[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
Psychic powers are more believable than something ignoring the square cube law.
Name (optional)
Email (optional, will be displayed)
Captcha image
Subject   (new thread) (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: DAT, GIF, JPG, MP3, MP4, PNG, SWF, WEBM
  • Maximum file size allowed is 12500 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 133969216010.jpg - (148.55KB , 759x930 , Better watch out for the biiiiig elbow.jpg )
21484 No. 21484 ID: 873820 hide watch expand quickreply [Reply]

Question: Has there ever been a female looking mech (feminine looking or directly female in appearance) outside of anime?

I'm going over the Battletech mechs in my head right now and I can't think of one.
28 posts and 9 images omitted. Click Reply to view.
>>
No. 21559 ID: 1444d5

In summary:
Some western artists draw 'eastern' style mechs.
Some eastern artists draw 'western' style mechs.
Michael Bay glues a bunch of metal shards together and thinks he's designed a mech.
>>
No. 21560 ID: 30df25
File 134014991377.jpg - (45.39KB , 353x500 , buck_angel_is_not_mecha.jpg )
21560

I'm gonna have to ask what you mean by "female looking mech," since I look at stompy mechs (like Battletech) and I don't see gender, I just see actuators, stress points and centre of gravity. I don't see refridgerators or toasters as being "male" or "female" either, so I'm gonna need some help.

How would I recognize a "female-looking" mech if I saw one? (and while I'm here, how would I recognize a "male-looking" mech if I saw one?)
>>
No. 21565 ID: 197830

>>21560
Perhaps the terms we should be using are "feminine/masculine"...though those are also prone to issues of context and culture.
>>
No. 21566 ID: f7ae22

If hips > shoulders then robot = sexy lady.
>>
No. 21578 ID: eea689
File 134024140997.jpg - (285.49KB , 746x1000 , iron woman.jpg )
21578

Would this count?
Also, Buck Angel could do anything he wanted to me. Hell of a sexy guy no matter what the plumbing is. (It probably helps that I'm not gay.)


File 133946146392.png - (125.45KB , 854x480 , 2012-06-11_17_31_43.png )
21427 No. 21427 ID: 516a9d hide watch expand quickreply [Reply]

Because fuck yeah, Terrafirmacraft.

LIVIN' IN CAVES!
9 posts and 4 images omitted. Click Reply to view.
>>
No. 21453 ID: 516a9d

>>21450
About the only cool thing about the mod is the cave in mechanic and the prospector's pick, to be honest.
>>
No. 21454 ID: 132b99

also you need to make a new stronger anvil every time you want to use a better metal. stone only works on tin zinc and bismuth. want copper tools? you gotta build a copper anvil first, then you gotta build a bronze anvil, which you can only do with a copper anvil. then you gotta make a iron anvil, etc etc.
>>
No. 21469 ID: f387a1

>>21454
Fake longevity!
>>
No. 21500 ID: 3581fd

>>21450

>and forced you to manually shave trees

Having the leaves autobreak when you chopped the tree down caused ridiculous amounts of slowdown apparently, and he's been focusing on other things before fixing this. Which I think is a bad focus because tree shaving is boring.

Anvil Tiers are also just completely stupid.

I like most of the rest of it, though.
>>
No. 21510 ID: 132b99

>>21500
treecapitator does it with like, no slowdown at all.


File 133754733967.jpg - (39.47KB , 400x507 , 1337547185810[1].jpg )
21230 No. 21230 ID: 21c7d7 hide watch expand quickreply [Reply]

Engine Heart General.

Art, stories, plot hooks, general ideas, anything is welcome if it pertains to Engine Heart.
3 posts omitted. Click Reply to view.
>>
No. 21242 ID: db6f00

Huh, this sounds really interesting!
>>
No. 21265 ID: eea689

Engine Heart is my favorite game that I own a physical copy of but have never had the chance to play.

I wanted to run a game for some friends, but they weren't really interested.

Maybe I'll try to run a quest and use that system for the crunch? I guess robots might be easier for my negative art skills than biological critters...
>>
No. 21268 ID: 132b99

>>21265
well they would have more angular so they don't needs much skill.
>>
No. 21358 ID: eea689

>>21268
I'm running RhoQuest at http://tgchan.org/kusaba/quest/res/418017.html on the Engine Heart system as a framework.
>>
No. 21420 ID: 5eea01

You need to run an actual campaign on IRC.


