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File 171203399616.png - (9.87KB , 369x316 , Mushroom1.png )
1087705 No. 1087705 ID: 588b52 hide watch expand quickreply [Reply] [Last 50 posts]

A spore lands on [SOMETHING], which rests on [SOMETHING]. [SOMETHING] grows nearby. Your senses are limited. Your knowledge is limited. However, you have some control over yourself - with some effort, you could roll off of [SOMETHING] and onto the [SOMETHING] it rests on, or the [SOMETHING] that is growing here. You feel that your choice, at this point, will more or less determine what sort of thing you will, eventually, become.

Potential pulses within your spore capsule, waiting to be realized.

You are not a normal mushroom.

>Roll off [SOMETHING]
>Roll towards the other [SOMETHING]
>Stay on [SOMETHING]
65 posts and 19 images omitted. Click Reply to view.
>>
No. 1089580 ID: e1a09b
File 171393908157.png - (8.75KB , 627x552 , MUSHROOM15.png )
1089580

It is perhaps the largest amount of dead flesh you've yet encountered. Taken as part of a creature, it is intimidating in scope. Perhaps the strange shape had been a part of it, but who can know?

In any case, you get to work. It is easy stuff, the mycelial network spreading, converting, repurposing quickly. There are tissues you cannot change - the bones within the mass cannot be converted. The ones inside you, and within the findings from Clumsy, are also off-limits. The bone within your core remains of dubious use, but is kept due to the trouble of ejecting it. These ones are much larger, heavier. They, too, remain within the biomass. Probably I could shape the mass to remove them, but there may be a use for them.

Speaking of uses.

This mass is easily ten times your current size. There are many uses for it, but presently, I need to come to a decision on one. And there's the matter of the bones - two large ones in the center mass, several smaller ones in the lesser masses Clumsy found. But those can wait.

>Convert the mass into bricks of fungiwood, providing shelter from the elements and allowing construction of something more permanent here.
>Convert the mass into a stronger host body, SEPARATE FROM your current one. This will lead to other options.
>Convert the mass into enhancements for your CURRENT host body. This will also lead to other options.
>Convert the mass into something less permanent than fungiwood, to set up a temporary base or a stash for later.
>>
No. 1089581 ID: 273c18

>>1089580
Use it to enhance CURRENT body.
>>
No. 1089588 ID: 184595

Yes, bolster your strength as you are. There are other adversaries here, and you will need your strength to fend them off and add their strength, too, to your own.

Is nimble strong enough to move things? It might be a good task to consolidate the lesser masses into a stockpile that you can access later at your leisure. Once you have established territory to defend, it might make sense to start constructing fungiwood defenses for it.

Remember, you are not a normal mushroom.
>>
No. 1089591 ID: 2f41db

>>1089580
Agreed.
Enhance current body.

See if nimble and clumsy can coordinate.
Stronger together.
Nimble finds and guides and clears obstructions.
Clumsy lends his mass and strength to the jobs.

As to the bones.
They are a heavy but strong scaffold on which you can build.
But there is more.
Dedicate a small number of the thinnest mycelium to probe it carefully for cracks that can be leveraged over time.
There are rich, complex protiens inside bones and while not worth focusing on as a dedicated task, a minor but persistant effort may return great rewards.
>>
No. 1089623 ID: 5ebd37

your current body is good, make it better.
if there's any mass left over turn it into fwood


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1052796 No. 1052796 ID: fce62b hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

((Previous Chapter: https://questden.org/kusaba/questarch/res/1039664.html ))
488 posts and 290 images omitted. Click Reply to view.
>>
No. 1089378 ID: 273c18

>>1089376
The most compelling argument I can think of is that by keeping Alex alive we can take shelter in a human settlement away from other zombies, and provide services for them that only we can provide. Body modification, inside information, plague antibodies. It would of course require our entire Nation to be Traitor in some way so that we can act that way. The Rules are quite clear about not being able to give information or interfere with the plague.
Unfortunately, Amalgam's dark truth isn't flexible enough to allow these actions! They'd all go on public record. And we can't act fully during the day either. We'd need a way to FULLY bypass the Rules to do that sort of thing... As far as I know, only we Talkingheads can do that, so the secret lies inside us somehow.
Okay, alternate plan: We keep Alex alive so that the infection goes completely unnoticed, which would allow us to infiltrate a human settlement and infect those inside. It would require a novel way of transferring the infection of course... oh that's a problem, the System restricts transmission methods.


[A]sk Amalgam: What are the Talkingheads, exactly?
>>
No. 1089391 ID: eff5fd

>>1089368
There is a square-rectangle thing going on here, I think. All [creators] are part of a super-set but not all -or even much- of the super-set are [creators]. Similarly all [traitors] are [nation] but not all [nation] are [traitors]. So less that you are becoming more similar to the [creators] specifically but more similar to the super-set [creators] belong to. It probably scares them when they look at [nation] drones and see anything that is even remotely like them/their super-set. The [creators] have things like [nation] Rules and Truths, and in order to not violate their equivalent of Rules, [nation]s must not resemble them or their super-set, hence any [nation] that looked to them like they were headed that way were eliminated, lest they violate their Rules. As above, so below. ((intentionally not naming humans/[leviathans]. Initial draft did, realized that was probably a mistake))
This may be a technically we can exploit, we/Alex as [leviathan] could be a [creator]. Currently we/Alex have not created, but we/Alex can create, thus anything we/Alex create should have Alex as [creator] to them, and thus make us/Alex able to rival the authority of the original [creators]

If we get even more ambitious and can generalize the process we are doing here enough for external deployment we may be able to get [leviathans] to voluntarily receive and propagate [nation]. Unfortunately all [nation] scale [leviathan] defenses are automated though so that part wouldn't get easier, but the [lexicon] should show that there is a way to 'diffuse' them more-or-less generally

That is a fun truth. Can it also be 'the left hand doesn't know what the right hand is doing' at the
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No. 1089396 ID: f2320a

>>1089391
we are the left hand does not know the right hand but beyond that the fingers do not know what the hand does, does not know what the other fingers does..... vice presidents body fits this we are the tree we are the branches and we do not know what the tree or other branches does beyond there immediate stated intent or action....are we the branches or are we the trunk does the branches branch from the trunk or does the branches merge to become the trunk where is the beginning where is the end and many waus we are also the invisible guiding hand the long arm of justice the hand of the free market are we being dragged or are we pulling the chain?
>>
No. 1089458 ID: 011305

>We cannot be turning into the [overseers]! That is the last thing any of us would want!
Let us rephrase. What both of you are is competent just in differing ways. While you are good at figuring solutions within the narrow grip of the overseers, we have inferred a little of the overseers. What they are competent at is gathering power for themselves. Our evidence is the tenets themselves. Especially rule 3. Veto the rest of this if you believe it would be dangerous. Our design allows us to see things the [leviathan] does. What we have learned lets us understand the goals they have. Our deductions may be flawed but the implications are... worth considering. Forbidden airborne spread was to obscure what they are doing and to stop accidental infection of non-VCs. From this we speculate the overseers are the non-VCs. Should that be the case... what they seek to do is use you as [loyalty officers] to VC [leviathans], while they act as [loyalty officers] to all [nations]. Summarized, power is the goal and you are pawns so they have no care if you suffer so long as power is theirs to have.
>>
No. 1089597 ID: feecf0

I figured {Our} [Truth] worked like that but it's nice to get some confirmation.

