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File 137188825623.png - (1.13MB , 1000x1000 , recruitment4.png )
518737 No. 518737 ID: 1766db

Alright, by now you may have heard about the fire that broke out in our operations facility. No one was hurt, but we've lost all our records when the hard drives melted. Again. Fortunately, we've started storing them online, so while the Chinese may be reading your personnel files, we probably won't be losing them any time soon.

That said, the order from high up is that everything that happened after the commlink went down is classified now. If you were there, I'm supposed to tell you that discussing it with anyone is grounds for immediate termination. That said, I am authorized to inform you that we now control both gas stations.

A lot of soldiers may have gone MIA in this time period but I am not authorized to talk about that either. General Yeltzin has sent the order down that I am to gather anyone who shows up for briefing (that's you guys) and have you report for basic training. So that's just what I'll do.

Previous threads:
>>/questarch/274466
>>/questarch/375890
>>/questarch/452871
>>/questarch/471304

Information thread:
>>/questdis/29364
485 posts omitted. Last 50 shown. Expand all images
>>
No. 535445 ID: 312c37

>>535426
It's always something.
>>
No. 535486 ID: 47fccc

>>535445
This shall be our platoon's motto and I will stitch it personally on our uniforms and banner after this mission.

"2nd Platoon - It's always something."

As for the mission, since the consent seems to be to secure the area by killing everything that moves, I'll readily devote the rest of my ammunition to that. But I have to say I can probably only take one infantry unit out, if even that. I'll probably retreat next turn and ask the medic for healing, but this turn I wanted to destroy the turret at least.

The nearby engineer is no danger for me, but I'm worried that enemy infantry is moving to the south on the western side, trying to flank us.

The most important thing is covering Sgt. Azure, he can control the entire area. He is our artillery equivalent and we are forward observers.
>>
No. 535500 ID: ab1da0

rolled 10, 3 = 13

*looks at map*
Wait, where's Void's X marking his corpse?
*[T2] has been killed.*
Oh. My condolences to his family...
Wellp, let's not send the rest of the squad to join him. I'd personally like to heal [E], but he's both very far away, and honestly, kinda outta fun stuff he can do, at the very least, he lost his turret, sooo if it's convienent, sure, but otherwise, natch. Might just need to see an [E] kick my squad's rear though.

ORDERS!
[M1] (14S)
Heal on [R2] {5} (R14)
Heal on [R2] {5} (R14)
Move to (16O)
Here's hoping that I can reach the [E] in time.
>>
No. 535521 ID: e97f9d

Since this is a tutorial mission, I will inform you that at the cost of 5 kills you may drop a resupply box that could completely replenish [E1]'s "fun stuff," as well as the ammo of at most three other soldiers.
>>
No. 535564 ID: e97f9d
File 137688385314.png - (264.21KB , 1000x2000 , mission7-46.png )
535564

Sorry, R2! Please do include your bonuses in the roll.

[ ENEMY PHASE ]
>>
No. 535575 ID: e97f9d
File 137688474956.png - (263.96KB , 1000x2000 , mission7-47.png )
535575

[I1] takes 2 explosive damage.
[I1] is incapacitated.

[ ACTION PHASE ]
>>
No. 535658 ID: 09c9d6

>>535575
Drawing my last breath, I mutter: Area is hot! Too dangerous for medic. Leave me here, I would only hold you back...

...now, I assume that I just stay on the ground here, sprayed with colour by the exercise grenades or something of the sort.
>>
No. 535661 ID: ab1da0

Command? Quick question-
[I4] Pvt. Gaston appears to be in position to make a Hail Mary dash to the flag. If we get it that would be the end of this training excerise right?
>>
No. 535662 ID: 76b151

I am probably going to be visible the enemy next turn. Please provide cover.

Sprint 6 N to [S-05] (-2 move Prone)
Face West
Ammo: 2Rx2
[Promotion Bonuses]
Aimed Shot [3]
Damage: +1
>>
No. 535663 ID: e97f9d

>>535661
[I4] is currently 7 squares away from the flag and can only move 6. If he got to the square the flag is on, that would be the end of the training exercise, as the flag would be captured. So, yes, but he couldn't do it this turn.
>>
No. 535666 ID: 76b151

>>535658
Actually I'd say its actually pretty safe for the medic to go into that cloud and stablize \ heal you. Remember in order to see they need someone right next to him and he'll have one turn of leeway. We just gotta give them something else to focus on and me being able to see and kill them is gonna be a big draw.
>>
No. 535682 ID: 09c9d6

>>535666
And then we could probably retreat into the other smoke grenade... well, your decision guys.
>>
No. 535708 ID: ab1da0

rolled 5, 10 = 15

...Very well then. Sorry Evans, but I'd rather an infantry than an engineer-your fun stuff just has too much set-up for our goals.
[M1](16O)
move to (12K)
Heal on [I1] Pvt. Minatosk on (11J)
Heal on [I1} Pvt. Minatosk on (11J)

Here's hoping Minatosk gets his orders in instead of being botted...
>>
No. 535711 ID: 2baea8

Move 1NW, 1 W, to 0-10. (-2 Prone)
Remain Prone.
Ammo: 6Rx2 / 1 'nade
>>
No. 535717 ID: 76b151

>>535708
gotta stabalize him first sir. I suggest changing your orders.
>>
No. 535722 ID: 312c37

Sprint 8N to R6.
Face west
Ammo: 1Rx0
Promotion bonuses: +1 hp, +1 move

I'm saving my last rocket in case I need to counter any last-ditch tactics.

