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10250 No. 10250 ID: 2bafff hide watch expand quickreply [Reply]

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No. 10270 ID: 2bafff
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10270

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10272

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10278

Mr. Ghosty ghost
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No. 10279 ID: 2bafff
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10279



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8807 No. 8807 ID: e0f5a9 hide watch expand quickreply [Reply]

Hi everyone. I'm the administrator of a new minecraft server dedicated to a role-play based version of Dwarf Fortress. We have been in testing for the past two weeks and are finally ready to go live. We already have a small populace of 5-10 people but are looking to invite even more players to join us!

On the server, players can take the role of any character within the three traditional main races (Dwarves, Humans and Elves) and also the monster race of Kobold (Cutebolds & Scaleybolds). We aim to get as close to Dwarf Fortress in roleplay as we can, utilising the dwarf fortress wiki pages on races and community fluff development (such as cutebolds, delicious lava and the dwarves legendary hatred of trees...) as inspiration for each race.

We offer a fairly rules-light gameplay- other than a few things that are beyond the control of plugins, anything mechanical that a certain race can't do is handled by plugins, meaning that you don't have to worry about rules-heavy moderator influence. Just join and have fun!

The main aim of this server is to provide a setting as close to Dorf Fort as possible in a 3d RPG environment, with inter-racial antagonism as the main driver of FUN. Want to declare war on the elves and raze their precious forest, or would you rather politik your way to a peaceful solution and build mighty civilisations? The method is up to you the player and your race.

To that end, to create potential for conflict each race is designed to have something the other needs and have particular abilities the other's don't. This promotes trade and hostility between the three major racial groups as well as the pesky Kobold thieves that blight them. Competition to create a civilisation is also implemented, racial moderators watch the growth of civilisations and reward dilligent effort with various things; with a loose tier based system incorporating both construction and roleplay you can
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No. 9927 ID: 7a7940

>>9926
> /g
That'd be a good thing to have in the server info post on the forums as well
Also /help 1,2,3,4,5
>>
No. 9928 ID: a061bb

Hi everyone. Admin here again. I'm posting just to let those of you interested know that the server, including the plugins and approach, but not the thematics and overall concepts are currently being overhauled. The past few months have been very useful for us as far as what works, what doesn't and a l
ook at further plugins to provide further support and fun. We expect these to be implemented at latest by the end of january, along with detailed explainations of form and function on the forum. I look forward to seeing you online.
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No. 10152 ID: 65080c

Hi everyone, Admin again. Like I said in my last post (an ice age ago) the server has updated significantly in the time between, including having a new host.

Our new IP is 142.4.61.43

Feel free to join, but be aware that you can't yet assign yourself a race without the help of a moderator (We're working on it). So if one isn't online, try again during our peak hours of between 5pm +0Gmt and 5am +0Gmt. We're a friendly group and try to make certain that everyone involved has a fair run at RP, all we ask is that you respect the setting and each other.

Our wiki is provided here: http://dwarf-fortress-role-play-classic.wikia.com/wiki/Main_Page

Look forward to seeing new players!
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No. 10176 ID: bdb3f8

NEW new ip is 199.187.123.123:25614 by the way
>>
No. 10269 ID: dc49e4

These guys are utter faggots. I got banned permanently because some guy lied and said that I was flying. I skyped an admin and he told me that I would have to convince my accusers to agree to have me unbanned.

WHAT.

Would not recommend.


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8519 No. 8519 ID: f13b39 hide watch expand quickreply [Reply]

Hey, first time poster, just wondering if I can get some advice.

My brothers, some of their friends and myself want to start playing a tabletop rpg, but we don't really know where to start. We were entertaining the idea of Dungeons and Dragons, but that doesn't sit well with most of us because we don't like the genre of High Fantasy. Does anyone know of any other tabletops, maybe within the realm of sci-fi, or post-apocolyptic, or something in that vicinity?
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No. 8524 ID: bdb3f8

Paranoia is not really a beginner's game. Fun certainly, and you don't have to invent your setting, but gameplay is intentionally very different from your standard RPG.

