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File 12808165439.jpg - (102.87KB , 400x400 , Philosimordre.jpg )
21207 No. 21207 ID: e31d52

>New discussion for Golem Quest
Expand all images
>>
No. 21208 ID: 445c48

>>316616

Old Disc thread.
>>
No. 21212 ID: 07dcd8

>New Thread.

Where's my Scars of Yesterday picture?
>>
No. 21243 ID: 6315e7

>>331012
its coming, slowly. i am not very good at character design. :(

also i am excited for the new Premen heroes :D

minor thought: whatever happened to the mine we found, with the alligators? i seem to remember we sent out a small group to claim it, but then we kind of forgot about it.
>>
No. 21244 ID: f13441

I believe that Bang was in that group and he killed everything. He said he got bitten though.
>>
No. 21245 ID: f13441

P.S. If this si really teh new Dic thread, we need to put in some nice G.Quest related pics. Stat.
>>
No. 21258 ID: a76809

So, My computer BSOD'ed some five times last night.... we'll see how it goes today.

If there is no update today, go ahead and assume I lost the war against the machine.
>>
No. 21266 ID: 903f16
File 128088562017.jpg - (107.67KB , 755x1059 , The_Last_Command_by_Smolin.jpg )
21266

>>331045
I'll dump some golems I guess.
>>
No. 21267 ID: 903f16
File 128088581743.jpg - (381.85KB , 577x818 , Aresun_by_cubehero.jpg )
21267

>>
No. 21268 ID: 903f16
File 128088587349.jpg - (228.34KB , 618x747 , adeadlyencounter.jpg )
21268

>>
No. 21269 ID: 903f16
File 128088627020.jpg - (225.91KB , 602x604 , 1275383544482.jpg )
21269

Oh, and here's a picture of what could be a Yeti hero character.
>>
No. 21271 ID: 07dcd8

>>331058
NOOOOOOOO!!!!!
>>
No. 21272 ID: a76809

>>331071
So.....

The Machine won.

Got an old laptop up and running....

But lost all my Golem Quest pictures, and the few plotlines I had sketched out an outline for.

So... yeah.

On the plus side, update later tonight.
>>
No. 21273 ID: 07dcd8

Oh shit. Erm...can you get that stuff back?
>>
No. 21276 ID: a76809

>>331073

Let's see.....

[Computer makes it five seconds past boot up before next BSOD]

...Hmm

[Tries Safe Mode, same dealy]

...It would seem not.
>>
No. 21277 ID: 45be60

>>331076
any hope of booting off something else and accessing files sort of around the problem?
>>
No. 21278 ID: 07dcd8

>>331076
Shit. I did mean for, well, later, so you don't loose your sketches and outlines, because those are important.
>>
No. 21280 ID: a76809

>>331078

Pssh, MY BRAIN SHALL HOLD MY KNOWLEDGE FOR ME, AS IT WAS INTENDED.

And this way, less lure to railroad, as I have nothing to railroad too...

Well... other than.... the... eight? Yeah, eight plotlines I've got memorized because of how deep in them you are, and how huge and overarching they are, namely:

Lenryt
Caged One
Mordre Origin
Keddic/Aurockoth
Weinsho/Goran/Trollzaru (scarred yeti)
Eisenhardt
State/Disciples of Domintus
Castiliathen
>>
No. 21281 ID: 3a289a

>>331080
>Trollzaru
>Trolls are you
Great name for a yeti.
>>
No. 21282 ID: 445c48

>>331080
Put notes on google docs or dropbox or some other cloud-based storage so this doesn't happen again.
>>
No. 21284 ID: 445c48

Also


>>330919
I don't think I meant it like that, which of the two would win, but rather, say, measuring the energy put into each blow, and measuring how many calories were in the lunch they had that fueled the figoh wow I have no idea where I'm going with this analogy.

anyways I'm done.
>>
No. 21291 ID: 0aff12

>>331084
Don't worry, it was based on my flawed analogy in the first place. But yea, I got the picture.

[Hooray! I am leaving tomorrow until Sunday, so everyone gets to have a Falcon free weekend. BE BRILLIANT!]
>>
No. 21307 ID: 445c48

>>331091
FUCKING

GLORIOUS
>>
No. 21312 ID: b10c0e

>>331091
Welp, You're gonna be missing the WHITE LION UNLEASHED, so sorry dude.
>>
No. 21353 ID: e31d52
File 12810277951.png - (53.55KB , 1155x778 , 1281026816501.png )
21353

I found our pony!