File 133807616228.png - (2.14MB , 1680x1028 , 2012-05-27_01_27_11.png )
21300 No. 21300 ID: c761dc hide watch expand quickreply [Reply]

Do you know what Minecraft really needed? Actual gameplay. The Minecraft Invasion Mod offers pretty much that.

So what does it do? To keep it simple: you build a base and defend it against hordes of zombies, pigmen, spiders and all kinds of other baddies. Other than actual minecraft-mobs, these guys have some tricks up their sleeves. Pigmen engineers will build bridges and towers, put down ladders and all in all be a big nuisance. Zombies can dig through walls. Spiders jump around (ohmygod). And other stuff.

It's SMP-compatible so the 5 of us already raised and lost around 4 strongholds. We're getting a bit further each time and made it to wave 33. It is fun figuring out designs and outsmarting the AI. Try it out for yourselves, you definitely wont be disappointed: http://www.minecraftforum.net/topic/780480-125-invasion-mod-v094-so-you-think-your-base-is-tough-do-you/
14 posts omitted. Click Reply to view.
>>
No. 21331 ID: 132b99

>>21329
indeed, which is why at the top of the Keep is normally the place. so they want to go diagonally up. instead of down where they can tunnel. but yeah, some other mods just break it insanely.
>>
No. 21339 ID: 8999c6

>>21331
I donno, the sheer amount of mobs can really wreck your shit.
>>
No. 21341 ID: 132b99

>>21339
s solid ring of tesla coils kept full power from a bunch of HV solar arrays. on top of every 5th coil is a DM pedestal with a archangel's smite ring.
>>
No. 21368 ID: a4b65f

>>21341
and then it becomes nighttime
>>
No. 21372 ID: 132b99

>>21368
MFSUs dude.


File 132559765180.jpg - (17.58KB , 234x229 , logo.jpg )
19848 No. 19848 ID: 10d022 hide watch expand quickreply [Reply]

Slavehack is a game about hacking. It is Uplink meets Neuromancer meets Firefox. It is incredibly 2006. In the game, you have a virtual PC, which has a hard drive, a log, and an external drive. Nothing in the game has any effect on your real computer, of course. You visit different IPs in your browser, mostly NPCs at first, crack their passwords, log in, download their software, install viruses, delete their shit if you're feeling vengeful.

Every computer you hack is called a 'slave'. You can install viruses on slaves (4 kinds - VSPAM, VSHARE, VDDOS and VTRACK which is worthless). VSPAM gives you money based on your victim's CPU, VSHARE required you upload a .rip to their computer and gives you money based on their bandwidth (I believe it is more money on average), and VDDOS is used to use the victim in a DDOS attack. VTRACK is a worthless late-game virus you can use to track people after they change IPs, but it leaves a message in their logs every ~15 mins and you have to buy a domain so ew.

You can then use the money to buy hardware upgrades. It's possible to steal people's bank accounts, either through their logs or the bank's logs if they log into their account there for some reason, and then siphon all their money away, too.

Tip: Basically everything leaves a log. The only things I know of that don't are cracking passwords. Always cover your tracks ASAP, and keep your home log clean. When you get hacked (and it is inevitable), you shouldn't leave your bank account # or any of your slave IPs lying around.

The 'levels' in the game are software. You get software by following the riddle trail from NPC to NPC and downloading it. There are 177 NPCs in the game, so it's a long trail. I can help you guys out by setting you up with some decent software after you get out of newbie protection.

http://www.slaveha
Message too long. Click here to view the full text.
>>
No. 19852 ID: 1b0f2f

The problem I see with these games is that there is so much motivation to actually hack them.
>>
No. 21207 ID: dd9039

why does every hacking game have you playing a script kiddie?