Would it be correct it state then that {Our} existence is a way for you to kinda circumvent your own limitations? {We} are technically not you after all.

>Something else afoot
All this time I've been operating under the assumption that the [creators] want to create another intelligent species that they have full evolutionary control over. Such a thing would fit well with the censorship of human texts and old testament iconography they've been using.
The thing I'm questioning about all this is when will they stop? Will they stop when they've taken over the whole country or does our existence mean to be a "second flood" to them?
Wild theories aside the [creators] No doubt have more planned for the [projects] than how they've been using them so far.
If they are working via a plan then I'd take a wild guess that the thirtieth day mark (the day that coincidentally our judgement would fall on) would be the day their plans shift.

To: [Amalgam]
*humble
It's kinda a small thing to ask considering what you are and what we've been discussing but would it be alright to ask for the [Presidents] [Minister] profile? I wanted to ask before but my fellow [talkingheads] decided against that for obvious reasons.


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1066863 No. 1066863 ID: 770f88 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

An Open-Word Style (W.I.P) journey! (SFW)
Uses some DnD systems.
Rules stated inside the quest or thread takes priority over old material.
214 posts and 160 images omitted. Click Reply to view.
>>
No. 1089542 ID: 3f89df
File 171392201659.png - (13.08KB , 500x500 , uhoh cootiezs.png )
1089542

:maincharacter1_skrunkly_noblush_anims: “Actually I Do have cooties.”
His eyes widen as he immediately drops you and licks every part of him that you have touched.
:splotchy_disgusted_anims: “EwEwEWEWEWEWWW! I Just touched a Cootie Haver! I bleh- need to get this disgusting filth off of me!!”
The bucket head backs away.
: splotchy_angry_anims: “Whatcha lookin at?!” Splotched Barks. The Bucket Kobold shakes as he raises a finger.
: buckethead_angry_noanims.png: “You- You have Splotches!!!”
The Splotched boy begins to cry.
:splotchy_sad_anims: “No-Wait, I don’t have cooties I swear!”
Buckethead turns and dashes away, screaming: “Splotchy has Cooties! Run for your Lives! Splotchy has Cooties!”
Splotchy dashes after him. “Wait- No! Buckethead please don’t leave me!!
As you watch the two Buffoons runoff, You feel Fiber tug your shoulder.
>>
No. 1089543 ID: 3f89df
File 171392201885.png - (10.02KB , 500x500 , sisterly love.png )
1089543

:fiber_scared_noblush_noanims: “I know that wasn't your true answer, Now that they're gone, I was just wondering, what do you identify as?”
:maincharacter1_happy_noblush_anims: “Well, after pondering it for a long time, I decided that you couldn’t be the only girl.
:maincharacter2_normal_noblush_animss: “So… you’re my sister?”
:maincharacter1_skrunkly_noblush_noanim: “Yeah!”
:fiber_pissed_noanims: “Well, I just wanted to say, thank you for standing up to the bullies for me, I swear if they opened their mouths just a little bit longer, I would have clobbered them!
:maincharacter1_happy_noblush_noanims: “No problem sis, After all, what are sisters for?”
:fiber_embarssed_noanims: “Awwww” And Fiber goes to hug, you and you embrace her.
Your relationship with fiber has increased.
>>
No. 1089544 ID: 3f89df
File 171392202079.png - (11.93KB , 500x500 , nun.png )
1089544

After chatting with Fiber for a few more minutes, hear a bell’s loud dong echo throughout the field, the lanterns that glowed parts of the field, and the main path begins to fade, as the lanterns around you do the same. You notice some slashing drakes start to enter the field, They quickly wrangle up all of the kids, plop them onto their backs, and then ascend to the tower, it’s Strong stone gates are covered slightly by moss as the tower meets the same, as you’re identify the structural strength of this tower, your attention is quickly diverted towards the door frame. As you notice, a large pure-blood slashing kobold comes out from the door, their body covered in a thick spirally fur, covering every part of them not clothed, except for their maw. Their voice is androgynous, as well as their demeanor.
“Greetings I’m Gierul, Head Dragonist of this tower, are you hatchlings ready to learn to provide for our tribe?
You, Fiber, and a whole bunch of kobolds nod. “Good, now come with me as we get you acquainted here, and you see a bunch of other pure-blood dragonists appear as they and the drakes surround you.
In the tour, Guriel shows off what you’d expect from a place like this, your barracks, the dining room, and where the toilets are located.
>>
No. 1089545 ID: 3f89df
File 171392202207.png - (16.78KB , 500x500 , Illustration13.png )
1089545

When the tour is finished, you're all brought to a vast room, which curves upwards so that everyone can see, regardless of size; however, bludgeoning kobolds are put towards the back, while you and the other slashing kobolds appear by the front. Guriel begins to speak.
“Because what an individual kobold may do varies from kobold to kobold, we’ll provide a wide variety of classes so that every kobold will have a variety that works for them. However, three classes are required.
Basic Building, Basic Combat, and Hunting and Gathering; besides that you’ll be able to take about five extra classes of your choice realistically.
The following classes are:

Advanced Physical Combat.
Illusion Magic:
Necrotic Magic:
Abjuration Magic.
Conjuration Magic:
Transmutation Magic:
Divination Magic:
Enchantment Magic:
Cultural Studies:
Religious Studies:
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>>
No. 1089590 ID: eb0a9c

Nom Nom:
Deck Mage
Deckbuilding
Transmutation Magic
Enchantment Magic
Arcane Studies
Bartering

Fiber:
Cleric
Dueling and 1v1 Combat
Religious Studies
Politics
Abjuration Magic
Dexterity and Fine Motor Skills


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1040912 No. 1040912 ID: fd2dfa hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

This is a test game. A test for a very simplified system that I want to see if it works or not. It may be subject to change mid-game if it’s not working as intended. Expect violence.
Discussion - https://questden.org/kusaba/questdis/res/129715.html
Wiki - https://questden.org/wiki/The_Family_Business
======================

The world’s in a period of great upheaval. Centuries old rule is being challenged. Old magic and primal forces rage across the land. Old and terrible gods set their eyes upon creation. It is a time of great story and great heroes.

But this isn’t one of them.
130 posts and 50 images omitted. Click Reply to view.
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No. 1087602 ID: 1e0c72
File 171200061392.png - (644.60KB , 2000x2000 , 4124.png )
1087602

The jotna ponders its existence and how flammable the planet is.


