, you simply need to drop 100 from your roll to figure out your degree of success.
>>
No. 10883 ID: 355d5a

best of all
>>
No. 10884 ID: 355d5a
File 144012145605.jpg - (61.87KB , 801x534 , dump.jpg )
10884



File 130249851593.jpg - (513.12KB , 750x870 , 1301801780241.jpg )
6304 No. 6304 ID: 6cb915 hide watch expand quickreply [Reply]

While most people seem fixated on the "must have full attack" aspect of a gunslinger, I am curious as to weather or not a Dead Shot Gunslinger could be a viable build. With muskets doing 1d12 damage, taking signature deed to make it a no-cost deed, and getting Deadly Aim and Gun Training, it seems to me that it might not be entirely unfeasible to make a dead-shot gunman workable. That would also free up the usual two-weapon feats that the usual 'full attack only' builds would require. Since it would stack with precision damage, you could potentially make a rogue or assassin using this sort of build as well.

Thought, options, monstrous insults, etc?
8 posts and 2 images omitted. Click Reply to view.
>>
No. 7209 ID: 4c0a14

>>317050
But there are several hundred years between that and the early handgun.
Just because metal pipes and stuffing gunpowder into them have become popular, doesn't mean that anything that isn't a machinegune is readily available.
>>
No. 7213 ID: 98141e

>>317209
This.

It's like saying iron swords are okay and then someone demands spanish steel.
>>
No. 7217 ID: 28e94e
File 130783586382.jpg - (12.11KB , 599x133 , 6-chamered_wheel-lock_revolver_(Germany_1590)_by_W.jpg )
7217

>>317209
The filename says it all
>>
No. 7220 ID: 543375

Gunslingers can full attack at first level (assuming this is pathfinder platest round 2)

Rapid reload allows you to reload a pistol with alchemical cartridges as a free action.

I'll double check with muskets, but I'm fairly certain you can also somehow.
>>
No. 7221 ID: 543375

>>317220
Here we got:

When using rapid reload, the action required to reload is reduced by one full step RAW: Fullround to Standard to Move to Free (specifically skipping swift in that order RAW)

Two Handed Weapon with Paper Cartridge and Rapid Reload = Move action to reload, costs 1.2 gold a shot.
Two Handed Weapon with Metal Cartridge and Rapid Reload = Free action to reload, costs 2.0 gold a shot.

As thus when you full attack with a musket, you're paying the extra 8 silver per shot for the d12 damage as opposed to the 1d8 damage for a pistol, but you're also firing more realibly.

The only feat you need to do this is Rapid reload which you ought to have with your favored firearm by at least level 3, but you are more than capable at level 1 to full attack with multiple shots.

The only question is whether or not your DM allows metal cartridges and this ruling determines whether or not your gunslinger will be a deadeye focused gunslinger or not.


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3693 No. 3693 ID: f04685 hide watch expand quickreply [Reply] [Last 50 posts]

Got a cool RPG Campaign you're in? Drawn something for it? Got stories to share about it? Post 'em in here! Doesn't matter if it's still goin' or not. Let's post some arts!
81 posts and 32 images omitted. Click Reply to view.
>>
No. 6982 ID: abcbff

>>316981
From what I understand, it was determined that the specific configuration of people necessary for the Layridin campaign was unlikely to ever be assembled again.
>>
No. 6986 ID: 1854db

>>316981
Oh my god, is that a tiny bat riding on the Umbral?
>>
No. 6990 ID: 3e6377

>>316986
It's the umbral's familiar. The umbral is a WITCH WITCH BURN IT AT THE STAKE i mean see also >>313699 and >>313727
>>
No. 6992 ID: 1854db

>>316990
That is one of the most adorable things I've ever heard about.
>>
No. 7218 ID: 049dfa
File 130790379795.png - (1.53KB , 100x100 , AggeiaAvatar1.png )
7218

guess I'll post this here
http://www.megaupload.com/?d=JFAZF9VM

Layridin (Journey setting) races + some racial feats for D&D 4e. I hope to eventually fill out a setting info dump to accompany it, and a even a monster bestiary eventually as well. But for now, here's the races set up so you can take some and kill some goblins and kobolds or something.