Darwin's World I don't know. sorry. Apparently it is supposed to be D&D postapoc?

Dark Heresy is one of three RPGs in the Warhammer 40k universe which differ largely in character power level. Presumably the other two would also be okay if you are familiar with that setting.

Eclipse Phase is post-singularity, where much of the population does not have bodies, and many that do are no longer human. Evil AI controlled by aliens broke Earth, so we live in the rest of the solar system.

If you don't know what Fallout is, you just haven't been paying attention.

Traveler is often jokingly refereed to as the game where you can die during character creation. There are lots of charts. It is built for high space travel adventure, but you can turn it into anything else just by staying on a certain planet.

I am also shocked that Shadowrun has not been mentioned. It is the quintessential cyberpunk game. Evil corporations, cybernetic enhancements, magic, and computer hackers.
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No. 10259 ID: 9a2d8f

Space Gothic was also a very Fun Game, with not too many rules and a nice low-sci-fi setting
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No. 10263 ID: 10ca6c

I had a reply here recommending Apocalypse World, but then I realized this was a necro of a 1-year-old thread. Damnit, stop necroing!
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No. 10265 ID: 2f4b71

>>8524
>Paranoia is not really a beginner's game. Fun certainly, and you don't have to invent your setting, but gameplay is intentionally very different from your standard RPG.
That's one of the ways it works well as a beginner game. No pre-conceived notions to dispel. You can also feasibly play it with very minimal dice rolling (the GM disregarding any rolls and choosing what sounds coolest is one of the core gameplay mechanics).
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No. 10266 ID: 10ca6c

>>10265
This thread's over a year old, you know. The original poster's long since started a game or several with their friends already.

Damn necroposts.


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10175 No. 10175 ID: b51251 hide watch expand quickreply [Reply]

https://sites.google.com/site/d20reborn/

Basically, I was annoyed at Pathfinder, 3.5, 4th, and Next not doing what I wanted; so I began making a set of houserules for Pathfinder to mitigate the glaring problems I noticed.

Then they sorta took off and I completely re-wrote them from the ground up.

Then I started making races and a lore and realized I had bitten off more than I could ever manage to chew myself.

So, I'm asking for help, suggestions, playtesters, anything to move this along. The ideal plan is to eventually publish this as Either way, here it is; I'll be buttdating some stuff about classes and races later tonight; stay tuned.
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No. 10179 ID: 454d6b

I've updated Rake, https://sites.google.com/site/d20reborn/heroes-of-legend/archetypes/rake to have some neat mobility-based abilities; I'll be filling out his Infliction tree this afternoon.

I've also got Warrior updated and almost ready for level 4-5 play, but I'll post that on the site when I have more time.
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No. 10221 ID: ca1c58

I don't think there is currently enough here for me to intelligently comment on. You should probably finish filling out the rules. An example of play would be nice.
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No. 10239 ID: 67e689

If you need, I can probably playtest it for you.
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No. 10248 ID: bac511

When a system is built from scratch, there is usually an idea of what kind of games this systems is suited for, since this determines char gen, resolution mechanics and whatnot.

Have you given this any thought?


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9366 No. 9366 ID: bde1b8 hide watch expand quickreply [Reply]

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No. 9401 ID: de023d

well what do you expect this place is so slow anyway

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No. 9405 ID: 87583b
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9405

>>9393

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No. 9421 ID: ffe8c0

Trivia:
http://en.wikipedia.org/wiki/616_(number)

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No. 9445 ID: 94892a
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9445

>>666
Because no one had gotten around to this one yet.

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No. 10238 ID: a01b62

Testing!