It just happens a kobold is riding it.
>>
No. 21440 ID: 445c48

We have to ask how runes work. Either here, or we ask Arkus next time we're near him. My theory is that once you form the rune, you shoot magic into it, and the rune's shape traps it, bouncing it around inside itself, performing the desired effect. Or something. dicks.
>>
No. 21442 ID: b10c0e

No, we know how runes work. We need to eat a rune mage to do anything with it though. As it stands, we don't learn by doing or studying, we learn by eating. Maybe when we figure out what we are, but for now we need tasty tasty souls.
>>
No. 21443 ID: 9d50c7

think of it like... Japanese, you can memorize all the hiragana and stuff but you wont be able to write with them until you know how to put them together. mordre memorized ALL the runes in the book, he just needs a soul to put them all together.
>>
No. 21446 ID: 445c48

Well, I said ask because the mechanics seemed a bit ... different than normal magic, tapping a fuel source to produce a desired effect.

I didn't mean "Ask how so we can learn to do it" because I know we need a soul for that, I meant "Ask how so we can learn the mechanics behind it and further incorporate it into magical theory and also sate that curiosity".

Also if we know how runes work I must have missed the explanation! Another thing, Did we ever go through the book o' runes we gave to Arkus? I forget. If we did, have we been digesting that information during the nights?
>>
No. 21448 ID: e31d52

>>331246
>Did we ever go through the book o' runes we gave to Arkus? I forget. If we did, have we been digesting that information during the nights?

We don't digest. We commit. We're a magic robot.
>>
No. 21460 ID: 6164e0

I find myself smiling at the amount of mass speculation this most recent infodump of an update shall inspire...
>>
No. 21468 ID: 445c48

>>331248
Just an expression. I seem to recall Bob mentioning that while we, could, yes, go through each book really fast, using our perfect memory to save the pages and all, it wouldn't add to our knowledge until we took the time to go through it mentally, if you know what I mean because I don't ok I got lost
>>
No. 21470 ID: 6834bc

>>331268
As I understood it:
We can read and memorize as many books on magic and shit that we like, but unless we have the souls of magicians with experience in that field, we can't do shit with it.

Or for an analogy;
We can input all the data we want, but without the software that tell us how to use that data, we're SOL.
>>
No. 21471 ID: 445c48

>>331270
Yes, yes, I know this, what I'm looking for when we ask about how runes work is not the ability to craft them, but rather an explanation how they work mechanically, similar to the explanation on magic here
>>316654

Runes seem a bit... different than just straight up casting a spell, but that might just be in my mind.
>>
No. 21576 ID: ed90ef

I find myself frowning at the lack of mass speculation inspired by this info dump.

Cmon people work those brains.

>>331271
This is what I think. When crafting(scribing) a rune, the will of the scribe is implanted in it during the process, weather actively or as a result of having to craft it and knowing what you wanna do. It is likely also a bit of world and soul magic.
This of course means that someone cannot use a rune if they don't know what it does, but that contradicts what we already know because we stole Dulu's rune without knowing exactly what it did. My theory is that the testing spot on soul graves uses soul magic to forcefully fuel the magic of the rune. This is not done elsewhere because the other types of magic are not powerful enough to do so.


If it helps, I think of runes as a set of magical logic gates or a program that takes magic energy and makes it do stuff.
>>
No. 21580 ID: e67080

In case we decide to take the offer of 50 named ones. A few suggestions for the names, along with their approximate meaning and assumed gender in case its relevent. If it lacks a F/M its not usually a name.

30 name ideas:
Lerato: Song of the soul(M)
Dalila: Gentleness (F)
Akeakamai: Seeker of wisdom (M)
Gahiji: Hunter (M)
Chazona: Prophet (F)
Veleda: Seer (F)
Audey: Noble Strength (F)
Lefu: Death by sickness
Dusyanta: Destroys evil (M)
levis: Unimportant, fickle
lino: To make dirty
nihil: Nothing
idoneus: capable
Burdukali: Orange
Ma'a: Water
Agápe: fraternal/true love
Éros: Passionate love
Philia: romantic love
psilos: bare, smooth
rhetorica: art of speech
kosmos: a gemstone or jewel
Kratos: Bureaucrat, politician (M)
episkopos: overseer
Nanepaushat: Moon
Kaxü: house
Kati: Fire
wo'ú: eye/sight
Tiolo: farmer. one who is around corn.
müssen: compelled to, must do.
>>
No. 21581 ID: 445c48

Names:
Slab Bulkhead
Fridge Largemeat
Flint Ironstag
Bulk van der Huge
Thick McRunfast
Stump Beefknob
Crud Bonemeal
Crunch Buttsteak
Blast Hardcheese
Dirk Hardpeck
Slate Slabrock
Gristle McThornbody
Lump Beefbroth
Big McLargeHuge
Buff Drinklots
Smoke Manmuscle
Punch Rockgroin
Roll Fizzlebeef
Bob Johnson
>>
No. 21585 ID: 445c48

