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10283 No. 10283 ID: 3cbb6a

Alrighty, so a group of friends and myself are currently playing a game that one of my friends made. It's kind of like a cross between the dark, apocalyptic nature of Dark Heresy and the tech-based cyberpunk nature of Shadowrun. While I personally love it, I'm also the new guy at the table and so I'm not that great at the whole roleplaying bit. The question I have is how to work with other player-types. For some odd reason, no matter what character I end up playing, he evolves into the leader of the group, even when I went out of the way to make a meek, scientist who was literally brought along to examine things. A sequence of events always ends up changing the character I start with into a much more aggressive, and headstrong person. That being said, because I end up leading the group many times, I also have many struggles with my teammates, specifically one who refuses to cooperate with anyone if it means he isn't doing something awesome. If he misses a shot, the game is broken, if he fails a check then the skills aren't right, if he gets corrected, he jumps into super-defensive mode. How do I deal with these kinds of players? It's always the same person too, and I generally get along with every other player type, in and out of character.
No. 10285 ID: 3cbb6a

No. 10286 ID: 780473

Playing different character types means you always need to keep the character in mind rather than making a hasty decision (which, based on your gut/intuition, will be your own decision, not nesciscarily your character's.)

You may try shooting for a second-in-command for instance, a position where you can use your own drive for authority to prop up someone else as the leader.

As for complainers, if he's really a problem you'd likely need to agree to handle him as a group, not an individual.
No. 10287 ID: 3cbb6a

I really do try and keep the character's motives and ideas as the drive for the story but like I said, it isn't my fault that my characters get pushed into a leadership position. It usually ends up that way because either the team gets separated, the original leader dies, or the rest of the team becomes grievously wounded.
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