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9888 No. 9888 ID: 0f60d7 hide watch expand quickreply [Reply] [Last 50 posts]

Because stuff keeps needing to be stored somewhere!
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No. 10193 ID: 405647
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10193

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No. 10196 ID: 405647
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10196

okay i think that's it
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No. 10201 ID: 9ddf68

>>10191
I look

also>>10187
I have a feeling we are going to meet these guys soon...ish


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10143 No. 10143 ID: 2bafff hide watch expand quickreply [Reply]

Thought I'd go ahead and create a thread for this
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No. 10173 ID: 01531c
10173

testpost
>>24877
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No. 10197 ID: 2bafff
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10197

these dudes
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No. 10198 ID: 2bafff
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10198

encounter in the corn-maze
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10199

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No. 10200 ID: 2bafff
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10200

his true form


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8032 No. 8032 ID: 204897 hide watch expand quickreply [Reply]

I found this copy amongst a bunch of my files and am posting here so *anyone* will be able to download it before I lose it again.
http://www.mediafire.com/?48nvkghr4fadi2b
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No. 8408 ID: 30df25
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8408

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No. 8637 ID: 30df25
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8637

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No. 10134 ID: 1bfafd

This thread is adorable. Also holy shit is it old, and it was pretty high on page 2. Do things really move this slow here?
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No. 10136 ID: bdb3f8

The tg board of tgchan is the slowest board permitted by law. Most of the posts aren't even content, just items useful to a handful of people participating in some IRC rpg or another.
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No. 10150 ID: 66f653

>>10136

I dunno you should see what is left of the /x/ sanctuary, I'm not sure if it is slow or actually dead at this stage.


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10138 No. 10138 ID: 66d306 hide watch expand quickreply [Reply]

I've got some PDFs if anyone needs things.
Requesting OpenQuest2, Durance and Iron Kingdoms (the newer one).


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8800 No. 8800 ID: 2307a4 hide watch expand quickreply [Reply]

I'm currently staying in a hostel in Japan, which has been blocked from posting to 4chan for some reason. Not sure if it's country, IP, or what. The ban message is vague. Anyway, I was hoping one of you could help me. I was looking at L5R and had some questions. If someone could answer these, post the message on /tg/ for me and post the thread number, or even both, I would really appreciate it.

/tg/, I've heard about L5R for many many years now and have always been a little interests. Is this game dead? Is it worth getting into and if so, what would be the best way to do so? What types of game play formats are there? I'm coming from an MTG background if that last question needs context.

Thanks
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No. 8801 ID: 364fd8

Oh hey, L5R! I assume you're talking more about the CCG than the RPG (which is also good). Anyway, I'm a few years out of the loop and never really got into the tourney scene so consider me a sketchy source here. That said though...

It's a really solid game. I'd say second only to Magic as far as CCGs go, and to my knowledge, any card ever printed is still totally fair game. New sets don't reinvent the wheel mechanically, they just progress things plot wise.

As in, every year they have a big ol' tournament, with the developers watching how the last few games play out. If Clan X comes out on top, the fluff of the next set says their leader is the new emperor. If there's a big duel between two characters, one kills the other. If someone wins by mixing some naga cards into his deck? That clan allies with the naga. Stuff like that.

This leads to multiple versions of the same character, but you're free to use any or all. You can promote a character to a version of that character from a later set as an alternate method of getting them into play.

Past that, there are, if I recall, 3 ways to win- There's actual cards of the 5 rings you can get out, but doing so is a royal pain, so that almost never happens. There's successfully attacking all 4 of your opponents Holding cards (kind of a combination of life points/secondary hand containing all your land-equivalent cards, to really stretch a metaphor), and there's getting up to 40 honor points, which, in my experience, is the most common victory method, since a lot of things rack armor up, particularly winning a fight.

Attacks are big productions that don't get made until pretty late in the game generally. There's a ton of buildup until someone feels confident that they can win and makes a major attack, and then you spend a good 5 minutes or so activating special abilities, playing cards, challengin
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No. 10133 ID: 1bfafd

Is the ban message any good? I could use a laugh.


