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File 128244612954.png - (173.96KB , 700x500 , 013.png )
22095 No. 22095 ID: a6008c

For discussing Baron Obsidian's motives and plans.
Expand all images
>>
No. 22096 ID: d560d6

Why is Blue about to jam his finger up Green's nose?
>>
No. 22097 ID: bdce21

>>331896
Nothing gets you healthy like a good nose picking.

>>331895
motives? AVENGING FATHER! for no particular reason.

I mean he had a moon base he had to be pretty cool
>>
No. 22099 ID: 701a19

>>331895
His motive is being less bored and collecting those encounter checks.

His behavior is genial, police, and considerate, but people are out to stop him because he keeps doing things that are annoying as fuck.

First plan: Use half of that encounter check to pay aspiring young garage bands to play on street corners soliciting tips, and split the tips with them 50/50.

Second plan: Go onto the internet and start packaging free software with a "Vuvuzela Ambiance" application that can't be removed and runs on startup. Charge people $50 for one-time-use codes to make it go away.

Once the moon base is accessible, sell advertising space on the dark side of the moon.

Additionally, start creating OSHA-compliant death traps. Since nobody ever dies to the fatal variety, the heroes will never know these are harmless. If anybody ever does find out then they're going to be incredibly pissed at the heroes.
>>
No. 22101 ID: 701a19

>>331899
Also, save up the FX so you can get a very competent right-hand-woman with whom your interaction will cause people to argue over if you're actually involved or not, and never actually do anything to prove it one way or the other.
>>
No. 22108 ID: 932552
File 128244801982.png - (18.98KB , 265x265 , VILLAIN.png )
22108

His motive is obviously money and power(FX)!

>>331897
Avenging his dad seems like a pretty cool Freudian Excuse though. Or furthering his father's goals. Or just being better than he was.

Maybe we should find out what his dad actually did.
>>
No. 22114 ID: f4963f

>>331899
I am all for this plan. Our evil plot shall be to ANNOY. ANNOY THE LIVING DAYLIGHTS OUT OF THE CITIZENRY and be a MILD IRRITATION.
>>
No. 22120 ID: 997545

We need him to keep his job because he is a respectable adult. And because it's funny.
>>
No. 22121 ID: d560d6

>>331914
Yup, this plan is clearly the best.
>>
No. 22122 ID: f52552

>>331914
Prodding their pets with sticks in the night!
Giving candy and soda to small children just before car trips!
Making devices that make cell phone noises and leaving them in theatres!
Ensuring Uwe Boll gets more movie deals!
Creating devices for 3 AM Ding-Dong-Ditch!
MUHAHAHAHAHAHAHAHA
>>
No. 22131 ID: e3f578

His plan as of now is to create the perfect brunch. Of which his Nemesis's will most certainly try to capture for their own culinary research.
>>
No. 22132 ID: 5e2aa9

>>331914
This.
>>
No. 22148 ID: 932552
File 128247616555.png - (12.06KB , 180x150 , Blackwicks.png )
22148

>>/quest/220923
> Since we're doing the discussion here instead of the thread
ITT: we mostly talk about hypothetical stuff, long term goals and motives we don't want to bog down the thread with.

In the main thread people started mentioning all these required secondary powers we'd need to take into account for an actual moon base. I was thinking we could just build a base somewhere on earth and use that. Maybe with lava pits or something. You know, because obsidian.
When teleporting to the moon base is actually doable at all, we can pop in and start dragging back anything portable dad left behind. Actually moving there seems like more and more of a high end villainy type deal, which we are too poor and weak to do yet, and probably will be for some time. When we are actually powerful enough to pop back and forth casually and/or have all the required secondary powers, we can just drag anything we took back and move in proper.
Besides, until we can port around all easy type, it makes it kindof hard to go shopping or anything, right?

>>331914
So, Rastin Style Villainy, then? I support this.
>>
No. 22154 ID: 92322f

People are already coming up with so many long term goals and fixating on Blacwick's father.

Really I think the focus should be on getting Blacwick some cool villain friends and a hot girlfriend who doesn't mind wearing tight black leather clothing and joining in on the villainy business. Villainy in itself doesn't really GO anywhere. I mean Blacwick's dad had a moon base with ninjas, but he abandoned his son and got killed using up all his resources.
>>
No. 22157 ID: 55c4cf

with all this fire and teleporting you might say that we'll go out like a candle.

Also he should get some more martial arts training to go with his flames and poofing around.
>>
No. 22159 ID: 2c53c2

>>331954
>Really I think the focus should be on getting Blacwick some cool villain friends and a hot girlfriend who doesn't mind wearing tight black leather clothing and joining in on the villainy business.
I fully support this endeavor.
>>
No. 22163 ID: 701a19

>>331959
No, we save up 10FX and get a BOSS.
That boss will be a woman with an are-they-or-are-they-not-dating cloud of mystery around them.
>>
No. 22178 ID: 40cb26

>>331954
>>331959
>>331963
No way, we need a superhero girlfriend.
>>
No. 22180 ID: 4531bc

you guys are so obnoxious! Crash alocal concert? minor diversions for FX? The only villain that'd go for those is a classless villain!
>>
No. 22184 ID: e31d52

>>331980
We should take over the local wax museum, clearly.
>>
No. 22185 ID: 2c53c2

>>331980
Look, man, these are our early issues. We don't have to really develop our definitive character for a while yet, and once we have it they'll retcon everything that we did in the early days anyway.
>>
No. 22199 ID: 701a19

>>331978
So we spend 10FX on what I describe then have her register as a hero so she can fight other villains, and the two of them look out for each other - her by helping him quietly slip out the back, him by betraying his fellow supervillains when it would help her out.
>>
No. 22204 ID: a6008c
File 128254925070.png - (28.25KB , 576x720 , Black Wick copy.png )
22204

Character sheet! He bought one extra FX to spend, as well as some unlisted supplies that will be put to use when I next update.

New sheets will be posted as he powers up.
>>
No. 22268 ID: 759b3b

Can we get some more specifics on the teleportation power? How does the charging work? Can Blacwick do other things while charging up a teleport? Does the destination have to be fixed or can he start charging the teleport and then go anywhere reasonable within the charge range? How much can be teleported (people, items etc.)? Is momentum conserved while teleporting? Does it require line of sight or just some sort of reasonable knowledge of where he wants to go?

So far we know that 1) The flames are purely decorative. 2) Blacwick can't change his orientation during a teleport.
>>
No. 22297 ID: a6008c

>>332068
I made this quest so I would have a quest that does not require too much thinking, or rules lawyering, or any of that gunk. It will make it easier on me, and make it easier on you, the reader. This is not a quest that requires overthinking, and if you keep overthinking it, it will probably die in the same way How To Raise a Princess did.

So, shut up, stop trying to break it, and have fun. Limits will only be imposed on things as you people keep trying to break them wide open. Stop trying to break things, and you will be able to get away with more shit.

So, no. You can't get more specifics on teleport, because Blacwick doesn't know anything about the power yet either. He is learning as you are, and you will have to discover your limits on your own. What those limits end up being is not yet set until Blacwick discovers them.
>>
No. 22341 ID: 851893

>>332097
YOU ARE GREAT AUTHOR
>>
No. 22677 ID: 44d67c
File 128375698911.png - (64.52KB , 342x513 , Count_Baron_Blackwick.png )
22677

So I did a mockup of various possible flight powers in the thread but then people chose something else. So I made a new one.
Since it's no longer aiding suggestions I thought it more suited to be posted here!

The idea of Blackwick with a thin aura made me think of Castlevania and the way supernatural characters often have a pixel-wide aura.
I support turning him into Dracula.
>>
No. 22678 ID: 97cb33

>>332477
hahaha, well maybe a little thicker, with whisps of fire coming off of him. it's still fire based after-all just thin.
>>
No. 22679 ID: f4963f

>>332477
You never cease to amaze me.
>>
No. 22684 ID: f4963f

http://quest.lv/wiki/Earth_Defense_Force

So I maded you an article, Gnome. I even put up some basic info.

I've noticed that people don't really seem to CARE about the character sections and such, but I thought we could pin up established plot points and stuff we'd want to frequently reference. Hence the 'Notes' section. It's sort of an experimental design for a wiki article, based more around player and author needs than giving a plot summary.
>>
No. 22688 ID: 2dd0ba
File 128376950061.png - (31.11KB , 576x720 , Black Wick copy.png )
22688

Updated character sheet.

>>332484
Thank you, Adept!

>>332477
Reka you might as well be official co-author at this point, with all the helpful images you post.
>>
No. 22693 ID: 701a19

>>332488
Lets try to conserve FX. We don't get any bonuses for winning, so lets instead focus on having a lot of encounters where we don't even worry about properly defeating the heroes.
Cause chaos, annoy the heroes, leave.
Spend no FX, just save it up so we can get the high-cost important things.
>>
No. 22694 ID: 97cb33

>>332493
well, some things are worth spending it on. such as doing something really cool taht earns more FX back. like that guitar thing. that totes got us extra.
>>
No. 22706 ID: e67080

>>332493
>>332494

Yeah, taking this into account, I think we need to think in the complete opposite way. We have little to lose unless we go overboard on FX spending, and alot to gain in awesome and cool factor by spending. Plus, no matter what after a battle its pretty much guaranteed we are going to get enough money for 2/3 FX.

Love this adventure so far though I must say.
>>
No. 22713 ID: 40cb26

>>332506
Spending money on actual stuff for an encounter requires time and planning. Just having a bunch of FX works anytime, anywhere and usually more effectively. Spending FX on upgrades works out even better, as long as you hold onto a few FX for encounters.

Speaking of which, we need some actual fire attacks next chance we get.
>>
No. 22715 ID: 903f16

>>332513
>Speaking of which, we need some actual fire attacks next chance we get.

We should work out a power that lets us manifest a sword made of fire into our hands to use as a weapon. Fireballs are nice and all, but we need something flashy and awesome.
>>
No. 22716 ID: 56dc25

>>332515
If we're looking for a close-range weapon, a continuous flamethrower ability would probably be better than a sword made of fire. And, frankly, more awesome. A guy with a burning sword is something that people can fit into their minds as a slight twist on a mundane threat; a guy with a five-foot jet of scorching flame blooming from his palm is not.
>>
No. 22717 ID: 5d514f

Obviously, we need a gun. A gun that shoots swords. Swords made of fire.
>>
No. 22718 ID: 903f16

>>332517
Is the gun also on fire?
>>
No. 22719 ID: 5d514f

>>332518
That depends on how over the top we want it. What about smoke? Smoke can be nicely dramatic.
>>
No. 22720 ID: f6b553

>>332519
A smoke belcher gun

That shoots very very hot smoke
>>
No. 22721 ID: 701a19

>>332515
No, we need a sword that LOOKS like fire, but actually freezes on contact.
All our powers must appear to be fire based, but actually have nothing to do with fire at all.
>>
No. 22723 ID: 987386

>>332521
So... a sword that... WICKS away heat?

Maybe a ranged attack that it powers up with said heat?
>>
No. 22730 ID: f6b553

>>332521
You mean like the Amaranthine Annihalator in Golem Quest? It pushes heat out so hard it makes a WAVE OF FIRE?
>>
No. 22731 ID: 987386

>>332530
Dunno.



I don't read Golem Quest.



Huge fireball that gets more huge or normal fireball that burns hotter, I was thinking.
>>
No. 22732 ID: 97cb33

hmm, when the EDF show up again i think we should call a time out and tell them sorry for ruining it the first time they showed up, the fact that they signed up as your nemesis means they really care about this thing. then say "okay then, now that is taken care of, time in, in three, two, one!" and then start fighting. would make them feel better as well as making it fun. makes them feel like they deserve to have that nemesis slot.
>>
No. 22733 ID: 701a19

>>332523
No, just a ice sword.
Although, come to think of it, cryokinesis and hydrokinesis would completely trump any kind of sword; people see the fire theme and trap him in a block of ice... which he then turns into Ice Armor and activate his fire aura around that.

However, what we should get right now is a healing power. Following that we should upgrade our fire aura so it can encompass another person.
If we can get both of those in one shot - the ability to extend the aura and have it heal everybody inside it - then that is obviously what we must do.

My only concern here is that $200 might not be enough for a date, so lets hold off on spending any cash or FX until after the date.

>>332532
>>
No. 22734 ID: 701a19

Also: Teleport breakdown:
Upgrades:M/S:Time(Avg distance to moon):FX point cost:FX point total cost
1:10:444d21h51m40s:6:6
2:100:44d11h47m10s:3:9
3:1000:4d10h46m43s:3:12
4:10000:10h40m04s300ms:3:15
5:100000:1h04m04s030ms:3:18
6:1000000:6m24s403ms:3:21
7:10000000:38s440.3ms:3:24
8:100000000:3s844.03ms:3:27
9:1000000000:384.403ms:3:30
>>
No. 22735 ID: 97cb33

>>332534
nice, according to this then lvl 5 is when we can check the place out, with lvl 6 being when it is somewhat practical to get there.
now figure out how many upgrades we need to get to alpha centauri
>>
No. 22736 ID: 6547ec

>>332534
Glad that someone already crunched the numbers. This is a pretty important thing to keep an eye on, since we'll get a goodly amount more resources. With a little luck, there might be some stuff up there to recoup the cost of all those FX, or at least pay for the space suit we needed to make the teleport safe (unless we spring for the 'can breathe in space' superpower).

As for our more immediate concerns, healing seems like it could be useful, but not useful enough. I'd rather put the two points into invulnerability than start down a fresh healing path.

A good solid weapon would be a really good thing, from what we've seen so far. I'm thinking big, heavy, and slow. Speed is what FX are for. To continue the whole theme, how about a big obsidian sword that is also on fire?

...Or, if you wanted to be a complete, teleporting-sneaky-bastard, how about a Baron's Obsidian Blackjack?
>>
No. 22737 ID: 701a19

>>332535
That's about 40112640400000000 meters.
Teleport level 14 would get there with less than 10 minutes of charging, and would require spending 39FX to get that speed.
>>
No. 22738 ID: 97cb33

>>332537
then it's decided. we upgrade our moon base to a out-of-system base. for double points we put it in a volcano on planet.
>>
No. 22739 ID: 701a19

>>332538
What? No. That's dumb. We have FAR better uses of FX than sticking our moonbase in another solar system. Can you imagine how much invulnerability that would buy?
>>
No. 22740 ID: 701a19

>>332536
Weapons? Too practical. Instead lets invest in an indestructible stereo that plays our theme music while we're in battle.
Our theme music shall be the song that doesn't end.
We will spend FX to make the tune a mindvirus so it will ALWAYS get stuck in people's heads for several days afterward - unless we extend our healing fire aura to them to clean it out of their minds.

Next encounter, how about we just turn the fire aura on and teleport into an enemy's leg?
>>
No. 22741 ID: 97cb33

probably a 'can't teleport into solid matter' thing to keep us from getting fused or scrambled.
>>
No. 22744 ID: 997545

It might actually be cheaper to buy a spaceship than to blow all that fx on teleport. Or maybe we could just upgrade the base with an 'instant teleporter' upgrade. Limited to just from earth to there, and from there to Blacwick's apartment or something.
>>
No. 22754 ID: 644ca1

>>332544
Not really, FX cost 300$ dollars, and we need 21 FX, so that only brings it to 6300$ if we had no FX. Now STEALING a spaceship might be a nice alternative though.
>>
No. 22755 ID: 0e09a3

I think we should focus on what is needed at the moment. A) a way to get to the moon base and B) defense against ice. I say that for now we get a reduced impact upgrade VS ice/cold. Seeing as how we have fire powers, it's only natural that our foes will attempt to use ice and cold based attacks against us. We need to strengthen ourselves against this as soon as possible, even if we can't remove that weakness immidiatlly. As for the moon base, we I think that will be a long term investment requireing alot of time and money. Perhaps we could get instant teleport to certian locations, such as Blackwick's apartment and the moonbase? The enviromental shield power is also a must for the moon base in order to shield us from the vacuum of space. Most of that other stuff seems like it would be of use, but we dont exactly have lots of resources on hand at the moment. Lets stay practical for now.
>>
No. 22767 ID: 701a19

>>332555
First:
Forget reducing the effect of ice attacks. Instead go for Cryokinesis so he can control ice himself. Why reduce the damage from an attack when he can just turn it into ice armor?

Second:
Get the environmental shield for oxygen-lacking environments first. That would let him breathe underwater, in a solid block of ice, in space, and in low-oxygen environments inside a burning building. Vacuum resistance is far less important.

>>332554
Space ships are worth $Lots.
If we stole one, then we would be better off selling it for the cash and buying FX.
Or ransoming it back to the owner for a price low enough that they'll pay it just so it won't be endangered by a hero fighting to take it back. This tactic is very effective in real life; a botnet owner will DDoS a site, then threaten to do it again at a worse time if the site doesn't pay them a nearly-trivial amount of cash. When somebody demands ~$10k, the expected lost business would be >$1m, and the cost of building a system to scrub the DDoS so you can ride out the attack is >$100k, people will just pay the botnetter.

The same thing applies here. Steal a multi-million dollar craft, hold it for ransom for $10k-$20k, take the money and leave. A superpower enhanced fight inside the craft would do far more than $20k in damage, so the owner would be very likely to just pay it.

Also? Next crime: Stealing the guns from liquor stores and selling them to gun shops for cash. (Or participating in one of those toys-for-guns programs that the police run, then pawning the toys.)
>>
No. 22773 ID: 754124

This is something I posted in thread, because I was posting there when I thought of it, but it really belongs here.

We should get some sort of fire blast or flamethrower type thing some time in the future. If we get Fire Shield, we could likely do this by moving our fire aura at our enemy instead of wearing it, thus costing us 3 FX instead of six, but preventing us from doing it while flying, and making us not invulnerable while using it. This also makes us more interesting by giving us a significant weakness (thus adding potential for more FX at some risk).

>>332535
Um, no. Four is when we can get there. Five is when we can get there quickly enough that we could live there and commute to work. Six is when such travel becomes trivial.
>>
No. 22783 ID: 56dc25

As long as we're discussing powers, here's my current "to buy" list.
-Regeneration (no more facial bruises the next day)
-Increased speed/reflexes (would help a lot with our mobile fighting style)
-Danger sense (we've been hit with trick attacks twice now)
-Flamethrower (short/medium range fire attack)
-Fire blast (medium/long range kinetic blast with fire flavor; actual fire optional)

Those are new powers. Upgrading existing powers is of course desirable as well.

>>332573
Lowering our defenses whenever we use a certain attack seems like it couldn't possibly be worth the tradeoff of a few FX. Unless it would be far more powerful than simply buying a new power, this seems like a silly idea. We're not so powerful that we need to give ourself new weaknesses to remain interesting.

>>332567
Our fire aura has a weakness to water (>>/quest/226826), apparently. I don't think it could ever let us breathe underwater.
>>
No. 22787 ID: 754124

>>332583
>Lowering our defenses whenever we use a certain attack seems like it couldn't possibly be worth the tradeoff of a few FX. Unless it would be far more powerful than simply buying a new power, this seems like a silly idea.
I'm not really trying to minmax here. It seems like a particularly interesting way to grant ourselves a ranged offensive benefit, so I want it.
>We're not so powerful that we need to give ourself new weaknesses to remain interesting.
We will theoretically escalate in power as time goes on. Preserving an ounce of mortality for later seems wise to me.

>-Regeneration (no more facial bruises the next day)
I like that things can have an effect on us.
-Increased speed/reflexes (would help a lot with our mobile fighting style)
I like this idea.
>-Danger sense (we've been hit with trick attacks twice now)
Good, but it could remove some of the interestingness of combat.
>-Flamethrower (short/medium range fire attack)
>-Fire blast (medium/long range kinetic blast with fire flavor; actual fire optional)
These are the same thing as each other, and also the same as the aura displacement I suggested. There's no reason to use too many names for the same thing.
>>
No. 22789 ID: 754124

>>/quest/227910
Aye, a valid point. I doubt it would take much effort to avoid lighting everything on fire.
>>
No. 22829 ID: 701a19

>>/quest/228513
We're positioning him to be an affably evil punch-clock villain, even without my pushing to make him more annoying than evil. This makes it completely acceptable for him to be dating a hero and for a hero to be dating him due to the fact that he's not bringing a lot of evil baggage into the relationship.
Everything he has done so far has been less total evil than your average tragic back-story hero, he's nowhere close to the evil of a reformed villain, and only people with insanity-level obsessions would accuse him of anything even close to an unforgivable act ("Interrupting a concert? SACRILEGE!").
Right now he's doing the 'noble demon' bit, and heroes have a hard time keeping a grudge against that kind of villain.

With all that said, it's perfectly fine to manipulate people who you don't know, don't care about, or dislike, as that's just part of the job. However, you never manipulate people you like.

Take this example: Blacwick has a date, and people are considering using mind control powers to make her fall in love (or lust) with him.
Completely aside from the implications of rape (one of the few things that always lands straight in the middle of "unforgivable acts"), that's a betrayal of trust, and nobody likes a backstabber.

Grah... I'm ranting.

TL;DR: Don't mind-control friends and loved ones.
>>
No. 22830 ID: 97cb33

>>332629
i agree.
>>
No. 22833 ID: 6547ec

>>332629
>TL;DR: Don't mind-control friends and loved ones.
She's neither, yet. The whole POINT of getting the power is to make her one or both of the above. It's the sort of will-come-back-to-bite-you-in-the-ass act that villains excel at, as she'll eventually break free and declare that she would have liked him if only he hadn't tried to force her to do so.
>>
No. 22834 ID: 701a19

Draft of overly-dramatic back-story:

"Perhaps you're wondering how I got to be here?
My father abandoned me so long ago that I can't even remember his face. Mother tried her best to raise me properly alone, but it was hard enough supporting herself. I wasn't the greatest kid, but I was pretty good. I didn't get into much trouble, and I got decent grades, at least. Sadly, with my father offering no support college was an impossible dream. I graduated high school and got a job at a grocery market.
I've always wanted to find my father and ask him why. Why did he leave? Why did he never write? Why did he leave mom to raise me alone? So many questions for him; so very many questions...
Not too long ago, some of those answers I sought found me when three so-called 'heroes' attacked me from behind while I worked.
They didn't care that the place was full of innocent people, let alone property damage. They didn't care that I knew nothing of their quarrels. They didn't care that I was just an ordinary person leading a normal life. All they wanted to do was murder me because of a man I never even knew.
They bragged, you know. They told me with relish how my father's death failed to sate their hatred, and that they and those like them would devote their every waking moment to hunting me down and slaughtering me like an animal. It was then I knew why my father left, and why he couldn't have anything to do with his wife and child.
I did the only think I could do; I fought for my life. All it took was one good solid kick, and the cowards ran like the jackals they were.

It was then that I met the mayor. He offered me the power I needed to defend myself and to fight back, and told me the bastards responsible flock to chaos like flies on rotting meat.
But I'm not going to sink to their level, I'm not going to stoop so low as to kill them for what they've done, no. Instead, I'm going to make them miserable. I am going to be their sins given form; I am going to drive them mad until they destroy themselves, and then the world will be free of their bloodlust.
I do regret that I often find myself in conflict with people who have noble intents, but such conflicts bring me closer to my goals."
>>
No. 22835 ID: 701a19

>>332633
Yes, and I'd rather see the hero/villain romantic interplay work out on its own.
>>
No. 22836 ID: f4963f

>>332629
I agree with the sentiments expressed here. The mind-control stuff is unnecessary.
>>
No. 22851 ID: 754124

>>332629
Damn, we're not talking overt mind control. Just some emotional influencing. A little increase in lust. Why does it matter if it's something Blackwick can do with fire or something I can do with my fingers? That doesn't make it heinous. Manipulative, maybe, if we use it in a situation where her intent is not already determined, but not particularly evil. Furthermore, my suggestion that it be a dual-faceted thing (lust/rage) prevents us from going "hey you're cute. Magic lust attack!" and causing people to fall in love with us, because that sort of thing is more likely to piss folks off than anything else. At the first level, it'll practically be something relatively unobtrusive to get a girl extra worked up when we've already got her going. Not really heinous.

>>332636
That post did not express the sentiment that it was unnecessary, but rather that it's unethical. I agree that it's somewhat unnecessary, but really, there's nothing that's strictly necessary. It would be useful in bed, as a supernatural supplement, and in battle, to cloud the wits of our opponent and thus put ourselves in a position of greater control.

>>332634
I really like this. It's a great speech. It displays us as a villain, but a well though out villain, and hugely overplays the way shit actually went down. Really, quite perfect for a villain.

Side note:
>Instead, I'm going to make them miserable. I am going to be their sins given form; I am going to drive them mad until they destroy themselves
kind of goes against your earlier point. Though I wouldn't care to see an emotional influence related to madness, sin, or misery, in particular. I don't think that fits our theme too closely.
>>
No. 22852 ID: 97cb33

>>332651
you can influence people without mind powers.
>>
No. 22853 ID: e31d52

Being able to drive our minions to awesome feats of stupidity bravery is awesome and I wholly support it.
>>
No. 22855 ID: f52552

>>332653
I don't think we have the right glasses for it.
Besides, might get us sued.
>>
No. 22911 ID: 754124

>>332655
>might get us sued.
By who, our minions? Minions don't have rights. Besides, induced bravery is an enhancement, and as such is protected by our status as a Villain.
>>
No. 22914 ID: 98cc2f

Random idea: The moon is a pretty long way away. With just a couple of upgrades, though, we could be zapping across borders with ease, and a few more would let us carry hundreds of pounds of whatever we wanted.

We should turn Blacwick into a drug kingpin! The minions can handle distribution, and it ought to be profitable enough to let him go into villainy full-time, even without dealing in hard drugs.
Plus, think of all the great confrontations! D.A.R.E.Devil comes after us, and almost wins, but then we force him to choose between bringing us in or stopping our robots from dumping LSD into the reservoir! So thrilling! Tune in next week for more of the third-eye-opening adventures of Baron Obsidian!
>>
No. 22916 ID: 754124

>>332714
Hmm. I'm liking our current grocery store employment. On the other hand, Drug Lord is an entirely respectable state of employment. Perhaps this is a goal for when we inevitably outgrow our current employer. But first we'll need to successfully take down some of his opposition, and position him to become a monopoly, and become a consultant for his growing business. Then, with consultancy fees secured, and plenty of free time, we can move into drug running.

Also, the LSD plot is gold. Similar things have been done before, but it's still gold.
>>
No. 22918 ID: 66014f

What, drugs! No way, man! Drugs are for, like, C-rank villains! People who don't even wear costumes!

Sure you get supervillains who are on the periphery of drug-running, but if they're anywhere near the big leagues then either 1) it's only a small part of how they get their funding, and managed locally by stereotypical mob boss #36, or 2) they're someone like the Scarecrow and they're actually making fear gas or supersoldier chemicals or something. Certainly no-one who has a moon base should sully themselves with lording over regular drugs.

Hiring out assassins, selling weapons - now those are proper supervillain revenue sources. Plus some shady "legitimate" businesses, of course.
>>
No. 22920 ID: 754124

>>332718
We don't actually have our moon base now. But we could make a whole lot by moving things. Obviously, most of the infrastructure would indeed be delegated to an underling (who might or might not be stereotypical) and possibly we could delegate some of our teleportation power to runners under our command (somewhat like the Sorcerer Kings) but there's no real reason why we couldn't spend a few hour every day during harvest season moving shipping crates.

We don't have assassins, and the human resources required would be expensive, and would scale poorly. We can't use civilians for that, bud drug distribution can probably be handled by a boss (maybe even miniboss) and whatever associates he sees fit to employ.

Arms dealing requires manufacturing capabilities which we currently lack. It also has the notable downside that arms get distributed, and become more widespread than we might like. It essentially requires us to put most of our technological advantage on the open market. And that's unwise.

Of course, if California legalizes marijuana in November (all Californians, remember to vote!) then the available funds from drug running will shrink. A lot. But Gnome may or may not choose to reflect that change in-game, and if he does, well, we can cross that bridge when we come to it.
>>
No. 22932 ID: 98cc2f

>>332718

The drug thing could be just for short term financial independence - Blacwick's boss is a cool guy and all, but real villains work for no one but themselves.
We'd still need a schtick, be it petty annoyance, destroying country music, sky pirates, whatever. All this drugs and gun-running stuff is too serious and impersonal to be our chief focus - we want to attract colorful superheroes, not international outrage.
>>
No. 22938 ID: 66014f

No no guys wait, I've got it! DASHING MASTER THIEF.

It goes with the black, night theme, we can pull off heists easily with teleportation and flight, and so long as you leave a classy calling card it'd count as being for the purposes of luring out heroes, to search for you! Plus we can totally pull off that roguish charm that enchants the ladies, and be a villain while still having certain morals - we can do stuff like save babies from fires, refuse to kill and junk and STILL be a villain because we still steal stuff and fight heroes and probably get hired by other villains now and then. We'd just be one of those classy scoundrel villains.

Plus we don't have to deal with dangerous underworld types, actual criminals, in order to find and sell drugs; we just need to find some fences, much safer, or even better, sell the stuff we steal to other villains.
>>
No. 22939 ID: 754124

>>332732
Drugs are a good, solid business. Nothing wrong with them. But if we want a greater goal... dominating the world was suggested in-thread.

>>332738
Thieves are small-time. We don't want to be thieves. We aren't small time. Well, we are, but we won't continue to be.

>Plus we don't have to deal with dangerous underworld types, actual criminals, in order to find and sell drugs; we just need to find some fences, much safer, or even better, sell the stuff we steal to other villains.
Let me just greentext at you a bit, this is too silly for me to feel like composing a proper response
>fences and villains are not "actual criminals
>kids that sell pot at the local high school are
>for our own protection, we should avoid associating with people who work hard to turn a profit, and are not in the habit of screwing their coworkers over, and instead we should get into a business built around treachery
>>
No. 22944 ID: 66014f

>>332739

Dearest sir, do you imply that the likes of catwoman, carmen sandiego and lupin are "small-time"?

Now, you are talking about people who sell pot at high schools. That is not the kind of thing that leads to the big time. That is the kind of thing that leads to a hero delivering a Special Message to children. Remember, our crimes have to be designed to lure heroes out. Now, if we started there and tried to move up - where do we move to? In the drugs business, the only up to move to is harder drugs, and more dangerous suppliers. And from the likes of Captain Planet up to Batman.

It's controversial, anyway, even if we stick to the soft drugs. People are gonna start disliking us on principle. As a master thief, though, we can be charming. You don't get charming drug-runners, not in the supervillain world.

Now, selling stolen goods is a better deal especially when you sell to other supervillains. One, you can sell them stuff no-one else would take - a villain will take grasscutter or the declaration of independence or the crystal dice of the old ones just to have it (or make use of it in some scheme). They will, of course, betray us sometimes, but that will allow us to team up with their heroic enemy to earn more money and FX - win-win! Plus it gives us contacts in our industry, very important in any profession.

Looking back on what I said, a proper fence probably wouldn't take stolen goods from someone who is on fire, but we should probably stay away from the real criminal underworld anyway.
>>
No. 22946 ID: e973f4

>>332744
I like this idea.

I also like whoever it was who proposed the concept of our abilities all appearing to be fire-based but actually having nothing whatsoever to do with fire beyond the visual, just because that seems kind of hilarious.
>>
No. 22947 ID: 754124

>>332744
>Dearest sir, do you imply that the likes of catwoman, carmen sandiego and lupin are "small-time"?
Catwoman is. Carmen Sandiego isn't, but only by virtue of things just happening to work out right for her. For us to mimic that, we'd spend FX out the metaphorical wazoo. I don't know lupin.

Now, I'm not saying we would be doing street work ourselves. That would be stupid, and, indeed, small-time. I'm suggesting that we assume an administrative capacity. And underling of ours can manage the kids selling. I brought them up merely to highlight their relative harmlessness as contacts.
We do not need to move onto harder drugs, as we can merely spread our influence wider. We need not associate with unsavory suppliers, as we can establish our own institutions to grow for us.

People disliking us on principle is an unfortunate possibility, but let's face it, that's true of any decent villain profession.

Working for other supervillains is an unwise bet all around. Sure, they're good buyers for specific trinkets, but they hold significant control over us.
Contacts in our industry are good, but only when we meet them as equals, or better yet, as their superiors.
Working with heroes is not necessarily advantageous, and being betrayed by someone with a sizable advantage over us is not a good situation even when soliciting help from the vigilantes. Furthermore, doing so overmuch is liable to reduce our standing among other villains, thus making contacts less useful.

And no, we wouldn't want to interact with a proper fence anyway. It would be better to act through an agent in that situation.
>>
No. 22948 ID: 754124

>>332746
Too late for that, our aura now is fire in fact as well as appearance.
>>
No. 22950 ID: e973f4

>>332748
Oh well.

Still overwhelmingly in favor of stealing things for other villains versus dealing drugs.

And I'm (pretty?) sure Lupin is http://en.wikipedia.org/wiki/Lupin_III .
>>
No. 22951 ID: 754124

>>332750
Yeah, for some reason the drug trade seems unpopular. I don't know why, it's a very respectable business, and a good way of attaining revenue.

Side not on the thief thing, that I'd not considered: The quest is thus far not working well in that direction. We have immunity from the law, and we can teleport, so we could just teleport in somewhere, grab the goods, and teleport to our base or our buyer. Hardly an engaging tale. Which would be fine if it, like the drug thing, was merely intended to be a source of cash (actually the drug thing would also be a source of influence and prestige, but...) if this state of employ is intended to be thematically driving, thievery will not work well.
>>
No. 22955 ID: f52552

>>332751
Then we shall have to make it interesting.
Leave notes naming the date and time of the robbery.
Choose only the most high-profile targets.
Dress in an absurd costume while doing the job.
Pose extravagantly, possibly invoke pyrotechnics to draw even more attention.
>>
No. 22963 ID: 66014f
File 128421352540.jpg - (58.69KB , 363x513 , snow20flamecj8ys5.jpg )
22963

>>332751

It's a matter of public opinion. When you think "drug trader", in the context of a superhero setting, what kind of person do you think of? A cigar-smoking mob boss? A sideways-gunned, beblingéd gang leader? Woah, like, a scruffy hippy? A sleazy guy in an alley? A pink-eyed, slightly trembling guy at a nightclub? We don't want to be any of those.

We've already shown an inclination to be a punch-clock villain, someone who can hang out with people who are his professional rivals in the off hours. But the key factor of the punchclock villain is to be forgivable. To perform crimes that are "just a job". Thievery, by some quirk of how humans think of things, is one of these - possibly to do with mythological trickster heroes or something. But the only way a drug-pushing villain ever gets redeemed is if they're a drug user themselves.

Making robberies more interesting? They don't necessarily have to be. We seldom see, say, The Riddler actually performing his crimes; just the clue that he left, the chase and the showdown. That's the interesting bit, and so too can it be with the Baron Obsidian.

Plus eventually we can do stuff like, steal mount rushmore and stuff. Maybe transplant it to the moon. A little decoration for our moon base. Impress the ladies.

Finally, do we really want any closer relation to guys like this?

<=
>>
No. 22993 ID: 754124

>>332755
That's silly just for the sake of being silly. I disapprove.

>>332763
>When you think "drug trader", [...] what kind of person do you think of?
A man with significant money and influence. Not the sort of fellow you cross, if you can help it. I don't think specifically in terms of the superhero genre, though. I can think of like, one dude who deals drugs in them. A minor Batman villain, the name of which I don't recall. He's more of an Al Capone clone, but with drugs.

>But the only way a drug-pushing villain ever gets redeemed is if they're a drug user themselves.
Two things:
1. We don't want to be redeemed. Heroes make less money.
2. We're not a pusher. We're just an honest businessman doing what we can to make ends meat. Sure, they're big ends, like dominating the world, but that's just the sort of thing you have to do when you're a Villain.

>the chase and the showdown. That's the interesting bit, and so too can it be with the Baron Obsidian.
So they chase us to our moon base and we have a showdown there? That gets real repetitive real quick. The Riddler is interesting because of the nature of his attention whoring, and because you see him from the perspective of the guy tracking him down, so you get interesting puzzles and whatnot.

>Plus eventually we can do stuff like, steal mount rushmore and stuff. Maybe transplant it to the moon. A little decoration for our moon base. Impress the ladies.

>Finally, do we really want any closer relation to guys like this?
He is certainly rather unsavory, but someone of that nature could prove a useful blunt instrument.

I do feel I should point out that I don't care that much about the drug trade specifically though, even though I probably came off that way. I've merely been refuting flawed arguments as I've noticed them, because that's just the way I am. I support it because it's a good job that provides wealth and influence for very little work, but if someone has a better idea, I could roll with that just fine.

I am against being a thief, though. Being a contractor is an ambition well below our means. We should aspire to be the one in charge, of a vast empire... a Barony, even.
>>
No. 22997 ID: 82061c

>>332793
>We don't want to be redeemed.

I wasn't saying we were; however, it should look like we could be redeemed. Despite being a villain, we should have fans - and more importantly, we want to give heroes a reason to go easy on us. For example, if we killed people, we'd attract heroes that may be willing to kill us. If we get involved in drugs, we may get the kind of heroes who'll call us "dirtbag" and punch us in the face a lot. Which brings me to:

>We're not a pusher.
Doesn't matter. What matters is that we're in the drug trade. Doesn't matter if we do it honestly, or stick to drugs that don't really harm people: there's a stigma to the drug trade, a brush to be tarred with.

We want the possibility of corrupting heroes to our side, of hiring "noble dark knight" minions, of delivering not-so-different speeches to our enemies. Drugs, moreso than thievery or ransom or even killing in some cases, is a trade that will disgust people. As a supervillain, as someone supposed to be putting on a show with each confrontation, we need a good reputation, even as the "bad guy". We want to be one of the cool bad guys. Bad guys who are involved in drugs tend to be way down on the coolness scale, with only occasional, rare exceptions. Even then, the most prominent example I can think of is Jabba the Hutt.

Consider: who do we want our villainous role models to be? Let's look at Dr Doom, Lex Luthor, Ra's al Ghul - do any of these most noteworthy villains ever show sign of being involved with the drug trade? Not really. Would you rather we follow the slimy path of Jabba, or the eldritch machinations of DOOM?

As to showdowns, it doesn't always have to be to our moonbase. They could track us to our meeting with our client, or chase us as we fly away, or lure us into stealing something else to ambush us.

It is not for us as players to worry about such things, anyway. If we attempt villainy, drama will be provided.
>>
No. 23005 ID: 383006
File 128424658361.jpg - (15.20KB , 220x220 , mr_mackey.jpg )
23005

>>
No. 23013 ID: 754124

So, people don't like the drug trading idea. I think that's dumb, but I'm clearly outnumbered in this. What other options are there for a respectable villain? I can think of two.

Protection Rackets
Protection rackets are the mainstay of funding for the mafia, and work okay for them. The benefit is that it's simple: We turn muscle into money. The flaws here are unfortunately manifold.
To effectively protect, we must have folks with an ear to the ground, and folks ready to fuck shit up at a moment's notice. Our teleportation means we can do more of our fair share of actual protection, but it does nothing to help our awareness of attacks against our interests.
This is an operation that is easily threatened by law enforcement, since our boys will not share our immunity from legal prosecution, and will be highly visible and legally offensive.
It is also easily usurped and invalidated by security systems.

Politics
Politicians get good pay for (depending on office) infrequent work, and have influence paralleled only by those in the upper echelons of the corporate world, and more relevant to our own interests. It does require a significant investment of time when congress is in session, though.
More importantly, it's tough to get into politics. We'd most likely have to get elected. Perhaps a more direct route to power would be to declare the moon to be a sovereign nation, with us at the helm. Obviously, for this to mean anything, we'd have to populate it. This is viable, because the moon is considered international these days, America gave it up in some UN meeting or other. We could just sit up there and be King of the Moon, or we could become a member state of the USA, which would expand our power, and not likely be to our detriment considering that people don't want us to actually be very evil. To do that, we might have to have a minimum population. I'm not sure if that applies to existing states or just to territories, and those requirements are a congressional law, not part of the constitution, so looking it up would be a huge pain.

>>332797
Jabba was entirely successful, if you don't count the part where he tangled with Jedi, and even the Emperor succumbed to that threat. His tastes were rather vulgar, and his practices were often unnecessarily brutish, but as a gentleman, we would not succumb to such vices.

>It is not for us as players to worry about such things, anyway. If we attempt villainy, drama will be provided.
Perhaps not as players, but as considerate folks, we should acknowledge that Gnome does this for his own enjoyment, and started it largely because he wanted a less serious quest. From the point of view of an author, that means that it should not require him to deal heavily in plotting and planning, as he does in Apocalyption. We should be so kind as to avoid driving this quest into a place where that is not possible. Merely a courtesy.
>>
No. 23014 ID: f52552

>>332793
>silly for silly's sake
How so?
It emphasises the confrontations that make us money and FX, and there's the villain archetype to consider.
Only problem I can see is fire aura mucking up the targets.
>>
No. 23015 ID: 45be60
File 128425169562.jpg - (6.75KB , 219x188 , model villain.jpg )
23015

I really don't understand this insistence on having a villain-job as part of our persona anyway. Just being a super-villain IS a job. We can get our income from epic-level dickery. We don't need to sell drugs or rob banks or hold the mayor ransom. (Though that last one would be entertaining from a logistics standpoint) What we need are impressive capers.

We can make money by, for instance, finding the straightest skyscraper in town, drenching it in black paint, and building a giant fire on the roof. Boom, giant black candle, heroes come running, we get richer.
>>
No. 23018 ID: 881c77

well i actualy enjoy the quest but i dont want to go all fanboy on this so ill just poast what i think as a moralfag.

we shouldnt tempt the law, we will use that protection enought as it is with property damage. consider that the MAYOR gaved us power, he must have control over it as well. i would not be surprised if things get too rought and he will lift the protection or turn off our powers.

that being said: if we can make a drug that gives superpower im all for it.
>>
No. 23019 ID: 82061c

>>332818

You may be right. Maybe we should ask our boss what kind of stuff villains have gotten away with in the past?
>>
No. 23022 ID: 754124

>>332814
If we want to steal shit, we should steal it efficiently. If we don't want it, then the thief charade is utterly pointless.

>>332815
We have power, and immunity from Law. We should use this to increase our personal wealth and influence. As long as it doesn't take up too much of our time, we're golden. Running a criminal empire of the (drugs or protection, or even more heinous stuff such as sex trafficking) would do this very well. Politics would take up some time, but would be extremely advantageous in other ways.

>We can make money by, for instance, finding the straightest skyscraper in town, drenching it in black paint, and building a giant fire on the roof. Boom, giant black candle, heroes come running, we get richer.
Fuck yes, we should do this. Of course, first we must liberate copious amounts of black paint or ink or something from an appropriate factory, and an immense piece of fabric to wrap around a spire/antenna, forming a wick, and probably some lamp oil, so it will burn for longer, because sky scrapers aren't actually made of wax.

>>332818
I don't think it works like that. I think he'll just call on more powerful heroes to beat some sense into us.
>>
No. 23023 ID: 754124

>>332814
If we want to steal shit, we should steal it efficiently. If we don't want it, then the thief charade is utterly pointless.

>>332815
We have power, and immunity from Law. We should use this to increase our personal wealth and influence. As long as it doesn't take up too much of our time, we're golden. Running a criminal empire of the (drugs or protection, or even more heinous stuff such as sex trafficking) would do this very well. Politics would take up some time, but would be extremely advantageous in other ways.

>We can make money by, for instance, finding the straightest skyscraper in town, drenching it in black paint, and building a giant fire on the roof. Boom, giant black candle, heroes come running, we get richer.
Fuck yes, we should do this. Of course, first we must liberate copious amounts of black paint or ink or something from an appropriate factory, and an immense piece of fabric to wrap around a spire/antenna, forming a wick, and probably some lamp oil, so it will burn for longer, because sky scrapers aren't actually made of wax.

>>332818
I don't think it works like that. I think he'll just call on more powerful heroes to beat some sense into us.
>>
No. 23033 ID: 56dc25
File 128427613593.png - (11.88KB , 311x556 , terrible artistry.png )
23033

>>332587
>These are the same thing as each other, and also the same as the aura displacement I suggested. There's no reason to use too many names for the same thing.
Incorrect. Pic related. The details of range and what have you aside, there are serious differences in their application in even a simple scenario.

>>332815
>Just being a super-villain IS a job. We can get our income from epic-level dickery. ... What we need are impressive capers.

The problem with this is that we're paid on a per-encounter basis. Impressive or dramatic jobs don't scale our pay. They give us additional FX, yes, but that FX can't be turned into money (except by buying something of use in some sort of moneymaking scheme). If I may conjure a few hypothetical figures:

If we stage one really awesome encounter a week, fight with personality, and get a whopping 10 FX per encounter, we end up making around $70,000 ($35,000 personal) and 520 FX a year.

If we do petty crime that nevertheless manages to attract at least low-level heroes every single day, making enough of a nominal effort for 2 FX per encounter, we make $475,000 ($237,500 personal) and 730 FX a year.

Since I don't particularly want to fight on a daily basis, not in the least because at some point we'll probably lose and get handed over to the police, it's more than worth taking a shot at making up the difference in income by ensuring that our jobs are lucrative, as well as flashy.
>>
No. 23038 ID: 881c77

>>332823
im pretty sure our profit would be cutted completely with the lawsuit from the heroes and the fine to clean the building.
>>
No. 23040 ID: 97cb33

>>332838
uhhh, no. if our crime attracts a hero and we battle, we cannot be charged with the crime.
>>
No. 23041 ID: 881c77

>>332840
if the hero captures us, we will.

and you want all the heroes on us? we gon get captured.
>>
No. 23044 ID: 754124

>>332833
>Incorrect. Pic related. The details of range and what have you aside, there are serious differences in their application in even a simple scenario.
I wasn't speaking from the point of view of a vidya designer. I'm aware that it's possible to make variations on "throw fire at somebody to hurt them" if your job depends on it. The fact remains, you're still throwing fire at people to hurt them. And we have no need of more than one way to do that, because they'd all be the same thing in effect, and exactly the same thing for roleplaying. Quests lack codified rules and mechanics, and as such the vidya aspect is pretty much irrelevant. And honestly, making those different abilities would be bad design for vidya anyway, it would be better to map a single fire attack to one button and let it get upgraded as the game goes on.

>>332841
Wait, did Gnome say this was how it worked in IRC or something? Because I know nothing of this.
>>
No. 23047 ID: 701a19

Ok, there are standards for comic book age-like behaviors. I'm going to do my best here, but please tell me if I screw something up.

Gold age standard:
*Nobody really dies.
*Escaping from prison, making parole, or otherwise obtaining freedom is trivial. Villains are often free within hours, and even basic mooks can pull-off a breakout. Prisons are comfortable.
*Can change gimmicks and behavior as often as every encounter without too much trouble.

Rules:
*No rape, recreational drugs or stand-ins for the same, transactions involving mundane weapons, successful murders, effective torture, or any sort of action that has a lasting effect.

Silver age standard:
*People die, and plenty of them will stay dead with others taking up the mantle.
*Prison sentences are longer and escape is much less likely. Rather than the sub-week stints of golden age comics, villains will often spend months or years in prison. High C- and low B-list villains or better can break somebody else out, but mooks will generally look for interim work. Prisons are unpleasant, but tolerable.
*Abilities and behaviors are more fixed. Villains must rely on strategy instead of new abilities, gimmicks, or uses for old powers.

Rules:
*Limited murders, drugs are looked down upon by other villains, no rape, torture methods must be tame.

Modern age:
*People die and stay dead unless an editor decides to magic retcon them back, including important people.
*Prison sentences last for years. Parole is unlikely. Break-outs require at least one A-list villain or a slew of B-list villains. Prisons are generally the things of nightmares, and if they aren't 'lord of the flies' brutal survivalism then are likely to be places of horrible abuse worse than hell itself.
*Powers, power usages, gimmicks, and tactics are all fixed. Only actions on a strategic level will affect the outcome.

Rules:
*None.


Selling drugs and weapons are bad ideas. We can get plenty of cash using 'harmless' methods, and we shouldn't really need need all that much cash anyway.

In the thread right now: Angel is probably going to intervene - she might have to do so. It would be a dick move to leave her on her own for this, and double-teaming a mutual foe is a classic hero/villain date.

Besides, Shot's completely right about the justification. This guy is hampering BO's ability to enjoy his meal, and that's more that enough reason for him to give this guy a beating.

The real fun will be when another hero shows up and tries to 'rescue' Angel from BO. I want to save an FX for that, since I have a completely awesome usage in mind.

...
Ok, just so people won't complain about me not explaining my plans: When the hero attacks, BO drops cash for the wine plus tip and the cost of replacing wine glasses (He's a Baron; skipping out on the check would just be crass), grabs the wine and glasses, swoops Angel into his arms, and teleports with her to someplace with a decent view that doesn't require flying to leave (Wings don't mean she can fly) and has decent food nearby.
That's outside BO's normal powers, so we burn an FX to stunt it.
After that he sets her back on her feet and offers her her surprisingly-unspilled wineglass with a slight bow and a flourish.
As soon as the FX is over, ask her if she wants to try for a meal in a less fancy restaurant, and if she would rather go in costume or change back. (Who in their right mind would cause a disturbance in a place where two supers are eating dinner in costume?)
>>
No. 23051 ID: 754124

>>332847
So we want Gold age Standard, but with the rules of the Modern age. Because fuck rules.

>He's a Baron; skipping out on the check would just be crass
It's not like our evil plot is to skip out on the check. We need not concern ourselves with it overmuch. We can always settle the check the next time we're in the area, or have a mook do it for us. Once we get some mooks, anyway.

Also, teleporting her outside is stupid. She's a hero, she can take care of herself.
>>
No. 23054 ID: 56dc25

>>332844
>because they'd all be the same thing in effect, and exactly the same thing for roleplaying
This is hitting a "someone is WRONG on the INTERNET!" feel, so I'll abort the argument and we can, I suppose, both move on with the quiet certainty that the other person was being a complete idiot on this matter.
>>
No. 23057 ID: 701a19

>>332851

>So we want Gold age Standard, but with the rules of the Modern age. Because fuck rules.

If you want no rules, then you can expect modern age mechanics. If you obey the golden age rules, then you'll probably get golden age mechanics.
Those are the rules you need to obey to keep to that age, and once you get grittier you can't go back. The sliding scale of idealism versus realism can only slide one way.

>It's not like our evil plot is to skip out on the check. We need not concern ourselves with it overmuch. We can always settle the check the next time we're in the area, or have a mook do it for us. Once we get some mooks, anyway.

