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File 128244612954.png - (173.96KB , 700x500 , 013.png )
22095 No. 22095 ID: a6008c

For discussing Baron Obsidian's motives and plans.
931 posts omitted. Last 100 shown. Expand all images
>>
No. 56609 ID: 72d49b

>>56555
Soft obsidian is possible with FX. Hollow obsidian is possible right now. Or if only the bedframe is obsidian then those are both possible now.

>>56578
Yeah, distracting Wrench Monkey with something (Glenda) while we take out EDF and then going back to Wrench Monkey seems like the best idea.
For best results, we can save our second wind healing move after we beat the EDF, so Wrench Monkey is fighting us totally fresh. Either from the start, or we can let him come close to beating us first.
>>
No. 57831 ID: 54c7e5

Throwing out a plan for our next heist:

1. Spend FX on upgrading the flame heal, making it able to heal others, with the weakness that this can only be used once a week, and has a charge up time.

2. Buy a brainwashing thing from the SuperVillain Store for use on Green.

3. Send a card to the EDF for them to show up at the place.

4. Invite Angel Frost on a date, spend half the money you make on this encounter on preparation and such, give her that wand.

5. EDF show up, thinking you've taken control of her.

6. ???

7. Profit for nemesis bonus.
>>
No. 57845 ID: 54c7e5

>>57831
Changing step one. Re-reading the power, it's limited already, and healing others just doesn't fit with our theme anyway.
New Step One:

1. Steal Greens body, with the intent of finding someone to heal him after using mind control device. Maybe suggesting to Debbie she get a new healing power to go with the new wand? She could have a magical healing wand, we have her heal a fellow hero, and everyone is happy. Other than the EDF.
>>
No. 57853 ID: f78f2c

>>57831
>ruin our own date
I don't like this plan.
>>
No. 57854 ID: bf54a8

not if we have the card self destruct so they have no proof.near as emma can tell the edf can't lay off on us for any reason even when we are off the clock.
>>
No. 57859 ID: 68b5bf

>>57854
Even if we consider that to be acceptable, there's too much potential for it to be wrong. And we shouldn't consider it acceptable. Our date getting messed up is a bad thing even if we don't personally get blamed for ruining it.
>>
No. 57961 ID: 42c1c6

I don't think ruining our date is a good idea. There's been far too much of our dates with her getting ruined as is.

Why are we planning anything with these chumps anyway. Lets just put another of them in the hospital and go home.

That'd be the plan even if we /weren't/ a villain. These guys are annoying and deserve it.

Here's hoping for more EDF soon. I love it, and it's one of those quests the keeps me coming back to TGchan.
>>
No. 58048 ID: dd287a

Let's not mix Business and Pleasure.
>>
No. 58061 ID: 54c7e5
File 134406022010.gif - (312.01KB , 700x500 , 129253129923.gif )
58061

>>57859

I just figured with Blue on this revenge kick he'd show up on our date regardless and wanted to take that into account. It's just as easy to choose a restaurant next to a bank or jewelry store or something and call it a heist. The goal here is just to get paid for taking his girlfriend out on a date, and get to spend the ordinarily inaccessible 50% on it to make sure that the date does go well.

Hell, much better idea. We call the date a planning stage for some confrontation with the EDF in the future, when we just talk to her about maybe taking a healing power, give her a story about how we know this entire orphanage full of children with cancer in Iron City, how you can't do anything to help them because of your contract as a villain, and how Green is stuck in a coma thanks to poor power allocations.

We could probably spin it to the mayor that it's setting up a big confrontation with our nemesis and be able to shell out the big bucks for the date instead of having to lock all of our cash in down payments on volcano cannons or whatever. Considering he was quite happy when we fought Dom to a polite stand-still, he might even consider it an encounter with a hero.

This would be a longer term plan though. After this thing with Monkey Wrench, breaking out the Queen is more important if Iron City is actually not OK with villains.

Easiest way to do it is probably just walking up there, teleporting into her cell, and teleporting her out of there. After all, we bought that teleport capacity upgrade specifically because of her. Buuut, since we already have the Don involved, might as well go theatrical.

Don Dice seems a lot more body-oriented than we are. Setting him to distract the cops with his minions and his awesomeness while we blow up the Hollow Queen's cell is looking like the most dramatic thing we could do.

*fanart animated*
>>
No. 58062 ID: dd287a

Depending on how the prison is set up, we may be able to start a prison riot, or if we're really lucky, a mass breakout.