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10066 No. 10066 ID: 669b63 hide watch expand quickreply [Reply]

I've got to vent about my table's THAT GUY, and I didn't see another good place for this.

I have an oddball for a that guy. Emphasis on the odd. Or at least he'd like that to be the case. My table's that guy never claims to have never really gotten out of his 'LOL SO RANDUM' phase, but if you sat in at a game you'd never know it. He's not disruptive, but he never contributes to the game. Not in the slightest bit.

A campaign back we put a whole evening into carefully building the each character as a group, but when we got to T.G. he had no idea who or what he wanted to be. He likes the Cthulhu mythos (but I'll get into that in a bit) so we suggested some ways we could incorporate that, and it was getting pretty cool. But he waffled on everything, to the point that he would ask us for suggestions, we'd offer two mutually exclusive options, and he'd literally just mumble and brush off the point. His character ended up getting a custom built race, class archetype, plot and provided a good reason for him to be socially weird in game. Three sessions later and he has said, MAYBE, three sentences in character. The only action I can remember him taking (and this is indicative of how he likes to be LOL SO RANDUM) was to start eating a corpse in an alley way. When people freaked the fuck out at the sight, he clammed up and couldn't decide what to do, and ended up hiding on a spell and a good stealth roll.

In our current game, he's flaked on our last few games. When I spoke with him about it, he said he still wants to game, but isn't comfortable with his character (a cleric) because he's not religious. We've had sixteen sessions of this game, in my sixteen pages or so of notes, he's character is mentioned twice. Once when he botched some negotiations by refusing to talk to a spirit, and once when he had to accompany another character (th
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No. 10067 ID: 2e4baa

It's less that you're venting and more that you don't know what to do and you are seeking opinions on the matter.

Opinion 1: Stop making excuses and kick him from the group if he doesn't fit in. He doesn't fit in. Kick him from the group.

Opinion 2: Stop making excuses and just talk to the guy about the stuff you're having trouble with. If he doesn't improve, follow Opinion 1.
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No. 10068 ID: 2de44c

Talk it out, tell him he's not contributing enough to the group. You don't wanna kick him but you really want him to participate in this you're working very hard to make happen
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No. 10107 ID: b44bfb

I dunno if I can help, since my entire gaming group is made out of 'That Guys,' (me included, probably) but I will offer my ideas regardless.

I certainly do not think you should kick him from the group. I also realise this is like, two weeks old now, and you may have very well already taken action against that guy.

To me, he sounds like he is stricken by trepidation, and not by an unwillingness or inability to cooperate with you and the other players. He may feel inadequate around the rest of you, given your more impressive occupations, and apparent social aptitude (which this fellow strikes me as devoid of). To me, his small claims of 'LOLRANDUMB' attitude seem more like a way to appear more, I don't know, well-adjusted, or whatever. I don't know.

I don't know how you guys are with him at the table, but I can suggest perhaps you should consider being a little more lenient with him, to a point, of course. Possibly even positively reinforcing good, and active role-playing with small, in-game rewards. You know, a little extra gold or something.

If you are concerned with his unwillingness to speak in-character, then perhaps I can suggest including some dialogue, or actual specific questions, aimed at his character.

As for not showing up, well, that's how it goes, I guess.


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10073 No. 10073 ID: 6c1738 hide watch expand quickreply [Reply]

This seemed like it should go here but I dunno if I'm doing something wrong tell me.
The point of this game will be to de-code messages I have written in a cipher of my own design. You guys can ask for clues, of which I will give you three, each more revealing than the last. Please post your answers in black so as not to spoil it for others!
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No. 10074 ID: 6c1738
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10074

First puzzle! Is tgchan up to the challenge?
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No. 10075 ID: bbf245

I resent being only called 'semi-intelligent'. You didn't even spell intelligent correctly!
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No. 10076 ID: 7edb58