It's the little details like paying for your meal that are the sign of a class act. This is something you really should care about since our showmanship determines how much FX we get. Classy villains are far more entertaining and engaging than thugs, ergo we should indulge a flare for the dramatic whenever we get a chance. Settling up and leaving a generous tip as part of leaving is a subtle suggestion that the people here bore witness to a master at work.
Settling up later would fall flat, and would probably wind up like a Stilt-man caper when heroes show up and pound BO thinking he was out to rob the place.

>Also, teleporting her outside is stupid. She's a hero, she can take care of herself.
That's not the point. It's a suave, romantic, and classy move that will show up on the front page the next day and leave the witnesses disappointed that it's over.
Besides, that's for when more heroes show up and start attacking BO. Angel can take care of herself in a fight, but forcing her to step in to settle the misunderstanding would put her in an awkward position. Kidnapping her is a polite and villainous way of removing her from that horribly awkward situation and letting her take the time to properly decide how to explain things to the other heroes.

As far as converting goes? Plenty of us don't want to convert her; it makes so much more sense to declare her our nemesis if the relationship works out, since then they both get paid for going on 'working dates'. Beyond that, the dynamics of hero/villain romances are always so much more interesting than hero/hero or villain/villain.
More immediately relevant? That sort of interpersonal dynamics earns FX; from stealing a passionate kiss in the heat of a large-scale battle to heroes going after BO out of suspicions of nefarious intent.
>>
No. 23058 ID: 754124

>>332854
But someone is WRONG! on the INTERNET! Clearly, this cannot be allowed to go uncorrected.
>>
No. 23063 ID: 754124

>>332857
>If you want no rules, then you can expect modern age mechanics. If you obey the golden age rules, then you'll probably get golden age mechanics.
>Those are the rules you need to obey to keep to that age, and once you get grittier you can't go back. The sliding scale of idealism versus realism can only slide one way.
I'm going to need some Word of God to believe this, because right now we have punch clock villainy, but rules have shown no real evidence of mattering. Especially
>No [...] any sort of action that has a lasting effect.

>It's the little details like paying for your meal that are the sign of a class act.
Sure, but there's no good opportunity for it. You pay at the end of the meal. If our meal is interrupted, there's no socially normal time to pay. So we deal with it after the fight. If the fight takes us out of the establishment, we deal with it after the date. Otherwise, if we manage to sit down and finish our meal, we pay as per normal. If not, we can tell the waiter to bill it to us along with any particular damages that we feel we ought to pay.

>>332857
>and would probably wind up like a Stilt-man caper when heroes show up and pound BO thinking he was out to rob the place.
I don't see why, as long as we don't do something silly like go in with our full costume and fire aura. Which reminds me, we should get ourself one or more understated but expensive suits.

>It's a suave, romantic, and classy move
lolno

>Besides, that's for when more heroes show up and start attacking BO.
There's no reason we'd have her with us for the sorts of endeavors where this is liable to happen.

>Kidnapping her is a polite and villainous way of removing her from that horribly awkward situation and letting her take the time to properly decide how to explain things to the other heroes.
I'm going to go out on a limb here and suggest that she might not actually be socially retarded. Just, you know, based on what we've seen so far.

>the dynamics of hero/villain romances are always so much more interesting than hero/hero or villain/villain.
Joker/Harley
But yeah, I get what you're saying, and don't disagree here.
>>
No. 23448 ID: cf68aa
File 128510609621.png - (177.86KB , 600x600 , fight.png )
23448

I drew this up a while back I just never got around to posting it.
Blackwick Vs. Mallo!
>>
No. 23738 ID: 644ca1

Here is an an attack combo we got to try.
1)Fly towards the foe at maximum speed
2)Teleport once to dodge whatever counter-attack comes
3)Fly the last of the stretch and deliver a powerful punch
>>
No. 23744 ID: 58d7e7

>>333538
The only problem with this is that his current flight speed is a brisk walk.
>>
No. 23745 ID: 644ca1

>>333544
I forgot about that >_>

Well we could fix that with an FX, but there is way cooler things we could do with FX
>>
No. 23746 ID: 58d7e7

>>333545
Oh yeah, I think I forgot to mention this before but it's only an extension of what is already in the thread, so:

You can use an FX to improve your current abilities in any way. For example, you could spend an FX to teleport someone with you, even though you can't do that right now. Or spend an FX to teleport twice in a row. Or both at once with the same FX.
>>
No. 23748 ID: e3f578

can we spend an FX to heal those cracked ribs?
>>
No. 23750 ID: 754124

>>333548
We can spend FX to get regeneration. That would be a one-time cost, although the healing would likely take some time.
>>
No. 23757 ID: 701a19

>>/quest/235340
Besides the fact that Baron Obsidian is supposed to be a gentleman, and a gentleman does not make a lady fight a giant ape alone?
Further, that a gentleman is supposed to champion the woman he is courting?
How about that the purpose of this date is to make a good impression on Angel, or that the date can't continue until after this problem is resolved, or that she requested our aid?

Besides, this is a major encounter and we'll earn more FX if we stick with it.

Anyway, I said the two main powers I want to get in the thread - aura regeneration (+6) and aura extension (+3).
Beyond that, I'd like to:
Double the capacity of our teleport (+3)
Increase the teleport speedx2 (+6)
Gain ElementalKinesis (+6)

21FX should take awhile, so we'll be working towards that for awhile.
>>
No. 23758 ID: 95aed6

I can't believe that I did not check out this quest before today. IT LOOKS AWESOME!!!
>>
No. 23770 ID: 69bee4

I think we may want to consider a power of passive regenerative self healing... because broken bones suck.
>>
No. 23771 ID: d3dfb8

>>333558
>upgrade quest
of course it's awesome.
>>
No. 23772 ID: e3f578

>>333570
Wolverine-esqe healing. We get stabbed or disintegrated we rise again like the phoenix
>>
No. 23782 ID: 754124

>>333572
That level of healing would cost way too much FX. We don't want to focus on that too much, it's out of theme.
>>
No. 23784 ID: f4963f

I'm just going to drop an observation down here.

Right now, we're limited to melee punches. Our melee stings a little more with the flame aura, and we can start some fires, but we tend to be thrown around a lot because of our dependency on melee (See: Angel's freezing touch, Don's hefty punch, monkey goon's slam).

We either need to diversify our abilities with a way of doing damage at a range, or to specialize more heavily in melee so we're actually a danger to face at that range.
>>
No. 23785 ID: e31d52

>>333584
MOTHERFUCKING FIRE SWORD

Also, I noticed when we teleported we left a fire-image behind. Can we spend FX to make that a bit more long-lasting, or even semi-permanent?
>>
No. 23789 ID: 754124

>>333584
>We either need to diversify our abilities with a way of doing damage at a range, or to specialize more heavily in melee so we're actually a danger to face at that range.
I vote for the latter. Superstrength can do it, and actually practicing our karate (or learning some other martial art, it matters little) will also help a lot.

>>333585
>MOTHERFUCKING FIRE SWORD
Naw. Fists are nice.
>Also, I noticed when we teleported we left a fire-image behind. Can we spend FX to make that a bit more long-lasting, or even semi-permanent?
I'd imagine so. I can't think of much benefit, though.
>>
No. 23791 ID: e31d52

>>333589
>Fists are nice.

Rather than fire gloves, like we have now, how about spheres of fire, like boxing gloves, or those big inflatable things they used to sell to kids, you know the ones, "more fun than a pillow fight"?

Moving up to fire-fists of that caliber would be awesome, as well as making those flame hotter.

>I'd imagine so. I can't think of much benefit, though.

Make them animate and attack along with us.
>>
No. 23793 ID: e38c07

I dunno man, swords are nice. Granted, so's boxing somebody into submission but we're not exactly some kind of teleporting Dudley right now. Either of these results would be pretty cool though.
>>
No. 23794 ID: 56dc25

Regeneration is basically mandatory after this fight because a cracked rib takes a matter of weeks to heal on a normal person. We don't want to be down and out for weeks on end.

If we're going for melee boosting powers... I'd go for super-speed over super-strength. Less of a punch, yes, but also far more utility value and it would also be astonishingly valuable in any melee combat.

I also continue to back some sort of danger sense/split-second precognition, which particularly combined with super-speed and teleportation would make us exceptionally dangerous in a fight, I think. Not unbeatable, since clearly all our abilities have sharp limitations on how effectively we can use them, but it would help a lot.

See also various fire attacks which I won't go into because it would probably just result in another circular bickering session. Would rather go for those after other boosters, frankly, but I can definitely see the thematic value. If we're getting more fire attacks I would rather go with a ranged power than a melee one, though.
>>
No. 23799 ID: 701a19

>>333594
"Thematic value"?
What's the value in sticking to a theme?
We need to diversify so that we have powers for any situation.

I suggested boosting the capacity and distance of teleport because of its high utility; beyond transportation, or escape, or bailing out a buddy, or countless other uses, it can also be a very effective attack.
For example, what would the Don do if we grabbed him and then teleported 100m into the air? Then took the time while he was struggling to charge up for another jump to 1100m?
Unless he can fly that would be a very painful fall. A very painful fight-ending fall.
>>
No. 23800 ID: ed5ae8

>Fire swords
>Naw, boxing gloves

How about this?
Our minions are floating fire swords held by burning boxing gloves. Counts as two minions.

For the fire based-attacking minions of course.
this is possibly the stupidest thing I have ever typed. lets wait for a reaction
>>
No. 23802 ID: d3dfb8

How about we get superstrength. Then our punches would actually hurt.

We could also get superspeed, but restrict it to our arms only. The restriction should either boost the effect or cost less fx.
With superspeeded arms we can hit in rapid succession.
>>
No. 23805 ID: 754124

>>333591
>Rather than fire gloves, like we have now, how about spheres of fire, like boxing gloves, or those big inflatable things they used to sell to kids, you know the ones, "more fun than a pillow fight"?
Conical would be better than spherical here, for the sake of reach.

>>333594
>Regeneration is basically mandatory after this fight because a cracked rib takes a matter of weeks to heal on a normal person. We don't want to be down and out for weeks on end.
A cracked rib doesn't have to put you down and out. Although it's best to avoid heavy exertion and getting punched in the ribs before it heals. Villainy would be even more hazardous to our health during this time period, but it would be possible, as would waiting for it to get better naturally. Regen is a good idea and I support it, but it's not mandatory.

>If we're going for melee boosting powers... I'd go for super-speed over super-strength.
Now, the question is, what does super-speed even mean? Because your fists moving faster is the normally what makes a punch hit harder. If that's what we want, not the lifting of big stuff, then super speed is ideal. Although we could also improve combat viability with regeneration, like Magnum Bang. Train ourselves to use our full human potential, and use our regeneration to keep that from seriously wounding us.

>I also continue to back some sort of danger sense/split-second precognition
I dislike this for thematic reasons. I suspect that it will make things less dramatic and less fun.

>>333599
>What's the value in sticking to a theme?
In game? Bonus FX. In general? It makes the story easier to follow, and makes it less likely that we'll go forgetting what the Baron can do.

>>333600
I'd say if we're having animated object minions, skip the boxing gloves. I also feel like there should be black candles involved, since we're involving items. But maybe not.

Once we get to the moon, we should have black candles everywhere.
>>
No. 23807 ID: ed5ae8

>>333605
Super strength would strengthen the whole body and allow us to hit harder and bear the recoil. Super speed would still allow us to hit harder, but with no gain on endurence, so we hurt ourselves.

Like Flash and superman. When flash does high speed punches you always see him complain in some way afterward (e.g. Shaking his hand to get rid of the pain while spouting some off the cuff rubbish)

So yea. I agree that if we take super speed for melee reasons we would probably need regen too.

possibly.
>>
No. 23823 ID: e3f578

How about fire punches that if they don't immediately connect with direct contact turn into flying fire fists as a ranged attack?
>>
No. 23830 ID: 40cb26

The way I see it: Our next offensive upgrade is just going to be simple fire manipulation. It can be a small burst or a whip or sword of flame, doesn't matter and it will probably be freeform. After that we can upgrade the intensity, area, range and even give it substance so it can break/parry/block. But first we need regeneration, even just a slow out of battle one. It would be just stupid not to have it.
>>
No. 23842 ID: 56dc25

>>333607
We've got an aura of invulnerability, so that should get around the problem of injuring ourselves. Unless we move so fast that we're punching through our own aura, in which case we should can just upgrade our aura.

>>333599
>What's the value in sticking to a theme?
FX, nominally. Tough to tell if this is true seeing as we've got no basis for thematic/non-thematic actions to compare to one another, but it's supposedly true.

>>333605
>Regen is a good idea and I support it, but it's not mandatory.
I should clarify that I consider avoiding anything as suicidal as vigorously fighting repeatedly with significant injuries mandatory. And we'd have to fight, because at least one group of heroes willing to attack us knows where we work and possibly also where we live.

>If that's what we want, not the lifting of big stuff, then super speed is ideal.
I see super speed as ideal because it would help us hit harder, dodge attacks effectively without relying upon teleportation, and almost certainly improve our reaction time when people throw things at our face. It would also kick our total move speed up into the "very impressive" range when combined with teleporation, which is good for the occasional getaway.

>I suspect that it will make things less dramatic and less fun.
I suspect that we're already being matched up against people outside our modest villainous weight class, and unless we do something as a major power booster will start losing battles left and right. And I have faith in the GM's ability to keep things entertaining even with this ability in play.

>I'd say if we're having animated object minions, skip the boxing gloves. I also feel like there should be black candles involved, since we're involving items. But maybe not.
You know, I really associate the whole black candle motif with some sort of vile sorcery. Possibly involving intricate diagrams. If we do start using it heavily I'm going to start wanting some sort of magic-oriented power just by reflex.
>>
No. 23879 ID: 701a19

>>333642
Oh, sure, but most of our powers are going to wind-up being fire based anyway. The idea of theme-breaking powers is so that we're not locked in a rock-paper-scissors cycle of hurting.
Fire sucks for stunning or limiting the mobility of our opponents, and leaves us with blatant weaknesses.
Electrical control lets us shock opponents, turn lights on/off (Dramatic entrance FX boost!), and operate/disable equipment remotely.
Cryokinesis lets us put up ablative defenses, trap enemies, hamper footing, and directly counter a major weakness.
Hydrokinesis is mostly useful for combo actions, such as using water+fire=steam for entrances and exits or for quick cover, or water+lightning or water+ice for an area of effect attack, or etc. Not to mention that it also falls under the directly counter a major weakness heading, and one which is far more likely to crop up to boot.
Earth manipulation would let us throw around rocks, trap enemies, create unstable footing, and unleash combo powers such as earth+water=quicksand/mudslide and earth+fire=lava -> lava+water/ice=obsidian -> limitless supply of very hot obsidian-edged blades, etc...

Of course, we would only use these powers when we actually needed them, since then we can do a DRAMATIC REVEAL.
>>
No. 23901 ID: 754124

>>333679
I am entirely against non-fire elemental powers. They dilute the theme, they are largely redundant, and they are comparatively not very useful.

Also, the philosophy that we need to eliminate any possible weakness is not a good one. In addition to removing drama from battles, it stunts our growth in our key areas, greatly reducing the speed with which our maximum utility increases.
>>
No. 23903 ID: eced5b

>>333701
I second this statement 100%.
>>
No. 23918 ID: 701a19

>>333701
>not very useful
>'my powers are completely useless at stopping a giant ape'
>facepalm

At the very least you have to concede that obsidian-based powers, which fall under 'earth manipulation', are in-theme.
>>
No. 23919 ID: e31d52

>>333701
>and they are comparatively not very useful.

CONSIDER: NOT EVERYTHING IS FLAMMABLE
>>
No. 23921 ID: 1e7b3a

So flaming-earth-goth style then?

Not very suave.
How are we ever gonna get Angel?
Maybe she likes misunderstood guys (not likely)
>>
No. 23943 ID: e31d52

>>333721
What? Where does Goth enter into it? We'll have animated stone fire bats and a FUCKING MOON BASE. That's not goth. that's FUCKING AWESOME.
>>
No. 23961 ID: 754124

>>333718
See, stopping a giant ape isn't something we care to do. It's not one of our goals, and is thus irrelevant.

The Obsidian, though...
I'm imagining obsidian growing from our fist... Or a great big obsidian spire spurting up from the ground, with a throne engulfed in flame at the top, leaving us as the black wick.
This stuff is good, there is potential here.

It is worth noting, however, that obsidian comes from lava, and thus could be created within the purview of fire, rather than earth, although doing so would require a bit of creativity.

Also, in light of the sword stuff earlier, I submit for your consideration: Macahuitls.

>>333719
Everything is flammable if you get it hot enough, except for the noble gasses, which are very uncommon, and which we have no real reason to burn anyway. Most things that are not easily flammable can be melted.

>>333721
>>333743
It seems as though we may become rather metal.
>>
No. 23963 ID: 1e7b3a

SO flame-earth theme with a sprinkle of rock then?

Not debonair, but it fit with the bad boy theme Angel probably likes (unless she's been simply humoring us)
>>
No. 23968 ID: 754124

>>333763
No. Fire and Obsidian. No dirt, no baser stones. There is no reason we cannot be suitably debonair with this.

>(unless she's been simply humoring us)
YouSoBeta.jpg

Look, it doesn't work that way. Maybe (probably, in fact) she's testing us out, seeing how she feels about us, but she's not just humoring us.
>>
No. 23972 ID: 1b3458

>>333768
Maybe humoring was the wrong word.
Testing is really what I meant. Sort of.

For some funny reason I find myself sticking to base vocab tonight.
>>
No. 24679 ID: 644ca1

Hey, if we spent all our money on FX and spent all of that on teleportation range we could visit our moon base now. But maybe we should get that survive in space uppgrade first... just to make sure...
>>
No. 24685 ID: 7497d8

>>334479
I was going to say how that isn't yet possible, but just realized that it is. $1500 = 5 FX, 12 total.
But I wouldn't put more than two levels in range right now. Fire is more fun, and this fight has proven our aura could use some oomph in areas other than range. Like passive protection or ignition, maybe.
Besides we've got some Debbie defrosting to do.

And something tells me we're going to see our misbegotten archnemesis...es fairly soon. I'd really like to see how this works out.

Moon base can wait until a single FX is less of a matter.
>>
No. 24687 ID: e31d52

>>334485
We'll deffo need minions if we're going to face our Nemesis. Make it a SPECTACLE. I mean, a great, epic fight.

Also attempt to seduce Pink
>>
No. 24689 ID: 56dc25

All right, so we've got $1700 and 7 FX! That's quite the haul. Important things first...
-Regeneration 6 FX
-Save at least 2 FX for next battle

That leaves us with $1400 left. We could upgrade any of our abilities once for $900, and we've got quite the list of things we want above. My instinct is to go with boosting our teleportation power so that we can use it constantly; abusing that button is one of our best tricks.
>>
No. 24695 ID: 7497d8

http://tgchan.org/wiki/Earth_Defense_Force
Updated with price list.

Limited-time offer may or may not be relevant.
>>
No. 24701 ID: f4963f

>>334495
You ever notice how the putties in Power Rangers looked kinda like ninjas?

... yes, we need minions. We would hate to disappoint our rivals~
>>
No. 24703 ID: 754124

>>334489
Okay, so that leaves us with a total of four potential spendable FX. Not enough for minions. We could use three to enhance something in some way. Our regeneration is possibly a good target for that, since it's going to be at baseline power. We could also spend it on teleport range, a down payment towards getting our base, as it were. I'd want to access the base before we deal with any infrastructure stuff such as hirelings. We could also spend it on something else entirely, but I wouldn't recommend that.

>My instinct is to go with boosting our teleportation power so that we can use it constantly; abusing that button is one of our best tricks.
Abusing is bad.
>>
No. 24704 ID: c59f60

>>334503
>bad
>villain
>>
No. 24705 ID: 754124

>>334504
Not that sort of bad.
>>
No. 24707 ID: e3f578

Blackick should pick up some sort of mid-control/illusion shit so we can rape minds. It's seems his is less of a fire theme and more of a demon theme so that's up his ally. Smoke, teleports, fire and brimstone, and we should add mind-rape to that list.

I wonder if there are villains that have gone into complete monster territory. Like if a villain brutally tortured a comrade hero to lure out another.
>>
No. 24709 ID: 754124

>>334507
We talked about that earlier in the thread. The general feeling seemed more negative than positive, though I still feel that emotional influence would not be unmerited.
>>
No. 24711 ID: e3f578

>>334509
I guess what I wanted to suggest was about sending horrible images and flashes of pain to the opponent, not mind control. I just didn't know how to describe it without suggesting turning Blacwick into a complete horribad monster villain, which is why I asked that last sentence.

I really should pick up a better vocabulary. Mind rape is not mind control.
>>
No. 24712 ID: e31d52

>>334507
You mean lighting the passions of their heart so they either fall madly in love or go into a berserker rage?
>>
No. 24725 ID: e3f578

>>334512
Despair or insanity, mostly.
>>
No. 24733 ID: 701a19

Getting regeneration as an upgrade to the aura costs 3FX. If later on we desire to do so, we could spend 3FX to upgrade the regeneration effect to persist even without the aura.
Getting it on its own is 6FX outright, and I think the value of it being separate from the aura is not worth the cost.

Doubling the capacity of teleport makes it a viable offensive move; grab an opponent, bring them up into the air, and drop them, or grab a heavy object and drop it on them.
>>
No. 24736 ID: 754124

>>334512
Indeed.
>>334525
That sounds thematically incongruous.
Furthermore, inflicting a long-term emotional state is not at all the same as inducing a short term emotion. While short term emotions should be entirely acceptable, and are easily induced even without superpowers, longer term emotional states should require significant planning, if they are to be caused at all.

>>334533
>If later on we desire to do so, we could spend 3FX to upgrade the regeneration effect to persist even without the aura.
Um, not necessarily. It'd be part of the aura. We can't augment our aura to not be our aura. That doesn't even make sense.

>Getting it on its own is 6FX outright, and I think the value of it being separate from the aura is not worth the cost.
Except that we don't normally have our aura on, just when we're fighting. So we'd only regenerate while fighting, which is liable to cause some problems. Or we could meditate with our aura on or something, which I guess is cool. I'm now imagining Blackwick floating in the sky cross-legged and on fire. I suppose that's acceptable. Meditating to regenerate is liable to take away a lot of free time, however.

>Doubling the capacity of teleport makes it a viable offensive move; grab an opponent, bring them up into the air, and drop them, or grab a heavy object and drop it on them.
Yeah, but that's not very awesome.
>>
No. 24744 ID: 754124

I started making a post in-thread, but it turned into discussion, so now it's here instead.

The following is a proposed course of action:
Okay, we want regeneration. This is pretty much overwhelmingly the consensus, it seems like. Personally, I like the idea of it being associated with the aura. I didn't at first, for practical reasons, but then I considered the image of Blackwick meditating with his aura on in order to heal, and that was cool enough that I changed my mind.

That leaves us with a potential total of 9 FX. I'd prefer to save them, I think. There's nothing in particular that we need at the moment. We could use them to improve our teleport range, but since that acquires little practical effect this far in, it may be astute to spend just three FX on that now (giving us 100m/s) and leave the rest for later, thus leaving us with some FX and some money to hang on to.

I also think that Blackwick should now begin constructing a macahuitl, to be his weapon at some point in the future.

>>>/quest/241783
People can post in the thread if they want; they're suggesting. If their opinion changes due to discussion, they can delete and repost.
>>
No. 24770 ID: 1854db

I desire a minion six-pack.
>>
No. 24782 ID: 754124

>>334570
As do I, but I nonetheless feel as though we should delay their acquisition until such time as we have infrastructure for them. That is, until we get the moon base.
>>
No. 24784 ID: 644ca1

How many upgrades do you guys think we need to access that supervillain store out in the Pacific?
>>
No. 24785 ID: dc80ab

>>334584
no where NEAR as many to get to the moon.
>>
No. 24800 ID: 701a19

>>334584
We can spend a total of 12FX right no, although I'd save at least 3FX for a fight.

Regeneration is a must-have, and adding that to the aura makes it a 3FX upgrade.
12-3=9FX left
Doubling the teleport's capacity would make it a very viable method of attack, both in terms of teleporting objects and other people.
9-3=6FX
Boosting the teleport range by 10x compounds the effectiveness of the capacity doubling, and puts us one step closer to the moon base. From now on we should always toss at least 3FX into this.
>>
No. 24801 ID: 701a19

>>332847
[06:44] <Seven01a19> Oh, Gnome, it's been awhile but could you look-over this breakdown of the comic ages and how they apply? -> http://quest.lv/kusaba/questdis/res/331895.html#332847
[06:45] <Gnome> I have looked over that already.
[06:45] <Gnome> It is pretty correct.
[06:45] <Seven01a19> I didn't see any comments on it though
[06:45] <Gnome> What age we are in is being determined by you guys.
[06:45] <Seven01a19> So as long as Blacwick plays by golden-age rules he gets golden-age problems?
[06:46] <Gnome> Generally speaking, yes.
[06:46] <Gnome> There are going to be a couple exceptions, but I think those will be obvious when we get to them.
>>
No. 24802 ID: 0938b9

>>334600
This sounds good, I'm willing to second this. I want to see what cool stuff Blackwick's dad left for him up in the moon base as soon as possible. But maybe we could toss 6 FX into teleport since we have so much at hand.
>>
No. 24823 ID: 754124

>>334584
It depends on how long we feel like sitting around meditating before we teleport. In theory, we could do it now, but it'd take a lot of meditation. One more would probably change the required time from most of a day to under an hour, though.

>>334600
>Doubling the teleport's capacity would make it a very viable method of attack, both in terms of teleporting objects and other people.
It's viable, but in all honesty, I can't think of a situation where the useful bits of it wouldn't be easily duplicated with just flight. Also it requires some super strength to be really potent. Also I don't care for the thematic idea of indirect attacks as a major means of confrontation.

>From now on we should always toss at least 3FX into this.
A good general rule. I support it. Though we should of course be ready to deviate from it if it becomes necessary to do so, in all normal situations we should follow it.

>>334602
Sounds fine to me.
>>
No. 24824 ID: e3f578

>>334601
Yesssss we might come across a sicko monster villain eventually in which we get to say "Sorry, but even I have standards."
>>
No. 24827 ID: 754124

>>334624
Standards? No. We may have honor. We may be polite. But standards? We are an evil villain. We do not run a standards-compliant operation here.
>>
No. 24834 ID: e3f578

Lawful Evil?
>>
No. 24837 ID: a21da2

>>334634
Punch-clock Lawful Evil. There's a difference.

With a slight bend for Lawful Neutral, probably, seeing as how /quest/ isn't particularly malicious.
>>
No. 24838 ID: 754124

>>>/quest/242126
>>>/quest/242127
If we do this, the gem in the middle should be a ruby or something of significant intrinsic value, and we should plan a significant heist to acquire it.
>>
No. 24840 ID: e31d52

>>334638
>Steal shit for our hero girlfriend

THE IRONY, IT IS PERFECT
>>
No. 24879 ID: a21da2

>>/quest/242261
>>334640
This. So very much this.
We should make that happen, it's totally in character, seriously.
>>
No. 24894 ID: 24d39f

>>334638
>>334640
>>334679

Y'know, originally, I was saying, "No, we should not steal an object to give our hero girlfriend, we should do something else villainous for the cash to buy something." Given how she'd feel about us handing her directly stolen goods, but the Irony-effect is growing on me.
>>
No. 24895 ID: f4963f

>>334694
And then when she turns us down, we can make her into our kismesis and declare rivalry with her! Nobody burns the Black Baron!

>Justasplanned.jpg
>>
No. 24896 ID: 754124

>>/quest/242505
Yo chill out dude.

>>334695
>kismesis
...
This is entering the parlance? I suppose I'm okay with that.
>>
No. 24898 ID: 701a19

>>334695
Yea, no. BO is aware of her moral standards, and offering her a gift that violates those standards doesn't count for a rejection unless he's an insane villain a-la Joker or a supremely arrogant jerk.
Completely besides that, countering rejection with vengeance is the kind of petty maliciousness and manipulative bullshit that runs directly against the basic concept of gentlemanly behavior. It is not classy.
If she turns a gift down, the proper response is to try again with an even more impressive gift that does not have the same flaw.

Anyway, lets track Wrench Monkey's place of business and troll him legally. How we do this depends on what his day job is.
>>
No. 24899 ID: cd7581

yeah, we're a BARON, we gotta be a classy villian, hopefully with some overly elaborate schemes once we have the resources for it.
>>
No. 24903 ID: 24d39f

>>334698

Depends on how badly she reacts. If she's generally okay with it, except that she's going to return it, well, we can play it cool too. If she's LG and not only refuses our generous gift, but gets all pissy and never wants to see us again, well, there has to be some response. I mean, we'd take a serious hit to our villain cred if we just rolled over like that. Not that I think that extreme is likely.

As for MW, $5 says it involves wrenches.
>>
No. 24904 ID: f4963f

>>334698
>Troll Monkey Wrench at his day job
YES.
>>
No. 24914 ID: 45c9f1
File 128694089375.png - (127.43KB , 700x500 , ET finger.png )
24914

>>331895
Can't believe this took me so long to think of.

EEEEE TEEEE!
>>
No. 24915 ID: 754124

>>334698
>Anyway, lets track Wrench Monkey's place of business and troll him legally.
That's petty and rude. When he's not being a hero, we should let him be.
>>
No. 24916 ID: 701a19

>>334715
So was going to Angel's place and causing trouble.

If you can suggest another hero to troll then be my guest.

Ideally we would do this to the EDF, of course.
>>
No. 24921 ID: 754124

>>334716
>So was going to Angel's place and causing trouble.
That's different. It was a favor for a friend and beneficiary.
>>
No. 24932 ID: 1854db

We also didn't know she was a hero at the time.
>>
No. 24938 ID: a21da2

You know, we might present the figurine when she's not on heroic duty so that she doesn't feel obligated to "live up" to the status to get paid.
And when she accepts it, casually mention to what lengths we went to get it.
>>
No. 24940 ID: cffd8d

>>334715
Does that mean we can fuck around with the EDF when they're off-duty if we figure out who they actually are?

But then... they might even be the sort to wear their outfits when in civilian mode.
>>
No. 24944 ID: 24d39f

>>334740

I wouldn't put it past them to have some kind of transformation sequence/quick change ability, if such a thing is possible. But yes, dicking with them when they are "off-duty" would be entirely possible. If we knew their identities.

>>334715

But our MO is to do really annoying things while playing it as suave as possible. How is going down to Monkey Wrench town and saying "Sup? Remember that time I hit you in the face with a guitar?" not fit that?
>>
No. 24954 ID: 10f195

>>334744
Oh yea, thanks for reminding me.

We need a quick transform sequence.

I suggest the cloak. Wave in front of camera SHAZAM! Baron Mode.
We can even put FX into it to the THE BEST THING EVA!
Flames, epic music, the moon in the background. etc.
>>
No. 24956 ID: a21da2

>>334754
>We need a quick transform sequence.
Small flames start flickering across our normal clothes and skin, then they continually grow, enveloping the whole body. "Normal" clothes burn away, revealing black, shining, obsidian-like armor beneath.
Cue short one-liner pun.
>>
No. 24959 ID: 24d39f

>>334756

No, to hard on our wardrobe. We do that to much, and it'll eat into our cash 'cuz we have to start replacing the clothes we burn. >>334754 's basic cape flourish change is probably stylin' enough. We can spend an FX to make it really awesome, if we want that good of an entrance.
>>
No. 24964 ID: 0de654

Actually, it could be done, if instead of burning the clothes, we teleport them away, making the flames mostly aesthetic (they also blind the observer to our trick, making them feel that we really did burn our clothes away.)
>>
No. 24974 ID: 754124

>>334764
That would require some significant finesse. Also we'd have to go wearing our armor all the time, which would get smelly.
>>
No. 24975 ID: 4643fd

unless we DOUBLE teleport and while the clothes port away the armor appears.
>>
No. 24988 ID: 24d39f

>>334775

I don't think we can manage that. I don't even know if we can teleport not us (I don't think so, right?) But teleport switcheroo powers would be bitching. Lesse, any upgrade combinations that might allow that?
>>
No. 25000 ID: a21da2

Uh, wait, do we really have to think through all these minute details?
We don't question how we suddenly acquire a thin fire coat when we activate our aura, do we? Same thing with the transformation: you buy a transformation sequence with FX, you use it, instant magic.
It will pay off eventually if we make enough dramatic entrances.
>>
No. 25001 ID: 56dc25

>>334788
Being able to switch places with a target would be an awesome upgrade. Spreads confusion, allows us to make enemies shooting us hit their friends accidentally, we could quickly swap ourselves out with our mooks once we get some for tactical flexibility, and it could even function as an attack against opponents that can't fly.

That may or may not have been what you meant by "teleport switcheroo powers", but it's what that phrase meant to me.
>>
No. 25013 ID: 24d39f

>>334801

Yes, that is totally what I meant.
>>
No. 25043 ID: b97792

I wish I could see more of this quest.

*sigh*
>>
No. 25059 ID: 19dce0

>>334843
I had 3 papers and a project all due this week. Just finished the last paper a moment ago. After class today I am going to pass out until tomorrow, and then there should be quest updates of many types.
>>
No. 25063 ID: 46c8d6

>>334859
totally understand bro.
>>
No. 25119 ID: d3dfb8

>>334801
Also, we could do Keddic's Telekill move.
>>
No. 25142 ID: 56dc25

So was that "one post each" rule revoked, or are we just chatting up the new thread in flagrant violation of it?
>>
No. 25144 ID: 35947f

>>334942
There was a one post each rule?
Didn't know that.

Please don't arrest me
It was a one time thing officer
honest
>>
No. 25149 ID: 754124

>>/quest/245133
>>/quest/245134
>>/quest/245139
>>/quest/245141
additional offensive power is all well and good, but it'd be useful to get some indirect power up in this bitch. Access to the moonbase would be the best next step for that, followed by minions and minibosses.

>>/quest/245179
To be fair, it could also be a shithole.

>>/quest/245148
>>/quest/245166
It would also have the potential to be bullshit overpowered, which is presumably why Gnome added the frequency limitation in the first place.

>>/quest/245183
Let's leave that until after the bedrest.
>>
No. 25157 ID: 93e8e3

[21:54]<Reka>How many teleport upgrades would it take to get to the villain's shop?
[21:57]<Gnome>Lessee. 2 upgrades would let us get to the shop in 3 hours. 3 upgrades would less us get there in 20 minutes. 4 upgrades would get us there in 2.
[21:58]<Gnome>I guess I should post that on the /dis/ thread.
>>
No. 25159 ID: f4963f

>>/quest/245179
>The moon base might be stocked!

>>/quest/220823
>"It's an inheritance plan. Your father died last week. He was the great villain Blackwing, and you have succeeded him. You get all the resources he had... or you would, if he hadn't blown them all in his last encounter."

I initially took this to mean that the base was basically deserted, but it could just mean he blew all his FX and expendable items (missiles, shuriken blah blah blah). Hypothetically, there could be a factory up there or something.

I wouldn't count on actual supplies, though.
>>
No. 25160 ID: 754124

>>/quest/245358
Man, they haven't even used space shuttles since the Challenger blew up.
Besides, shuttles take a long time to get places. Teleportation is much quicker. We can get a shuttle for our henchmen, but it is insufficient for our own personal needs.

>>334959
His base is still in at worst a non-destroyed condition. Everything is still functional up there. We just don't know what that "everything" is.
>>
No. 25174 ID: 6ad08e

>>/quest/245143
>You are Baron Obsidian, and you should be a goddamn phoenix of rage!
That should totally become our superweapon.

I'm thinking some kind of oh-no-you-didn't weapon. It triggers in case Blackwick gets beaten up and his opponent closes in for the finishing hit.
Once activated, it releases a fire nova in X meter radius, while Blackwick rises up on wings of fire. I personally would pay extra FX upon purchase to add a small instant healing effect to this trick. You know, the whole point of a phoenix allegory is that it's alive again.

So yeah. Useful, spectacular, dramatic.
>>
No. 25217 ID: 754124

okay so there is this girl and she is a queen and we are a baron and so she wants our fealty

but eventually we will gain more power

at that time I think we should become the OBSIDIAN EMPEROR
because nobody is higher than an empire, and also is sounds p cool
>>
No. 25219 ID: 56dc25

I am really somewhat concerned by the number of people who seem fine with calling her our liege. Yes, we're villains and expected to be treacherous... but many villains are also crazy, and can hold a grudge like no others. If we agree that she's our boss, then either we have to do what she says or risk having her take us seriously and get really, really pissed at us and try to kill us when we're not willing to follow all her orders. Considering that she seems far more physically powerful than we are, that could get very ugly very quickly.
>>
No. 25224 ID: 754124

>>335019
I concur. Also it is worth noting that although we are bound by neither law nor morality, we are a baron and an honorable individual. Violating an oath of fealty would be bad. If we choose to swear such an oath, it should not be done lightly, and we should pay careful attention to the wording so that we may escape it without breaking our word, should the need arise.
>>
No. 25229 ID: 24d39f

>>335019
>>335024

Guys, it's just a form of address. We're not formally swearing an oath or anything, nor are we signing a binding contract. We're just doing some villainous networking. Also, we're a Baron in name only, currently. It's just or villain title. We lack a Barony to run. Heck, maybe if we hang with the queen lady, she can get us one.

Oh, and to raise a point here that I did in the actual thread, let's not irritate the scary pumpkin lady. Remember what she did to the door when we made her wait a little for her appointment. Imagine what she might do to our soft, squishy flesh if we annoy her further. Let's just give her her proper mode of address and move on.
>>
No. 25238 ID: 370f77

>>335029
That's just it. She doesn't understand the in-name-only part. She's going to take us at our word and flip out even more when we are forced to explain that we didn't really mean it.

>>334960
Damn it all, you're right. There are a lot of very serious practical problems with having a space shuttle that will totally matter in this setting and WE SHOULD BE HIJACKING AN EXPERIMENTAL SPACE-FERRARI OR TAMING A PHOENIX, NOT STEALING SOME BLOATED PIECE OF 60'S TECH THAT BARELY EVEN RUNS. I don't know what I was thinking, I was just so taken with the idea of fighting off the astro-ninjas that would inevitably sneak aboard.
>>
No. 25242 ID: 56dc25

>>335029
Calling someone "my liege" may be a form of address, but the same can be said of calling someone "my love". How you address someone is a declaration of how you view your relationship to them.

The form of address which she requested is synonymous with "master" or "boss", just with trappings of nobility and formality. By using it, we would identify ourselves as accepting her as a person with the right to give us orders. We should not use that form of address unless we actually intend to follow through on its implications, because she might take our using it as a statement that we will do so.

Her proper title is "Queen", if we're going by villain names, or "your Majesty" first in a conversation and "ma'am" subsequently, if we're going by noble trappings. Likewise, we are either "Baron" (villain) or "Baron Obsidian" and then "my lord", or just "Obsidian" to friends (nobility theme).


This discussion is pretty academic at this point, as we ended up using it but making it explicitly clear that we did not intend its implications, which was probably the safest play overall. Still, important to be cautious about this sort of thing. And it's interesting to talk/think about.
>>
No. 25255 ID: 754124

>>/quest/245802
>I'm not your servant
>call her liege, do as bidden
ಠ_ಠ
these things are opposite.

>>/quest/245809
So there's at least two other lots on the moon, and whoever administrates the moon likes putting superfluous zeroes in front of numbers. How 'bout that.

>>/quest/245806
That's not Boba Fett. He's got a vest like ours, and he's got a bowl on his head, and the bowl is wearing women's underwear.

>>/quest/245836
He probably just flew or something.

>>/quest/245849
We know a small amount of karate. Our minions are knights with macahuitls. Training them is silly.

>>335029
>Guys, it's just a form of address. We're not formally swearing an oath or anything, nor are we signing a binding contract.
It's not binding. But we are referring to ourselves as her vassal. She will expect us to act as one. Just as you wouldn't call someone "Master" unless you want to be dommed by that peron, you should not call someone "liege" unless you want to be vassalized by that person.

>Also, we're a Baron in name only, currently. It's just or villain title.
Names carry the implication of certain behaviors. If we are called a baron, the implication is that we are a baron. We are a villain, so legal actuality is pretty irrelevant, making the titles we claim the titles that we in practice have.

>Oh, and to raise a point here that I did in the actual thread, let's not irritate the scary pumpkin lady. Remember what she did to the door when we made her wait a little for her appointment. Imagine what she might do to our soft, squishy flesh if we annoy her further.
This is good advice, but we should also not debase ourself.
>Let's just give her her proper mode of address and move on.
Her proper mode of address is "Majesty".

>>335038
An Experimental Space Ferrari does sound pretty cool.

>>335042
>we ended up using it but making it explicitly clear that we did not intend its implications, which was probably the safest play overall.
It may or may not be safe, but it's definitely horribly improper.
>>
No. 25256 ID: b0dd28

>>335055
I did not say that we should train them, I said we should train WITH them.

That way we know what we can do and we are not going out on heist day with wrong ideas about minion capability.
>>
No. 25263 ID: c71597

>>335055
But it does give us a way into a possible organisation. And if we act somewhat subserviant she won't expect it as much when we do a turnaround and take her place.

Besides, it's fun.
>>
No. 25265 ID: 6ad08e

>>/quest/245847
Guys, no. Ransoms take time and depend much more on the other side than, say, museum robberies.
We steal a gem, we have it. We kidnap a person, we have to wait for a reply/exchange, and of course any hero will offer their help in freeing the captive.

Teaming up with the Don for fencing stolen goods seems like a plan. He's got tons of mooks, too.
>>
No. 25279 ID: cd7581

Just keep in mind the Don is a villain too, if we team up with him, we need a contingency plan to stop him backstabbing us and stealing all our loot, because well... Villains are untrustworthy by definition, so lets not put ourselves in a position where he can get away with ripping us off or something.
>>
No. 25287 ID: 754124

>>335079
>Villains are untrustworthy by definition
NOT REALLY
>>
No. 25303 ID: 24d39f

Yeah, never heard of Honor Among Thieves? C'mon, we're a classy sort of criminal, and so is the Don.

Admittedly, we may or may not be planning on back-stabbing this Hallow Queen lady, but she was a pit of a prima donna, ripping down the door rather than wait a few seconds.
>>
No. 25307 ID: 754124

>Maybe send [the Earth Defense Force] an invitation to our heist, something about us trying to get something "to melt the heart of the most precious glazier on earth" or something like that. What they will think is that we are destroying the earth, therefore fitting their theme, but in reality we are talking about getting a gift for Angel Frost.
Oh, this is fucking perfect. We totally have to do this now.
>>
No. 25325 ID: 6ad08e

>>335107
I endorse this motion.
>>
No. 25326 ID: b7dde4

>>335107
oh man, sounds cool.
>>
No. 25339 ID: 6834bc

>>335107
Something like this, maybe?

"YOU ARE CORDIALLY INVITED
to bear witness to and attempt the prevention of one (1) grand heist by your arch-nemesis
THE BARON OBSIDIAN, BLACK WICK;
scheduled to take place on <insert date of heist>.
The object of this heist will be used in a most nefarious plot to melt the heart of the most precious glacier in the world.
Formal dress is mandatory.
SINCERELY,
<unintelligible scribble-signature>"
>>
No. 25340 ID: cd7581

and of course Blacwick wouldn't be a villain if he didn't set a trap in anticipation for them showing up to the "anonymous" tipoff.
>>
No. 25341 ID: 7517f5

>>335139
On the topic of announcements and invitations - What Blacwick needs to do is buy a superweapon (like a giant laser to ACTUALLY melt some glaciers) and hijack a TV station at prime time to make a public TV announcement of his plan to destroy the entire city unless he gets 100 BILLION DOLLARS!

Cue every hero and villain imaginable showing up to help save/destroy the city and get normal TV back on so they don't miss their favorite shows.
>>
No. 25351 ID: 842a7c

>>335141
Maybe after we've gotten out of the B-List, son. God knows we don't want the Hollow Queen bearing down on us.
>>
No. 25357 ID: 618a71

We still need to make an awesome evil EDF henchman who will totally kick their asses until they turn good and become their new teammate who doesn't show up all the time but is awesome when they do.
>>
No. 25358 ID: 754124

>>335157
>>335157
That would be a boss or miniboss. I'm unclear on the distinction, really. But 8 or 10 points. A good idea, but it should to wait for a bit, we have other more immediate priorities.
>>
No. 25372 ID: 445c48

>003, Moon

oh damn we've got neighbors
>>
No. 25373 ID: aff29c

huh, it occured to me that with Blackwick's themes, and the recent updates, I sorta thought of something. If Blackwick ever became good, he might fit the Red Ranger slot, although it's probably a stretch to make, being the EDF's nemsis and all.

Bah, just too much thinking.
>>
No. 25374 ID: 21515b

! DING!

He could show up and thwart his own plan, DRESSED AS THE RED RANGER!

Then apply for the job right there on the spot and say he prefers to be left anonymous.

Granted he would fit the white ranger position more, what with all the mysteriousness, but this is too good to pass up.

But to do this, he first needs a minion that can stand in for him, because he can't be in two places at once.

And then we can have the EDF have victory after victory, 'foiling Blackwick' left, right and center.... then we strike.

We say we got an anonymos tip that Blackwick is striking <Insert name of high security facility here> tonight and we need to go stop him, we use the EDF to break through the defenses, claiming that Blackwick must already be inside, then when we reach the inner snctum

BAM 3FX!

Epic reveal, summon minions, crushing defeat (because would know their strengths and weaknesses by then).

EPIC LAUGH AND THUNDER(and/or flames)

If that does not get us a HUGE bag of points, then I don't know what will.

It seems so horrible to me though, *sniff*.
>>
No. 25375 ID: cd7581

I just thought, at some point we should buy a coloured cape, a nice fiery one, match our theme and all, a "doppleganger" minion is an interesting idea btw.
>>
No. 25378 ID: 618a71

>>335174

OBVIOUSLY we would be the gold ranger. The one that's actually more like a black ranger but has a gold shield/armour and such. Metallic is where it's at.
>>
No. 25389 ID: 754124

>>335173
Naw, he'd be black ranger because he is Blackwick and wears Black.

>>335174
We should supply the red ranger, but he should be a boss under our control. Not our own self, that would be a hassle.
>>
No. 25393 ID: 6ad08e

>>335174
The only problem I see with this is that EDF are not retards. Lawful Good, yes, but not idiots. When they see that their new anonymous Red Ranger ally has the same powers as their nemesis, it will tip them off.

And we shouldn't try to do all the cool things at once. Our nearest goals are Moon Base and Angel Frost, then... uh, Hollow Queen and... getting to the A-list, probably.

And honestly, the way you described it, it'd take a lot of time and effort, and it's not exactly what I'd enjoy doing for so long in this quest. Of course, the voting decides this, not me, but it's my $0.02
>>
No. 25394 ID: 10f195

>>335189
well the reason why I would want us to do it and not a minion (boss or not) is that he could be convinced to join their side.

Think about it, the big reveal, they are crushed, they do that really annoying hero thing and appeal to the heart, conflicted feelings.

Zuko.
>>
No. 25405 ID: 1801dc

>>335194

Are you saying we should be more like Zuko? The guy who ended up becoming a good guy and helping his nemesis save the world?
>>
No. 25406 ID: 10f195

>>335205
When I said 'he', I meant the minion.
>>
No. 25410 ID: 1801dc

>>335206

Oh, well then ignore my comment.

Though I still don't think trying to sneak our way into leading the team is a good idea at this point and time, despite the fun it would be to emotionally crush them in such a way it'd take up all our time and could jeopardize what we already had build up.

Plus there's so much we don't know about what's going on with anything, at least for right now we should just stick to the robbery than looking into information about the moon base and our father, I mean for all we know we could have also inherited his old nemeses who might have been the ones who killed him.

I say after the jewel heist and seeing how our relationship stands with Angel Frost we should consider temporarily working under the Hollow Queen until we have enough resources of our own to truly be our own villain.
>>
No. 25411 ID: 10f195

Yea, that was just a wild idea for people to keep in mind.... or not.
>>
No. 25430 ID: 0ba711

Personally, I think we should join up with the Queen. After this next heist, of course.

Remember, we are still new, and our last adventure basically had us acting under Angel Frost anyway (though not in the way we'd have liked most, hurr hurr innuendo quota reached). Becoming a Dragon under the Queen's command gets us a way to gain FX, reputation, contacts and money while learning more about the villain business. Sort of like an apprenticeship! Plus, if we get in on the ground floor, we could have opportunity to rank above any other villainous cohorts she gathers. And we'll be much safer, since - as a secondary boss - any heroes will move on after us to get to the Queen, giving us opportunity to escape. Or, as the quirky miniboss, we'll be allowed to escape again and again. And if we do get caught, she can spring us out!

And we'll even have opportunities for eventual career advancement, through a) stepping into her place when she's defeated (though likely we'll want to spring her from jail) or b) suddenly but inevitably betraying her. Plus, think of the faces of the EDF when our own "Queen of Evil" steps out to become an even bigger villain for their second season. They will be so excited, it warms the cockles of the heart.

It's totally win-win, guys!
>>
No. 25432 ID: 56dc25

Before seriously considering working under the Hollow Queen we should find out more about her. We should find out more about the Don before working with him, too, for that matter.

Fortunately, we have a villain enthusiast boss. We can just ask him a few dozen questions, starting with what he knows about them and those who have worked with them in the past. That will let us know if it's suicidally stupid or not.
>>
No. 25433 ID: 5c4201

>>335232
i agree. need to make sure working for her wont be a BAD idea. like she get's 50% of anything we earn from stuff.
>>
No. 25434 ID: 0ba711

>>335233

With a feudal theme, we'd probably pay her a tithe in addition to sending our knights (and our personal support) to aid her. We may have to part with a significant part of our plunder, but in return we'll get access to some of her resources and secondary command of her minions.
>>
No. 25445 ID: 1801dc

>>335233

That's all you're worried about? You saw what she did to that door, who knows what she does to minions.

On that note I'm not objecting to the apprenticeship, but I am throwing my support behind finding out what we can about our allies.

After this heist maybe we should also consider upgrading our appearance too, something a little flashy and fitting of our title.
>>
No. 25450 ID: 6a9fdc

>>246382

"Melt the heart" of the world's "most precious glacier" eh? Hahaha. Is he acting on that plan from earlier then? The one that involved stealing something and then using it for ice-related purposes? WINK WINK.
>>
No. 25472 ID: 40cb26

Well... he is making it part of his theme. And it's cool not only for later emotional manipulation, but it also leads into passionate sorts of villainy. Things like inciting riots and attacking those whose actions aren't criminal but still dickish. Nothing so much to be called a hero but you can still toss the good guys a moral quandary once in a while.
>>
No. 26304 ID: 6c4937
File 128910891411.png - (28.58KB , 576x720 , Black Wick copy.png )
26304

Current character sheet.
>>
No. 26306 ID: 56dc25

>>336104
Why did we go into battle against multiple heroes with no spare FX to use? That's suicide!