That'd be good for our rep.
>>
No. 58064 ID: 54c7e5
File 134407610543.png - (72.38KB , 700x500 , 128382490859.png )
58064

>>58062

"I'm so powerful, I freed every villain in the Iron City jail as a distraction!"

As I remember, making a superweapon is relatively cheap. Could we make the wand into a doom-beam of ice? It would set the ground-work for Angel Frost tying more 'magic fairy powers' to the wand, at reduced cost, and make it a much cooler present for awesomedateMRKII.
>>
No. 58066 ID: dd287a

I was kindof thinking we could circumvent the walls with our two way portal power, but being a super-villain prison I assume it's not just a matter of making a portal that everyone can waltz through, there's bound to be something to stop everyone super powering their way out.
>>
No. 58068 ID: 818f46

>>58061
Theatrical stuff is imperative, because that's how we earn FX.
Don Dice would be good to tie up the cops, but he might prefer a more active roll. He'll probably be tying up heroes too before the jailbreak is over.
Hopefully after this confrontation, we'll be able to go to our moonbase, and get at least part of it looking nice, so we can evacuate the freed villains to the moon after the breakout. In this case we want Don Dice to guard the gate, because due to the time it takes to create those gates, it would have to be created from the moon and left up for the entire duration. I'm not clear on exactly how much an active gate would hinder our ability to teleport in battle, though. If it merely counts as one teleport for the purpose of teleporting in immediate succession, that would be surmountable, but it could have a rather larger impact, enough to make lunar evacuation infeasible.

>>58064
A single use of a superweapon is fairly cheap. But you have to buy them per use.
Also, we can't have an ice beam under the new contract, because we can only buy powers that fit our theme.
>>
No. 58077 ID: 54c7e5

>>58068

IIRC, Don Dice has a BOSS under his control. He can do Both at the same time, more if his minions have gotten more competent than the last time we saw him.

Teleporting the prisoners to the moon is probably a bad idea. We can't be sure that any, let alone all of them, can breathe in space. After all, not every supervillain is lucky enough to have inherited a moon base and so prep extensively for a trip to outer space. (I'd draw up a fanart of everyone suffocating on the moon while Baron Obsidian shrugs, but I'm lazy)
I propose a portal to the bakery. It's almost assured that the boss will have no problem with smuggling Hollow Queen and the rest of the villains out of prison, particularly since it's no risk to him and he gets to meet his favorite villain. Setting up the Evac portal a bit away from the jail is probably best as well, since that way the escapees can have a bit of spotlight before making their exit and there will be an easily managed line of escapees to teleport through the gate instead of a mob, like putting it in the jail would require.
I'm all for a 3-way split of the Don; monkey for police control, gangsters for portal management, and Don for going where he pleases.

Ah, I forgot about that clause in the contract. Oh well, we can still give her the idea for it. I've been suddenly thrust into doubt about heroes knowing about how to make superweapons with the revelation they don't even get the newbie power pack.
The recurring cost really doesn't concern me, since we'd be giving it to Debbie, and she'd be the one paying to recharge it.

Oh, we could also plant the idea in her head to put the limitation *must be used through wand* on new powers.

Now that I think about it, that might be how superweapons are made in the first place. A quite powerful power with the *only usable once* and *must be used through an object* limitations. If Debbie can maybe add different limitations like *Obvious Weak Point*, *Limited Uses per (Time Period)*, and *Charge Time*, she might be able to make a superweapon without the *Only Usable Once* limitation at a reasonable cost, and still have the wand for adding magical fairy powers afterword.
>>
No. 58079 ID: 526f7b

>>58077
I was thinking we'd be teleporting them into a sealed and air-filled space within our base. There are potentially other issues with bringing villains into our home, considering some may be rather barbaric, but I think the gesture is worth it.

We don't want to get too specific with the Don's troop placement, they're his minions (and boss) and he'll doubtless want to be in charge of them himself. And while we're delegating, we do have our own minions to distribute; the knights would be good for keeping the fuzz off our backs. We could also upgrade Walter's combat abilities to make him formidable in combat in addition to being useful out of it.

However, Don Dice is far from the only ally we have to call on. Every villain who was in the fight wherein Hollow Queen was captured is potentially down for this if we can contact them. And considering where this is taking place, recruiting them may be wise.

As for the wand, Debbie is free to use it as she feels inclined to.
>>
No. 58082 ID: 54c7e5

>>58079
>>58080
>>58081
That makes me wonder about the gates. If we open a gate into a vacuum, does the air get sucked in? That could make getting the base in a habitable condition much easier than it otherwise would. Depending on if Wrench Monkey wins or not, we might want to invest in a few more obsidian crafting powers. Durability is important when obsidian is all that stands between your guests and the screaming vacuum of space, after all.