This is basically a first draft, so there's bound to be some errors. So, just a heads up


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698 No. 698 ID: 678525 hide watch expand quickreply [Reply]

What's the most fertile fantasy race?
45 posts and 7 images omitted. Click Reply to view.
>>
No. 3435 ID: f52552

>>313434
Five interwebnetbucks on semen breath or some kind of magical quality to their sperm.
>>
No. 5121 ID: ae0714

Broo, from RuneQuest. Cross with almost ANYTHING, as long as it has an orifice. Sometimes even a wound.
>>
No. 5122 ID: 3af16b

>>315121
>From RuneQuest
Nope.
>>
No. 7211 ID: f0e3ae

Race = race are strains of a sentient species which can crossbreed. Races: Asian, caucasian, latino, african would be human races. Great dane, poodle, etc would be for dogs.

Species = creatures that cannot crossbreed. Humans, horses, rabbits, dogs..

Anyways, of important note are:
Goblins and kobolds: Very small, mature very quickly, reproduce very quickly, die young. Think rabbits... they are most fertile in the term of "have the most children in X years"
Crossbreedability: Low
Rate of reproductin within species: Ridiculously high

Humans: Uniquely able to crossbreed with any other humanoid and some non humanoid species. Breeds fairly quickly but has fewer children and at an older age then goblins/kobolds.
Crossbreedability: Ridiculously High.
Rate of reproduction within species: Above average

Devils, andgels, dragons: Can and do breed with anything and everything that is alive (including non sentient animals). Most breed with members of their own race, very slowly, require many many years to reach sexual maturity. Most breed very little... its presumably the occasional crazy horney male that shapeshifts into animal/humanoid form and impregnates anything moving that causes so much half breeds.

Crossbreedability: Anything alive, no exceptions.
Rate of reproductin within species: Very slow

So... which one of those is the "most fertile"? that depends on how you measure the word "most".
>>
No. 7212 ID: f0e3ae

>>315122
>2010/10/28
oh god I am so sorry. I don't know how I missed the date on that one. That confirms it, I need sleep.


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7115 No. 7115 ID: 753cdd hide watch expand quickreply [Reply]

So, how exactly do Posthuman Studios earn their money? Eclipse Phase books are available for free vie Creative Commons licence so nobody has to actualy buy them and Eclipse Phase is generaly considered to be rather mediocre system. Yet the production values of their products are pretty high.

Fucking Postuhuman Studios, how to they work?
14 posts omitted. Click Reply to view.
>>
No. 7149 ID: 753cdd

>>317141
>If you've got something great, a thread or two on the relevant board on 4chan will get a huge audience.

I strongly doubt it. You'll get called on "viral" and ignored even if you are actually good at what you do.
>>
No. 7150 ID: a6008c

>>317149
Well that's just a matter of knowing your audience. You don't go into /tg/ and say "Hey this is my game check it out!" You go in and say "Hey I heard about this new game, has anyone else played it/heard about it? It might be neat!"
>>
No. 7152 ID: 753cdd

>>317150
>You go in and say "Hey I heard about this new game, has anyone else played it/heard about it? It might be neat!"

Even this will bee recognized as viral.
>>
No. 7153 ID: f5fe2f

>>317150
>>317152
No, you're better off going "hey look at this awesome thing I made!" If you own up to being the creator, folks won't call viral on it. In places that aren't /v/, folks don't really call anything viral, though.
>>
No. 7154 ID: 2563d4

>>317152
Probably because that's what it is. Or maybe astroturfing. I'm not quite up on terms used for shitty social marketing practices.


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6949 No. 6949 ID: 6930ef hide watch expand quickreply [Reply]

We need a Magic General.
Talk about cards here. Standard, casual play, whatever.
1 post and 1 image omitted. Click Reply to view.
>>
No. 6980 ID: 4485bb

>>316951
Herp derp conceding does not use the stack.
Yes, you can even do it while mindslavered or while a split-second spell is on the stack.

Points for creativity, though.
>>
No. 6988 ID: b21009

>>316951
>Chaos Confetti
Hah, this game has a card which lets you cover the gaming table with confetti? I'd expect a game of this level to be more conservative, but that must be a fun card to play.
>>
No. 6991 ID: 2563d4

>>316988
If memory serves, you make that confetti out of a card. A card that people paid money for and covet as if they were made from shavings of the True Cross.