Well, slightly more suicidal than usual, at any rate. And we had the money to buy some, too...
>>
No. 26312 ID: e31d52

>0 FX

FUCK FUCK FUCK
>>
No. 26314 ID: e3f578

Pfft, so what if we lose we still get paid. The only REAL danger here is that we don't get a cool gift for the fairy... and maybe the heroes managing to catch us and charging us for theft because heroes can lock us up, but that's slim, plus the heroes also like getting paid I bet and keeping their nemesis outta jail makes better money that way, hero salaries are lower so they have to get some bonus to get that up. Failure isn't that big of a deal as long as we look cool doing it. And we don't need no stinking FX to look cool, we radiate cool. FX can make us cooler, but that's it... I think.
>>
No. 26315 ID: 112b25

All we have to do is imitate the effect by putting more effort into it.

We might even score some immediate bonus FX if we are epic enough.
>>
No. 26333 ID: 754124

>>336114
Yeah, if it looks like we're losing, we should bolt with the gem, using minions to cover our escape.

FX expenditure makes us one step more successful.

>>/quest/253625
This is cool but maybe a bit dark.

>>/quest/253781
If we make our outfit fancier it also gets tougher to draw. We could alter it, I suppose, but any design changes should keep that in mind.
>>
No. 26335 ID: a95392

>>336133
Indeed the classic villain escape.

We need a car or something...

wait we can teleport.

Car would still be cool though.

Teleporting would be for when we need a quick retreat after an alleyway chase-battle scene.

nah, only the half baits end up in alleyway chases, we need to either completely dominate or be cruising peacefully in our modified Rolls Royce Phantom when the heros show up in our rear view mirror.
>>
No. 26447 ID: cd7581

we're a classy villain, we need to be able to stand atop something laughing as we make our getaway, a car would obscure our handsome visage far too much.
>>
No. 26448 ID: 3981df
File 128935097216.png - (570.34KB , 720x480 , HAB.png )
26448

>>336135

Well, we're a candle-themed villain, right? So we should have a hot air balloon!
>>
No. 26449 ID: 27fe93

>>336248
no, one better, dirigible!
>>
No. 26450 ID: 3981df

>>336249
A dirigible keeps less with the fire theme, and would need more money, but either way a balloon or dirigible would be a) big and imposing, b) unique and c) totally romantic if we bring lady-friends on it.
>>
No. 26451 ID: 5018f7

Also ridiculously slow, even if you ignore that one of them can fly.
>>
No. 26452 ID: 27fe93

>>336251
ultra flame engines. makes it go wicked fast.
>>
No. 26455 ID: 27fe93

>>336252
no wait, a TELEPORTING dirigible.
>>
No. 26460 ID: 3981df

>>336251
We have teleportation for when we want to move fast. Any vehicle, unless it has armour and weapons (which would be more expensive) is just for showing off. Considering its elevation and running silence, a dirigible or balloon is the perfect platform for delivering speeches while lording it over everyone.

Plus, it's just so classy. If we paint it black, it can even blend into the night sky, and it'll be totally awesome to have a rope ladder drop from seemingly nowhere to lift us off a roof or through a skylight, or to have ropes dropped for our minions to slide down. It's only when the police turn their searchlights upwards that they'd see the balloon with the HUGE SYMBOL painted on it.

Maybe we can even get some asbestos coating or something that'll let us set the outside of the balloon on fire; then we could have the symbol suddenly WOOSH into firey splendor against the darkness. Yeah.

And when the helicopters and whatnot come after us, we can a) look cool by flying out to punch them down ourselves, or b) just teleport the whole thing away, if our powers have gotten that far.
>>
No. 26461 ID: 3981df

Also, check it:

http://www.dailytech.com/Skyscrapersized+Airship+to+Float+Over+Homeland+Battlefields+Soon/article18506.htm

This thing is made of a form of Kevlar that's 10 times stronger than steel against impacts, and has a top cruising speed of 80 mph. Considering the sort of world we're in, I'm sure the Supervillain Supply Store can improve on those, fit it out with luxury furnishings and still have it look cool.
>>
No. 26842 ID: fb7332

Probably obvious but I just thought of it.

Our hero;s father used to be the Red Ranger until he turned evil and proceeded to build a moonbase. Hence why everyone has wick at the end of their last names and why the EDF is our sworn nemesis. Heck, they might even have been some sort of family with modifiers to last names.
>>
No. 26855 ID: 2679f4

Bah, airships for villains are so Joker(c)
>>
No. 26859 ID: f9d020

>>336655

What? The Joker doesn't use airships. And I can't remember any similar villain who would, not off the top of my head. When I think villains with airships, I think either wealthy james-bond-style suited guys, or final fantasy. Or Skies of Arcadia, but that's a different kind of airship.

...

CAN WE GET ONE OF THOSE
>>
No. 26868 ID: a4b4e3

>>336659
Joker's had an airship before, with a big Joker face painted on it.
>>
No. 26873 ID: 24d39f

>>336668
But ours will be black and ominous. Much more impressive
>>
No. 26875 ID: 45be60

Wacky Weatherman had a blimp too, until Quail Man and Silver Skeeter crashed it.
>>
No. 26876 ID: cd7581

Blue's left arm looks injured, being a villain someone should clearly suggest we slam that arm
>>
No. 26885 ID: 10f195

This battle totally needs to end with a 'We are not so different you and I' speech directed at blue.

It seems kind of early in out rivalry for it, BUR I JUST CAN'T PASS IT UP!
>>
No. 27297 ID: 6a9fdc

Whatever happened to messing him up psychologically by confronting him with the wrongness of his team's actions at first contact?
>>
No. 27358 ID: d3dfb8

>>336673
It shall also have a laser lightshow, release billowing clouds of black smoke, and play ACDC.
>>
No. 28331 ID: 22d5a9
File 129224030332.png - (23.15KB , 500x700 , Rockdoll.png )
28331

PAPER DOLL. Design a statuette for the gem you stole!
>>
No. 28332 ID: 22d5a9
File 129224070012.png - (64.10KB , 500x700 , Terrible Example.png )
28332

TERRIBLE EXAMPLE posted.
>>
No. 28336 ID: 5ecc4e

>>338132
Hilarity ensues.
>>
No. 28341 ID: 701a19

BO's assets:
$1550
8FX


'Locked-in' changes:
Teleport Range x10 (-3FX)

Unallocated assets:
$1550
5FX


>>/quest/264142
Agreed.
Later on, when we have more spare FX, we can pay the difference to upgrade him to a boss. (We can skip mini-boss; the difference between the two is probably worth a lot more than 2FX)

Ninja butler: (-1FX)

We also seem to have some agreement on teleport capacity, which pleases me.

Teleport Capacity x2: (-3FX)

There's debate over getting an offensive power, but no agreement on what.
Personally, I'd like to make it a power like Make Obsidian (-6FX) so we can conjure obsidian-edged/-pointed weapons like daggers, caltrops, shard dust, and ect, then later upgrade it with Also Lava (-3FX).

Current Proposed Changes:
Teleport Range x10 (-3FX)
Ninja butler: (-1FX)
Teleport Capacity x2: (-3FX)

Resulting Assets:
$1550
1FX


I'd like people to review these changes and either approve or suggest alterations.
Please note that at $300/FX, this would leave us with no more than 6FX left to spend (which, in turn, would leave us with only $50)
>>
No. 28342 ID: 5ecc4e

>>338141
hrm, I can get in line with this.

Then we buy Blackwick groceries and stuff, maybe some new duds, (villain an otherwise)
RENT A BETTER PLACE TO STAY!

We can't afford a moth long penthouse stay yet, but we should look into it.
Also he should look at castles in the market.
A castle would be just as awesome as a city penthouse, if a bit overdone.

We gotta take care of him after all.
>>
No. 28343 ID: db967a

>>338141
we might want to save on the ninja butler a little. Try and make him a mini boss instead of a regular minion.
>>
No. 28344 ID: db967a

going to need to buy a superweapon soon to. You know, for the crystal.
>>
No. 28349 ID: db967a

here's a thought we might want to worry about: what if Blackwing comes back? I mean, the guy managed to set a moon base and take over Spain for a few weeks. Who's to say he didn't have a contingency plan in case of his death somewhere? Even as we speak a complex array of systems could be implanting his brain into some kind of crazy cyborg body, or his shiveled corpse being carefully stored in black sarcophagus, the wings of a raven protecting it, just waiting for someone to disturb it and the dark energies released, so that Blackwing may haunt the world again...
>>
No. 28350 ID: 5ecc4e

>>338149
Man, he would need a ton of FX for that.
>>
No. 28351 ID: db967a

>>338150
the mayor did say he used up all his stuff in his last fight...
>>
No. 28353 ID: d8049a

>>338141
Ninja Bulter: absolutely.
+Range: agreed.

Rest is dubious. Last scene showed we could use more sturdiness in melee, so I would propose sacrificing +Capacity for Reduced Impact (Physical), which is an upgrade of Fire Aura. If we can take some punches in the face and still stand on out feet, our lack of offensive power is somewhat negated.

However, I'm still convinced we must get a ranged attack superpower. With our preferred combat style, it's only logical. I can't decide between pyrokinesis/fireball/flaming obsidian projectiles. We should choose something that has a lot of room for upgrades.

For our next scene, I propose buying two more FX to the sum of $950 and 3 FX. That way if we absolutely have to take someone out quickly, it can be achieved with FX rather than a superpower.

>>/quest/264142
I’m fine with color changes too. How much an additional color costs? $300? Go for it.
>>
No. 28356 ID: 5ecc4e

>>338131
OK, I can't draw properly, but since we are making it out of obsidian, how about this.

We do the angel/fairy from before, but make it so thin that the light shines through and bathes the area in a soft purple glow.
>>
No. 28357 ID: 5ecc4e

>>/quest/264200

Our address is also on the card.
>>
No. 28361 ID: 5ecc4e

Well we ain't really her Baron, just acting all respectful so that we don't get shredded and so that we can get access to her stuff.

If I remember correctly.
>>
No. 28362 ID: f4e0e7

>>338157
Our address on the moon, yes.
>>
No. 28363 ID: 5ecc4e

>>338162
Hmmm, INTRIGUING
>>
No. 28384 ID: 22d5a9
File 129231182233.png - (580.98KB , 700x500 , Laundromat.png )
28384

A silly request by a silly person.
>>
No. 28385 ID: 22d5a9

>>338184
And the file got corrupted. And I already closed the photoshop document. OH WELL. I guess all there is of this is this thumbnail, right here.
>>
No. 28386 ID: bdf739
File 129231288940.png - (34.93KB , 600x429 , QUALITY.png )
28386

>>338184 >>338185
TO THE RESCUE.
SORTOF.
>>
No. 28388 ID: 701a19
File 129233077830.png - (225.02KB , 700x500 , Laundromat.png )
28388

>>338184
>>338185
>>338186
Pfft. Do it right, mans.
>>
No. 28391 ID: 5ecc4e

>Mr. Bewick
>Blackwing

MR BEWICK IS BALCKWING!
>>
No. 28470 ID: 754124
File 129258682182.png - (165.40KB , 500x700 , blackwick_statue.png )
28470

>>338131
The blue gem clearly represents her, the clutching it close to his body sends a bit of a message, as does the body language.

And there's nothing more tasteful than giving a girl a statue of yourself.
>>
No. 28471 ID: b4da2b

>>338270

I'm not quite sure what message that sends but I'm pretty sure we don't want to send it.
>>
No. 28481 ID: c70116

One of the few things we know about Deborah Snowick/Angel Frost is that she really loves fairies. Why not make a fairy sculpture?
>>
No. 28482 ID: c71597

>>338281
An evil dark and edgy kind of fairy. Because we're villains and ain't changing for no dame.
>>
No. 28485 ID: 5a2e05
File 12926276163.jpg - (87.06KB , 398x600 , 9.jpg )
28485

>>338281
>frost
>fairy
Oh my god why did I not notice this before.

GNOOOOOOOOME
>>
No. 28488 ID: f6360f
File 12926319638.png - (71.09KB , 938x700 , statue.png )
28488

It's not that brilliant, and I can't draw for shit, but I'd suggest not going for anything too detailed- we're no artist, as far as I'm aware. Instead, go for a more abstract design clearly meant primarily as a supporting frame for the gem. Here I've got two options- one basically a spiral stand, although I'm not sure how apparent that is from the picture, and the other more of a frame, with the gem set in the center surrounded by what's vaguely intended to be a flame motif worked in obsidian (since it's from us). My lack of art skills doesn't really help, but I think we could pull off the latter quite well as long as we can make some decent fire imagery; if we don't have the sculpting/artistic skill for it IC, then the first one makes a nice fallback.

My position on this is basically that you can easily ruin a nice gem with a complex setting that doesn't do much for it, so it's best to keep things simple.
>>
No. 28499 ID: 5841be

I'm suddenly having serious doubts about giving a hero a stolen present.

This will not end well.
>>
No. 28502 ID: bc9415

>>338299
just say it's due to the rules of villiany.
>>
No. 28503 ID: 40cb26

>>338299
We're a villain, she should already know that this is how we roll. If she really has a problem with having it she can just turn it in for a reward. Her call.
>>
No. 28507 ID: 5841be

>>338303
Not the best plan when wooing a woman.

especially not this one.
>>
No. 28509 ID: c70116

>>338303
AND THAT IS THE EVIL GENIUS OF THIS MOVE!

She could accept the stolen goods which would corrupt her a little bit. Nice.

Alternatively she can hand it in, but people will wonder how she got it back without a fight... To anyone outside it could seem like she's working with Blacwick to gain fame. The resulting rumors will tarnish her rep, possibly bringing her to the dark side!

This could be a win/win situation.
>>
No. 28521 ID: c71597

>>338299
It will end hilariously.
>>
No. 28522 ID: bc9415

if we can manage it i think it should be a statue of a fairy/pixie with it's hands up, holding the gem. simple but stylish.
>>
No. 28525 ID: 754124

>>338271
Nonsense. It tells her that she's special to us!

>>338299
It will end wonderfully.

>>338303
We used the full extent of our abilities to get her something really nice. It's her own call what she does with it, of course, but she can't really fault us for getting her something nice. Especially since she already knows we're a villain, and doesn't seem to mind it at all, when we're off the clock.
>>
No. 28640 ID: 9a5057
File 129287543538.jpg - (27.88KB , 234x521 , fairy_wand_top.jpg )
28640

Gentlemen. This is a fairy snow princess we are talking about. There is precedent. If we can manage to get a bit of metalworking done for the trim work, we can make a truly beautiful obsidian and gold wand setting for the gem. Think of where we would be if we gave her a gift which became part of her persona's equipment, not just a pretty thing to sit on the shelf.

Image from http://heartsongs-crystal-wands-crowns.com/crystal_wands.htm
They have lots of these.
>>
No. 28643 ID: 4275f0

>>338440
I wholeheartedly approve of this idea. If we make the gem a part of a wand for Angel Frost to use, it'll have a much greater impact than just a trinket to show affection.
Also, it won't seem vulgar at all. She pretends to be a fairy, after all.
>>
No. 28644 ID: 6dc4de

>>338440
Brilliant

I fully approve of this idea.
>>
No. 28657 ID: f6360f

>>338440
While this is great conceptually... I'm not sure how to actually make it something functional. Sticking it in a bar of stone, no matter the elaborate decorations added, will still leave her with a stone bar. That's not really an ideal weapon, particularly for someone her size, and it's not like we can somehow enchant it or give it powers- or if we can, there are likely things that we could make ourselves which would be a better use of those abilities.
>>
No. 28659 ID: 46c430

>>338457
Dude, if it's cool, the very laws of the universe will bend to ensure it will work. Superhero genre, and the rule of cool, man!

(As you might have guessed, I very much approve of wand plan.)
>>
No. 28660 ID: e4c4d8

>>338457

See >>338459

Also, we made it with "magic". Well, sorta. Apart from the crystal, and some of the metal parts added later, the body of it is made of our own generated obsidian.
>>
No. 28669 ID: 754124

>>338440
We don't need metal. We can do little fiddly bits of obsidian.

Also, this idea is best idea.
>>
No. 29426 ID: a6008c

>invest in a power that purifies all air that you breath.

The planned upgrade to Blacwick's aura that would let him breath in space allows this. The power grants his aura it's own, self-sufficient oxygen supply, so it would allow him to breathe in any condition that would normally be problematic, like being in space, being trapped underground, or being in a room with poisonous gas. It would not, however, protect him from being underwater, since water kills his fire-based aura.
>>
No. 29427 ID: b28ada

So we're planning for "Baron Obsidian Can Breath In Space"? I like this idea.
>>
No. 29428 ID: f6360f

>>339227
He can not only breathe in space, he can BURN in space. Baron Obsidian laughs in the face of both physics and chemistry.
>>
No. 29431 ID: b28ada

>>339228

So we're going to Troll science next? EVEN BETTER.
>>
No. 29441 ID: 99433a

Gah, just found this quest last update and I'm already jonesing for a new one.
>>
No. 29468 ID: 99433a

Been thinking about upgrades.

Obsidian underskin: We've been all about the FLAME so far, we need some stone upgrades. Also, I'm unhappy with the gigantic weakness our flame aura has. I think it'd be awesome if we had a layer of armor under our skin, so when someone gets through the aura with a telling blow, it just scrapes some skin off and reveals our TRUE FORM.

Minion upgrades: How about the knight armor becomes hollow, animated by some flaming Will-o'-the-wisp fireball thingies. When the armor is defeated the wisps swarm out and become mini-minions, like the bat swarms would have been. Especially great for trolling green, since he'd LASER one knight to death and then run around pursued by balls of fire.

Fireballs: We need them. When we get them, I'd like to upgrade them so instead of just fireballs, we actually shoot out seeking wisp mini-minions, maybe with a obsidian to give them a bit more sting.
>>
No. 29469 ID: 99433a

>>339268
Gnome, if any of these gets support/sound cool, could you work up an FX pricelist?
>>
No. 29470 ID: b28ada

>>339268

Stoneskin is pretty awesome, but I don't know if actually using "obsidian" is the best move, since its a mineraloid of average hardness. Then again, coating ourselves in a dark rock armor with flaming lines for joints would be awesome. If our eyes blaze with fire too, that would be badass.

Ooh, ooh, what power do we need to shoot fire from our eyes?
>>
No. 29473 ID: 99433a

Also, we need to sell our car. Maybe even the moonbase too. Car's a no-brainer, we can TELEPORT. If we can get $900 for it we can even upgrade to a two-person teleport, which is better than a car in every way.

As for the moonbase... Pros: Base on the moon, fucking awesome.

Cons: Way too hard to get to, doesn't fit with our theme, do we really want to use our fathers old crap?
>>
No. 29474 ID: 99433a

>>339270
We're not using ACTUAL obsidian. We're using MAGICAL THEME obsidian. It's as strong as the points we put into it.
>>
No. 29478 ID: f6360f

>>339273
After we loot the moonbase- or at least make sure that there's nothing there worth looting- we might be able to trade it in or sell it to another villain. Then we can get ourselves a volcano lair or something.
>>
No. 29481 ID: c71597

>>339273
We're not selling our moonbase. We remake it so it fits with our theme.

For cash we could just rob banks. If we're just after the money and not the encounter then it shouldn't be terribly hard. Teleport into the vault, pick up as much as we can teleport out with, teleport out. Go to a fence, sell whatever crap we picked up. Rince and repeat. Should get us a neat sum pretty quickly.
>>
No. 29483 ID: f6360f

>>339281
All our crimes have to be at least nominally something which will draw out heroes, remember? If we act in too low-key of a fashion then we've exceeded our mandate. Which is kind of sad for a villain to be worrying about, but considering that we're essentially employed by someone who can dole out endless superpowers at will, I would make a modest guess that whoever is on enforcement vastly outclasses us.
>>
No. 29484 ID: c71597

>>339283
Then we just make it very hard to the heroes to catch us then. Like wink in, rob the place, set it on fire, heroes show up and we wink out and get away.
>>
No. 29485 ID: a6008c

>>339268

>Obsidian Skin
This is essentially an Invulnerability power with a specific theme to it. 6 points, just like any other new power.

>Minion Upgrades
Minion upgrades vary by how much they are improving the minion. For your "possessed by a will o the wisp" idea, you aren't improving the base minion in any way, but you are replacing it with another minion when it dies. A minion is worth 1 FX, so this would cost 1 FX per knight improved in this manner.

>Fireballs, homing wisps
Being able to throw/shoot fireballs is a 6 FX power in and of itself, and giving them homing properties would be a 3 FX upgrade. So, all in all, it would cost 9 FX to make homing fireball wisps. The homing wouldn't be perfect, either, but it would help accuracy, and could be improved more with more FX.
>>
No. 29487 ID: b28ada

>>339285

So shooting fire from our eyes would be the same 6 FX pyrokinetic power, just we choose to lob fireballs FROM THE EYES?
>>
No. 29488 ID: 99433a

>>339278
I'm thinking we make a volcanic chamber under the city. Get a few lava monsters to generate their own pools of lava, digger-minions to dig holes... It'd be a great way to generate extra FX. Think about it, we port somewhere, heroes show up, giant hole opens under heroes and knights and fireballs boil out.

Pretty sure we could afford that if we sold the moonbase.
>>
No. 29489 ID: 6834bc

>>339288
Or our moon castle could have multiple areas, one of which is the generic fire/lava caverns.

Think about it. Lava on the moon.
>>
No. 29490 ID: 99433a

>>339289
Moon volcanoes WOULD be awesome, but how much more awesome could we get with the amount of FX necessary to just TRAVEL there? Also, any enemy capable of reaching the moon probably outclass us by a hell of a lot.
>>
No. 29491 ID: 99433a
File 129495594718.png - (20.06KB , 161x224 , Black knight.png )
29491

Absurdly shitty thing for my black knight upgrade design. The thingy at the top is a candle flame. His breastplate has been ripped open so you can see a few wisps inside.
>>
No. 29492 ID: ecbfa1

>>339291
If we're speaking visual aesthetics, I'd personally go for a design where the wisp isn't just contained within the husk, but actually supports the suit, and the suit is merely a bunch of armor parts floating in air above the wisp.
Like the wisp is floating at stomach level, and above is the breastplate, the helmet, shoulderparts, bracers, gloves etc. So the suit is itself hollow but "reanimated" by the wisp.

Also, I'll take (self-guiding) fireballs over eye lasers any second.

Also also, obsidian TRUE FORM should wait, we've got enough stuff queued already, not the last of which is getting to our damn moonbase. We're the evasive dodgy type, not the Hulk type.

Also also also, also.
>>
No. 29493 ID: 99433a

>>339292
Yeah, that was what I was going for, but... I have nofuckingclue how to portray that. You can see my art quality right there.
>>
No. 29494 ID: 7979e6

I think we can all agree, that every time we encounter the EDF we should troll green, with speeches like "Why if it isn't James, Maria, and.... the useless one!" or "and... the other one" and generally making everytime he faces us difficult.
>>
No. 29498 ID: fd1fe7
File 129496768549.jpg - (3.29KB , 129x106 , Sprite Knight.jpg )
29498

?
(Themed of course)
>>
No. 29503 ID: c9dd37

Oh we're discussing things to spend FX on. Okay.

>Obsidian armor
This should be actual armor then, all fancy. No helmet, or at the very least a helmet with an exposed face. But I'd rather not get into head armor at all.

>Minion wisps
eh, I like them better as they are. If we're going to do spending FX on minions, I'd rather just have more knights, especially compared to postmortem wisps.
That, or upgrade Walter to miniboss. But I don't think we need to do that at this point.

>fireballs
We're doing fine in terms of offensive power. Range adds little, considering how good we are at teleporting.


>>339289
We need a magma jacuzzi.
...And immunity to death by lava.

On the subject of base structures, we must plan to have an extremely impressive throne room and dining hall, for the sake of entertaining visitors. Our own personal luxury is of secondary importance, though of course we should endeavor to support it after the public areas of the building have been taken care of.

>>339290
>but how much more awesome could we get with the amount of FX necessary to just TRAVEL there?
I do not understand the intended meaning of this sentence.

>Also, any enemy capable of reaching the moon probably outclass us by a hell of a lot.
Not necessarily - they could be mobility oriented. Or they could be our prisoners or guests.

>>339288
I disagree with the notion of selling the moonbase, but your post gives me an awesome idea - a boss monster that eats stone and expels lava. We let him live in the bowels of our fortress, and he slowly creates a huge magma lake underground. Thus we get a boss, an environment, and a practically inexhaustible source of magma.
>>
No. 29504 ID: ecbfa1

>>339293
I was trying to find a pic of a reanimated armor monster from NWN1 but couldn't.
>>339298
Yes, this is pretty much it. But with a fire orb at the bottom.
>If we're going to do spending FX on minions, I'd rather just have more knights, especially compared to postmortem wisps.
Well, if our minions are crushed, that means we probably need help, and one purpose I can think of for the wisps is that they can self-destruct on a target, temporarily blinding them on impact. They would have to be homing, of course.

>We're doing fine in terms of offensive power. Range adds little, considering how good we are at teleporting.
Firstly, we can teleport far and fast, but not frequently. We've got, what, 2 successive TPs? Secondly, I don't see how TPing equals offensive power. Right now the best we can do is throw daggers at them. Which can be picked up and used against us. Fireballs let us attack from a safe distance.
>Walking stone-to-lava machine
Hell yes.
>>
No. 29505 ID: 99433a

>>339303
We need to spend, what, 21 FX to reach the moon at this point? We could buy several new powers for that much. I'd rather spend it on cool things and necessary upgrades than on accessing our dads old trash.
>>
No. 29506 ID: ecbfa1

>>339305
No, 6 FX actually. Look it up on the wiki.
>>
No. 29507 ID: 15b51b

Moon base. On the moon.

We can't not do it.
>>
No. 29513 ID: c9dd37

>>339304
>Well, if our minions are crushed, that means we probably need help
yeah, but that help would be better supplied by more knights than it would by a one-off wisp.

>We've got, what, 2 successive TPs?
We have yet to need more.
>Secondly, I don't see how TPing equals offensive power.
It doesn't, it merely provides the same benefit as ranged attacks. Namely that you can attack any point on the battlefield at will. It has the additional benefit that it can get us out of trouble.
>Right now the best we can do is throw daggers at them.
Or, you know, hit them with our sword.

>>339305
>>339306
We can get there on the next upgrade (3fx) but it would be an all day trip. In order to be able to feasibly commute from there to earth, we would need a second upgrade (6fx). So we can scope the place out over a weekend with just one more upgrade, but we wouldn't want to move permanently for two more upgrades.
Even after that point, it would be wise to get an other upgrade or even two, in order to reduce commute time.
It would take five more upgrades (or 15FX) to be able to feasibly teleport to the moon out of a battle, but this is only useful if we intend to abduct someone, as otherwise we could quickly teleport to elsewhere on earth and then charge a longer teleport to the moon.
21FX would allow us to reach the moon in 40 milliseconds, and is in considerable excess of what we will ever need to reach something as close as the moon.
>>
No. 29515 ID: f2e045

>>339313
Eh, fair points. I'm still on the fence about minions upgrades.

What I'm wondering, though, is how exactly do we teleport right into our base if we've never seen it before? We want to make sure we teleport into an area with breathable air.

It becomes an issue once our TP range gets big enough. Why did Hollow Queen kidnap us? Was it for kicks and flavor (and FX for her), or did she know we cannot teleport back home if we don't know where to teleport? In other words, do we need to know direction and exact range to teleport somewhere out of visual range?
>>
No. 29518 ID: 493c47

>>339313
The difference is, that arrows or fireballs do not have to worry about a punch to the face while a teleported Blackwick does.
>>
No. 29521 ID: c9dd37

>>339315
>What I'm wondering, though, is how exactly do we teleport right into our base if we've never seen it before?
We've seen the moon before. And we know the address (3 moon) so we can probably figure it out when we get there.

>We want to make sure we teleport into an area with breathable air.
The "breathe in space" power will run us 6FX.

>>339318
That's boring, though. I mean, a fireball could be cool to obliterate a minion or light a candle, or something trivial like that, but if we end up just teleport kiting, that's boring. Against a foe worth fighting, a sword is far more interesting.
Of course, a fireball is unlikely to do all that much damage anyway, both from a logical and a meta perspective,so I guess that's okay.
>>
No. 29527 ID: 915b70

How about obsidian balls with a molten lava core? The solid shell would cause blunt impact damage if unbroken, and if some superstrong hero breaks one, OH GOD LAVA ALL OVER ME! Plus, lava doesn't need air to be really hot, and can start fires itself.
>>
No. 29533 ID: 44c363

>>339321
Ok then, get the 'flying sword' ability.

Works perfectly.
We sit around on our throne, one hand idly swirling a glass of wine while the other directs the sword as a conductor would his orchestra.

It has the added bonus of the sword being able to strike from any angle.

And then when necessary or whenever we decide to, we can teleport and grab the sword to throw a wildcard in.

All that jazz.
>>
No. 29543 ID: 644ca1

>>339321
Last I checked breath in space is an upgrade to our fire shield which means it would cost 3FX.
>>
No. 29548 ID: f6182e
File 129513737612.png - (297.14KB , 640x360 , hellfire.png )
29548

>>339327
> obsidian lava balls!
Yeah, we can probably manage something like that.
>>
No. 29550 ID: 15b51b

>>339343
Could you just borrow a space suit for the first run? I'm sure somebody has some.
>>
No. 29553 ID: f6360f

Do we have any effective way of dealing with speedsters yet? We'll end up fighting the EDF again eventually, and when we do I'd rather not still be nearly unable to handle Blue's extremely fast assaults and response time.

The obsidian armor idea could work, in terms of just making him unable to harm us. Amping up our fire aura's intensity so that he would burn himself much more severely by attacking is an option as well. Neither of those makes us better able to really handle him, though, just makes it harder for him to come after us.
>>
No. 29555 ID: c71597

>>339353
Adding an aura of slow to our fire aura could help. Or grabbing him and teleporting up into the air, we can fly and he can't, so we just keep him airborne and juggle him with kicks and blows before we slam him into the ground and then do it again.
>>
No. 29588 ID: 7e2d81

>>339355
How many FX for reflexive offensive teleport? Or can we prep that some other way?
>>
No. 29623 ID: 423166

>>339388
Well for an offensive teleport all we would need is the 3fx to carry an extra person ... Several thousand feet in the air, and then teleport ourselves back to earth quickly.
>>
No. 29627 ID: b28ada

>>339423

Has teleporting things other than us (And not just things with us) been outlined, yet? Because that would also be awesome, and NOT require us to burn to teleports in rapid succession to air drop someone.
>>
No. 29640 ID: 99433a

>>339427
>>339427
Too deadly, not cool enough. We're a VILLAIN, not a murderer.
>>
No. 29642 ID: 43d730

>>339440
Well, I was thinking trollfacing as bullets and people punching us get sent a block in a random direction away in a blast of fire, but I can see the potential for abuse, yeah.
>>
No. 29648 ID: c71597

>>339440
Then just lower the altitude, then it's less deadly and more classy.
>>
No. 29657 ID: f6360f

>>339442
Reactive defensive teleport? That could be awesome. Though how much teleportation power would it take? If we can't teleport while getting shot at because we're too busy warping all the bullets away, things could get ugly.
>>
No. 29682 ID: 10f195

My guess is that where we are from is the golden age of comics, all class and one liners, no death except accidental.

This place is more like 'Oh yea, we blow up orphanages for fun'

...That would mean that the heroes are more hardboiled too I suppose.

hopefully I'm wrong.
>>
No. 29715 ID: f6360f

>>339482
'This place' meaning the villains that we're working with at the moment? They're certainly not golden agers- Blood Knight's killed five people, heroes and villains alike; Delirium's heavy into drugs which weren't even touched in the golden age; Hollow Queen has repeatedly called us naive, which means to me that she's telling us to move into a more modern comic era. Also, it's generally only in the later ages that cops actually matter.

There was a discussion a while back on this, and as I recall it was mentioned that we can change ages, but it's a one-way street and we won't be forced to. I personally would like to stay Golden Age as long as possible, both because it's great fun and because it's less deadly.
>>
No. 29717 ID: 2e5e29

>>339515
same.
>>
No. 29739 ID: 701a19

>>339515
Agreed.
Golden Age is so much more fun, you know?
>Golden Age Superman: "I can shoot rainbows from my hands now!"
>Golden Age Batman: "We must fight these mobsters who have giant spine-shooting alien cactii!"
>Modern Age Superman: He dies, Lois Lane dies, everybody dies. Constantly.
>Modern Age Batman: Joker shoots Batgirl in the spine, takes naked pictures of her, possibly rapes her.

Yea, lets stick with golden age.
>>
No. 29745 ID: 1854db

Modern age is much too srs for my liking. It's silly how srs it is. I'd rather we be srsly silly than ridiculously srs.
>>
No. 29751 ID: c71597

I have never been that fond of the golden age. Silver age and the 90s are more to my preference. As well as the Phantom and Modesty Blaise.

Golden age is simply too campy for my taste. The characters are too two-dimensional and only wear their one "hat" with little or no development. The lack of what feels like consequences isn't helping either.
>>
No. 29752 ID: f6360f

>>339551
I'm not going to say that we should stay golden age forever... but what's wrong with establishing a solid, powerful two-dimensional persona before moving on to add a third dimension? Particularly since dying is bad, and avoiding dying takes power that we can only get by fighting (and, in later ages, risking dying). Golden age is low-risk.

All that said, in the golden ages villains lose pretty reliably and we've won a caper or two, so applying further thought to the situation I suppose we might not be THAT solidly golden age at all.
>>
No. 29753 ID: c71597

>>339552
I just find it boring is all. Golden age villainy doesn't really appeal to me, neither does its heroics. The quest is still fun, just not as fun as I think it could be.

And the risk of dying is still there. Simply because Blackwick plays nice doesn't mean that the heroes have to, or anti-heroes. There might be a lesser risk that they will see us as an immediate threat, but they could still be prefectly willing to use lethal force.
>>
No. 29770 ID: d6540f

Two-dimensional or not, golden age still makes greater emphasis on style and flair, whereas modern age tends to be edgier and, to an extent, angstier.
As I see EDF, we're not trying to subvert the genre to show how stupid black&white heroes/villains are. We're trying to create our own villain that'll look awesome. At least that's how I'd like to believe things are.
>>
No. 29788 ID: c9dd37

>>339327
>>339333
By "boring" I don't mean that the projectile itself is uninteresting, but that the style it lends itself to, of standing around and avoiding attack while launching projectiles is an uninteresting fighting style for us to play.

>>339427
Capacity increase is an upgrade. If ai recall correctly, one allows us to carry another person, subsequent upgrades double it.

>>339551
I feel that sticking that closely to the actual comics of the ages is a mistake. We can have more character development without increasing lethality. It will probably not be hugely grim development, of course.

>>339570
That is in keeping with my own perception.
>>
No. 29823 ID: b28ada

>>339427

I meant using teleports without teleporting ourselves. I understand the capacity upgrade, and that's a good future choice, as it has many uses. But can we teleport other things?
>>
No. 29825 ID: 7979e6

not yet, we can upgrade our teleport to take additional person sized objects with us, but we havn't taken one yet, we should probably get at least one of that upgrade, if only so we can take Debbie moonwalking someday.

As for teleproting another person without ourselves going with them, dunno, we should ask the mayor next time we're in there, I assume there'd be a distance penalty or limit on it so we can't just teleport enemies into outer space or something
>>
No. 29864 ID: 6a9fdc

We definitely need at least one more rank in general purpose invulnerability on our fire shield. Mooks and cops with guns should not be a legitimate threat, regardless of how many of them there are. We need to be able to stand unflinching and with a look of disdain on our face when weaklings attempt to harm us. It would really add to the classy, imposing air we wish to project.
>>
No. 29866 ID: f6360f

I know that it was said that our opportunities to cross moral event horizons would be blatantly obvious when they came, but this is way past mere obviousness. "Would you burn a parade float full of cancer orphans?"

I can't stop laughing.
>>
No. 29868 ID: 6a9fdc

I forget, how much would something like glowing irises cost? A simple stylistic change that would increase our intimidation factor in situations where we want to be super serial.

(Also, seconding the parade float of cancer orphans being hilariously over the top.)
>>
No. 29869 ID: 6a9fdc

Also, how much would it cost for the power to summon our obsidian knights? Like, have them appear as a pool of magma that rises into a knight shape and then cools into the obsidian armor mooks we know and love. They'd still be slow in combat but at least we wouldn't be deprived of them by unexpected travel. Also it would look awesome and that has to count for something.
>>
No. 29873 ID: c71597

>>339669
I would guess at 3 FX since it's an upgrade of an existing power.
>>
No. 29875 ID: 00b1bb

We need a charm ability.
Like the Fairy Mesmer .
heh.
>>
No. 29878 ID: 6a9fdc

>>339673

I wasn't aware minions counted as a power.
>>
No. 29880 ID: c71597

>>339678
I think they do. Although the cost could be 6 FX. Since I think they count individually, and it's 1 FX per minion.
>>
No. 29892 ID: f6360f

>>339680
Perhaps instead of upgrading our minions to be summonable, we could upgrade our teleportation to be able to affect remote, willing or inanimate targets and bring them to us. That would be more flexible and cost less in the long term as we get more and more minions.
>>
No. 29893 ID: 6a9fdc

>>339692

Agreed. Besides, paying 1FX per minion would be a colossal waste anyway since minions only cost 1FX each. Unless they're doubling in effectiveness AT THE VERY LEAST, it wouldn't be worth it. Especially given what else we could be buying with those FX.
>>
No. 29905 ID: 00b1bb

I find it rather funny that the orphans with cancer sign was so delightful. Even has an old man giving what I believe to be a thumbs up.

It's like a cereal box with a prize inside kind of AD.

the irony kills me.
>>
No. 29906 ID: 00b1bb

Also for those who may be misinterpreting my post, I meant it primarily as a distraction, something to add a bit of our flair to the situation, not as anything to follow up on.

Also, I doubt that whatever television networks are on the scene would be able to pick up our words, to the casual observer, it would seem as if we just appeared and let her on fire with a hug.

Just putting this here so I do not clutter the thread, what with that one post only rule and all.
>>
No. 29907 ID: 99433a

Why the fuck did we kick the orphans? Shooing them out was good enough. Man, pissed now.
>>
No. 29915 ID: 00b1bb

>>339707
But at least that Butler is a great guy eh?
>>
No. 29916 ID: 99433a

>>339715
We better get the chance to save cancer orphans from collateral damage later on.
>>
No. 29925 ID: 693d88

I feel that the cancer victims, in addition to being over the top, was kind of pointless. They'd be better off dead anyway; the only significant concern is whether we can immolate them quickly enough to prevent undue suffering.

But they're escorted away now, so no point in worrying about it.

>>339678
Derp, an upgrade of our existing teleportation power.

I've considered this but said nothing; A form of our teleport which takes longer but can bring the whole crew. Thematically, if we all bubbled up from some volcanic thing, that would be cool.
>>
No. 29928 ID: 259738

>>339725
...it's possible to survive cancer.
>>
No. 29930 ID: 5eabae

>>339728
Seven ascribes to Spartan methods of Darwinism.
...or he figures that Baron Obsidian does/should, at least.
>>
No. 29931 ID: 45be60

>>339728
Not if you don't have any family to pay your medical bills :V
>>
No. 29933 ID: 259738

>>339731
do people really think we should have burned orphans to death? really?
>>
No. 29939 ID: f4963f

>>339733
This is tgchan. This is their conception of a classy villain.

Be afraid, anon. Be very afraid.
>>
No. 29945 ID: 693d88

>>339733
Well, we're evil, so from that perspective it doesn't really matter; we can do whatever the fuck we want.

But killing them would have been the compassionate thing to do.
>>
No. 29952 ID: d17c72

>>339745
...
>>
No. 29973 ID: d6ae01

>>339728
Isn't cancer like poison? It takes you down to 1 HP, but doesn't actually kill you. Unless orphans are like pokémon, which would mean they've got a 50/50 chance. Just keep them away from tall grass and hope for the best.

It's not that we're amoral or anything, we just don't know how reality works.
>>
No. 29979 ID: c71597

>>339773
No cancer very much kills you. Quite painfully in a fair number of cases. A lot of different forms of cancer can be treated though, and it's possible to make a full recovery. You might relapse in a few years though, but progress is steady and treatments are getting better.

I think you might have been thinking of HIV. That doesn't kill you by itself, but it does fuck up your immune system so a common cold is enough to finish the job. You can actually survive for a very long time with HIV, with proper meds and precautions it's possible to live for more than 10 years with it.
>>
No. 29993 ID: d17c72

>>339779
I think he was just joking.
>>
No. 29999 ID: 259738

This quest takes place in a world where you can buy superpowers with money. Pretty small sums of money. I think orphans with cancer have better chances here than you seem to think.
>>
No. 30101 ID: d6ae01
File 12960063736.jpg - (10.62KB , 98x100 , 457027.jpg )
30101

>>339799
Cancer can be, and occasionally itself gains, a superpower.
>>
No. 30210 ID: 7979e6

>>275205

we ain't got the upgrade to teleport other people yet.
>>
No. 30687 ID: 693d88

>"I wonder if you'll be able to make me happy, Baron?"
The Baron Obsidian has just been propositioned by a clown.
>>
No. 30690 ID: e3f578

>>340487
Suddenly I understand the name Happy Time
>>
No. 30897 ID: a50866

>>/quest/279216
Actually, you can go beyond your capabilities by using an FX! You could spend 1 of your 2 available FX to teleport someone else with you.
>>
No. 30899 ID: 693d88

Now, my first instinct is to help our ally. But... thinking rationally here... do we even care if the Hollow Queen dies? She's a major contact among villains, but we also can talk to Bloodwick, and we don't actually need her for anything.

That's not to say we shouldn't help her if possible, of course, but I don't think we should put our neck on the line for her.
>>
No. 30902 ID: 693d88

>>/quest/279232
He was a boss.
>>
No. 30910 ID: c71597

>>340699
Of course we care. She's way hotter girlfriend material than that snowchick. And it goes better with our nobility theme.
>>
No. 30914 ID: 693d88

>>340710
:unicode:
>>
No. 30915 ID: b28ada

>>340710

We don't know how hot she is, we've only ever seen her face in shadow. Even when everyone else was in civvies, she had her giant hat on.

>>340714

I wish to know how you did this.
>>
No. 30920 ID: 693d88

>>340715
mouseover, the tool tip will tell you.
>>
No. 30927 ID: 1a693f

>>340710
Also psychotic. Haven't you ever head "Don't fuck the crazy?"
>>
No. 30937 ID: c71597

>>340715
She's got a way hotter figure. She can keep the hat on if she's hideous.

>>340727
That's why I'm not saying that Delirium would be a good choice. Queen is just a bit aggressive, nothing wrong with that, and I bet she's a demon in the sack.
>>
No. 30939 ID: 76891f

>>340737
http://icu.tinsanity.net/
>>
No. 31038 ID: 7979e6

Screaming back onto something resembling a topic, I get the feeling that Blood Knight is not the kind of person to not ruin our shit if we get in the way of his fight with law legs.
>>
No. 31040 ID: 8e5432

srsly u guise getting bogged down in another melee is not our role in this confrontation. We're mobile backup, and logistics.

>>340838
Yeah I don't know where people are getting that from either.

>>/quest/280221
That would be a good plan if it worked. But why would she be holding so loosely that that would be viable? The potential for this to fail is too immense.
>>
No. 31042 ID: 1a693f

>>340840
I'm thinking we'd spend our last FX to do that. Port behind her, run her through or chop off a hand or something, then kick her way while grabbing the gun.
>>
No. 31045 ID: 8e5432

>>/quest/280283
>What the hell is she even doing.
Being delirious.
>What should she be doing?
Kicking ass.

>>340842
>chop off a hand or something
That sounds kind of dark for us. In the less grim comics, amputation tends to not happen. On a related note, swords tend to be lethal only on direct thrusts to the heart in comics, with slashes causing only superficial wounds.
>>
No. 31047 ID: e3f578

I'm glad all the villains and heroes get automatic regeneration with their contract. HQ's amputation will probably be fixed in a week or two. Because god losing a hand is freaky shit that really puts a damper on a lot of things you can do.

It makes me wonder what happens to heroes and villains that die though. It'd suck to actually die for a job that's purpose in society seems to be for umm I guess for making people's lives more entertaining and dying in the line of duty for that purpose.

There probably isn't a practical purpose for the government to pay Heroes and Villains for their encounters and it's just a rule of fun thing. But it just seems unpractical enough to be a legitimate issue to discuss. Has this been discussed already? What was the conclusion if so?
>>
No. 31048 ID: c3f7d9

>>/quest/280373

MAKE IT SO.
Burn a FX if you have to.
>>
No. 31058 ID: 8e5432

>>340848
Yeah, I'd say this is worth spending FX on. And it certainly should cost an FX.
>>
No. 31204 ID: c71597

>>/quest/281461
That was probably because of the FX we spent rather than being able to teleport around with her. Although it's possible that she doesn't count as a person but rather an object. But then she should still be too big for us to zip around with.
>>
No. 31205 ID: a50866

>>341004
That's correct. Mana is beyond your teleportation mass, but you teleported while you were using an FX, so she came with.
>>
No. 31207 ID: f6360f

>>341005
Huh. Here I thought that we'd have to specifically devote an FX to an effect like that in order for it to occur.
>>
No. 31217 ID: 882664

I just realized that Law legs crushed the tank's tread with this landing....

damn.
>>
No. 31226 ID: 3af16b

>>341007
Well, we did earlier.

And our FX was basically wasted anyway since the edge of the platform prevented us from doing what we were trying to do.
>>
No. 31233 ID: c71597

>>/quest/281596
To avoid even more clutter. If we do this then we should attack in either case. It's simply that in one case we let go before we attack.
>>
No. 31606 ID: 6a9fdc

...dang. We need sturdier obsidian armor.
>>
No. 31607 ID: c71597

>>341406
Or we should have had the aura on. She pretty much competly got the drop on us.
>>
No. 31608 ID: adf746

>>341407
We did have the aura on. It's really only good at stopping the worst of it. It's only at level one.
We'll need to upgrade it at some point.
>>
No. 31609 ID: c71597

>>341408
Oh, so we did. Thought that was just blood splatter. And yeah we need a better one. I have been campaigning for better defensive powers and more staying power in melee a long time. But that didn't fit the style or something.
>>
No. 31613 ID: 8e5432

>>341409
I dunno, I'd be all for increased aura defense. I just wouldn't necessarily prioritize it most highly.
>>
No. 31614 ID: d28732

>>341413
Well it also counts as an offensive tool so I think it's a pretty good idea.
>>
No. 31620 ID: d28732

>>338132
Truthfully, THIS picture is why I care about Mana.
>>
No. 31668 ID: 6a9fdc

An upgrade to the aura that also increases its damage output would be great. Really, I'm fine with whatever keeps us from getting ripped up by SURPRISE BUZZSAWS.
>>
No. 31669 ID: 4bf475

We should be flashy.

We leave fiery after images when we fly.

Let's dazzle someone.
>>
No. 31671 ID: 8e5432

>>341469
Our after images don't do anything besides look cool, you know.

And they don't even look all that cool by themselves.
>>
No. 31673 ID: 4bf475
File 129844884821.jpg - (9.48KB , 658x247 , Mirage.jpg )
31673

>>341471
I know.
We should use the cool effect to get a mock FX.

e.g Appear right beside them, just barely visible in their peripheral vision, and start floating away.

When they turn to chase the image, we port away to the other side and do it again.

Trust me it will be impossible to ignore, especially when said image is on fire.

Then we just finish it off with an attack of some kind (or just leave and mind screw em)
>>
No. 31677 ID: 75d7a9

>>341473
nice, some mental warfare can go a long way to dicking someone up.
>>
No. 31713 ID: 3af16b

Guys if you get rid of the "CIT" it won't say "Irony".

It'll say "IRON    Y"
>>
No. 31716 ID: 897302

Alright, I'm a bit late to the party, but does anyone know what the song in the musical interlude in thread one is called?

Thanks.
>>
No. 31720 ID: c71597

>>341516
Rasputin by Turisas. Quite awesome. Good to listen to while you make breakfast.
>>
No. 31735 ID: 4bf475

Don't we have Molotovs as well?
>>
No. 31738 ID: 64804b

>>341535
We have 2 molotovs, yes.
>>
No. 31753 ID: b58751

>>341538
The applications are endless.
>>
No. 32344 ID: 6a9fdc

We could probably teleport down and grab our sword, then use our teleport chain ability to immediately teleport over to Happy Time and impale him with our Fire Sword of Supreme Sharpness, then IMMEDIATELY fly back out of his melee reach while he's suffering from Just Impaled Syndrome, pull out a molotov, throw a short one-liner ("You played with fire, now you're gonna get burned." or whatever) then throw a bottle of burning doom on the clown. This doucheclown (haha, clown) has been using lethal force against us since this little brawl started, going after our eyes with friggin' handfuls of knives. All bets are off. Besides, he's probably the only guy we can fight without getting mangled.
>>
No. 32345 ID: 6a9fdc

Actually, we'd probably want to deliver the one-liner WHILE pulling out the molotov and throwing it, so that we're not interrupting our action chain.
>>
No. 32390 ID: c71597

>>342144
Yeah lets do this. Burning clowns are way more hilarious than the non burning kind.
>>
No. 32395 ID: 6a9fdc

Just gotta watch out for the possibility of him grabbing it and throwing it back with one of those obnoxious spinning counterattacks. And even if it does hit, it may be ruled that his body isn't hard enough to break the glass. So obviously this proposed course of action may need to be adjusted before implementation, if it is implemented at all.
>>
No. 32396 ID: 10f195

Simple, just smash it in his face.
We have a fire aura so we will be fine.
>>
No. 32397 ID: 6a9fdc

Actually, if we ready a cocktail beforehand, we could probably throw it at Mana as we make our first teleport, then pick up the sword and do the rest of the plan. Contributing to the fight in any way we can is good, and we have two of the cocktails to get rid of. She doesn't think we're a threat AND she's busy fighting Delirium so she probably wouldn't even notice us doing it until she was on fire.

Man, we really need some kind of short range projectile magma ball power. Magma is a better damage over time burn effect than a molotov and we could use it at will since ammo would no longer be a problem.