I was going to say something about the heart of the world, leylines being veins, and something about core beings, but I herped so hard that theory derped and is gone forever.
>>
No. 21586 ID: ed90ef

>>331385
No, no, bring it back. I remember theorizing about that back in the Eisendhart scandal but I don't remembered if I posted it in it's entirety (I have a way of doing that, people keep distracting me while I write out my theories). If you can remember then we can collaborate.
>>
No. 21588 ID: 20d027

>>331380
>Éros: Passionate love

Ah, yes. How could have this ever eluded us?...
Of course what we lack right now is a Japanese-style tentacle rape monster.

You should remember that these Deep Spawns are not a very pretty sight to look upon. Making one with the core function that revolves around "passion" and "love" will not end well.
>>
No. 21590 ID: 445c48

>>331386
All I remember was "Blood Magic" and "Analogies (Or were they metaphors?)".
>>
No. 21595 ID: 5f0943

I got some name suggestions:

Tractoman
Igniman
Necroman
Pomuman
Geoman
Chronoman
Aquaman
Magnetoman
Aeroman
Graviman
Kinetiman
Curatioman
Pyroman
Phonoman

I totally ripped of the names of different types of magic there... they all sound like they were taken from a megaman game though...
>>
No. 21601 ID: e31d52

On the name game...

Algoton
Sanfrot
Restaf
Welgahoo
Quee
Yurto
Pazuun
Trufal
Zelgoto
Beran
Tellagga
>>
No. 21610 ID: 445c48

Just remembered, when we get back to the Arcanoworks, we'll have to hash out salaries for our employees (Derkin, Dregas, etc) because we forgot about that.

I have no idea what a reasonable salary would be.
>>
No. 21611 ID: 138c71

Give the Generals and Dregas 50g each, and the plebs 1g each.

Hrm, probably need to rethink that,we as coin value added to the wiki? Let me check.
>>
No. 21612 ID: 445c48

You know, we should probably talk to Dregas about this, him being our money man. a bit of a tough thing, having our employee determining his own pay, but, well, we're balls with dosh, and he's a good guy for dealing with the every day stuff.
>>
No. 21625 ID: 6164e0

To clarify, when Eldghodd says Define one of the Named masses, it means speaking to it, holding a firm image in mind of a concept it is to embody, and a general form it is to follow.

EXAMPLE:

Dorgrum embodies the concept of HUNGER, and his form revolves around FACES and EATING.

Khordu embodies the concept of RENDING, and his form revolves around FANGS and EDGES.

Make sense? Hope so, because I won't be on to answer questions for at least another day.
>>
No. 21627 ID: f2ac7e

>[BAM, PRISTINE SOUL GOES TO FALCON]

Good job, Falcon!

>It fall upon you to craft their forms

Does that mean we can search for cool pictures and use them to craft Spawns?
I like it when it is possible to picture the beings in this quest (one of the reasons why I love this quest so much, Bob always uses pictures)
>>
No. 21628 ID: b10c0e

Just doing five as a test. And Bob can we double up? Like...two that Embody 'Speed', but differently? Tell me what everything thinks, anyway.

Ekron embodies the consept of PERFECTION, and it's form revolves around STONE and ELECTRICTY

Dorln embodies the consept of LOYALITY, and that's form revolves around FLESH and STEEL

Hasbern embodies the consept of LOSS, and that's form revolves around FIRE and TIME

Jidkof embodies the consept of INNER STRENGTH, and that's form revolves around GLOWING ENERGY and PLAGUES AND VIRII

Larn embodies the consept of SPEED, and her form revolves around ARROWS and MOVEMENT
>>
No. 21636 ID: f35afd

>consept

lol
>>
No. 21637 ID: e31d52

Uh, guys? I just realized something.

These names, and the deep spawn with them, are going to need to be catalouged in the Wiki.

D:
>>
No. 21638 ID: d54d3b

>>331437
Ohhhhh snap.

Well, Emba or I can do that I suppose. Or Glue but I haven't seen him in awhile...

OR ANYONE THAT WANTS TO GIVE A HAND (hint hint)
>>
No. 21639 ID: b10c0e
File 128154472575.gif - (620.42KB , 416x235 , sonofabitch.gif )
21639

>>331436
>See picture

>>331438
Will do...because we have quite a few things we need to add too. True Edge, and the deepspawn that we didn't create.
>>
No. 21642 ID: 3b80f6

>Or Glue

did someone say my name? oh yes...uh. (long story short I had to get a new computer)
I would be glad to put that stuff on the wiki when i get the time to, and i might even draw some forms (or ALL? I'm going to kill myself trying aren't I...)
God all this awesome stuff happened while I was gone, kinda wish i could of added some names. oh well.