Actually, due to their limited speed and mobility, I think the knights are much better for defending a fixed position. In this case, the portal. That would definitely free up the Don's minions for whatever job he wants them to perform. I'm against bringing more villains into this though, it seems like overkill for a simple jailbreak. Teleportation is almost custom made for this kind of thing, and we're rescuing Hollow Queen. She's probably all the backup we would need, and there's also any other villain we feel like rescuing while we're in there as well. Bringing in more villains for this initial bust doesn't actually make the end noticeably easier (the three of you could take down Mana and Happy Time no problem, and if Law Legs shows up we're all screwed either way) and dilutes the potential FX gain.

Although rallying the entire prison to fight Law Legs might... naw, still not enough.

Right, we just hope that she takes our suggestions into consideration. Those poor orphans need a hero. ;D
>>
No. 58282 ID: dd287a

The white rangers identity is indeed a heug mystery.
>>
No. 58284 ID: dd287a

Actually I was thinking of powers, I think obsidian body would be a kinda cool power to have, and we could save fx by stipulating that we can't fly while we're all rocky, then we can get upgrades for it to make it armored and heavier and it can be our tankin' mode.
>>
No. 58285 ID: dd287a

Actually I was thinking of powers, I think obsidian body would be a kinda cool power to have, and we could save fx by stipulating that we can't fly while we're all rocky, then we can get upgrades for it to make it armored and heavier and it can be our tankin' mode.
>>
No. 58292 ID: 72d49b

>>58282
Absolutely. Who could it possibly be? inb4 Blue (or maybe Green, or even Pink) tries to ask her out.

>>58284
Nah. It's still thematically inferior to the other ideas, especially smoke. And any body form power is still kinda eh.
>>
No. 58294 ID: 54c7e5

>>58284

I am thoroughly against making our alternate form less versatile. Obsidian body is one of those transformations a villain goes into when he needs to take a fight seriously; as such I would not be against tying new powers to be only accessible while in Obsidian body form, but making it so we cannot use the abilities we already have in our final form makes little sense.

If we desperately need FX, we might as well spring for a weakness to something incredibly common. Like bullets.

"Oh no, you've discovered my only weakness! Being shot!"

Doing math, falling obsidian at our level of expertise is not very effective. Turns out it takes .7882935417366626 seconds for it to fall those 10 feet, and it ends up hitting at a mere 17.2985 mph. The density of obsidian is about 2.65 g/cm^3, so the equation for the force of impact of these obsidian shards (I'll assume they're about the mass of a 3 cm cube) is about 8 grams times 7.7 meters/second, so 0.0616 J per shard. Totally lame.

They could serve as an effective distraction though.
>>
No. 58295 ID: dd287a

I'm just thinking after this encounter we need to start powering up big time rather than just sinking fx into teleporting, maybe we should endevour to upgrade our endurance and strength next time we're in the mayors office? thats basic stuff that we havn't really improved a heck of a lot, upgrading the basic powers could wind up helping a lot even if it's not very flashy.
>>
No. 58299 ID: e7c1ad

hmmm, you know, given our fighting style, I think we could get a pretty hefty FX discount if we make ourselves unable to teleport in obsidian mode.

Which we can use to buy other things that only work in obsidian mode, which would also let us save on them. Things like faster obsidian shaping, distance shaping and durability. The latter also helps his form be stronger.

overall it might let us get the whole set for half the price.
Just a thought.
>>
No. 58300 ID: e7c1ad

>>58299
Unable to fly too, or slower flight.
>>
No. 58305 ID: dd287a

if our ob form comes with weaknesses like that though, then it needs to make up for it in some area, otherwise we're just depowering outself by popping it off, I prepose... Density, weight, and durability! alex mercer style pacement cracking if we fall from ten feet up.
>>
No. 58314 ID: 54c7e5
File 134448568503.png - (7.50KB , 425x282 , 130429193123.png )
58314

>>58299

Throwing in some opinions here. Changing up our theme when switching forms might be an amazing and theatrical way to do things. Say, getting rid of the fire-powers when in Obsidian body, which would be the dampening field, burning aura and flight powers, and in exchange upgrading our obsidian powers, and strength.