Basically I am in favor of doing ANYTHING to make it so that the Baron can't just be brushed off by anyone that isn't a clown (literal or otherwise (I'm looking at YOU, EDF)). We lack stopping power.
>>
No. 32398 ID: 6a9fdc

>>342196

...smashing him in the face with the cocktail as he turns around is the best idea. THE BEST.
>>
No. 32402 ID: c71597

>>342197
Some good old fashioned super strength would take care of that. Make sure those teleport punches will leave them something to remember us by.
>>
No. 32404 ID: cf244d

>>342197
Stopping power is a good focus for the proletariat. We need infrastructure powers. Like, it would be nice if in the future we could carry people without burning FX. Causing a volcanic eruption would be cool though.
>>
No. 32406 ID: 6a9fdc

Well we DEFINITELY need to make those knights summonable, preferably via magma pools that rise and cool into the obsidian knights we know and love. Losing access to powers we've paid for due to being surprised is BAD, M'KAY. (Thanks a lot, Hollow Queen.)
>>
No. 32415 ID: cf244d

>>342206
I agree. The ideal would be a generic volcano summoning that, when expanded, would also be able to summon any additional bosses or minions that we might purchase at a later date.
>>
No. 32431 ID: 6a9fdc

So how does this sound as a plan of action?:
1. Ready molotov
2. Teleport to sword, grab sword
3. Throw molotov at nearby Mana, chain teleport behind Happy Time.
4. Impale Happy Time with sword, we didn't make that thing so we could NOT use it
5. Hit Happy Time across face with molotov, possibly while dropping one-liner, making sure the fuel spills onto him in the process rather than flying off into the air
>>
No. 33737 ID: cf244d

I'm liking the comic page thingy in this last update.
>>
No. 33770 ID: 78f1d2

So I'm thinking Obsidian under-armour and super(ish) strength for the next batch of upgrades.

Us falling to the ground with every hit and floundering around when we want to attack is getting old.

I think some good old fashioned 'grab hand of attacker and throw them away' or 'take the hit, smile and lay into em' would be good for us.
>>
No. 33818 ID: f6360f

This latest battle has brought home to me how well-built Baron Obsidian is for operations as a battlefield controller rather than a primary fighter. With a little work, he could be an utterly fantastic command and control type, keeping everyone else focused and aware of what needs to happen and can easily contribute a helping hand to any of his allies/minions that get in trouble.

Given that, I would invest in four things:

-Teleport carrying capacity. Very important for evacuating or inserting allies, or for that matter snatching enemies. In the long term, I'd like to get several upgrades for capacity and other additions, with goals of teleporting entire squads of our minions/a whole villainous posse along with us, summoning additional minions or supplies to us from remote standby, and teleporting anything we point at into our hands. A "swap places" upgrade would also be excellent.

-A "combat sense" type of ability. This could, after a bit of work, let us track the presence and ongoing performance of other combatants on the field, sense incoming attacks or unpleasant surprises, and notice details about enemies' abilities that we otherwise might not (ex., that Mana is one with her weapon or that Blue is moving fast enough to evade our knights in mere seconds). The overall point being that we should become well-suited to monitor and manipulate the flow of large battles.

-Better and more numerous minions. As a battlefield controller we'd depend heavily on having allies on the field which we can assist. For now, our knights and the occasional ally hero/villain(s) will suffice, but in the long term we should look to having minions with a variety of capabilities and strengths who we can position to outmaneuver and overwhelm the heroes on their own with minimal assistance from us.

-Personal ability; any competent villain needs to be able to hold his own in combat. My preference for this would be speed and reflex boosts, durability boosts, fire aura intensity, regeneration (earlier the possibility of regenerate-while meditating was proposed; I bet we could buy some kind of healing trance power that would fix us up between combats much faster than something useful in combat), upgrading our obsidian power to work faster and let us spontaneously produce objects with high velocity (so that we can fire off obsidian shards at our enemies), and fire/lava production/control in line with what we've got with obsidian. Also, boosting our aura with both "breathe in space" and "burns so hot that water steams off it instead of putting it out" would be nice.


The difficulty, naturally, is prioritizing... but I suppose I'll see what other people think before deciding what to push.
>>
No. 33821 ID: 259738

>>343618
It would be a good idea to get at least a couple points in carrying capacity eventually. I would like to get some actual offensive capability, though. That is really where we are lacking right now.
>>
No. 33825 ID: cf244d

>>343621
Not everyone ever needs to be some sort of high-damage guy. What we really need is harder-hitting minions. Or, better yet, a boss. That's a good chunk of damage output that will mesh far better with what we have now.

>>343618
Your ideas are sound.

>Teleport Carrying Capacity
We should certainly get the first upgrade of this in the next upgrade batch. It's already proved its usefulness and we don't even have it yet. Others are also good, but can safely be left off a bit longer.

>Combat Sense
The gist of this is wise, but I'd suggest a technological solution rather than a power. We could purchase a Satelite at the supervillain store, and teleport it into orbit. Then we can get some sort of a touchscreen smartphone type of a thingy inbuilt into the left forearm on our armor, which can display the battlefield at all times. Ideally this would have detection modes other than visual, allowing us to see people inside buildings, but we can add features whenever.

>Minions
A single boss would go a long way to alleviate current deficiencies, I think.
Upgrading our butler to a miniboss would likely grant him some measure of usefulness here, but the stone-to-magma boss I described earlier would also be useful, and would have more practical utility, even if it would cost more.

>Personal ability
All of those would be nice, especially the last half. I wouldn't prioritize them more highly than the other stuff on this list though.
>>
No. 33836 ID: 6a9fdc

We used two FX on teleport capacity this fight so far. We DEFINITELY need to bump it up at least one notch given how useful it is.
>>
No. 33844 ID: 259738

>>343625
Any kind of damage meshes well with what we have. We are a teleporter. Minions are also not generally considered the cool way to deal damage. Doing things that are cool is how we get paid. It would be good to have just one dedicated offensive ability among all our utility powers. Otherwise we are going to end up relegated to a support role all the time, which is not the best way to get FX.
>>
No. 33846 ID: 6a9fdc

I'm voting for Teleport Capacity, and making our knights summonable so we can't lose access to them if we're taken by surprise.
>>
No. 33858 ID: cf244d

>>343644
>Any kind of damage meshes well with what we have.
Doesn't seem like it to me. Physical damage, like punching a motherfucker, or hitting him with a sword, or doing either of those augmented with our aura, all do. Because they're made more useful by our other powers. Something like throwing a goddamn fireball isn't - in fact, it makes shit redundant. If our fireball flies right were we want it, what's the point of teleport? Any ranged attack succumbs to this, and using ranged attacks would make our battles less dynamic and less fun.
But feel free to support your statement.

>Minions are also not generally considered the cool way to deal damage.
Who gives a fuck what's considered cool? We'll do whatever the fuck we want, and we'll make it cool. If we're standing on top of a huge goddamn magma-spewing monster, who the fuck is going to tell us that ain't cool? If we're riding the lava wave on a motherfucking obsidian surfboard, dropping bitches as we pass, who the fuck is going to stand up and be like "I dunno man, I reckon it'd be a whole lot cooler if he would just stand there and throw some fireballs"?

>It would be good to have just one dedicated offensive ability among all our utility powers.
We have a dedicated offensive sword and two dedicated offensive fists. We're rocking.

>Otherwise we are going to end up relegated to a support role all the time, which is not the best way to get FX.
We're not some ammo-carrier, we're the Final Boss. Commanding an army of ass-whoopers doesn't mean we ain't the most kick-ass motherfucker in town. The fact that we kick ass where it's needed, and make the whole place into a hell for anyone not made of Obsidian, well, that's pretty cool support role.
And seriousing the fuck up for a sec: This is metagaming, pure and simple, which is really not something that we should be striving for.
>>
No. 33864 ID: 40cb26

Ranged powers aren't a problem, it's long ranged powers that aren't appropriate. But short ranged strikes? That's just prudent if we don't want to get too close to something. It isn't something we should rely on but we should still have it. Burning obsidian shots would be best.

Also we should change our molotovs to obsidian flasks. They'll still be basically molotovs but much classier than slinging beer bottles around. That's the kind of thing Happy Time should be sporting, not us.

Or hell let's just combine them. If we get the power to shoot fragile burning orbs of obsidian filled with explosive flammable liquid we'll be doing awesomely. Only thing better than that would be blasts of molten obsidian.
>>
No. 33872 ID: f6360f

>>343625
>Your ideas are sound.
Why, thank you.

>>343658
>If our fireball flies right were we want it, what's the point of teleport?
I think a ranged attack would be useful because if we're fighting an enemy that we really don't want to be in melee with for whatever reason- say they have a damaging aura like ours, or an absurd level of super-strength, or some kind of poison that would make even getting scratched a loss- a ranged attack would allow us to effectively engage them. Further, there's synergy with teleportation in that we can remain at range and every time they close the distance move somewhere else to continue blasting them; perhaps not the most stylish method of defeating an opponent but we can make up the difference with mocking quips.

Now, I'm not saying that I support investing so heavily in ranged attacks that they become our primary method of assault, but there are definitely a fair number of circumstances where they would be very nice to have and even outside those circumstances I wouldn't call them redundant.

>We could purchase a Satelite at the supervillain store
This could be very cool. How feasible it is depends upon things we don't know yet- like how expensive things are at the store- so I'll reserve judgment for now, though. It might be a hell of a lot cheaper just to buy the FX needed for an inherent ability than it is to get gear for it.

>A single boss would go a long way to alleviate current deficiencies, I think.
I definitely agree. We'll have to save up the FX for it at some point; fortunately, we're getting close to finishing our constant stream of teleport distance upgrades, so soon we'll have more to play with on a regular basis. I would make getting a boss a fairly high priority after that.
>>
No. 33874 ID: cf244d

>>343664
That would be perfectly reasonable, but I would not prioritize it highly.
>>343672
>How feasible it is depends upon things we don't know yet- like how expensive things are at the store-
This is true. It seems like it would be difficult for a satellite to have a price tag that would accurately reflect both its potential usefulness, and what it costs to manufacture.
But then, I'm sure there are plenty of super-geniuses around who make things like that for a bit of spare cash, so the cost to manufacture would probably be significantly lower in this world.

>we're getting close to finishing our constant stream of teleport distance upgrades
We should be able to finish it with the upcoming batch of upgrades.
This will probably prompt new concerns (and new outlets for our resources) as we discover the state of our moon base.
>>
No. 33896 ID: 40cb26

>>343674
>not prioritize it highly
I agree, actually. We should take care of the carrying capacity problem first. Replacing the beer bottles is a no brainer though.
>>
No. 33960 ID: 6a9fdc

Plus magma is going to do a lot more damage than burning alcohol, so that's a plus against fire-resistant foes.
>>
No. 34026 ID: 7979e6

you know, I was thinking, maybe it would be a good investment to get a single level of super-strength at some point to better handle obsidian weaponry, that stuff is "kinda heavy" afterall.
>>
No. 34028 ID: cf244d

>>343826
If that's our only concern, we'd be better served by buying some sort of upgrade to our obsidian-manipulating powers.
I wouldn't make this an imminent priority, though.
>>
No. 34029 ID: c71597

>>343828
It would also give out hits some nice extra power. If we're going to play in the big leagues then we need some heavier hitting. Just trusting in minions leave us vulnerable.
>>
No. 34473 ID: c71597

>>/quest/292138
Law Legs is quick, ruthless and doesn't hold back. We're out of FX, so if we want to carry the clown anywhere we have to do it physically. Now, does it seem like a good idea to try to run away from this bastard while carrying unnecessary extra weight?

I would say that it's not a good idea. We took down the clown once, we can do it again. If Law Legs lets him loose after we teleport then we wil still be alive to knock him down again.
>>
No. 34487 ID: 197105

Really, clown guy isn't a threat unless we activate his fighting mode.

Judging from what happened before, it either activates when he get's hit/damaged or by something in his bag.

In that case we just have to separate him from his bag and knock him out in one blow.
>>
No. 34987 ID: 5d54a5
File 130242828268.png - (232.61KB , 500x1000 , ManaHuman1.png )
34987

Sometimes, I draw things. Sometimes.
>>
No. 35020 ID: 9029dd

>>344787
scary ;-;
>>
No. 35032 ID: 5d54a5
File 130251207768.png - (142.41KB , 700x500 , Advicewick Seize The World.png )
35032

I don't know.
>>
No. 35035 ID: 6a9fdc

That can't possibly be Mana. For one thing, she's not ON FIRE! Bwahaha!

Also,
>Advicewick
this made me smile.
>>
No. 35076 ID: 07416a

>>344832
Magnificent speech!
>>
No. 35091 ID: f6360f

>>344832
That was really well done.
>>
No. 35098 ID: 644ca1

So odds are we aren't going to wake up in time for the date. If so, then what can we do to make up for this?

Get a super weapon, a laser or something, and carve a message for her in a huge glazier maybe? Could be a good follow up for our last fight with the EDF.
>>
No. 35099 ID: d81168

Or we could simply send Walter with our gift and a written apology, detailing the reason we couldn´t attend the date.

I mean, seriously, after that battle we need some recovery time and shouldn´t immedeatly plan another one against our nemesises, of all people. That and I somehow doubt she would like having us destroying a glacier just to apologice. She´s still a hero afterall
>>
No. 35100 ID: 8cb188

I'm sure if she watches the news, she'll be able to tell why we missed the date, as I'm sure cameras were rolling on Law Legs kicking our shit in.
>>
No. 35103 ID: cf244d

So there are two possibilities, as I see it, broken down into two more:
We will manage to attend our date
1 We will be on time
2 We will be late for our date but the dame will still be there
We will miss our date
3 We will be so late that Angel will have gone home
4 We will be out of working order for the remainder of the evening and possibly into the following week.

In situation 3, >>344899 would be valid. In situation 4, well, there's nothing much we can do about that. We can't have Walter do anything because we can't communicate, and he won't do anything on his own initiative because he is just a minion with no personality. If we upgrade Walter to a mini-boss at least, this should change, but for now that's no good.
If Blackwick is well enough to communicate, then he's well enough to strap on splints as necessary, put something nice on, and teleport to the date. If he really needs to he can make himself a cane out of obsidian. Because this
>I mean, seriously, after that battle we need some recovery time
is bullshit. We're a goddamn supervillain. We even have a smidgen of healing power.

>>344898
That's stupid.

>>344900
It'll be on local news in the town where it happened for sure. I doubt it would make the news where we live.
>>
No. 35109 ID: 2bdeb9
File 130263618597.png - (65.68KB , 305x909 , offpanel.png )
35109

>>344899 >>344903
> recovery time
We're Baron Obsidian. We don't 'do' recover time. We just broke our wrist and possibly a few ribs and almost died. No big deal!
Let's just buy a Regen powerup for our aura and cut a week of traction down to a day. Phoenix flames!
>>
No. 35110 ID: 15b51b

Let's just sell that scepter and get lots of money. We'll get Debbie a different present.
>>
No. 35111 ID: 07416a

>>344909
Yes I approve
>>344910
No you are dumb
>>
No. 35112 ID: 15b51b

You know she'd just give it back to the guys we stole it from.

Plus, more money means more FX.
>>
No. 35120 ID: d81168

>>344903
>Because this
>>I mean, seriously, after that battle we need some recovery time
>is bullshit. We're a goddamn supervillain. We even have a smidgen of healing power.

With my comment I meant do battle, not the date. If we can go there, we shall, no question asked. But new battles should be put of for a time. Blacwick has at least a broken wrist AND we don´t know what else is broken, punctured or worse. That will take time to heal, even with our basic regeneration.

>>344909
Except we upgrade our Regen as detailed here, than we should be fine. I think...
>>
No. 35128 ID: cf244d

>>344920
Oh, okay. Yeah, no fighting for a bit. We have plenty of non-combat business to take care of anyway.

>>344909
I don't know that we really need that. Maybe if we have FX left over after all the other stuff we want.

>>344910
>>344912
No you are dumb
>>
No. 35154 ID: 9029dd

I can see it now.

'Heroes Day' In theaters soon.
Epic final battle between Law Legs and the Baron Obsidian.

Rain and/or doves everywhere.
An actual old Gothic church bell ringing in the background.
The crowd looking on in amazement.

Best seller.
Of course the heroes won.
>>
No. 35160 ID: cf244d

>>344954
I don't know about a win. Las we saw, Happy Time was down, Mana looked pretty dead, Blood Knight was down, possibly dead, and we were down, leaving both Delirium and Hollow Queen to take on Law Legs. Law Legs may have been stronger than either of them individually, but I reckon that together they did okay.

As for our own performance, well, we did our job as good as one might be able to expect. If we weren't so far outclassed by Law Legs, we probably could have kept Blood Knight up and won a flawless victory.
But that's a matter of picking the fight, and we're not the ones who did that. Our fear of messing with the two of them is likely what did him in. That's not to say we should have interceded, however. Had we done so in any tangible way, it would have likely tied us up such that we couldn't keep Hollow Queen and Delirium doing as they ought to.
>>
No. 35164 ID: 5d54a5
File 130267478107.png - (195.58KB , 700x500 , 206 Walter.png )
35164

http://www1.tgchan.org/kusaba/quest/res/245129.html#296211
>>344954

On the topic of movie deals, for about half an hour when I was starting on this update, I'd considered making this update a Flash animation. I'd even edited that Shadowlord song a bit to fit better, removing some of the intro to it so I wouldn't have to animate 40 seconds of buildup. I ended up posting the full version in the thread anyway.

Buuuut then I realized that this would be insanely difficult, probably take a week, and also I would never be able to do the scene in my head justice. So instead, supercomics.

Also, I am left to wonder if anyone noticed what Walter was up to in that first comic. I've seen a lot of comments about this update, but no one seemed to have noticed him...
>>
No. 35165 ID: f88f02

>>344964
What the hell WAS he doing? I didn't see any mention of it in the update, so I thought it was a mistake left in.
>>
No. 35166 ID: 8c73c8

... is he stealing the word 'city' off that sign?
>>
No. 35167 ID: 8cb188

>>344966

It'd be funny if it was just the "CIT", leaving the Y.
>>
No. 35168 ID: d81168

Only the "cit" part. So that our last contributian to the "Heros of Iron y " is complete.

Noticed it, gave me a slight chuckle.
>>
No. 35169 ID: f6360f

>>344964
I noticed and laughed. There was just too much epic going on for me to comment on the funny.

Also, I am very glad that you posted quickly instead of spending tons more time between updates to make an animation. The update was great, and speed is important because it's wonderful.
>>
No. 35175 ID: cf244d

>>344964
Oh, he's doing that thing we talked about.
I didn't notice because I was distracted by a fight that happened to be going on at the time.

Now it's a question of how accurately the news media perceives our attentions. Will will note that it now says "irony" or will they be stumped as to the purpose of this? Will they think we stole the "CIT" for some nefarious purpose? Will they assume that must have been the entire point of the attack?

Regardless, we should hang on to the CIT. We can put it in the trophy room in our Moonbase.

Also I appreciate getting an update sooner rather than later. Especially since last I tried, I couldn't get flashes from www1 to work. But also I'd rather have an update sooner than fancier. Added fanciness doesn't actually add too much of value, while more content does.
>>
No. 35181 ID: 644ca1

>>344975
Speaking of the moon base, we didn't find out how much we got for this job, but I be damned if it won't be enough to get to the moon.
>>
No. 35182 ID: 9029dd

>>344964
I noticed, and I was going to comment, but the theme music knocked everything but the fight out of my head.

I do appreciate the effort and I am happy with the comics, was fun.
Let my imagination fill in the blanks.
>>
No. 35212 ID: c7a673

Just thought of two things, one good, one bad, very, very bad.

First the good one. Concerning the >>344909
regen plans >>344909 and the mention of the phoenix in there, I had a smallish idea. Couldn´t we simply get a superweapon, designed to be activated the moment Blackwick dies and/or is lethally wounded, that first submerges us on first contact with the ground in a magmabubble, then transports us to our base and rebuilds him in the form of an obsidian statue that reawakens couple of days later, time depending on injury? That way we´d have a safeguard, costing only 2 FX, and would fit our theme, aside being rather badass in itself. And considering that once bought it doesn´t expire until used, it couldn´t hurt to ask the major if that is doable.

The bad thing is ... considering our speech and Legs reaction, I think that there is a slight possibility that he makes us his nemesis. He didn´t fully stop us yet, afterall, and he seems the kinda guy to remember such things.
>>
No. 35213 ID: cf244d

>>345012
That is not a superweapon.

>>344981
We only need three FX to get to the moon. Six to be able to commute. I broke this down further up here: >>339313
>>
No. 35214 ID: 40cb26

>>345013
No but I'd expect it to be a functionally equivalent power. I can see the mayor explain it now: "Hmm well kid tell you what, have this thing do some kind of big explosion when it teleports you and I can get it counted as a superweapon. Otherwise you're asking for a bunch of powers to combine and the cost ain't gonna be pretty. Or maybe you can just not get your ass kicked anymore you pansy."
>>
No. 35216 ID: 2bdeb9

>>345012
There's probably SOME kind of superpower that constitutes regeneration after death. From what we heard about Blood Knight, he actually does that. So either he's really good at faking (which is possible), or he's got some superpower that lets him regenerate. It's definitely something we should look into, either way.

>>345013
Don't forget we need to spend a few FX to actually survive on the moon. Unless you want to teleport up there and die instantly. Although that would be pretty hilarious.
>>
No. 35219 ID: cf244d

>>345014
>I'd expect it to be a functionally equivalent power.
I wouldn't. That seems way more powerful than what I'd count as a superweapon.
>>345016
Well, at minimum we need to survive the time it would take to get back. If we'd spent the 6 FX on range, we'd be able to do that with Scuba gear. But yeah, I'd recombine 3FX to give our aura a breath in space ability.
>>
No. 35222 ID: 40cb26

Before worrying about moon bases and super weapons, we should spend some points into at least quasi-super strength, better healing and "not snapping like a twig". I'm just not comfortable going forward without more personal buffs. Then something like flinging lava-filled obsidian bombs around.

>>345019
As written yeah, but something along those lines that just saves our ass with a bit of spiteful counterattack could be worked out I'm sure.

I wonder if we'll have a change in perspective starting next chapter... Given the situation, controlling our ninja butler or Angel Frost would be a natural fit. Unless the baron is only out for an hour or so.
>>
No. 35223 ID: cf244d

>>345022
>Before worrying about moon bases
No way, man. We're almost there.
>quasi-super strength, better healing and "not snapping like a twig"
I guess we could do something like that. Or we could get a Boss that already has tons of strength, endurance, and healing.
>I'm just not comfortable going forward without more personal buffs.
Why not? I can't imagine we'll find ourselves going mano-a-mano with Law Legs again in the immediate future.
>Then something like flinging lava-filled obsidian bombs around.
That would be fine. But it's not a priority, because we've got molotovs.

>Given the situation, controlling our ninja butler or Angel Frost would be a natural fit.
I don't think we could directly control Walter. He's just a minion.
>>
No. 35225 ID: 07416a

>>345023
Bosses are for when you can already handle yourself.
>>
No. 35227 ID: 40cb26

>>345023
I honestly think we'll get enough FX to work on both, after that one. I think I mentioned before, but the molotovs are kind low class as they are - we should replace beer bottles with obsidian flasks we create. And I'd like to think Walter, even without a personality or will, has some kind of initiative to act in our interests when we can't tell him to. At least if Angel Frost comes calling he can inform her of things.
>>
No. 35229 ID: f6360f

Here's an idea for how to heal ourselves- what if we purchased a "comeback move" ability? That is, you know the moment when the hero thinks he's won, and then the villain goes "I WILL NOT BE DEFEATED SO EASILY" and suddenly gains a bunch of new powers? Buy that. Start with a power that heals our wounds with some flashy visuals; later we can upgrade it by having it also give us all kinds of temporary power boosts, for a significant and devastating comeback move, and yes, potentially even to bring us back if we've been killed.
>>
No. 35233 ID: cf244d

>>345027
>I honestly think we'll get enough FX to work on both, after that one.
I'm sure we'll get a good amount, but it would cost something like 60FX to get everything that's been seriously considered.

>And I'd like to think Walter, even without a personality or will, has some kind of initiative
Lack of personality and will would seem to go hand in hand with lack of initiative. It may not have been explicitly stated that he lacks it, but assuming he has it seems unwise.

>At least if Angel Frost comes calling he can inform her of things.
Are you sure? He seems to be mute.

>>345029
I don't care for it. Seems like a poor application of narrativism. How would that ability be limited? As you've written it, we might as well just spam it. And the narrative device you seem to be going for is already covered by in-battle expenditures of FX.
>>
No. 35237 ID: f6360f

>>345033
Obviously it would have limits; everything does. That was rather implicit. Whatever arbitrary limitations we decide on would apply; it could only work when we're hurt, or only once per battle or per day/week/etc., or something else similarly quite restrictive.

As for being covered by the expenditure of FX- a huge number of things can be covered by the expenditure of FX, potentially. Taking people with us when we teleport, for example; we're still probably going to buy that as a power, both because it's better not to have to spend our FX for such things and because a well-crafted power is more effective than simply using FX, however flexible FX might be.

Also, can FX even let us heal? What I'm looking for here is a power that lets us recover as much as possible from being severely injured, preferably within the context of a single fight, without going into regeneration (which presumably needs tons of FX poured into it to be combat-applicable) or life absorption powers (which are way off-theme). A single burst of power which we don't/can't use that often could reasonably have significantly greater effects than any always-active power, meaning that we could probably get more effect out of any ability that we tie to it, given that it won't last that long.

I'm not wedded to the concept, but FX are expensive to use, a flimsy guarantee of an effective recovery, and most importantly they don't actually do anything to heal us if we're dying or going unconscious.
>>
No. 35242 ID: 9029dd

>>345029
Naw man, don't you know that the 'comeback villains' are always the ones who die?
You are straying into power rangers 'villain of the week' territory.
Genre savvy man, genre savvy.


As for more superpowers, I would go for faster Obsidian molding actually.
AS we saw in our fight with Law legs/Mana, the shards just ain't cutting it and we can't do much better in the midst of battle, so I would suggest that we get good enough to be able to form a new blade in the midts of battle with little to no trouble.
We could even make 'Obsidian blade making' it's own power if it would allow us to shoot a new one of in a few seconds (2-3).

I know that it's more restricted, but very useful even at high level. (make better, stronger swords with the same power)

and of course teleportation.
>>
No. 35244 ID: 8cb188

>>345042

BARON OF OBSIDIAN, DO YOU HAVE ENOUGH SWORDS?
>>
No. 35256 ID: f6360f

>>345044
>BARON OF OBSIDIAN, DO YOU HAVE ENOUGH SWORDS?
>ENOUGH SWORDS
All right, I've reread this sentence a few times and I don't think this phrase makes any sense. Could you clarify what you meant?
>>
No. 35257 ID: 43d730

>>345037
Might just be the Fairy Tail marathon, but possibly a power that heals by snuffing the flames in the area?
Darkness is a theme we can grab, right? At least as the inverse of the fire powers...
>>
No. 35259 ID: 2bdeb9
File 130275953965.jpg - (65.19KB , 640x480 , fate1225znai8.jpg )
35259

>>345056
It's a reference to Gilgamesh, from Fate/Stay Night: Unlimited Blade Works. One of his superpowers is just having an absolutely massively disgustingly sick number of swords, which he keeps held in reserve, and can teleport to himself at will. Incidentally, he can also teleport them at high speed. En mass. Creating a massive wall of incoming blades, ending up with something more like a totally different sort of attack.

"King of Heroes, do you have enough swords?", is a line said by another character against him, in taunt.

I have not actually seen Fate/Stay Night.
>>
No. 35260 ID: f6360f

>>345059
I... do remember that, now that you mention it, but I was actually just making a "how can there possibly be such a thing as enough swords" joke.
>>
No. 35262 ID: 40cb26

>>345033
Walter is a minion but also works as our butler, so naturally he'd do things like simple cleaning without being told. Someone showing up at an arranged time and him regretfully informing them of masters inability to show up isn't a far cry from that. Also I'm pretty sure he's said a few things during breakfast.

>>345037
>Also, can FX even let us heal?
FX doesn't really do completely original things but it can boost what we have for a short period. That doesn't do much with the weak healing we have, but if we boosted it up normally then spending an FX could give us a nice little healing surge, maybe enough to get from disabled to fighting fit.

>>345042
The flexibility of our obsidian powers is not to be underestimated, and boost to that should be a general one not specific. Not that the sword thing is a bad idea mind you, but if we had something like that as a power they should all be on fire in addition to launched at great speeds.

>>345059
Tempting power, but I'd pass.
>>
No. 35265 ID: f88f02

Okay

Okay

Trim the shoulders on that, make it black with red cloth under

Lose the earrings.

Replace swords with balls of lava-filled obsidian

There we go
>>
No. 35269 ID: 282611

So many things to spend our FX on, indeed. Teleport distance and capacity look like givens. Capability also lets us carry things to and from our moon base. It looks like making and flinging obsidian is turning into our long-distance power. Upgrading our obsidian shaping speed and adding lava-making to it sounds like a good idea (lava is pretty much molten earth after all).

And we could use minion-summoning, yeah. Not just because of surprise, but because of our overall teleportation speed. Pretty much we can move far, far faster than we can transport our minions by any other conceivably viable method and it will get more so the higher our teleportation speed becomes. Hopefully it's viable as a teleportation upgrade. Any word on that from the author by the way?

Breathing in space isn't something we should worry about until we decide to visit our moon base. However, it sounds like we're giving some thought to doing that after this next teleportation upgrade.

Considering all those things, I think we should spend 9 FX on upgrading assorted aspects of our teleportation (distance, capability, minion-summoning) and possibly 3 FP on space survivability. That is likely to burn through our FX budget from this caper, which leaves upgrading our obsidian-shaping as something to do with the FX earned from the next caper.

Thoughts on this plan? Or we could save up for a badass boss as an alternative to the obsidian upgrades.
>>
No. 35272 ID: 9029dd

One thing though.

We should ALWAYS save at least 1 FX for battle, 2-3 if it's a big deal like the last one.
>>
No. 35274 ID: 282611

>>345072
Definitely a good idea. Let's just see how many FX we get for this one.
>>
No. 35275 ID: f6360f

>>345069
It seems to me that minion-summoning can be dodged around by simply increasing our teleport capacity. Given that we've already got teleport chaining, it should be a simple matter to teleport to our minions, grab them, and teleport back if we have the capacity to do so. As I believe capacity doubles with each upgrade devoted to it, we could begin transporting small armies rather quickly.
>>
No. 35276 ID: 10f195

>>345075
But that gives problems.

Lets say we are locked in battle and can't tele away (can't get enough time to charge) and all our minions are screwed, we would not be able to get ourselves any support.

The best thing would be to have some form of gateway that we set up at the base and anyone can walk through to get to the designated location (good, simple, but easy to turn against us) or have minions that can summon themselves (ninja minions or a general minion upgrade)
>>
No. 35277 ID: 6a9fdc

>>345072
>>345074
That actually seems really wasteful. One-shot boosts as opposed to inherent boosts. I can understand using them for an emergency (like, a SERIOUS one) but if we have them sitting around people will try to use them to boost everything.
>>
No. 35291 ID: 10f195

>>345077
Not really, not only does it allow us to turn the battle to our favour in one fell swoop(e.g. if the cannon thing had worked, we could have done some serious damage to the hero side, unfortunately, we did not realize that it was attached to Mana), even if the situation would have been out of our control, and it allows us to counter other people's attempts to do so.

For example, with one FX, we could have countered Law Leg's use of it to turn the tides last battle (barring us being too afraid to of course)but with one FX, we could not have afforded a power that would have done the same.

So it's useful to have at least one.
As insurance if nothing else.
>>
No. 35304 ID: cf244d

A map for the expenditure of FX, in the order which things should be obtained:
1. Teleport Range (3FX) allows us to reach Moon
2. Breath in Space (3FX) allows us to survive on Moon
3. Teleport Range (3FX) allows us to commute from Moon
4. Teleport Capacity (3FX) prevents us from needing to spend FX on this in battle again
5. Obsidian Manipulation (Depends) If the moonbase is in need of repairs, we should get Obsidian Manipulation so that we can repair it.
6. Teleport Capacity (6FX) Transport all units simultaneously
7. Teleport Range/Obsidian Manipulation (Depends) We should increase range such that earth/moon travel becomes trivial, and increase Obsidian manipulation for general purposes and to facilitate moonbase upgrades.
8. Lava Manipulation (6FX? 3FX?) Get those orbs everyone's talking about.
9. Boss (10FX) Damage output, and, if it eats stone and expels magma like I detailed earlier, moonbase upgrades.
10. Obsidian Acceleration (However much we have left) as discussed later in this post.

I do not expect us to be able to afford all of these. I imagine we'll get somewhere around 5 or 6.

>>345057
Being able to consume fire to heal sounds like a viable idea. However, like many other things, I would not prioritize it particularly highly.

>>345062
>but also works as our butler, so naturally he'd do things like simple cleaning
Butlers don't clean.
http://en.wikipedia.org/wiki/Butler

>Tempting power, but I'd pass.
>[the swords] should all be on fire in addition to launched at great speeds.
Launching a bunch of obsidian swords at great speeds is pretty much the same thing. It's also not a bad idea. A relative handful of upgrades should allow us to launch them fast as a bullet. As long as this can apply to the magma spheres everyone's so enthusiastic about as well as things that are obsidian only, something of this nature would be a worthwhile ability to invest in. I'd say this would be merely an upgrade to our obsidian manipulation: Upgrade the acceleration we can apply. As opposed to upgrading the amount we can produce and directly manipulate over time, which is what people have been discussing thus far.

>>345065
I'd rather not oblige Gnome to draw more complicated things.

>>345069
I suspect our FX budget will be a good bit larger than you suppose, as that is barely more than we got the last time (that being 8 FX), and this fight was a fuckton more awesome than the last one.

>>345076
>Lets say we are locked in battle and can't tele away (can't get enough time to charge)
This would never happen. We can teleport short distances almost instantly. Short of fighting fucking Flash, we'll be able to get away. And if we're fighting Flash, we're screwed anyways, because he's hax as fuck.

>The best thing would be to have some form of gateway that we set up at the base and anyone can walk through to get to the designated location (good, simple, but easy to turn against us)
That would be good. I don't really think it's likely to be worth the cost, though. A whole new power, plus the upgrades to make is sufficiently powerful for our purposes, costs substantially more than a few upgrades to an already potent power.

>or have minions that can summon themselves (ninja minions or a general minion upgrade)
Not worth the trade-off. Ninjas have other weaknesses. A minion upgrade would have to be purchased individually for each minion, and thus would become expensive quick as fuck.

>>345077
Using it is wasteful. Dying or failing to achieve our objective would often be worse, however, and if the expenditure of 1FX allows us awesomeness worth multiple FX, it's still a net gain. We should keep some for emergencies, and if there's an opportunity to be super awesome, we should feel free to use them.

>>345091
The cannon thing worked fine anyways, since it brought Delirium back into the fight and contributed substantially to Mana's death.
>>
No. 35313 ID: 1a9b2f

Just to repeat it if it's not clear: Mana isn't dead. She's a robot. Not only is her head intact, but it's quite possible that Mana's body is remote controlled by the real Mana somewhere else.
>>
No. 35319 ID: 45be60

>>345104
I would put teleport capacity much sooner on that list. Like first for instance. Someone WANTS to do it at least once in every fight, and we have already spent enough FX for one-time boosting it that we could have bought another upgrade. Putting it off more is just wasteful.
>>
No. 35323 ID: cf244d

>>345119
I'm pretty sure we're going to get it anyway. I'd be rather surprised if we didn't have 12 FX even before spending money on more, and in the past we've spent as much money on FX as we feasibly could. Though finally checking out the villain store might be worth doing.
Nonetheless, your point is noted. The first Capacity upgrade shall come first.

I also am uncertain of the order for the last four, they're all sort of "when we can, but it's not an immediate priority".
>>
No. 35325 ID: f6360f

>>345104
I would order things somewhat differently.

1. Teleport Range (3FX) and Breathe in Space (3FX); combined, these let us check out our moonbase. Ten-hour transit time at the moment, but hey, it's the moon.

2. Teleport Capacity (3FX) because it keeps coming up and would be very handy. Note that it lets us have all our minions in any situation that we've prepared, because we can repeatedly teleport and snatch them over the course of a few seconds.

3. Forge Obsidian upgrade to let us make things faster (3 FX). There is a lot of utility there as well as combat use, so this is the premier personal combat enhancement for now, I think.

4. Speed/reaction time increase (6 FX). Do not key this to our aura because we need it running all the time, so that we can react to ambushes by going into combat mode. Between Law Legs and Blue, I feel that it's been amply demonstrated that we need to be faster in order to compete effectively in combat. We don't have to turn into a true speedster type, but we do need something. Also, this will hopefully help our situational awareness by giving us more time to take in any given battlefield.

5. Something to let us heal. I don't really care what it is. Right now we'll heal faster than a normal person, but it's as imperfect as normal healing; we don't have anyone setting our bones or even giving us medical advice. That's a quick route to something bad happening after we get seriously injured.

6. Fire/lava control, launching our creations at speed, getting more/better minions, rapid moon commute, boosting our fire aura, teleport capacity upgrades beyond the first, combat sense come down here in the "maybe later" category.
>>
No. 35327 ID: 9029dd

>Short of fighting fucking Flash
Or, ya know, someone else who can teleport.
It's not that unique an ability I'm willing to guess.

Or just someone who has sense.
Look at law legs.
Sure he used an FX to finally catch us, but it shows that we can be stopped by someone who cannot run through time.
Especially by a ranged fighter that can just keep dishing it out.
Remember, two chain is our top.

blah blah, etc etc.
>>
No. 35329 ID: cf244d

>combined
Doing this subtracts from the utility of a priority list.

>rapid moon commute way at the end
While "rapid" moon commute is certainly not an immediate priority, being able to commute at all is rather more important. You cannot commute to a place from which a round trip is almost a full day.
A one hour commute, while fairly long, is nevertheless viable. If we only get one upgrade Range once, we will only be able to spend weekends and vacations there, and most of those weekends would be occupied by teleportation. I thus feel that your list would require a single additional Range upgrade between the current 2 and 3

>>345127
>>Short of fighting fucking Flash
>Or, ya know, someone else who can teleport
Um. My assumption was that you were concerned that someone would be able to prevent us from teleporting to our minions and teleporting with them to elsewhere. The only way that someone could do that would be to interfere with us or our minions in the amount of time it takes us to teleport. As we can go a kilometer in a hundredth of a second right now, and additional range upgrades increase that by a factor of ten, the only one who could be able to do so would be a speedster of considerable potency. Since that is apparently not what you meant, I have no idea what the fuck you're talking about.

Lawlegs stopped us from teleporting by stopping us from being conscious. Prior to that, our teleportation was entirely functional. The only thing that prevented it was Blackwick being too scared to do shit. He'll get over that eventually. Being unconscious would also stop us from summoning our minions with a summoning power, so Law Legs' method of preventing us from teleporting has no relevance to this discussion anyway. A ranged fighter cannot alter our ability to teleport, so that's not relevant. The fact that we can chain only two can be remedied with upgrades. But two is basically enough. If it turns out to not be enough in the future we can upgrade it then.
>>
No. 35330 ID: cf244d

Oh, and
>>345113
She's dead enough for our purposes.
>>
No. 35343 ID: f6360f

>>345129
>>combined
>Doing this subtracts from the utility of a priority list.
I would agree, except when considering two upgrades which make sense only when purchased as a pair. There is no reason at all to get breathe in space without more teleport range, and if we don't have breathe in space there's nothing we can feasibly do with further boosted range. The two should be purchased as a unit or left off until later.

>You cannot commute to a place from which a round trip is almost a full day.
Oh, I agree- but we have no idea what state the base is in; it might not even be usable right now. We should only plan on going there and checking it out at the moment, not actually making it our real home. That's waited a while and can stand to wait for another caper or two.
>>
No. 35346 ID: 6a9fdc

1. Teleport Capacity. (It opens up our combat options nicely.)
2. Regen. (If we're going to keep getting maimed it'd be nice to be self-healing)
3. Improve obsidian creation. (It's a nice flexible power that we seem to be getting myriad uses out of)
4. Teleport Chain. (Adding a third teleport improves our combat ability AND increases our range by 50% so it helps a bit with the range calculations too.)
>>
No. 35354 ID: 1854db

1. Teleport Capacity. We seem to use that ability a lot so it'll help a lot.
2. Obsidian Crafting. Being able to make more stuff mid-fight for various reasons is both powerful and cool.
3. Defense. Specifically, OBSIDIAN DEFENSE. Make it harder for people to break our obsidian, and start using it to reactively defend against attacks. Or, possibly, obsidian-based regen. Like, we can apply obsidian braces to our wounds to make them heal faster or something. I don't really like the idea of just regular ol' regen. It doesn't seem like our style.
4. Teleport range. For getting to the moon base.
>>
No. 35357 ID: cf244d

>>345146
>2. Regen. (If we're going to keep getting maimed it'd be nice to be self-healing)
Er, a point of clarification here. We do already have self-healing. Buying regeneration would just be an upgrade to our existing capability, so that we heal faster. People are also talking about ways to heal on a time scale that could happen within battle, but this could not be regeneration without a fuckton of upgrades there.

>>345154
>Like, we can apply obsidian braces to our wounds to make them heal faster or something.
We can already do that. It wouldn't increase the rate at which we heal, currently, but it would be enough to get us on our feet. It would probably be better than normal splints that you get from the hospital or make from wood, because it's far easier for Blackwick to shape just right. He could even change a splint to a cast (or vice-versa) as needed. I don't know if Blackwick has any medical knowledge, but this is pretty simple so I imagine it'll be fine.
>>
No. 35359 ID: 07416a

Teleport Capacity
Obsidian crafting+
Imbue obsidian - Turn it into simple "living" obsidian. May have to be purchased on a per-upgrade thing, but maybe it reacts on a sufficiently hard impact by instantly forming razor shards?
Upgrade for mooooonness

Upgrade for BREATHS IN SPACE <--- IMPORTANT
>>
No. 35360 ID: f6360f

Guys, as with any other power, we likely can't just say "improve obsidian creation". There are several things I can think of that we could boost about it:

-The speed with which we can create and/or shape it

-The properties of our obsidian (weight, strength, etc. or any more exotic things that we might add to it) and how well we can control them, making it more of an obsidian-like super-substance than actual stone

-The range at which we can control or create it; at the moment we need touch, but we could develop a larger range, which combined with faster creation/shaping could get very impressive
>>
No. 35361 ID: cf244d

>>345160
When people say "improve obsidian creation" without being more specific, they mean improve the rate at which we create and shape it. People say what they mean specifically.

Also, changing obsidian's material properties such that it ceases to be obsidian is sort of an odd prospect. We are the baron Obsidian, after all, not the Baron Black Stuff Vaguely Similar to Obsidian.
Making it generically stronger or sharper should be fine. I don't know why we would make change weight - just make it lighter so we can manipulate it better in combat? In that case we'd be better served just making ourselves stronger, since the weight of the weapon contributes a good bit to the force of a blow.
I don't know what exotic properties might entail.

Being able to summon and shape it around us instead of using our hands would be good to do this thing >>345059
Besides that, it would have some practical utility I'm sure, but nothing in particular comes to mind.
>>
No. 35362 ID: f6360f

>>345161
>Also, changing obsidian's material properties such that it ceases to be obsidian is sort of an odd prospect. We are the baron Obsidian, after all, not the Baron Black Stuff Vaguely Similar to Obsidian. Making it generically stronger or sharper should be fine.
If we make it stronger, it will in fact cease to be obsidian. Or it will still be obsidian scientifically, but with some kind of supernatural or magical enhancement. Either way, we're in the range of "Black Stuff" if we want to have swords that don't snap in half when kicked by someone with super strength. Obsidian is fun, but as long as we limit ourselves to what it actually is it's a tool with limited application; if we just keep the theme and concede that a super-rock which starts with obsidian's base properties would be more useful, we could do a lot more.

Exotic properties would be something like in >>345159:
>reacts on a sufficiently hard impact by instantly forming razor shards
Or anything else that you don't normally expect standard stone to do. We could, for example, give ourselves the option to make it inherently flammable or explosive.

>Besides that, it would have some practical utility I'm sure, but nothing in particular comes to mind.
It could let us:
-Seal doors, windows, etc. with a wave of our hand
-Catch enemies in obsidian tied to the floor without needing to disable them and walk over to them (usable as an attack or to pin a downed foe at range)
-Bring up walls of obsidian to protect allies
-Bring up obsidian spikes or cages to attack foes
-Grab people and move them around with obsidian manipulators which we're actively shaping
-Line all walls of our lair with it so that we have tons of rock which we can easily control surrounding any attacking heroes

And much, much more. This is basically a whole major power tree, with a myriad of useful applications. I see it evolving into one of our best and most flexible tools in combat.
>>
No. 35365 ID: cf244d

>>345162
>>reacts on a sufficiently hard impact by instantly forming razor shards
Obsidian does that anyway
>Or anything else that you don't normally expect standard stone to do.
Obsidian isn't standard stone, it's glass.
>We could, for example, give ourselves the option to make it inherently flammable or explosive.
Seems redundant, considering we intend to make things hollow and put lava inside.

>-Seal doors, windows, etc. with a wave of our hand
We could also do it with a touch of our hand. Considering we can teleport, that would likely be enough.
>-Grab people and move them around with obsidian manipulators which we're actively shaping
Even with modifying Obsidian to suit our needs, using it like tentacles seems to be getting a bit off-theme to me.
>-Bring up obsidian spikes or cages to attack foes
That would be awesome, but it would be even awesomer with lava.
>>
No. 35399 ID: 40cb26

The appeal of obsidian is that it keeps an edge. It keeps a fantastically sharp edge. When we use it and it breaks on our enemies that is often to our benefit. But not when it's in our own hands.

We have a few options, concerning our sword:

>Don't use one.
Seriously, it's nice but isn't really going to scale well with our powers. It's just too brittle, and if we are going to make obsidian just to destroy it with one hit we should keep to ranged weaponry. Maybe keep one at our side for show.

>Make it better.
We don't need an entirely obsidian blade. Look at our knights with their macahuitls, certainly we can have an awesome one of those. We can just grow the obsidian shards for it as needed, in really wicked shapes. Also taking a normal sword and coating it with an obsidian edge is similarly effective.

>Super Obsidian
A good idea in it's own right, having obsidian that isn't as brittle would make a fine blade and have plenty of uses besides. Also the only way we could ever consider having obsidian armor that isn't a throwaway shield. It'll be another expense of FX though.

And an idea on a little tangent: we should consider teleporting high above and making a huge mass of obsidian to drop on someone or something as a legitimate tactic as long as we know the target won't move out of the way. Just fall with it the whole way down as we grow it, and teleport away just before the hit. I mean really just imagine the fucking *smash*. Great for opening with surprise attacks.
>>
No. 35402 ID: cf244d

>>345199
>and if we are going to make obsidian just to destroy it with one hit we should keep to ranged weaponry.
I dunno, having a chunk of sword broken off in your chest would pretty much ruin your day.
And we could fix our sword in a battle, as long as we got a few moments aside to do so. If we upgrade our obsidian manipulation enough we wouldn't even need that.
We could design our sword with barbs like arrows and fishhooks so it won't be easy to get out, and with specific break points to it would still have a sharp sword point even with chunks gone.
However that's is a bit on the gruesome side, I don't know if it really fits the tone of this quest.
>>
No. 35406 ID: f50f53

Damn, those're some cool applications you're talking about for obsidian shaping. Yeah, improving our shaping speed would let us do a LOT of things. Upgrading the material strength would be a must for holding the many, many people with superstrength.

And we don't have to do crazy tentacle stuff to entrap people in obsidian. Just encase their feet in obsidian sticking to the floor. Though I don't think that'd work too well on superstrong people. Even if the obsidian was strong enough they couldn't just break it, they could still break the floor. Well, at least they'd still have feet encased in obsidian which's enough to impede anyone without other transportation methods than their legs.

Unless they're crazy good at jumping. Hmm, better encase their whole legs.
>>
No. 35407 ID: f50f53

>>345202
And, yeah, nasty stuff like that'd be way out of the tone we're setting. Let's stick to generic slicing people a little and such. Once we upgrade our obsidian shaping enough, we should be able to just imprison people.
>>
No. 35408 ID: 43d730

Even better.
The ability to summon thick, choking black smoke.
That we're immune to, obviously.
Guessing games with the teleport, unseen strikes with the obsidian swords, and loud, clanky knights to serve as distractions.
Depends on how much it costs, of course.
Seems a little off to just buy smoke immunity and set something on fire, as well.
>>
No. 35409 ID: f50f53

>>345208
The space adaptation would cover us for smoke as well. We only need to worry about water ...Which we can teleport out of. So we only need to worry about underwater combat. Which we should avoid anyway.

But an aquatic opponent who insists on staying underwater would be troublesome. Good thing Baron Obsidian's a villain. He can just force heroes to react to him.

Fire immunity at some point's probably a good pick anyway.
>>
No. 35414 ID: cf244d

>>345208
That is a fucking awesome idea. We'd also need the ability to see through smoke in a way our opponents couldn't, though.

>>345209
Even if we don't do under water, we might want to be under magma at some point. Heat immunity and our Breathe in Space ability should be able to cover that, though.
>>
No. 35416 ID: 40cb26

>>345202
A sword doesn't break in a useful way though, it just goes all over us. Edged throwing weapons are sharp and if they break it'll be on and in the target. And think about other weapons such as spears and hammers, breaking those has entirely different factors and consequences.

Also an obsidian barbed weapon might be nasty, but imagine stabbing someone with an obsidian weapon and then growing long branching barbs from the inside. I think the Baron is too classy to do that against a hero, but against any kind of beast or boss like thing it might be rather smart to do.
>>
No. 35610 ID: 7979e6

we really should at the very least spend some of the FX we get from this on personal survivability, whatever form it happens to take, lets make sure we get something that falls into an offensive or defensive category, rather than some miscellaneous ability.
>>
No. 35614 ID: 19d681

I'm branching into animoo territory here and a lot of my commentary is only based on gleaning posts in the discussion thread (as I'm an active reader but I rarely suggest), but I find the idea of fast-acting obsidian shaping to be incredibly useful and versatile. Of course the stone would need to be significantly stronger than its current state in order to serve Blackwick better. The potential led me to think of the Fate/Stay Night series which, take it or leave it for the story, has some really slick weapon concepts. In particular Gae Bolg--a spear that never misses its target because it can stretch and change directions (pretty cool interpretation of Cuchulain's cursed spear if you ask me).