Picture dump incoming as soon as i slough through all the other computer-related items on my list, and find my scanner cords in this mess >.>
>>
No. 21643 ID: e31d52
File 128155409648.jpg - (86.60KB , 700x700 , 1281553988485.jpg )
21643

At least one deep spawn must look like this.
>>
No. 21644 ID: d54d3b

>>331443
From thsi day forward he shall be knows as Khanite.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.
>>
No. 21645 ID: d54d3b

Dang, someone should categorize all the suggestions we have made, make it easier for Bob and for us.
>>
No. 21657 ID: b10c0e

>>331442
damn straight you're uploading pictures of Scars of Yesterday.

>>331444
Khorne is Monocles now? When did this happen? And what does that make Tzeentch?
>>
No. 21661 ID: b10c0e

Ekron

Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.

Ekron embodies the concept of PERFECTION, and its form revolves around STONE and ELECTRICITY

Dorln

Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL

Hasbern

Hasbern embodies the concept of LOSS, and their's form revolves around FIRE and TIME

Jidkof

Jidkof embodies the concept of INNER STRENGTH, and his's form revolves around GLOWING ENERGY and PLAGUES AND VIRII

[b][i]Larn


Larn embodies the concept of SPEED, and her form revolves around ARROWS and MOVEMENT.

Acronum

None.

Sadronm

None.

Welnhiem

Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.

Calvern

Calvern embodies the concept of EARTH, manifesting in TUNNELS and SPEED.

Fortgon

None.

Jodron

Jodron embodies the concept of WEIGHT, both NEGATING and EMPOWERING.

Doftern

Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.

Nidhogg

Nidhogg embodies the concept of WRATH, its form revolves around DRAGONS and FIRE.

Nidhogg embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.

Asgardia

Asgardia embodies the concept of DEFENSE, its form revolves around NEGATION and TIME.

Fjordak

Fjordak embodies the concept of STONE, its form revolves around SPHERES and LAUNCHING.

Vandgurd

Vandgurd embodies the concept of PROTECTION, its form revolves around METAL and CLONES.

Vandgurd embodies the concept of DEFENSE, its form revolves around IMMOBILITY and IMPENETRABILITY.

Mothbern

Mothbern embodies the Concept of DESSICATION, its form revolves around DUST and BONES.

Colossi

Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Gantzio

Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR.

Rutgur

Rutgur embodies the concept of SLICING, his form revolves around BLADES and EDGES.

Dompaggio

Dompaggio embodies the concept of CONSUMPTION, its form revolves around FIRE and HEAT.

Khanite

Khanite embodies the concept of FURY, its form revolves around of SOUND and AXES.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.

Akumdo

Akumdo embodies the concept of POWER, its form revolves around SPEED and STRENGTH.

Aggocrag

Aggocrag embodies the concept of CHANGE, its form revolves around TIME and SAND.

Aggocrag embodies the concept of EARTH, its form revolves around MOUNTAINS and FURY.

The Aggocrag embodies the concept of GUTS - DO YOU HAVE IT?, its form revolves around GLOWING PIECES OF A RADICAL ROCK, THE SOUND AND FURY OF A ACTIVE VOLCANO, NUCLEAR FLYING CRYSTALS AND A BLISTERING RED HOT ROCKSLIDE! Now time for the rules, MO!

Orochoth

None.

Lerato

Lerato embodies EMOTION, in the form of ANGER and PASSION.

Akeakam

Akeakam embodies REACH, in the form of POLITICS and TACTICS.

Gashiji

Gashiji embodies LANGUAGE, in the form of UNDERSTANDING and SUBVERTING.

Velada

Velada embodies STRENGTH, in the form of LEGIONS and TACTICS.

Audey

None.

Nihilino

Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus

Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION

Burduko

Burduko embodies POWER, in the form of WEAPONRY and FORGING.

Psilophilia

Psilophilia is the embodiment of THE MIND, his form the focus of POWER and CONTROL

Vahnderhuug

Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.

Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

Mahklargg

None.

Erostika

None.

Ignitract

None.

Geopum

None.

Nechrahno

Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS

Phohn

Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND

Aehroahquia

Aehroahquia embodies the concept of FLOW, form revolves around ACID and SHAPESHIFTING.

Aehroahquia embodies WATER in the form of DROWNING and FEAR.

Welgahoo

Welgahoo embodies CHAOS in the form of MANIA and ENTROPY.