File 133713727149.gif - (13.69KB , 150x154 , Alphalegionlogo.gif )
21205 No. 21205 ID: d995d3 hide watch expand quickreply [Reply]

The way to damnation

Today I killed a man,
I crushed it’s skull in my fist, wet eggshell and mangled screams as my hand closed effortlessly. It was not the first man I have killed, nor will it be the last, I can’t remember how many I have killed, men I have killed, I have killed more than men, or less than men as I once saw them, green things, which would rip their own limbs off to try and kill you. And others beside, but these were always Righteous killings, they were good and they made me proud to wipe the surface clean from that filth. To kill the xeno was a simple thing,

But killing men was different. As an Astartes, humans are somewhere near us, I think I remember a time when I was weak, I feared, but that is like remembering a smell, I know we came from man we, were men, and now we are not. But there was a point where I could know a man I could talk to one without killing it, they die so easily you see, so frail, yet, I used to envy them. we can do things that the men can only dream about I’ve done things like would make men’s hearts rejoice , I’ve heard them singing our names alongside the almighty’s name , the one I thought was my father who watched over me and my brothers. The men called us his son’s, his angels, we believed them we respected them; we protected them from the horrors. As many and as brave as they are there are things a they simply cannot do. They needed us. And deep down I knew we did not need them. But still, I envied them because despite there weakness they could do things that we could not.

As a slave your thoughts cannot be your own they are your masters possessions, your actions are his possessions, you’re very existence is because your master lets you live, even in death you’re body does not belong to you. Your every waking moment is bent towards him you are a manifestation of him. You do not exist. This is the life of an Astartes, to walk even the slightest off this co
Message too long. Click here to view the full text.


File 133658033363.jpg - (166.21KB , 1280x1024 , 2012-05-09_00003.jpg )
21169 No. 21169 ID: 2563d4 hide watch expand quickreply [Reply]

Since most people have it, and I suspect most people are poking the editor and making things.

(Feel free to chuck in ones you didn't make but are good too, since the Steam Workshop is kind of overwhelmed at the moment.)
>>
No. 21170 ID: 2563d4

Here's my first serious effort:
http://steamcommunity.com/sharedfiles/filedetails/?id=68598628
>>
No. 21182 ID: 3fc6f5

Mr Phil, your level was enjoyable. Perhaps a little unconventional, and I did find myself stuck (in the need to restart sense) a few times, but I enjoyed dat puz.
>>
No. 21190 ID: 6dddd5

Here's my efforts:

The 3-Step Plan - pretty long and elaborate 3-step puzzle with a box, a reflective cube and a ball.

http://steamcommunity.com/sharedfiles/filedetails/?id=68517338

The Well - A simple exercise that shows test chambers shouldn't only be horizontal but also vertical

http://steamcommunity.com/sharedfiles/filedetails/?id=68611463

Gel Processing Facility - A simple puzzle that uses the moon gel! Finally I've found a good idea how to integrate it into the puzzles!

http://steamcommunity.com/sharedfiles/filedetails/?id=71680299


File 125823501570.png - (360.09KB , 645x4889 , 1257215052192.png )
1108 No. 1108 ID: 6a6a5e Locked hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

899 posts and 511 images omitted. Click Reply to view.
>>
No. 20868 ID: 16bbbf

>>20465
Laos?
>>
No. 20883 ID: 2563d4
 

CRPGs!
>>
No. 20887 ID: 61e7f9
File 133403210564.png - (50.41KB , 800x600 , 1329513959878.png )
20887

>>
No. 20929 ID: 2563d4
File 133442158408.png - (213.98KB , 1280x800 , winfw311browse.png )
20929

I have found a great new way to read quests.

Shame about the lack of robust PNG support.

http://southbrain.com/south/2009/04/windows-networking-16-years-of.html
>>
No. 21045 ID: 2563d4
File 133560907932.jpg - (82.48KB , 727x514 , poster.jpg )
21045

For when someone is WRONG on the INTERNET:
http://yourlogicalfallacyis.com/poster


File 131112089611.jpg - (504.45KB , 776x509 , ss13postcard.jpg )
17363 No. 17363 ID: d9d3ff hide watch expand quickreply [Reply] [Last 50 posts]

I need some help in the game. Ive read a bit of the wiki and some of the tutorial. I'm not done yet. But I wanted to know of good lag free server I can practice low level jobs on to get the hang of things. And if any on tg feels like helping me in game, that'd be awesome.
51 posts and 9 images omitted. Click Reply to view.
>>
No. 20973 ID: fd491d

Why doesn't it allow you to use the WASD keys? What the fuck is this bullshit? How am I supposed to play this game?
>>
No. 20974 ID: fd491d

The combat system of this game is horrible, how can anyone find this fun to play?
>>
No. 20976 ID: 943e7f