The difficult ones have purposeful spelling errors and grammatical mistakes, but the target is the picture below it. I would guess you already got that one
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No. 10078 ID: bbf245

I'm not sure you understand cryptograms. Longer ones are not more difficult. Also there is no way to solve your first puzzle without extra information. I *had* to half-solve your original picture in order to solve your 'first' puzzle (and at that point there wasn't any reason not to finish solving the original picture)

That said I did like what you did with th, that threw me off for a decent while
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No. 10079 ID: 7edb58

Hm, alright, I'll keep that in mind. The idea may have been lacking foresight but I did have clues handy if you peeps needed them. This is just my first time doing anything like this


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3782 No. 3782 ID: e513f1 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Okay, since the main post was massively outdated and it was filled with unpleasant things that could drive a newbie away, I've decided to just go ahead and start a new one.

TGMUD is a Multi User Dungeon created for /tg/chan, with mostly /quest/ content, based off the CoffeeMUD engine (which is really fantastic, if a bit buggy). It is now graciously hosted by Dylan, possibly until TLE reappears if he is willing to host it again.

The channel is #tgmud on irc.rizom.net. The MUD is hosted on www4.tgchan.org temporarily, on port 5555.

If you were a member of the old tgMUD, I sincerely apologize. It is difficult to run a project, and I definitely did not handle it the right way. If you felt insulted or wronged by my behavior, I am sorry for it, and I would like to welcome you back to the reboot with no hard feelings. I promise to be less of a dick this time.
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No. 8701 ID: d6a5fd

[Race Class Level ] Character name
[Kobold Artisan 58 ] Taykis
[Gnoll Archon ] Blackjack
[Lamia Artisan 92/100 ] Asuraus (OOC) (idle: 35m)
[Gnoll Veteran 6/9 ] Elithor
[Gnoll Beastmaster 34/35 ] Ria
[Gnoll Soldier 11 ] Jekyl
[Clockwork Artisan 28/100 ] Walter
[Human Soldier 22 ] Azizeron
[Nevrean-Gnol Apprentice 1 ] Maysa
[Lian Apprentice 1 ] Remazi
[Ezilot Monk 4/5 ] Tyarith
[Slime Cleric 17 ] Panacea
[Gnoll Doomsayer 28/64 ] Durga
[Human Fighter 88/89 ] Hibited
[Demon Conjurer 16/17 ] Synn the Demon
[Tabaxi Enchanter 5/6 ] Minta
[Lamia Beastmaster 41/67 ] Ilya the Witch
[Minotaur Fighter 20 ] Adyali
[Lamia Ranger 19/20 ] Artyem
[Gnoll Monk 10 ] Glas

Huzzah for people!
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No. 8810 ID: 02944e

How active have things been recently? I keep checking the MUD's homepage and there's never more than like 1 or 2 people online.
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No. 9897 ID: 061a93

>>8810
It dropped off and started picking back up recently. Still mainly active later at night. Could definitely use some more players.
>>
No. 10038 ID: 5d98c3

Do I need to memorize all the prefixes? I loathe memorizing prefixes. I'm a programming student, I don't enjoy it in my off time.
>>
No. 10063 ID: 65449b

>>10038
I am not sure what you mean so, no, probably not.


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10049 No. 10049 ID: c25e16 hide watch expand quickreply [Reply]

I am looking for a large archive of textures, to map with on a google+ app called roll20. I just need textures, to make the map look better, and figured it would be very easy to find. I know there is some archive somewhere most likely, I just cannot find it. help PLz
example picture
I would prefer an old leather look, and a sci-fi version of tile sets. I am running a dark heresy campaign, so the majority of stuff which is just fantasy etc doesnt work well.
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No. 10050 ID: 30df25
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10050

Huh. reminds me of http://davesmapper.com/


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5993 No. 5993 ID: 2d5a67 hide watch expand quickreply [Reply]

Not sure if this goes here or on the General discussion board but here goes:

I don't know if any of you all here know of the Primarch's Daughters project that was all the rage on 4chans /tg/ a while back. Well the quick and dirty is that the Horus Heresy never happened, all the primarchs found someone to live with and now have daughters. And those daughters all go to the same high school together.