Queeyurtoh

Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA.

Zelgoto

Zelgoto embodies the Concept of SLICING, form revolves around BLADES and ROTATION.

Zelgoto embodies STRENGTH, in the form of STONE and STEEL.

Zelgoto embodies MADNESS, thine of the EYES BLEEDING and HE IS THE ONE WHO WAITS BEHIND THE WALLS, HE COMES.

Zelgoto embodies the Concept of STEALTH, form of LETHALITY and CAMOUFLAGE.

Tallagga

Tallagga embodies the Concept of DISTORTION, form revolves around STRETCHING and TENTACLES.

Sanfrotti

Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING.

Murhyihal

None.

Pengaiea

None.

Bobobo

Bobobo embodies the concept of MANLY STRENGTH, its form revolves around JUSTICE and HAIR.

Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS
>>
No. 21662 ID: 3b80f6
File 128158156123.png - (1.82MB , 1168x1475 , antgolem.png )
21662

>>331461
oooh thanks! for all your hard work you can request a drawing from me if you like, you saved me the trouble of doing it myself :)

>>331457
>damn straight you're uploading pictures of Scars of Yesterday
ok faggot here it is because i love you :P
>>
No. 21663 ID: b10c0e

>>331445
You called? Anyway, I'm going with 'Ten Votes, and top 5-to-10' to get our first Named Ones. And so, my votes:
Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL
Jidkof embodies the concept of INNER STRENGTH, and his's form revolves around GLOWING ENERGY and PLAGUES AND VIRII
Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION
Lerato embodies EMOTION, in the form of ANGER and PASSION
Velada embodies STRENGTH, in the form of LEGIONS and TACTICS
Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS
Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS
Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND
Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA
Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING
>>
No. 21664 ID: b10c0e

>>331462
...I feel like I am in a sketch where someone is alternately kind and then hostile to me. anyway picture is FUCKING AWESOME.

As for what FUCKING AWESOME picture to ask for, damn I donno. May I ask for one later?
>>
No. 21665 ID: 3b80f6
File 128158244375.png - (263.90KB , 361x356 , bang.png )
21665

another sketch. small dump incoming
>>
No. 21666 ID: e67080

>>331461

the list somehow forgot my input... ah well.

my votes:
Lerato embodies ENCHANTMENT, in the form of BEAUTY and DECEPTION.

Velada embodies STRENGTH, in the form of LEGIONS and TACTICS.

Nidhogg embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.

Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION
>>
No. 21668 ID: 3b80f6
File 128158362922.png - (1.25MB , 874x954 , dulu face.png )
21668

>>331464
yeah i don't mind :)

i'd like some feedback on this one, does it look ok as a design?
>>
No. 21669 ID: b10c0e

>>331466
good god, I'm sorry. I thought I added that one. Damn it.
>>
No. 21670 ID: b10c0e

>>331468
Creepy Dulu is creepy.
>>
No. 21671 ID: 3b80f6
File 128158510612.png - (2.91MB , 1331x1743 , sketchpage2.png )
21671

just a jumble of different stuff. enjoy


also a thought, that mine we have, i wonder if its connected to some natural caves, if so we could probably make another passageway to the surface for our new acquaintances yeah?
>>
No. 21672 ID: b10c0e

>>331471
Notes: Mordre needs a sundial on his wrist. Arkus giving the smolder...is...a little disturbing. PONY IS AWESOME.

Thank you.
>>
No. 21673 ID: 3b80f6

>>331472
>Arkus giving the smolder...is...a little disturbing.

oh you know you like it quit hiding it :P
>>
No. 21675 ID: d54d3b

I don't know why, I just imagined Arkus looking like one of those token mages from fire Emblem.
>>
No. 21676 ID: d54d3b

Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.

Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR

Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.

Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and BLADES.

Aggocrag embodies the concept of CHANGE, its form revolves around TIME and SAND.

Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS

My picks.
>>
No. 21680 ID: 107b76

All of these Spawns (50 + 1000) and no one to efficiently lead them during big campaigns. We must amend that

Sadronm

Sadronm embodies the concept of LEADERSHIP (STRATEGY) , and its form revolves around MAGNIFICENCE and INSPIRATION.
>>
No. 21681 ID: 445c48

Ah, Case Closed, it's such a shame they stopped dubbing the series, one of the better things that was on Adult Swim.

They still dub the movies though.
>>
No. 21682 ID: 445c48
File 12816052351.jpg - (126.09KB , 1024x682 , 63394418.jpg )
21682

also instead of a pony maybe we could get some sort of treaded ATV thing.