>>20973
Because BYOND

>>20974
Be more specific in your gripes. Is it the damage system? Is it the stun and win?
>>
No. 20977 ID: fd491d

>>20976
You need to click on a body part of a tiny little person while they are moving around cover and obstacle while lag (even though i have a good gaming pc) teleports them all over the place. Fucking aweful.
>>
No. 20979 ID: 411a22

>>20977
Bodypart targeting is done on the little paper doll on the top right, while actual attacks are done on the character proper. The only time you would actually need to deal with bodypart targeting is at round start (to switch to head), while healing someone with bruise packs (for head/chest), and for the bodypart severing of /tg/ (where you should have them down and have plenty of time to cut their legs off)

As for lag, yes that can suck at times. It is still possible to hit people while lag goes on, your movement will still be somewhat registered before everyone's screens update (provided you both are moving towards each other or somesuch)

I like to call SS13 lag matrix mode because I dodge gunshots even easier when it does happen. Nothing like dodging an entire taser's worth of power without running away from the officer.


File 131655618090.jpg - (20.42KB , 460x215 , League-of-Legends logo.jpg )
18021 No. 18021 ID: 875f9c hide watch expand quickreply [Reply]

I'm almost afraid to ask this but...
does anyone here play League of Legends?
26 posts and 8 images omitted. Click Reply to view.
>>
No. 19851 ID: 995f9d

>>18736
Got kennen a while back. Playing a spastic BELIEVE IT ninja has never been more fun.
Is it weird that I seem to be able to warp anyone into a support?
>>
No. 20922 ID: 00c237
File 133439510452.png - (0.96MB , 1229x725 , SIIIIIINGED.png )
20922

been a while since I played singed
went better than expected.
>>
No. 20939 ID: 4f0697

Aaaaargh patch delay
I want me my teemo buffage
>>
No. 20940 ID: d624bc

looking forward to hecarim myself, even though I think that 'gets bonus attack damage with movespeed' thing is slightly broken.

I would say 'stack phantomdancers to win' but considering his likely half tank nature it's probably going to end up as 'take 2 force of nature, a phantom dancer , [insert damage item here] and boots to win' and I'm sure a raduins omen is going in there somewhere.
>>
No. 20967 ID: 7924f4

>>20940
Looks like more of an AD enabler than a big buffer. I'm pretty sure Force of Nature is going in most of the builds, though.


File 133445736448.jpg - (294.23KB , 1920x1080 , Legend_of_Grimrock_screenshot_04.jpg )
20936 No. 20936 ID: 6dddd5 hide watch expand quickreply [Reply]

So... who's playing and what level are you at?
>>
No. 20937 ID: affb00
File 133445870908.png - (272.36KB , 720x480 , finalbos.png )
20937

>>
No. 20954 ID: 5eea01

Finished it a couple days ago. Party: Front row, Minotaur Fighter + Human Fighter
Back row, Lizardman rogue, Insectoid fire mage.

The minotaur, despite having the most HP, drew so much goddamn aggro and got his face wrecked tons for some reason. Also played Oldschool because CHALLENGE ACCEPTED.

Started a new game, no oldschool (pointless since I already have ze maps). 4 mage party. Surprisingly effective, and predicting that it'll become near-immune to magic in the late game, just as my first party just shrugged off fire damage later (the Protective Circle passives are amazing, +25 elemental resistance to whole party)


File 133409199969.jpg - (166.61KB , 1014x855 , CS1.jpg )
20891 No. 20891 ID: a4b95e hide watch expand quickreply [Reply]

Do sharp edges effect how random dice are when they roll?

If I get some sharp edged dice vs round edged dice will one be drastically more random than the other? Has anyone here tested this?
11 posts and 1 image omitted. Click Reply to view.
>>
No. 20908 ID: ce4a4d

>>20903
>He applies the paint to the numbers in a way that doesn't destroy the geometry of the dice, which... I assume is manually? He didn't say.
The website says they're hand-painted. Also sells them unpainted.
>>
No. 20946 ID: 3eb900

>>20903
The manufacturing process he eliminates is tumbling the dice if those are GameScience dice. Tumbling the dice doesn't round the corners in a uniform way, making them less random by making the shape irregular. This effect is compounded by allowing them to roll for longer, exacerbating the irregularity.
>>
No. 20947 ID: 3eb900