I'm thinking that our suave, fiery baron persona is our standard form; we fly around, don't do much actual damage, talk to the heroes and generally be an unusually intellectual and nice villain. When we transform from Black Wick to Baron Obsidian, we are harder, stronger, go to fight the heroes head on. Like turning into the Baron Obsidian is when the actual Villain that threatens to destroy the world shines through. Pic related.

However, removing our teleportation powers while transformed cramps our fighting style waaaaay to much. Even if being a bruiser, the usefulness of being able to get to the heroes instantaneously cannot be overestimated. However, like Don Dice pointed out, the usual 'teleport behind them and attack' thing is expected by more heroes, or anyone who fights us. In Obsidian form, just teleporting up and punching them in the face is a valid tactic. There is also *teleporting above them, large rock falls on them*, *teleporting into an empty space, fill it with shattering obsidian*, or *teleporting an enemy into a weapon*.
>>
No. 58316 ID: dd287a

I have to agree that turning into The Baron Obsidian should be our more direct fighting form, currently we rely on agility and guile.
>>
No. 58324 ID: 72d49b

An obsidian form seems a bit pointless, though. If we want a bruiser form, we can make a suit of obsidian armor. Considering our obsidian control, it could even be powered armor. Swapping out our fire for some endurance and the ability to use our Shape Obsidian power on our body would be cool, though. And if we also have more Shape Obsidian in that form (which would make sense) and some super strength (which might be included in the transformation, or might not) then it would be a worthy form. I'm not sure we want to drop the fire entirely, though. Is fire even a thing in our default form? We need to do more with it if we want it to be a thing, because right now we pretty much just hit people with obsidian swords. So we can't do a two form duality thing, because one form would be "Obsidian" and the other would be "less obsidian".
>>
No. 58325 ID: dd287a

It was already noted that an obsidian form would allow us to use our obsidian shaping as a weird sort of self healing.
>>
No. 58368 ID: a6008c
File 134458330682.png - (466.57KB , 800x700 , Baron of Obsidian.png )
58368

Bruiser Baron sounds neat, take 2.
>>
No. 58370 ID: 72d49b

>>58325
In that case we won't need reignition. But more than that, I was thinking body modification. With enough obsidian modification we can become the giant monster. With spikes and shit.
>>
No. 58371 ID: ce47da

>>58368

...

fuck.

...

yes.
>>
No. 58391 ID: 8a0a62

Considering that we´re apparently are going to get our body power sooner than anticipated, I wanna resubmit an older idea.

>>38366
>>
No. 58393 ID: 72d49b

>>58391
>Considering that we´re apparently are going to get our body power sooner than anticipated
Not necessarily. We're talking about it again but it still might not happen in the quest for years.

>I wanna resubmit an older idea.
Seems like a good idea to me.
>>
No. 58394 ID: a3b384

I like the idea of our alternate form being considerably stronger at the expense of sacrificing our teleporting ability while using it. It would be help to change roles from skirmisher to bruiser without sacrificing our overall effectiveness much. Especially if the tradeoff benefits increase as the teleportation itself is improved.

If we have an obsidian form, trading in our fire based teleport should result in a fiery bruiser benefit. Close range intense flames sounds best.


...But for what its worth, I still prefer my earlier idea of the fire/obsidian quasi-elemental: >>38308
>>
No. 58458 ID: dd287a

>>58368
Fuck. Yes.

We need to do this as soon as it's convenient, I agree that disabling our teleporta would be a good way to save us some FX when buying it, plus it'll make us less relient on it, cos eventually theres going to be someone it just doesn't work against, infact we might have already bumped into one, depends what white's powahs are exactly.
>>
No. 58527 ID: 334456

>>58368
Thats fucking metal. We must obtain that mask.
>>
No. 61017 ID: 72b600
File 134801312639.png - (695.37KB , 1280x768 , Delirium Wallpaper.png )
61017

More art.
>>
No. 61025 ID: f2c20c

>>61017
She looks like a pretty flower~
>>
No. 61030 ID: 4eeaaf

is this resuming?
>>
No. 61036 ID: 72b600

Eventually! The quest isn't over, I have just been absolutely terrible about getting back into the swing of regularly drawing.
>>
No. 61037 ID: 4eeaaf

okay. I'm glad to see life in here again though. One of my favorite quests, easy.

Lookin forward to full revival
>>
No. 61055 ID: 6a1ec2
File 134810783464.png - (689.36KB , 1280x768 , tft.png )
61055

>>61017
>>
No. 62121 ID: 0c2247

>>quest/462955
White is female. (We can take this as given.)
White is much smaller than the suit suggests (BO stabbed her, but didn't manage to connect to flesh)
White is very vulnerable to heat. (The hiss of burning without making contact, whereas most supers have so far just ignored the fire unless it was being directly used as an attack.)