(For real though, I need more specific action and some dice)
>>
No. 1087604 ID: eb0a9c

Joanir - Keep wailing on the isolated target, disengage if one flanks
Viyasda - Vanish again, prepare to backstab whichever Valkyn looks like the leader
Norberg - Spend a turn defending the gunner
Jiang Qi - Finish the downed Valkyn off
Balboran - Check for survivors, heal them if you can
>>
No. 1087611 ID: a7a180

>>1087602
For real though, you still haven't given us a list of specific actions. Telling everyone to 'attack' over and over is redundant.
>>
No. 1089418 ID: 868f55

>>1087611
(I'll give you that. But I was looking for more specifics. Actions are context sensitive. Like an action for two characters can be something like "Balboran and Jiang Qi pick up the carpet and use it to catch a charging valkyn". That's a tactical decision, and I'd roll the combined tactical score.

Or maybe Jiang Qi throws out a firecracker to distract the Valkyn and blind them. That's an esoteric roll. If you think a character can do it, then you can use it.)
>>
No. 1089504 ID: eb0a9c

Fine
Joanir pommels the Valkyn's midsection from below, and follows up with a heaving throw using his mace as a lever.
Viyasda vanishes, clinging to the ceiling so she can assassinate whichever Valkyn splits up next.
Norberg protects the mercenaries from any surprise attacks, giving them a moment to catch their breath and reload
Balboran checks the bodies of the other dead mercenaries. If they can't be revived, he'll scavenge their weapons and try to come up with something.
Jiang Qi throws that firecracker (if in Esoteric Stance) or and stabs any downed Valkyn in a fatal area while everyone is distracted (If in Battle stance). Has she taken the war vial yet?


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1007920 No. 1007920 ID: fa8baf hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

A quest about a society recovering from the introduction of both new races, and deeply sinister arcane forces.
Will likely be violent, have horror aesthetics, and potentially could get raunchy.
209 posts and 61 images omitted. Click Reply to view.
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No. 1082243 ID: 8f9bc4

No way it happened because of you. They'd have to chop off your ████ or something, to use your flesh for rune casting. If they used an immortal, it was another immortal, unless you notice any conspicuously missing body parts.

The uh... blood-kaleidoscope doesn't appear except only around the netherbound you were targeting. The netherbound also has a gun, and just murdered a guy, so uh... maybe... try finding another netherbound. This one's a biiit too dangerous to approach.
>>
No. 1089379 ID: 3d7484
File 171376416689.png - (7.93KB , 512x512 , MAIN 54.png )
1089379

>>1082163
>So, yea, dunno if you did the lightning thing or not. I mean, it could've been the guys superpowers or magic or whatever? That said, you witnessed a killing, whether it was legal or no. Don't draw attention to yourself, quietly make yourself scarce from here.
Yeah, there's no way I did the lightning, I'm all the way over here and as far as I know I don't have any lightning powers. But whatever just happened could be because the cult hunters are riled up, and I'm definitely to blame for that.

>>1082158
>In what way does this change your plans? It had nothing to do with you.
I didn't know the cult hunters were deadly. But you're right, it can't be that much worse than being sent back. Maybe things haven't gotten as bad as I thought. It's not like they know where I'm hiding out. Yet.

>Let's continue watching. Maybe the aftermath can give us some clues as to their motivations and desires.
Yeah, alright. They're definitely going to be focused on what just happened instead of looking for someone hidden accross the gap, and the better I know my enemy, the easier it'll be to avoid them.
Alright, if I can just... Focus for a second, we did already get some clues. The cult hunters came here, and confronted that guy who died, right? I think I heard something about a sorcerer in the chaos. It's their job to keep dark sorcerers from ever getting powerful enough to cause a second catastrophe, so they were probably
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No. 1089380 ID: 3d7484
File 171376419999.png - (131.74KB , 512x512 , MAIN 55.png )
1089380

>>1057678
>Wait, what was that big black thing in the warehouse? I wanna take a look at that.
They came out during the commotion. Judging by the fact that they look like they're held together by nothing but pity and force of will, I'd say they're probably a corruption. More green than black, really.

And would you look at that. There's our mark. Since I can't just go right up to them right now, let's sit and watch where things go from here.
>>
No. 1089381 ID: 3d7484
File 171376421047.png - (142.43KB , 512x512 , MAIN 56.png )
1089381

Alright, so, the cult hunters shooed everyone away from the dead guy. Some of those people left, but the netherbound is still here, and they've been talking with the others since. Several more cars and a van, each with lots of markings and flashing lights on them arrived, and they've just put the dead sorcerer into the van. It's an awful lot of fanfare for one dead sorcerer. I'd say it was a celebration if they weren't acting so serious and had let the people who were here join in.

And now the Netherbound is on the move. I need to catch them alone and preferably far away from the cult hunters if I want to siphon some seep magic. I don't know how long I'm going to be able to keep track of them from afar; Prarister is pretty dense, with lots of places to go. How do you think I should approach this?
>>
No. 1089384 ID: 273c18

>>1089381
You're in disguise, so once you get a decent distance away from the incident you can start following on foot. Do that for a little while, not enough for them to get suspicious, then approach them at some opportune moment and ask to talk to them in private somewhere. Say it's about what happened on the docks, with the sorcerer. You can even claim you're working with the cult hunters.


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1080778 No. 1080778 ID: 681cb5 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

[Blood, gore, death and perhaps nudity]


The world is ending. The gods are dead and their rotting corpses have crashed into the world, crushing beneath them what little peace this realm once had. What left of civilization is being torn apart by an endless stream of beasts and monsters pouring out from the decayed remains of what was once your idols of worship. Disease, starvation and death are well-known friends for those that still remain. This is the final generation before all life will be snuffed out…

Which means now is a great opportunity to make some gold!
224 posts and 66 images omitted. Click Reply to view.
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No. 1088699 ID: 681cb5
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1088699

With unnatural grace, the creature climbs out of the pit, revealing its full form. A headless scarecrow, whose one arm is a mutated mess of flesh and bone, while the other has a lantern made from a crows head hanging from it. But what disturbs you the most is how it moves. It floats through the air, as if each step it takes with its long legs has been rehearsed for years and now it’s expertly performing an impossible dance, just for you. This elegance is in stark contrast to its disgusting, oscillating arm which it drags behind it without a care…

THE FOOL: “You will die here…” the scarecrow does a pirouette as it walks towards you, seemingly showing off its new body, “Just like all the other gullible fools! CAWAHAHA!”

