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File 137188825623.png - (1.13MB , 1000x1000 , recruitment4.png )
518737 No. 518737 ID: 1766db

Alright, by now you may have heard about the fire that broke out in our operations facility. No one was hurt, but we've lost all our records when the hard drives melted. Again. Fortunately, we've started storing them online, so while the Chinese may be reading your personnel files, we probably won't be losing them any time soon.

That said, the order from high up is that everything that happened after the commlink went down is classified now. If you were there, I'm supposed to tell you that discussing it with anyone is grounds for immediate termination. That said, I am authorized to inform you that we now control both gas stations.

A lot of soldiers may have gone MIA in this time period but I am not authorized to talk about that either. General Yeltzin has sent the order down that I am to gather anyone who shows up for briefing (that's you guys) and have you report for basic training. So that's just what I'll do.

Previous threads:
>>/questarch/274466
>>/questarch/375890
>>/questarch/452871
>>/questarch/471304

Information thread:
>>/questdis/29364
435 posts omitted. Last 100 shown. Expand all images
>>
No. 534556 ID: 76b151

Evilperson would you please remember to face north or northeast once you are inside? I need eyes on these fuckers to shoot them.
>>
No. 534557 ID: d2e870

>>534552
Well, I was planning to grenade the turret and whatever is in its vicinity. I'll sprint out next turn, get down inside the smoke and hope for the best.

We could as well take shelter in the building, heal up and draw this firefight out. Either way is fine with me.
>>
No. 534563 ID: 2baea8

rolled 10, 4, 10 = 24

>>534552
Hm? Ah, I am up. Merci, doctor and officer. Grenades will be rather underwhelming against infantry armor, as their shrapnel will do nothing.

Move 2N to U-15 (-2 for Prone)
Drop Prone
Fire Burst [7]x3 at [I] on 0-9 (TN 7 due to Prone +1)
Ammo: 6Rx2 / 2 'nades
>>
No. 534564 ID: 76b151

>>534563
Gaston you will need to change your target, that infantry is dead.
>>
No. 534566 ID: a7fa71

>Evans, a force wall or two would be really useful I think? Sorry, I don't know well what [E]s can do.
A force-wall could be quite useful, but I am currently busy on the floor being thankful that I am only practice bleeding out.

>>534557
Remember that the smoke is still only partially spread out on its second turn.
>>
No. 534579 ID: 78a386

Move S, 2SE, E to R18.
Reload
Ammo: 1Rx1
Promotion bonuses: +1 hp, +1 move

HAH! Those ponces couldn't aim if their life depended on it! Which it does! I'm reloading, but remember that the enemy rocketeer is also ready to shoot back! Stay away from the walls if possible.
>>
No. 534580 ID: 76b151

>>534579
If need be I can shoot the rocket out of the air, or our TK can lift it.
>>
No. 534581 ID: 2baea8

rolled 5, 9, 2 = 16

>>534564
How inattentive of me.

Move 2N to U-15 (-2 for Prone)
Drop Prone
Fire Burst [8]x3 at [I] on 0-10 (TN 8, +1 Prone, -1 Distance)
Ammo: 6Rx2 / 2 'nades

If I can, I'll use my last rolls and 2 shots still hit. Rolling again in case not.
>>
No. 534594 ID: d2e870

Thanks for the warning Sarge, I think it's better to stay away from the wall.

Change orders:

Sprint 1N 5W to N18
Ammo: 9R loaded, 2R spare, 2 grenades
Promotion Bonus: none
>>
No. 534623 ID: 9ddf68

>>534580
pretty sure lift can only be used on people sir

And I can't do shit other then get turn into hamburger meat so unless you guys can thin there numbers or find some way for me to get closer with the same amount of limbs I have now to when I get there all I can do is stay in here and watch our backs. speaking of which

move 2 west to M-18and look around the corner facing southwest
>>
No. 534628 ID: d2e870

>>534623
Rule: "The Lift power can only lift troops, but it can stop subsonic projectiles in midair."

Rockets are subsonic.

While I don't want to encourage any reckless behaviour, I think you have an ability that makes you harder to hit? And with sprinting, you might get into the smoke and then into melee range.