All casinos use fresh, sharp-edged dice because they are more random. Casinos do not use dice that allow the person throwing the dice to manipulate the result.
>>
No. 20952 ID: 72d49b

Nothing other than cheating actually effects how random dice are. True randomness means the outcome is impossible to predict, but since dice being rolled follow the normal and consistent laws of physics, they can theoretically be predicted even if doing so is beyond human ability. The only technically accurate and practically useful measure of randomness is how difficult it is to predict. In this regard, dice have randomness that is always adequate for all practical purposes.
What is actually in question is actually the variation in probabilities of each possible outcome. As far as that goes, rounding corners decreases the reduction in roll on each turn of the die and thus increases the effect that irregularities have. So it does increase variation in probabilities, meaning that one possible outcome may be substantially more likely than the next.
>>
No. 20953 ID: d5dd99

http://www.merriam-webster.com/dictionary/random
"being or relating to a set or to an element of a set each of whose elements has equal probability of occurrence <a random sample>; also : characterized by procedures designed to obtain such sets or elements <random sampling>"


File 133337643662.gif - (53.10KB , 440x330 , not_beecock.gif )
20863 No. 20863 ID: 30df25 hide watch expand quickreply [Reply]

Not sure where else to go for help; this is the only place I know of that talks about 4chan.

Every time I try to post to /tg/ (or any other board! but I only post to /tg/), I get redirected to board /z/, shown a picture of beecock.jpg (not shown on the left), and a message "oh not the board is gone!"

Happens using any browser. Does not happen if I use a proxy. Is this an April Fools Joke that spilled over to April 2nd, or is this some mod banning me from all boards permanently?
1 post omitted. Click Reply to view.
>>
No. 20865 ID: 30df25
File 133339347758.jpg - (20.38KB , 493x387 , 1319136663506.jpg )
20865

Doesn't matter if I clear my cache or use a different browser.
I found part of the problem: if I go to http://4chan.org/banned , I'm told I have a 7-day timeout from posting to /co/. Doesn't explain why I was getting the beecock.jpg instead of the normal banned message. Also doesn't explain why I get beecock.jpg when I'm trying to post to any board that isn't /co/.

I'm guessing it's a software glitch; the thingamajigger that prevents me from posting isn't checking first to see which board I'm posting to, and it's assuming any ban is a global ban.

I'll file a bug report. I hope I get to talk to a sane mod, and not one of the power-mad ones.
>>
No. 20866 ID: 210977

>>20865

have you tried rebooting it?
>>
No. 20874 ID: affb00
File 133347498735.jpg - (3.96KB , 136x170 , next post.jpg )
20874

>>20865

>> /co/

There's your problem. You're going to 4chan. Cut it out.
>>
No. 20875 ID: 72d49b

You're beecocked. I didn't know the mods still did that. You should be able to access /b/, or at least it used to be that you could. But yeah, sounds like a bug since it should only apply to /co/.

>>20874
You don't have much room to talk, considering you're going to tgchan.
>>
No. 20876 ID: affb00
File 133360822754.jpg - (365.04KB , 1280x1167 , goinplaces.jpg )
20876

>>20875

> implying tgchan isn't better than crushing your hand in a vice
> implying 4chan is


File 133326550514.png - (6.28KB , 311x323 , no.png )
20844 No. 20844 ID: 00d367 hide watch expand quickreply [Reply]

Dammit April fools
6 posts and 2 images omitted. Click Reply to view.
>>
No. 20853 ID: f730a1

Well met, Dylan.
>>
No. 20854 ID: 2563d4

>>20849
It's fine, judging by the edit counts and sizes, they've copied the whole quest into the wiki articles anyway.
>>
No. 20855 ID: 431fa8

>>20854
One would think that, until looking at the actual threads and realizing how ridiculously huge they truly are. The wiki pages are a hopeless attempt to cram key bits of information into a format that's actually useful for reference, because there's so much information accumulated at this point that even those who know the game really well can't remember the essentials reliably.
>>
No. 20856 ID: 118cf5

Things aren't all that much different than usual when you think about it.
>>
No. 20869 ID: 54103e

>>20855
>because there's so much information accumulated at this point that even those who know the game really well can't remember the essentials reliably.

This is standard operating procedure for Bob.