There's a copypasta that lurks about of someone using it to teach a That Guy a lesson. (So is, naturally, probably a complete fabrication.)
>>
No. 6994 ID: 120db2

>>316988
It itself refers to an old, old card called Chaos Orb, which you didn't tear up, just dropped onto the field from at least three feet to destroy something.
The story goes that in the early days, at a tourney, a desperate dude tore his into little pieces to scatter all over his opponent's side of the field, thus 'touching' most of his permanents and destroying them.
They don't make cards like that anymore, sadly.
>>
No. 7143 ID: f5fe2f

>>316988
It's silver-bordered. It's not a "game of this level" thing. Silver bordered cards can have whatever rules the designers please, and are intended to be silly. Off the top of my head, Blacker Lotus also requires you to tear the card up.


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7058 No. 7058 ID: 402d3f hide watch expand quickreply [Reply]

40k thread?
40k thread.
Im looking to start a new army. I like Tau a lot because of the whole technology thing so I'm thinking of doing a steam-punk thing (and secretly considering chaos Tau). suggest a color scheme or another army(no smurfs or chaos marines.), but just talk about the game in general.
>>
No. 7067 ID: ca3eb4

Fluffnazi that I am, I rage at your mention of chaotic Tau.

And steam-punk? With massdriver weapons? What?
>>
No. 7069 ID: f7aa74

kroots suck, period
>>
No. 7075 ID: 402d3f

>>317067
its OK, i understand.
http://www.heresy-online.net/forums/showthread.php?t=90699&page=1
this is my basic idea, not really part of chaos, just allied with it. by steam punk i meant that i would kind of try to strip back that sleekness the tau have. not actually steam punk, just lots of pipes and cogs.
>>
No. 7077 ID: 694e74
File 130637111464.jpg - (18.66KB , 275x428 , british-officer.jpg )
7077

British Tau?


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5606 No. 5606 ID: 0405f3 hide watch expand quickreply [Reply] [Last 50 posts]

Since TES:V Skyrim has been announced, decided I would dump some Elder Scrolls art I'v collected. Given that it's one of my favorite settings.

I just hope they decide not to abandon the lore like they have been know to... at times *coughObvlivioncough*
56 posts and 48 images omitted. Click Reply to view.
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No. 6933 ID: 544dd4
File 130551854996.jpg - (93.25KB , 503x650 , Ascended_Sleeper_by_chrisbeaver.jpg )
6933

"Horribly news everyone! They cut Mysticism, Athletics and Acrobatics, albeit I would have been fine with them simply merging the latter two."
>>
No. 6938 ID: 63401d

>>315641
>>315642
>>315642

i_am_ok_with_this.gif

Newfag to Elder Scrolls here. Bought Obliv on steam, suggestions as to what required mods/ect I should get/use/need/want/help computah?
>>
No. 6943 ID: ef90b9

>>316938
At first: Try to get the addon, Shivering Isles, if possible. Should be rather cheap now, but is actually better than the main game (personal oppinion).
But avoid Knights of the Nine and other DLC like a plagued peasent.

Refrain from using major game changing if you want the original experience (You can try out one of the many overhauls for a second run).

Look for a mod which squishes out the last bugs and inconsistencies.

Depending on the PC you use, you might want one of the performance optimisers, since due to a bug Oblivion slugs down your RAM and/or graphic card memory after a while.

I personally would recommend a mod like "Natural Environment", which changes lightning conditions and adds weather effects (which are a bit broken in vanilla). It doesn't affect gameplay, doesn't cost FPS and only adds to the atmosphere imho.

There are tons of mods which only change aesthetics. I like the one which lights up the citie's windows at night and the "Better Landscapes" series, which have done a great job on the variety of the landscape, but the drastic changes might be a turn-off for a first time player. Also the mod which adds a few travelers on the road (but that one was a bit buggy last time I checked, so caution).

Lastly, depending on the type of player you are, you might try on of the mods which change the trading system (which is not that great in vanilla), the leveling system (which could definitly need some improvement) and the need to sleep and/or eat once a day.
Message too long. Click here to view the full text.
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No. 6963 ID: 63401d

>>316943

Thanks for the information. As far as the DLC goes...well, I got all of it gifted, so its not like I paid for KoT9 at least. :P
>>
No. 7057 ID: 402d3f

>>315614
nice flea
>>315616
ordinators are assholes.


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6998 No. 6998 ID: 753cdd hide watch expand quickreply [Reply]

How are D&D magic scrolls supposed to work? Other classes of magic items just have some sort of permanet spell placed on them or in case of wands and staves they actually store the spell and release it when triggered.