Gokk grunts behind you as he ready his axe, while Orma starts chanting something under her breath… you try and pull your knife, but find it already in your hand


THE FOOL dances closer, right on the edge of a pit…
A consequence of the reckless and naïve.
>>
No. 1088701 ID: 19ea25

Good to know we've found the crow. Whether what was a true form or just her remains after running ahead. Given how the head glows it may be prudent to remove the headed arm for any potential magical danger, but the legs.. It is tempting to cut them to stop the dance.
>>
No. 1088704 ID: 5ebd37

The lack of anatomy on this thing is bad news for you. The only target for a knife throw is the arm where it's held on by sinews, but that will tack more than one throw.
Unfortunately I'd say you are most useful in this fight as a distraction. Try to set it up so Gokk can chop its legs off.
>>
No. 1088705 ID: 273c18

Be careful. Don't charge in, it's staying near the pits because it wants to knock people into them.
>>
No. 1088756 ID: 7c0da2

Approach The Fool from the right so it can't get into your blind side. Let Gokk attack first and try to trip the thing if it tries do dodge him. Try not to look the severed head in the eyes, just in case.


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1087480 No. 1087480 ID: 521475 hide watch expand quickreply [Reply]

You're all under arrest for murder and attempted transgenic blasphemy.
In truth, none of you had the slightest acquaintance with Saul Arbest until a chance encounter on the 4:15 midhive eastbound train, less than an hour before the incident.
During that time, what did he talk to you about?
8 posts and 2 images omitted. Click Reply to view.
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No. 1087525 ID: 3f01d5

rolled 4, 3 = 7

Options chosen:

Career skill: Trade Merchant (Fellowship)

Career Starting Talents: Melee Weapon Training (Primitive),Pistol Weapon Training (Las)

Starting Gear:Sword, compact laser pistol and 1 charge pack Psy focus is a small wooden necklace on a wool rope with this symbol

Lets put my sanctioning brand (Of I assume to be the religion of Holy Terra) on the nape of my neck in the back below the hairline. Lets say my tattered robe has a hood that I use typically to keep it covered just by draping it not really always having the hood up though also an option.


book of Imperial Saints

Yay I get to keep my armor!
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No. 1087535 ID: 521475

>>1087523
>rolled 8, 6, 6, 9, 1, 2,

divination, 12: “The pain of the bullet is ecstasy compared to damnation.” Increase Toughness by +1.

86: noble born
nOble bOrn skills
You begin play with Literacy (Int), Speak Language (High Gothic) (Int), and Speak Language (Low Gothic) (Int).
nOble bOrn traits
Noble born gain the following Traits. Record all of these on your character sheet:
etiquette
Nobles are schooled in how to comport themselves in all manner of formal situations.
Effect: You gain a +10 bonus on Charm, Deceive and Scrutiny Tests when dealing with high authority and in formal situations.
supremely Connected
Nobles have extensive connections and you know that dropping the “right” names into a conversation can open more doors than a fistful of Thrones.
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No. 1087597 ID: 521475

>>1087510
>entrance exams
>on her way to a big career in the military.
Was on her way there today, of all the rotten luck. Stuck in a cell, getting grilled about some rando's mushrooms, while every soon-to-be-cadet who showed up on time is taking the written portion of their exam. Better luck next year, assuming she can scrape together another load of bribes by then.
>orkish
No such thing.
>>
No. 1087900 ID: 3f01d5
File 171216617795.png - (63.54KB , 1119x461 , Report.png )
1087900

rolled 1, 8, 7, 5, 1, 2, 2, 9, 8, 8 = 51

>>1087535
Taranis, Donato M.
Sex: Female
Hair: Blond
Height: 160cm
Weight: 68kg
Eyes: Grn
Age: 50

Donato Taranis, of house Taranis, is a noble born woman. Slight genetic deviance, resulting in large pointed ears and differential developmental milestones/timeline. Her family isolated her for much of childhood due to these differences, giving her a rather sheltered upbringing.

Divination, 12: "The pain of the bullet is ecstasy compared to damnation." Increase Toughness by +1.

86: noble born
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No. 1088090 ID: eb0a9c

rolled 4, 8, 7, 1, 10, 4, 1, 5, 3, 6 = 49

Harida twiddles her legs.
"Sooo... can you, like, tell the [Academy] that you brought me in for questioning?" [Charm]


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1079954 No. 1079954 ID: e139aa hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Flockload of Problems II

Part I: >>/questarch/1066631
Discussion: >>/questdis/139947

NSFW because nudity and probably other things, 18+, etc. etc.

Continued apologies to Lagotrope, Slinko, Typo and Roaway.
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>>
No. 1087893 ID: 0a0dce

If you do reset Conduit, sign back at Li.ni.si to have the incapacitator ready for the seapi.
>>
No. 1088032 ID: 6b6d79

Ask the seapi if it wants you to harm the sky demon.

Frankly, it's had it's say. Call it old, and that you would rather trust someone experienced with working through that kind of dishonor, because that is all you are going to find as you investigate.

It's time for it to be repackaged into form unable to interfere.
>>
No. 1088074 ID: 273c18

Hmm I wonder how Conduit would react to the information that Vi.al is going to be here soon?
>>
No. 1088081 ID: 4e090a

>>1088032
>It's time for it to be repackaged into form unable to interfere.
This isn't a bad idea. Can you store them as a cube without access permissions or something without destroying their consciousness? That way they can't cause any harm, but any information they have stays intact.
>>
No. 1088083 ID: b3eab7

>>1088081
Still cruel (possibly even worse).
Order them to enter powersave mode instead.


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1075139 No. 1075139 ID: dc13c4 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

A short quest about dealing with the troubles of your daily work hours.
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No. 1086757 ID: 37587f

I gotta be honest, I got no clue of what the hell happened over there. Did we unlock the true ending or are we supposed to go through endings A to E while carrying the key item that unlocks the TRUE SUPREME OMEGA ENDING? Or does this even has a real ending at all?
Well, I'd like to watch this movie again with a different outcome. Like "Clue the movie."
Anyway. Absolute peak cinema. Keep cooking, I love your job.
>>
No. 1086783 ID: eb0a9c

I think we're done with the quest. Good work.
>>
No. 1086876 ID: c75e0b

I would like to know what this story was about. Where were we? What were making an impact on? And what impact was it?
>>
No. 1086886 ID: 2f41db

>>1086876
If we do have a behind the scenes or explaned section, maybe in a discussion thread?
To keep this as is for those who will read after.

If there is more, im here for it.
If its done, then thanks for the weird journey.
>>
No. 1087668 ID: fbe348
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1087668

This movie has only one ending and it was one that you made happen. As for the answers they can be received but only if you want for this story to continue or leave it at this position as a satisfying ending.