Now apply that to a weapon like a sword with the ability to shape the obsidian rapidly. Suddenly that swift moving opponent who believed they dodged a weapon strike is being attacked by barbs--individually controlled extensions of the blade with some sort of homing feature (maybe visual tracking) or just a zooming blade tip. Defensively, we're talking about weapons that can spread out to become a shield or attack from Blackwick's blindspots.

I'm personally a fan of offensive oriented defense, so bolstering Blackwick with a number of shielding skills doesn't sit as well with me as having numerous options for piling on the pressure. I also dipped into Gilgamesh's character a bit and wondered if there would be some way to control weapons telepathically.

Super fast obsidian shaping, teleportation, telepathic weapon control = surrounding enemies with weapons and firing at all angles. Or just making a wall of pain to blast at people. Of course he'd need to become more sufficient at melee combat to get the full use out of those abilities. Can we drop FX into martial skills or what?

Anyway, I think most of this has been said already but yeah, I'm all for some F/SN type skill sets here.
>>
No. 35619 ID: cf244d

>>345414
>Can we drop FX into martial skills or what?
Right now our martial abilities are entirely mundane, and we've received no information to conclusively show whether we can or can't drop FX there, but it would make more sense (and make for more things to do) if skill couldn't be increased just by throwing FX at the problem.
>>
No. 35626 ID: 5d54a5
File 130354209447.png - (15.15KB , 128x128 , BlacwickStanding.png )
35626

>>345419
Yes, this is a thing that is definitely doable. You can spend FX on things like Reaction Time, Kung Fu, Brazilian Jujutsu, or whatever else. You can even make up a fighting style if you want.

For example, Law Legs might have FX spent on "Super Kick Boxing," and Hollow Queen may have FX spent on "Beast Style." Or something to that effect.
>>
No. 35627 ID: e3f578

Spend an FX on Super Saiyan style
Win the game
>>
No. 35628 ID: 5d54a5
File 130354664475.png - (64.34KB , 438x327 , Supaaa.png )
35628

>>345427
You already did. We named it "Fire Aura."
>>
No. 35630 ID: 9ce970

Anyone feel like spending 1FX on getting awesome hair with color in it? :P
>>
No. 35634 ID: cf244d

>>345430
Blacwick's hair looks good as it is.
>>
No. 35640 ID: d6ae01

>>345434
It's okay, but what if we could make it burst into flaming black rock spikes?
>>
No. 35642 ID: 5b7180

This obsession with black rocks is gonna make for some very silly stuff.

Like the penguin in the recent batmans being obsessed with using birds for everything, when really he could have just hired a bunch of normal thugs to do a lot of his stuff and still keep some special birds for hunts or personal defense to keep with his chosen theme.

Really, the overuse of the theme just devalues it.
A blade made out of empowered obsidian makes sense because obsidian is nature's razor blade, but armour made from obsidian is just impractical, not to mention that if it breaks it will slice you up as well. A suit of armour with obsidian accents however still keeps the theme and keeps it practical and classy.

I'm just sayin, I don't want Blackwick to end up with a 'villain of the week' roster, with obsidian knights carrying obsidian blades that ride obsidian horses that come out of an obsidian castle that shoots obsidian cannonballs out of obsidian cannons that he uses to guard his obsidian vault full of the worlds most priceless obsidian treasures.
obsidian.
Actually some of that does not sound so bad.
>>
No. 35644 ID: e3f578
 

>>345428
Ascended Saiyan style?
Double Ascended?
>>
No. 35648 ID: 19d681
File 130359145038.jpg - (101.67KB , 442x350 , dr-doom.jpg )
35648

>>345442
Being a villain with flavor isn't bad. If we don't lock ourselves into some kind of theme, Blackwick will have too little of a focus. I mean, Mister Freeze is still a badass and all he does is freeze people.

Of course we could always just make him Dr. Doom.
>>
No. 35649 ID: 4a3736

>>345448
But then we would have to worry about squirrels.
>>
No. 35650 ID: 40cb26

Working within a theme is pretty much a given, the very mechanics of villainy in EDF support it. Of course we shouldn't be stupid about it, so long as it remains a mere tool, a means to an end then we're fine.

>>345414
>offensive oriented defense
Obsidian may be a form of glass, but I'm not into having the baron be a glass cannon. Speed and power are all well and good but passive defenses should not be overlooked just because we have some tricks up our sleeve.
>>
No. 35657 ID: 8c73c8

what about obsidian based reactive armor? when struck it explodes outward.
>>
No. 35660 ID: 77518d

>>345457
The problem with that is then when our armor is struck and does its explodey thing, we are no longer armored. At least on that part of the body.
>>
No. 35661 ID: 8c73c8

obviously it would only do that when it warrants the extra oomph. little hits would simply deflect off the armor. bruiser hits like the ones from the Don would make it burst. basically it would only do it when it would of broke anyway.
>>
No. 35662 ID: 40957d

Or, crazy idea, we just put some obsidian edges along various surfaces so people cut their limbs to ribbons on them. Also useful for resisting grappling. Could also provide emergency melee weapons, using bladed forearms, legs, and shoulders.
>>
No. 35663 ID: 5b7180
File 130361784727.gif - (18.56KB , 222x360 , profile_shredder.gif )
35663

>>345462
>>
No. 35665 ID: 40cb26

>>345457
>>345461
Not a terrible idea, but not great for armor. We should use that for quickly generated obsidian shields. Imagine something similar to that used to intercept Law Legs attack, it would be our best shot at doing some harm to those powerful kickers. Of course even better would be to coat them with lava.

For body armor we stick to more mundane technology. Hell if we can get some dragonskin (or whatever equivalent there is here) not only would it be effective but look classy due to its scaled appearance. If we can get some kind of superpower armor that's fine too we just need it black, but in any case we are not going to wear a suit of rocks.

...A bit on the trim is fine.

>>345463
This is fine too.
>>
No. 35666 ID: 19d681
File 130361962582.jpg - (802.26KB , 800x1215 , Even the moon is doomed.jpg )
35666

>>345450
I can see your point and definitely don't understate the potential of support abilities--this suggestion >>345208
is an excellent idea. But I'd prefer the defensive abilities to be a secondary part of an offensive power, thus providing flexibility. Smart application of an ability is better than a fall back as far as I'm concerned.

>>345465 (I dunno how to do fancy white text)
If we can get some kind of superpower armor that's fine too we just need it black, but in any case we are not going to wear a suit of rocks.

Super endurance via Super suit. I'm down.
>>
No. 35669 ID: 40cb26

>>345466
Yes that sort of thing is great and should take priority, but my point is we can't fold like a deck of cards when all our shenanigans eventually - inevitably - fail. Even a super suit isn't infallible, gear can fail or be sabotaged or simply not be there when we need it. What we need is protection against getting killed even while unconscious at least until an ally or minion can help us out of harms way. A few FX into a super toughness related thing should be fine, and maybe an automatic teleport/flame shield when knocked out cold.

Also "fancy white text" (the color varies with board style) is done by just the single > before the quote.
>Like so
>>
No. 35670 ID: d3dfb8

Wait, we can get super armor at the super shop.
>>
No. 35682 ID: 701a19

>>345469
6FX: Phoenix Rebirth
If BO ever dies, his body is consumed in fire and the ashes scatter.
The ashes subsequently reconverge at the nearest place he considers a safe refuge, and he is reformed in perfect health.

Possible upgrades include taking items and/or allies along for the ride, reducing the amount of time the process takes, and increasing the damage the flames deal to enemies and the surrounding areas.

Lets spend 3FX on boosting our passive regeneration. If working as a team was worth the effort, then lets also toss 3FX into being able to extend our aura to cover somebody else - if for no other reason than so we can do a dramatic our-fallen-comrades-float-into-the-air-around-us-while-wrapped-in-flames-just-before-we-teleport-away escape.
>>
No. 35685 ID: 40cb26

>>345482
>Phoenix Rebirth
oh u

I can't say I'd advocate anything that turned poor Wicky into ashes it seems a little too much extreme of an effect. And it isn't even all that in theme for him, sure there's fire but stones =/= birds. Better would be to have him teleport away, and maybe replace where he was with retributive fire or maybe just leave an obsidian "corpse" - which then of course explodes.

But again it's all a little much to worry about yet. It would be expensive and limited we'd be better served in just making sure we don't lose in the first place. Heroes aren't going to be trying to kill us all the time anyway unless we give them a reason to.
>>
No. 35691 ID: cdd0bb

Perhaps we could go back to the basic candle theme? Candles are associated with like, evil occult magic and stuff, can we get something like that?
>>
No. 35696 ID: cf244d

>>345491
So's obsidian, for that matter.
Clearly, we must be drawing pentagrams and ripping out the hears of sacrifices in those pentagrams in order to curse our enemies.
>>
No. 35733 ID: cf244d

It occurs to me:
Since Delirium is like "crash with me for a week", once our moon base is up and running, we should offer her the potential to crash their. This could even become a permanent arrangement, since the moon base has no rent or mortgage, so it's almost free for us. We would have to get something at the supervillain store (which we have yet to go to, but presumably will have something) that would allow her to go from earth to the moon and back.
It would be a good start towards having a loose association of supervillains that serve us. Or work together with us sometimes, and don't cross us, at least.
Obviously this wouldn't happen until after we reach our base and renovate it a bit.
>>
No. 35735 ID: 40cb26

>>345533
>since the moon base has no rent or mortgage
Oh god I hope so. It would sure suck to get there and then find this huge stack of bills, followed by pissed off debt collectors with superpowers.
>>
No. 35736 ID: 980ade

>>345535
The thought made me laugh so hard.

SO HARD.
>>
No. 35740 ID: 388c95

>>345535
You fool, you've ruined everything!
>>
No. 35748 ID: c183b0

>>345535
Have you ever heard the saying "don't give the GM ideas"? That is exactly the sort of idea you keep to yourself.
>>
No. 35751 ID: 5d54a5
File 130376549224.png - (180.76KB , 700x500 , Debt Ninjas.png )
35751

>>345535
I'm not going to punish people for hilarious ideas.
>>
No. 35752 ID: e3f578

That gives me an idea. We should totally make a Ninja debt collection agency or Ninja IRS as one of our villain ideas.

TAXES! TAXES FOR THE BARON OBSIDIAN!
>>
No. 35753 ID: cf244d

>>345551
Is that a canon image of the moon base?
If so, are those wings functional?
>>
No. 35758 ID: 314aaa

>>345553
Was wondering that myself.
>>
No. 35760 ID: 40cb26

"Why can't I teleport away?!?"

>"Your teleportation power has been repossessed!"

"FFFFFFFUUUUUUUUUUU-!"
>>
No. 35761 ID: f6360f

Earlier I brought up the possibility of buying some sort of 'second wind' power, where we'd heal our wounds and get a boost of strength, and one of the criticisms brought up was that in many ways it mirrors what FX already do for us when we spend them (although even if it were completely identical it would likely save us FX in the long run). Some further thought on the topic makes me wonder- can we buy a power which specifically boosts the amount of benefit that we get out of spending FX in combat? Make our powers get an even larger boost, add in a healing component, increase the success boost to our actions when we spend them? That could be very useful, since we spend them all the time anyway.

Another idea would be a "paragon" power, where we take the basic hero/villain package that we got when we became a villain in the first place- that made us stronger, faster, heal more quickly, etc.- and boost that, so that rather than specializing heavily in a particular effect we're just all-around better in a myriad of ways.

>>345482
I'm not opposed to an auto-resurrect power, but I'd flavor it differently. Something like "Tomb of the King", where if he's killed his body auto-activates its teleport power to go elsewhere and seals itself in a massive block of stone, potentially for weeks or months, until he's fully regenerated and can arise in flame. Still essentially the same stuff, though.
>>
No. 35763 ID: cf244d

>>345561
>Another idea would be a "paragon" power, where we take the basic hero/villain package that we got when we became a villain in the first place- that made us stronger, faster, heal more quickly, etc.- and boost that, so that rather than specializing heavily in a particular effect we're just all-around better in a myriad of ways.
I am pretty sure we can upgrade those like any other power.

>can we buy a power which specifically boosts the amount of benefit that we get out of spending FX in combat?
Sounds too meta for me. Besides, we should be spending FX in combat as little as possible anyway.
>>
No. 35850 ID: 5d54a5

>>345553
No.
>>
No. 35855 ID: 40cb26

>>345650
Is the moon canonically green and outerspace canonically purple? Canon debt ninjas? Can the baron canonically make a :Y face while sprinting about to what I assume is the benny hill theme?
>>
No. 35857 ID: 5d54a5
File 130395405628.png - (192.95KB , 500x1000 , SomeGirlYouWillNeverMeet.png )
35857

>>345655
Yes, yes, and no, you need to get a Sound Manipulation power to play music while you do things. Picture unrelated.
>>
No. 35858 ID: f6360f

>>345657
>you need to get a Sound Manipulation power to play music while you do things
Are there heroes/villains who actually buy that just to have their own theme music?

And as long as you're answering questions, is there any sort of schedule that we can anticipate here? Not going to lie, EDF is one of the only reasons I'm bothering to refresh tgchan regularly these days.
>>
No. 35859 ID: 5d54a5
File 130395693252.png - (75.70KB , 700x500 , Law Legs.png )
35859

>>345658
My update schedule is based upon how much I don't have homework due tomorrow. That is to say, don't expect updates on monday, tuesdays, or wednesdays. But I am trying to update more, and as there are things I am actually excited to get to, you can probably expect updates tomorrow night or friday night.

Here have a thing. I draw a lot of these sorts of cards.
>>
No. 35860 ID: 28fb23

>>345659
>suddenly, EDF:The card Game
>>
No. 35867 ID: 19d681

Is there a difference in cost between Super Armor and Endurance power-ups? Trying to figure out the benefits of one or the other.
>>
No. 35868 ID: f5fe2f

>>345667
Everything always costs the same.
Super armor is probably armor (but super) while endurance probably increases how much strenuous activity (and possibly also abuse) a villain can endure.
That seems like it would make sense as the difference to me.
>>
No. 35869 ID: 8c73c8

basically, armor makes your outsides tougher while endurance makes your insides tougher.
>>
No. 35871 ID: 40cb26

In more gamist terms, I'd say armor should help prevent attacks from hitting, and endurance helps with how much actual damage he can take. Armor class vs hit points in other words. Both can be as good as the other on average but they also go very well together.
>>
No. 35874 ID: 259738

>>345671
Armor wouldn't prevent attacks from hitting. That is not what armor does. That is called dodging.
>>
No. 35875 ID: 5d54a5
File 130399082357.png - (268.28KB , 900x700 , Kinds of Defense.png )
35875

Dampen: Powers that absorb or reduce damage, allowing the character to ignore lesser blows and feel less pain from stronger blows. Useful against all external attacks, but not against strange attacks like psychic blasts or rising/lowering temperatures. Common examples are armors and invulnerability. In-Quest Example: Black Wick's Fire Aura.

Sponge: Powers that allow the character to take more damage before stopping, or allow them to recover damage they do take. Useful against everything, but you still get hurt. Examples include endurance and regeneration. In-Quest Example: Don Dice's Endurance, Hollow Queen's Regeneration.

Micro Dodge: Powers that allow a character to dodge attacks entirely, with minimal movement. Useful for holding a single location because they let you dodge with precision, but not usually useful against area attacks. Examples include Reflexes and Danger Sense. In-Quest Example: Happy Time's Reflexes.

Macro Dodge: Powers that allow a character to dodge attacks entirely, with maximal movement. Useful against a wide variety of attacks, but require a lot of room - forces the user into a retreating battle. Examples include Super Speed and Teleportation. In-Quest Example: Blue Ranger's Super Speed, or Black Wick's Teleportation.

Deflect: aka Point Defense. Powers that allow a character to deflect attacks in some way. Useful against all of the same attacks as Dampen attacks are, but completely negate those attacks on a success. Deflecting powers usually have limits, and can be overwhelmed by sheer speed or quantity of attacks. Examples include various Combat Styles, and Barrier type powers. In Quest Example: Law Leg's ability to create Barriers (we only saw him use them to jump at us).
>>
No. 35877 ID: 40cb26

>>345674
Ah, a neckbeard rage topic for the ages. Let's just say not getting hit and not getting hurt are two different things, but armor as damage reduction can work fine as well if you can pull it off sensibly.

>>345675
...Exactly like what we have here. And done well at that. I like the micro/macro dodge distinction there too.

So, we can get armor to double up on Sponge, and get Endurance too to handle the big bruisers. Mirco dodge and deflection seems extraneous for the baron with his teleportation but if we ever need the latter, well we have plenty of obsidian to throw around.
>>
No. 35899 ID: d3dfb8

Micrododge coupled with Deflect seems overpowered.
Super reflexes/Danger Sense mixed with a good fighting style and spawnable barriers allow to close any gaps in our defenses that open, and allow for excellent faints.
For the ultimate skill based melee fighter.
>>
No. 35901 ID: 07416a

>>345675
I'll take one of each, please.
>>
No. 35905 ID: f5fe2f

>micrododge
scrolling past here, I read "microdogs".
I'm sure that would also be somewhat useful.
>>
No. 35922 ID: f6360f

>>345659
>you can probably expect updates tomorrow night or friday night.
I am watching obsessively. Just so you know.
>>
No. 35924 ID: 259738

>>345677
You explicitly said that armor should prevent people from getting hit. That isn't how armor works. Armor would fall under Dampen, not one of the dodge varieties.
>>
No. 35926 ID: 8c73c8

okay, with queen in jail tele-capacity just went up on priority. port in, grab her, and port out. and leave a card saying "it's baron blackwick not wiki"
>>
No. 35927 ID: f5fe2f

>Really, if I could, I'd rather just have the powers and not do the heroing thing.
So I guess turning the dame to villainy shouldn't be too hard.

More importantly
>Baron Wiki
>he called us a "huge nerd"
This motherfucker is getting a house call.
Or we could write our name in big letters somewhere prevalent. Not the moon (that's where we live, it would probably not even be illegal) and it needs to be significant enough not to be comparable to common tagging.

Although he thinks Delirium's on meth, but she does not act like a meth head at all, so his information in general might be suspect. Nonetheless, we should set the record straight.

Getting the Queen out of the slammer could be as simple as teleporting in and teleporting out again, but there might be some system in place to prevent that, so we should check that out ahead of time.
>>
No. 35928 ID: f6360f

>>345726
"Black Wick, the Baron Obsidian", actually.

As for saving Hollow Queen from jail... I'm inclined to think that jail isn't going to hold her, or at least not for long. We can break her loose if she's still imprisoned after a couple days. But I suspect that there will be anti-villain measures in place in jail; we'll want research and as much firepower as possible going in.
>>
No. 35929 ID: f6360f

>>345728
Also, I laughed at the Madoka reference. Unsubtle but still funny.
>>
No. 35930 ID: 07416a

>>345727
Kidnap the reporter, do a personal interview with the gang all there. Hopefully the Queen will have a way to contact Blood Knight.

Free the Queen, obviously.

Hire/Lure to the Dark Side Monkey Wrench. His talents are better put to the use of constructing evil lairs. Fuck, we might be able to negotiate a deal with the Mayor to have him get a bonus for every encounter taking place in a location that he's constructed.
>>
No. 35932 ID: f5fe2f

>>345730
Why that reporter?
I'd rather do an exclusive interview with his competitor, if possible.
>>
No. 35933 ID: 07416a

>>345732
Mostly because I want to terrify him.
>>
No. 35934 ID: 07416a

>>345733
And by interview I meant 'interview'
>>
No. 35936 ID: c71597

>>345727
I don't think she wants to be a villain either. I think she just wants to have the powers because she wants to be a fairy and not really do anything heroic or villainy with them.
>>
No. 35937 ID: 00d3d5

>>345727
This is a slight, but it's not a very important one because the person slighting us is beneath our threshold for caring.
Lets send Walter to scrawl "Baron Obsidian" on his forehead in permanent marker while he's asleep. He'll probably never screw it up again, but if he does then we can start getting creative about messing with his head. Or we can just tie him to the station's antenna.

On other topics, lets not try to convert Angel Frost to villainy. We have a beautiful contrast going on, and that would spoil it.
>>
No. 35940 ID: 28fb23

Oh man, I hope Hollow queen does not take this badly.
She planned the whole thing and not only does she get captured but she doesn't even get a mention.

We really do need to keep on her good side. I don't want her as an enemy.

In other news, can't wait for that swag from the mayor. (only way this could have been a bigger hall is if the EDF had shown up)
>>
No. 35943 ID: 40cb26

>>345736
She mostly finds it fun. It would be easy to convince her that villainy is more fun. Because it is.

>>345737
With our luck he'd look into a mirror and start going on about some hooligan named "Naidisbo Norab" Let's just convince our wrency friend to call them up to correct them - and give a nicely hammed up version of our encounter.

>>345740
We need to look into busting her out. Let's not go into that half cocked though, let's give our mobster buddy a ring for advice if not outright assistance. Prisons could well be a revolving door for villainy most of the time, but that place might be tougher than others.
>>
No. 35945 ID: 644ca1

>>345743
I think our biggest problem with busting Hollow Queen out of jail will be finding her. Once we have done that it will should be a simple matter of teleporting out of there.

But yeah, getting the Don to help out on this one might be a good idea.
>>
No. 35946 ID: f5fe2f

Do recall that we will know if the Hollow Queen needs to be busted out before we can get to her anyway, because we need to spend like a week recuperating from the last beating we got.

>>345736
The cool thing about villainy is, you can just do whatever you want, and when superheroes turn up, you don't allow them to prevent you from doing what you want.
And that counts as doing your job.

>>>/quest/300405
The problem with this plan is that the Snow Queen is a huge bitch.
And she has probably already read it.
>>
No. 35948 ID: 28fb23

You know, really. I'm more for not giving a crap about this guy getting our nae wrong, it's just makes us seem petty and insecure if we go after him.

We should just continue with what we do, make sure our name get's out, but down be horrible with it (i.e. spelling it out and such)

He will know our name eventually.
Everyone will.
>>
No. 35949 ID: f6360f

>>345748
Agreed. The details might be wrong, but we did get mentioned as a significant new face, and in frankly a more complimentary manner than any other villain who was present. I'm not going to argue with that. After we've been a villain a few months, then we can start worrying about people not recognizing us.
>>
No. 35953 ID: 644ca1

Maybe we should prepare a general outline for our response when someone inevitably calls us Baron Wiki in battle?

Example:
Hero: You are, Baron Wiki?/Baron Wiki, I am here to stop you!/ect.
Blackwick: *laugh* No, although I am the one you think you seem to have gotten the name wrong. Allow me to introduce myself, I am Blackwick, the Baron Obsidian, son of Blackwing.
>>
No. 36022 ID: a45cbe

Hey, everyone. My computer is completely borked. Until I can get that resolved, this will not be updating.
>>
No. 36037 ID: 259738

>>345822
nooooooo
>>
No. 36043 ID: f5fe2f
File 130440388694.jpg - (28.61KB , 555x519 , 1282090205589.jpg )
36043

>>345822
What's the diagnosis?
>>
No. 36045 ID: 3416ec

>>345822

Borked how?
>>
No. 36051 ID: 7979e6

teleport capacity is a future must, we spent too much FX on passengers in that last fight.
>>
No. 36055 ID: 797ca3

>>345822
NOOOOOOOOOOOO
>>
No. 36063 ID: 54c136

>>345843
>>345845
Borked in a way the internet can not fix. It can't even boot up. Thankfully, the warranty was still good for another couple months, so I brought it back in and I should have it back by next week, with a complimentary system wipe to boot.
>>
No. 36064 ID: 1854db

>system wipe
Computer repair services do this too often.
>>
No. 36065 ID: 2563d4

>>345864
Because it's time-efficient compared to trying to diagnose issues and then dealing with knock-on problems where you didn't fix them completely or fixed them by typing some random thing you found on the Internet that works around the problem by breaking ten other things (tangent: see: Linux community tech support).
>>
No. 36079 ID: 6a9fdc

>>345822
WhatwhatWHAAAAAT? :raritywhy:

>>345863
...oh, okay. That's not so bad. Well, except the part where Gnome's computer is getting wiped. That's pretty bad. I know how that goes, man.
>>
No. 36098 ID: 07416a

...Couldn't you just buy a new HD with the OS on it, and skip the wipe?
>>
No. 36104 ID: 00d3d5

>>345863
We could fix it, but it would be much more frustrating and might take longer.
>>
No. 36117 ID: 3e146f

>>345898
See, that only works if you have a hard drive left to salvage. I kinda don't. A system wipe isn't losing me anything that I haven't probably already lost.

So no, this is absolutely nothing the internet could help with, now stop derailing my discussion thread. Now how about that, uhhh.... Law Legs.
>>
No. 36118 ID: 00d3d5

>>345917
If you can wipe the hard disk and reinstall then you can salvage the data.

What IS Law Legs? Some kinda priest?
>>
No. 36123 ID: 40cb26

Lawyer?
>>
No. 36125 ID: e3f578

I'm surprised no one has made a fanart of him in the Thigh Day thread with a name like Law Legs.
He's some Ninja with super legs and a passion for the law of the lord.
>>
No. 36127 ID: 815d56
File 130453978812.png - (328.65KB , 400x1900 , inwhichgnomeisadork.png )
36127

>>345917
Sorry, Gnome! I cope by drawing.

> For the curious
> I was rendered useless for three days until having to do a total system restore, but only lost a bunch of drawings and notes for Sue Quest
> I got off much easier than Gnome
> I mostly forgive him mostly
> If I had only been lazier this would never have happened!
> Gnome is a dork

I'll.. um.. doodle Law Legs later or something!
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No. 36133 ID: 7372ee

>>345927
Yeah this about sums it up. Never trust me again.

>>345918
>If you can wipe the hard disk and reinstall then you can salvage the data.
>If you can wipe the hard disk and reinstall
Nope! Can't even do that much.
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No. 36140 ID: 1addad

You know what would be cool? Minor control over the fire afterimages left behind by teleports.

Nothing directly damaging, but being able to make it look like _something_ is throwing a punch whilst we're teleporting behind aiming a kick would be awesome.
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No. 36189 ID: 40cb26

>>345940
...Afterburn Minions! Humanoid fire elementals that are left behind when we teleport! Those would be awesome!
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No. 36216 ID: 6930ef

>>345989
Great idea. Add-on to teleport power at 3 FX at a short lifespan and a max of one at a time? Add FX for more minions, longer life and more power?
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No. 36219 ID: 259738

>>346016
It might actually just require us to buy the minions.
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No. 36416 ID: f5fe2f

So hero pay is dependent on actually winning sometimes? Bummer.
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No. 36417 ID: f6360f

>>346216
It's what they get for signing up for a job with a description other than "Do something awesome, then laugh evilly."
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No. 36418 ID: f5fe2f

>>346217
Villains aren't actually required to laugh evilly. It's just an easy way to earn more FX, I guess.
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No. 36422 ID: f5fe2f

http://quest.lv/kusaba/quest/res/296874+50.html#302955
>I mean I guess we could use him as a lackey but he'd lose his self-respect, as little as he has already.
Giving him a useful job doing what he loves won't be bad for his self respect. The temporary issue of losing to us even if we're going easy on him may upset him in the short term, but he'll get over it.
>And all the preparation in the world isn't going to mean jack shit because he sucks. His powers work best as a support member of a team.
He'd work best as a support member on our team.
>Maybe have Fairy Girlfriend team up with him and they both can have a go at you. Sounds like a fun challenge, and she's a damn good super hero at that two so he'll definitely come out on the winning side.
Yeah but then we don't get him working on our base, and his employment situation is still fucked. Heroes get payed less than us and we're still working a day job. The proceeds of one fight, even if it wasn't split with another hero, wouldn't be enough to get him back on his feet.

On a related note:
We need some more income, especially if we're going to be paying wages. I know people were real down on drug sales, considering that insufficiently classy, but consider the following:
Delirium makes drugs.
Don Dice, as a mobster, deals in illicit ventures.
All we need to do is be the middleman and take a cut.
We could possibly also find different sources for things to sell, and people to sell for us too. I imagine a thief in need of a fence could route through us, for example. And if we meet a vampire, Blood Knight might be willing to help feed it through us. Once these connections are established, we can have minions handle the process of collecting and redistributing, and just collect the profits.
I think that's about as classy as it gets.
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No. 36423 ID: e3f578

>Yeah but then we don't get him working on our base, and his employment situation is still fucked. Heroes get payed less than us and we're still working a day job. The proceeds of one fight, even if it wasn't split with another hero, wouldn't be enough to get him back on his feet.
I suggested working together with Frost so he could at least put a single win on his hero resume, not fix all of his problems. He needs a win to keep his hero job, and cooperating with others in any job does not diminish the effort put forward.
I just, man, look at the gig. We'd want him as a lackey if we actually wanted to destroy the world or change it or whatever instead of having fun. Villains and Heroes can turn each other but apparently to start being either you have to inherit the job or look for openings. It could be an entirely complex process legally, we're lucky we inherited the damn thing. For the fun of it, I like having a monkey construction worker, a frost fairy, a Lawful Ass-kicking priest, and the goddamn Power Rangers/Super Sentai erzatz's on our hero roster.

And on his part-time job or whatever, which he'll need especially if he becomes our lackey because he'd end up getting paid probably less then he does now as a hero, I already threw plenty ideas out there. He definitely needs a real profession in his life, and it's pretty obvious he's always had a passion for construction and it gave him some sense of fulfillment.

You know, this gig looks like it's mainly meant for fun and only a bit part of every hero and villain's lives, and it's possibly some weird merchandising scheme to stimulate economic growth since the government is paying for both sides of the entire superhuman bit. The money produced from the merchandise has a damn good chance of paying for both collateral damage from the superhumans ontop of paying their paychecks, which is probably some weird license rights thing to pay for using their image for profit. The marketing is every encounter they pull off, payment is based on how awesome each encounter is so it will attract attention. Kids would go crazy for this shit and each hero and villain toys would sell like hotcakes. And they don't really tell their superhuman "actors" anything to avoid paying even more expensive royalties.

Holy shit I think I'm on to something. Please don't tell me I'm late to this conspiracy party and it's already been discussed. Or it's that obvious we don't mention it that much.
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No. 36424 ID: c71597

Guys, despite the fact that the mayor never told us, I do think villains also need to meet their quota. If a villain isn't doing villainous things then the city has no use for him or her and I think they get fired. After all, unless the villains are out there comiting crimes and such, there is nobody truly challenging for the heroes to fight.
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No. 36425 ID: c16fb3

Yea, I believe our quota is implied.
At the very least we know we have to use the lions share of our cash for our villainous duties.

If fact, that may be why we get payed so much anyway.
Villains have to set up vehicles, pay minions, get high tech equipment and weapons,etc for their job, heroes just have to show up with whatever they have on them.

But yea, being a villain is easier that being a hero, always has been.

>>346222
I really just stray away from that sort of business all together. It really just strikes me as low class, and has a chance to associate our name with thing we might not want to be associated with.

Besides, if we have perfectly legitimate business that create jobs for the community backing our work, it gives the heroes another moral choice about stopping us for good.
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No. 36426 ID: 45be60

He's a super construction worker. Shouldn't he be doing super-related construction work? Get a contract with the city to do rapid repairs in the aftermath of collateral damage. Doesn't even have to be pretty, just quick repairs to keep people from falling out of buildings or the train from derailing. The regular construction crews can come back later and do a proper, pretty-looking repair. It might even qualify as a legitimate superhero gig that doesn't require thwarting evil, just saving people from danger.
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No. 36427 ID: f5fe2f

>>346225
A perfectly legitimate business is all well and good, but we should accrue as much sources of income as we can. Besides, what legitimate source of income do you know of that we can prosper off of?

Also, philanthropy is more effective than legitimate business. If (for example) we take in orphans and make sure they get the highest standard of education on our school on the moon, and dedicate some money to other things, (say, start a fund for the families of super casualties) then we're doing good in a way that wasn't filled by others, and which would go away if we're removed from the picture. That's way more effective than running a business and providing some jobs, any venture capitalist would do the same. Plus then we have an army of loyal orphans and widows that we could leverage for something or other in the future.
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No. 36428 ID: f6360f

>>346227
>Besides, what legitimate source of income do you know of that we can prosper off of?
Pillaging rival states is a legitimate source of income for any feudal ruler. Since we're a baron and don't acknowledge the rightful authority of any nation over us, therefore we can pillage anything we want and call it legitimate business.

...might not be quite what you meant, but hey, "highly mobile army of knights" and "sacking towns for bonus income" seem like they're too classically related to pass up.
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No. 36429 ID: c71597

>>346228
You know, sacking is such a negative word. Why don't we call it something nicer instead? Like fire tax, it's a tax they pay so that we don't set fire to all of their stuff.
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No. 36431 ID: 980ade

>>346228

Quite a nice idea. If you forget about the fact that we are still really weak for a villian. So invading a town is still a no for us because there is probably more then enough heroes in there to stop us.

Starting with smaller villages... now that is a pretty kewl plan. After getting enough money we just move on to cities (with allies) and then countries (With sooo many allies. At least more then 9000). I can see this work. And actually moon is kinda our country (castle-base FTW) so it's totally classy.
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No. 36434 ID: 9e7760

>>346227
>A perfectly legitimate business is all well and good, but we should accrue as much sources of income as we can. Besides, what legitimate source of income do you know of that we can prosper off of?

Don´t some people plan to turn Wrenchie into our villain henchmen? Shouldn´t he, as a villain, have access to construction worker minions?

Use him, and such minions, and create a legit construction company. Underbid all of the competition, because only Wrench himself needs to be actually paid. Profit. And if he has to do some villainous stuff, just let him outright attack the competition. He would only need a better disguise, to keep heat of the legit part of the business.

Any more questions?
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No. 36435 ID: 980ade

>>346234
That's also a nice idea. Blackwick would just take his cut. I do agree with this idea because taking tribute from your vassals is also classy ;D

(Although we'd have to watch out so he doesn't get powerful using the cash. Just keep an eye on him)
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No. 36436 ID: f5fe2f

>>346228
>>346229
This isn't hugely in-keeping with the "in it for the little guy" thing we've sort of got going.

>>346234
>>346235
That's sort of the same idea as what I was getting at with the potential for additional business. However, doing that would put a lot of people out of jobs. It wouldn't be doing good by the community. As far as being seen in a positive light by the common man and putting heroes in a moral quandary, we'd likely be better off with drugs.

Although perhaps we only need to ostensibly be for the little guy. God knows, Che Guevara did enough harm, and people idolize him.
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No. 36437 ID: c71597

>>346236
Well then we're not a very good baron. If we're in it for the little guy and want to do a revolution and all that shit then we shouldn't have made claims to nobility.
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No. 36439 ID: f5fe2f

>>346237
Historically speaking, most revolutions were lead by nobility, and it's not exactly rare that the peasantry were told that it would benefit them to support the revolution.
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No. 36443 ID: c71597

>>346239
Depends on what sort of revolution that's taking place. If it's one of liberty, equality and all that, then the nobles supporting it would often renounce their titles.

If it's just a restructuring of the top or to gain independance from a lord then there's not a lot about the little man involved in it. They will continue as before but with new leadership, new leadership that is still going to tax them and still call on them for various things.
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No. 36453 ID: 259738

>>346236
Being seen as a drug dealer would not be good for our image, regardless of how many charitable acts we engage in. I can't really think of any image that would be worse than 'drug dealer' other than maybe 'terrorist', or 'traitor.' Are the people suggesting this completely detached from reality? Drug dealers are not highly respected individuals. They have a lot of money, sure, but so do the people who have the job of catching them. We should not get into the drug business.
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No. 36454 ID: f6360f

>>346236
>This isn't hugely in-keeping with the "in it for the little guy" thing we've sort of got going.
Eh... 'sort of' is right. We aren't for the generic little guy right now so much as we are for the idea of personally breaking free of a system that doesn't care about us and wants us to become a boring sheep- or so, at least, I have read our character and speeches. While we would almost certainly suppose any given little guy who asked for our help in also going against the system and forging his own path in life, that doesn't mean that we actually give a shit about those who accept their role as cogs in the system. If anything, we'd logically look down on them.

And also I would love to be the sort of villain who can raid cities and get away with it while laughing, eventually.
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No. 36580 ID: f0e3ae

>>331963
Having relations with a female minion?
That would make him a creepy loser... mooks should be male.

http://quest.lv/kusaba/questarch/res/220690.html#228429
http://quest.lv/kusaba/questarch/res/220690.html#228431
http://quest.lv/kusaba/questarch/res/220690.html#228436
Mind controlling a girl you are dating?
That would make him a creepy loser rapist! Seriously WTF! I can hardly believe it was being considered seriously.
Oh, and if its just for "converting to the dark side"... well, its not like it will last, the heroes will just break the control. Plus its too much of a dick move and liable to get you killed...

@Drugs, Rape, Murder: fuck no... you are a punchclock villain, you are a gentleman, a LORD... be polite, chivalrous, focus on stealing...

@FX not being money: Seriously, FX are worth so much more. People would pay millions for super powers, and you can just buy them for a handful of FX, and can buy FX for a mere 300$ each. FX are ridiculously awesome and ridiculously underpriced.

Crime: Crime should focus on acquisition of FX, this means you need to:
1. Fight heroes, an awesome heist where no hero fights you is a waste. Also you are legally protected from police persecution if there is a hero there... meaning you legally get to keep what you stole! hilarious! If anyone EXCEPT a "hero" takes back what you stole, you get to call the police on THEM! HAHAHAHA.

2. Not cause people to think you are a monster. You are trying to seduce heroins here... so limit yourself to theft, disruption of the peace, that kind of stuff.

3. Avoid psycho killer "heroes". Its your job, don't get killed over it.

BTW, recently you got to kick off orphans... that was unnecessary. next time just tell them you are there to get them out of danger so you can fight the heroes... you are not going to be "redeemed" by not abusing orphans... you are a villain, its freedom and power to take what you want... and what you want is not to rape, murder, torture, etc... its to have cool powers, steal, kick ass, disrupt the peace, etc. Even evil has its standards.

>This isn't hugely in-keeping with the "in it for the little guy" thing we've sort of got going.
You are not in it for the little guy, you are in it for yourself.

>He would only need a better disguise, to keep heat of the legit part of the business.
Actually, he would only need for a hero to show up and fight them and still achieve his goals. If a hero shows up he is legally absolved of all crimes... BUT if a hero defeats him he gets carted off to prison for nothing more than being a villain.
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No. 36588 ID: f5fe2f

>>/quest/303441
We have a passive regeneration power. It came free when we became a villain, though the mayor didn't actually mention it until the first time we went in looking to buy passive regeneration. It's just not very fast.
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No. 36615 ID: f0e3ae

>>346388
problem is, its a very weak passive regen power. We need a much much faster one. And we need to make sure it can heal things that are normally not healable (regrow lost organs, repair damage... heck, prevent aging, cancer, and diabetes might be an option... oh, and get a poison/drug immunity)

1. Basic passive healing power can be overcome, your father died.
2. Last time you were injured you were out of commission for days, those are days in which you aren't pulling heists and getting FX. It is an investment that will pay for itself.
3. Eventually, it should heal you fast enough to get combat regen wolverine style... at that point only massive damage could kill you... and if something like that looks like it will happen you just teleport far far away.

If it must be fit into the theme you can just call it "soul flame" and have a spectral green semi translucent fire seeping from your injuries as they are healed (Ideally not burning anything, nor being affected by temperature and water; its "spectral", like a ghost)
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No. 36616 ID: c16fb3

I don't think the mayor is going to sell us more healing.
Maybe a healing minion, or a healing ability, but not more passive.
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No. 36621 ID: 259738

>>346416
He apparently sold Blood Knight the ability to COME BACK FROM THE DEAD. And the Hollow Queen has better regeneration than we do. I'm not sure why healing would be off limits.
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No. 36622 ID: e3f578

>>346421
Wait, he comes back from the dead even though he challenges other superhumans to fights to the death? What a cheap-ass, cheating motherfucker... if that's true and your not misquoting something.

And since Blacwick's father died that means heroes and villains without that upgrade CAN die permanently on the goddamn job. Goddamn, our cool, bitchin' father dies but the douche with a hard-on for playing "The most dangerous game" never has to suffer the consequences from losing the game? Motherfucker has probably a bunch of hero skins laid out like a bear rug right before a fireplace in the goddamn study.
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No. 36623 ID: f6360f

>>346422
According to >>/questarch/268958, he's been reported dead a few times. Whether he's actually been dead is currently unclear; it's entirely possible that he's just got some kind of regeneration or healing power that lets him look dead for long enough to hit the obituaries. Or that his enemies are sloppy enough to not finish the kill and figure he's dead when he stops moving.

But it's more likely that he actually resurrects.
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No. 36624 ID: e3f578

>>346423
That doesn't fly with me at all. No sir, that's not an honorable battle at all. Baron's pop died doing what he loved and this Blood Knight is making a mockery out of villainy if he does resurrect and disrespecting his probably badass death.

I say we get a weird power that let's us delve into the minds of others to strike at the fires of their ambitions, feelings, memories, etc. An internal struggle. If we do get on Blood Knight's radar, we're going to need to find a way past his power and an ability like that or one to disable some powers similarly to defeat the motherfucker.

But first we need his card to legally get info on his powers. Dammit, Delirium and Hollow Queen probably have his card, we could totally get information from them. We should totally end his fucking parade. Should be fun and honorable as hell.
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No. 36625 ID: 07416a

>>346424
>Fight blood knight

nosir.jpg
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No. 36626 ID: e3f578

>>346425
I mean once we build up and shit. He's below Law Legs on the defeatability tier and we stood up to him for like a few panels. Just buff up to around Law Leg's level, get the kickass "power within" type power and stop one of the biggest insults in our profession. He kinda like a normal series big bad, just instead of a world ending thing or saving lives it's because he's a Gary Stu douschebag that put Buddha mode on.
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No. 36629 ID: a9f8e4

>>346423
OR ist´s NOT the same guy. Maybe just some guys taking that name to highten their reputation or it´s a play with that inheritance business, having sons, brothers or uncles step in when one dies.

>>346424
>barons pop died doing what he loved

That we seriously don´t know. We know nothing of the guy, aside his name and theme. Coulda been a puppeetmaster type of villain, that lets others do his evil plans.

>>346415
>Eventually, it should heal you fast enough to get combat regen wolverine style... at that point only massive damage could kill you... and if something like that looks like it will happen you just teleport far far away.

Seriously, while I agree we should try to upgrade our passive healing we already have, high speed regen doesn´t really fly with Blacwicks current theme. If we want to enhance his staying power in battle, boosting the aura would be a better start
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No. 36634 ID: f0e3ae

>>346424
Forget the mind control powers...

1. Get healing powers that let you come back from injuries severe enough to be in the obituaries.
2. Get a power specifically for nullifying powers (with a focus on nullifying healing and resurrection abilities) :P... that way if you need to kill blood knight, it will actually stick... and considering he challenges villains to fights to the death as well, and his criteria is "anyone strong" and you have quite a winning streak AND are getting your name out there it is bound to happen eventually.

That being said, do not go picking a fight with him anytime soon... he is sure to come to you eventually so lets power up first.

>>346429
Sure it flies... just make it have a "spectral fire" motif... missing organs can be shaped out of spectral fire until recovered. make sure its spectral and phases through things (like water). Got an arm cut off? well, spectral fire bleeds out and forms the shape of a new arm, or maybe have it made out of obsidian... or both, MOLTEN obsidian pours out of your wounds to form the shape of missing parts / close wounds, and dissolves away as it is replaced by your healed normal human body.

Besides, you are a punch-clock villain... survival is most important. Sticking to your motif only gives you bonus FX (which is cool, so lets stick to it via the molten obsidian thing)... and you ARE allowed to change your motif whenever you feel like it.

Also you are a "baron" with black candles and BATS... looks like we have a bit of a "vampire" thing going on... so I see no reason why you couldn't just fast heal normally like one.

>barons pop died doing what he loved

Who cares? baron's pop was the asshole who abondoned him as a baby. Baron never knew his father... if your father didn't give a damn about you while you are growing up, why do you now owe it to him to avenge him? best thing he ever did for you was die.
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No. 36636 ID: a9f8e4

First I´d like to say that the spectral healing flame doesn´t sound bad, which would fit the theme, which is more tempting Devil than vampire. That one was dads stick.

But I´m still not really sure about that getting that. Battle regen would count as a new power, which we most likely have to put many FX in to make it usable as a defence. And even then it can be overcome, seeing the example of Queenie when we first saved her. Considering the speed she was back in the fight I just assume that she´s got it upgraded several times.

I think, and Blacwick would likely agree with me, that we should sink these FX rather into our Dampen aura. Better to ensure we don´t get hurt in the first place, then hope that our regen keeps up with our injuries. But thats just my opinion, just as valid as yours.
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No. 36641 ID: f0e3ae

>>346436
I never said your opinion isn't valid. We are just discussing issues back and forth.

While you raise a good point about upgrading the current defensive powers (which are a priority), I think they can wait for this. And I am backing it up with math. With current injuries it will be days before he can fight again.

I expect to spend 6 FX to get it (new power) and another 6 FX to upgrade it twice (or at least 3FX for one upgrade)...

With such ability he should be able to fight again tomorrow. Last time he was out of commission for 2 days for much smaller injuries. Those days of recovering are days in which he isn't out there earning FX. He could easy have a fight a day, earning a minimum of 4FX (at a 300$ = 1FX ratio and minimum 1FX per battle and minimum cash payout per LOST battle)... he could easily earn more by winning, fighting nemesis, and being cool. His last battle payout was 7FX + nearly 1500$ (another 5FX)... this battle he was so awesome he should have earned ever more. And he fought several different heroes separately, so I wonder if they count separately... regardless, he has been making nearly 12FX per battle anyways. So he spends 1 battle's worth of FX to shave days off his healing to get those FX right back in future battles. And every time he gets injured in the future, the same applies, he again will heal quicker and be fighting heroes the next day.

So, yes 12FX is a pretty hefty investment, but its exactly that, an investment. It can save his life, and it will allow him to gain FX quicker by fighting every day.

Also, we still don't know the extent of his basic healing, can it regrow lost limbs? reattached severed nerves? Stabilize someone who is dying?

Speaking of things we don't know, we should ask the mayor for:
1. A copy of the contract.
2. Why does the government fund villains.
3. Where do our powers come from? does he personally give them to us? someone else?
4. Can we get fired? can we have our powers revoked for any reason?
5. If he is caught and put in prison, do they somehow nullify his powers? or could he just teleport himself out?
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No. 36646 ID: f0e3ae

more ideas:
instead of "fire and obsidian" for the healing, it can be just an "obsidian body" a passive always on ability that makes your skin obsidian color, can be tied into super strength, super durability, and super healing as desired. You are still distinctly organic, just obsidian colored and missing limbs are temporarily replaced with obsidian (non organic) parts until you grow into them (and the obsidian is absorbed by your body)

Or... add healing to your fire aura and modify it... currently the aura is off by default, you need to consciously will it to activate. I am thinking make it on by default, and require conscious suppression of it. That would be in the non-burn stuff form... you could either consciously suppress it or consciously add heat to it. Basically you define a "baseline" aura and a "full power aura", baseline aura is always on unless suppressed consciously, and you can consciously step up the power of your aura from baseline to "full power" mode. Healing, flight, and protection would be in baseline, burning stuff will be in full power.

That way if you fall unconscious you will be hovering, have damage dampening, and healing all active. This has benefits and drawbacks compared to keeping it a completely separate power set, but is an option that keeps in line with our theme. And plus it would be really BOSS to sleep hovering in midair surrounded by a wreath of flames in the middle of your fortress of doom, maybe over a live volcano or in a giant ice fortress in the arctic or something...

From a combat practical standpoint it would be better to have it be the full power aura when unconscious. Only reason against it is that you wouldn't be able to cuddle with a significant other at night without burning them, and the bed, and the house...
Although that can also be accounted for by just stipulating that if you fall unconscious while injured then the aura activates at full power, also if you will yourself to "hover sleep" in full power. but that if you fall asleep normally without any injuries then you will only have the baseline aura on, which doesn't set things on fire.

Biggest problem I see with tying it to the aura is that being knocked out equals death. someone could inflict on blackwick wounds that he think are fatal but only knocked him out... now he see the fire aura, blackwick cannot teleport away as he is unconscious, so the person just keeps on hitting you until you die (signaled by the aura going out). That actually is also a problem with the passive power creating an obsidian prosthesis.. that is the biggest disadvantage of those two which is why I suggest to not go that route. It should just be an invisible healing force, as unnoticeable as possible. To heal you overtime without being obvious about it. Can tie it to the obsidian colored skin and flesh (colored, still should feel like normal human skin and internals are still normal human internals; just potentially super durable ones that heal and are "the wrong color" if someone cuts you open)

PS. themes can be changed as often as you want.
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No. 36647 ID: 6bec44

>>346441
> I never said your opinion isn't valid. We are just discussing issues back and forth.

Oops, sorry. What I meant was that you raise good points, like that healing fire. Get sometimes the words mixed up, english isn´t my first language.

Now to that points you raise. At the moment Blacwick is a punch clock villain, whose main job is working in the bakery. What you propose, 1 battle everyday, would make him more a Round the clock villain, with that as his main source of income. Considering that each battle needs heros to appear, we´d hafta make a lot of trouble. The problem there is in the detail that if we do that, we´ll become a major target for all heros around , them banding together faster than we can say " Holy hell, is that Law Legs, EDF and other asorted heros?". Also with such many heists, the quality of them will suffer, because of repetiveness of the plans, battle strategies and so on. That will most likely impact our FX gain negatively, as well as our puplic image, from " The Newb battling Law Legs. Who is he?" to "The guy who did that yesterday is at it again.How predictable". I´d rater have few, but grandscale, grandious plans, then just doing the same thing everyday.

Oh, and the aura going out if we´re knocked out, well, when that happens and nobody is around to pull us away, we´re dead or arrested either way, because I´d doubt that heros will just wait for us to be healed enough to get up.
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No. 36650 ID: 5d54a5
File 130539422734.png - (159.01KB , 528x500 , AngelNurse.png )
36650

>>346441
>With current injuries it will be days before he can fight again.
I just want to point out that there is absolutely nothing wrong with taking days off, especially since we just skip over time spent healing anyway. The only exception is when you idiots plan things immediately instead of one step at a time.