1d4chan link:
http://1d4chan.org/wiki/Warhammer_High

Now i wonder if there sre any who would like to continue this epic project since 4chan's /tg/ seems to have dropped it completely.
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No. 8779 ID: 771ed7

/tg/ has biweekly threads on this now, Ahriman's Aide, DarkMage, and especially Someone else. are writing WHH books.

Yes, books.
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No. 8780 ID: 771ed7
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8780

>>8537
Nooooooo why did you post the chaincock version :(
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No. 8781 ID: ba6d89

>>8780
Because it was the original.
>>
No. 9937 ID: acf812

Yarrick shoved Furia into a seat, then settled into his own swiveling chair. They glared at each other for five long, silent minutes. The Dean pulled out a small silvery flask, understated filigree resolving briefly into the Imperial Guard's skull-and-wings icon before the angle changed. He took a long pull and paused. After another minute he nodded, and passed her the flask. She threw her had back, taking fully half of the ash whiskey down before handing it back, and nodding in turn. Yarrick began to organize paperwork as Furia stood and adjusted her bag, then walked out.
_____________________________________________

Ah, yes. Is there anyone here from the uh... drainpipe over there at 4chan?
>>
No. 10037 ID: 5d98c3

>>9937
Drainpipe? What?


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9938 No. 9938 ID: acf812 hide watch expand quickreply [Reply]

Irono Axebeard hefted his axe and trudged blearily down the stone corridor. He'd had far too much to drink last night, but awoke with, or at least an hour after, the others to do his duty. "It's those damn Eldar's what it is... spiked my flagon." The heavy axe started to tip forward as Irono nodded off, the distant thunder of heavy guns and muffled chatter of homeforged scatterguns insufficient to rouse him. His head edged closer and closer to the quivering power field, "hehsuh, was the Eldar," a loud snore racked his frame, followed by a short crack as the ionized air discharged a bolt of electricity from the axe to his bulbous nose. Irono awoke, suddenly remembering his charge.
-
"Iaerno!"

"Yes, Mountainfather?"

"Commander, my title is commander, Iaerno."

"Of course, of course. Those damn Eldar." Iaerno mumbled, his eyes immediately drooping with brew and weariness.

He was never happy with calling them Eldar, probably another trick the damnable Elves had played on his proud and noble people, another deception. But the others always "corrected" him, and he begrudged them their addled minds.

"Iaerno, are you awake?"

"Of course, of course Mou-er, Commander. Simply a little sickness, the full flagon flu, you understand." Iaerno winked conspiratorially, his eyes fluttering as they tried to settle back to sleep, seemingly confused by the action.
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No. 9943 ID: acf812

The cleaner teams arrived, cleansing promethium burning away the taint of extragalactic life, hostile even in its demise.

The flames swept over the pile of bodies, and suddenly a great cry arouse. They all stopped and looked up to see Iaerno Aexbard roll heavily atop the Carnifex's mutilated body, now snoring loudly.

Burfess rushed over, shaking the sleeping warrior awake. "Iaerno! Iaerno, you're alive!"

"Whuh?" The snoring resumed as Iaerno slipped instantly back into well deserved rest.

Burfess chuckled, and roused him again, "Iaerno, what happened here? How did you manage to... to kill so many?"

Iaerno snorted and mumbled, heady dreams of stout brew and stouter women flitting through his mind, "Suwuh, it was the Eldar."

Burfess chuckled, then laughed aloud, and soon enough the others joined him.
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No. 9944 ID: acf812

Far away, lightyears away from the Daerven system floated a graceful craft, seemingly composed entirely of a forest of bone. Great crystal domes allowed a view inside, an entire world suspended on the emptiness of space.