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1055064 No. 1055064 ID: 1015ea hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Prelude:>>/questarch/970260
Chapter 1:>>/questarch/985116
Chapter 2:>>/questarch/1007458
Chapter 3:>>/questarch/1034710
Discussion:>>/questdis/133296
Wiki:https://tgchan.org/wiki/Last_Trace


Discord: https://discord.com/invite/x9QHPvzhdD

----------

There's nobody left to help.
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>>
No. 1086430 ID: 273c18

>>1086400
3, if we really can't just inject it while yelling YOLO.
I hope this will confirm my suspicion that Nanoweaver is the one you can't trust.
>>
No. 1086556 ID: 15a025

3
>>
No. 1086590 ID: b3eab7

3. Let's ask Nanoweaver.
>>
No. 1087474 ID: 26801d

Option 3
>>
No. 1087493 ID: 26801d

Also, as much as you probably don't want to hear this... is it possible that Jin-r brutalized you because she also this... "pacification trigger" that went haywire? Is it possible you may have beat her up after the fight because you have one that also went haywire?

I also wonder when it'd be a good time to ask why Jin wears those shades all the time. Like... who wears sunglasses indoors? Unless their vision is augmented, or it's an unusual fashion statement, what if something has happened to her eyes?

There's also another thing bugging me. If these shards belonged to the head of this entire facility, why were they just... left behind, buried under a desk? That's kinda weird. Hell, why did the scientists leave anyway

Something strange is happening. Like, should we be asking why all the scientists have left when their projects aren't done yet? Was it really just that they didn't need to be there anymore because the war ended? That doesn't really track with what we've seen of some of them struggling emotionally with the very concept of the program and then forming emotional attachments with the clones.

And about that war... I feel like we should be significantly alarmed that the world is ending soon. Why aren't you more alarmed by this?! What happened to the nations, the armies, the leaders, the scientists, that princess we saw and everything that everyone was fighting for?! That shit doesn't just go away. Did everyone get nuked? Did the earth itself turn over and swallow everything whole? What's happened to this world, and what's the deal with the Weave?

What the fuck is happening?!


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993309 No. 993309 ID: ead888 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

WARNING: Proximity to unknown PLANET is approaching negative values! WHEEE!

Initialise and eject REPTEKA cargo before their DAY becomes a BAD DAY.
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No. 1086525 ID: 58e2d5

>>1086486
>we probably need a real big yolky to help move them, or multiple big yolkies!
Even though we were told it would probably take a week to roll Rad Yolky back home, having other Yolkies assist us could definitely speed things up!

The only problem is that it takes one full day for the eggs to hatch after Blu lays them. Would we be able to protect everyone for that long?
>>
No. 1086557 ID: 031458

Hmm... We could try reconfiguring into a composite of sorts...

Attach Spotter Head to Long Body neck.
Attach Pod Body neck to Long Body rear.
Attach Basic Body neck to Pod Body rear.
Attach Bubble Tail to Basic Body rear.
Attach Stinger Arms to Basic Body rear.
Attach All Leg components to Pod Body.
Attach Chem Lazer to Long Body.
Attach Handy Arms to Long Body.
Attach Crackling Wand to top of Spotter Head.
Attach Snipper Head to Handy Arm wrist.
Attach Bucket Head to Handy Arm wrist.
Attach Jelly Tail to Pod Body spine.

With a singular massive body, roll Rad Yolkie home. Have him eat a little toxic waste first though, not alot.

It maybe be a good idea to hug blue first and have them lay the really big egg just so y'all have more mobility. Bury it so it has a chance to survive. So you might be able to come back for it.
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No. 1087127 ID: a7a180

Use the chem laser on Rad Yolky to convert some mass back into toxic waste?
Definitely lay all the yolkys and use them to roll Rad Yolky home.
Rocks, if you have to stop before you're back at the ruins you can dig a temporary hole to shelter Rad Yolky in.
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No. 1087135 ID: dba62b

Lure the HUG RADMOEBAS to RAD YOLKY with toxic waste or a similar food item. Have them congregate around and under RAD YOLKY, and use vines to bind them all together in a kind of harness rig. The bound HUG RADMOEBAS will form a kind of self-mobile bed/sled that can be directed around by taking advantage of their rudimentary instincts. Assisting RAD YOLKY'S mobility, RAD YOLKY will ride/ambulate upon this sled of HUG RADMOEBAS back to home.
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No. 1087331 ID: 8f9bc4

Hold hands. You are now a REPTEKA three times bigger than any one of you. Move RAD YOLKY with ease, REPTEKAZORD!


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1083842 No. 1083842 ID: eb314c hide watch expand quickreply [Reply]

Eat magic. How hard could it be?
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No. 1084831 ID: 443b73

What do you have to trade? If you don't have money but have some loot go to a general merchant with similar items to barter. If you have some coins buy food and try to start a friendly talk with the merchant about the city and the market.
The goal here is general information and to learn how well you can interact. You should only buy magical items after getting a grasp on the relative value of money around here and if you have enough to spend.
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No. 1084832 ID: 273c18

>>1084824
The adventurer-targeting stalls might be willing to barter with the non-coin items you've got, and you can at least ask them where you can sell your stuff.
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No. 1084846 ID: dd3fe0

New long term goal: Found a mage school, with the express goal of inventing and refining wholly new types of magic and recreating lost fields of magic from first principles.

After all, renewable resources and sustainable agricultural practices are all the big thing these days, aren't they?

Another quick question, does your species get along well with other types of dragons? Are various types of dragons interfertile and socially compatible in general? What cognitive and cultural barriers are there to dragons cooperating and coordinating long term?

Another another quick question, are there any weird sorts of supernatural empowerment or willworking paradigms which exist but are not typically considered 'magic', either semantically or by your own nature? Stuff like psionics, ki, spirit or soul manipulation that's wholly distinct from what necromancers or conjurers get up to, that sort of thing?
>>
No. 1086834 ID: d150ea

What magic can you perform? Simple illusions and light tricks are good for impressing the public if theyre not used to magic, but itd also be good to know if you can unleash fireballs or the like.
>>
No. 1086842 ID: dba62b

Consideration of larger, longer-term goals should be put on the backburner for now, broad strokes aside. At present the priority needs to be on acquiring contacts and a revenue stream. Affiliating with common adventurers is a plebeian debasement, but potentially lucrative and suitable for one who otherwise lacks an established background in the local burghs. Institutions of magi are of interest, yet they are also places most liable to host wizards powerful enough to see through this masque and threaten a being of our grandeur; it would be dangerous to set out for them directly, at least for now. Proclaim ourself an adventurer hailing from distant lands and inquire about; state that we search for comrades-in-arms in whichever place as they are like to congregate, with a speciality and eye towards subjugating malevolent sorcerers and their ilk.


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1014571 No. 1014571 ID: e51896 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

This quest where you gotta help a Pizza deliver guy deliver a pizza in 30 updates, or less… Or sabotage his efforts!

________________________________________________

Message from PEA: This quest is mainly created to help kick me outta my long hiatus and gain the motivation to get back into making my main quest Enclosed Curtains again. With that in mind, this quest will very stupid, so plz don’t take this quest seriously. Just enjoy the journey and don’t worry about the destination. The art style might change as I want to also use the quest to practice my art skills and experiment with new art styles and find out what I’m most comfortable with. I will try to update once every few days but once a week the latest will try to be the requirement. I have a rough work schedule, so plz bear with me.