File 133247268974.jpg - (67.75KB , 468x266 , armored-core-v-20110202103818069.jpg )
20782 No. 20782 ID: 049dfa hide watch expand quickreply [Reply]

So, Armored Core V is out. I had an idea, if there were enough people here on tgchan that actually play, why not make a tgchan team? So, are there any people here that're interested?
7 posts and 1 image omitted. Click Reply to view.
>>
No. 20837 ID: 9a34be

>>20827
You shall have another member shortly. Namely myself.
>>
No. 20839 ID: 049dfa

>>20837

I saw! Welcome to the fold.

Also, we've reached Team Level 50, so everything is available in our shop. Except the Ultimate Weapons, which you have to get in story/order mode
>>
No. 20842 ID: 9a34be

>>20839
Speaking of finishing story mode...

What the hell was with the final boss being so weak? It took me more time to defeat... pretty much anything else in the game than it took to defeat it. It went down in less than a minute.
>>
No. 20843 ID: 049dfa

>>20829
if you'd like, next time I'm on, hit me up and I can hook you up with the sun icon I made for a decal.
>>
No. 20848 ID: 049dfa

>>20842

A lot of enemies have extremely specialized defenses. Usually they have one that they are amazing against, one that they are middling against, and one that they are terrible against. The scavengers, for example, have like 3000 KE defense and 200 TE defense.

The boss of level 7 has similar defenses, but skewed the other way. If you just fire at him with gatling/shot guns he goes down in about 2 seconds.

If the garage system didn't make it apparent -- along with lower part costs and higher rewards -- ACV is a lot more focused than the previous games around retooling yourself to fit the situations. The weapons you use make a HUGE difference in story mode.


File 133294562218.jpg - (674.20KB , 1680x1050 , 2012-03-28_00001.jpg )
20812 No. 20812 ID: 4183c9 hide watch expand quickreply [Reply]

This particular mission is "Anzio", included in SirHinkel's All-in-one Mappack: http://digitalmindsoft.eu/forums/showthread.php?9304-Skirmish-Missions-by-SirHinkel

Forgot to take shots at the screen during the fighting because I was busy, well, fighting. Also the results, because wasn't thinking ahead.


The landing was a success. Over a thousand enemy casualties with only 37 US casualties. 79 enemy vehicles of various types were destroyed or disabled, with only 7 friendly losses.

A significant number of enemy vehicles and weapons were captured.

Two mortars were captured and immediately turned on their previous owners, most notably killing the crews of two Pak38s and destroying a Pak40. There was scratching of heads when, after the battle, the mortars were identified as Russian BM-37s.
5 posts and 5 images omitted. Click Reply to view.
>>
No. 20818 ID: 4183c9
File 133294639987.jpg - (642.08KB , 1680x1050 , 2012-03-28_00010.jpg )
20818

The initial force consisted of one M8 howitzer, an M5A1 Stuart light tank, an M3 light antitank gun, an M1 mortar and an infantry element roughly the size of a platoon, including a flamethrower and a sniper. With generous use of HE fire from the M8 and Stuart, the beachhead was secured. Immediate enemy counterattacks in the form of infantry and light vehicles were soundly beaten, with captured machineguns and an antitank rifle put to immediate use.

The Stuart was exceptionally effective in clearing the beach town. While the M8 and Lance Corporal Matther Rogers's flamethrower emptied buildings of infantry, the Stuart destroyed or disabled several light vehicles and eventually rushed into the town, killing infantry and the crews of a mortar and an MG-42 preventing infantry incursion into the town. After the town was captured, the Stuart destroyed or disabled several PzIIs and three PzIIIs, before being destroyed by a PzIII. M5 AT guns had landed by this time, so while regrettable, the loss of the Stuart did not compromise the expanded beachhead. Two other Stuarts landed and engaged several PzIIIs effectively, one on each flank.
The M3 AT gun destroyed several light vehicles and from an excellent position engaged several PzIIIs effectively after the town had been secured. By the time the right flank began its push beyond the town, though, the M5 heavy AT guns had moved too far forward for the M3's field of fire to be effective and it did not have the range and firepower to engage the PzIVs that the enemy was now sending in numbers.