Thousands upon thousands of Eldar moved through this self-sustaining world, living their lives.

Deeper in the ship, in the psychoplastic wraithbone structure of the craft itself, swam another hundred thousand minds, the souls of dead Eldar, forever alive and ready to assist their brethren at a moment's notice.

Deeper yet, even farther inside, sat a lone figure, reclining easily in his seat. He wore a helmet and armor, disguising his features, but still radiated a palpable aura of satisfaction, and, perhaps, dickishness.

Eldrad Ulthan watched through the warp as yet another splinter of Hive Fleet Kraken perished, another threat to his people ended by the arms and armor of a younger race.

Low, so low not even a Space Wolf standing at the doorway could hear it, a single phrase whispered out.

"Just as planned."
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No. 9945 ID: acf812

Please, comments, criticisms and poorly-veiled insults are welcome.
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No. 9946 ID: 0eef61

wait is his name irono or iaerno or
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No. 10036 ID: 5d98c3

Best dwarf.


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8686 No. 8686 ID: ea7b34 hide watch expand quickreply [Reply]

A group of fairly inexperienced players are looking to play a game over Skype.

We have no idea what we're doing, all we're looking for for a game is something where I can kick some doors in, and one of us wants monster people of some sort. We're leaning towards Gamma World, but we're very open.

If anyone wants to play (or, if we're lucky, DM) please add me on Skype, name's bswaldmann.
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No. 8688 ID: 58bc8d

Also feel free to add ateen1220
I'm one of the other players.
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No. 8694 ID: 34cbef

What timeframe do you guys play? I DM on irc but i can double as long as the times don't conflict. Don't usually go into 4th ed often because i'm not too savvy with that edition.
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No. 8696 ID: 58bc8d

>>8694
We're really open when it comes to time and availability. If you want to figure out the specifics, feel free to add us.
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No. 8782 ID: 2fd111

This post is a month old, but if the offer is still up, I'm game. I've been itching to play, I've had everything necessary to play 3.5 for around 2 years. Except someone to play with. So if you want fairly inexperienced, you got it in spades right here.
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No. 9929 ID: 3aa29e

ateen1220 replying again. Not sure if this will get any attention, but...
Add me on Skype if you're interested, or you can email me at ateen1220@yahoo.com
Always like people who are interested in TTRPGs


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7482 No. 7482 ID: 2b8edc hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Looking for players for a possible Pathfinder game!

Game will be weekly, more often if everyone is mysteriously available and in the mood.

Game will start at Level 1.

Game will use the Pathfinder SRD. http://www.d20pfsrd.com/

If you have other books you want to use, you must provide a digital copy of some sort for me to read.

Either post images of character sheets, or use one of the various online generators available.

I'm looking for something between 3 to 5 players. Sessions will run until 'practical stopping point', or for about three hours, maybe.

A practical time will be decided when everyone is gathered.

Let's get this show on the road!
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No. 8756 ID: e5c426
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8756

Derp Herp
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No. 8804 ID: 97024b

Possibility of lateness due to school project shenanigans. Apologies.
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No. 9891 ID: 726b8f

Possibly late due to the sky falling.
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No. 9911 ID: 726b8f

Family dinners ahoy!
Jangles is back in town and Cheesus is fulfilling family obligations.
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No. 9923 ID: 35888d

Are you still looking for players?


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9894 No. 9894 ID: 74dcdb hide watch expand quickreply [Reply]

Hey, I have not played much DnD and I have no idea what to do for my characters personality as I've mostly played tabletops in modern settings. I'm thinking of going with an half-elf sorceress but I've got no clue what to do past that.
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No. 9895 ID: 07ede0

Personality would be something that's hard to help with...but maybe I can think of something.

- A sorceress who is sick and f***ing tired of wizards treating her as a lesser being for their greater knowledge of how magic works, and treats them with greater disdain than other magi. She has great skill with ray-and-touch-based battle magic (acid arrow, spectral hand, etc).