Vulnerability suggests having an opposing element, so we can reasonably assume she's ice.

So White is a tiny ice lady.

You say this tiny ice lady doesn't match AF's powerset, but we don't actually know that much about AF's powers. We've never really seen her in combat.
We also don't know how hero teams work, let alone themed teams; I would expect them to be able to buy powers as a team, and in the case of Super-Sentai-sytle teams it would actually be outright expected for some or all of the powers to be associated with a given color suit instead of the person inside it.

Or AF could have just seen how awesome teleporting is and decided to get in on that. Why would she join EDF? For the same reason we were thinking about having BO registering her as a nemesis - working dates. (If that is her BO is going to have to compliment her for that; it was devious and elegant.)

Of course, we can completely disregard the powers and all those such things, since there are other reasons to think it's AF.
Heroes get points for style too, and having two heroes with similar themes would make both of them less unique and thus less interesting. With high competition for limited hero slots that's an absolutely terrible idea.

More importantly? Narrative convenience.

It's not certain that White is AF, of course, and I wouldn't suggest acting as if we knew. But it seems very likely.

Green isn't in this fight. Throwing fire at non-combatants is a desperation move, as well as running contrary the "Noble Villain" image we're trying to build.
>>
No. 62122 ID: 34d817

>>62121
>You say this tiny ice lady doesn't match AF's powerset, but we don't actually know that much about AF's powers. We've never really seen her in combat.
Eh? What would you call the Date with Don encounter, at >>/questarch/230899, then?

I find it more likely that they dredged up someone with incorporeality power for White, and she was immune to the physical blow of our knife because of it but remained vulnerable to fire- which was likely particularly nasty when delivered directly to her internal organs.
>>
No. 62125 ID: f2c20c

>>62122
Yeah, basically that.

White may as well be a ghost. She is NOT made of ice, and is NOT small. Also AF was not a melee-based fighter, she was a ranged ice attack type thing.

Basically everything we know about the two heroes is different, except for them being female. If we assume every masked female hero we meet is Angel Frost, well, I don't know what that is but it's not smart.
>>
No. 62153 ID: 0c2247

>>62122
Ok, you're right.
I was thinking "If it didn't connect then there must be a lot of empty space there"; I hadn't considered incorporealness.

Of course, White not being AF means calling AF is an even better idea. She knows what's going on with WM, so she'll get points for fighting the EDF because it's to help WM.
Naturally, I expect we'd get a bonus for turning heroes against each other and 'attempting to turn' AF.
>>
No. 62214 ID: 72b600
File 135048994431.png - (330.49KB , 1320x900 , EDF Redesign.png )
62214

I am strongly considering having the EDF redesign their outfits after this heist. Thoughts?
>>
No. 62216 ID: 5d98c3

>>62214
But then they'll most certainly be vulnerable to being incinerated by jocular flame-based villains. Especially the pompadour.
>>
No. 62218 ID: 9718f3

I think Green should get a pompadour helmet.
>>
No. 62221 ID: ecfcdc

>>62214
I'm digging Green, and Blue is basically unchanged, but I think the others need some work. Pink's bucket helmet looks too silly in my opinion, and her cape, even if it's short (ie, a halfcape) should still be visible behind her. I think white should have a full helmet of some kind, or at least one that covers the top of her head.
>>
No. 62224 ID: 72b600

>>62221
Blue is unchanged because he designed the original outfits, actually. He is intentionally unchanged. Also, he's our main rival and his cape style matches ours.

Pink does not have a cape at all, sorry if that is unclear from the coloring. She's just put pink on her shoulders so it's not so much ORANGE.

I could try a couple other designs for White and Pink's headgear. I'll brainstorm on it and post ideas when I have them.
>>
No. 62226 ID: ad93b4

Green's glorious hair must remain free to spread its awe. and that is all I have to say on this matter.
>>
No. 62228 ID: 72b600
File 135051706226.png - (166.65KB , 800x600 , EDF White Ranger Helmets.png )
62228

First up, White headgear designs! Do not worry about practicality with White. She certainly doesn't.