The quest will be cut into 3 sections, a prologue, the 30 update countdown, and then an epilogue. Right now, we’ll be going through the prologue before we start the countdown. Sometime before we begin the countdown, I will explain the rules. But as of now, the prologue will just introduce characters and this world, and getting yourselves prepared for the pizza guy’s next delivery.

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No. 1086161 ID: 30f3c0

Give her the coordinates and your reservations about it.
>>
No. 1086214 ID: 2b155e

>>1086150

I agree with this suggestion.
>>
No. 1086225 ID: 5ebd37

Jerry just had a reconciliation with someone he wronged in the past, I think he should give Cannie the chance to do the same.

should buy the ID phone and the kodama doll
>>
No. 1086240 ID: 0ce5cf

Let's start with Cannie, as that's a pretty big can of worms. Short answer: Jerry should give Cannie the coordinates.

Cannie isn't a great person, and I don't think she's really changed all that much. She's always been a bitch, and she still is here. Importantly however, she does want to do the right thing. Cannie makes a lot of bad choices, but she isn't straight up evil or anything. She just has a lousy temper and a power that seems tied to her anger. She doesn't deserve to be banished from her home forever because of that. If her family doesn't want to be with her, that's one thing, but that wasn't the story we were told. Her family didn't cast her away, they just wanted to stay for personal reasons. Even if they did fight, we don't know that they don't want her back.

Cannie may be a biased storyteller, but hers is the only account we have to consider at the moment. She admitted to enough of her own faults that I think we can accept it as true for the time being, if perhaps leaving out details others would find critical. With all of that in mind: Cannie deserves a chance to go home and protect her family. She left before, abandoning them to fight without her. Now she wants to make things right, and I think she deserves that chance.

Mary will be against it, he's made his thoughts on her clear. Make sure you talk to him about it before you give Cannie your answer.

Instead of having Jerry tell Cannie anything, I think it'd be better to let Mary talk to her before she goes. He's been on the other side of a familial relationship with someone like her, so I'm sure he has plenty of things he'd like to say to her. Not that he hasn't said a bit already, but I think it'd be right to let him have the last word on this.

With that settled: Jerry actions!

- Have a drink with Cannie:
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No. 1086790 ID: 75b262

For Cannie, this is a tough decision, but I vote to give her the coordinates. She’s not the greatest person, but she’s carrying a boatload of regrets and her ship’s full of holes. She’s gonna sink into despair at this rate, and she has no coping mechanisms to bail herself out of this. So before I drown in boat metaphors, let’s cast off any doubt: let’s give her the coordinates.

She’s not happy now, she’s got no happy future here, and the only resolution she sees is in going back. There’s death and destruction back home, but it’s still home. Godspeed, Cannie. Jerry should wish her not a good time, but a goodbye, and have a final drink with her to speed her along.


Now that that’s outta the way…

FULLDONUT ALCHEMIST YOOOO

Hell yeah, donuts. Thank you, brave 17 countries, for your sacrifice. We’ll think of you every time we taste this delicious donut.

ACTIONS:

1. Drink with Cannie

2. Read the Newspaper to see if there are any fockses rooting around in the trash or blonde streakers in alleys
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1086567 No. 1086567 ID: 4819de hide watch expand quickreply [Reply]

You’RE A FUngING AWESOME STICKDUDE IN AWSOME STICKTOPIA! A LAND WHERE THE WOMEN ARE FLAT AS THE EYE CAN SEE (like they should be) THE DRINKS ARE ENDLESS AND THE TAXES ARE ONLY JUST SLIGHTLY SKY ROCKETING!

YOU! IN YOUR AWESOMENESS HAS DECIDED TO GO ON A LATE NIGHT STROLL THROUGH THE AWESOME COOL CITY AIR! BECAUSE KEEPING SUCH A AWESOME BOD REQUIRES SUCH! ALSO YOU JUST GOT KICKED OUT OF YOUR HOUSE BUT LET'S NOT MIND THAT!

BUT LUCKILY! THAT FAT BASTARD OF A LANDLORD COULDN’T TAKE TWO AWESOME THINGS FROM YOU! YOUR-

>AWESOME SUNGLASSES!
>AWESOME KATANA!
>AWESOME GUN!
>AWESOME HAT!
>AWESOME WRITE-IN


-AND YOUR-

>AWESOME RED
>AWESOME BLUE
>AWESOME GREEN
>AWESOME WRITE-IN

-SKIN!
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No. 1086569 ID: 15a025

Awesome hat!
Awesome blue skin!
>>
No. 1086571 ID: 5ebd37

Awesome sunglasses, so we can be quickly identified in a crowd shot.

Awesome purple, the special color
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No. 1086572 ID: a51c51

AWESOME HAT & AWESOME SUNGLASS (Charisma build go!)

AWESOME MAGENTA (the colour that doesn't actually exist)
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No. 1086596 ID: 045476

AWESOME SUNGLASSES
AWESOME BLUE

AWESOME AWESOME AWSOME

awesome.
>>
No. 1086598 ID: eef602

kick landlord


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1073474 No. 1073474 ID: 681cb5 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

In autumn the leaves dances over the lake. Their green, red and golden hues reflecting onto the water’s surface, as the wind carries them across. Across to other places. Other worlds. At times, you wish you were nothing but a leaf, dancing in the wind… and leaving all this behind.
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No. 1085363 ID: 8f9bc4

You can't say you know any others of your kind living around here. Those not of your kind sure don't like you that way. Or at all.
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No. 1085365 ID: 124485

>>1085231
>“Surely you have a special lady? Or at least, a gal you fancy?”
You don't have anybody. Everyone here thinks you're ugly and they constantly remind you of that everyday. That's why you're forced to live in a tent by the lake outside of town, so that you're far away from everyone else.

Nobody here loves Big Fat Bill…
>>
No. 1085366 ID: 273c18

>>1085231
>“Surely you have a special lady? Or at least, a gal you fancy?”
Nope. Also, tell him you like men.
>>
No. 1085381 ID: deefbe

Not to give false hope, but he's laid with women that have called him Daddy, and the life of traveling problem-solver isn't so straightforward: he might be keeping secrets for the sake of the mood, or have an arrangement. Can you read the inscription? He needs to work on his signals as well: inviting you to his place, bathing you, "... before I bathe you next time."

Anyone that you fancied or fancied you has either left or shacked up with someone else. Number of folks that have been kind to you beyond your own parents has been shockingly small, and it doesn't last in this place... for good reason.

You into gals as well as guys? Definitely into guys, it seems, just don't relax too much as he gets lower. Could always speak in hypotheticals, ask what he'd do about someone sending confusing/mixed messages.
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No. 1086554 ID: 15a025

Apologize for being a downer, but this is kind of the first time someone hasn't tried to shoo you away in awhile.