There is absolutely no reason you need to be capable of doing a heist every other day. Some down time allows for the dust to settle and word to get out about your latest event, it gives you some free time to figure things out, and it gives other villains or heroes a bit of time to do things in response. Currently, a month has passed in-quest since you became a hero, and you are advancing just fine. Reducing "1 week off" to "1 day off" between each heist wouldn't actually matter, from your perspective, at all. In either case it'll be "Blacwick rests for a while and stops in at the mayor." If your entire argument is "We want less downtime," well, you don't have any downtime already! Except for the times I'm not updating because bad at this.
>>
No. 36651 ID: 5d54a5

>>346450
>became a hero
What the hell am I talking about. Villain. Became a villain.
>>
No. 36654 ID: e3f578

>>346429
>>346434
>Who cares about what Dad wanted and shit
Well, we did make a kickass speech that involved him I think and how we wanted to get into the spirit of these things. Plus I thought the mayor said he died blowing his base up or something.

The power I suggested wasn't mind control, it was more in line with Mr TT's power, only it came with other benefits too since we'd have the ability to enter the soul and try to attack different types of fires and flames, extinguishing one flame can have differing affects. One covers a persons ambition, maybe another is that heroes super power. Blacwick's theme essentially turns a person's entire identity into a castle with a bunch of colorful candles that we can burn out to temporarily eliminate a power or that part of a person's personality. It's all very metaphorical and metaphysical. I figure it'd play like a Castlevania minigame mid-battle. But since that would be very time consuming and distracting we only bring out the power when outside risks have been taken care of and it's our only shot of defeating the hero, a last resort. A cool-ass, meta-physical finale power that attacks the person's spirit, like that Spirit-bending thing in the finale of Avatar The Last Airbender.
>>
No. 36655 ID: f6360f

>>346450
Yeah, honestly, the reasons that I would back a healing power are three:

First, our current regeneration doesn't guarantee that we heal correctly and completely. That means that over time we'll acquire a whole slew of bones healed not quite right, muscles which we cut apart but weren't held together in order to heal, that sort of thing. Those injuries will make more unsightly over time and weaken us substantially. If you've ever known someone who hurt their leg a decade ago and has never been able to run quite as fast, or someone whose nose didn't heal perfectly from breaking, you know what I mean here.

Second, our current healing cannot heal us from many different kinds of injuries. It's based upon natural healing but sped up, which means that anything which our body wouldn't normally be able to handle- burns, major cuts, any damage at all to our organs, losing any limbs, all kinds of stuff- is currently impossible for it to heal at all. If we don't buy some kind of healing power in advance it will probably be too late to avoid the kind of permanent injury that we could get from these.

Third, there are many sorts of injuries which could prove fatal some time after they were inflicted. What happened at the end of our fight with Law Legs, where we went unconscious? We could just as easily have died after passing out and never known the difference. Having a regeneration power to guarantee that we will wake up rather than dying of blood loss and accumulated wounds would be a huge safety net.


So yeah, I don't give a crap about downtime. I just want regeneration because it is very likely to literally save Blackwick's life, or at least stop him from becoming horribly messed up as his career goes on. I don't mind if it takes him weeks or months to heal from major injuries, as long as he does heal eventually. Our injuries seem to be getting more substantial after every battle, it's been made clear that many heroes and villains don't end up living terribly long, and I'm getting worried.

The only reason to care about healing speed is that someone might attack Blackwick while he's still injured, which would suck. But we have a great power for running away from that kind of thing anyway, and it'll only get better.
>>
No. 36666 ID: 6a9fdc

>>346455
Yeah, this is basically what I've been thinking too. We need at least ONE rank of proper self-repair just to make sure our bits fit back together properly without assistance, and completely. Also maybe a mod to let us recover slowly from things that would normally kill a person. Unless that is its own power (in which case it's still worth considering.)
>>
No. 36683 ID: 1854db

>>346455
You're assuming a lot of things that may not be true.
>>
No. 36691 ID: f0e3ae

Ok, forget the "do a caper a day" thing, it was a bad idea. But it is only one of many reasons to get regen powers. First, what if someone attacks you the next day? wanting to kill you while you are down? or what if you want to go out on a date but are too beat up? or what if something big is going down and you need more staying power. And then there is the "in battle regen" option. What if you get knocked out the heroes think you are done for but you wake up seconds later and teleport away to safety?
>>346455
All good examples. Yes, even if ignoring downtime regen is still very important to ensure he heals right with no long term damage (no scar tissue, no badly set bones, busted knees, etc), regrows lost parts (no stumps or missing limbs), doesn't die from bloodloss, etc. In addition to all the reasons he gave there is also poison/mind altering drugs resistance which is kinda tied to healing (there are supers who attack with those), and healing "aging" (although that certainly can wait until much later).

>Oh, and the aura going out if we´re knocked out, well, when that happens and nobody is around to pull us away, we´re dead or arrested either way, because I´d doubt that heros will just wait for us to be healed enough to get up.
Dead and arrested are very VERY different things.
And I was thinking that you teleport away from battle THEN pass out from your wounds... what if you pass out in the air? you fall to your death. What if you pass out in space? explosive decompression (since we plan on tying breath in space to the aura). What if you teleported home successfully, but someone chopped off your arm, you pass out and die from bloodloss
>>
No. 36741 ID: f5fe2f

For all the people talking about a need to not die or be crippled: What we really need is a doctor in our service. Either as a miniboss or as a fellow villain dwelling in our bitching awesome moonbase. That way our allies will be able to receive healing too. And then we can spend our FX on other things, though spending cash may make that particular benefit unimportant.
>>
No. 36744 ID: e3f578

I think the most immediate thing we should buy is Walter's Deadpan Snarking personality that's voiced by Anthony Head, Ricky Gervais, or Stephan Fry.

That is clearly the most important upgrade as of now.
>>
No. 36745 ID: f6360f

>>346544
When our minion snarks, do we accrue the resulting FX for being awesome?
>>
No. 36770 ID: 40cb26

>>346545
What minions do we should profit from, as long as it's during encounters. Not sure how well that would work for a minion in a non-combat role, though.

>>346541
We could upgrade Walter into our reserve healer. Could be a lifesaver if we get knocked out or otherwise disabled.
>>
No. 36772 ID: 5b95eb

Walter has to become our Alfred.

Our evil, ninja Alfred.
>>
No. 36779 ID: f5fe2f

>>346570
I don't want to make Walter into too many different things though, there's only one of him. What if he's taking care of some casualty and we need butling done? Then we'd need a deputy butler to take care of things while Walter is busy, and that's just silly.
>>
No. 36785 ID: e3f578

Can we turn Walter into a medium if we turn him into anything in addition to being a Ninja butler? Have him channel Blacwick Sr. from time to time as a guide?
I know we consider our Dad a jerk for abandoning us for the job but getting SOME answers from him would be badass. Especially if he occasionally possesses Walter from time to time and he gets all of his old powers temporarily and kicks some major ass with us as father-son bonding time.
>>
No. 36787 ID: f6360f

>>346585
Screw our dad, we're our own villain. We don't need him in our life.

>>346570
I would really prefer just to buy ourselves a "perfect healing" power (i.e. we can heal any injury and they will always heal correctly, even if it takes a long while) and leave Walter as generally competent.

>>346572
Like Alfred, yes.

But really, upgrading Walter is not nearly as high of a priority as a number of other things we've got on our plate. >>345125 was my last take on our purchase order, I think, and it hasn't changed that much since precious little has happened in-quest since I wrote it and few truly compelling points have been brought up in this discussion.
>>
No. 36793 ID: d17b29

yea, screw dear old dad.

However, I do think pumping Walter to Mini-Boss at least would be a good idea.
Maybe not right this minute, but whenever we do decide to get a mini boss class minion, Walter should be it.
>>
No. 36820 ID: 31f32d

on consideration, perhaps 2 upgrades to damage reduction and 2 upgrades to damage with you main fire attack should be purchased now and perfect healing next time. Enemies are too strong relatively speaking.

>>346450
that picture made me go awwww.
>>
No. 36822 ID: f5fe2f

>>346620
We don't have a fire attack. We do hit people with molotovs, maybe that's what got you confused? But we can't upgrade that with FX, the fact that flammable fluids burn isn't a power of ours.
>>
No. 36825 ID: 9e8735

Regarding Blood Loss:

You guys ever heard of Cauterisation?

Fire aura healing us would also be awesome. Maybe if while we were combat healing the aura surrounding us changed shape into a pheonix or something like that, and the wounds smouldered like lava and bubbled away into nothing.

That would scare the shit out of heros, and give us a rumour about being immortal.

Or just look kickass.
>>
No. 36826 ID: 9e8735

Regarding Blood Loss:

You guys ever heard of Cauterisation?

Fire aura healing us would also be awesome. Maybe if while we were combat healing the aura surrounding us changed shape into a pheonix or something like that, and the wounds smouldered like lava and bubbled away into nothing.

That would scare the shit out of heros, and give us a rumour about being immortal.

Or just look kickass.
>>
No. 36827 ID: 7a46c2

To improve our downtime healing, and to insure that injuries heal right, I propose another single Minion for 1 FX.

Just like Walter is our butler and maybe future mini/true boss, that one will be our chief healer/medic.
>>
No. 36828 ID: f6360f

>>346627
Hmm. Would it cost a 3FX personality to get him to say "Dammit, James, I'm a doctor, not a [whatever]" at every available opportunity?
>>
No. 36829 ID: 5d54a5

>>346628
Granting a minion a single, specific boost is only 1 FX. So it would only cost 1 FX if you just wanted him to get the ability to spout medical jokes.
>>
No. 36843 ID: 6930ef

>>346629
Totally worth it.
>>
No. 36849 ID: cf65c1

>>346629
So, a skeleton named Bones that is a good doc and can do nearly any doctor joke/personality is only 3 FX total?
Dude, that and regen and we are set to jump back into the field within a day. None of this waiting for shit to happen stuff, we must charge on!
>>
No. 36861 ID: f5fe2f

Guys I think when we talk to Wrench Monkey we should also tell him that if he wins, we'll offer him a job. We really could use help with our moonbase, after all, and he could use the money even if he does somehow become passable hero. Not that that's likely to happen.
>>
No. 36862 ID: f5fe2f
File 130571492658.png - (529.54KB , 1500x900 , Blackwick.png )
36862

I am not very good at this whole drawing thing. Nonetheless, I have made a thing.
>>
No. 36909 ID: d3dfb8
File 130584163226.jpg - (25.00KB , 640x352 , mother-of-god.jpg )
36909

>>346662
>Angel Frost's arm
>>
No. 36947 ID: b21009

We should pay the mayor a visit first thing tomorrow. The sooner we get our paycheck, the sooner we can boost our teleport capacity and pull the Queenie out .
>>
No. 36962 ID: f0e3ae

>>346622
Actually, we do have a fire attack... its just that molotovs are actually more powerful than it. The aura has been upgraded to burn people, you can turn on the heat a bit, and AFAIK you got a combat upgrade to it where you can focus it on your arm for extra fire damage when punching people. (IIRC we didn't yet get the option to throw it over a distance)

So currently his attacks are really really weak. And his defense is sub par.
>>
No. 38221 ID: 234c26

People supporting Fire Body: Fire body is way more "crazy pyro villain" than "classy lord villain". Honestly, I'd oppose any of the body powers on that basis. Yes, it has strong defensive benefits against anything but a fire hose, but I'm willing to pass those up because I don't particularly want to be made of fire, even part of the time. Many other heroes and villains that we run into are turning themselves into some kind of crazy mutant, but that is not us. Our epic speeches won't be nearly as epic if we're made of fire.


Teleport Gates looks awesome at first glance and it would save us a bit of FX in the short term, but I'm not actually certain that I like it better than simply boosting our carrying capacity through the roof. It's got more of a sorcerous feel than our current theme, it allows other people to follow us, and it makes for a certain amount of predictable movement that heroes might be able to exploit. Honestly, I would much prefer to be able to snap our fingers and have entire squads of troops appear and disappear at our whim than to open magical doors and send our legions through.


Second Wind looks and sounds good for 2 FX, but I can't help but think that at 3 FX per upgrade we're either never going to upgrade it or it will rapidly reach a state where it would have been more beneficial to not have the 1/day restriction on it, since it significantly restricts its functionality for a relatively small FX gain. If the upgrades were reduced in cost due to the overall restrictions on the ability's use, I'd support it, but as they're not... I don't think I can. We might as well just spend the 2FX on buying a ninja medic, to fit in with Walter as part of an eventual team of ninja minion assistants.


Overall, all the toys laid out don't seem as important as the things that we've been discussing for quite some time already; while we'll definitely want to buy a number of them sometime soon, they are not necessarily buy-now material. So. At the moment, I'm supporting the following:
-Teleport Range (3FX) for moon plan
-Breathe in Space (3FX) for moon plan
-Ninja medic (2FX) for healing/doctoring
-Teleport Capacity (3FX) because we'll want it regardless of Gates
-Walter Upgrade (3FX) so he's awesome
-Distance Shaping (2FX) for obsidian shenanigans.

That's all 16FX. No crazy restrictions on our powers right now, even the huge-ranged teleports, until we've given this whole issue a bit more thought and come up with a more coherent plan for our growth.
>>
No. 38223 ID: f0e3ae

>>348021
I have to agree with all of it.
>>
No. 38224 ID: cddaf1

>>348021
Re: Fire Body:

We actually are kind of "Crazy Pyro Villain". Just also "Classy Lord Villain". We may give speeches and try to present ourself respectably, but they're speeches about fucking the rules and doing whatever we want, and in a fight we impulsively teleport wherever and bash people with molotovs. We can do both, and need to stop pretending we're only one of them.

Of course we're not going to give a speech while we're made of fire. That would be ridiculous. We pose dramatically, spew faux philosophical nonsense, and start fencing. Then once we're beat up some because we don't know how to fence (add getting lessons to our agenda somewhere), our composure goes to shit and we second wind and turn into a flaming monster of vengeance.
>>
No. 38225 ID: 07416a

Fire body just seems... Generic. Moreever, obsidian works with our strengths. Why should we make holes in ourselves for dodging when we can just teleport out of the way? Firebody and shadowbody only work when we already know an attack is coming. We have mobility and dodge COVERED, let's go for toughness.
>>
No. 38226 ID: c1524b

Voting on rock form specialization here. Maybe it's just me, but a golem-looking baron of black shiny stone just looks more imposing and classy to me. Our motif is a candle, not a freaking bonfire.

As I said in >>/quest/315009 , I suggest on getting a bunch of obsidian-based powers and making them work together to make Blackwick hard-to-wound, harder-to-kill villain who can heal himself with his own obsidian forging powers.

The question marks I put for the FX costs are there because I couldn't find flat costs in the power descriptions, but I assume they're 3 FX each, and that means I count on our water vulnerability to return at least 5 FX.
>>
No. 38227 ID: 980ade

>>348025
Implying you shouldn't just max one skill tree for maximum utility.

>>348021
Makes sense. I like it.
>>
No. 38228 ID: e3f578

Guys what about Walter's voice?
Who's gonna voice him when we get the personality upgrade?
I remember putting down and hearing about
Anthony Head (This guy comes with a cool singing voice)
Ricky Gervais
Stephan Fry
Alfred (BatmanTAS)
Alfred (Micheal Caine)
Billy West (I added this one so he can have a bunch)
who else
>>
No. 38230 ID: d4d2eb
File 130848559194.png - (100.63KB , 600x400 , FORM_OF_AN_ICE_BADGER.png )
38230

'kay, well, here's doodles.

As I stated in >>/quest/314981 , I am very much in support of Fire Body. I could go on about all the defensive benefits... and I will. But mostly I just think it looks cool. I love the look of quick, nimble enemies that're hard to grasp, and Fire Body lets us do that. We'll become this wispy ineffable thing people can't hold onto.

I also really like the idea of being able to turn our body non-solid. It lets us become even more maneuverable (on top of what we already have), is easy to upgrade for Micro Dodging, and very neatly fills in that last little "gap" in our defenses. We can already block, teleport to dodge huge attacks, and dampen blows, but we don't really have any options between "get the hell out of there" and "take the damn hit already". Plus the whole thing just screams "annoying!" to me. Remember when we wanted to annoy enemies?

Another option, which was also brought up, is Lava Body, which I don't think is QUITE as awesome as Fire Body but is still pretty awesome, and I'd vote for that before Obsidian. It would still allow us to be really malleable, cause damage to people touching us while in that form, and allow for fun twisty things.
Partly, I just think it would be FUN to be able to turn into a liquid or energy form. Obsidian is solid. Humans are already solid. The option for something different is there and I like options.

Mostly I'm just really against Obsidian Body for thematic reasons. It's clunkier than the other choices, and there's not really anything we get for it that we can't duplicate with the other forms. But if we become Obsidian, we can't duplicate wispyness.

> "But Reka,"
you may say,
> "Transforming Obsidian Robot Thing sounds totally awesome!"
and normally I would agree, that is totally awesome. However,
>>
No. 38231 ID: d4d2eb
File 130848567447.png - (104.30KB , 600x400 , BUY_NOW.png )
38231

>>348030

We can already do that. Before this update there was a subset of people who were always talking about armour. Well, we can do that. We can craft Obsidian Armour, and then modify that on the fly. In fact, we could craft a whole LOT of Obsidian armor and make layers and layers of it, if we feel like it. We've got an infinite supply of obsidian on our hands. We don't need to be made out of more of it. That kindof feels like we're pigeon-holing our own abilities, to me. I like options!

Obsidian starts out pretty fragile, but as we've seen in this update, one of our potential upgrades is to make it more durable. Or make it shatter. Or make it reform faster. Or any number of things. Options! We could make all kinds of things.

Not to mention the potential "second stage" boss fights and troll tactics this would allow.
> What's that hero? You broke through my armour? Too bad I've got five more sets.
> Oh, you broke those, too? You're pretty strong! I guess typical Sponge tactics don't stop you. Well, then, let's try something COMPLETELY DIFFERENT.
> Or maybe I'll just teleport away!

I guess, when it comes right down to it, what I like BEST is the idea of being this weird, unpredictable villain, that nobody knows what to expect. We're Baron Obsidian, lord of fire and rock (and perhaps even melted rock). We don't have to focus on just one, right?
>>
No. 38232 ID: 5b95eb

Well, this is just my opinion and all, but smoke body is the coolest.
>>
No. 38233 ID: c53c36

I just had a thought, if we take Firebody and slap a Weakness(Water), or worse a Bane one, it´ll cost nearly nilly and would truly fit thematically. Works with the other bodys too, but I really don´t know which weakness would fit Obsidian.
>>
No. 38234 ID: c1524b

>>348030
>>348031
Thanks for visualizing my idea so well.

A (liquid)-fire-form-inside-an-obsidian-armor can work, but last couple of fights Blackwick was wearing just his basic armor cuirass thing and a few good blows exhausted him. Multiple layers will require some sort of a strenght upgrade.

I guess my preference of rock form comes from my perception of it as more reserved, calm, confident, which to me fits into the barom theme better than an ever-changing, unstable flame/energy form. But it can go either way.
>>
No. 38235 ID: 5b95eb

Best idea: Smokebody inside an obsidian armor shell, inside a giant flame aura shaped to look like a flame body.

When they crack open the shell we can just drift away and they might think we're dead.
>>
No. 38237 ID: 6a9fdc

Start:16FX
Teleportation (4fx, 12 remaining)
-Range 3+1 (3fx)
-Capacity 0+1 (3fx)
-DRAWBACK: Instant Limit 0+2 (-2fx)


Obsidian Body (6FX, 6 remaining)

Obsidian Control (5fx, 1 remaining)
-Faster Shaping 0+1 (3fx)
-Ranged Shaping 0+1 (2fx)

This seems like a decent compromise between teleportation goals and increased combat effectiveness, and leaves 1 FX for super happy drama fun times.

It'd be nice to have a rank of Durability or maybe Lava Control for the obsidian but hey what can ya do.
>>
No. 38238 ID: 6a9fdc

>>348037
Actually screw that, the fire (or magma) inside an obsidian shell idea is too cool to pass up.
>>
No. 38240 ID: 7a3b1d

Grab all three of them at different points, switch at random for maximum trollage.
Give them all different and conflicting weaknesses, then trade up whenever something's incoming.
>>
No. 38241 ID: 40cb26

>>348031
What I really want to see is us being decked out in obsidian armor and weapons, turning into fire and everything being awesome burning stone inside and out. I think we can learn special tricks later to make them play off each other better. Like having obsidian always being on fire, manipulating fire and obsidian at the same time.

Consider it instead of being made of obsidian and wielding fire, we become fire and are wielding obsidian. We'll look like a goddamn demon not some... shiny guy.

>>348033
Nice thing about the water bane is that we can just teleport out of it most of the time. And even if we can't we aren't completely dependent on fire (as much as being unable to fly sucks) so we should be able to deal.

Ice weakness is also thematic, but maybe should only apply when we are on fire? Less risky that way, but also less FX...

>>348038
Lava Creation inside of obsidian containers with Shatter would make for a nice upgrade from molotovs. I suggested something similar earlier. Something to do even if not quite yet.
>>
No. 38245 ID: 835a2d

>>348038
>>348041
It also makes a handy dandy holdable light source and heat source.
>>
No. 38246 ID: f0e3ae

why is everyone going crazy with weaknesses? weaknesses SUCK. they are weaknesses.
Teleportation ring instead of it just happening is a huge downgrade of our most powerful power... unless we can still teleport normally and in which case its just a VERY economical way to increase capacity. Would like clarification on that.

water weakness is a huge weaksauce weakness as the movie signs taught us. Earth is 70% covered in water, water FALLS FROM THE SKY! Don't go water weakness.

Don't become a freaky mutant, you are a punchclock villain.

Now, I am really really really tempted to upgrade teleport to go to moonbase, but right now is not the time. We have 7 minions total and lack powers. Even my regeneration power (that is, enhance paragon power of healing to heal things the body normally could not... but not its speed. So if you lose an arm? well you grow a new one over several months).

What we NEED right now:
1. No weaknesses, weakness sucks.
2. Miniportation: Our combat skill relies entirely on our teleportation, miniporting would take that to the next level.
3. Fire aura defense boost: currently fire aura provides defense... but a single kick from someone in the big league (eg: law legs) fucks our shit up. We need to upgrade its defense some to survive that. I say 2 upgrades here, maybe even 3.
4. Fire aura offense boost: we already have the ability to attack with it, its just pathetically weak, weaker then our molotovs... needs upgrade so we could use our MARTIAL ARTS (years of training) effectively in combat. Flaming fists of fire!

Everything else, while awesome, has to wait for the future. Right now we just can't survive.

If you guys do insist on waterbane and being made of fire... how about having it so water in sufficient quantity to quench our fire merely forcibly turns us back into human form (and suppresses fire aura). Our fire still tries to get our and rapidly evaporates it so as soon as all the water is gone we are back in the game... But overall I am against buying any weakness; it goes against what we are, a cunning conspiring punchclock villain.
>>
No. 38247 ID: fa6e8d

Having an incorporeal form is a must.
Fire body all the way.
>>
No. 38248 ID: ec7698

First off, fuck drawbacks. They're not even close to worth the points. And being a fire guy that's immune to water would be way more interesting than being vulnerable to it anyway.

Secondly, I think the availability of portals makes a lot of other possibilities obsolete. Previously, I wanted to spend six FX on teleportation range and a bunch on capacity to be able to commute from the moon and take our droogs with us places. And we would have wanted to continue to excpand on that. Now we can (and should) spend three on range and three on gates, and we'll get the same effect. We won't even need to do much upgrading ever, and we could choose to never upgrade teleportation again at that point (assuming we don't want to go to other planets).

Regarding body types:
Obsidian has the substantial advantage that we can use obsidian shaping on it. We can be as fluid as our shaping ability, in this form.
It furthermore is the thematically superior choice. Reka's point that we should incorporate themes of both fire and stone is valid, however we currently are far more fire-oriented. We are a perpetually burning figure that hops about as nimbly as a flame. The incorporation of a bit of obsidian into our gear is a good start, but we would be better balanced with more.
Besides, being incorporeal is functionally either lame or hax, and either of those is not as fun to play, and harder to earn FX with.
That said, I would want to get the teleport stuff and some obsidian shaping stuff before then, and there are plenty of other good things to get, thus if we don't get a body form at this time, that would be fine.
>>
No. 38251 ID: 40cb26

The Mayor didn't go over all the details about the forms, he'll have to go over the pros and cons when we tell him we're interested. So we don't have to make that decision just yet. I'm expecting flame body to be full of speed, pain and fire boosts but we'll see.

>>348048
Water restriction isn't too bad, the fire aura goes out only when submerged and if that happens we can teleport out of it. How many heroes are water themed anyway? It's not that sexy or even all that effective most of the time. Water in the environment is mostly detectable predictable and avoidable but even if we do get completely trapped with water somehow we still have short ranged teleports and obsidian, we aren't shut down like a pure fire focused villain would be.

>>348046
>1. No weaknesses, weakness sucks.
Teleportation restriction isn't a real restriction at all, it just separates long range utility teleporting from short range combat teleports. Being weak against ice is a big thing though so we need to be careful about doing that. If it only applies when we are using flame body then it's completely manageable. Even against ice types we'll have enough fire without using the form.

>2. Miniportation: Our combat skill relies entirely on our teleportation, miniporting would take that to the next level.
It does and I almost suggested that, but it can wait a bit. We're already a dodgy as all get out.

>3. Fire aura defense boost
>4. Fire aura offense boost
Good points, but these should be inherently boosted just by having basic fire manipulation. Offense certainly will. Having flame body on top of that would probably give even greater boosts. We need to upgrade those sure but the boost in utility right now is a better buy.
>>
No. 38252 ID: f0e3ae

>>348051
>water weakness specifics
Well, we said "weak to water" not "water can, in sufficient quantities, quench our fire... but does no harm to our body and does not interfere with our teleports and obsidian".

Weak to implies it actually HARMS us... as in "AH! WATER! I AM MELTING!" wicked witch kind of deal... (plus, dating a woman is near impossible if you can't even shower)

I have a feeling such a restriction would be worth fewer points... it still kinda sucks and I don't see why we should get it considering how few FX you get for how severe the drawbacks are.

>Teleport
Well you should specify that... and making such a loopholy restriction is probably not worth much or any FX.
>>
No. 38254 ID: 40cb26

>>348052
The mayors suggestion was for a water bane, which would only shut down our fire aura but grant us 3 FX. Without our aura we are denied flight and heat and it's damage resistance, but not teleportation. Being hurt by water is entirely different, but again if we combine that with only working on our flame body it can be a well managed risk.

Being able to teleport out isn't that good of a loophole, it just amounts to running away which is something we do regardless. But here is a better idea with it: If we have to be in a room that gets flooded, we gate outside and 'port back in as it drains! Mwahaha!
>>
No. 38256 ID: ec7698

>>348052
You might be benefitted by revisiting the updates.
There is a type of weakness for each of those water-related drawbacks, and that teleportation drawback was one that was explicitly suggested. And it actually doesn't affect us much, but it's only a few points so I'd rather retain the utility and stunt potential.
>>
No. 38258 ID: 40cb26

>>348056
If we are without both our fire aura and our teleportation when under water we are eventually going to drown.
>>
No. 38261 ID: 07416a

Why I'm against the teleport weakness isn't the inability to do it's in combat, it's HOW. Over a certain distance it ADDS TIME. I can think of a TON of situations where more time wasted is a VERY bad idea.

Also weaknesses are bad. Weaknesses are defeats.
>>
No. 38262 ID: 234c26

On weaknesses, banes, and limitations: I am not in favor of any of these. Even the ones that seem like easy FX, like the teleportation time restriction. I rather like the idea of being able to snap our fingers and appear in Indonesia rather than needing to use a secure staging area. Even better, I want to upgrade our teleportation so that we can point a finger at someone else and have them appear in Indonesia.

Anything that makes us take more fragile or weaker is very, very dangerous to me. Remember that all our nemesis heroes and anyone with our card gets a basic loadout of our powers; that will doubtless include any weaknesses and banes that we have, meaning that any we take will promptly be known and used against us. While I would be willing to heavily restrict an ability that we're not planning to upgrade in order to get it at a discount, restrictions become less beneficial the better an ability is. Because of this, none of our "core" abilities- fire aura, teleportation, obsidian shaping- should be subject to restriction, because they're just too valuable. Even something like "cannot teleport into a chamber fully sealed in silver", which seems crazy and like it would never come up, is too big of a restriction here.


>>348031
Your ideas are pretty cool, I'm not going to lie.

That said, I just don't think they're as high-priority as mostly sticking to the plans that we had before. We can grow towards them in time; for now, let's get the things that we've been planning on for a while out of the way instead of diving for the newest and shiniest toys.
>>
No. 38265 ID: f0e3ae

>>348062
what he said.
Furthermore, the amount of FX from taking all those potentially lethal restrictions is piddling. We are talking about less than the average we gain in one heist. This is a short term gain with very severe longterm losses.
>>
No. 38266 ID: ec7698

>>348058
Indeed, we certainly shouldn't do both. I honestly would not care to do either. I was just pointing out that different things are possible.

>>348062
I agree entirely.
>>
No. 38268 ID: 40cb26

Well... maybe we should get more info on the body forms, but hold off on getting them for a bit. We can avoid the banes for now in exchange for that cost saving. We still need fire manipulation though.

And a general point: being in theme is rewarding beyond FX. If our fire acts the part and is doused by water, the mayor might just cut us a better deal on it's effectiveness with upgrades. Because when you get down to it making him happy helps with our negotiations.
>>
No. 38269 ID: 1854db

Some people are saying that we should take all three forms eventually. This is NOT POSSIBLE. The post giving us the option specifically says that once we pick one, we can't pick another.

Also some people are assuming that we can only shapeshift with Obsidian Body. This is not true, we can get abilities that let us shapeshift in Fire or Lava body. If we got Obsidian Body we could shapeshift right NOW but we'll want those other abilities anyway, right? Hell, we could get elemental control to shapeshift no matter what body we take, unless we specified that we could only use it on other things, to make it cheaper or stronger.
>>
No. 38270 ID: ec7698

>>348069
Non-solid substances do not have most of the same potential for mutability. That said, my pointing out the mtability of the obsidian was more to note that increased fluidity/flexibility of lava or fire is not a substantial benefit over obsidian, as others had implied that they beleived it to be.
>>
No. 38289 ID: 45be60

First off, additional power suggestion. Maybe take in place of second wind, since it is a contingency plan. If Blackwick is rendered unconscious or whatever, he disappears in a wisp of smoke like a snuffed candle and teleports to a pre-designated safe zone (currently his living room) where he can recover.

Reka's layers and layers of forms approach sound like they might be sort of cool once, but we are not going to see them once, we are going to see them almost every fight. The novelty will wear off, and we will just want to get on with shit.

In general I don't care for alternate forms on the basis that it is hard to be a suave motherfuckers giving dramatic speeches while looking like some crazy monster. Imagine winking flirtatiously at Mana while made of burning scary fire and tell me how well that's gonna work.
>>
No. 38293 ID: f5fe2f

Just pointing this out:
One range upgrade + breathe in space + portals = full moonbase access for just 9FX.

>>348089
I agree with all of those, but I would rather be able to become smoke and flee at our own discretion, rather than becoming smoke when unconscious, both because we don't want to be knocked unconscious, and because a bunch of unconscious smoke would be awful tough for our friends and allies to get out of there.
However I fear that smoke could count as our single allowable alternate form, and sacrificing the potential for another alternate form strikes me as potentially a very unpopular idea. I like it fine, personally, assuming it would work like a vampire's smoke power rather than turning into smoke in the shape of a man that can be hurt by getting punched and shit.
>>
No. 38308 ID: 40cb26

Idea: Burning Obsidian Form

Our theme is dual, so why should we only choose turning into one or the other element? This would be a basically us turning into an elemental of fire and stone. Limbs would seem to have skeletal obsidian and our face would look like a hard black mask with burning eyes. Not as evil looking as a demon and with flames more controlled than a pure fire form would have.

Proposed benefits: Immunity to obsidian; Immunity to fire; Damage sponge; Able to manipulate fire and obsidian simultaneously; synergy with most of our obsidian and fire upgrades; Can change our overall shape with fire manipulation or stone portions with obsidian shaping.

Proposed restrictions: Not as tough as obsidian form; Slower than flame form; Less shapechanging options; Lacks features the other forms would grant.

To be blunt, this doesn't allow for many of the tricks a big heavy stone themed semi-golem would have. It also doesn't allow many of the tricks a human fireball could pull off. But stone guys aren't quickly teleporting dodgy motherfuckers, and flame guys don't have to deal with weapons and armor and rocks. Burning Baron Obsidian needs to kick ass in his own way.
>>
No. 38315 ID: 445b4c

>>348108
>Our theme is dual, so why should we only choose turning into one or the other element?

Because >>/quest/314950, I'm afraid:

>He says if I take a power like this, I can never take other body-element powers, so I should think on it carefully.
>>
No. 38317 ID: 40cb26

>>348115
That is a rule against having two forms of different elements, this is making up a new form out of two elements. He didn't say anything about it being only one simple element so we could have one form of a mixed nature... but I don't know it could be a rule he just didn't mention. I think he'll work with us if he likes the idea though.
>>
No. 38318 ID: f5fe2f

>>348117
Debbie's form is a fairy. Wrench Monkey's form is a big ape. There's clearly possibilities beyond just "elemental".

>>348108
This is a good idea/compromise, though I actually still prefer the idea of getting smoke for occasional utility and just being normal human form in most situations.
>>
No. 38322 ID: 40cb26

>>348118
What I'm thinking is that "elemental form" has it's own set of options that an "alternate form" might differ on. Specifically the immunities and form shaping.
>>
No. 38352 ID: 5aac32

I'm all for 'finishing off' our teleportation. With one last range upgrade and portals. Make sure the moon base portal's *hidden*. Capability makes it easier to ninja random crap off like last fight, and with portals we probably don't need more than one rank to grab one thing, since we can just bring our minions through portals and stuff.

Breath in space... actually, it might be worth checking to make sure whether the moonbase has air or not. If it doesn't, we can just duck right back through and pick up the space breathing upgrade. Decompression isn't exactly instantly lethal. And if the base does have air, we can probably afford to delay that space breathing upgrade and grab something else instead.

I've voted against weaknesses for now, but it's worth considering that a dramatic weakness, played right, could net us FX beyond just the initial FX. After all, being dramatic has its payoffs.

Next run around, can pick up more obsidian upgrades and start in on the fire manipulation.
>>
No. 38353 ID: f5fe2f

>>348152
I doubt we can teleport directly inside our moonbase without having ever seen it. And just because something's not instantly fatal doesn't mean it's a good idea to expose ourselves to it. Especially since in order to not have all the liquid steam off of our eyeballs, we need to keep our eyes closed. That sort of defeats the purpose of checking.

The Breath in Space power is actually immunity to the negative conditions of space in general. I don't think trying to go to space without it is a wise plan.
>>
No. 38354 ID: 40cb26

I'm not worried about our moon base just yet, we have no real urgency yet. One or two battles from now certainly. But we do have a need to get to the villainy shop, and if that is going to take half the day it would be good to speed that up immediately. I want to focus on powers useful for our very next mission, and I think it is going to be a jailbreak. Teleport Gate is bare minimum, and osidian upgrades will do much defensively.
>>
No. 38361 ID: f5fe2f

>>348154
Consider that directly after a jailbreak, one must lay low. Thus, getting to the base is directly beneficial to us for the next mission. Besides, we gained 16FX and there was two on our character sheet. Full lunar access would cost us only 9FX, leaving us with another 9.
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No. 38362 ID: 35e1a0

ALSO who knows what cool gadgets dear ol dad left up there.
>>
No. 38363 ID: f5fe2f
File 130864889308.png - (187.97KB , 1500x900 , blackwick_forms.png )
38363

For consideration, Blackwick in fire, lava, and obsidian forms. I'm not sure if this counts as a fan art, but I like drawing obsidian pecs.

>>348162
I honestly doubt there's much. There might be something that's inherent to the architecture, but anything portable he probably would have used trying to not die.
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No. 38364 ID: 07416a

...
Soooo, smoke form?
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No. 38365 ID: f5fe2f
File 130865203458.png - (188.61KB , 1500x900 , blackwick_forms2.png )
38365

>>348164
Smoke form!

Also I put a cape on the Obsidian.
>>
No. 38366 ID: 1209d7

>>348161
Exept we used that two FX on the Iron City stunt. So we´d have only 7 left, if I´m allowed to correct your math.

I had also an idea concerning limitations on our body forms. If we take Second Wind, we could link it´s usage to our form. Meaning a restriction like

"This power can only be used after second wind has been used."

First we fight as we do now, but if we´re forced to use the wind, we´d reveal our "True" form, initiating the second, harder phase of the fight. Considering we can heal our forms with the appropiate Manipulation power, we wouldn´t need that healing trick in the forms anyway, allowing us to really save FX on that without putting hard weaknesses to it. That and it would be kinda awesome.
>>
No. 38367 ID: f5fe2f

>>348166
>Exept we used that two FX on the Iron City stunt. So we´d have only 7 left, if I´m allowed to correct your math.
I thought so, but the character sheet Gnome posted in-thread included them.

>"This power can only be used after second wind has been used."
That's a cool idea. I wouldn't prioritize it, since that would cost us a bit even with the drawbacks, but it could be cool enough.
>>
No. 38368 ID: 5aac32

>>348167
>I thought so, but the character sheet Gnome posted in-thread included them.

Pretty sure that sheet hadn't been updated since before the fight. It was mainly to show his current powers.

Anyway, point taken about the breath in space thing. It'd be good not to suffer freezing/radiation poisoning/etc. from the conditions of space. As for 'rush to get there', I think people're eager to check it out and see what's there. And cutting it down to a hour's teleport instead of just setting up a portal as an one-time thing would cost points that could be used on other things.

After all, Baron Obsidian is now a national rank villain. He's attracted a lot of attention. I'm actually a bit worried my planned points allocation might leave him a bit short on means of dealing with his next heist's challenges. But then again, all he really has to do is survive and be cool. That'll net him the FX to do better next heist.

Besides, he's got $10,000+ worth of shopping to do. Portals would let him just take his bulky strong knights through and haul out whatever he buys.

Really, portals have too much general utility for transporting minions and items, even if they aren't really usable in-combat. They open up scenarios like looting more than Blacwick can carry and extend the striking range of his minions to his own teleportation range. No more would he be unable to use his minions on sudden short notice far-away capers like the last one. And he's a *national* level villain. He could think on a more national level with portals - he has the range to strike where he wills. And do really convenient shopping. And eventually global crimes might become an option.

So overall the space plan would only take 6 FX (breathe in space and teleport range) out of the 16 Blacwick's earned, if portals are acquired (they have more general utility than just setting up instant commute to the base). He can probably engage in entertainment of choice and whatever during the nine hour setup session.

Teleport Capability honestly is a lower priority, but it will most likely save FX long-term given how 2 FX got burnt last fight just on carrying things with teleportation stunts. Of course, that last caper did get national attention. Heroes will probably be expecting it. Hmm. Still, creative enough use can still surprise them.
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No. 38374 ID: 40cb26

>>348168
I agree with most of this. Space needs to be a thing we are well prepared for, but we need to be able to handle national level villainy first. Our obsidian is our most flexible shenanigan and adding upgrades for faster creation, range and durability makes it far better. Those first two should also apply to fire manipulation which is something we need for offense. Teleportation Gates are absolutely immediately critical for shopping, not to mention jailbreaks, moon base trips and preparation for almost anything else we do. And of course the healing surge is nice for not being maimed or dying. We could use it right now in fact for our ribs and wrist.

>>348164
I find it fascinating that everyone has been going on about smoke form, when we were offered the choices of Fire, Obsidian and Shadow forms. Which no one has mentioned at all yet. Just thought I'd put that out there.

>>348163
>>348165
Neat. Do you think you could give my Flame/Obsidian combination idea a go too? Flame body with Obsidian making a mask and key parts of the body. I thought it might give a more of a regal humanoid look, like a noble djinn, demon prince or particularly fiery kind of fey. Interestingly I have been unable to find any pictures quite along these lines.
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No. 38377 ID: f1fc5a

The teleportation portal would potentially allow some awesome thinking with portals for true supervillainy.

1) Shape up a giant obsidian ball

2) Set it in a gate loop where the ball falls endlessly out of the portal exit back into the portal entrance until it reaches terminal velocity.

3) Move the portal exit = obsidian cannon strike on command.
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No. 38385 ID: 234c26

My feelings on teleportation gates:

They are mechanically quite advantageous. They also feel like a rather different flavor than we've used thus far, and I don't like it. In spite of the mechanical advantages, I don't really want to support them for that reason. Baron Obsidian moves about in a flicker of flame and can bring others with him; we should stick to that if possible.

That said, there are likely easy ways to refluff the same basic mechanics so that it feels more in-flavor and builds on our existing teleportation abilities instead of branching out into a new tree. Being able to choose a "home" location to which we can teleport with no charge-up time and with much greater capacity than usual, for example. I'm sure that we can come up with a way to gain the same advantages without tying it to the "floating door" gimmick.
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No. 38387 ID: 40cb26

>>348185
That's right it all depends how we fluff it up. If we created shiny blue and yellow gates it would look all wrong, but what about if it looked like a dark ring of fire, as if it were a doorway to hell itself. The Baron emerges from the burning portal, followed by his knights. We can use it in combat thematically too, like instead of just teleporting away from an attack like Law Legs flying kick, we open a gate into a dangerous area, trap or just some sealed-off location, then immediately close the gate behind the assailant and teleport away.

>>348177
Now this kind of stuff I don't think will fly. Not very far anyway. Even worse would be us teleporting deep into the ocean and creating a geyser, or into space and creating a a hard vacuum trap. Abusing portals with iffy physics will bite us in the ass so lets just not.


By the by, anyone have ideas on what to challenge Wrench Monkey with? I was thinking we could threaten to destroy a hardware store or something. Then we piss him off and make him destroy it on accident, and laugh maniacally at his "victory".
>>
No. 38389 ID: f5fe2f

>>348174
Shadow was mentioned in the update because we'd talked about it briefly before Gnome updated. Personally I think smoke is more in-theme and less of a deviantArt/anime "also he turns into shadow because of his dark inner soul!" thing.

>>348185
>Baron Obsidian moves about in a flicker of flame and can bring others with him; we should stick to that if possible.
We've still got that and it will still be our main way of moving. The gates are not intended to replace that, they're just an out-of-combat supplement.
Besides, he can make a big obsidian gateway bracketing a wall of fire which leads to places far away, that really doesn't deviate from his theme.

>>348177
I don't think that's how our portals would work. Being able to do dynamic repositions of a single member of the linked pair isn't really in-keeping with how our teleportation has been working. I think this is more like standard fantasy portals.

>>348187
>like instead of just teleporting away from an attack like Law Legs flying kick, we open a gate into a dangerous area
We'd need additional upgrades, I think. Not totally sure.

Let's not do anything to cruel to Wrench Monkey, but a hardware store sounds fine.
>>
No. 38390 ID: b1f0e2

>>348189
since the gates do not replace the current teleport method but supplement it, it effectively gives you an infinite capacity teleport method, with the drawbacks of enemies, bullets, etc able to follow in your path. So, its mainly an out of combat ability. I would not recommend leaving a permanent portal to the moonbase open. That just invites invasions and other trouble. Just wait until you can get a second upgrade to distance and the breath in space upgrade before going to the moon.
>>
No. 38392 ID: f5fe2f

>>348190
>I would not recommend leaving a permanent portal to the moonbase open. That just invites invasions and other trouble.
Let's suppose we make a permanent portal, with one end in a friendly location (let's say, our apartment) then how is that more of an invitation for trouble than just staying in that friendly location ourselves?
>>
No. 38393 ID: 40cb26

>>348189
>We'd need additional upgrades, I think. Not totally sure.
If we can teleport there, we can gate there and we can leave the door open. Of course in order to get somewhere dangerous we need to be there first, so that's a thing. The example I described would work far better with the rapid teleport upgrade. Other upgrades could maybe let us open up the gate from somewhere else, change it's destination or to just roast anyone trying to pass through it without permission. Fun stuff but nothing we should need.

>Let's not do anything cruel to Wrench Monkey.
Oh I wouldn't call it cruel, we can do it to prove a point. He has strength and potential but he is not cut out to be a hero. And remember, if he fails to stop another villain he looses his powers... if our stated purpose is to "destroy the hardware store" or utilize it for some nefarious plan that doesn't exist and HE destroys it he won't lose his hero powers. But he sure as hell isn't going to brag about it or get any respect so he has no choice but to let us take him under our dark wing.

>>348192
Permanent portals aren't an option right now, we'd have to make one and then never use another which is just a waste. For the cost of whatever an upgrade for getting a true permanent portal would be we could just increase our teleport distance and gate only for short periods as we need. The only real benefit to a permanent gate is if we want it used by others when we aren't around. I frankly don't see that happening soon or ever.
>>
No. 38398 ID: f5fe2f

>>348193
The advantage to a permanent/semipermanent portal:
With just one upgrade to teleport range, going to the moon will take 10h 40m 5s. In other words, it's what we're doing all day long. If we establish a portal and leave it up, that allows us to go back and forth to the moon at will, and take any amount of stuff. Thus it's advantageous to us to just leave it up. That does prevent us from making other portals (without having to spend another whole day making a new moon portal) but it's the main thing we want portals for anyway.

There's also potential to use this to get from the moon to somewhere else, of course. We could, from the moonbase, make a portal directly into the jail where Hollow Queen is being held, then go through and rescue her, return through our portal to the moonbase with her, and destroy our portal. When used like that it would obviously be decidedly non-permanent. But that would take a day's preparation, and another day's work to be able to get to earth again. I reckon to make this easier we should get one additional range upgrade (for a total of 5, two beyond our current point) in order to facilitate doing stuff like this more readily, but there's no real reason to do that now.
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No. 38401 ID: b1f0e2

>>348192
There is a lot more to steal / blow up in our moonbase then our apartment... heroes can't exactly set our apartment on fire (it would be a crime; it would hurt the landlord, our neighbors, and anyone in any building to which the fire spreads to; plus setting buildings on fire in the city is illegal even if you own them). But our moonbase? they can loot it and blow it up with impunity.

one more upgrade and we can teleport to the moon in 11 hours. A second upgrade and we could do so in 3 minutes.
When we get that (and can breath in space) we break the lease on our apartment, move all our stuff to the moonbase (using our minions as labor), and live there. If we want to go to earth, its 3 minutes only to teleport there.

>Monkeywrench
We already decided we are converting him to the "dark side", getting him construction work with other villains, and hiring him to upgrade our moonbase. No need to screw him because it is just "lolevil" and doesn't benefit us.
>>
No. 38413 ID: c2c011

Guys, in all of our debating over various powers I think we might be forgetting something. The villain store. There could be all sorts of gadgets in there that would fit very well with out theme and would give us all sorts of boosts. We can also probably get something that allowes us to survive in space, making it redundant to buy an ability that allows that. We also have quite a bit of cash we could spend there, should be something useful in our pricerange.
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No. 38417 ID: b1f0e2

>>348213
Am changing my vote to support this idea. Pop over to the villain store and see what they have before spending any FX.
>>
No. 38422 ID: 40cb26

>>348213
A spacesuit is not going to be cheap enough, period. Not even a point when we can just get the upgrade in a fight or two.

>>348217
Getting the teleportation gates first is a bare minimum.
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No. 38428 ID: a4689b

If we got obsidian body and shattering, does that mean we can have our fist EXPLODE when we punch someone in the FACE?
True, we'd need enough intricacy and speed to make a new fist, but hey... EXPLODING FIST!
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No. 38432 ID: 1e728b

Fluff question. Are our knights animated suits of armor, or just guys walking around in a lot of rock?
If we applied shatter to the minions? Or perhaps buy more minions, new, second batch with shatter?
>>
No. 38436 ID: c2c011

>>348222
Yeah spacesuits are expensive, atleast the NASA ones are. The villain store might have something else that comes cheaper. Or we could pull off a heist that gives us the cash to get a space suit, that diamond we stole should have covered a fair bit of the price. We could probably steal something with value enough that we could afford a space suit. Meanwhile the breathing in space power is something we're not likely to use all that often, I would rather spend those FX on a power with more combat oriented uses.
>>
No. 38438 ID: 40cb26

>>348232
They really are just walking metal suits of armor, I'm afraid. Only their swords have bits of obsidian in them. But hey, getting shattering or just plain exploding minions can work fine. To make it worth the cost they should do so only when defeated, or more powerfully if it's a suicidal sort.

>>348236
Hard vacuum is a bitch, it only needs to come up once when we're unprepared or have our space suit break and that's that. Even teleporting out of it can easily take too long. Besides space suits or the like are just going to cramp our style and we'll more than likely end up fighting in space some day anyway, so why not just go ahead and have it inherently?
>>
No. 38440 ID: c2c011

>>348238
We're hardly going to become a space fighting villain just yet, we need to climb the score even more until that starts to happen. First we just need to check out the base and see if it's in working conditions and so on.

Later on we can make decisions about armour or space suits or space breathing capability. Villain store might have iron-man style suits, that we could modify to fit into our theme. One of those would be rather nice to have. Probably cost a lot though. Which is why we should knock over some banks and stuff.
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No. 38773 ID: a5a1cd

So, ideas for our match against Wrench Monkey? I've been thinking of some principles we should shoot for.

It should take place in a relatively crowded location. Publicity counts, and if we give him an isolated location he'll be able to build ridiculous things all over the place during the week of prep time instead of being constrained by people demanding that he stop vandalizing their stuff.

It should have a substantial reward for us. We're moving up in the world, and Wrench Monkey isn't that impressive of an opponent on his own- that means that we've got to make up for it in not only style, but preferably also the ambitiousness of what we're trying to pull.

It should have a clear objective which we need to complete, both so that he can stand between us and it and so that we don't have to get involved in a slugfest if we don't want to- our powers are much better suited for battlefield control, raiding, and hit-and-run tactics than they are for straight combat. Having something that we need to accomplish on the field other than beating down the hero plays to that.

It should not be near any large bodies of water in which we could become immersed. For obvious reasons. Dammit, I hate that we took a weakness.


Anything else that we need to make sure of? And does anyone have a brilliant idea for an op that fits the above criteria?
>>
No. 38782 ID: f5fe2f

>>348240
We went from one-town to national with a single battle. It's probably not that much further to the level where people can fight in space.

>>348573
I disagree with the notion that we need to design this to our advantage. We already outclass the guy by a huge amount, and we want him to at least seem to have a chance.
I like the idea somebody mentioned of having it in a hardware shop.