Pictured: LCpl Matthew Rogers and LCpl Allen Hill after the battle. While room-to-room fighting in the beach town was not necessary because of the effectiveness of the flamethrower, the rest of the battle did not see any opportunities for Rogers and Hill.
>>
No. 20819 ID: 4183c9
File 133294655078.jpg - (446.83KB , 1680x1050 , 2012-03-28_00012.jpg )
20819

1st Sergeant Nathan Miller eliminated and suppressed individual fighters in the windows facing the beach. He then covered the road on the left flank until the town was secured, after which he killed a machinegunner and two riflemen in the inn just beyond the town on the right flank. He then killed two light machineguns and several soldiers behind a stone fence, and killed several German paratroopers and scared away others on the right flank, from the rampart of the elevation the church stands on.
During the push he eliminated a heavy machinegun team, and killed or suppressed other infantry in a trench. While he advanced with the frontline, the capture of the trench effectively ended his contribution as the nature of the battle changed decisively in favor of US tank destroyers and artillery.
>>
No. 20820 ID: 4183c9
File 133294676411.jpg - (777.80KB , 1680x1050 , 2012-03-28_00013.jpg )
20820

Ordered by his commanding officer to bring the luxury car seen outside the inn to the staging area after the battle, Private Allen Allen discovered an unused, loaded German sniper rifle, in pristine condition, just lying on the backseat of the car.
He did not report this finding to his commanding officer and intended to keep the it, but a Ranger found out about the rifle after the battle and offered Allen cigarettes, a Walther P38 and a German officer's cap for the rifle.
>>
No. 20821 ID: ed57e8

wuts dis?
>>
No. 20823 ID: 6dddd5

>>20821

Men of War: Assault Squad


File 133264969370.jpg - (183.06KB , 800x800 , 1328761729079.jpg )
20801 No. 20801 ID: 4f8018 hide watch expand quickreply [Reply]

Besides 40k games (nothing wrong with them just asking for others) what are some good sci-fi RPG games for newbies? Or how about in general?

Every other sci-fi RPG either has terrible rules/premise or it mind fucks you with charts on top of charts inside of charts. OR you die as easily or easier than you die in CoC (which is a strange trend amongst many sci-fi systems apparently)

Help me out.
>>
No. 20802 ID: affb00
File 133265007114.jpg - (16.94KB , 420x420 , traveller.jpg )
20802

http://www.sjgames.com/gurps/traveller/
>>
No. 20805 ID: bdb3f8

>>20802
Oh god what? GURPS and Traveller? The man said we were to AVOID excessive charts, not play Charts: the RPG.

Any time someone is looking for a newbie-friendly, simple system for ANY setting, I recommend BESM. Ignoring its anime origins, BESM is a simple, fun, cinematic system with a great deal of freedom. Since it is a universal system, you NEED to make your own setting, and you may want to disallow some of the out-of-genre attributes (mostly magic. Or not I guess, up to you.) It is probably wise to keep the system out of the hands of problematic min-maxers, because it can be broken pretty easily, but if everyone is there just to have fun, it's a great choice.
>>
No. 20806 ID: 8e18cd

I personally would recommend...

Fading Suns.

There was a DnD flavour of SciFi called Alternity. And then there was d20 Modern, which I really recommend against. Or to look up some upgrades to it because WotC ended that line pretty quick.

NOW... there is also Starwars - original Flavour and D20. Both are pretty fine but the availability of the former is low.
>>
No. 20808 ID: 2563d4

You're probably more after spaceships than dystopias, but Paranoia is good times and has lasers. And because most of the fun is in the fluff and the uneasy alliances/bastardly plans, you can throw most of the complicated parts of the crunch out of the window and six-word-RPG it if you've got a good DM.

(Yes, OK, you die a lot, but you get to do it six times per character sheet...)
>>
No. 20809 ID: 1444d5

>Paranoia
This right here. You could play it perfectly fine without dice if you wished.


File 133264212980.png - (9.97KB , 454x340 , Theoquest icon.png )
20796 No. 20796 ID: 8fb62a hide watch expand quickreply [Reply]

Hiya, tg! So I just found this place and I'm not sure where to put this, but I've started a quest of my own and wanted to know what you guys thought of it/ any kind of critique.
1 post omitted. Click Reply to view.
>>
No. 20798 ID: 72d49b

>I'm not sure where to put this
/questdis/ is for quest discussions.