And I think Evans would love some trauma care.
>>
No. 534655 ID: 76b151

>>534623
You can get to our poor Engineer and stabilize him... then close the door after so you aren't exposed.
>>
No. 534775 ID: e97f9d
File 137663079354.png - (281.61KB , 1000x2000 , mission7-42.png )
534775

Enemy [I]nfantry on O9 takes 4 damage.
Enemy [I]nfantry on O9 killed.
>KILLS: 6
Enemy [I]nfantry on N9 takes 2 damage.

[ ENEMY PHASE ]
>>
No. 534778 ID: e97f9d
File 137663134487.png - (268.35KB , 1000x2000 , mission7-43.png )
534778

[ ACTION PHASE ]
>>
No. 534779 ID: 9ddf68

rolled 2 = 2

AH SHIT

use lift on rocket (since I can apparently)
>>
No. 534780 ID: 9ddf68

Crap

Just going to say this now but nobody taught me how to CATCH ROCKETS.
>>
No. 534793 ID: b055dc

>>534778
Looks like Sgt. Azure is suppressing them. They are keeping their heads down!

Void, look out for the explosion radius. I'm taking my chance and run out.

Sprint to H12
Ammo: 9R loaded, 2R spare, 2 grenades
Promotion Bonus: none
>>
No. 534794 ID: b055dc

Change orders:

Sprint to J12
Ammo: 9R loaded, 2R spare, 2 grenades
Promotion Bonus: none

That should keep me out of sight for 1 turn.
>>
No. 534812 ID: 76b151

rolled 7 = 7

Well. I did ask for people to actually LOOK at the enemies last turn...

oh well I can save our walls at least.

Open Door
Aimed Shot [3] at [Rocket] on [K - 15].
Close Door
Modifiers: +2 Prone
Ammo: 1Rx2
[Promotion Bonuses]
Aimed Shot [3]
Damage: +1
>>
No. 534817 ID: b055dc

>>534812
But Sir, Pvt. Gaston maintained visual contact to the enemy lines at all times! Or did you want one of us to get behind the barricades?
>>
No. 534818 ID: 76b151

>>534817
I'm just griping. It's a shame they all decided to vanish on us is all.
>>
No. 534826 ID: b055dc

>>534818
Ah, okay. But that's always a possibility when they have soft cover (and the whole western side is blocked by our smoke). At least they can't shoot at us as long as they lie down.
>>
No. 534842 ID: 2baea8

rolled 5 = 5

Move 2W to S-15 (-2 Prone)
Still Prone.
Tossing Grenade [5] at N-9 (+1 Prone?)
Ammo: 6Rx2 / 1 'nade

Mon Dieu! EvilPerson, I have had a stroke of brilliance. What if you aimed to destroy their cover?
>>
No. 534845 ID: 76b151

Oh there is one point of good news. If that Rocketeer is the same as the one we faced south then he is outta rockets.
>>
No. 534866 ID: 312c37

rolled 6 = 6

Move NE, open door, move NW, close door.
Go Prone
Aimed Shot [7] at wall on M10.
Modifiers: Prone +1 to-hit, -2 move, -1 to be hit
Ammo: 0Rx1
Promotion bonuses: +1 hp, +1 move

>>534842
I've been thinking of it. Guess this is the chance to do it! KI-YAH BITCHES! MOVE UP GUYS!
>>
No. 534869 ID: 76b151

Things are going fairly well. But we are still heavily outgunned with all those infantry running around. Gotta hedge our bets and keep the heavy hitters we do have around.

Botting Suggestion:

Medic, go to T-16 and finish healing I4. He is currently on S-15.
>>
No. 534874 ID: 0f5b37

Ok... Let's do this dance then!
[M1] (18U)
Move to (14T)
Heal on [I4] Gaston at (15U)
Heal on [I4] Gaston at (15U)
>>
No. 534878 ID: 76b151

>>534874


1) Your dice is broken

2) Gaston has moved to s-15
>>
No. 534879 ID: 3690ba

rolled 10, 10 = 20

Resubmitting rolls!
>>
No. 534881 ID: b055dc

>>534879
Dem healz.

Gaston must be pumped!
>>
No. 534884 ID: 76b151

>>534881
pity Gaston moved so our medic is healing empty air.
>>
No. 534891 ID: b055dc

>>534884
The order of actions during a turn is not clear to me, but I think it's possible to heal before Gaston moved? We organized asynchronous actions in one single turn before.
>>
No. 534892 ID: e97f9d

Actions are executed in the order that they are posted. OPS will change the action but not the order it's posted in.
>>
No. 534893 ID: 76b151

>>534812

>>534812
Well crap, I can't get a bead on that rocket. Everyone watch out its gonna hit!