>Dammit, I hate that we took a weakness.
Me too. I hope we'll be able to buy it off again. Hopefully that wouldn't cost more than what we got for it, but even if it did, it would be wise to just pay whatever it costs. I think we ended up with it due to Gnome only counting votes that explicitly mentioned weaknesses, and didn't take into account the considerable majority that didn't say they wanted something of that nature, but also didn't explicitly say not to get one. It didn't even occur to me that I should have indicated all the things we shouldn't get.
Our teleport should help mitigate this particular weakness, but the fact that our power for surviving hazardous environmental conditions is made impossible in a hazardous environmental conditions is just stupid.
>>
No. 38785 ID: a6008c

>I think we ended up with it due to Gnome only counting votes that explicitly mentioned weaknesses, and didn't take into account the considerable majority that didn't say they wanted something of that nature, but also didn't explicitly say not to get one.

This is partially it, but it's also because the maybe 2 people who were vocally against getting a weakness were using really poor arguments against getting them. "I don't want a weakness because it is a weakness" is terrible reasoning, and "they don't give enough FX back" is also kind of weak, when you consider that you just bought a full extra upgrade at the cost of losing the ability to fly or set things on fire when you are underwater. Forgive me if I fail to see how such a minor weakness justifies more than an entire power upgrade.

I am more inclined to ignore suggestions if the entire suggestion boils down to "No, don't listen to that guy." It's a big part of why I tried to take away the ability to double post suggestions, to cut back on useless chaff like that. If you disagree with something someone else wants to do, be prepared to give a good reason. "No because no" will just get an eye roll and an ignored post. "No because we should do X Y Z first before trying that" or "No because Option B is more our style" are much more thematically appropriate for this quest.
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No. 38788 ID: 40cb26

What Wrench Monkey can do is build things quickly and presumably hit things hard. Heavy hitter vs quick dodgy is a fair fight or at least interesting. But teleporting ourselves around his constructions seems pointless. That is his theme and if we don't address it the battle won't mean nearly as much, win or lose.

One way he can utilize it is if he needs to protect something, and can build defenses for it. Might be good if we just send our knights after him, but we'd have to intentionally not teleport past it all and snag it and that is just ridiculous. Unless it were some huge thing we couldn't carry alone but that just makes resolution messy. Now another thing is if we are set on trying to destroy something and he is to stop us. Assuming we can't just burn it down to begin with we'll be counting on our knights for most of that work. That way he can use his powers to restrict the knights or repair damage while also trying to fight us.

This is what I recommended the hardware store for, but any place will do really. As long as we don't attract other heroes attention we're good.

>>348582
I don't see why we can't get an upgrade for our aura, or a technically separate one, that kicks in when underwater and lets us breathe and maneuver while still having the general shutdown of our fire effects. Instead of our fire "going out" it's edge hardens into a warm bubble.
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No. 38791 ID: cddaf1

The only real idea I had for the Wrench Monkey battle was inviting him to Iron City jail while we try to get Hallow Queen out. To be honest, I'm not sure if we can handle breaking into a prison even without telling a hero we're going to do that, though. Maybe we should pop over there and research how much security it has.
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No. 38799 ID: e3f578

>>348585
Gnome what does Walter sound like? I get that we don't get to hear him and that I'm the only guy who cares about this semantic but I'm really curious.
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No. 38848 ID: a5a1cd

>>348585
>This is partially it, but it's also because the maybe 2 people who were vocally against getting a weakness were using really poor arguments against getting them. "I don't want a weakness because it is a weakness" is terrible reasoning, and "they don't give enough FX back" is also kind of weak
You are dismissing those points much too easily; they are the core of the rational and mechanically-based argument against taking a weakness. This is because the key factor in determining if a weakness is worth it is cost-benefit analysis.

There are basically three considerations in this analysis:
A. The probability of any given weakness coming up
B. The value of the power loss when the weakness does come up
C. The value of the power gained from taking the weakness

A*B must be balanced against C to determine if taking the weakness is a beneficial thing to do, overall. But all three determinations are at least partially subjective. This means that given the same set of information people can easily draw different conclusions.

A is much higher than it first appears in all cases, because our weaknesses will appear in our profile and thus be available for our nemesis or villains with our card to easily learn. After the first time our weaknesses are exploited in a public manner, other heroes and villains will learn them, too, and there's certainly nothing standing in the way of even someone ignorant attempting to exploit a weakness that seems logical and in-theme when they don't even know it exists. Like every sensible werewolf hunter brings silver bullets, every person who knows they're engaging us will bring whatever our weakness is to the table- the restricting factors on whether they can do so will be their own prep time, intelligence, and available resources.

B is on the one hand highly subjective- because the value of any given power in any given situation is quite arguable- but seen from another perspective it's very precisely measured: The FX value of the power. If our fire aura shuts down, that's 11 FX of investment gone until it's back. If we can't teleport, that's a whopping 24 FX gone. This is why I was arguing against purchasing any weaknesses at all for our core powers; they've got a high value for B and in most cases that is only going to go up. I personally consider the B-value for most weaknesses to be higher than the FX cost alone, because every weakness is something that we need to fear/stress over, which is unquantifiable but definitely makes us less able to do awesome things in my mind; avoiding the need to dodge bullets in the form of heroes trying to hit us with our weaknesses lets us act in a much more reliable fashion.

C is much like B, in that it's both highly subjective in value and absolutely measured as FX. Unfortunately, before they are invested in powers the value of FX themselves is highly nebulous; we both burn FX constantly during every encounter and get regular infusions of more, and value it highly as our best means of boosting power. That makes the perceived C extremely uncertain.


So my primary argument against getting any of the weaknesses that were discussed was simply that either A*B was too high or C wasn't high enough, in my judgment. Yes, that was expressed as "even the most unlikely weakness is still a weakness that can bite us", "our core powers should never have weaknesses", "for 3 FX this just isn't worth it" and similar, because those are points reflecting the key factors in determining whether the deal is a good one to make.

In the specific case of the weakness that we took, perhaps it makes me overly cautious but I don't think that risking even a relatively low probability of losing an 11 FX power (and one which is likely to have more FX invested in it in the future) with is worth only the offered 3 FX payoff. That is an evaluation which others may not share, but given the huge amount of subjectivity involved here I can't reasonably make better arguments than that.


(I really hope that was as coherent as I meant it to be.)


>>348588
>I don't see why we can't get an upgrade for our aura, or a technically separate one, that kicks in when underwater and lets us breathe and maneuver while still having the general shutdown of our fire effects. Instead of our fire "going out" it's edge hardens into a warm bubble.
At that point, we're basically trading in a high-FX power for a low-FX power whenever underwater.
>>
No. 38853 ID: b1f0e2

>>348648
Basically that.
And most people assume votes count without having to explain the exact logic.

"NO WEAKNESSES!!" might seem "stupid" and "baseless" to you at first glance but for all you know the person went through such a detailed cost benefit analysis as above. Taking into consideration that the weaknesses we have are not secret, irrevocable, and potentially crippling. The person voting just assumed that they didn't have to give such a detailed explanation for their vote to not be ignored.

Especially because people have been posting such detailed cost benefit analysis convinced many of those 2 word votes to not rewrite the entire thing since their points were identical.
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No. 38862 ID: b1f0e2

Also, if we could buyback weaknesses (even at a loss of FX... say, 2FX payment to unto per 1FX of weakness) then this would be a much less severe limitation.
>>
No. 38867 ID: f5fe2f

>>348585
>>348585
>"I don't want a weakness because it is a weakness" is terrible reasoning,
Not really. The Baron's in a situation where people go way out of their way to harm him. Getting a weakness means there's something others can exploit to harm him. Blackwick has given no indication that he likes to be harmed unnecessarily, thus there's no in-character reason that he'd want to acquire FX this way instead of in a safer and more lucrative manner: By being awesome. You could argue that from a meta perspective, it's thematically better to have weaknesses. But the quest is formatted such that we still have Blackwick's interests in mind when picking powers, because we're suggesting to him directly. Even were that not the case, people get attached to the protagonist and want him to do well, so you'd still have a fair few people that are wary of giving him a potential hobble.

>"they don't give enough FX back" is also kind of weak, when you consider that you just bought a full extra upgrade at the cost of losing the ability to fly or set things on fire when you are underwater. Forgive me if I fail to see how such a minor weakness justifies more than an entire power upgrade.
You're looking at it wrong. It's not equivalent to an upgrade. We'll get the upgrade anyway. We're increasing exponentially in power just by doing our job. The weakness price is equivalent to delaying the least suggested upgrade for one mission. A permanent vulnerability or hindrance is not of similar magnitude to going without a small benefit for a short time.

>>348588
>I don't see why we can't get an upgrade for our aura, or a technically separate one, that kicks in when underwater and lets us breathe and maneuver while still having the general shutdown of our fire effects. Instead of our fire "going out" it's edge hardens into a warm bubble.
It would cost us 6FX, which is double what we got for taking the weakness in the first place, and thematically it's pretty questionable. That's not to say we absolutely couldn't, but it's way inferior to buying the weakness off.

>>348653
>might seem "stupid" and "baseless"
Gnome's post might not have been the most tactfully phrased, but there's no reason to go putting words in his mouth. He merely said arguments were poor because he perceived that to be the case.

>>348662
Indeed. The problems: At equal cost, it's an easily exploitable system: Grab some obscure weakness for one fight allowing for the purchase of additional abilities, then buy the weakness off with the fight's proceeds. That actually might be okay if we were playing a character whose themes include financial struggles and trickery, but it wouldn't work for the Baron Obsidian. At double cost, it's woefully inefficient from a meta perspective.

I would recommend being able to buy off at cost, but with additional restrictions. I don't know how much Gnome is tied to the thematic workings of the FX system, but it would make sense to require the character to overcome the weakness through actual play, and buy it off as part of doing so. For example, in the case of the fire aura, if Blackwick is (for example) in the kingdom of Atlantis and in terrible danger, he might through great force of will make his fire aura so damn hot that it works even in the depths of the sea, boiling water away before it reaches him.
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No. 38869 ID: 40cb26

Strictly speaking, the baron went with the ward because we couldn't come up with a reason not to. An actual specific reason. We still haven't. If he is submerged, he teleports out of the water. Simple as that. The Baron doesn't have to put up with that shit.
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No. 38871 ID: f5fe2f
File 130934353535.jpg - (93.29KB , 1500x900 , kill the baron.jpg )
38871

>>348669
>If he is submerged, he teleports out of the water. Simple as that.
You're assuming that he gets submerged just sort of randomly, and has the leisure to teleport readily. If someone is attempting to exploit Blackwick's weaknesses, that's not how shit will go down. They could just do as depicted in accompanying diagram. Or they could do something more sophisticated based on the same principle, perhaps with many iterations to exploit Blackwick's inability to teleport rapidly in succession, or with automation such that gunfire and water dropping happen exactly simultaneously.

And that's just what I thought of between reading your post and posting this, minus drawing time. A hero with more preptime might be able to come up with a better system.
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No. 38872 ID: c2c011

People, this weakness we have isn't exactly a completly crippling one. All it does is that if we're submerged in water our fire aura turns off, which makes sense out of a power standpoint and fits the theme. We can still teleport up to 10 000 metres instantly, that's more then enough to get out of the water, and if it isn't then we have bigger problems.

So a Hero tosses us into a body of water? No biggie, we teleport out and it's go time again.
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No. 38873 ID: f5fe2f
File 130934386986.jpg - (74.58KB , 1500x900 , portals.jpg )
38873

On an entirely different note, how do the Baron's portals look? I was thinking they should look something like how it's depicted on the right, more fantasy and grand, but that doesn't make much sense in some cases, and folks have discussed more vidya-esque portals such as those depicted on the left. Perhaps the size and grandness should vary based on the distance traveled and time put into its construction.
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No. 38874 ID: ce98ff

>Teleport out of water
What if you are fighting two enemies, one with something like a fire hose (which launches quite a lot of water) and one with a gun? If you are still in sight after teleporting they can just turn around and hose you again.

>>348673
If you can have your portals floating in midair, it is very important to know
a) What their edges are like (a thick and solid boundary, a cutting edge, or something else)
b) What is on the back of the portal (if it is empty space from the back, can you see (or access) the innards of someone who is passing through it?)
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No. 38875 ID: f5fe2f

>>348672
We can go 10,000 meters in a second. A second is long enough to kill someone. We'd do much better teleporting a far shorter distance and taking only a small fraction of a second, but even that assumes that our reflexes are instant, and while they are boosted by the Paragon powerset, the same is true of our opponents.

>>348674
We have to be completely submerged, so a firehose should be insufficient, thankfully.

>a) What their edges are like (a thick and solid boundary, a cutting edge, or something else)
Obsidian, I'd imagine. Just checked in the character sheet, and it specifies that they're obsidian gates.
>b) What is on the back of the portal (if it is empty space from the back, can you see (or access) the innards of someone who is passing through it?)
Fire is there. Or magma. We could eventually upgrade it so that unauthorized visitors would be burned trying to go through, but even without that, fire is a good aesthetic.
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No. 38876 ID: f5fe2f

I just went ahead and updated the power stuff on the wiki. Someone should write proper dossiers on the different characters for their. I may do so myself, but it won't be this evening.

On a different note:
As a baron, Blackwick should have heraldry. It occurs to me that our cape currently bears what's sort of the beginning of that. Perhaps our knights' shields should be colored as pictured.
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No. 38884 ID: 980ade

inb4 a hero that can stop teleportation/time powers joins forces with aquaman.
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No. 38889 ID: a5a1cd

>>348669
How is "heroes are clever and resourceful and will find a way to turn our weakness against us in spite of our teleportation ability" not an actual specific reason?

Even looking beyond people throwing us into conveniently placed swimming pools during fights, there are significant downsides to this. For example, anyone who wants to protect something from us now has an entire terrain type in which we will be significantly hindered; they can store just about anything underwater and know that if we come after it there they'll have a much easier time taking us out.

>>348672
It's certainly not crippling, it's thematic, and it's something that we can overcome. But I find 3 FX paltry compensation for needing to overcome it in the first place.


>>348674
My assumption would be that the edges of the portals are like obsidian pillars- no real potential to cut there, although it would be awesome if we could get the Shatter upgrade for our obsidian shaping and subsequently make our portals optionally explode after we're done with them.

The back of the portal is presumably either full of fire, or the obsidian gate is basically a solid slab of rock and it only works if you walk into the correct side (which may or may not have a dramatic flaming doorway on it). Either would be pretty great.

As far as the gates are under discussion, I'd like to discuss/tweak their mechanics and flavor. Right now, they're tied exclusively to our teleportation power from what I can tell and operate almost strictly in accordance with its principles. We can move away from that somewhat to make this a more interesting and unique power, with its own applications and attributes which are somewhat less redundant with those of pure teleportation. My recommendation for this would be making it a sort of hybrid power of our teleportation and obsidian shaping abilities, instead of a branch power from just one.

Calling up a gate could require first making it out of obsidian and then using our teleportation power to turn it on. The destination gate would appear fully-formed the moment that the origin gate is activated, of course. This approach has several upsides and downsides. By tying it to our obsidian crafting power we can make the gates whatever size we want, which is important for transporting huge legions at once and larger-than-normal loot. We can also make the gates more or less durable or uniquely shaped in accordance with our wishes after we get the associated upgrades; considering that the portals close if the gates are destroyed and that we'll likely be opening up a lot of jobs with a dramatic entrance through these things, both factors are rather important. On the downside, how fast we can make the gate would be limited by the speed of our obsidian shaping abilities as well as by our teleportation skills; crafting one in the midst of battle would require several upgrades in shaping speed and possibly intricacy as well.

I like the flavor behind this a lot more than how I perceive the current setup, which is essentially "now you can play Portal". It's much more friendly to theatrics and closely tied to our theme.


On a completely different topic, why haven't we learned all about the heroic exploits of Angel Frost yet, either online or by chatting with Debbie? Not knowing her history, capabilities, and enemies is rather sloppy on our part.
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No. 38894 ID: f5fe2f
File 130937471913.png - (20.91KB , 388x470 , shield.png )
38894

>>348676
Oh wait I didn't actually upload the picture.

>>348684
I don't think it's possible for anyone to stop our teleportation unless we get a Bane for it. Which we should in no circumstances do. I suppose they could slow our teleport down by trapping us in a box with really thick walls, theoretically, but it would have to be 100km thick for every second they slow us down, so I doubt that would be viable.

There might be someone who could transport us to the elemental plane of water or some shit, though, which wouldn't directly negate our teleportation but would make it irrelevant.

>>348689
>But I find 3 FX paltry compensation for needing to overcome it in the first place.
Indeed. For such low numbers, I'd rather go egg the EDF's house or some shit. That would guarantee us at least 5 FX due to them being our nemeses, unless the new contract changed that.

>Obsidian portal plans
Sounds great to me.

>On a completely different topic, why haven't we learned all about the heroic exploits of Angel Frost yet
We don't exactly fight her often. We're not nemeses or anything. We're just sort of dating. And it's not like she'd cause us any lasting harm even if we did fight her again. So we may as well just find out during the fight.
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No. 38897 ID: b1f0e2

fighting your girlfriend is bad form. Let's not do that.

>I'd rather go egg the EDF's house or some shit.
Lol, that's a really really good idea actually. You could do more then just their's... other hero headquarters too.
Get some gangbangers to come and further deface it with spraypaint of their gang signs.
Hilarity will ensue.

Although its only worth FX if you fight them... I feel almost sorry for these guys though. Also they still CAN kick your ass since you took a bunch of utility powers and your attack and defense are still sub par.
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No. 38900 ID: 35e1a0

>>348689
>For example, anyone who wants to protect something from us now has an entire terrain type in which we will be significantly hindered; they can store just about anything underwater and know that if we come after it there they'll have a much easier time taking us out.

so you are saying everyone will go out of the way to make sure they put things under water to keep them safe from JUST us when there are a lot more big time villians out there?
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No. 38906 ID: cddaf1

I'm... really not seeing how we are weaker underwater? Water already prevents fire from burning things, so the fire part of the aura was useless anyway. The ability to fly at the rate we can do it is easily replaced by the ability to swim, and so the only thing we lose is a little defense, but water distributes force pretty well itself, so it's about an even trade, I'd guess.

Honestly, that was the reason I didn't support a water bane. I can't see it having a noticeable effect on anything, unless someone sets up a ridiculous trap like in >>348671 which wouldn't happen for Doylist reasons because it would be a boring and arbitrary end, and for Watsonian reasons because we're fighting heroes who don't set up ridiculous murder traps.
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No. 38922 ID: a5a1cd

>We don't exactly fight her often.
>fighting your girlfriend is bad form. Let's not do that.
It is sound policy to know the capabilities of anyone you associate with on a regular basis. Not just because we'll probably fight her again at some point- we'll likely fight on her side again, too, and our synergy would be a hell of a lot better if we know what she can bring to the table. Not to mention that she would probably appreciate it if we followed her career just like she's following ours, at least when we make TV. Keeping close track of her activities is only sensible on both a business and personal level.

>egg the EDF's house
Do we actually know where they live at the moment? If we don't, I suppose it would be relatively simple to drop 2 FX on a ninja with superior stalking abilities and have him follow them home next time we encounter them. I definitely like "assault nemesis HQ" as a plan for a future op, anyway. My preference would be to go for "devastating" rather than "trolltastic", though.

>everyone will go out of the way to make sure they put things under water to keep them safe from JUST us when there are a lot more big time villians out there?
Speaking of trolltastic, please stop. Obviously only our nemesis or those who have actual reason to suspect that we would come after something would bother, until we become one of the big names.
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No. 38927 ID: b1f0e2

>>348722
fighting by her side, and knowing her capabilities... that's fine.
Fighting her while dating should be avoided.

>everyone will go out of the way to make sure they put things under water to keep them safe from JUST us when there are a lot more big time villians out there?

Yea, that isn't realistic. Only enemies specifically gunning for you would be using your weakness, not everyone under the sun. Well, not unless you become the #1 villain or something.
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No. 38937 ID: a7ac94

>>348727

That's only if our weakness becomes well known. If we get a way to simulate the suppressed powers, we can fake the weakness not existing. Our weakness isn't going to hurt us for a while unless we're unlucky or stupid.

(Illusionist ally? Ally who can grant minions? Incredibly tiny flying device?)
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No. 38941 ID: a6008c
File 130940981688.png - (70.04KB , 800x600 , Deal With It Blacwick.png )
38941

Alright. Here is the thing about having a weakness. Having a weakness does not mean I have an "instant kill button" against you. That would be completely stupid. Why the hell would I end the quest I have already put 8 months into on such an anticlimactic note? No one would be happy with that.

A weakness grants more tools by which I may make things difficult for you, which creates interesting situations to work with and increases potential drama. Characters are not perfect. Perfection is completely and absolutely pointless. If you make Blacwick into an unstoppable force, which with his ridiculous teleportation everyone immediately power gamed onto is entirely possible, then I will have absolutely no desire to write about him, and no sane reader would want to read about him. If every situation is "we win because we have X Y and Z responses prepared for every inevitable problem," then this quest is supremely boring. Weaknesses are a way to prevent this from happening no matter how game breaking you become.

Let's go with the above example, that someone hid something we need underwater. Right now, we can still just teleport down, nab it, and teleport out again. Retreating is ludicrously easy for Blacwick right now, as is traveling any appreciable combat distance. The nightmare situation proposed is not even a threat.

Stop being cowards. Not completely invulnerable =/= Weak or Useless. Blacwick is fast and dangerous and living on the edge. Weaknesses create drama, tension, and interesting situations. If you absolutely refuse any and all weaknesses, the only option I, as a writer, have for being able to make the game challenging or fun is to have exponential power creep a la Dragon Ball Z, and I refuse to write a story where everyone needs to be able to teleport to Pluto in an instant in order to remain competitive.

So I guess this post is becoming a dual rant, one side about how "weaknesses are not actually bad" and the other side about "Winning is not everything." You got 10 FX for losing to Law Legs. Not for winning. This is important. You only got 6 FX for winning against two opponents, but the fight against Law Legs was more dramatic and cool. You don't need to be able to win every time in order to do well at this quest. In fact, doing well is often counterproductive! If you keep winning all the time, you will get a lot less FX for your victories.

It's already stretching credibility on my end of things to have a Lightning Bruiser like Law Legs even be able to catch up to Blacwick at the current teleportation rate. Stop trying to break the game or I will end it. This is your warning.

tl;dr: Weaknesses are not weaknesses. Victory is not important. Stop being babies.
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No. 38949 ID: 40cb26

>>348741
Well said gnome, I hope we can get our shit straight on this now. You might want to consider there being some in-setting countermeasures to teleportation antics just because of what they can do. Not enough to always shut us down but enough of a problem that we have to work around it sometimes. After all we don't want our upcoming prison break to be too easy.

I'd like to see the mayor work out little deals with us in the future, where he'll give us something a little more special if we make it interesting with packaged drawbacks. Aside from the normal FX give and take, of course.

Also the word "teleportato" keeps popping up in my head. I know it's your fault somehow.
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No. 39025 ID: 90ca77

>>348749
Do teleportatoes teleport themselves into exhaust pipes?
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No. 39032 ID: a5a1cd
File 130958934875.png - (33.05KB , 327x379 , blackwick FX.png )
39032

>>348741
>Right now, we can still just teleport down, nab it, and teleport out again.
Can we teleport to places based upon subjective definitions like "right next to item X"? I thought that we needed to be able to see our destination or explicitly define a place, by detailed description or relative position if nothing else. If that were so, if all we know is "it is somewhere underwater in this general area" then we'd be stuck running around until we managed to find the damn thing, and probably also until we could bypass any locks or similar on it.

>a bunch of stuff
I want to post a lengthy rebuttal to this, but I suspect it wouldn't have any positive effect. Suffice to say that lacking giant weak spots does not make someone invulnerable, weaknesses are a crutch as likely to lead to contrived bullshit as they are to create true drama, and that if we were concerned with winning above all else 16/19 posts would not have been in favor of sticking with an obviously suicidal fight against Law Legs last thread for reasons of drama and reputation.


On a different topic, Blackwick is currently built on 63 FX. Largely for my own amusement, I've generalized slightly when categorizing, but this is basically his breakdown:
-1 FX color (1 theme)
-23 FX teleportation (17 movement, 6 defense)
-11 FX Fire Aura (4 movement, 4 defense, 3 offense)
-11 FX Forge Obsidian (11 offense)
-2 FX Reignition (2 defense)
-5 FX knights (5 minions)
-4 FX Walter (4 minions)
-6 FX combat (6 burned)

From this, we can get a good idea of what he should and should not be able to do already. We knew all this, of course, but I think it makes a nice reference to see something more abstract rather than getting tied up in power details- and it could be quite useful to see how other characters are built.
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No. 39046 ID: 1e9d01

>>348741
Personally I would be okay with nerfing the defensive capabilities of Teleportation a bit more in exchange for more FX. We've only been upgrading it in order to get to the moon, so having it be just a standard Large Dodge or whatever its class was called is okay by me. Using it to move people around in combat to force them into unfavorable positions is cool too, but should be limited so we don't just create spikes and drop people on them to win fights. We can do that right now without using FX.
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No. 39054 ID: a6008c

>>348832
>On a different topic, Blackwick is currently built on 63 FX. Largely for my own amusement, I've generalized slightly when categorizing, but this is basically his breakdown:
-1 FX color (1 theme)
-23 FX teleportation (17 movement, 6 defense)
-11 FX Fire Aura (4 movement, 4 defense, 3 offense)
-11 FX Forge Obsidian (11 offense)
-2 FX Reignition (2 defense)
-5 FX knights (5 minions)
-4 FX Walter (4 minions)
-6 FX combat (6 burned)

This ability breakdown is both cool and useful! Thanks. Maybe I should do similar breakdowns for other characters once we know more about them.

Also, posting a chat log from IRC on teleportation:

[13:37]ExunoHey Gnome how long does Blacwcik need to charge between teleports? And what do we need to know about where we're teleporting to? I don't think either has ever been clearly defined and it would be useful for knowing how effective our teleports are and for ideas on how we can limit them.
[13:37]GnomeThe charge time between ports increases the more often we teleport
[13:38]Gnomeand the amount of time it takes depends on how far he teleported.
[13:39]GnomeSo, a 2 second teleport has only a 2 second cooldown. A 10 second teleport has a 10 second cooldown. A 2 second teleport immediately followed by a 10 second teleport has a 20 second cooldown.
[13:39]GnomeA 10 hour teleport, such as to the moon, has a 10 hour cooldown. It is probably a good thing we picked up the Teleport Chain power so we can at least teleport once during that cooldown.
[13:40]ExunoAha! That's pretty neat. Also, I forgot the question of whether charging requires mental focus at all or just not teleporting.
[13:41]GnomeI don't remember where it was asked, but someone asked if it was like stretching a muscle
[13:41]GnomeAnd honestly that is kind of appropriate
[13:41]GnomeIt is like stretching a "teleport" muscle inside you. It doesn't really take anything to do, except you can't use it while you're stretching it.
[13:41]GnomeAnd it takes a little time to rebound back into place after use.
[13:42]GnomeI should post this in questdis. I think I will do that now.
[13:43]ExunoWhat about the location question? Can we teleport to the moonbase or just somewhere on the moon and then find it, or do we need directions or a picture or something?
[13:43]GnomeYeah, you need to see the place you are going to or else have a rough idea of how far you are going to go.
[13:44]GnomeSo you would teleport up to the moon and then go hunting for it.
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No. 39057 ID: f5fe2f

>>348832
>weaknesses are a crutch as likely to lead to contrived bullshit as they are to create true drama
For one thing, this is kind of a silly quest, so some level of contrived bullshit is okay, depending on what you consider to be contrived bullshit. Also due to the medium, if Gnome does something that people don't like there will be tons of drama. It'll just happen in this thread instead of in the quest thread. See what I did there?

>and that if we were concerned with winning above all else 16/19 posts would not have been in favor of sticking with an obviously suicidal fight against Law Legs last thread for reasons of drama and reputation.
Eh, it's different. Being in-character and fighting a dude is not being out of character and building a dude, for one thing. But more importantly, consider pride. Fighting a dude who is tough as fuck is a prideful thing, even if we ultimately don't overcome. Being flawless is similarly conductive to pride.

>>348846
That's assuming the person can't fly, which to be fair many heroes can't. More importantly it assumes that we can get a good hold on a person, which in turn requires that the person suck at combat and/or have no idea we're there.
Also it would be lethal and killing people is not a cool thing to do.

>>348832
This is a bit misleading since Obsidian isn't really pure offence or anything. I mean, it has offensive utility, sure, but not more than it has in any other situation. And so far we've only used it as normal weapons which we also could have just bought. Our new upgrades do change that, though.

>>348854
>[13:44]GnomeSo you would teleport up to the moon and then go hunting for it.
Huh. That'll take a while, especially since we'll only have one teleport available for ten hours and we need that to make a new portal from the moonbase back to home. Especially since our flight speed is balls and our walking speed is normal. To cover more ground quickly, we're going to need a vehicle of some sort. I reckon a motorcycle would be good, but if there's some sort of high-speed flying craft available at the supervillain store that fits within our budget, that would be preferable.

We might be able to see it on satellite photos too, though. Perhaps a heist at NASA would give us data on the location of our base, either enough that we can go directly there, or at least enough that we at least won't have to comb the entire moon or ask directions from the locals.

We don't have any info on what side of the moon our base is on, right? Considering our dad's name, I'd guess it was on the back, which is cool although it does remove the possibility for mounting a giant laser on the moon and taking potshots as Earth.
>>
No. 39061 ID: a5a1cd

>>348854
>This ability breakdown is both cool and useful! Thanks. Maybe I should do similar breakdowns for other characters once we know more about them.
That would be great.

To clarify what I was trying to do with the generalizations, here's my logic:

There are a myriad of ways to flavor any given power, but they usually boil down to enhancing one of those categories. There's probably also a "support" category with powers like healing others, detection powers, etc. but I wasn't worrying about that at the time. Anyway, by comparing these generalized categories we can get a basic idea of how supers will match up against one another. By thinking in general terms instead of with specific powers, we can make good guesses at how any given confrontation will go without getting too tied up in details. It's important to separate out the purpose of an upgrade from what actual power it's tied to in this- teleport chain, for example, I called a Defense ability rather than a Movement one because its primary utility is to let Blackwick dodge things rather than positioning himself advantageously.

An analysis of Blackwick through this lens would go something like this, in my view:

Blackwick generally relies upon Movement for success, but he doesn't completely outclass everyone there. And his heavy focus on Movement means that when fighting enemies who have a strong Offense/Defense focus he's often not up to taking them head-on and is stuck flitting about in hit-and-run attacks. This is becoming less of a problem for him as he balances his build out more and invests in Offense powers.

>A 2 second teleport immediately followed by a 10 second teleport has a 20 second cooldown.
Oh god, it's multiplicative and it doesn't matter if the first teleport's cooldown ended during the charge time? That's horrifying. And rather troubling- it means that if we do any kind of long-range teleport into combat with this limiter on our powers, we'll have to wait at least a minute unless we want to effectively disable one of our greatest powers for the whole fight. We're very restricted in our range as a fast responder at that rate. It's not important now, but if we ever reach the "we have interests globally" stage we'll have to boost our teleportation power a lot more to avoid serious problems with these mechanics.

>>348846
>should be limited so we don't just create spikes and drop people on them to win fights.
Right now, we can create spikes and drop them on people. Doing things the other way around would be more difficult, even if it's well within our capabilities.

>>348857
>Being in-character and fighting a dude is not being out of character and building a dude
This is very true- and that logic leads directly to "we will act flavorfully or not when in-character with no regard to what powers or weaknesses we have taken when character building", which is the very stance I have been attempting to take.

>This is a bit misleading since Obsidian isn't really pure offence or anything.
When generalizing one does tend to gloss over details. That said, as far as I know our obsidian powers have been used just about exclusively in ways which emphasize our harming others. As they grow, we will doubtless be able to use them in defensive applications more effectively, but for now they're basically attack-exclusive in my view.
>>
No. 39062 ID: 43f5a7

>>348857

>We don't have any info on what side of the moon our base is on, right? Considering our dad's name, I'd guess it was on the back, which is cool although it does remove the possibility for mounting a giant laser on the moon and taking potshots as Earth.

Mirror arrays!
>>
No. 39063 ID: f5fe2f

>>348861
>It's not important now, but if we ever reach the "we have interests globally" stage we'll have to boost our teleportation power a lot more to avoid serious problems with these mechanics.
Dropping a couple of upgrades into teleport chain should suffice.

>Right now, we can create spikes and drop them on people.
To get comparable force, they's have to be more massive than we can quickly do at this point.

>>348861
We've been basically using Obsidian as utility, though. Saving money on weapons and making that thing for Debbie WHICH WE TOTALLY FORGOT TO GIVE HER DAMMIT
And yeah, consider Molotovs. They work fine now. We can make them out of obsidian, but there would be no advantage over making them out of glass.
That's not to say that obsidian has no offensive utility, of course, but the current point distribution makes it look like we are more offensively oriented than we really are. Our powers are really oriented towards movement and utility, and most of the offense (and defense) is incidental, or gotten at edgewise. So your diagram still needs to be taken with a grain of salt.

On a related but different note, we're basically done investing in movement for now. We can access the moon. That slice of the pie is liable to shrink considerably with additional investment.
>>
No. 39064 ID: a5a1cd

>>348863
>Dropping a couple of upgrades into teleport chain should suffice.
No, he'd only be buying himself a limited number of teleports before his teleportation abilities are effectively locked out in that case. Unless he waits until all his cooldowns have cleared he will remain in this position. Thus, he'll need to invest in anything that reduces cooldown times, like teleport range, and avoid anything that increases them like the plague in order to enter the global villain stage.

But really, this is getting ahead of ourselves. It's going to be a while before we're teleporting thousands of kilometers into combat situations.

>We've been basically using Obsidian as utility
Making swords is offense. Making those kunai that we've been flinging around is offense. Locking down a defeated enemy is offense. Yes, we could have accomplished all those with money, but we could also buy a gun.

In terms of what we've done with it during our actual encounters with heroes, our obsidian power has been almost strictly limited to offensive applications. The fact that we could have used money for those same applications is largely irrelevant.

>we're basically done investing in movement for now
For the moment yes- we poured so much into it originally that we ended up quite weak in straight combat, and it's fairly obvious now that unless we want to repeatedly get our ass kicked we need to shore up our offense and defense no matter how mobile we are. But we will be putting more into it eventually one way or another if we want to retain our mobility as an advantage.

>making that thing for Debbie WHICH WE TOTALLY FORGOT TO GIVE HER DAMMIT
We didn't forget; we judged it appropriate to give major presents while heavily injured. Really, Blackwick went through that date in serious danger of falling unconscious; it was the wrong time to pull it out.
>>
No. 39076 ID: f5fe2f

>>348864
>It's going to be a while before we're teleporting thousands of kilometers into combat situations.
It might not be long before he's gating in from the moon, and wanting to teleport immediately after.
>>
No. 39079 ID: cddaf1

>>348857
>Perhaps a heist at NASA would give us data on the location of our base,
Eh, Blacwick can probably just type 003, Moon into http://www.google.com/moon/ or something. A heist at NASA would probably still be pretty cool, though.

>>348861
>Right now, we can create spikes and drop them on people.
I don't think we can, actually. I think we might only be able to create obsidian off of surfaces or in our hands right now.

>>348864
>It's going to be a while before we're teleporting thousands of kilometers into combat situations.
Why would we ever be doing that? We should only be involved in fights that either we plan, and thus can be in the area ahead of time, or are started when we're attacked, and thus we don't need to teleport to them. I guess if our base gets attacked while we're not there, we'd have to teleport to it, but in that case we have all our minions and base defenses to cover us. We can get anywhere on the planet in 35 minutes. We really don't need anymore teleport.

>But we will be putting more into it eventually one way or another if we want to retain our mobility as an advantage.
Someone needs to not only be able to detect which direction we went when we've traveled probably several kilometers away, but also move faster than Mach 3 to catch up to us. Our mobility won't stop being an advantage.

>>348876
>It might not be long before he's gating in from the moon, and wanting to teleport immediately after.
I'd assume that only making the gate triggers cooldown. And our plan was to keep one open outside of emergencies, right? After we get a second, I mean.
>>
No. 39082 ID: a5a1cd

>>348879
>I think we might only be able to create obsidian off of surfaces or in our hands right now.
The upgrade specifies within 10 meters and that it's still subject to gravity. It says nothing about needing to be affixed to an existing surface of some kind. Making obsidian appear several meters off the ground should be well within our abilities.

>Why would we ever be doing that?
Time-sensitive opportunities for personal gain? Friends in need of help or backup? An ambush set at our expected arrival location? There are a myriad of reasons.

>Someone needs to ... move faster than Mach 3 to catch up to us. Our mobility won't stop being an advantage.
The mobility that our teleportation provides inside combat situations, assuming that we don't want to go for a full-on retreat, is limited. If we're inside a building and don't want to effectively run from the fight by leaving it, it doesn't matter that we can teleport ten kilometers a second; we are limited by the size of the available space.

Because of this, the kind of movement upgrades that we'll likely be looking at in the future are things like the Microport ability that was on offer recently, maybe the ability to swap places with someone by teleport, and other things which focus on expanding and refining our options rather than providing sheer power.

Movement as an FX category isn't just about being fast, it's about being able to effectively maneuver yourself into advantageous positions and the enemy into disadvantageous ones without direct engagement. Being fast is only the beginning; if we want our mobility to remain a decisive advantage as we move up to fighting ever more powerful heroes it will eventually need further improvement.
>>
No. 39088 ID: f5fe2f

>>348879
A NASA heist would be awesome. We could pick up the new Lunar Rover (that's never been to the moon) and grab some space suits to lend to folks without Breath In Space.
Hell, the techies there would probably be happy for us to take it, if only because then the tech would actually get used instead of just sitting in warehouses in the vain hope that the space program might one day receive funding again. I bet if we offered to host scientists at Blackwick Manor they'd let us get away with just about anything we want. If we go that route we might not even need to steal it, just say "hey, you wanna do research from my moonbase? You can transport stuff through my gates" and then just borrow shit from them whenever.

>I don't think we can, actually.
We spent 3FX to be able to do so.

>Why would we ever be doing that?
It wouldn't be an issue now. But if we have interests across the globe that we need to protect, and more than one is attacked simultaneously, it could be a problem. Of course at that point we could have a Boss or allies to deploy. But even then we'd need to open appropriate portals to get things underway. With two upgrades, the time for this would be measured in seconds.

>Someone needs to not only be able to detect which direction we went when we've traveled probably several kilometers away, but also move faster than Mach 3 to catch up to us. Our mobility won't stop being an advantage.
Except if we overuse it we lose access to it.

>>348882
I don't think we really need to upgrade movement at all any time in the near future. There's things we can do, but I think our current movement capacity is good. Gimicks like you describe don't add much practical utility, and are more likely to come across as silly than thematically awesome.
>>
No. 39280 ID: 40cb26

All I have to say right now is that sooner or later we need to teleport into the upper atmosphere and create a falling meteor of obsidian to destroy our enemies. Or at least their strongholds. Of course he can't carry much weight so he'll have to rocket down with it directing and making it bigger until it almost hits, but that just makes it more awesome. A perfect opening move.

We could also do that on a smaller scale to bust open the prison, but it's probably a bit too messy of a method for that.
>>
No. 39733 ID: 7979e6

when we go to the store, it would be a good time to test the obsidian portals, if we pick up anything we'll need to bring it back anyway, and we should take a few knights as manual labour, and walter of course.
>>
No. 39738 ID: f5fe2f

>>349533
Walter can deal with the specifics of manual labor direction. That's what butlers are for, after all.
>>
No. 39751 ID: 5ce55e

>>349080
That would be perfect, everyone knows that villains can't get hurt by explosions in a prison unless heroes are around.

This would be awesome if it worked
>>
No. 39871 ID: 40cb26

>>349551
>explosion
If we use durability on our obsidian meteor there won't be much of that, but damn good piercing power and leave one hell of a hole. Our best option for making entrances and exits, if we ever need them.

If we get and use shattering on the other hand the effect would be deliciously catastrophic to a wide area. And if some flying meathead hero tried to stop or deflect it they'd be in a world of hurt.
>>
No. 40094 ID: a6008c

So there is actually a good reason for the hiatus this time!

My computer has bluescreened (again). Unlike last time, I was unable to backup any of my files. I have none of my notes and none of my art programs and none of my anything else I might possibly have wanted from my computer. I just got it back today.

So, this is going on hiatus for a while until I feel better about this crushing loss to everything creative I have ever done with my free time.
>>
No. 40095 ID: 02de21

>>349894
>So, this is going on hiatus for a while until I feel better about this crushing loss to everything creative I have ever done with my free time.
Aw, come on. Drown your sorrows with questan!

And start obsessively backing things up onto flash drives and externals.
>>
No. 40102 ID: 40cb26

>>349894
>You've met with a terrible fate, haven't you?
>>
No. 40107 ID: 1854db

>>349894
wh... Hey can't you just get some hard drive recovery service going?
>>
No. 40109 ID: 2563d4

>>349894
>I just got it back today.
What kind of useless, cretinous repair service did you send this to that wiped the drive over the OS shitting itself? You data was probably fine until they got their hands on it.
>>
No. 40111 ID: 1444d5

>>349907
Or even Tgchan Recovery Service. I'm sure many of us have a SATA cable and a copy of R-studio or similar lying around. As long as the disc isn't physically damaged, most data can be recovered even after a format.
>>
No. 40126 ID: a6008c

>>349909
It likely was! I sent it with specific instructions to call me before actually doing anything to it. I did not get a call until after the hard drive had been replaced. Saying I was upset would be quite the understatement.

And, I had sent it in to the guys at Best Buy because my laptop was still covered by warranty.
>>
No. 40130 ID: 1854db

If they replaced the hard drive they should've given you the old one. So that you could recover data from it.

Note to self: Never bring in my computer to Best Buy.
>>
No. 40132 ID: 35e1a0

this is why my friend stores all important data on an external drive.
>>
No. 40143 ID: 15a7c4

>>349894
You at least have the advantage that a lot of your data is online and thus recoverable.

>>349926
Tell them to return your old hard drive to you. They will do this, do not accept an alternate scenario which does not include this action.
Also don't get BestBuy warrantees. Or BestBuy computers, for that matter.
>>
No. 40146 ID: f4963f

Geez... Gnome, I'm really sorry to hear about the data loss.

If you need any help getting programs or other data back on your computer, I'll do whatever I can to help.

It really sucks that they didn't bother to tell you until after they replaced the harddrive, and I hope you can get the original back from their lazy-ass fingers. Good luck, Gnome!

And if you need someone to talk to, you know where you can find us.
>>
No. 40167 ID: 40cb26

Walk in there and raise a goddamn stink about the important personal shit on your replaced drive. That is total bullshit.
>>
No. 40187 ID: 719858

It's all the toohoo futa porn, I know it.
>>
No. 40234 ID: a6008c

It is worth mentioning I do have the original HD, just no way to hook it up to anything. Might be able to salvage it with the help of a friend of mine, but I will have to see how that works out.
>>
No. 40237 ID: 1854db

Oh, if you have the original HD then you can just go to a data recovery place.
>>
No. 40241 ID: 1444d5

>>350037
>data recovery place
Only if you like wasting hilarious quantities of money. If bluescreening was all it was doing, and they didn't do anything silly like formatting it, you can just pop it into an external drive caddy and all your files will be there.
>>
No. 40564 ID: a6008c
File 131144615230.gif - (47.78KB , 650x450 , Victory Dance.gif )
40564

Data retrieved.

It'll take a bit of time for me to get everything all set up again, my everything is disorganized and a mess and I work about 35 hours a week this summer. But hopefully I will have this back to updating within the week.
>>
No. 40571 ID: 1854db

>>350364
Awesome!
>>
No. 40575 ID: 15bdfe

>>350364
Está muy bien
>>
No. 40576 ID: 2eac65

>>350364
Yay! Averted disasters are the best disasters!
>>
No. 40862 ID: a6008c
File 131193011367.png - (214.86KB , 500x667 , tumblr_lp36txBiTE1qh6eeso1_500.png )
40862

So my girlfriend drew me some fanart and I thought I would share
>>
No. 40867 ID: 02de21

>>350662
Dammit, Mana, we told you to smile! What kind of terrible robot girl can't follow directions?
>>
No. 40879 ID: 495e55

>>350662
We shall not rest until a smile crosses those features.
A true happy smile, not a mimic or some sadistic variant.

This is so.
>>
No. 40893 ID: 252e1b

>>350662

Hey that's pretty good.
>>
No. 40897 ID: 495e55

>>350693
Oh, yea, well of course, that.

So apparent it didn't even need mentioning.
*cough*
>_>
>>
No. 43864 ID: d78ee3

This quest is in the graveyard now. That is not the proper place for a quest such as this.
>>
No. 43866 ID: 3fd4fb

>>353664
...you're right. How did that happen? This is a horrible state of affairs.
>>
No. 48749 ID: 72d49b

So what are we even going to buy? Do we have plans? We need to use it in the next thing we do, although we don't need to expend it. To figure out what we might need, we have to decide what we're going to do. Somebody suggested a bank heist, but we don't have a cash shortage right now. The other thing we actually want to do besides Wrench Monkey's fight is rescue Hollow Queen. Combining those would be incautious, but caution doesn't earn us FX.

For either of those plans though, what we really need is the ability to get inside somewhere that might have protection against our usual methods of transport. It also might not, we should try teleporting first. But if it does, we need to blow the place open. For this purpose, I suggest Volcano Bombs. Something that pierces the crust and actually creates a a volcano would be ideal. It would be very difficult for Wrench Monkey to fully counter, while still allowing him to utilize his strengths. It also risks substantial collateral damage, which means Wrench Monkey could be forced to block pyroclastic or magma flows from harming bystanders or causing civilian property damage. This allows us to achieve our objective (get Hollow Queen out of there, for example) relatively unmolested before engaging in combat. We can use knights to tie Wrench Monkey and other security forces up too if the bystander issue isn't enough, though they're not likely to be used for just Wrench Monkey.
The benefit of this is that it provides multiple objectives for both parties, so we can each succeed (us at rescuing our Queen, him at protecting innocent civilians) and then we can fight, so even if he loses the fight, we can put a good word in to avoid getting his powers stripped, but still consider ourselves to have won for the purpose of our agreement. And of course if somehow we lose, we don't actually lose anything of value but still gain massive FX and succeed at what we actually wanted to achieve.
>>
No. 48753 ID: 431fa8

>>358549
>So what are we even going to buy?
I'd appreciate a little guidance from the author on this one- do we have pretty much whatever we want available, or is there a sharply limited selection that we'll have to choose from? Should we just be inventing useful things?


On the topic of combining the Wrench Monkey and Hollow Queen missions- I don't think that's wise. The Hollow Queen mission is likely to already draw opposition in the form of Iron City's heroes; I would rather not effectively give them a week of warning by sending Wrench Monkey over there in advance- and we did tell him that we'd tell him the job in advance. Iron City is just too dangerous for us to cede any advantage there.

I do agree to your concept of setting ourselves up in a situation where he'll be torn between protecting civilians and preventing us from achieving our objective, though. It's classic villain material and gives us plenty of FX-generating speech material.
>>
No. 48754 ID: 72d49b

>>358553
Based on what's happened in the past with FX ideas, Gnome will give us suggested options, and other things will be viable too. Stuff that gets plenty discussion in /dis/ will be explicitly listed as an option in an update, albeit with more specificity than it's discussed with in this thread. Gnome allows other people to have cool ideas too.

It's true that if Wrench Monkey told other people that could make trouble for us, but he's unlikely to do so. He needs the recognition from the fight, for one thing. But we can also give a "no allies" clause. Say "I have a few friends in Iron City, but in order to keep things fair I won't ask for outside help. I trust you'll extend the same courtesy." And that's covered.

But the increased lethality/darkness of Iron City is something I'd forgotten to consider, and is a pretty strong counterpoint to this plan.
These same elements can be applied to something like a bank heist or any other situation where we bust open a facility to get what's inside, but something as big as a volcano bomb is something we should save for the break-out. Maybe we can have a small-scale prototype volcano bomb, and extend to Wrench Monkey the opportunity to thwart our testing of it somewhere here in Adventure City. Or we could have a somewhat different thing. Maybe a magma cannon. Or maybe we don't buy some specific thing just for this test, just pick things off of the list that Gnome will presumably build based on suggestions in this thread, superhero staples, and his own ideas. Then do something entirely different for our shenanigans.
I don't really know what our shenanigan should be though. A bank raid would be okay, but it's sort of a bland fallback. I'd rather be more grandiose. Maybe we want to turn some office building or other structure into an obsidian candle? I don't think we have rapid enough obsidian generation for something like that, though.
>>
No. 48760 ID: 748111

Is a bank raid really the best we can come up with? Nope! I have an idea.

Make the heist about PR. Just appear in the middle of the city, ours not Iron, ontop of a stage rising out of a volcano. Ontop that proclaim the rise of the Obsidian Barony and ensure that this time jornalists get our name right. I´m still wormed about that entire Baron Wiki part. The stage part would also be a good throwback to our first fight against Wrench.

You think we can buy a stage together with the volcano here?
>>
No. 48766 ID: 72d49b

>>358560
Problem with that is, how the hell does Wrench Monkey thwart a PR stunt?
>>
No. 48772 ID: 4f6150

Another possibility would be having Blacwick set up some sort of plot with very grey moral consequences. Like arranging some device or plan to destroy a bad corporations HQ. Say a company where many workers have died from horrible accidents caused by a complete lack of responsibility or one that exploits 3rd world countries for profit while causing vast environmental damage.

Then opposing heroes can be confronted by the fact that stopping Blacwicks plan will potentially cause more death and destruction in the long run.
>>
No. 48781 ID: bdb3f8

That whole "painting a skyscraper black and setting the antennae on fire" plan is still on the table. Just saying.
>>
No. 48790 ID: 72d49b

Seven had an idea in IRC, and after going over it and working out some initial flaws, I think this is a good plan. We fund a wedding, and then crash it. This allows us to set the stage, more or less, and use up our obligatory expense. We can set up a facsimile, pretend that we're giving away a free wedding in order to photograph it and bill Adventure City as a good place for people to go and get married. The benefit of this is twofold; this shows people our motive so that they won't look for a hidden catch, and it allows us to have cameras set up so our fight can be on the news and just how we want it. It also allows us to have our knights positioned as photographers and other servants, which is a nice bonus. Plus we can actually do what we say we're doing; bringing more money into town benefits everyone in the community, including us.
The "it must be on this date in two weeks" thing will reduce our pool of free-wedding applicants a bit, but we only need one couple so it should be fine.

