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File 137884855601.png - (60.95KB , 840x600 , 86.png )
540147 No. 540147 ID: 116e43

Thread 1: >>/questarch/494015
Discussion: >>/questdis/76095
285 posts omitted. Last 50 shown. Expand all images
>>
No. 580414 ID: 4c09db
File 140356237824.png - (141.57KB , 840x600 , 161.png )
580414

hm?
>>
No. 580415 ID: 4c09db
File 140356240607.png - (148.17KB , 840x600 , 162.png )
580415

>>
No. 580421 ID: e791b7

...Have we said before that we're sick of you?
Because it need be said, we're all sick of you.
Neat trick, shifting targets of your mind-dig.
>>
No. 580422 ID: dc4b80

Ok either something very bad has happened or he is messing with your head to try and get you to do something stupid.

Also the possibility that we still could be in the dream.

No idea what to do now. Nothing we have will work against a mage/psion.
>>
No. 580424 ID: e791b7

Ignore him. or just do whatever you feel like doing. Punching him in the face, dancing because you can, etc, etc.
Point is, this sucker's harmless outside what harm any illusionist can do. And he's got to run out of power sometime. But since we're in the illusion, we've got nothing to fear.
And here's the beauty of it-because he can screw with us to the point of us not being able to tell dream from reality, he can't convince us to work with him. And he needs us to work with him, or he just gets stonewalled again.
He can't even threaten us with pain, because for all we know it's just an illusion. Can't kill us because he needs our co-operation.
In short? He's got a losing battle of fustration ahead of him, because he's good at the mind-shenanigans, but only has shock and awe to use offensively.
>>
No. 581072 ID: 858d09

Okay first things first. Check your surroundings. Is anything out of the ordinary? Anything that might suggest this is all an illusion? If not, then its time to fight or flee. If this isn't a trick, then shit has gotten extra real, and could get realer if you don't act quick.
>>
No. 581076 ID: 53ba34

he doesn't know the other two were up to stuff. to get from the room to here immediately after waking up would have required teleporting. but why menace from over there? because he wants to scare you into a crying mess instead of actually trying to fight him. because if you try to fight him you will see it's still in the dream world. he probably just pulled us into his head where he has more power, but still not absolute power.
>>
No. 582546 ID: 9b57d3

>>580415
His powers operate entirely on fear. Do not fear. He probably isn't even as big as he looks.
>>
No. 582560 ID: 241798
File 140436129382.gif - (20.65KB , 840x600 , 163.gif )
582560

I... couldn't save her? I seriously couldn't save her? No, Big Boss, you're right, this has to be more nonsense. Just an illusion.

>>580421
>trick
>>580424
>illusion
>>581076
>no fear

I stand up and start walking through the rain towards him. "I'm not falling for your tricks."
>"Heh, If only it was a trick. I wish there was more time to have fun with you and this girl. But no, I am too busy today, and it is time for me to clean up and leave. This is real, boy."
"I don't believe you."
>"Oh? Then I suppose the only way to convince you is to send you to the afterlife, where this girl is."
"I suppose so." I pull out my knife, gripping it tight.
>"Haheh, you think you can kill me?"

Before he can keep me from moving with more of his magic, I switch my hold on the knife and throw it straight at Berrilik's face. It goes for one of his eyes, but right before it hits, it stops, flips around, and flies straight back at me. With no time to react, I can only gasp as it pierces my throat. Blood starts flowing. I fall to my knees. Dammit, what other option did I have?
>>
No. 582561 ID: 241798
File 140436132501.png - (229.12KB , 840x600 , 164.png )
582561

The rains begins washing my blood away. I can't breath or stand back up. Why... I couldn't beat him.

>"Of course not, boy. I am not to be underestimated. As long as I know you are there, as long as I can see you, beating me is impossible."
He walks towards me, looking down.
>"Do not be so sad. When we march up to the mountains from that fortress south of here, the rest of the world will die a much sadder death than you. Goodbye, boy."

It's just a trick. Please let it be. This feels like I'm dying. This really feels like I'm dying, but I can't just let this happen. I... haven't even found mom yet.
>>
No. 582562 ID: 241798
File 140436137690.png - (76.67KB , 840x600 , 165.png )
582562

Wait. I'm... waking up again.