Hey Azure how about you remember to mark your OVERWATCH so you can shoot a bit better if needed. Maybe at the flag area or that door?
Also what was that sound from the south? I think I heard something. Like a barrier being destroyed...
>>
No. 535724 ID: 76b151

>>535722
I haven't really needed it yet, but good point. I'll mark the door.

Changing orders:

Sprint 6 N to [S-05] (-2 move Prone)
Face West
Mark Overwatch on [G-5] [H-5] [H-6] [G-6]
Ammo: 2Rx2
[Promotion Bonuses]
Aimed Shot [3]
Damage: +1
>>
No. 535728 ID: ab1da0

rolled 4, 4 = 8

>>535717
...*facepalms*
[M1](16O)
move to (12K)
Stabilize on [I1] Pvt. Minatosk on (11J)
Heal on [I1} Pvt. Minatosk on (11J)
>>
No. 535729 ID: 76b151

well he is stabalized. No chance of him bleeding out thankfully.
>>
No. 536494 ID: e97f9d
File 137714397057.png - (253.46KB , 1000x2000 , mission7-48.png )
536494

[I1] is stabilized.
[I1] is healed.
[E1] is killed.

[ ENEMY PHASE ]
>>
No. 536497 ID: d2ad4a

EvilPerson, You have +1 move, the flag is seven spaces away by my count, Win this for us.
Everyone else, congratulations and give yourself a hand, we made it through this training mission!
>>
No. 536514 ID: e97f9d
File 137714611476.png - (264.16KB , 1000x2000 , mission7-49.png )
536514

[ ACTION PHASE ]
>>
No. 536517 ID: 76b151

Right me and evil could probably clear most of the blockade away giving Gaston a clear run.

Otherwise I can clear that infantry lying next to the flag and Evil can rush it.

Which shall we plan for?
>>
No. 536518 ID: d2ad4a

Oh.
...Hang on, moving around enemies diagonally is like moving around walls right? Because if not the madman dash to the flag thing I said earlier still applies.
EvilPerson or Minatosk can make the dash, if that's an option. If not, Evil can rock them in the face.
>>
No. 536527 ID: 76b151

>>536518
nah you can move diagonally around enemies just fine.

If you want to win this right now without bothering to destroy the remaining enemies just have that medic sprint for the flag, hes within 10 move and a medic with full out sprint has 11 (4+4+3).
>>
No. 536566 ID: 16c47c

Sprint 5W, NW, N to L4.
Capture flag.
Ammo: 1Rx0
Promotion bonuses: +1 hp, +1 move

I see a path! GOING FOR IT!
>>
No. 536571 ID: 42aa03

rolled 1, 10, 7 = 18

>>536566
Go, man, GO! It looks like their engineer failed a wall placement action.

I know there's no need for more orders, but I just feel trigger happy.

Move 1W to H11
Crouch
Burst Fire [8] at [E] on L6
Modifiers: +1 (crouch)
Ammo: 8R loaded, 2R spare, 1 grenades
Promotion Bonuses: none
>>
No. 536582 ID: 76b151

rolled 9 = 9

Aimed Shot [3] at [Infantry] on [M - 04].
Modifiers: +2 Prone
Ammo: 4Rx2
[Promotion Bonuses]
Aimed Shot [3]
Damage: +1
>>
No. 536584 ID: 76b151

>>536571
>>536582
well the engineer and one infantry is gone. Gaston can easily make it, as can the medic.
>>
No. 536604 ID: 16c47c

rolled 2 + 1 = 3

Move 2W, NW to O5.
Crouch
Aimed Shot [7] at M3. (aim for square, if not possible then aim for the rocketeer)
Modifiers: +1 Crouched
Ammo: 0Rx0
Promotion bonuses: +1 hp, +1 move

Oh looks like that gap is too narrow for my muscular, armoured frame. Better clear some space then! EAT HELLFIRE, SUCKERS!