Also we need to give Jezebel the idea for tanks. With her lightning specialty, we could get some pretty cool stuff.
>>
No. 21686 ID: 5f0943

Mahklargg embodies the concept of METALWORKING, its form revolves around FORGES and HAMMERS.

Ignitract embodies the concept of ELECTRICITY, It's form revolves around SUPERCONDUCTORS and MAGNETS

Murhyihal embodies the concept of MAINTENANCE/REPAIR, it's form revolves around REPAIR TOOLS and RESOURCEFULNESS

Pengaiea embodies the concept of LOCATION (?), It's form revolves around MAPS and MARKERS.

Fortgon embodies the concept of FORTIFICATION, it's form revolves around SHIELDS and STONE.

Acronum embodies the concept of RANGED COMBAT, it's form revolves around GUNS and CANNONS.

Audey embodies the concept of SCIENCE, it's form revolves around KNOWLEDGE and PROGRESS.
>>
No. 21687 ID: b10c0e

>>331480
>>331486
BRB, making a new list of Named Deepspawn.
>>
No. 21689 ID: b10c0e

>>331486
I'm also hoping these aren't votes.
>>
No. 21691 ID: 2f32fa

>>331486
I like these. Less combat oriented, but more other useful shit.
I would vote for these
>>
No. 21695 ID: b10c0e

Updated listings:

Ekron

Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.

Ekron embodies the concept of PERFECTION, and its form revolves around STONE and ELECTRICITY

Dorln

Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL

Hasbern

Hasbern embodies the concept of LOSS, and their form revolves around FIRE and TIME

Jidkof

Jidkof embodies the concept of INNER STRENGTH, and his form revolves around GLOWING ENERGY and PLAGUES AND VIRII

Larn

Larn embodies the concept of SPEED, and her form revolves around ARROWS and MOVEMENT.

Acronum

Acronum embodies the concept of RANGED COMBAT, its form revolves around GUNS and CANNONS

Sadronm

Sadronm embodies the concept of LEADERSHIP (STRATEGY) , and its form revolves around MAGNIFICENCE and INSPIRATION.

Welnhiem

Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.

Calvern

Calvern embodies the concept of EARTH, manifesting in TUNNELS and SPEED.

Fortgon

Fortgon embodies the concept of FORTIFICATION, its form revolves around SHIELDS and STONE

Jodron

Jodron embodies the concept of WEIGHT, both NEGATING and EMPOWERING.

Doftern

Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.

Nidhogg

Nidhogg embodies the concept of WRATH, its form revolves around DRAGONS and FIRE.

Nidhogg embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.

Asgardia

Asgardia embodies the concept of DEFENSE, its form revolves around NEGATION and TIME.

Fjordak

Fjordak embodies the concept of STONE, its form revolves around SPHERES and LAUNCHING.

Vandgurd

Vandgurd embodies the concept of PROTECTION, its form revolves around METAL and CLONES.

Vandgurd embodies the concept of DEFENSE, its form revolves around IMMOBILITY and IMPENETRABILITY.

Mothbern

Mothbern embodies the Concept of DESSICATION, its form revolves around DUST and BONES.

Colossi

Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Gantzio

Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR.

Rutgur

Rutgur embodies the concept of SLICING, his form revolves around BLADES and EDGES.

Dompaggio

Dompaggio embodies the concept of CONSUMPTION, its form revolves around FIRE and HEAT.

Khanite

Khanite embodies the concept of FURY, its form revolves around of SOUND and AXES.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.

Akumdo

Akumdo embodies the concept of POWER, its form revolves around SPEED and STRENGTH.

Aggocrag

Aggocrag embodies the concept of CHANGE, its form revolves around TIME and SAND.

Aggocrag embodies the concept of EARTH, its form revolves around MOUNTAINS and FURY.

The Aggocrag embodies the concept of GUTS - DO YOU HAVE IT?, its form revolves around GLOWING PIECES OF A RADICAL ROCK, THE SOUND AND FURY OF A ACTIVE VOLCANO, NUCLEAR FLYING CRYSTALS AND A BLISTERING RED HOT ROCKSLIDE! Now time for the rules, MO!

Orochoth

Orochoth is the embodiment of VISION, however it’s form is comprised of BLINDNESS and BINDINGS

Lerato

Lerato embodies EMOTION, in the form of ANGER and PASSION.

Lerato embodies ENCHANTMENT, in the form of BEAUTY and DECEPTION.

Akeakam

Akeakam embodies REACH, in the form of POLITICS and TACTICS.

Gashiji

Gashiji embodies LANGUAGE, in the form of UNDERSTANDING and SUBVERTING.

Velada

Velada embodies STRENGTH, in the form of LEGIONS and TACTICS.