>"Lumin? Lumin, what happened in there? Hurry and tell me! Any useful info?"
>>
No. 582565 ID: 241798

>>582560
I keep forgetting to say when stuff is animated. Because this is animated and not just an empty picture.
>>
No. 582566 ID: dc4b80

Describe what happened to him. He will have a better idea what to look for than us.

As much as we might like to, do not go running to save Mayli. Unless we can find a way to negate whatever magic he uses we can't fight him yet.

While he gave you the oh I am leaving speech and such he revealed that he is very interested in the info you have and what we are. He won't risk killing you or her until he can learn what he wants.

So most likely he will try to take her with him so he can learn more somewhere safer. If you go running after him without a plan he will just have two prisoners.
>>
No. 582568 ID: 858d09

>>582562
Berrilik was trying to uncover the purpose behind the Column in Stalagmite, through the nightmare Mayli and I had the other day. We were able to get him out of the dream before he could gather any useful info but he led us through another illusion as if I had awoken. Afterward he walks out of the council building with the head of Mayli. Please tell me that that hasn't actually happened. It was absolutely horrid.
>>
No. 582581 ID: 24dc7a

We discovered that skull-hat mage is an overpowered asshole who is apparently only vulnerable to sneak attacks. Countermeasures to pursue: illusion detection, anti-magic, invisibility, ranged weapons.
So anyway, we learned that the Dyda Empire are mostly idiots with a few very powerful mages, they want to murder absolutely everyone else, and they have taken an interest in the Column.
>>
No. 582596 ID: 9b57d3

>>582562
Their army is in a fortress to the south. Unless that was misinformation...

Also we'd better go check on Mayli.
>>
No. 582611 ID: 50338d

>As long as I know you are there, as long as I can see you, beating me is impossible
Well, unless he's lying through his teeth to mislead us, his overconfidence just revealed a weakness. He's vulnerable to attacks he can't anticipate.
>>
No. 583450 ID: 1dd632
File 140486622491.png - (96.57KB , 840x600 , 166.png )
583450

"Veliss, what's happening?"
>"Please, I need to know if you found out anything useful."
"He... killed Mayli."
>"Killed?"
"He killed her, and then me. I don't know what's happening."
>"But was there anything that mage said? Anything that we can use?"
"He said they would march up from a fortress south of here."
>"A fortress? Ah, that is great, the exact kind of thing I wanted to hear! Lumin, Mayli is not dead!"
"She's not?"
>"I can explain later. We need to get to the council chambers right now."

She gets up and rushes to the doors of the council building. I don't know what's going on yet, but I get up and follow, jogging through the rain. Veliss cracks the door and peeks through it, then walks inside. I go in after her, closing the door behind me.

Mayli! She is alive! Oh, please let this not be another dream of some kind. Mayli's sword is in her hand, and her head is low.
>"He got away."
Veliss widens her eyes.
>"What? How?!"
>"I don't know! I did what Domino told me. I swung right at Berrilik's head the moment he moved, but he vanished. Right after that, the window there flew open."
>"Invisibility!"
>"Huh?"
>"He can do invisibility too! Damn that mage!"
Mayli scratches her head.
>"He was invisible?"

Veliss turns around with her arms crossed, angry.
>"How does he know so much? I know of three people who can do invisibility!"
Mayli puts an arm on her shoulder.
>"Veliss, are you going to explain all this to us?"
>"Yes, but... I need a few minutes to think. Where's Domino?
>"Peller is still alive barely, so Domino went to get a potion for him."
>"So one of the councilmen lived? I will check on him then. You should talk to Lumin. It seems he went through the most to help save you."

Veliss walks over and kneels down to the floor next to Peller. Mayli puts her sword away and walks over to me.
>"Is she right? You had to go through a lot?"
She looks real nervous.
>>
No. 583458 ID: dc4b80

Hmm looks like there has been a bunch of mind fuckery going on here. Who knows what really happened versus what was all a stupid illusion.

Until we can be certain the bad guy is not hiding somewhere listening in make sure to be careful with what sort of details you talk about.

So ask her exactly what happened first. We can compare it to what we thought we saw and check for inconsistencies. Then after comparing that with physical evidence left behind we can work on figuring out what sort of magic was used.