Also feel free to offer suggestions outside of these ones. I'll pick whichever of these is popular or the coolest thing someone else posts.
>>
No. 62229 ID: 68538d

>>62228
1 looks the coolest so clearly it is the best.
>>
No. 62232 ID: 8682da
File 135051931660.png - (71.47KB , 500x593 , tryagain.png )
62232

cowls > bandages
>>
No. 62235 ID: 26a7c1

>>62228
why did you even bother with 2 and 3
>>
No. 62237 ID: 72b600
File 135052525614.png - (343.49KB , 1320x900 , EDF Redesign.png )
62237

Alright, that White Ranger cowl design wins. And also, the same artist drew an awesome Pink Ranger: http://www.gnome7.tumblr.com/post/33809408095/

Thank you Clove you are fantastic, here let me completely fail to do this design justice by forcing it to fit the thematics of the rest of the group.
>>
No. 62255 ID: ecfcdc

>>62237
I think the black glass stuff needs to start lower down on Pink's forehead than it does in that picture. Maybe increase that yellow headband from a line with consistent width to a wedge-shaped band, wider at the top than by the ears? Maybe even go further and re-introduce helmet elements, positioned so that the edge between pink and and black is 45 degrees from flat in the front (where it wraps around her forehead) and parallel to the ground in back.
>>
No. 62282 ID: 72b600
File 135058029184.png - (146.58KB , 800x600 , EDF Pink Ranger Helmet.png )
62282

>>62255
Something like this, perhaps?
>>
No. 62288 ID: f2c20c

>>62282
Try not to give her a "pink helmet" if you know what I mean.
>>
No. 62304 ID: 72b600
File 135061376376.png - (148.55KB , 800x600 , EDF Pink Ranger Helmet.png )
62304

>>62288
I will hurt you Yes that would be awkward
>>
No. 62345 ID: ecfcdc

>>62304
I can dig it.
>>
No. 62350 ID: f3a191

AN HERO WRENCH MONKEY
>>
No. 62354 ID: dd287a

so I'm thinking, if we can get obsidian form, we could save FX by restricting our teleporting and flight while in it (lets face it, an obsidian form would be for when we're doing bruiser type stuff) and then maybe get super strength form specifically with what we save?

I'm personally against a fire form, too bright, too flashy, and frankly it's probably been done already by a host of heroes and villains, besides, That Obsidian mask look is nothing short of awesome
>>
No. 62356 ID: f3a191

>>62354
I'm all for this.

also adding the 'in case of unconciousness' ability to reignition.
It would not do for us to be knocked out and lose for it.
>>
No. 62357 ID: fe64b3
File 135071536648.png - (11.05KB , 100x145 , BuildM.png )
62357

>>/quest/464649 >>/quest/464670
> So, hey, we should totally ask Wrench Monkey if he'll build stuff for us and work on our moonbase!

I don't think you really understand how the hero/villain dynamic works. No matter how nice we are in comparison to other villains, or how on good terms we are with the heroes, there is literally no good reason for a hero to help a villain with things he's going to use for villainy.
That doesn't mean we can't be nice to each other outside of work, but helping each other prepare for work skirts dangerously close to work.

Here's an alternate idea:
We are now in the Nationals. We can literally teleport anywhere in the world at will. Why don't we just look up some databases and try to find a villain with roughly those powers, and just hire them?
We might even find multiple people.
Wrench Monkey's great, but he's kindof a doofus. There is no chance he's the only guy who's ever thought of that skillset.
>>
No. 62358 ID: f2c20c

>Distance Shaping

MAN, we totally forgot to try using this in that last fight. Putting caltrops everywhere is the kind of terrible thing we should do to ground-based heroes every time we fight them.
>>
No. 62359 ID: 629257

>>62358
They wouldn't be too effective yet, though. Not sharp enough without Intricacy, unless it was at the bottom of a spiked pit or something.
>>
No. 62362 ID: a5d914

>>62357
It's not so much as asking nicely, but calling in that BIG FAVOUR he owes us. A bit like blackmail really. You have to remember, he came up and BEGGED Blacwick if he would let him win a fight. There's a reason we agreed to do this in the first place.
See:
>>/questarch/302903

Blacwick could hire some other people afterwards as well. There's probably specialists that do traps, security, evil furnishings and sinister home decoration somewhere.
>>
No. 62363 ID: 5d98c3

Hold on a second... That box Wrench Box tased Blackwick with... That was an electrical surge right?

How the heck did electricity pass through obsidian, which is basically GLASS?
>>
No. 62364 ID: 4224e5

Okay, so, new form: cool thing. Downside? Expensive and not that practical right now. We need to focus on what we have. We barely used our obsidian shaping in the last fight! We could have spiked the floor, boobytrapped the ladder, so many things!

Also, we're squishy as HELL.