Meanwhile magic scrolls just seem odd. I mean it's piece of paper or some other material with spell formula on it, wizards can learn and memorize spells from it, yet somehow it can be made into instant spell generator that doesn't need any sort of preparation to cast the spell. By that logic, shouldn't wizard be able to just pull a page from his spellbook and use it as a scroll?
9 posts omitted. Click Reply to view.
>>
No. 7034 ID: 753cdd

>>317026
I am sorry, but writing the spells into yout spellbook is free. So there's probably something missing from "spellbooked" spell, so I wouldn't allow it.
>>
No. 7039 ID: b21009

>>317034
Well that's one of those loopholes that would get blocked very soon. You can't re-add a spell "for free" since, according to the D&D magic system, you only "knew" these spells because they were recorded in your personal spellbook in the first place (and a personal spellbook is, supposedly, filled through extensive study). Tear them out and you can't put them back anymore because you no longer "know" those spells.

On a less related note, magic in D&D is a pain indeed, but designing a viable spellcasting system from scratch is considerably harder than it might seem at first glance. I tried that during my attempt to create a lightweight MLP: FiM roleplaying system and I'm still on the fence on how it turned out. My group's unicorn doesn't cast much and more playtesting is needed.
>>
No. 7040 ID: b21009

I feel I wasn't clear enough. Think about spells in terms of tab A slot B.
"A" is your word, gesture, thought, whatever - it's always with you. "B" is everything else. It takes a lot of time and effort to create the B part. Those come either from you spending months of off-screen studies or by a scroll scriber who makes a living out of it.

So when you prepare a spell, you sort of copy the B part into your mind for the remaining day and voila: the spell's at your disposal. When you cast from a scroll you just use someone else's effort.

Logically, if a player wants to use their spellbook page as a B-part blueprint, I see no reason to turn them down, but later they won't be able to just write it back in a minute, because they only know the A part.
>>
No. 7043 ID: 6cb915

>>317034
It didn't used to be, however - to ink a spell into your book actually was quite costly, except for the very, very few spells you learned for your class abilities.
>>
No. 7044 ID: 35e1a0

>>317043
yeah, think 200G per page. and a spell is one page per lvl. so a 4th lvl spell cost 800G in magic ink and stuff to write into your book. in 3.5 at least.


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6940 No. 6940 ID: 753cdd hide watch expand quickreply [Reply]

Are hobbits (halflings etc.) separate species or just a subspecies of homo sapiens?

Half-hobbits were never mentioned in LoTR or any other notable fantasy work featuring them, but it was never said that they can't produce fertile offspring with common humans.
12 posts and 1 image omitted. Click Reply to view.
>>
No. 7014 ID: f5fe2f

>>317013
Tolkien did call them different races rather than different species, you know.
>>
No. 7033 ID: 753cdd

>>317014
Yeah but in Startrek even creatures from different planets, even no humanoids are "race".

In fiction "race" == "species"
>>
No. 7035 ID: 2563d4

>>317033
Tolkien could be a complete hack and still abuse less terminology than the Star Trek writers. Also, sci-fi, and ISTR it's actually stated in-universe that they have to use their fancy future medical science to allow crossbreed freaks.
>>
No. 7036 ID: bf1e7e

>>317033

>Yeah but in Startrek even creatures from different planets, even no humanoids are "race".

All of the primary aliens in Star Trek were created by the same alien super-species that came through the universe and made all of their genetic codes fit together to spell out a 'good job!' message.
>>
No. 7037 ID: bf6085
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7037

>>317036
Also, hot alien sex - wait...


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6870 No. 6870 ID: 77a042 hide watch expand quickreply [Reply]

Well /tg/chan you certainly seem alright. Slower than regular /tg/ and with a healthier concentration of name/tripfaggotry but I don't see the unwarranted self importance or elitism seen in other, smaller chans (ex. 7chan).

But I can't help but feel like this isn't /tg/ enough. So, let's fix that with one of the most generic things one can ask on /tg/,

What If the the Emperor woke up? Do you REALLY think he would do away with a 10,000 year old government right off the bat and try and start from scratch, is there any real chance he would negotiate with the xenos, and just how fucked is everyone else?
5 posts omitted. Click Reply to view.
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No. 7009 ID: 176570

Wait, doesn't the astronomicon keep going as long as there is a sufficiently powerful psyker sitting on the throne? I remember somewhere that for a short time the Emperor had some Alpha minus grade psyker (or something to that effect, pretty powerful but not as much as him) sit on the throne to maintain the Astronomicon because he had to go face down Horus. Following that course of logic if the Emperor woke up the Astronomicon wouldn't go out unless he actually left the Golden Throne. In fact, if he regained enough strength to wake up then the Astronomicon would probably get BRIGHTER.