Face West

Ammo: 2Rx2
[Promotion Bonuses]
Aimed Shot [3]
Damage: +1
>>
No. 534924 ID: 9ef2a5

Shame about those rolls being wasted, but I'm fairly certain what I posted was in OPS so I can change them!
[M1] (18U)
Move to (14S)
Heal on [I4] Gaston at (S-15)
Heal on [I4] Gaston at (S-15)
>>
No. 534925 ID: e97f9d

>>534924
Actually nothing you've posted this entire time was in OPS, but you're an [O]fficer, so it's ok.
>>
No. 534926 ID: 9ef2a5

rolled 7, 5 = 12

Blasted mobile battlefield interface! I cannot wait until the R&D boys fix my usual panel, until then, I'm probably going to continue to gaffe my rolls and orders apart!
>>
No. 534931 ID: 76b151

>>534842
>>533805
>>527193


Various examples of OPS

wiki link:

http://tgchan.org/wiki/Black_Company#Optimal_Post_Syntax
>>
No. 535329 ID: e97f9d
File 137681519555.png - (274.82KB , 1000x2000 , mission7-44.png )
535329

[I4] heals 2 damage.
[T2] takes 5 explosive damage.
[T2] is killed.

[ ENEMY PHASE ]
>>
No. 535332 ID: e97f9d

>>535329
Correction: Enemy [I]nfantry at G3 is crouching.
>>
No. 535334 ID: e97f9d
File 137681579403.png - (280.44KB , 1000x2000 , mission7-45.png )
535334

[I1] takes 1 damage.

[ ACTION PHASE ]
>>
No. 535344 ID: 47fccc

rolled 9 = 9

>>535334
Tis but a flesh wound!

I could play it safe and sprint eastward towards you guys. But I think the smoke provides enough cover for me and it looks like the enemy is nice enough to give me some extra smoke. Time to blow stuff up.

Move 1N to J11
Face W
Go prone
Throw grenade [6] at E9
Modifiers: +1 (prone)
Ammo: 9R loaded, 2R spare, 1 grenade
Promotion Bonus: none
>>
No. 535375 ID: 76b151

Right, time to move. I think they decided to retreat to the building for now. I'm going to head to about S5-R5 in the next two turns.

Open Door
Sprint 6 N to [T-11] (-2 move Prone)
Face West
Ammo: 2Rx2
[Promotion Bonuses]
Aimed Shot [3]
Damage: +1
>>
No. 535395 ID: 2baea8

Double Move 2 NW, 2 N to Q-11. (-2 Prone)
Remain Prone, Face NW
Ammo: 6Rx2 / 1 'nade
>>
No. 535397 ID: 76b151

Also if anyone who is dead wants to re-deploy now is a good time. I believe we can do so east, there are no eyes there at the moment.
>>
No. 535413 ID: 47fccc

The flag is almost in grabbing range, do you want to clean everything up or do we just go for a quick grab?
>>
No. 535415 ID: 76b151

>>535413
there is still a crap load of infantry running around. anyone going for it is going to get shot at. A lot.
>>
No. 535416 ID: 88b204

Don't go for it I think, I thought about taking the [M]edic and tearing to the flag, but it was out of reach, AND there's the chance the runner will just slam into enemy infantry and stop short- Pretty sure that's a thing that can happen!
Probably going to try and get Void going again, if he leaves the [T] behind I'll just bot him as well.
>>
No. 535424 ID: 312c37

Stand up
Move 2N to R14.
Reload
Ammo: 1Rx0
Promotion bonuses: +1 hp, +1 move

I'll include my modifier bonuses in the rolls from here on I guess. Also MEDIC!
>>
No. 535426 ID: 76b151

>>535424
I think it was more the fact that you can't move diagonally across doorways.
>>
No. 535445 ID: 312c37

>>535426
It's always something.
>>
No. 535486 ID: 47fccc

>>535445
This shall be our platoon's motto and I will stitch it personally on our uniforms and banner after this mission.

"2nd Platoon - It's always something."

As for the mission, since the consent seems to be to secure the area by killing everything that moves, I'll readily devote the rest of my ammunition to that. But I have to say I can probably only take one infantry unit out, if even that. I'll probably retreat next turn and ask the medic for healing, but this turn I wanted to destroy the turret at least.

