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Feather Cascade
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“Anyway, what I just shocked you with was the knowledge of the Detect magic Spell.”
“To cast this spell, close your eyes and look inside yourself, think about all of the white magic flowing throughout you, longing to escape.”
You put your hands to your chest and concentrate at first you see nothing, but then
You look up and see the ounce of distant darkness adorned with white lights, some located inside you and your sister as well.
“This my dears is mana or MP for short, every creature on Fuani has an immense well of mana, however, some races or professions such as myself make it easier to use the mana inside of us. Mana is flexible and can be turned, changed, or molded into anything for whatever purpose you wish for it to serve.”
“This orb will teach you one of each magical category. abjuration, alteration, conjuration, divination, enchantment, illusion, invocation, and necromancy. Any aspiring grand morsel of mine would test these spells until you became an Expert in your learning.”
You feel intimidated by the request, however your sister paces towards the newly formed runes with an unfammiliar air of confidince that you’ve haven’t seen before in quite an while. Struck by your sisters sudden confidence you begin to join her as you dash towards the hylogriphics.
You train these spells religiously with your sister, clashing in duels of wizardry, and noting every singular detail, it feels as if months have passed, however when you and your sister walk out, it had only been a minute since you’ve left.
However you know that you could get stronger, so over the years, you and your sister would go into the dimension to practice, practice, and practice some more, eventually you become experts in those spells. The following spells have been added to your spell book:
You learned:
Detect Spell:
You magically enchant yourself and up to three allies, for up to 75 ft, you can tell where magical forces are <In Range>
Mp: 15Difficulty: NormalBase Chaos: 15% Range 0-50ft.
Tags: Int, Divination.
Firebolt.
A little bolt of fire erupts on your finger or other appendage. You may flick that fire for up to 100 ft if hit; there is a 5% chance to afflict the burning status, Targets are dealt 1d4+1 Fire damage.
Mp: 0Difficulty: Very Easy.Chaos Percentage: 1%Range: 0-100 ft.
Tags: Evocation, Int.
Muscle Stimulation.
You channel your magic throughout a corpse that still has muscles on it, with it you can move up to four appendages of a corpse, an example being: The head, Arms, Torso, Legs, or any other appendage. If given enough control the corpse can emulate someone alive, however, they can not use weapons, and the corpse getting attacked will dispel the spell.
Mp: 0Difficulty: Very Easy.Chaos Percentage: 5%Range: 0-25 ft.
Tags: Necromancy, Int.
Minor Illusion:
You can make a 5x5 ft stationary illusion, if walked through, or interacted with someone, they can tell that it is an illusion. However, you can animate the illusion slightly a little while before you finish casting the spell, this can be used as an example; to jiggle dice in your hands, plop coins towards a table or make the illusion move slightly. The animation can not be more than one second.
You may include a short two-second sound with your Illusion, you may also only play a sound, rather than the illusion.
Someone can also use a dc 10 investigation roll or check to tell that it is an illusion, (Sight or Sound.)
Mp: 0Difficulty: EasyChaos Percentage: 2%Range: 0-75ft.
Tags: Illusion, Int.
Make Familiar:
You make a familiar from your mind, the familiar must be a small or tiny size. It may appear in any form that you desire, you may sense, talk, and perceive from what your familiar see for up to 100ft, your familiar can not use the attack, or help action. However, they may throw basic objects, pick things up, and make a 3-second noise that travels 20ft.
Familiars remain indefinitely until dismissed.
Mp: 0Difficulty: Very EasyChaos Percentage: 2.5% Range: (Self.)
Tags: Summoning, Conjuration, Cha.
Spell-Block:
When this spell is cast an blue (or specified color) wall automatically blocks about 15% of damage cast by spells, absorbing about 5% as mp towards yourself. This effect lasts for three turns, before disappearing.
Mp: 0Difficulty: NormalChaos Percentage: 5%Range: (Self
Duration: 3 Turns. Tags: Concentration, Abjuration, Int.
Coins to Coins:
When this spell is cast, you turn a currency into its equivalent currency, this spell uses base materials so you can not turn silver to gold, you may also use this spell to transform the appearance of the front of the coins, however, something remains off about it, you must succeed a Deception check against someone’s insight check.
Mp: 0 Difficulty: Normal Chaos Percentage: 2%Range 0-10ft.
Duration: 10 Turns. Tags: Transmutation, Wis.
Secret Eyes:
When this spell is cast, you can see items and spells, but not magicians who cast the invisibility spell, or used some other trick-related spell or effect.
Mp: 0Difficulty: NormalChaos Percentage: 1%Range (Self.)
Duration: 5 Turns. Tags: Concentration, Divination, Wis.
Thought Link:
When cast on a willing creature, (up to three.) you may telepathically speak a sentence, single image, or sound towards that creature that hears that information, however, it will still be heard if an enemy casts the read mind spell on you.
Mp: 0Difficulty: NormalChaos percentage: 10%Range: 0-20ft.
Tags: Enchantment, Cha.
The spell book will be showcased on fantastical journey’s wiki page, you may also access it by suggesting [SpellBook or S.P]
Your mp per level increases to 10.
Your sister’s mp per level increases to 10.
You Both gain an additional 5 mp.
You learn the spells:
You learned the Moog’s name is Moogie, and after talking to him for hours and days upon months, you learned how to properly have a normal conversation, and work better in social situations, you even used him like a puppet to roleplay different scenarios in which helped make you be more charismatic and flexible to different social situations.
Your charisma increases by 1
Fiber’s Charisma increases by 1
Moogie has been added to your inventory.
You and your sister eventually read the bajillion-page book in its eternity, you also noted how well it makes you remember things, and read concepts that are hard to identify, the claw kickstarted a love of reading and made you passionate about what you were reading about, which while made you popular when discussing among likeminded siblings, it has made you unpopular on playdates when you can’t stop gushing about egg mother and how she appears on both chapter 11, 19, 83, 72, and has an underhanded theme with the persona of Reignar.
Your Intelligence Increases by 1
Your Mp Raises to 54.
Fiber Intelligence Increases by 1
Fiber’s Mp Raises to 50.
Bajillion-page book of Dragon history and Dragonology Lore has been added to your memory.
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