But that's just my take on the situation.
>>
No. 7010 ID: 176570

>>317009
Oh yeah, and if the Emp' dies, the universe is still fucked.
>>
No. 7028 ID: 45be60

Nah, if the emp dies, the Imperium and Tau are fucked. The Eldar (fucked anyway) retreat into the Webway, the Dark Eldar do absolutely nothing different, the Orks enjoy the new status quo quite a bit, and the Necros just stay in bed.
>>
No. 7029 ID: 35e1a0

>>317028
uhhh, pretty sure the necrons are going to wake all the way up. and set up that great warding stuff everywhere making any warp based travel impossible and the nids can't fight them cause their weapons leave no biomass to re-eat and they aren't made of biomass at all.
>>
No. 7030 ID: f5fe2f

>>317029
The Emperor is in no way hindering the Necrons from waking up. They're just taking their own sweet time.

In the long run we're looking at Necrons v Orks v Tyranids
My money's on the Orks.


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6585 No. 6585 ID: bb2d23 hide watch expand quickreply [Reply]

I have a question, could anyone direct me to some Drow Fluff? believe it or not, Google doesnt hold a lot, and the one site I did find useful told me about 5 novels to read in order to have Drow Fluff. Is there a streamline version, and where would I find it? Picture Related, its my face when I made a Drow thanks to my DM's homebrew on Swordmages and limited races. (Ganasi were not allowed) Also, I have been told by my DM to steer clear of Drizt, or else I will be reading Mary Sue escapades 9.0 In the mean time, Ill find what little Drow pics I have.
10 posts and 6 images omitted. Click Reply to view.
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No. 6640 ID: 8c73c8

>>316589
just so you know, this is a picture of drizzit. he is a drow ranger that was disgusted by his people's ways and managed to leave menzobarran. he is neutral good. has a magical panther statue that summons a intelligent magical giant panther from another plane. not entirely sure how he a mary sue, he sometimes got his ASS KICKED, and everyone distrusting him makes sense because trusting a normal drow is a good way to end up dead. those that do trust him were hard fought victories. only person who trusted him right off the bat was a little girl who didn't know you were supposed to be afraid of drow.
>>
No. 6649 ID: 43d730

>>316640
I believe one of the reasons most people have a low opinion of him is the piles of philosophical interludes where he angsts about whether he's worthwhile to the world while casually slaughtering hundreds of giants and orcs.
>>
No. 6770 ID: bf1e7e

>>316649

his pre-3e stats also have him having outrageously high stats and a drow CAN NOT have the levels he has in the classes he has. So there's that too.
>>
No. 6859 ID: 734f64

Not sure if you already read something pointing out that drow have litters of children, and they fight to the death in womb.
>>
No. 6912 ID: 73d9a7
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6912

>>316859
Speak of the devil I have actually.....

Pic Related.


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6637 No. 6637 ID: 5bada8 hide watch expand quickreply [Reply]

A few days ago I went down to my lgs to play a game of 40k. I had taken a break until the knights got redone and I came to play with the new dex. Immediately I was greated by the sight of well two that guys. Both always get the newest dex to munchkin. Both were playing paladin lists with proxies. ugh. Anyway I found a new eldar player to battle. I have a history of fighting the local clubs eldar champion and so it would allow me to compare the new dex and the old against an army I knew well.
>>
No. 6641 ID: 911e41

>Cool story, bro.
>>
No. 6841 ID: 97c16a

And it was just one little fight but your mom got scared? And maybe said "You're moving with your auntie and uncle in Bel Aire?"
>>
No. 6880 ID: 63401d
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6880

>>316841
>>
No. 11510 ID: 7fad5d

mimiga


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6572 No. 6572 ID: fa517c hide watch expand quickreply [Reply]

Plants for a fantasy setting, NOT plant type monsters.
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No. 6654 ID: b4e796
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>>316650
Well then, here go a few more pages.
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No. 6655 ID: b4e796
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No. 6656 ID: b4e796
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No. 6657 ID: b4e796
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No. 6658 ID: b4e796
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6431 No. 6431 ID: 6cb915 hide watch expand quickreply [Reply]

It's pretty much a rehash of the usual OGL content of the Expanded Psionics Handbook. the Psions get a few nifty powers to toy with but otherwise are just wizards with spellpoints, and Wilders get a hell of a lot more out of their surges than they used to, and Psychic Warriors are pretty much the same, with a sort of Ranger style combat specialization....