Audey

Audey embodies the concept of SCIENCE, it's form revolves around KNOWLEDGE and PROGRESS

Nihilino

Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus

Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION

Burduko

Burduko embodies POWER, in the form of WEAPONRY and FORGING.

Psilophilia

Psilophilia is the embodiment of THE MIND, his form the focus of POWER and CONTROL

Vahnderhuug

Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.

Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

Mahklargg

Mahklargg embodies the concept of METALWORKING, its form revolves around FORGES and HAMMERS.

Erostika

Erostika embodies the concept of LOVE, filled with ELECTRICITY and FORMLESSNESS

Ignitract

Ignitract embodies the concept of ELECTRICITY, its form revolves around SUPERCONDUCTORS and MAGNETS

Geopum

Geopum is the heart of DISTRUCTION, his many forms around EARTHQUAKES and MAGMA

Nechrahno

Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS

Phohn

Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND

Aehroahquia

Aehroahquia embodies the concept of FLOW, form revolves around ACID and SHAPESHIFTING.

Aehroahquia embodies WATER in the form of DROWNING and FEAR.

Welgahoo

Welgahoo embodies CHAOS in the form of MANIA and ENTROPY.

Queeyurtoh

Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA.

Zelgoto

Zelgoto embodies the Concept of SLICING, form revolves around BLADES and ROTATION.

Zelgoto embodies STRENGTH, in the form of STONE and STEEL.

Zelgoto embodies MADNESS, thine of the EYES BLEEDING and HE IS THE ONE WHO WAITS BEHIND THE WALLS, HE COMES.

Zelgoto embodies the Concept of STEALTH, form of LETHALITY and CAMOUFLAGE.

Tallagga

Tallagga embodies the Concept of DISTORTION, form revolves around STRETCHING and TENTACLES.

Sanfrotti

Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING.

Murhyihal

Murhyihal embodies the concept of MAINTENANCE/REPAIR, its form revolves around REPAIR TOOLS and RESOURCEFULNESS

Pengaiea

Pengaiea embodies the concept of LOCATION, its form revolves around MAPS and MARKERS

Bobobo

Bobobo embodies the concept of MANLY STRENGTH, its form revolves around JUSTICE and HAIR.

Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS
>>
No. 21699 ID: 716eb0

sooooo, who embodies the concept of TWINS, form of WATER and ANIMAL?
>>
No. 21704 ID: b10c0e

>>331499
Damn, I dunno. I want someone to represent NOTHING, with the form of SOUND and FURY.
>>
No. 21708 ID: 445c48

>Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

seconding
>>
No. 21719 ID: 45be60

>>331495
so how many of these are references/sound associations and how many are just ass-pulling? Because there are many where I can't tell if there was an idea in mind, or if it was just "I thought this sounded cool"

I can see reasons for Calvern, Fortgon, Nidhogg, Asgardia, Fjordak, Vandgurd, Mothbern, Colossi, Dompaggio, Aggocrag, Nihilino, Psilophilia, Vahnderhuug, Mahklargg, Nechrahno, (though I am confused about 'forgiveness') Phohn, Aehroahquia, Queeyurtoh, Zelgoto, Pengaiea, and Bobobo (bo bobobo).

So, like 20ish of them.

>>331504
I like the cut of this man's jib. Make it so.
>>
No. 21720 ID: b10c0e

>>331519
Thank you kindly. And for me, other then the obvious - Vahnderhuug, Bobobo, and Aggocrag - it was mostly just saying the name until something came to mind. Yeah, goofy, I know.

As for 'Forgiveness', it was...eh, something interesting, and related to the notion of a peace of the grave. That and I want to see something made from Rot and Forgiveness. Because that would just scare the pants off me. Maybe some kind of creepy Zombie Jesus.
>>
No. 21724 ID: 8ffd24

>>331519
For Gantizo, go read GANTZ. Actually, don't read it, it will rot your mind or something.

For Rutgur, go play Fire Emblem... all of them. Partly because I don't remember which one he was in and partly because its a nice game.

I am guessing that Akumodo is based on Akuma.(SF)

I must admit though I picked Khanite out of the air to be a badass gentleman.
>>
No. 21725 ID: 445c48

Oh dang, yeah, it makes sense that Marrow is magically powerful, considering it makes blood and blood is the second strongest magic source.
>>
No. 21732 ID: f4e4f9

My only gripe is that alot of those forms don't make sense.

Not that I dont understand what they're trying to get across, but they're not forms, or don't lend themselves well to forms. Like POLITICS and INDOMITABLE SPIRIT.

