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File 159358910114.png - (876.77KB , 1000x1000 , lasttracediscussionheader.png )
133296 No. 133296 ID: e24163

A place for theories, fanart and critique.

Please let me know what you think about this quest of mine - feedback is greatly appreciated!

I will also answer meta questions that cannot be answered in-universe, so feel free to ask if there's something on your mind. Questions that can be answered in-universe will be politely declined, to prevent spoilers.
Expand all images
>>
No. 133297 ID: e24163
File 159358975126.png - (102.30KB , 800x800 , Arginespritebase.png )
133297

An old sprite of Argine. She still has her old ear design here, before I got advice and feedback from friends that the way I was drawing her ears were completely impractical. Whoops!
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No. 133298 ID: 9f00f4

Where have I seen Nickel's species before? It looks familiar!
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No. 133302 ID: ac70ae

>>133298
I think she's partially based on the skut from Brom's Enemy Quest, going by her tri-eyes. Her ears resemble either Penny's from Dead Dust or a neumono's and her outfit is one of the options for Penny that failed the vote. Her tail, I don't know where it's from.
>>
No. 133303 ID: e24163

>>133302
All correct! Though, I won't give too much away this early on into the game. I'm glad folks are picking up my references, though!
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No. 133307 ID: e19a40

As a SAI, will we be able to hack computers? If we can, what interface options do we have?
This ability could mean we are able to interfere with potential spying devices introduced in Argine's body.
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No. 133348 ID: e7c7d3

Sounds like Nickel's partner has no eyes, also is apparently from the same batch as Nickel. My guess is that there's going to be a bit of Omen in her. Also possibly that one species from that one older quest. Lapek I think they're called? I'll reserve judgement on that front though, especially since I can't remember names
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No. 133350 ID: ac70ae

>>133348
>Also possibly that one species from that one older quest. Lapek I think they're called?
Lazureks from Journey by Lucid. They had no eyes and big ears and used sonar to "see."
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No. 133351 ID: ac70ae

Does Nanoweaver look like a cross between a Chupian and a Belenosian to anybody else?
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No. 133356 ID: e7c7d3

>>133350
Thanks! I knew it started with an L
>>
No. 133359 ID: 2aa5f0

So how do we, the SAI, hack doors or interact with things in quest? Do we need to green text what we want to do like
>open door

do we need to put it in brackets as in
{hack computer}
[lock hatch]
(download entire kid's bop album to Commander Ozone's phone)

or do we just type open door and disable security normally?
>>
No. 133360 ID: b58f66

>>133359
For the current prompt, it was really just meant to be the readers trying to guess who locked it, and the story would take care of the rest.
>>
No. 133361 ID: 2aa5f0

>>133360
can we still replace Ozone's music library with kids bop versions of all their songs just to spit her if we get the chance? Give her a real reason to hate us.
>>
No. 133434 ID: dea6dc

Hey folks, I'd like to ask for your feedback on the current stealth section - which I will most likely be concluding in the next update.

Perhaps it's a bit transparent of me to talk about it, but this quest is very much a means for me to improve in all aspects, in both art and writing/pacing. Though, I would like to know what the general preference is for how I handle the 'hostile territory exploration' aspect in future. While the current section is only four, five update's worth, I am unsure if this is 'too quick' or even too slow pacing-wise for everyone's tastes, so I would like to know your thoughts on that. Things are intentionally a bit quicker due to this being the prelude thread building up to the main threads, but it is still an important opportunity for me to iron out any potential issues before later.

Compared to other quests like Unnatural Selection, I don't believe I'm updating fast enough to really capitalise on the 'game-like' feeling with each action to maintain a decent pace in such a section. To remedy this, I could simply change it to be *just* the 'map', having actual pictures to highlight specific moments or new areas. If I were to go with this method, I would probably improve the visual quality of the UI elements to compensate. Alternatively, I could stick with the current style, but try to incorporate more 'moves' into it. I'm not as sure about this one, but hearing your preferences and suggestions would help me determine a solution.

This feedback will primarily be applied to the sector exploration - I'll ask about system feedback in future as necessary, so that I can craft a system that's mutually satisfying for both me and the readers/players. Thanks for participating in the quest so far, everyone!
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No. 133435 ID: b1b4f3

>>133434
Sticking to just the map would definitely solidify it as a game-like section.
I feel like this encounter went a bit slow. The protag stood there and waited for two full updates, which was too long without an action. "waiting" should produce a faster update with less text IMO.
>>
No. 133436 ID: dea6dc

>>133435
Thanks for the feedback!

It can be pretty hard to gauge the speed of encounters when writing quests, since updates can take a variable time to happen. Sorta like playing chess over mail. I'll keep the suggestion to make 'wait' updates simply a position update in mind - that'll speed some of the busywork up.
>>
No. 133562 ID: 894f15

Hello again folks! Probably should have posted this earlier, but Last Trace's normal updates are temporarily suspended as I work on panels for the upcoming beach day. In addition to that, due to real life resuming, my update speeds will take a bit of a hit, but I'll still try to continue updating as usual. Thank you for your patience, everyone! I'm glad I have a good readership behind me.
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No. 133564 ID: 9d9214

good luck. See ya on beach day.
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No. 133848 ID: cfc80f

Regarding the AP-reactive concept I put in the thread proper, it's only more complex mechanically in the initial setup of acquiring materials and the means to get them into the right shape. Once things are in place it's just a matter of production and assembly. Might be a somewhat longer-term goal to do so, I'll grant, since at the very least it would require premade jackets and tips, plus a way to smelt the core metals and cast the alloy to size. And then, of course, measuring out propellant charges and seating the rounds into their casings. But that's something that could be done in downtime conditions instead of taxing Argine's poor brain with active precision field manipulations in the middle of combat. And depending on availability, the process could be streamlined through more advanced automated production facilities.
>>
No. 133856 ID: a5addd

Hey folks, saw a suggestion early on that gave me... ideas. So here's a fanfic, courtesy of me.
Sensory Input - NSFW. Featuring best girl, Diagram. Hope you don't mind, Cross.
https://pastebin.com/s3bpaFnv
>>
No. 133857 ID: f56a2b

>>133856
This is pretty good.
>>
No. 133868 ID: 894f15

>>133856

Thanks for the story! Although I don't intend for Last Trace to have any NSFW content in the future, it makes me happy that people like my characters enough to write stories and draw art about them , regardless!
>>
No. 133936 ID: bded1a
File 160250595095.png - (632.48KB , 1000x1000 , judiphoto.png )
133936

Here's the undoctored image for the photograph in the 60th image. Before I started questing, I didn't know how to shade at all - I've gotten at least some mild proficiency with it now, even if I have little clue where to put lighting at times.
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