Also if you need to cry a bit and go on a hugging spree its ok. That whole thing was pretty traumatic.
>>
No. 584407 ID: 1fbab5
File 140556786718.png - (95.23KB , 840x600 , 167.png )
584407

I take a few steps forward and wrap my arms around her. "It wasn't too much. As long as you're okay."
She sighs.
>"...I felt so helpless. Usually, I don't hesitate to cut down such a nasty foe, but there was nothing I could do this time... Thank you, Lumin. And you too, Big Boss."
A few tears start falling from her eyes. I'm praying that this is real.

Mayli's right, too. We're far from done, but we wouldn't be this far without you. Thank you, Big Boss.

"You know, I never actually apologized for punching you so hard in that fight yesterday."
Mayli gives a nervous laugh.
>"Don't be silly. Heh, I stood nothing of a chance anyway."

Just before I start to pull my arms away, Domino comes through the door.
>"Uh, where's the big guy?"
>"Escaped."
>"You're jokin'!"
>"Sorry, but no."
Domino scratches his nose.
>"You guys havin' a hug?"
>"Yeah."

Veliss walks over, her face still angry.
>"This is a good healing potion you have?"
>"Some of the good stuff."
>"Where did you get it?"
>"You know... places."
>"Alright, hand it here."
Veliss goes over to the councilman and pours the potion into his mouth with caution.
>"Peller should be fine, but it will be a while before we can speak with him, especially since he lost so much blood."
>>
No. 584409 ID: 1fbab5
File 140556793639.png - (193.14KB , 840x600 , 168.png )
584409

"Veliss, I really need to know what happened here. I need the reality of this whole thing cleared up."
She still looks just as angry.
>"Ugh. I suppose you do, huh. What a catastrophe this has been. Alright, Lumin, Mayli, Domino, listen here and I will explain this situation."
She sets the potion bottle down and stands up, then clears her throat.
"Wait! What if Berrilik's still here. You don't want him to hear this, do you?"
>"I strongly doubt he's around. Trust me. Even so, I doubt I will say anything that he has not figured out already."
"Oh, continue then."

>"Alright. First of all, we mages theorize that dreams are not simply fabricated worlds that exist within our minds. Instead, they are actual worlds that our minds create and then enter. But others can enter them as well. This is usually done using magic, but it has become apparent that cap crawlers posses some dream sharing abilities. Berrilik used his magic to force Mayli into a dreamworld which he then entered. Lumin also entered that world using Big Boss. This, Lumin, you knew already. Here's the part you didn't know: when you and Berrilik woke up from that dream, you were not actually awake. You instead woke up into a dream that I used magic to create and send you both into. Remember how I said I had a plan? That was it."
"So... when I thought that Mayli was dead... That wasn't him trying to trick me?"
>"No. That was me tricking him. The dream I sent you into looked just like the real world, and that's what you both thought it was. Out here, I sent Domino to wake up Mayli. She was not dreaming for long. Instead, she was standing here, waiting for Berrilik to wake up so he could be stricken down."

Well... that sure is a lot.
>"Does anybody have any questions? If not, we need to think of what to do next."
>>
No. 584417 ID: dc4b80

Well we need to get some sort of protection from his mind powers. As it is if we run into him again we stand no chance.

After that we need to find more info about this Empire. He revealed a lot to us with the little he talked about so we know that they are only a threat because of there new Empress. So finding out more about her would be the next step.

So mage wards first and then information gathering.
>>
No. 584418 ID: 858d09

>>584409
Okay, that makes sense. But there are some questions that I'd like to have answered.

1. Are these dream worlds rigidly subject to the same physical laws as the real world? Or can they be manipulated by the creator?

2. How exactly does waking up work while in a dream world? Death seems to be one option. But Berrilik managed to escape your world, Veliss, so there must be other methods for waking up. Or is it just that keeping an entire other consciousness sealed in a dream world is extremely difficult to maintain?
>>
No. 584423 ID: 24dc7a

For future reference is there any way to tell if you are in a dream that looks like the real world? After that lets discuss how to fight against mages in general.
>>
No. 584426 ID: ef7fd2

>>584409
whoops, I forgot to mention I made this a favicon. It's over in questdis, go approve or disapprove so lago can install/not install it
>>
No. 584586 ID: 1fbab5
File 140570838812.png - (66.30KB , 840x600 , 169.png )
584586

Mayli walks up to me and I turn towards her.
>"You thought I was dead?"
"Well... yeah. Berrilik killed you in the dream that Veliss made."
>"That son of a bitch!"
"It's alright, calm down!"