Our escapade will initially look like just a villain being rowdy and crashing the party, we can keep the fact that we funded the whole shindig a secret or we can use that in some way for PR or to earn specific favors. It would be a heck of a dramatic reveal "I am not crashing this party! In fact I funded it! I am here to appear in photos and represent our town's fine tradition of supervillainy." For practical purposes it's more like the sort of thing we pull to fuck with the EDF, it's not like we need to mess with Wrench Monkey, but it could still be good for some extra FX in our paycheck.

Of course, could also do what we appear to do - find an existing wedding and crash it. But that removes a lot of potential control from the situation, and is pretty dickish to boot. We could also do something other than a wedding, if people have ideas.

>>358572
Yeah. Only thing is painting a tower seems a bit corny if we could encase it in obsidian, but our obsidian generation capacity isn't really up to that.

>>358581
We don't have any business that we're enemies with, though. And moral grey area might be good to win over heroes, but we don't need that on Wrench Monkey, since we're already getting him as a lackey if we beat him.
>>
No. 48829 ID: 785c50
File 132808759625.png - (242.27KB , 436x800 , Delirium Charge.png )
48829

As long as there is discussion in here, I'd like to remind people of the other thing that was part of plans from way back when.
>>
No. 48830 ID: 72d49b

>>358629
>implying we have any idea what you're talking about
>>
No. 48831 ID: 82a03b

Yer a retard crux. We're gonna save the prisoners
>>
No. 48833 ID: 807ed3

what prisoners man
>>
No. 48839 ID: 15d2f2

>>358631

Last I checked it was only the Hollow Queen who needed rescuing
>>
No. 48844 ID: 40cb26

>>358639
But a mass jailbreak is much more fun, gets us more cred and the general chaos makes good cover for our own escape. Of course, being a teleporter it might be far easier to to go pull her out alone but a supervillain prison might have defenses against that.
>>
No. 48847 ID: 72d49b

>>358631
Is that what Gnome's talking about? We've discussed that a bit (I suggested using a volcano bomb) and he doesn't directly allude to it in his post; it's a picture of Delirium.

>>358644
Right, jailbreaks are more fun when everyone's going crazy in there.

>might have defenses against that.
They probably have something to keep people from teleporting out, but I doubt they have anything to keep us from teleporting in.
We also don't know what coverage area is. It might be that only the special teleporter cell block has a teleportation denial setup, or maybe that place and the "high risk of rescue" blocks. If they do have an area that we can't teleport into, it's probably small.
>>
No. 48849 ID: 40cb26

>>358647
I'm worried that they'd have some kind of teleport trap, so instead of going to the intended cell you end up somewhere we Don't Want To Be and Can't Run From.
>>
No. 48852 ID: 76c597

Does Gnome have an IRC?

Also, I kinda want the Don with us when we do the mass jailbreak, just for the fun of having vast numbers of gangsters breaking INTO prison. But adding in Delirium would give us a bruiser that's also pretty good at cop crowd control.
>>
No. 48856 ID: cddaf1

I had the idea about a month ago to burn down Wrench Monkey's old employer. We can pretend we're in it for the little man, while really just being a dick (that was at least proposed as our meta once, right?), and force Wrench Monkey to either start saving the guys who ruined his life because he was too good at his job, or embrace villainy by endorsing petty revenge. Plus if he does manage to win, we're being nice, because he'll probably get credit and might get his job back and become like company mascot or something.

I didn't have any specific ideas on what to do except maybe 'burn it down', so trying to turn it their offices into a giant candle sounds possible. Ideally the fight should give Wrench Monkey some opportunity to use his abilities, so focusing on the destruction of the building while giving him a chance to reinforce it or build ways for everyone to get out safely should be considered in the plan.
>>
No. 48857 ID: 785c50
File 132814602624.png - (182.57KB , 405x600 , AngelFrost.png )
48857

more arts

>>358652
I am always in #rubyquest and #tgchan and #tozol on irc.rizon.net, along with everyone else. I won't be paying attention unless you ding me, though. Saying "gnome" will do the trick.

To clarify: Delirium is not in jail, but there was a thing that we promised to Delirium that I think everyone's completely forgot about. But that's okay I guess.
>>
No. 48858 ID: f354ab

>>358657
Did we promise her something besides agreeing to crash at her place for a couple days?
>>
No. 48867 ID: 72d49b

>>358649
That sounds a bit more dickish than I really expect Gnome to be. But as long as we can find a way out of there it would be fun.
We could just make a portal and then if it's redirected we don't go through it. In fact we should probably go with a portal anyway so that many prisoners can leave through it.

>>358652
We should totally see if the Don is down for this. For all we know he might have a buddy or two in the clink as well. And we should tell Delirium, and Blood Knight if we come across a way to contact him, since they're presumably friends of the Hollow Queen as well.

>>358658
Well it was sort of implied that we'd hang out with her too, but not besides that, unless I'm missing something. And I reviewed the thread to be sure, so I don't think I am. I hadn't forgotten, but I'd reckoned it doesn't mean anything in particular that needs a lot of discussion, just that we'll head to her house this evening instead of our own apartment.

>>358656
This seems like it has some potential. If he's successful in defeating us, he'll likely get his job back. On the other hand, in the more likely event that we defeat him, it may reforge his ties to the place. I'm not sure if that's a good or bad thing; it could be to our advantage if we need a mundane construction crew. We could also vassalize the firm (our name includes a noble title so vassalizing things is clearly a power inherent to us) and set Wrench Monkey up in charge of it.
>>
No. 48870 ID: 72b600
File 132817311321.png - (96.10KB , 423x496 , Angel and Delirium with Candles.png )
48870

>>358658
Nah, that's all it was. I'm just making sure people don't forget something that happened to Blacwick just yesterday, is all. It's been 7 months, I don't blame anyone if they forgot. Everything else worth mentioning was being discussed, so I thought that was also worth mentioning.

Words words have a sketch.
>>
No. 49002 ID: 72b600
File 132852002302.png - (88.24KB , 800x600 , Blacwick the Hero.png )
49002

I draw extra things during updates because they're fun
>>
No. 49036 ID: 40cb26

>>358670
I like how Delirium is the less evil looking of the two.
>>
No. 49508 ID: a2853b

>>358667
Doesn't Blackwick get big money by turning a Hero into a Villian?
He could even be our first real Villainous Underling.
>>
No. 52388 ID: a2fa74

>>/quest/409434
>Sure he seems to have a thing with that frost chick, but since when have hero/villain relationships ever worked out?
Almost as often as they crop up. It's about on par with hero/hero or villain/villain relationships, really.

>Especially since Angel's only dating him to "redeem" him.
Err... What? She's expressed zero interest in that. In fact, she's been nothing but supportive of BO's villainy. That's the exact opposite of what you claimed. Heck, she's expressed zero interest in being a hero - she's in it for the powers, and sees the hero bit as an annoying chore she has to do to keep them.

Converting Angel Frost to villainy is as easy as telling her Villains keep their powers

In short? You are utterly wrong.
>>
No. 52391 ID: cf49fc
File 133643628604.jpg - (579.22KB , 800x800 , Blinded by the light.jpg )
52391

>>362188
Really? Well do forgive me good sir. I have not been through the archives in many a moment. This failure on my part shall not go unpunished. Please enjoy this photo of you totally serving me while I go perform the Dance of Ultimate Shame.

I still blame Elephant for all the tentacle rape pictures that ensue.
>>
No. 52432 ID: 72b600
File 133650800868.png - (527.97KB , 1000x600 , EDF Headshots.png )
52432

>I still blame Elephant for all the tentacle rape pictures that ensue.
As if tentacle porn wasn't a naturally inevitable result of having a hot female character with tentacles.

Anyway, being slightly better at art than I was when I started this quest almost two years ago (I am still surprised it has been that long), I did some Official Updated Headshots to show off some of the varied characters of this quest.
>>
No. 52435 ID: 5e3d1a

>>362232
Oh nice! I've noticed that every update is now 'FX quality'. It is impressive. Wrench Monkey suddenly looks a lot more human there.
Next update soon, yeah?
>>
No. 52437 ID: 76c597

>>362232
Wrench Monkey looks way too human now.

I do not approve.
>>
No. 52444 ID: cf49fc

>>362232
Dang, Blackwick looks... ADORABLE. I can see what all the hot female superhumans see in him.
>>
No. 52472 ID: 72d49b

>>362232
I find the choices of depicted emotions interesting. Some make more immediate sense than others. Why is Angel sad?
>>
No. 52511 ID: 72b600

>>362272
Sad? I wasn't trying to draw a sad expression at all. I'd describe her face as very neutral, glancing to her side at something that caught her eye.
>>
No. 54481 ID: b9749e
File 133678169210.png - (314.80KB , 469x750 , Delirium Colors.png )
54481

I showed a friend of mine this quest today. 6 hours later, she sent me this image via tumblr.

I have awesome friends.
>>
No. 54486 ID: 8db51b

>>362311
My first impression is that she's literally looking a bit down.
>>
No. 54512 ID: 0ec58f

Yea angel does look a bit sad...
>>364281
Yes, yes you do.
>>
No. 54514 ID: e3f578

Yo, Deli, can I call you Deli? How about Salvatore Deli if not? Wait, never mind, that's more complex than Delirium, technically, but I can spell Salvatore more easily...

whatever, anyway, you watch Breaking Bad? What do you think of it? How was last season (in your time)? Is Walter White becoming a monster?
>>
No. 54518 ID: 5e3d1a

I've got a more sensible question for Delirium: Even if your form of self medication isn't physically addictive are you quite aware that you seem to be psychologically addicted instead? As in
>>
No. 54592 ID: 72d49b

>>>/quest/411144
Why would supervillains want to see a superhero movie?
>>
No. 54596 ID: 21a619

>>364392
Study enemy techniques because there will always be imitators.
Plus when was the last time you heard of a super villain movie.
>>
No. 54597 ID: 72b600
File 133691428726.png - (149.08KB , 563x395 , Delirium Exhausted.png )
54597

>you watch Breaking Bad? What do you think of it? How was last season (in your time)? Is Walter White becoming a monster?
You know how doctors don't like medical dramas, and police don't watch CSI? It's the same kind of deal. I'd rather not watch shows related to my line of work. It gets depressing. Besides, I don't actually watch a lot of TV. I spend most of my free time on distracting busywork, like puzzles and cleaning and cooking and such. Watching TV lets my mind wander too much.

>Plus when was the last time you heard of a super villain movie.
Megamind. Despicable Me. Dr. Horrible's Sing-A-Long Blog. There's a few.

>I've got a more sensible question for Delirium: Even if your form of self medication isn't physically addictive are you quite aware that you seem to be psychologically addicted instead?
...Yeah. I know. I... I know.
>>
No. 54657 ID: 5c94e7

>>364397
Delirium, have you ever tried prescription drugs?
Don't tell me you can't get them, you're the best black market chemist I've seen.
>>
No. 54658 ID: a3b384

>>364457
I think she's tried all of the drugs. But the question is if she's had a prescription for her issues, provided by a responsible and well informed doctor. And stuck to it.
>>
No. 54659 ID: 72d49b

>>364458
If a doctor was responsible and informed wouldn't he know she was a supervillain and bring in heroes ?
>>
No. 54662 ID: 5c94e7
File 133697891889.jpg - (18.00KB , 310x366 , portal-nether[1].jpg )
54662

Guys
Baron OBSIDIAN
You know what must be done.
>>
No. 54663 ID: 5029d1

>>364462
uhhhh. yeah that is kinda what he does when he makes longer range portals.
>>
No. 54665 ID: 72d49b

>>364462
Our portals where ever we want though, rather than hell. And presumably they have fire instead of purple. See my boss-as-fuck depiction way up here:
>>348673
>>
No. 56490 ID: e8be8d

>>/quest/426676
To avoid arguments on quest thread I'll state my current opinion in /questdis/.
I think the EDF intervention actually helps Blacwick reach the desired outcome of this encounter. The point was to make Wrench Monkey seem useful, but preferably not by losing to him. I say give WM a chance to beat Glenda and rescue the hostage, possibly while repairing or rebuilding the vast collateral damage done by the tank. If EDF weren't here then Blacwick would probably just have to stand aside to give him a chance, making it a bad show. With EDF on site he has an excuse to get 'distracted'. Basically if Blacwick can keep EDF busy then WM can get things done and save the day.

Optimal outcome would be Blacwick beating EDF or at least managing a draw while Wrench Monkey foils the actual villainous act and repairs everything (bonus points if EDF caused some of the destruction!). This might take a lot of work though. WM might not get the hint and the EDF crew could have gotten stronger. Our true motivations should also remain hidden. Lie and cheat. Remember the long-term goal.

Oh and if someone hasn't suggested yet then it might be a good idea if Walter gets some ninja video footage of this fight and any future talks with Wrench Monkey.
>>
No. 56507 ID: 72d49b

>>56490
Remember that we actually want to beat Wrench Monkey so he has to work for us. The optimal case might be as you suggest with Wrench against Glenda and us against the EDF, but then when he defeats Glenda and we triumph over the EDF, we can turn to him and have a final battle where we finally bind him into our service. Not that plans tend to be able to last for a whole battle anyway.
>>
No. 56513 ID: e8be8d

>>56507
Wrench Monkeys problem is that he has never won a fight or stopped a villain and is under threat to lose the hero role if can't do that. If he stops being a hero he will lose his powers.

The real deal here is that he actually begged Blacwick to let him win a fight so even if he wins he owes Blacwick a big favour. A favour like repairing a moon base or building a black, imposing fortress. If he refuses to reciprocate then just threaten to tell everyone that the only fight Wrench Monkey ever won was rigged in advance, putting innocents in danger just so he could look good. Then he could lose his hero job for good.
>>
No. 56521 ID: 7472ad

>>56513
We've been told Heroes turning into Villains and vice versa happens. Don't think he'll lose his powers if he ends up a villain working for us.
>>
No. 56522 ID: 72d49b

>>56513
>>56521
Yeah, we probably should have discussed with the Mayor how exactly that shit works.
>>
No. 56528 ID: e8be8d

>>56521
It's possible. Would the mayor bother keeping a useless villain though? The "never won a fight" thing has got to count heavily against him no matter what side he goes for.
>>
No. 56532 ID: 7472ad

>>56528
I think villains care less about that. Even failing, a villain causes problems solely from attempting stuff. But more importantly, there's lots of villains that fail all the time. They're usually comic relief lackeys. And the agreement is he'll be our lackey.
>>
No. 56546 ID: a3b384

>>56532
His construction skill can't be underestimated. We hardly need him to fight at all, if he is building lairs and traps and god knows what else. Obsidian isn't good for everything, ya know.
>>
No. 56554 ID: 72d49b

>>56546
>Obsidian isn't good for everything, ya know.
With enough FX, ours can be.
>>
No. 56555 ID: 7472ad

>>56554
I think it still makes a poor bed or toilet
>>
No. 56562 ID: a3b384

>>56554
I don't think we need to spend valuable FX on being an obsidian craftsman and engineer. We're here to kick ass not be an oddball stonemason.

>>56555
That makes me wonder though, what are Wrenchys limits in what he can make? Wiring, plumbing, paint, carpeting, insulation, furnishings? Can he make vehicles? We can greatly exploit whatever he can do now, and even moreso if he improves under us to fill out that list.
>>
No. 56563 ID: d0db51

If we lose here, we pretty much make standing up to lawlegs look like a fluke and our popularity drops.

Lets kick some ass.
>>
No. 56564 ID: 132b99

we can win and lose at the same time, win by beating them, lose by the EDF distracting us so wrench can free the hostage.
>>
No. 56578 ID: 431fa8

>>56564
But that won't accomplish the primary objective of this mission, which is to either turn Wrench Monkey to our service or make him look like a worthwhile hero. No one is impressed by a hero who sneaks around behind the villain's back while someone else does the real work.

I would like to make the EDF look ridiculous and incompetent and then give Wrench Monkey every opportunity to be, without question, the only one with a chance of stopping our evil plan. At that point, if he stops it, good for him; if he doesn't, then he has no excuse to say that we broke our deal.
>>
No. 56579 ID: a3b384

>>56578
There is another option, if EDF doesn't back off: Team up with him to beat EDF. Of course that basically means he's joined us already, unless he has a damn good reason like the curse idea I brought up.

Or... we quietly tell him to join us temporarily and fake taking control of him, make a show of it and give him an obsidian mask. Then he either fights for us or we use him as a hostage until they leave, so that he can have a chance to break this supposed curse.
>>
No. 56609 ID: 72d49b

>>56555
Soft obsidian is possible with FX. Hollow obsidian is possible right now. Or if only the bedframe is obsidian then those are both possible now.

>>56578
Yeah, distracting Wrench Monkey with something (Glenda) while we take out EDF and then going back to Wrench Monkey seems like the best idea.
For best results, we can save our second wind healing move after we beat the EDF, so Wrench Monkey is fighting us totally fresh. Either from the start, or we can let him come close to beating us first.
>>
No. 57831 ID: 54c7e5

Throwing out a plan for our next heist:

1. Spend FX on upgrading the flame heal, making it able to heal others, with the weakness that this can only be used once a week, and has a charge up time.

2. Buy a brainwashing thing from the SuperVillain Store for use on Green.

3. Send a card to the EDF for them to show up at the place.

4. Invite Angel Frost on a date, spend half the money you make on this encounter on preparation and such, give her that wand.

5. EDF show up, thinking you've taken control of her.

6. ???

7. Profit for nemesis bonus.
>>
No. 57845 ID: 54c7e5

>>57831
Changing step one. Re-reading the power, it's limited already, and healing others just doesn't fit with our theme anyway.
New Step One:

1. Steal Greens body, with the intent of finding someone to heal him after using mind control device. Maybe suggesting to Debbie she get a new healing power to go with the new wand? She could have a magical healing wand, we have her heal a fellow hero, and everyone is happy. Other than the EDF.
>>
No. 57853 ID: f78f2c

>>57831
>ruin our own date
I don't like this plan.
>>
No. 57854 ID: bf54a8

not if we have the card self destruct so they have no proof.near as emma can tell the edf can't lay off on us for any reason even when we are off the clock.
>>
No. 57859 ID: 68b5bf

>>57854
Even if we consider that to be acceptable, there's too much potential for it to be wrong. And we shouldn't consider it acceptable. Our date getting messed up is a bad thing even if we don't personally get blamed for ruining it.
>>
No. 57961 ID: 42c1c6

I don't think ruining our date is a good idea. There's been far too much of our dates with her getting ruined as is.

Why are we planning anything with these chumps anyway. Lets just put another of them in the hospital and go home.

That'd be the plan even if we /weren't/ a villain. These guys are annoying and deserve it.

Here's hoping for more EDF soon. I love it, and it's one of those quests the keeps me coming back to TGchan.
>>
No. 58048 ID: dd287a

Let's not mix Business and Pleasure.
>>
No. 58061 ID: 54c7e5
File 134406022010.gif - (312.01KB , 700x500 , 129253129923.gif )
58061

>>57859

I just figured with Blue on this revenge kick he'd show up on our date regardless and wanted to take that into account. It's just as easy to choose a restaurant next to a bank or jewelry store or something and call it a heist. The goal here is just to get paid for taking his girlfriend out on a date, and get to spend the ordinarily inaccessible 50% on it to make sure that the date does go well.

Hell, much better idea. We call the date a planning stage for some confrontation with the EDF in the future, when we just talk to her about maybe taking a healing power, give her a story about how we know this entire orphanage full of children with cancer in Iron City, how you can't do anything to help them because of your contract as a villain, and how Green is stuck in a coma thanks to poor power allocations.

We could probably spin it to the mayor that it's setting up a big confrontation with our nemesis and be able to shell out the big bucks for the date instead of having to lock all of our cash in down payments on volcano cannons or whatever. Considering he was quite happy when we fought Dom to a polite stand-still, he might even consider it an encounter with a hero.

This would be a longer term plan though. After this thing with Monkey Wrench, breaking out the Queen is more important if Iron City is actually not OK with villains.

Easiest way to do it is probably just walking up there, teleporting into her cell, and teleporting her out of there. After all, we bought that teleport capacity upgrade specifically because of her. Buuut, since we already have the Don involved, might as well go theatrical.

Don Dice seems a lot more body-oriented than we are. Setting him to distract the cops with his minions and his awesomeness while we blow up the Hollow Queen's cell is looking like the most dramatic thing we could do.

*fanart animated*
>>
No. 58062 ID: dd287a

Depending on how the prison is set up, we may be able to start a prison riot, or if we're really lucky, a mass breakout.

That'd be good for our rep.
>>
No. 58064 ID: 54c7e5
File 134407610543.png - (72.38KB , 700x500 , 128382490859.png )
58064

>>58062

"I'm so powerful, I freed every villain in the Iron City jail as a distraction!"

As I remember, making a superweapon is relatively cheap. Could we make the wand into a doom-beam of ice? It would set the ground-work for Angel Frost tying more 'magic fairy powers' to the wand, at reduced cost, and make it a much cooler present for awesomedateMRKII.
>>
No. 58066 ID: dd287a

I was kindof thinking we could circumvent the walls with our two way portal power, but being a super-villain prison I assume it's not just a matter of making a portal that everyone can waltz through, there's bound to be something to stop everyone super powering their way out.
>>
No. 58068 ID: 818f46

>>58061
Theatrical stuff is imperative, because that's how we earn FX.
Don Dice would be good to tie up the cops, but he might prefer a more active roll. He'll probably be tying up heroes too before the jailbreak is over.
Hopefully after this confrontation, we'll be able to go to our moonbase, and get at least part of it looking nice, so we can evacuate the freed villains to the moon after the breakout. In this case we want Don Dice to guard the gate, because due to the time it takes to create those gates, it would have to be created from the moon and left up for the entire duration. I'm not clear on exactly how much an active gate would hinder our ability to teleport in battle, though. If it merely counts as one teleport for the purpose of teleporting in immediate succession, that would be surmountable, but it could have a rather larger impact, enough to make lunar evacuation infeasible.

>>58064
A single use of a superweapon is fairly cheap. But you have to buy them per use.
Also, we can't have an ice beam under the new contract, because we can only buy powers that fit our theme.
>>
No. 58077 ID: 54c7e5

>>58068

IIRC, Don Dice has a BOSS under his control. He can do Both at the same time, more if his minions have gotten more competent than the last time we saw him.

Teleporting the prisoners to the moon is probably a bad idea. We can't be sure that any, let alone all of them, can breathe in space. After all, not every supervillain is lucky enough to have inherited a moon base and so prep extensively for a trip to outer space. (I'd draw up a fanart of everyone suffocating on the moon while Baron Obsidian shrugs, but I'm lazy)
I propose a portal to the bakery. It's almost assured that the boss will have no problem with smuggling Hollow Queen and the rest of the villains out of prison, particularly since it's no risk to him and he gets to meet his favorite villain. Setting up the Evac portal a bit away from the jail is probably best as well, since that way the escapees can have a bit of spotlight before making their exit and there will be an easily managed line of escapees to teleport through the gate instead of a mob, like putting it in the jail would require.
I'm all for a 3-way split of the Don; monkey for police control, gangsters for portal management, and Don for going where he pleases.

Ah, I forgot about that clause in the contract. Oh well, we can still give her the idea for it. I've been suddenly thrust into doubt about heroes knowing about how to make superweapons with the revelation they don't even get the newbie power pack.
The recurring cost really doesn't concern me, since we'd be giving it to Debbie, and she'd be the one paying to recharge it.

Oh, we could also plant the idea in her head to put the limitation *must be used through wand* on new powers.

Now that I think about it, that might be how superweapons are made in the first place. A quite powerful power with the *only usable once* and *must be used through an object* limitations. If Debbie can maybe add different limitations like *Obvious Weak Point*, *Limited Uses per (Time Period)*, and *Charge Time*, she might be able to make a superweapon without the *Only Usable Once* limitation at a reasonable cost, and still have the wand for adding magical fairy powers afterword.
>>
No. 58079 ID: 526f7b

>>58077
I was thinking we'd be teleporting them into a sealed and air-filled space within our base. There are potentially other issues with bringing villains into our home, considering some may be rather barbaric, but I think the gesture is worth it.

We don't want to get too specific with the Don's troop placement, they're his minions (and boss) and he'll doubtless want to be in charge of them himself. And while we're delegating, we do have our own minions to distribute; the knights would be good for keeping the fuzz off our backs. We could also upgrade Walter's combat abilities to make him formidable in combat in addition to being useful out of it.

However, Don Dice is far from the only ally we have to call on. Every villain who was in the fight wherein Hollow Queen was captured is potentially down for this if we can contact them. And considering where this is taking place, recruiting them may be wise.

As for the wand, Debbie is free to use it as she feels inclined to.
>>
No. 58082 ID: 54c7e5

>>58079
>>58080
>>58081
That makes me wonder about the gates. If we open a gate into a vacuum, does the air get sucked in? That could make getting the base in a habitable condition much easier than it otherwise would. Depending on if Wrench Monkey wins or not, we might want to invest in a few more obsidian crafting powers. Durability is important when obsidian is all that stands between your guests and the screaming vacuum of space, after all.

Actually, due to their limited speed and mobility, I think the knights are much better for defending a fixed position. In this case, the portal. That would definitely free up the Don's minions for whatever job he wants them to perform. I'm against bringing more villains into this though, it seems like overkill for a simple jailbreak. Teleportation is almost custom made for this kind of thing, and we're rescuing Hollow Queen. She's probably all the backup we would need, and there's also any other villain we feel like rescuing while we're in there as well. Bringing in more villains for this initial bust doesn't actually make the end noticeably easier (the three of you could take down Mana and Happy Time no problem, and if Law Legs shows up we're all screwed either way) and dilutes the potential FX gain.

Although rallying the entire prison to fight Law Legs might... naw, still not enough.

Right, we just hope that she takes our suggestions into consideration. Those poor orphans need a hero. ;D
>>
No. 58282 ID: dd287a

The white rangers identity is indeed a heug mystery.
>>
No. 58284 ID: dd287a

Actually I was thinking of powers, I think obsidian body would be a kinda cool power to have, and we could save fx by stipulating that we can't fly while we're all rocky, then we can get upgrades for it to make it armored and heavier and it can be our tankin' mode.
>>
No. 58285 ID: dd287a

Actually I was thinking of powers, I think obsidian body would be a kinda cool power to have, and we could save fx by stipulating that we can't fly while we're all rocky, then we can get upgrades for it to make it armored and heavier and it can be our tankin' mode.
>>
No. 58292 ID: 72d49b

>>58282
Absolutely. Who could it possibly be? inb4 Blue (or maybe Green, or even Pink) tries to ask her out.

>>58284
Nah. It's still thematically inferior to the other ideas, especially smoke. And any body form power is still kinda eh.
>>
No. 58294 ID: 54c7e5

>>58284

I am thoroughly against making our alternate form less versatile. Obsidian body is one of those transformations a villain goes into when he needs to take a fight seriously; as such I would not be against tying new powers to be only accessible while in Obsidian body form, but making it so we cannot use the abilities we already have in our final form makes little sense.

If we desperately need FX, we might as well spring for a weakness to something incredibly common. Like bullets.

"Oh no, you've discovered my only weakness! Being shot!"

Doing math, falling obsidian at our level of expertise is not very effective. Turns out it takes .7882935417366626 seconds for it to fall those 10 feet, and it ends up hitting at a mere 17.2985 mph. The density of obsidian is about 2.65 g/cm^3, so the equation for the force of impact of these obsidian shards (I'll assume they're about the mass of a 3 cm cube) is about 8 grams times 7.7 meters/second, so 0.0616 J per shard. Totally lame.

They could serve as an effective distraction though.
>>
No. 58295 ID: dd287a

I'm just thinking after this encounter we need to start powering up big time rather than just sinking fx into teleporting, maybe we should endevour to upgrade our endurance and strength next time we're in the mayors office? thats basic stuff that we havn't really improved a heck of a lot, upgrading the basic powers could wind up helping a lot even if it's not very flashy.
>>
No. 58299 ID: e7c1ad

hmmm, you know, given our fighting style, I think we could get a pretty hefty FX discount if we make ourselves unable to teleport in obsidian mode.

Which we can use to buy other things that only work in obsidian mode, which would also let us save on them. Things like faster obsidian shaping, distance shaping and durability. The latter also helps his form be stronger.

overall it might let us get the whole set for half the price.
Just a thought.
>>
No. 58300 ID: e7c1ad

>>58299
Unable to fly too, or slower flight.
>>
No. 58305 ID: dd287a

if our ob form comes with weaknesses like that though, then it needs to make up for it in some area, otherwise we're just depowering outself by popping it off, I prepose... Density, weight, and durability! alex mercer style pacement cracking if we fall from ten feet up.
>>
No. 58314 ID: 54c7e5
File 134448568503.png - (7.50KB , 425x282 , 130429193123.png )
58314

>>58299

Throwing in some opinions here. Changing up our theme when switching forms might be an amazing and theatrical way to do things. Say, getting rid of the fire-powers when in Obsidian body, which would be the dampening field, burning aura and flight powers, and in exchange upgrading our obsidian powers, and strength.

I'm thinking that our suave, fiery baron persona is our standard form; we fly around, don't do much actual damage, talk to the heroes and generally be an unusually intellectual and nice villain. When we transform from Black Wick to Baron Obsidian, we are harder, stronger, go to fight the heroes head on. Like turning into the Baron Obsidian is when the actual Villain that threatens to destroy the world shines through. Pic related.

However, removing our teleportation powers while transformed cramps our fighting style waaaaay to much. Even if being a bruiser, the usefulness of being able to get to the heroes instantaneously cannot be overestimated. However, like Don Dice pointed out, the usual 'teleport behind them and attack' thing is expected by more heroes, or anyone who fights us. In Obsidian form, just teleporting up and punching them in the face is a valid tactic. There is also *teleporting above them, large rock falls on them*, *teleporting into an empty space, fill it with shattering obsidian*, or *teleporting an enemy into a weapon*.
>>
No. 58316 ID: dd287a

I have to agree that turning into The Baron Obsidian should be our more direct fighting form, currently we rely on agility and guile.
>>
No. 58324 ID: 72d49b

An obsidian form seems a bit pointless, though. If we want a bruiser form, we can make a suit of obsidian armor. Considering our obsidian control, it could even be powered armor. Swapping out our fire for some endurance and the ability to use our Shape Obsidian power on our body would be cool, though. And if we also have more Shape Obsidian in that form (which would make sense) and some super strength (which might be included in the transformation, or might not) then it would be a worthy form. I'm not sure we want to drop the fire entirely, though. Is fire even a thing in our default form? We need to do more with it if we want it to be a thing, because right now we pretty much just hit people with obsidian swords. So we can't do a two form duality thing, because one form would be "Obsidian" and the other would be "less obsidian".
>>
No. 58325 ID: dd287a

It was already noted that an obsidian form would allow us to use our obsidian shaping as a weird sort of self healing.
>>
No. 58368 ID: a6008c
File 134458330682.png - (466.57KB , 800x700 , Baron of Obsidian.png )
58368

Bruiser Baron sounds neat, take 2.
>>
No. 58370 ID: 72d49b

>>58325
In that case we won't need reignition. But more than that, I was thinking body modification. With enough obsidian modification we can become the giant monster. With spikes and shit.
>>
No. 58371 ID: ce47da

>>58368

...

fuck.

...

yes.
>>
No. 58391 ID: 8a0a62

Considering that we´re apparently are going to get our body power sooner than anticipated, I wanna resubmit an older idea.

>>38366
>>
No. 58393 ID: 72d49b

>>58391
>Considering that we´re apparently are going to get our body power sooner than anticipated
Not necessarily. We're talking about it again but it still might not happen in the quest for years.

>I wanna resubmit an older idea.
Seems like a good idea to me.
>>
No. 58394 ID: a3b384

I like the idea of our alternate form being considerably stronger at the expense of sacrificing our teleporting ability while using it. It would be help to change roles from skirmisher to bruiser without sacrificing our overall effectiveness much. Especially if the tradeoff benefits increase as the teleportation itself is improved.

If we have an obsidian form, trading in our fire based teleport should result in a fiery bruiser benefit. Close range intense flames sounds best.


...But for what its worth, I still prefer my earlier idea of the fire/obsidian quasi-elemental: >>38308
>>
No. 58458 ID: dd287a

>>58368
Fuck. Yes.

We need to do this as soon as it's convenient, I agree that disabling our teleporta would be a good way to save us some FX when buying it, plus it'll make us less relient on it, cos eventually theres going to be someone it just doesn't work against, infact we might have already bumped into one, depends what white's powahs are exactly.
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No. 58527 ID: 334456

>>58368
Thats fucking metal. We must obtain that mask.
>>
No. 61017 ID: 72b600
File 134801312639.png - (695.37KB , 1280x768 , Delirium Wallpaper.png )
61017

More art.
>>
No. 61025 ID: f2c20c

>>61017
She looks like a pretty flower~
>>
No. 61030 ID: 4eeaaf

is this resuming?
>>
No. 61036 ID: 72b600

Eventually! The quest isn't over, I have just been absolutely terrible about getting back into the swing of regularly drawing.
>>
No. 61037 ID: 4eeaaf

okay. I'm glad to see life in here again though. One of my favorite quests, easy.

Lookin forward to full revival
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No. 61055 ID: 6a1ec2
File 134810783464.png - (689.36KB , 1280x768 , tft.png )
61055

>>61017
>>
No. 62121 ID: 0c2247

>>quest/462955
White is female. (We can take this as given.)
White is much smaller than the suit suggests (BO stabbed her, but didn't manage to connect to flesh)
White is very vulnerable to heat. (The hiss of burning without making contact, whereas most supers have so far just ignored the fire unless it was being directly used as an attack.)

Vulnerability suggests having an opposing element, so we can reasonably assume she's ice.

So White is a tiny ice lady.

You say this tiny ice lady doesn't match AF's powerset, but we don't actually know that much about AF's powers. We've never really seen her in combat.
We also don't know how hero teams work, let alone themed teams; I would expect them to be able to buy powers as a team, and in the case of Super-Sentai-sytle teams it would actually be outright expected for some or all of the powers to be associated with a given color suit instead of the person inside it.

Or AF could have just seen how awesome teleporting is and decided to get in on that. Why would she join EDF? For the same reason we were thinking about having BO registering her as a nemesis - working dates. (If that is her BO is going to have to compliment her for that; it was devious and elegant.)

Of course, we can completely disregard the powers and all those such things, since there are other reasons to think it's AF.
Heroes get points for style too, and having two heroes with similar themes would make both of them less unique and thus less interesting. With high competition for limited hero slots that's an absolutely terrible idea.

More importantly? Narrative convenience.

It's not certain that White is AF, of course, and I wouldn't suggest acting as if we knew. But it seems very likely.

Green isn't in this fight. Throwing fire at non-combatants is a desperation move, as well as running contrary the "Noble Villain" image we're trying to build.
>>
No. 62122 ID: 34d817

>>62121
>You say this tiny ice lady doesn't match AF's powerset, but we don't actually know that much about AF's powers. We've never really seen her in combat.
Eh? What would you call the Date with Don encounter, at >>/questarch/230899, then?

I find it more likely that they dredged up someone with incorporeality power for White, and she was immune to the physical blow of our knife because of it but remained vulnerable to fire- which was likely particularly nasty when delivered directly to her internal organs.
>>
No. 62125 ID: f2c20c

>>62122
Yeah, basically that.

White may as well be a ghost. She is NOT made of ice, and is NOT small. Also AF was not a melee-based fighter, she was a ranged ice attack type thing.

Basically everything we know about the two heroes is different, except for them being female. If we assume every masked female hero we meet is Angel Frost, well, I don't know what that is but it's not smart.
>>
No. 62153 ID: 0c2247

>>62122
Ok, you're right.
I was thinking "If it didn't connect then there must be a lot of empty space there"; I hadn't considered incorporealness.

Of course, White not being AF means calling AF is an even better idea. She knows what's going on with WM, so she'll get points for fighting the EDF because it's to help WM.
Naturally, I expect we'd get a bonus for turning heroes against each other and 'attempting to turn' AF.
>>
No. 62214 ID: 72b600
File 135048994431.png - (330.49KB , 1320x900 , EDF Redesign.png )
62214

I am strongly considering having the EDF redesign their outfits after this heist. Thoughts?
>>
No. 62216 ID: 5d98c3

>>62214
But then they'll most certainly be vulnerable to being incinerated by jocular flame-based villains. Especially the pompadour.
>>
No. 62218 ID: 9718f3

I think Green should get a pompadour helmet.
>>
No. 62221 ID: ecfcdc

>>62214
I'm digging Green, and Blue is basically unchanged, but I think the others need some work. Pink's bucket helmet looks too silly in my opinion, and her cape, even if it's short (ie, a halfcape) should still be visible behind her. I think white should have a full helmet of some kind, or at least one that covers the top of her head.
>>
No. 62224 ID: 72b600

>>62221
Blue is unchanged because he designed the original outfits, actually. He is intentionally unchanged. Also, he's our main rival and his cape style matches ours.

Pink does not have a cape at all, sorry if that is unclear from the coloring. She's just put pink on her shoulders so it's not so much ORANGE.

I could try a couple other designs for White and Pink's headgear. I'll brainstorm on it and post ideas when I have them.
>>
No. 62226 ID: ad93b4

Green's glorious hair must remain free to spread its awe. and that is all I have to say on this matter.
>>
No. 62228 ID: 72b600
File 135051706226.png - (166.65KB , 800x600 , EDF White Ranger Helmets.png )
62228

First up, White headgear designs! Do not worry about practicality with White. She certainly doesn't.

Also feel free to offer suggestions outside of these ones. I'll pick whichever of these is popular or the coolest thing someone else posts.
>>
No. 62229 ID: 68538d

>>62228
1 looks the coolest so clearly it is the best.
>>
No. 62232 ID: 8682da
File 135051931660.png - (71.47KB , 500x593 , tryagain.png )
62232

cowls > bandages
>>
No. 62235 ID: 26a7c1

>>62228
why did you even bother with 2 and 3
>>
No. 62237 ID: 72b600
File 135052525614.png - (343.49KB , 1320x900 , EDF Redesign.png )
62237

Alright, that White Ranger cowl design wins. And also, the same artist drew an awesome Pink Ranger: http://www.gnome7.tumblr.com/post/33809408095/

Thank you Clove you are fantastic, here let me completely fail to do this design justice by forcing it to fit the thematics of the rest of the group.
>>
No. 62255 ID: ecfcdc

>>62237
I think the black glass stuff needs to start lower down on Pink's forehead than it does in that picture. Maybe increase that yellow headband from a line with consistent width to a wedge-shaped band, wider at the top than by the ears? Maybe even go further and re-introduce helmet elements, positioned so that the edge between pink and and black is 45 degrees from flat in the front (where it wraps around her forehead) and parallel to the ground in back.
>>
No. 62282 ID: 72b600
File 135058029184.png - (146.58KB , 800x600 , EDF Pink Ranger Helmet.png )
62282

>>62255
Something like this, perhaps?
>>
No. 62288 ID: f2c20c

>>62282
Try not to give her a "pink helmet" if you know what I mean.
>>
No. 62304 ID: 72b600
File 135061376376.png - (148.55KB , 800x600 , EDF Pink Ranger Helmet.png )
62304

>>62288
I will hurt you Yes that would be awkward
>>
No. 62345 ID: ecfcdc

>>62304
I can dig it.
>>
No. 62350 ID: f3a191

AN HERO WRENCH MONKEY
>>
No. 62354 ID: dd287a

so I'm thinking, if we can get obsidian form, we could save FX by restricting our teleporting and flight while in it (lets face it, an obsidian form would be for when we're doing bruiser type stuff) and then maybe get super strength form specifically with what we save?

I'm personally against a fire form, too bright, too flashy, and frankly it's probably been done already by a host of heroes and villains, besides, That Obsidian mask look is nothing short of awesome
>>
No. 62356 ID: f3a191

>>62354
I'm all for this.

also adding the 'in case of unconciousness' ability to reignition.
It would not do for us to be knocked out and lose for it.
>>
No. 62357 ID: fe64b3
File 135071536648.png - (11.05KB , 100x145 , BuildM.png )
62357

>>/quest/464649 >>/quest/464670
> So, hey, we should totally ask Wrench Monkey if he'll build stuff for us and work on our moonbase!

I don't think you really understand how the hero/villain dynamic works. No matter how nice we are in comparison to other villains, or how on good terms we are with the heroes, there is literally no good reason for a hero to help a villain with things he's going to use for villainy.
That doesn't mean we can't be nice to each other outside of work, but helping each other prepare for work skirts dangerously close to work.

Here's an alternate idea:
We are now in the Nationals. We can literally teleport anywhere in the world at will. Why don't we just look up some databases and try to find a villain with roughly those powers, and just hire them?
We might even find multiple people.
Wrench Monkey's great, but he's kindof a doofus. There is no chance he's the only guy who's ever thought of that skillset.
>>
No. 62358 ID: f2c20c

>Distance Shaping

MAN, we totally forgot to try using this in that last fight. Putting caltrops everywhere is the kind of terrible thing we should do to ground-based heroes every time we fight them.
>>
No. 62359 ID: 629257

>>62358
They wouldn't be too effective yet, though. Not sharp enough without Intricacy, unless it was at the bottom of a spiked pit or something.
>>
No. 62362 ID: a5d914

>>62357
It's not so much as asking nicely, but calling in that BIG FAVOUR he owes us. A bit like blackmail really. You have to remember, he came up and BEGGED Blacwick if he would let him win a fight. There's a reason we agreed to do this in the first place.
See:
>>/questarch/302903

Blacwick could hire some other people afterwards as well. There's probably specialists that do traps, security, evil furnishings and sinister home decoration somewhere.
>>
No. 62363 ID: 5d98c3

Hold on a second... That box Wrench Box tased Blackwick with... That was an electrical surge right?

How the heck did electricity pass through obsidian, which is basically GLASS?
>>
No. 62364 ID: 4224e5

Okay, so, new form: cool thing. Downside? Expensive and not that practical right now. We need to focus on what we have. We barely used our obsidian shaping in the last fight! We could have spiked the floor, boobytrapped the ladder, so many things!

Also, we're squishy as HELL.

My proposal: Three points in obsidian shaping speed. It's a hella flexible skill and we need to use it more.

Three points in fire aura invincibility. It boosts our initial points there into something actually useful and we NEED it. Badly.

Two points into the ability to spread our fire aura to someone else. Also, it's what our breaths-in-space will be based off, so we need this to bring other people up there.

Imagine Glenda, boosted to near invulnerability and her drills sheathed in flame. Cool, eh?

Now imagine the Pumpkin Queen on fire. Regenerating badass melee made tougher and on FIRE. TERRIFYING. I want it.

I'd also support boosting fire aura damage, but I don't like that as much as obsidian shaping speed.
>>
No. 62366 ID: 34d817

>>62357
I understand what you're saying here, but have you considered that, once good relations with a hero are achieved, trying to persuade them to help with villainy is a natural and villainous thing to do? It's practical to start by asking for low-level and apparently harmless things, it's evil, he'd probably work for less than an equivalent villain, and it gives us blackmail material on him for later. And the logic "Oh, there are villains who can do exactly this" is a great persuasion tactic to use to get him to help- we could have gotten a villain to do it, but we came to him, because he's our friend who we can trust (guilt!) and because we thought he would appreciate the chance to get some cash (bribes!) and would rather the money not go to a villain when it could go to a hero who would use it well (twisted tempter logic!).

The point here is, just because something isn't heroic is no reason that we can't or shouldn't persuade a hero to do it.

>>62363
First, hero physics. Secondly, our armor cracked and the box did have protrusions on the front- perhaps they punched through the obsidian?
>>
No. 62374 ID: 0c2247

>>62364
I am completely against tying our ability to survive hostile environments to an aura that fails if we get smacked too hard or with water.
Losing the aura in space would have BO unconscious within ten seconds and dead in thirty.

It has to be intrinsic, not tied to something disruptable.

The argument of "But what if we want to save somebody?" is a non-starter; BO's ability to get somebody out of a harmful environment quickly is a much more important thing to protect.
>>
No. 62389 ID: ecfcdc

>>62374
1. It costs double if bought as a separate power
2. There's not much water on the moon, or in space in general
And most importantly:
3. Breathes in Space, on its own, isn't really related to our theme so we probably wouldn't be able to buy it under our new National Villain contract. But buying it as an upgrade bypasses that clause.
>>
No. 62393 ID: 4a328b

What about looking into some more minions? 5 for a six-pack, and we'd still have three FX to spend if needed during the jail-break

We could get bats, or some units that are a bit faster than the knights but still in the same sort of theme, like fencers
>>
No. 62399 ID: fe64b3
File 135079358058.jpg - (3.62KB , 118x150 , dra008.jpg )
62399

>>62393
NINJA MAIDS.
>>
No. 62400 ID: 34cbef

if there was gonna be a purchase for more minions why not get warhounds? like... obsidian fire breathing warhounds
>>
No. 62402 ID: c31f72

We're a villain! Why do we not have a villain cat yet?
>>
No. 62408 ID: 974793

>>62399
No... Samurai Maids amongst the ninja butler! Just image how cool the moon base will be then! A row of silent and deadly servants, with the suddenly appearing butler to order them about.

If too japanesey, how about some obsidian versions of the EDF? They seem to be our main antagonists, so their doppelgangers will throw them off somewhat. Cool dark alternate color scheme enemies?

There are probably better things so do that get more minions, but there are just my 2 cents.
>>
No. 62416 ID: 4a328b

>>62408
Obsidian troopers? I can dig it.
>>
No. 62417 ID: 4a328b

>>62408
Obsidian troopers? Not bad.

What about some obsidian bowmen, though? Or crossbowmen? They'd fit well with the knights we have, I think.
>>
No. 62425 ID: 537597

>>62416

doppelgangers in a superhero quest? count me in.
>>
No. 62432 ID: ecfcdc

>>62408
Obsidian versions of the EDF in their current generic costuming? That would be fine, but I don't see a huge point to having more than one kind of basic minion if they just amount to dudes in combat. If we made them in their upcoming specific costuming, we'd want them to be more powerful than minions. Minibosses, say. But that would be real expensive.
>>
No. 62434 ID: 4a328b

>>62432
What if we got an actual villain subordinate to be the black ranger

Because the black ranger always starts off as a villainous opponent before defecting to the heroes side, this is just how these things work.
>>
No. 62438 ID: f2c20c

>>62432
Expensive, but extremely awesome. How about we plan for it when we're well established? Alternatively if we get really really good at Obsidian Distance Shaping/Control, we could just make dopplegangers or monstrous troops at will and reshape them when they get damaged.

I'm thinking maybe like those black glass troops from Snow White and the Huntsman.
>>
No. 62535 ID: 30c61f

Think we should go see our boss after this to talk about the villians in the prison. He ought to know more about midas and baldy mctimelord, and hopefully Inevitable.
>>
No. 62539 ID: ecfcdc

I'm not sure if that spider is actually something more closely related to a tick (still an arachnid but not a spider) or if that's just how Gnome draws spiders.

>>>/quest/465594
I'm not sure if that's something that should seem odd to us in-character. But it could just be a penalty for failing.

>>>/quest/465597
Even if they can detect our bombs as fake, they're a good distraction - assuming we or our minions can place them faster than Inevitable can get to them and disable them. If they're actual bombs, so much the better. That means that if we need to we can drop the thing, and Inevitable (along with any heroes who end up present) have more pressing matters than dealing with us. That should be a last resort though, and only when we can be absolutely certain the thing won't take us with it, because there's always a possibility that the heroes will fail.

>>>/quest/465596
That's a bit risky since it could hit something we want to save, but then again there's nothing we want to save besides villains and they can probably take it. Of course, so can Inevitable, and he can probably block it somehow. Still, could be worth a try, and if we successfully rupture a big hole in the superstructure, that could easily be our way out.
>>
No. 62557 ID: dd287a

maybe don dice can get us some transport, hopefully with enough space for both us and him to take along all our minions, minions would be good fodder for slowing down this warden if he becomes a problem, and also for speeding up the search, Plan B is... we should make one end of our obsidian gates before we go, so if shit hits the fan, we can try and sabotage the no-teleporty field and then make it's cousin and just walk through it with whoever we pick up if the chopper/blimp/whatevs is unavailable, infact we should ask ross about that field, we could do with more details on it.
>>
No. 62563 ID: ecfcdc

On the subject of transport, Ross thinks we can't use a plane unless we crash it, but we could if Walter's the pilot and we just jump out.

>>>/quest/465830
Why bother with fake bombs? Real ones are just as useful a decoy.

>There could be a tracking device in [the grenade] or something.
Why would Ross bother to do that? What motive could he possibly have? And what are we going to do that we would care if he tracks?
>>
No. 62565 ID: a5d914

>>62563
Fake bombs mostly so the gravity ring won't be wrecked accidentally, plunging the prison into a city. I guess alternatively most of them could be poison gas bombs or some other type that would just knock out or take out anyone who tries to disarm them...

As for the possibility of a tracker. Maybe he wants to keep tabs on the operation? Perhaps he wants to find out where Blacwick lives? We don't really know his motives for anything at the moment.
>>
No. 63135 ID: 897ffb

Let's buy a supersonic battle blimp.
>>
No. 63151 ID: 34d817

I wonder if we could get some engines, strap 'em onto the floating prison and then just jack the whole thing. Fly it away, possibly sell it.
>>
No. 63153 ID: ecfcdc

>>63151
That requires a way more decisive victory than just freeing people - we'd have to totally incapacitate the warden and any and all reinforcements or assorted other belligerents who might not appreciate us stealing the prison. I don't think it's really feasible.
>>
No. 63160 ID: 34d817

>>63153
Yeah, I know. It's not a serious suggestion, just an enjoyable thought.
>>
No. 63271 ID: a416be
File 135235950154.png - (76.65KB , 500x800 , Delirium Streetwalking.png )
63271

Just an update: I did not stop drawing or anything. I still intend to update this at a quicker pace than I have in the past - I'm just taking a momentary break to draw other things, because I feel like it. I'll get back to this sooner or later - there are cool things in the near future of the quest, so probably sooner. While you wait, why not enjoy some nice Delirium art (because I draw her a lot).

For those who care to keep up with the things I do, I've been running an ask blog over in this direction: http://askadventurousia.tumblr.com/ Feel free to take a peek, send some asks, do whatever.
>>
No. 64837 ID: 72b600
File 135494381955.png - (325.75KB , 1280x720 , Blue Ranger Wallpaper.png )
64837

Instead of an update, I made you a wallpaper of your least favorite character.
>>
No. 64840 ID: fb9917

>>64837
I think I would have liked an update more.

I guess this is okay.
>>
No. 64905 ID: 6a13b9

>>64837
A Blue Ranger is fine too.
>>
No. 66516 ID: 8247d0

...You should have made green instead.
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