And then you have the Soulknife. The class got completely rebuilt, almost entirely from the ground up. Fighter will have a better AC unless the Soulknife burns a feat and spends some bladeskills, generally speaking, but the damage potential is fairly high. Not fighter high, but easily keeping up with cavaliers, rangers, and barbarians. They also have two good saves - but not their fort save, which makes them an interesting contrast to the other combat monsters around. The Psionic Weapon feats also grant a minor addition to general damage, so that they have a use beyond 'spend your focus and do a coupe of d6 damage extra).

I was impressed by them, and they are pretty customizable. Thought, opinions, flames, hatred, settign fire to puppies, likes? I'm not posting their art, because their artists were pathetic. There's a point at where 'cheap' is not worth the savings.
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No. 6635 ID: 8f9461

This is somewhat related...

I've always been disappointed that 4e never had the soul knife. I was wondering if there were any way to convert/create the soul knife for 4e.

Fricking hate the monk mechanics so inb4 reflavor.
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No. 6638 ID: c36069

>>316635
From what I understand they would be a standard character except they would use the alternative 'inherent bonus; system for their weapon boosts, stat boosts, etc, making them the equivalent of a low magic style character in a normal magic world. I don't know for certain but I think it would be in the DMG 2 or 3, under alternate world systems.

I'm not a 4e player, mind you, and I don't like the system, but it is good enough. Other than the 'inhrent bonus option' applied to a melee striker template of some sot, it's just prohibative to develop the slew of powers unless you pulled the thing they're dong with vampires and werewolves - no power selection, just a straight progression of abilities.


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6189 No. 6189 ID: 40cb26 hide watch expand quickreply [Reply]

Ok guys, so I've got a little project I'd like to share. It's pen and paper final fantasy game and I'm aiming high with this, going for themey flexible and most of all fun. Been poking at it for a while and I'm trying to get it developed but it's hard to do alone without feedback! So have a look and tell me what you think as I roll this out.

I've got a site thrown up here http://ffelements.wikispaces.com/
But to prevent tl;dr syndrome here is the lowdown:

-System is based on 4th Edition Dungeons and Dragons. Because when they said it was like a vidya they had a point, but it clearly didn't go far enough! It adds an MP system and a new power type to use it on top of everything it had before, and makes a number of tweaks besides.

-Which game of the series is it based on? All, any and none in particular! It is intended to include major elements from all parts of the series, but leave all those parts independent and modular. For instance, limit breaks and materia? Take them or leave them it works either way. Blue magic and summons? All the styles of those have some play. Combines classes with a Job system, with variants planned.


Anyways, right now the About, Attributes and Warrior class pages are the most worth reading. Everything else is hardly alpha, but I'll be updating what is there asap.

Thanks!
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No. 6197 ID: 197105

It' looks interesting, that's all I can say really.

Keep it up.
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No. 6211 ID: 40cb26

>>316197
Thanks!

Right now I'm hopping between the classes, working on their basic functions and how they erlate to each other. Like how the warrior role is based on OAs and Strikes trigger on [W] powers, every class will have a gimmick in how they work. I've actually made some progress but no single part is ready to post, so here's a little sample of where I'm at right now.


Black Mage - The big thing here is hammering out the [M]agic damage dice mechanic, getting the language right and considering how powers and classes will interact with it is non-trivial. My bigger worry is I'll be tempted to make a new variable for every other class, but proper use of keywords and such should prevent that.

Knight - The reason the warrior doesn't have marks is this class relies upon them. Features will be based on defending, while their command will use Marks directly for addition effects. Think of Power Break and its ilk as a kind of mark effect and you start to get the picture. The flashier knight stuff is reserved for jobs based around the knight, often with a mage multiclass. Dark Knights, Holy Knights, etc.

Monk - A fun one. It's features will have all kinds of counterattacking methods. Uses [W] for it's martial arts and blitzes, but it's command actually replaces the effects of [W] instead of adding to it like the warrior does. And not just for simple damage, but changing the targeting and adding effects and taking advantage of the effects it added in a series of combos. Considering using [M] for blitzes as well, it would mostly work the same way.