(If this misfires you may want to stand back)
>>
No. 536608 ID: 2baea8

Double Move 1N, 2NW, 1W, 1NW, 1NE, 1N to L-4 (+0 Standing)
Standing
Ammo: 6Rx2 / 1 'nade
>>
No. 536621 ID: 42aa03

>>536604
>>536608
"When the rocketeer fires, it's safest to stand where he was aiming at." - Black Company Manual
>>
No. 536626 ID: 42aa03

>>536608
Attention Pvt. Gaston, you only have 6 moves this turn because you are prone: 4 (base) - 2 (prone) + 4 (sprint) = 6

There's an infantry in our back. Lt. Zaelix, our medic could either make an attempt at capturing the flag, take cover in the other smoke cloud so a grenade does not take me and the medic out at the same time or give me some healz.
>>
No. 536643 ID: 76b151

>>536608
Gaston you can make the flag by going 1 north, 3 NW, 2 N.
>>
No. 536672 ID: 2baea8

>>536626
It seems I have made a terrible mistake.
Double Move 1N, 3NW, 2N to L-4 (-2 move for Standing)
Standing
Ammo: 6Rx2 / 1 'nade
>>
No. 536704 ID: d2ad4a

rolled 9, 10 = 19

Because we've already got a guy doing the mad dash and I'd like to have contingency plans...
[M1] (12K)
move to (11J)
Rotate shield to face East,South East, South, South West
heal on [I1] Minatosk at (11H)
heal on [I1] Minatosk at (11H)
>>
No. 536711 ID: e97f9d
File 137721685960.jpg - (29.12KB , 300x235 , takeover complete.jpg )
536711

Primary objective completed.
Secondary objective failed.
Tertiary objective #1 completed.
Tertiary objective #2 failed.

No medals awarded.

No promotions awarded.

[ STAND BY FOR NEXT MISSION ]
>>
No. 536712 ID: 9ddf68

that went better then I thought it would. I also learned I'm crap in open areas and rockets hate me with a fiery passion
>>
No. 536713 ID: d2995c

We won! And with only 7 out of 12 soldiers 'dead'!
>>
No. 536715 ID: 76b151

>>536711
we forgot completely about looking for that hidden intelligence hah.
>>
No. 536718 ID: e97f9d
File 137721773560.png - (7.64KB , 169x186 , yeltzinneutral.png )
536718

Somehow I get the impression that many of you are still not quite 'ready.' Additionally, you lack skilled leadership. However, we have no further time to train you. Because of this, I will be stepping in as your [O]fficer for your next mission. Hopefully your future [O]fficers will then be able to lead from example.
>>
No. 536719 ID: 76b151

>>536718
Oh good, someone who knows what he is doing. No offence to Lt. Zaealix but his boots were so new they squeeked.
>>
No. 536720 ID: 2baea8

>>536719
To be fair, we'd have done far worse without him guiding unresponsive soldiers and calling the reinforcements. Doing something is better than doing nothing (except when it involves explosives missing their target).
>>
No. 536722 ID: 76b151

>>536720
True, without him we wouldn't have had you up and blowing up those barricades.
>>
No. 536725 ID: d2995c

I have been considering officering, but an example would be quite welcome.
>>
No. 536736 ID: d2ad4a

>>536719
None taken Azure, that squeaking was getting on my nerves too. I'll be studying Yeltzin's tactics and learning from them for the time being.
In the meantime, Alister here is fresh out the medic corps, and ready to serve. Here's hoping next time we don't lose half the squad getting the job done!
>>
No. 536807 ID: a5e6d0
File 137724582347.png - (9.33KB , 637x370 , dices.png )
536807

Legend for diagram:
from the left: 10s rolled, 9s rolled, ... 1s rolled
109 rolls in total (incl. orders changed)


Platoon Stats:
Kills: [M] [I] [I] [I] [T] [I] [S] [I] (+ [I] [E])
Kills: 8 (+2)
Losses: 10
Revives: 3

Sgt.Azure: 6 kills. (+1)
Pvt. Minativik: 1 kill (+1)
Pvt. Void: 1 kill

Damage taken: 40 + 8 (shield)
Damage dealt: 37 (+5)
Healz: 9 + (2)
Walls walked into: 3

The numbers in brackets are what we would have done to the enemy next round,if the mission continued. I included them to make us feel better about ourselves.

Dice rolled: 98 (approx. (excl. orders changed))
Successful dice ACTs: 56 (cleared the requirement)
Ratio: ca. 57% success rate

I tried to exclude dices which were rolled for changed orders, but the thread is a bit confusing.

Unerring Shot Award: Sgt. Azure, with 100% accuracy on this mission. Literally every shot was a kill.
>>
No. 536812 ID: a5e6d0

>>536807
Addendum: Our average roll was a 6,35 on this mission, slightly better than expected.
>>
No. 536868 ID: e0c719

>>536807
Sgt. Azure has built his promotions so that it is impossible for him to miss a shot within his range, and it will always kill any infantry unit. The tradeoff to this is that he is still pretty weak; none of those promotions went to things that could have made him stronger or faster or able to fire more shots without reloading, etc. But it's a pretty good build if you're able to get into position.
>>
No. 536887 ID: a5e6d0

>>536868
Sometimes a bigger gun gives you, well, a bigger gun.
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