My proposal: Three points in obsidian shaping speed. It's a hella flexible skill and we need to use it more.

Three points in fire aura invincibility. It boosts our initial points there into something actually useful and we NEED it. Badly.

Two points into the ability to spread our fire aura to someone else. Also, it's what our breaths-in-space will be based off, so we need this to bring other people up there.

Imagine Glenda, boosted to near invulnerability and her drills sheathed in flame. Cool, eh?

Now imagine the Pumpkin Queen on fire. Regenerating badass melee made tougher and on FIRE. TERRIFYING. I want it.

I'd also support boosting fire aura damage, but I don't like that as much as obsidian shaping speed.
>>
No. 62366 ID: 34d817

>>62357
I understand what you're saying here, but have you considered that, once good relations with a hero are achieved, trying to persuade them to help with villainy is a natural and villainous thing to do? It's practical to start by asking for low-level and apparently harmless things, it's evil, he'd probably work for less than an equivalent villain, and it gives us blackmail material on him for later. And the logic "Oh, there are villains who can do exactly this" is a great persuasion tactic to use to get him to help- we could have gotten a villain to do it, but we came to him, because he's our friend who we can trust (guilt!) and because we thought he would appreciate the chance to get some cash (bribes!) and would rather the money not go to a villain when it could go to a hero who would use it well (twisted tempter logic!).

The point here is, just because something isn't heroic is no reason that we can't or shouldn't persuade a hero to do it.

>>62363
First, hero physics. Secondly, our armor cracked and the box did have protrusions on the front- perhaps they punched through the obsidian?
>>
No. 62374 ID: 0c2247

>>62364
I am completely against tying our ability to survive hostile environments to an aura that fails if we get smacked too hard or with water.
Losing the aura in space would have BO unconscious within ten seconds and dead in thirty.

It has to be intrinsic, not tied to something disruptable.

The argument of "But what if we want to save somebody?" is a non-starter; BO's ability to get somebody out of a harmful environment quickly is a much more important thing to protect.
>>
No. 62389 ID: ecfcdc

>>62374
1. It costs double if bought as a separate power
2. There's not much water on the moon, or in space in general
And most importantly:
3. Breathes in Space, on its own, isn't really related to our theme so we probably wouldn't be able to buy it under our new National Villain contract. But buying it as an upgrade bypasses that clause.
>>
No. 62393 ID: 4a328b

What about looking into some more minions? 5 for a six-pack, and we'd still have three FX to spend if needed during the jail-break

We could get bats, or some units that are a bit faster than the knights but still in the same sort of theme, like fencers
>>
No. 62399 ID: fe64b3
File 135079358058.jpg - (3.62KB , 118x150 , dra008.jpg )
62399

>>62393
NINJA MAIDS.
>>
No. 62400 ID: 34cbef

if there was gonna be a purchase for more minions why not get warhounds? like... obsidian fire breathing warhounds
>>
No. 62402 ID: c31f72

We're a villain! Why do we not have a villain cat yet?
>>
No. 62408 ID: 974793

>>62399
No... Samurai Maids amongst the ninja butler! Just image how cool the moon base will be then! A row of silent and deadly servants, with the suddenly appearing butler to order them about.

If too japanesey, how about some obsidian versions of the EDF? They seem to be our main antagonists, so their doppelgangers will throw them off somewhat. Cool dark alternate color scheme enemies?

There are probably better things so do that get more minions, but there are just my 2 cents.
>>
No. 62416 ID: 4a328b

>>62408
Obsidian troopers? I can dig it.
>>
No. 62417 ID: 4a328b

>>62408
Obsidian troopers? Not bad.

What about some obsidian bowmen, though? Or crossbowmen? They'd fit well with the knights we have, I think.
>>
No. 62425 ID: 537597

>>62416

doppelgangers in a superhero quest? count me in.
>>
No. 62432 ID: ecfcdc

>>62408
Obsidian versions of the EDF in their current generic costuming? That would be fine, but I don't see a huge point to having more than one kind of basic minion if they just amount to dudes in combat. If we made them in their upcoming specific costuming, we'd want them to be more powerful than minions. Minibosses, say. But that would be real expensive.
>>
No. 62434 ID: 4a328b

>>62432
What if we got an actual villain subordinate to be the black ranger

Because the black ranger always starts off as a villainous opponent before defecting to the heroes side, this is just how these things work.
>>
No. 62438 ID: f2c20c

>>62432
Expensive, but extremely awesome. How about we plan for it when we're well established? Alternatively if we get really really good at Obsidian Distance Shaping/Control, we could just make dopplegangers or monstrous troops at will and reshape them when they get damaged.

