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701a19.jpg
Spice Candy
701a19
Ok, there are standards for comic book age-like behaviors. I'm going to do my best here, but please tell me if I screw something up.
Gold age standard:
*Nobody really dies.
*Escaping from prison, making parole, or otherwise obtaining freedom is trivial. Villains are often free within hours, and even basic mooks can pull-off a breakout. Prisons are comfortable.
*Can change gimmicks and behavior as often as every encounter without too much trouble.
Rules:
*No rape, recreational drugs or stand-ins for the same, transactions involving mundane weapons, successful murders, effective torture, or any sort of action that has a lasting effect.
Silver age standard:
*People die, and plenty of them will stay dead with others taking up the mantle.
*Prison sentences are longer and escape is much less likely. Rather than the sub-week stints of golden age comics, villains will often spend months or years in prison. High C- and low B-list villains or better can break somebody else out, but mooks will generally look for interim work. Prisons are unpleasant, but tolerable.
*Abilities and behaviors are more fixed. Villains must rely on strategy instead of new abilities, gimmicks, or uses for old powers.
Rules:
*Limited murders, drugs are looked down upon by other villains, no rape, torture methods must be tame.
Modern age:
*People die and stay dead unless an editor decides to magic retcon them back, including important people.
*Prison sentences last for years. Parole is unlikely. Break-outs require at least one A-list villain or a slew of B-list villains. Prisons are generally the things of nightmares, and if they aren't 'lord of the flies' brutal survivalism then are likely to be places of horrible abuse worse than hell itself.
*Powers, power usages, gimmicks, and tactics are all fixed. Only actions on a strategic level will affect the outcome.
Rules:
*None.
Selling drugs and weapons are bad ideas. We can get plenty of cash using 'harmless' methods, and we shouldn't really need need all that much cash anyway.
In the thread right now: Angel is probably going to intervene - she might have to do so. It would be a dick move to leave her on her own for this, and double-teaming a mutual foe is a classic hero/villain date.
Besides, Shot's completely right about the justification. This guy is hampering BO's ability to enjoy his meal, and that's more that enough reason for him to give this guy a beating.
The real fun will be when another hero shows up and tries to 'rescue' Angel from BO. I want to save an FX for that, since I have a completely awesome usage in mind.
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Ok, just so people won't complain about me not explaining my plans: When the hero attacks, BO drops cash for the wine plus tip and the cost of replacing wine glasses (He's a Baron; skipping out on the check would just be crass), grabs the wine and glasses, swoops Angel into his arms, and teleports with her to someplace with a decent view that doesn't require flying to leave (Wings don't mean she can fly) and has decent food nearby.
That's outside BO's normal powers, so we burn an FX to stunt it.
After that he sets her back on her feet and offers her her surprisingly-unspilled wineglass with a slight bow and a flourish.
As soon as the FX is over, ask her if she wants to try for a meal in a less fancy restaurant, and if she would rather go in costume or change back. (Who in their right mind would cause a disturbance in a place where two supers are eating dinner in costume?)
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