The nearby engineer is no danger for me, but I'm worried that enemy infantry is moving to the south on the western side, trying to flank us.

The most important thing is covering Sgt. Azure, he can control the entire area. He is our artillery equivalent and we are forward observers.
>>
No. 535500 ID: ab1da0

rolled 10, 3 = 13

*looks at map*
Wait, where's Void's X marking his corpse?
*[T2] has been killed.*
Oh. My condolences to his family...
Wellp, let's not send the rest of the squad to join him. I'd personally like to heal [E], but he's both very far away, and honestly, kinda outta fun stuff he can do, at the very least, he lost his turret, sooo if it's convienent, sure, but otherwise, natch. Might just need to see an [E] kick my squad's rear though.

ORDERS!
[M1] (14S)
Heal on [R2] {5} (R14)
Heal on [R2] {5} (R14)
Move to (16O)
Here's hoping that I can reach the [E] in time.
>>
No. 535521 ID: e97f9d

Since this is a tutorial mission, I will inform you that at the cost of 5 kills you may drop a resupply box that could completely replenish [E1]'s "fun stuff," as well as the ammo of at most three other soldiers.
>>
No. 535564 ID: e97f9d
File 137688385314.png - (264.21KB , 1000x2000 , mission7-46.png )
535564

Sorry, R2! Please do include your bonuses in the roll.

[ ENEMY PHASE ]
>>
No. 535575 ID: e97f9d
File 137688474956.png - (263.96KB , 1000x2000 , mission7-47.png )
535575

[I1] takes 2 explosive damage.
[I1] is incapacitated.

[ ACTION PHASE ]
>>
No. 535658 ID: 09c9d6

>>535575
Drawing my last breath, I mutter: Area is hot! Too dangerous for medic. Leave me here, I would only hold you back...

...now, I assume that I just stay on the ground here, sprayed with colour by the exercise grenades or something of the sort.
>>
No. 535661 ID: ab1da0

Command? Quick question-
[I4] Pvt. Gaston appears to be in position to make a Hail Mary dash to the flag. If we get it that would be the end of this training excerise right?
>>
No. 535662 ID: 76b151

I am probably going to be visible the enemy next turn. Please provide cover.

Sprint 6 N to [S-05] (-2 move Prone)
Face West
Ammo: 2Rx2
[Promotion Bonuses]
Aimed Shot [3]
Damage: +1
>>
No. 535663 ID: e97f9d

>>535661
[I4] is currently 7 squares away from the flag and can only move 6. If he got to the square the flag is on, that would be the end of the training exercise, as the flag would be captured. So, yes, but he couldn't do it this turn.
>>
No. 535666 ID: 76b151

>>535658
Actually I'd say its actually pretty safe for the medic to go into that cloud and stablize \ heal you. Remember in order to see they need someone right next to him and he'll have one turn of leeway. We just gotta give them something else to focus on and me being able to see and kill them is gonna be a big draw.
>>
No. 535682 ID: 09c9d6

>>535666
And then we could probably retreat into the other smoke grenade... well, your decision guys.
>>
No. 535708 ID: ab1da0

rolled 5, 10 = 15

...Very well then. Sorry Evans, but I'd rather an infantry than an engineer-your fun stuff just has too much set-up for our goals.
[M1](16O)
move to (12K)
Heal on [I1] Pvt. Minatosk on (11J)
Heal on [I1} Pvt. Minatosk on (11J)

Here's hoping Minatosk gets his orders in instead of being botted...
>>
No. 535711 ID: 2baea8

Move 1NW, 1 W, to 0-10. (-2 Prone)
Remain Prone.
Ammo: 6Rx2 / 1 'nade
>>
No. 535717 ID: 76b151

>>535708
gotta stabalize him first sir. I suggest changing your orders.
>>
No. 535722 ID: 312c37

Sprint 8N to R6.
Face west
Ammo: 1Rx0
Promotion bonuses: +1 hp, +1 move

I'm saving my last rocket in case I need to counter any last-ditch tactics.

Hey Azure how about you remember to mark your OVERWATCH so you can shoot a bit better if needed. Maybe at the flag area or that door?
Also what was that sound from the south? I think I heard something. Like a barrier being destroyed...
>>
No. 535724 ID: 76b151

>>535722
I haven't really needed it yet, but good point. I'll mark the door.