I'm thinking maybe like those black glass troops from Snow White and the Huntsman.
>>
No. 62535 ID: 30c61f

Think we should go see our boss after this to talk about the villians in the prison. He ought to know more about midas and baldy mctimelord, and hopefully Inevitable.
>>
No. 62539 ID: ecfcdc

I'm not sure if that spider is actually something more closely related to a tick (still an arachnid but not a spider) or if that's just how Gnome draws spiders.

>>>/quest/465594
I'm not sure if that's something that should seem odd to us in-character. But it could just be a penalty for failing.

>>>/quest/465597
Even if they can detect our bombs as fake, they're a good distraction - assuming we or our minions can place them faster than Inevitable can get to them and disable them. If they're actual bombs, so much the better. That means that if we need to we can drop the thing, and Inevitable (along with any heroes who end up present) have more pressing matters than dealing with us. That should be a last resort though, and only when we can be absolutely certain the thing won't take us with it, because there's always a possibility that the heroes will fail.

>>>/quest/465596
That's a bit risky since it could hit something we want to save, but then again there's nothing we want to save besides villains and they can probably take it. Of course, so can Inevitable, and he can probably block it somehow. Still, could be worth a try, and if we successfully rupture a big hole in the superstructure, that could easily be our way out.
>>
No. 62557 ID: dd287a

maybe don dice can get us some transport, hopefully with enough space for both us and him to take along all our minions, minions would be good fodder for slowing down this warden if he becomes a problem, and also for speeding up the search, Plan B is... we should make one end of our obsidian gates before we go, so if shit hits the fan, we can try and sabotage the no-teleporty field and then make it's cousin and just walk through it with whoever we pick up if the chopper/blimp/whatevs is unavailable, infact we should ask ross about that field, we could do with more details on it.
>>
No. 62563 ID: ecfcdc

On the subject of transport, Ross thinks we can't use a plane unless we crash it, but we could if Walter's the pilot and we just jump out.

>>>/quest/465830
Why bother with fake bombs? Real ones are just as useful a decoy.

>There could be a tracking device in [the grenade] or something.
Why would Ross bother to do that? What motive could he possibly have? And what are we going to do that we would care if he tracks?
>>
No. 62565 ID: a5d914

>>62563
Fake bombs mostly so the gravity ring won't be wrecked accidentally, plunging the prison into a city. I guess alternatively most of them could be poison gas bombs or some other type that would just knock out or take out anyone who tries to disarm them...

As for the possibility of a tracker. Maybe he wants to keep tabs on the operation? Perhaps he wants to find out where Blacwick lives? We don't really know his motives for anything at the moment.
>>
No. 63135 ID: 897ffb

Let's buy a supersonic battle blimp.
>>
No. 63151 ID: 34d817

I wonder if we could get some engines, strap 'em onto the floating prison and then just jack the whole thing. Fly it away, possibly sell it.
>>
No. 63153 ID: ecfcdc

>>63151
That requires a way more decisive victory than just freeing people - we'd have to totally incapacitate the warden and any and all reinforcements or assorted other belligerents who might not appreciate us stealing the prison. I don't think it's really feasible.
>>
No. 63160 ID: 34d817

>>63153
Yeah, I know. It's not a serious suggestion, just an enjoyable thought.
>>
No. 63271 ID: a416be
File 135235950154.png - (76.65KB , 500x800 , Delirium Streetwalking.png )
63271

Just an update: I did not stop drawing or anything. I still intend to update this at a quicker pace than I have in the past - I'm just taking a momentary break to draw other things, because I feel like it. I'll get back to this sooner or later - there are cool things in the near future of the quest, so probably sooner. While you wait, why not enjoy some nice Delirium art (because I draw her a lot).

For those who care to keep up with the things I do, I've been running an ask blog over in this direction: http://askadventurousia.tumblr.com/ Feel free to take a peek, send some asks, do whatever.
>>
No. 64837 ID: 72b600
File 135494381955.png - (325.75KB , 1280x720 , Blue Ranger Wallpaper.png )
64837

Instead of an update, I made you a wallpaper of your least favorite character.
>>
No. 64840 ID: fb9917

>>64837
I think I would have liked an update more.

I guess this is okay.
>>
No. 64905 ID: 6a13b9

>>64837
A Blue Ranger is fine too.
>>
No. 66516 ID: 8247d0

...You should have made green instead.
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