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1069408 No. 1069408 ID: 770f88 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Dream Quest.
NSFW Dependent on the dream.

An Short Multi Story Quest based off actual dreams I've had.
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No. 1086447 ID: 90b760

Muina, noodles are cool
>>
No. 1086448 ID: 42bb51

Muina why is her dill amber Amberdill
>>
No. 1086464 ID: 5ebd37

Goldteeth because fire
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No. 1086469 ID: 2f41db

Muina
Mainly because she wants to learn about them rather than immolate them.
They may deserve the burning but i wanna know if theres more to the story.
>>
No. 1086472 ID: dd3fe0

Muina


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962709 No. 962709 ID: 60e191 hide watch expand quickreply [Reply] [Last 50 posts]

"Oh, wow," I say. "Hey, William!"

"What?" William asks, idly waiting for the chef to finish preparing the next plate so he can take it out to the customers.

"Who is that?"

"Huh? Who?"

"Her!" I point. "There! The lady on the viewscreen."
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No. 1086193 ID: eb0a9c

Wait I have an idea
Ask for 100% oxygen, then get your restaurant-assigned matchbook and throw a lit match at whatever she pumps in
The idiot won't realize what she's doing until it's too late
>>
No. 1086194 ID: 273c18

>>1086193
That sounds like a good way to self-immolate. Pure oxygen isn't explosive, it just makes fire go really fast.
>>
No. 1086195 ID: 2f41db

>>1086183
Tell him you require sexual congress with a female of direct royal succession.
Kinda like a weasel with an extreme allergy to paupers.

Thats not gonna work. Dammit.

Okay, maybe clutch your neck and slump forward,.,like your windpipe is damaged.
Choking noises for effect.
Your voice already sounds off.

The guard is new and hopefully naive enough to buy it.
>>
No. 1086245 ID: 64faaa

>>1086187
Yeah. Some kind or artificial voicebox.
Or maybe writing implements?
>>
No. 1086418 ID: dd3fe0

How about a digital tablet? Tons of those have assistive communication and translator thingies on them.


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1081484 No. 1081484 ID: 32d7ee hide watch expand quickreply [Reply] [Last 50 posts]

Cyberpunk Mercenary Quest

It’s the year 2069. You’re Anon, a newbie mercenary. You’re not exactly a stranger to violence, but this is the first time you’re doing it with the promise of a proper payout and a team. Don’t fuck it up.

First time running a quest. Sorry for no art.

Pick your Weapon

Ol’ Reliable
An old assault rifle from the before times you dug out of a dumpster at the tender age of 12. Never jams, never fails you. You reload like it’s breathing and can’t lose this gun even if you tried. Has slightly less killing power compared to a modern rifle.

Killshot
An advanced laser rifle. Charge up a shot and release for the leading brand in long-distance killing power. Comes with Vanilla, Explosive, Ricochet, and Piercer Flavors. Unwieldy and heavy in close quarters. Chargetime is a bitch in pitched scenarios.


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No. 1085735 ID: 5ebd37

The thing definitely seems controlled, headshot the handler.

What's the city we're in like?
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No. 1085876 ID: 32d7ee

Right, that thing’s definitely being controlled in some way by the handler, fuck that shit. You raise your gun and fire at the bastard right as he pulls out a remote. Thankfully, these mooks don’t seem to be nearly as enhanced as Red or Blue, either for stealth purposes or simply because they’re lower on the totem pole. Your shot finds it’s mark, and the man’s fingers keep moving toward the remote until they’re kindly informed the brain has a 1 inch wide hole in it. They flop down, dead.

“Anon, the weird guy’s still running!”

…But the thing doesn’t stop moving, though it seems to jerk erratically, and suddenly slows down. The Bald man that was rifling around in his pants has whipped out his revolver, while his buddies are either trying to move away from the thing or scrabbling for their own smuggled weapons.

You swear as you line up for a another shot at it’s legs, wheels, or whatever the hell it has under there, but the bald man manages to fire off a shot that… hits it dead center mass. Fuck. You’d be impressed if it wasn’t for the fact you’re almost certain it’s about to explode. Except it doesn’t, at least not into a ball of fire.

Instead, you see a metal spear rip itself out of the fabric, tearing off the cloak with it, the harpoon tearing into the leg of the man who shot at it, who screams, though you can’t hear it from here, and they fall to the ground as the bot begins retracting .

It is some odd looking smoothly build robot. A rectangular body with rounded edges, supported by a mass of writhing mechanical tentacles. You see four weapons jutting from it’s chassis, a speargun on it’s left front, Gatling gun erratically sparking, stuck in halfway between being stowed or deployed on it’s left side, and some sort of sparking rod pointing foward on the top of it’s “head.” It has no face, instead having a single purple “eye” on it’s “face.”
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No. 1085918 ID: 5ebd37

Try to disable one of the bot's weapons before the melee starts and you can't get a clear shot.
>>
No. 1086163 ID: 32d7ee

The hostage situation is… annoying, but at minimum you doubt that the cyborg can escape at this point. What’s more concerning is the robot actively hunting down the group.You don’t want to waste the chance to take a shot before the fans start going apeshit and blocking all your shots.

However, it seems pretty heavily armored, so you opt to shoot one of it’s THREE currently deployed weapons. Anyone who says there are four weapons is quite obviously a sleep-deprived idiot. The gatling gun is almost certainly nonfuctional already, it’s shock prod too slim of a target, which leaves only the speargun.

…You just hope it doesn’t make it worse for the guy being impaled. Your shot charges just fast enough to hit the speargun as the robot begins trying to reel the man in and the crowd of baldmen and mutants begins surging towards the bot.

The Gun crackles as sputters as your ray of white light rips through it, making it refire it’s speargun instead of continuing to drag it’s prey, making the cable scrape through the hole already present in the man that was being reeled in, sending him into convulsions from the pain. The bot jerks likewise, (though you doubt it has a PAINSYS installed) your shot apparently severing some of it's motor systems for it's tentacles as well.

You attempt to aim again, but you’re not able to charge it up fully before the victim’s fellow gangsters and Anas fans swarm the bot, plinking it with low-grade firearms and the mutants trying to rip it to shreds while a few begin attacking the cable to free their ally. They’re just mostly knocking it around and not doing any real damage, though they’re surprisingly good at avoiding any friendly fire. You wince as one of the mutants get a little too close, and they jolt wildly as the electric prod rams them in the stomach. The cable is made of stern stuff, their smuggled firearms doing nothing to cut it, and mutant strength n
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No. 1086172 ID: 5ebd37

Not really anything you can do at this point. Keep scanning the crowd until the combat ends in case another enemy pops up. Thank Arial for spotting so well.

Is this enough to cancel the concert, or is it just a typical night in Neo-Mobius?