>what you guys thought of it/ any kind of critique
So far the only thing I think about it is that it's not worth mucking about with tumblr.
Other than that... it seems a bit derivative in style, looks like you tried a bit too hard to be like Rubyquest.
Since I understand some people like to hear positive things even though there's little you need to change based on that information, I'll also note that your art is entirely adequate, stuff is represented clearly and your character has a distinct look to him.
>>
No. 20799 ID: 8fb62a

>So far the only thing I think about it is that it's not worth mucking about with tumblr.
Other than that... it seems a bit derivative in style, looks like you tried a bit too hard to be like Rubyquest.
Since I understand some people like to hear positive things even though there's little you need to change based on that information, I'll also note that your art is entirely adequate, stuff is represented clearly and your character has a distinct look to him.

Haha, I've never actually read Rubyquest but I'll try to work on something that's distinguishable from it. Thank you for the input! I also apologize for posting it in the wrong board, haha.
>>
No. 20800 ID: 8fb62a

>>20799
Shit wow I am bad at greentext.
>>
No. 20803 ID: affb00

On tumblr you can post sexually related oh who am I kidding.
>>
No. 20804 ID: b85f8c

If you've never read ruby quest well, just keep doing what you're doing. Aside from waking up in a box, it's not THAT similar.


File 133261463347.jpg - (44.09KB , 436x500 , PfQDD.jpg )
20792 No. 20792 ID: 067a04 hide watch expand quickreply [Reply]

Okay, so I wrote all this in posts on IRC, mostly just so Trout wouldn't write another one of those dragon rape things.

Pic most likely irrelevant.

~ Beginning ~

The Rexic family wasn't very well known before the 1800s, mostly being a very old line of very boring people. That all changed when Coby Rexic, a bean farmer, was dealing with his very boring problems and accidentally found an old cache of Spanish gold. Thirty tons of Spanish gold, actually. When experts were asked where this gold came from, they weren't sure, but considered it might be the result of ancient Spanish automatons made out of gold. From then on, every member of the Rexic family was a giant success in some way or another; Jack Rexic was a very influential member of British parliament, besides being five years old and American besides, Tom Rexic was the first boxer to win every boxing match he fought in while completely naked, and Mary Rexic was a housewife. But she was a very good housewife.


This string of success lasted until the 1980s, when the latest member of the Rexic family line, coincidentally also named Coby, was born. From the moment he slipped out of his mother and somehow (probably accidentally) killed his father, he was the unluckiest person on the entire continent. This title was scientifically proven, but all the scientists went missing under mysterious circumstances before they could reveal their findings. His bad luck seemed to radiate out and touch everyone who shared even a bit of blood with him. His mother, while taking him to watch the shuttle Challenger be shot into space, ended up being the world's first accidental astronaut, while the young Coby Rexic watched the pretty lights in the sky and thought about how much he loved Cabbage Patch Kids.


His biologist aunt Emily, one of the few adults of the Rexic family still left alive, went traveling in Africa, and ended up discoverin
Message too long. Click here to view the full text.
>>
No. 20793 ID: a43a6c
File 133261759147.png - (61.49KB , 500x300 , 4efffc46b8d9ea5613000110-10.png )
20793

YES


File 133220616096.png - (6.76KB , 960x540 , Black.png )
20760 No. 20760 ID: e82d4b hide watch expand quickreply [Reply]

This quest hasn't really been going for very long, but the response has stopped and this is a good place to leave off until the next thread. Would it be frowned upon to archive it now and begin a wiki article before starting a new thread to continue?
3 posts omitted. Click Reply to view.
>>
No. 20770 ID: 1854db

Well it's kindof an awkward update too. It looks like the ending post, or something. Not much of an opening for suggestions.
>>
No. 20771 ID: e82d4b

>>20770
It was intended to be the ending of the introduction and the start to the true adventure, so I see what you mean. I apologize for any misunderstandings.
>>
No. 20772 ID: e82d4b

If you think it would be better to archive now and start a new thread at another time I will do so. I just feel it's a bit too short to rush it into the archives.
>>
No. 20773 ID: 97bd86

>>20772
The thread isn't all that long... you could always start a second "chapter" or whatever in the same thread.

I mean I guess we could archive it for you too as is but.
>>
No. 20789 ID: e82d4b

Friend let me borrow their tablet. Quest will be continued ASAP


Delete post []
Password  
Report post
Reason  
[0] [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]