I turn back to Veliss. "Ok, how can we protect ourselves from Berrilik's mind powers?"
>"Honestly, I have no clue. Normally, being awake is all you would need. See, the primary theory that encompasses all magic states that everybody's brain has a field of energy around it. Magic is the ability to manipulate that energy to do different things. If you are awake and not using magic, then that energy sits around your brain and protects it from outside forces. When you use magic, or when you sleep, that energy is focused elsewhere; you become susceptible to mental attacks."
Veliss looks at the floor.
>"I do not think I have ever heard of anybody being able to pierce the field of somebody who is not asleep or using magic. I do not know what to tell you."

"Then how can we at least fight him?"
>"I'd say... stealth is the only possibility, attacking him before he knows you are there. That is all I can think of now, anyway. This is such a strange situation. One of the Unity's goals is to make sure that we mages uphold peace. The idea of actually fighting another mage... I am not much help there."

"Hmm. More on the dreams, then. Do dreamworlds have the same kind of laws as the real world, or are they different?"
>"They are vastly different."
"But can we manipulate the laws?"
>"As far as I have discovered, when dreams are shared, one person will fill the dream with random, familiar things. The only manipulation I have been capable of is changing who will continue filling the dream."

"Alright. How did Berrilik escape your dream?"
>"I am unsure. He must have found some inconsistency and was able to wake up."

Mayli is behind us pacing.
>"I wonder why he ran away instead of killing me."
>"Because that is what a weasel does when it has been caught."
"Is he really that powerful, though? Are you sure most of it wasn't just tricks?"
>"As far as I can tell, he knows more than any mage I have ever seen."
"Wow..."

"What can we do to tell if we're in a dream?"
>"If you do not know magic, then I think the only way is to enter an already existing dream knowing that you are doing so. This is not reliable, I know. Hopefully, I will be able to help you with anymore dream issues."

"We need to figure out who this Empress of theirs is."
>"Empress? It seems that the world has not heard of Dyda Empire, so I am unsure if we will be able to find anything on their leader."
"You might be right."

>BANG BANG BANG
Somebody's knocking at the door!
>"Hey, it's the doorguy. I was sick this morning. Anybody even in here?"
The door opens.
>"What in the..."
>>
No. 584632 ID: e6e228

What's he looking at?
Please let him not start raving like a madman at stuff that isn't there.
>>
No. 584633 ID: 2fd516

>>584586
He's probably looking at all the corpses.

Hey, why couldn't Mayli have just killed Berrilik while he was still asleep?
>>
No. 584634 ID: dc4b80

Even if everything he does is just mental tricks he is still very dangerous. Maybe if we could figure out a way to give you our immunity it would help.

Ask the Door guy what he sees exactly. Just in case.
>>
No. 584682 ID: 8472e7

>"Hey, it's the doorguy. I was sick this morning.
YOU HAD ONE JOB DAMNIT!

Ok, the big problem is that that was just one guy and we couldn't do shit and there are apparently more of them. Then there's the fact that they have so much information about everything and we have jack squat.
>>
No. 585149 ID: 1fbab5
File 140597312329.png - (63.71KB , 840x600 , 170.png )
585149

>>584632
>stuff that isn't there
>>584634
>just in case
Dammit, I've been trying my hardest, but all this dream and illusion business really is too much! I don't want to have to keep worrying about stuff like this at every turn, but I guess you're right. I need to ask.

And you have a couple good questions too that I'll have to ask Veliss later.

"Wait, doorguy, what do you see right now?"
>"What? I... the council... how?"
Ok, I think he just sees the dead councilmen.
"The council was attacked by a mage. There was one survivor who we're trying to save."
>"Attacked? Why?"
"We're going to save this councilman, and he'll tell everybody what's happening. Don't worry."
>"You guys are crazy, I..."

He's backing away. It looks like he's about to turn and run, and who knows what will happen after? Damn, should we stop him? And how would we? He's on the other side of the room.
>>
No. 585152 ID: 2fd516

>>585149
Tell him to wait, we can't cause a panic! If he wants you to explain, tell him more. Just give him the down-low, leave out most of the details.

Also it occurs to me that the mage may have fled because we're actually still stuck in a dream and he's still trying to find out how much we know about Dyda. No idea what we'd even do to escape though. Hell, it's even possible that he got into our dreams when we were sleeping LAST NIGHT, and the council is still alive.
>>
No. 585156 ID: dc4b80

We don't need him running off and causing a panic but if he gets away there is not point in chasing him. If he does he will probably alert whatever the authorities are in town. Might be some misunderstandings if you just let him run for it.