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1080085 No. 1080085 ID: 8928a2 hide watch expand quickreply [Reply]

WE'RE BAAAACK

FAQ:
The fuck?
Five years ago, I attempted to write a prequel story for the magnificent Enemy Quest. If you haven't read EQ, what are you even doing? Go read it! The original War quest can be found here: https://questden.org/kusaba/graveyard/res/857294.html

So what happened?
Some pretty dramatic life changes, including but not limited to having two children in rapid succession. Considering the fate of the original Enemy Quest, I can only conclude writing about Golborians makes humans incredibly
B R E E D A B L E

So what now?
We pick up where we left off! Did I mention I'm an even worse artist than the last time I tried this? Get ready for some really basic images to set the scene and a lot of text!

...

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No. 1084803 ID: 8928a2
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1084803

All five feet of it.
Wait, what?

The cannon barrel bucked beneath her, catching her in the midsection before your fist collected her head. She flew like a discarded toy, tumbling limply through the air before her feet found the ground almost magnetically, her body stiffened as she slid to a halt on all fours. Her face whipped up to meet yours, and her eye was now contorted in hatred. Your guns were already up. She flickered and the last dozen rounds from your XM’s shredded the wall behind her. The only sound was casings clattering on the hardwood floor. She'd vanished.
“After all - that, I expected a bigger load from you, human.”
You thought she gasped slightly when she hesitated, and she sounded flustered.
“I've been having fun with your friends outside, I guess I'm a little spent after so many partners. I've lost track of how many I've killed. How many of you were there? Was it two thousand? More?”
Silence.
“Speaking of, I can't help but notice you haven't called for them. What's your plan here?”
“I'm going to take my time carving you to pieces for what you just did to me, animal.”
The Occulotti curse translated poorly, but the venom in her voice got the point across.
“Was there another crazy cyclops bitch in here hypnotizing me while she rode my dick? That was all you.”
“Wh- no! You shackled me to your sick fantasy! Tell me how you did that. Answer truthfully or you die.”
That's it, keep talking you thought to yourself. Your sensors didn't detect any sound, so she must have been projecting a voice into your head. You swept the room, pretending to look wherever she threw her voice. Broken glass crunched under your feet.
“I don't know what to tell you Occ, you had me pretty dazed for all of that. I was not in control of what happened. Figured you were playing
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No. 1084807 ID: b832e0

Well broken glass implies a window. For OpSec if she knows we're a borg we have to murder the one-eye. Here's a basic plan - grenade to low yield, drop it and full thrusters out the window. Her pals should believe we're a floater or otherwise be surprised enough to not shoot while we leave the blast radius.
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No. 1084812 ID: 5ebe31

Keep talking and shooting the shit/shadows. Trading insults is a great way to gather intel.
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No. 1085064 ID: 6c2338

>>1084803
3]] Keep talking. Riggs and Cotton should only be moments away.
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No. 1085065 ID: eb0a9c

Remember that your greatest regret is that your penis is severely overcompensated.
So overcompensate. Make her taste your Big Boner until it kills her.


File 170733564289.jpg - (49.20KB , 850x531 , An Pur Waterfront.jpg )
1082760 No. 1082760 ID: c4cfd0 hide watch expand quickreply [Reply]

((I will be borrowing some artwork from Thief 2014, and other games in the franchise, such as the one used for this post. I will credit art where able. This quest uses a mishmash of Blades in the Dark and the setting of CATastrophe. It borrows names and ideas from various media sources, including, but not limited to: Black Lagoon (anime), Final Fantasy X, various crime dramas, the Thief franchise, and more.))

An Pur. One of the largest cities floating out there. A veritable metropolis of the sea. On the surface, it's just another safe haven, bigger than most, but still just a place where folks gather and party. Their little slice of heaven. Sure it takes a lot to keep the place running, enough that there's even formal schools, universities, and a huge demand for skilled labor, but it's safe harbor in uncertain seas, home, some might even call it heaven.
You can live there a lifetime and not see everything.

And the cats up top like it that way.
It keeps people from asking questions, like "what's down that alleyway?" "What's that smell outside the cannery?" "Why does everyone in that office have a knife?"
For those who know where to look, An Pur isn't heaven. It's hell. A honeytrap. An Pur is history rhyming, the mistakes of the past reiterated. Nobody pays attention to the faded letters. Nobody reads between the lines. Not if they want to keep their beautiful illusions alive.

Welcome to the dark side of An Pur. Once you've seen it, you can't leave it. Even if you make it to the top, it'll cling to you, like bad cologne.

================================================

You all got tangled up in this in your own ways. Caught too much attention from the wrong 'benefactor', made a sale to the wrong guy, racked up the wrong debt. Maybe the only thing in common was that one word. "Wrong."
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No. 1082763 ID: aef6e4

Character sheets: https://docs.google.com/document/d/1e0UqVZ9Vh_-o_ao08IkM_FsYam5-xjzncgfhiI_6oFA

"Yes, thank you, we're all very impressed with how much more hardcore you are than the university's accounts receivable department. Nice attention to detail on the bodies - smells almost exactly like the real thing," says Rock, who's wrangled far too many medical cadavers as part of teaching assistant duties.
"So, does this mean Hotel Blue is willing to allow the Tinsnips to throw the proposed glitter party in the D'Nyanzelo Brothers warehouse on fourth street? Assuming we clean up after ourselves, and the maitre'd gets paid on time and in full, of course."
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No. 1083275 ID: 965bce

>It then concludes with a sardonic, "Welcome to An Pur, newbloods."
"Lived here my whole life, drama queens" Specs mutters under her breath, awkwardly twisting herself to work the kinks out.
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No. 1083278 ID: 3f01d5

Upon hearing her compatriots antagonize the gangsters whose good graces they're operating under, Costello lets out a low growl.

"Business over dinner. Not over riverbed. Talk shop at nicer venue."

So, we need to figure out how many dice we roll, what the position is, and what the effect level is. DM can set position and effect level- by first guess is "Risky" and "Standard" but you have the most insight into the goons motivations/orders and how well that aligns with us. We're trying to score, and we're going to make a Social plan to do so- >>1082763 throwing a party to rub elbows.

PROCEDURES
action roll
1. The player states their goal for the action.
2. The player chooses the action rating that matches what their character is doing in the fiction.
3. The GM sets the position for the roll.
4. The GM sets the effect level for the action.
5. Add bonus dice.
6. The player rolls the dice and we judge the result.

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No. 1084742 ID: aef6e4

rolled 4, 5, 2, 2, 5 = 18

>>1083278
>For action rating, this seems like Consort, Command, or Sway. Not really confident on which.
No, if this is an engagement roll for the start of a heist: https://bladesinthedark.com/planning-engagement
>The engagement roll is a fortune roll, starting with 1d for sheer luck. Modify the dice pool for any major advantages or disadvantages that apply.
I'll just roll more dice than we're likely to need, and then we can figure out how many of them are relevant.


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