Thieves - All about getting that combat advantage. Not just for damage as the Rogue had but also for stealing and other advantages. The features and the Sneak command depends o
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No. 6213 ID: a41aaf

>Final Fantasy RPG
Relevant to my interests. I'd best go learn for D&D works then. What advantages does this have over FFRPG (apart from not needing a pile of different dice)?
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No. 6218 ID: 40cb26

>>316213
The Returners game? I haven't looked at that in quite some time, so I couldn't give you a point by point comparison. But what I remember was a poorly balanced hodgepodge of mixed up themes and complicated rules. Plenty of effort to imitate the videogame mechanics in a literal sense looking like they were made for computers instead of people. And too many damn percentiles!

...Just had a look at it on the wiki, and it still seems to be the case. Not to say its unplayable, I think the balance is better now and there seems to be less off the wall mechanics, but it falls far short of what it could be.

Now the advantages here? Most of it starts with the fact that the D&D 4e ruleset is simple and well balanced. Not to say it's perfect: some find the mechanics so simple as to be boring, can't stand the narrativist angle that encounter powers bring, and the actual material made for it isn't always as good as it could be. For the first and second points Commands help a lot, since it adds a dimension of what you can do, and forces the other powers to be more about how you do them. As for the third well... I'm working on that, now aren't I?

Beyond that it's meant to be damn flexible, even with considerably less classes than Returns has jobs each will have far more builds available, able to multiclass and qualify for numerous jobs. A red mage can easily be a strong double caster or a martial magician, dragoons will be quite different if you start as a warrior or knight. Or you can go red mage dragoon, that works too.


Ack, better stop now before I keep rambling. You learn how core 4e works (I'm keeping most of those mechanics) and I'll keep writing it up instead of going on about goals. Later!
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No. 6605 ID: 40cb26

Been slow going but I've had good progress on the underlying mechanics lately. Here's a bit about commands I particularly like and wanted to share:

Command Type:
Command abilities are divided according to what powers they work with and how they effect them.

Arts:
Special techniques wielded by the user that work as or through their weapon. They replace the value and effect of [W] in qualifying attack powers.
Subtypes:
>Martial (no requirements)
>Punch (requires a free hand)
>[Weapon Type] (requires an appropriate weapon to be wielded)



The effect here is really quite elegant: Monks get their Martial Arts and Punch Arts to effects that fit their style and mirrors their 4e counterpart. Knights get their Sword Arts, and a bunch of other Arts based on weapon skills become available. And it all uses a unified mechanic that fits them quite well, effectively using weapons as the powers implements. You just know that describes the likes of Cyans, Agrias' and Steiners sword skills pretty darn well.

The other command types aren't quite as elegant (or at least not finalized) yet but I'm getting there. All the other powers are based on commands and so can't really be finished until I hammer this mess out.

Ah well, I'm having fun.


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6207 No. 6207 ID: cf244d hide watch expand quickreply [Reply]

Gentlemen. Today, I give to you a grand gift. Dungeons The Dragoning. It is a mighty system that allows the creation of grand heroes, from Ork Werewolf Fighters of Khorne to Dark Eldarin Promethean Paladins of The Raven Queen to Human Paragon Guardsmen of Sigmar.

www.mediafire.com/?bq3bzc2o2n5ness

You will MARVEL at my role playing system!
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No. 6302 ID: cf244d

15 paragraph 5 line 4 "Lyran" should be "Lycan"
195 line 5 "Great wheel" should be "Great Wheel"
195 paragraph 4 line 11 "dice" should be "die"
196 under Characteristic Tests line 3 "determins" should be "determines"
196 under Characteristic Tests line 12 "pagents" should be "pageants"
196 column 2 line 5 "secuction" should be "seduction"
197 column 2 paragraph 3 line 2 "environemnt" should be "environment"
203 line 3 "momement" should be "movement"
210 paragraph 6 line 7 "damge" should be "damage"
212 paragraph 4 line 12 ".." at end of sentance should be "."
219 under Lost Eye line 1 "haves" should be "halves"
219 under Lost Leg line 2 "Losting" should be "Losing"
221 under Unconsciousness line 1 "Unconsiousness" should be "Unconsciousness"
221 under Unconsciousness line 4 "unconsiousness" should be "unconsciousness"
221 under Unconsciousness line 6 "unconsiousness" should be "unconsciousness"
221 under Unconsciousness line 8 "unconsious" should be "unconscious"
224 column 2 line 3 "refuation" thould be "refutation"
225 Wordplay doesn't specify characteristics used on the Test
226 Disposition table has multiple different effects for same numbers
231 column 2 paragraph 4 line 3 "dwarves" should probably br "squats"
236 column 2 paragraph 2 line 9 "weath" should be "wealth"
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No. 6355 ID: 6cb915

>>316225
..............IT'S ONLY HERESY IF YOU ARE NOT GIVING BLOOD TO THE BLOOD GOD.