Try to take charge of the situation. Tell him the mage just escaped and he needs to alert the local police so they can be on the lookout. Then tell him to run to the hospital as fast as he can to get some healers. We stabilized who we could but could use a proper doctor to make sure.

Do not threaten him or even get any closer to him. You want to make him realize you just got here first and are not the cause of this.
>>
No. 585167 ID: 53548a

>>585149
Be like "This is your fault! You were supposed to be watching the door!" He will stop to defend himself from your accusations and you can explain.
>>
No. 585229 ID: 53ba34

a tongue to the eyeball will make him forget this happened.
>>
No. 585231 ID: 2fd516

>>585229
Ooooh, good idea.
>>
No. 585256 ID: 858d09

>>585152
I feel that at this point it's best to just continue as though we aren't in a dream world, because that line of thought really has no end or solution.

If we are still in a dream, there's really nothing we can do to help ourselves out of it. And even if we manage to get out of it, the world we wake up in could also just be another dream world. We'll just be locked in dream speculation and paranoia and never get anything accomplished.
>>
No. 588234 ID: 0a9472
File 140727154624.png - (60.02KB , 840x600 , 171.png )
588234

>>585152
>>585256
Please... let's not worry about dreams anymore until it becomes a problem again.

>>585229
>>585231
You can't do that when he's on the other side of the room. And I'm not chasing him. He'll run off.

"Listen. We were the ones that met with Peller last night. You remember us, right?"
>"I'm not good with faces."
"Please. Stay here with us and we'll explain what happened. This is your fault anyway."
>"What? This isn't my fault!"
He takes a few steps forward and sits down at the table.
I give him a quick rundown, being thorough by showing our papers from Stalagmite. He seems to accept what I tell him, though he's still nervous.
>"So how is this my fault?"
"It's not. I just wanted you sit and let me explain."
>"Oh, well damn. But as the doorguy, I do feel somewhat responsible. I... I'll help you all if you need."

Veliss cleans the blood off Peller's face and leans him up against the wall.
>"Listen everybody, I don't know when Peller will wake up, but we need to figure out how to break this to the public without causing a panic. That is step one here."
>"Step one?"
Mayli crosses her arms.
>"Step one is stopping that bastard before he kills us all! He said that we'll all be dead in only a few days. We can't worry about stuff like panics. We have to track him down now!"
>"Mayli, please understand-"
>"No, Veliss, we don't have that kind of time. Everybody's here, the councilman is going to be fine, so we need to figure out how to get this guy already and then get him!"
>"We cannot go rushing into things..."

They won't stop arguing.
>>
No. 588236 ID: 53ba34

a panicking army is useless!
>>
No. 588237 ID: ef7fd2

>>588234
Cut the shit, you idiots. Step one is preventing a panic so people don't start looting and rioting in the face of one guy slaughtering almost the whole ruling body here.
Step TWO is coming up with a plan to face off against OP wizardman, who has so far shown himself to be super fucked-up AND stronger than all of us combined.
Now calm down and let's THINK.
>>
No. 588243 ID: 2fd516

>>588234
Step one is scouting the enemy fort. We can do that without alerting the whole town.
>>
No. 588280 ID: 858d09

>>588234
I have to agree with Veliss on this one. The "few days" thing was probably just a bluff to get US to panic and slip up with our plans. So, yes, let's calm down and just think things through before acting.

As far as breaking the news to the people of Terry, I think it would be best to call a town meeting. An emergency election of councilors should also take place at this meeting. The citizens Terry seem to value its community so I doubt breaking the news this way will cause a panic. Stationing some guards around the mass of people might be a good idea just for the worst case.
>>
No. 588730 ID: 73ad01
File 140752270723.png - (109.20KB , 840x600 , 172.png )
588730

"Mayli, calm down! I know you're probably angry and want to get this guy, but Terry in a panic would be the worst thing."
>"Ugh... okay. I guess I am pretty frustrated."
Mayli takes a seat.