Changing orders:

Sprint 6 N to [S-05] (-2 move Prone)
Face West
Mark Overwatch on [G-5] [H-5] [H-6] [G-6]
Ammo: 2Rx2
[Promotion Bonuses]
Aimed Shot [3]
Damage: +1
>>
No. 535728 ID: ab1da0

rolled 4, 4 = 8

>>535717
...*facepalms*
[M1](16O)
move to (12K)
Stabilize on [I1] Pvt. Minatosk on (11J)
Heal on [I1} Pvt. Minatosk on (11J)
>>
No. 535729 ID: 76b151

well he is stabalized. No chance of him bleeding out thankfully.
>>
No. 536494 ID: e97f9d
File 137714397057.png - (253.46KB , 1000x2000 , mission7-48.png )
536494

[I1] is stabilized.
[I1] is healed.
[E1] is killed.

[ ENEMY PHASE ]
>>
No. 536497 ID: d2ad4a

EvilPerson, You have +1 move, the flag is seven spaces away by my count, Win this for us.
Everyone else, congratulations and give yourself a hand, we made it through this training mission!
>>
No. 536514 ID: e97f9d
File 137714611476.png - (264.16KB , 1000x2000 , mission7-49.png )
536514

[ ACTION PHASE ]
>>
No. 536517 ID: 76b151

Right me and evil could probably clear most of the blockade away giving Gaston a clear run.

Otherwise I can clear that infantry lying next to the flag and Evil can rush it.

Which shall we plan for?
>>
No. 536518 ID: d2ad4a

Oh.
...Hang on, moving around enemies diagonally is like moving around walls right? Because if not the madman dash to the flag thing I said earlier still applies.
EvilPerson or Minatosk can make the dash, if that's an option. If not, Evil can rock them in the face.
>>
No. 536527 ID: 76b151

>>536518
nah you can move diagonally around enemies just fine.

If you want to win this right now without bothering to destroy the remaining enemies just have that medic sprint for the flag, hes within 10 move and a medic with full out sprint has 11 (4+4+3).
>>
No. 536566 ID: 16c47c

Sprint 5W, NW, N to L4.
Capture flag.
Ammo: 1Rx0
Promotion bonuses: +1 hp, +1 move

I see a path! GOING FOR IT!
>>
No. 536571 ID: 42aa03

rolled 1, 10, 7 = 18

>>536566
Go, man, GO! It looks like their engineer failed a wall placement action.

I know there's no need for more orders, but I just feel trigger happy.

Move 1W to H11
Crouch
Burst Fire [8] at [E] on L6
Modifiers: +1 (crouch)
Ammo: 8R loaded, 2R spare, 1 grenades
Promotion Bonuses: none
>>
No. 536582 ID: 76b151

rolled 9 = 9

Aimed Shot [3] at [Infantry] on [M - 04].
Modifiers: +2 Prone
Ammo: 4Rx2
[Promotion Bonuses]
Aimed Shot [3]
Damage: +1
>>
No. 536584 ID: 76b151

>>536571
>>536582
well the engineer and one infantry is gone. Gaston can easily make it, as can the medic.
>>
No. 536604 ID: 16c47c

rolled 2 + 1 = 3

Move 2W, NW to O5.
Crouch
Aimed Shot [7] at M3. (aim for square, if not possible then aim for the rocketeer)
Modifiers: +1 Crouched
Ammo: 0Rx0
Promotion bonuses: +1 hp, +1 move

Oh looks like that gap is too narrow for my muscular, armoured frame. Better clear some space then! EAT HELLFIRE, SUCKERS!

(If this misfires you may want to stand back)
>>
No. 536608 ID: 2baea8

Double Move 1N, 2NW, 1W, 1NW, 1NE, 1N to L-4 (+0 Standing)
Standing
Ammo: 6Rx2 / 1 'nade
>>
No. 536621 ID: 42aa03

>>536604
>>536608
"When the rocketeer fires, it's safest to stand where he was aiming at." - Black Company Manual
>>
No. 536626 ID: 42aa03

>>536608
Attention Pvt. Gaston, you only have 6 moves this turn because you are prone: 4 (base) - 2 (prone) + 4 (sprint) = 6

There's an infantry in our back. Lt. Zaelix, our medic could either make an attempt at capturing the flag, take cover in the other smoke cloud so a grenade does not take me and the medic out at the same time or give me some healz.
>>
No. 536643 ID: 76b151

>>536608
Gaston you can make the flag by going 1 north, 3 NW, 2 N.
>>
No. 536672 ID: 2baea8