Really, WH40K's influence on the word 'heresy' has got to be stopped.
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No. 6397 ID: cf244d

Khorne - The god of battle. The blood god. He enjoys killing dudes. Khorne is a god of honorable combat and slaugter. Of battles fought for glory alone and for dirty, drawn out fights for life and country. Khorne loves every type of warfare found in this world.
Worship of Khorne is purely through bloodshed, either from one's enemies in victory or one's own through earnest struggle. Khorne has only a few simple commandments for his followers:
* Spill blood in his name. It can be your blood or the blood of your enemies, but do not shy from violence.
* Do not trust in sorcery, and do not seek to learn its secrets - magic is the way of the weak.

* Fight in honorable combat, not against the weak or helpless.
Slaanesh - The god of excess. Sex, drugs and rock and roll. Slaanesh is all about doing what you enjoy, and not holding back for anyone. The drive to be perfect, the love of doing something just to do it. The excitement of the novel. The joy of art. That's what Slaanesh is about. Worship of Slaanesh is extremely varied, ranging from simple hedonism to elaborate and exacting rituals that take days to complete. Slaanesh orders its followers thus:
* Turn away from no new experience, unless it would kill you - try everything once
* Stand out from those around you To blend in with the crowd is to lose who you are.
* Tempt others with what you enjoy share drink, invite them to lavish meals, and turn them to hedonism.

Tzeentch - The god of change. Change we can believe in. Tzeentch is also the god of hope, because hope is nothing more than wishing for the future to change. In his mind Tzeentch listens to the hopes and plans of every mortal and every nation; and through his own complex plots and manipulation he alters the course of history to achieve some great plan beyond mortal knowledge. Tzeentch asks for his followers to do the following:
* Be fl
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No. 6442 ID: 43d730

>>316355
I was thinking more the reactions of the churches (heresy, not blasphemy) from syncretising Bahamutian ideals from upbringing, Khornate ideals from experiences, and Lunar ones from exaltation.
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No. 6570 ID: 30df25
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6570

So YOU'RE to blame for this!


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6466 No. 6466 ID: 5bada8 hide watch expand quickreply [Reply]

hear about tgchan on tg
Think it will be like leaving /k/ for opchan, come here see primarchs daughter thread and exterminatus high. somuchwin.jpg

You guys awesome pic related
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No. 6494 ID: 5bada8
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No. 6495 ID: 5bada8
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No. 6496 ID: 5bada8
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No. 6499 ID: 6a3226
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6499

Mmmm I recognize some of this, good stuff. Just gunna warn you though, it's a bit slow in the actual /tg/ board. Most active board here is /quest/ but more posters of any sort always welcome.

Also, we have an IRC or two, anyhow, welcome, have something from my old collection
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No. 6505 ID: cf244d
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6505

pandas and cats

which breath fire


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1418 No. 1418 ID: 033b20 hide watch expand quickreply [Reply]

So /tg/ my groups Paladin driver messed up his Tech Use skill and drove off of a cliff.
My question is, should I make it fall?
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No. 3913 ID: bde1b8

You're using 4E in a modern day setting? That must have taken a ton of edits.
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No. 3915 ID: f95872

>>313913
Or no edits at all, just make custom stats for tanks and guns and shit. Characters function exactly as normal, except maybe give a tech skill.
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No. 3916 ID: d8fe4d

How big off a cliff was it?

D6
1 or less = Crew shaken
2 = Crew stunned
3 = Damaged- Weapon destroyed
4 = Damaged – Immobilized
5 = Destroyed – Wrecked
6 = Destroyed – Explodes
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No. 4206 ID: 962221

I admit, I loled...just a little though
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No. 6400 ID: 8f9461
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6400

I'm doing the same thing with my group, to an extent. I just redid all the vehicles from d20 modern into a mount format like in AV1.

I made firearms, ammunition, and fuel super rare.

And this is all in Dark Sun. Brilliant, no?


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