- A half-elf whose half-elf parents wanted to teach her another trade, but she learned of her powers and decided to pursue that path instead. She has a fascination with the idea of making a tattoo scroll, or perhaps a tattoo familiar (specialized feats?).

- A sorceress whose temper is quite even, and whose magics are naturally subtle as a result of this temperament (enchantment and illusion specializations). She has the bloodline of a subtle creature, such as a rakshasa or devil, which is where her sorcery and temperament come from.

idk just thinking aloud.


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8817 No. 8817 ID: b3b2ec hide watch expand quickreply [Reply]

http://www.mediafire.com/?1uc7zgbgn393j25

So, basically I've been playing a Digimon Adventure with some people over IRC for a while, its pretty awesome and I've considered GMing a game of it myself.

I have come up with some ideas, but I need Feedback on it.
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No. 8818 ID: b3b2ec
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8818

So far I intend the Players to start in the Real World, in some kind of unnamed, but large city.
I'd leave it to the players wherever they know each other and if they already have their 'mons.
The first couple of sessions would establish the characters and the relation between eachother, while also introducing Wild Ones that enter the world and cause chaos, perhaps even threatening the Players quite directly.
I am not sure how to do this exactly though.

Eventually I would bring up a third Party into the game, which is basically a secret government funded Organization made to contain or eliminate any threats that appear, but also to study them.
They would also study why and how the Wild Ones enter the world and explain it to the Players, the reasons being the Internet increasing in size and the Barrier between the worlds being more and more fragile.
Wild Ones with luck may reach the real World or they may be helped from outside by humans who actively seek to 'summon' them.
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No. 8819 ID: b3b2ec
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8819

>>8818
The Government group, called 'Hypnos' for now (I really do need a different name) would have 2 influential characters:

A charismatic, but aggressive and cold Project leader, who believes the attacking monsters to be a threat to eliminated and nothing more.
He'll go as far as to deny any sentience of the Digimon and claim that the monsters are simple animals, incapable of free will and simply mimic human behavior to manipulate people to feel pity.
I've considered making him a father of a destined that has gone missing, which would be why he takes his job personal and relies on it for psychological and financial support.

Further the would be a subordinate scientist, high in rank and obsessed with the idea of creating life from scratch and the evolution of the Monsters.
He would push the organization to capture Wild Ones alive, to 'study' and to preserve them.
In the late stages of the campaign he would attempt to create a perfect Digimon from scratch, which wouldn't turn out so well.
I'd hint at him having contact with a 'Mon, but he would barely remember it himself.
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No. 8820 ID: b3b2ec

>>8819
The invading Wild Ones would have a Group too, I am unsure how to name then though.
I intended them to be Conquerors, but that didn't seem to fit anymore as I worked it out a bit.
First the Wild Ones would reveal that they come to the Real World seeking for, what they assume to be their destiny, to become perfect and become creators themselves.
They however, would have been created, or rather given live by certain Digital Gods, these Gods would seek to prove their worth by showing their creations to mankind, but also to punish them for creating the imperfect and violent Digital World.

The last kind of Antagonist I considered is a cold, calculating Monster, in the literal and figurative sense.
He would be created by the scientist guy, made to be 'perfect', which would play out in him basically feeling superior to every single thing.
While not only extremely powerful, this one would be smart enough to attempt to rile up the Players against each other.
There is one catch to him however, as he loads Data of his opponents to become stronger, he does so very efficiently, but once he reaches a certain threshold, he would lose sanity, and be in constant pain.
That pain could only be temporarily numbed, by loading more opponents, which would result in him becoming more and more of a wild, rabid beast.

I also considered making a formerly known Digimon into this monster, be it villain or friend, to make it more impacting.

Thats pretty much it so far, I basically need Feedback on these Ideas, Names and Digimon to fill these Roles would be nice too.


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