>>536626
It seems I have made a terrible mistake.
Double Move 1N, 3NW, 2N to L-4 (-2 move for Standing)
Standing
Ammo: 6Rx2 / 1 'nade
>>
No. 536704 ID: d2ad4a

rolled 9, 10 = 19

Because we've already got a guy doing the mad dash and I'd like to have contingency plans...
[M1] (12K)
move to (11J)
Rotate shield to face East,South East, South, South West
heal on [I1] Minatosk at (11H)
heal on [I1] Minatosk at (11H)
>>
No. 536711 ID: e97f9d
File 137721685960.jpg - (29.12KB , 300x235 , takeover complete.jpg )
536711

Primary objective completed.
Secondary objective failed.
Tertiary objective #1 completed.
Tertiary objective #2 failed.

No medals awarded.

No promotions awarded.

[ STAND BY FOR NEXT MISSION ]
>>
No. 536712 ID: 9ddf68

that went better then I thought it would. I also learned I'm crap in open areas and rockets hate me with a fiery passion
>>
No. 536713 ID: d2995c

We won! And with only 7 out of 12 soldiers 'dead'!
>>
No. 536715 ID: 76b151

>>536711
we forgot completely about looking for that hidden intelligence hah.
>>
No. 536718 ID: e97f9d
File 137721773560.png - (7.64KB , 169x186 , yeltzinneutral.png )
536718

Somehow I get the impression that many of you are still not quite 'ready.' Additionally, you lack skilled leadership. However, we have no further time to train you. Because of this, I will be stepping in as your [O]fficer for your next mission. Hopefully your future [O]fficers will then be able to lead from example.
>>
No. 536719 ID: 76b151

>>536718
Oh good, someone who knows what he is doing. No offence to Lt. Zaealix but his boots were so new they squeeked.
>>
No. 536720 ID: 2baea8

>>536719
To be fair, we'd have done far worse without him guiding unresponsive soldiers and calling the reinforcements. Doing something is better than doing nothing (except when it involves explosives missing their target).
>>
No. 536722 ID: 76b151

>>536720
True, without him we wouldn't have had you up and blowing up those barricades.
>>
No. 536725 ID: d2995c

I have been considering officering, but an example would be quite welcome.
>>
No. 536736 ID: d2ad4a

>>536719
None taken Azure, that squeaking was getting on my nerves too. I'll be studying Yeltzin's tactics and learning from them for the time being.
In the meantime, Alister here is fresh out the medic corps, and ready to serve. Here's hoping next time we don't lose half the squad getting the job done!
>>
No. 536807 ID: a5e6d0
File 137724582347.png - (9.33KB , 637x370 , dices.png )
536807

Legend for diagram:
from the left: 10s rolled, 9s rolled, ... 1s rolled
109 rolls in total (incl. orders changed)


Platoon Stats:
Kills: [M] [I] [I] [I] [T] [I] [S] [I] (+ [I] [E])
Kills: 8 (+2)
Losses: 10
Revives: 3

Sgt.Azure: 6 kills. (+1)
Pvt. Minativik: 1 kill (+1)
Pvt. Void: 1 kill

Damage taken: 40 + 8 (shield)
Damage dealt: 37 (+5)
Healz: 9 + (2)
Walls walked into: 3

The numbers in brackets are what we would have done to the enemy next round,if the mission continued. I included them to make us feel better about ourselves.

Dice rolled: 98 (approx. (excl. orders changed))
Successful dice ACTs: 56 (cleared the requirement)
Ratio: ca. 57% success rate

I tried to exclude dices which were rolled for changed orders, but the thread is a bit confusing.

Unerring Shot Award: Sgt. Azure, with 100% accuracy on this mission. Literally every shot was a kill.
>>
No. 536812 ID: a5e6d0

>>536807
Addendum: Our average roll was a 6,35 on this mission, slightly better than expected.
>>
No. 536868 ID: e0c719

>>536807
Sgt. Azure has built his promotions so that it is impossible for him to miss a shot within his range, and it will always kill any infantry unit. The tradeoff to this is that he is still pretty weak; none of those promotions went to things that could have made him stronger or faster or able to fire more shots without reloading, etc. But it's a pretty good build if you're able to get into position.
>>
No. 536887 ID: a5e6d0

>>536868
Sometimes a bigger gun gives you, well, a bigger gun.
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