"Veliss... why couldn't Mayli have just killed Berrilik when she woke up? He wouldn't be a problem right now if she had."
>"But then we wouldn't know where Dyda was, now would we?"
"I hadn't thought of that..."
>"Lumin found out that Dyda is supposed to be in a fortress south of here. Has anybody heard of such a place?"
Mayli perks up.
>"Oh, you mean Unstable Stone? It's a fortress south of Terry that takes about two hours to reach on foot. It was abandoned when I was a kid living here. I wanted to sneak out of the house and go explore it, but I never was able to."
"What's with the name?"
The doorguy stands up, still a little nervous.
>"It's always changing hands; you never know who's gonna be in charge of it at any given time. That's why it's unstable."
"So where exactly is it?"
>"You have a map? Any good map should have it marked."
I take out the map I left Stalagmite with. Yep, it's right there, just south of Terry. This must be the one.

>>588243
This is a really good idea.
"Somebody should go scout the fort. That, we can do without worrying about Terry."
>"Hey, you're right!"
Veliss smiles.
>"I say we split this into two efforts then: one that scouts the fort, and one that helps ensure the people of Terry stay calm."
"Not a bad plan. But who should go scout the fort, and who should stay here?"
>>
No. 588749 ID: 858d09

>>588730
Lumin and Domino should be the scouting team, since Domino knows the area well and Lumin is a good fighter if things get rough. Mayli and Veliss are also probably the best of the four at keeping people calm and explaining the situation to the citizens of Terry.
>>
No. 589583 ID: 14a6aa
File 140814450990.png - (152.96KB , 840x600 , 173.png )
589583

"How about me and Domino?"
>"Me? You want me?"
"You know you're way around. I don't want to get lost."
>"Ha! Let's do it then!"

Veliss walks over to Mayli.
>"Are you alright helping me with things here?"
>"Yes."

"I think we have everything we need already. This is just going to be a scouting mission."
>"Then we should head out, buddy."
"Bye everyone. We'll be back."

As I turn to leave, Mayli puts her hand on my shoulder.
>"Be careful. Please."
"I will. See you soon."

Domino and I head out, making our way to the gates. The rain has stopped. I don't know if it will pick back up.

We leave town, headed south. I put on my clothes from way back in Stalagmite. My skin is kind of bright, and I don't want to be seen.

>"Ya know, this fortress is one of the last ones around up north. It's the only one in this region that you'll find on maps, anyway."
"I wonder how many of them are at this fortress. It wouldn't be much of an empire if they only had one fort."
>"I dunno, Lumin. The whole thing gives me nasty-sour feeling, though. And I never even saw that mage."
"Are you scared? Have you dealt with something like this before"
>"Well have you?"
"I've dealt with some stressful times as a guard, but nothing even close to this."
>"Hmm. I used to be kind of a coward. I imagine I'd be be pissin' my pants if this happened to my younger self. At this age though... I simply don't want to be a coward. But I do want to know one thing: If shit goes south, is it gonna be an every-man-for-himself situation, or are we gonna try and help each other even if it means them catchin' us?"
>>
No. 589593 ID: 53ba34

we're a team, and a team sticks together. especially since an army has enough guys that they can catch one and still have guys chasing the other.
>>
No. 589599 ID: 858d09

>>589583
Lumin isn't the kinda guy to abandon someone to save his own bright skin. I would hope that you return the favor since it's certainly the best chance of survival for the both of us.
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No. 591879 ID: a818e1
File 140944218072.png - (78.70KB , 840x600 , 174.png )
591879

"Do you think I'm going to leave you to get killed?"
>"Well... Ya gotta watch out out for yourself, ya know?"
"That's not something I'd do. And it may not make a difference either way if they have enough people after us."
>"I s'pose that's true."
"You wouldn't run off on me, would you?"
>"Heh, in my younger days maybe."

The two of us keep walking south until Domino finally tells me that we're getting close. I see the fortress over a hill once we come upon it. It looks like a circular fortress with a large building in the back. I pull out my spyglass from Stalagmite and look at what we're dealing with.

"Wow, the Dyda are here, alright. It looks like they're on high alert, too. Berrilik must have come back and told them to start patrolling."
>"Hell, what do we do then?"
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No. 591888 ID: 53ba34

look around for any weaknesses in the defenses, a weak gate would mean a battering ram would be a good idea to bring, and so on.
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No. 592013 ID: 858d09

>>591879
Your best bet is probably a sewer entrance. Finding our way through the sewers will be a challenge, but I think we can manage.
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