Just a thought.
>>
No. 21733 ID: b10c0e

>>331532
Well seeing as Sadronm's form revolves around MAGNIFICENCE and INSPIRATION and we got a giant lizard man, I think it depends on what Bob wants. Although he could just inspire and be amazing on his own. Personally those 'odd' ones are the ones I wanna see. What would a rather nightmarish beast made of UNDERSTANDING look like? or LEGIONS?
>>
No. 21738 ID: e31d52

http://www.youtube.com/watch?v=yOEng8LS-1c&NR=1 I hope the opportunity to use this for Keddic's death.

Since Mordre's voice can be modulated, it can probably produce epic music.
>>
No. 21739 ID: e31d52

>>331538
>to use this never comes up
>>
No. 21769 ID: 53b97e

Hey guys, maybe you can help out. I have a couple of Spawn concepts but not they are not fully worked out and I don't know what names to assign them.

First.

[name] embodies concept of VENGEANCE it's form revolves around [] and [].

- The idea is that, this Spawn will become more and more angry, potent and powerful will each time it takes damage. If an ally or friend is truck then the effect is even stronger. If a friend or an ally has been killed during a fight the effect multiplies even more. It is perfect during campaigns with many "normal" troops from our side, be it defensive or offensive. In big battles there will be loses and with each one that Spawn and in turn it's spawns will become stronger.

Second.

[name] embodies the concept of TELEPORTATION it's form revolver around PORTALS and []

-This one is straight forward. It should give us ability to immediately travel for large destinations.
>>
No. 21770 ID: d3dfb8

>>331569
[name] embodies the concept of TRANSFORMATION it's form revolver around MODES OF TRANSPORTATION and ROBOTS
>>
No. 21771 ID: 53b97e

>>331570
>it's form revolver around MODES OF TRANSPORTATION and ROBOTS
>revolver

MY GOD.
It's a GIANT revolver and the barrel is filled with ROBOTS. Said robots get shot and "TRANSPORTED" into enemies faces!
>>
No. 21772 ID: 5f0943

>>331570
We already have a proposal for a travel spawn in:
>Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.

More suggestion can't hurt though, I imagine.
>>
No. 21773 ID: 53b97e

It has come to my attention that almost none of our Spawn ideas are magic oriented.
>>
No. 21774 ID: 257ebc
File 128182418414.jpg - (227.50KB , 993x1024 , 1058895_30ff_1024x2000.jpg )
21774

This is the image that pseudo-inspired the time-stabilizing Deep Spawn I suggested in the quest thread. I'd actually like to see more non-humanoid Deep Spawn...

[name] embodies the concept of CHRONOLOGICAL STABILITY in the form of GEARS and CONTINUITY
>>
No. 21777 ID: b10c0e

>>331572
>Vahnderhuug not embodying the concept of THE HERO and being made from HUGE and MEATROCK.

Anyway, clearly >>331570 is a Prime example of a Sureshot idea. I wouldn't limit it with just MODES OF TRANSPORTATION. Something without a Snarl and more open would be any thing thing. I've run out of transformer jokes at this point, so someone continue for me.

>>331569
>[name] embodies the concept of TELEPORTATION it's form revolver around PORTALS and []
> Didn't use SCIENCE.
Lie on your stomach with your arms at your sides. A party associate will arrive shortly to collect you for your party.

>>331574

This is a good idea, and you don't need to delete the name you picked, you know.
Velada embodies the concept of CHRONOLOGICAL STABILITY in the form of GEARS and CONTINUITY.
And one thing I wanted to comment on is, if you're gonna give one of the Deep Spawn Time Powers, why would you not let her engage in as much time dickery as Bob would allow?

Anyway, two other suggested Deep Spawn from others.
Orochoth embodies the concept of PREPAREDNESS, its form revolves around KNOWLEDGE and PRESCIENCE.
Burduko embodies the concept of SPEED, in the form of TRANSPORT and CONVEYANCE.

And for Magic, what do you mean?
>>
No. 21778 ID: b10c0e

Ok, question: Why is everyone so caught up on restrictions to gain power? I can understand using it in a static area - our healing tent is a good example - or for smaller groups of non-hero warriors, like the Night Warrior Tattoos - but why does everyone want to restrict main characters?
>>
No. 21779 ID: d3dfb8

>>331578
Because, in the immortal words of the great Jeremy Clarkson; "POWEEEEEEEEEEEEER!"
>>
No. 21780 ID: 445c48

>>331578
Min-maxers.

Min-maxers everywhere.


Also, can Phohn do live conversations between two parties like... a phone? If so, we might want to talk to Vimes later, telling him to talk into the Danger Rod, etc.

And set up our own phone company.
>>
No. 21781 ID: 821d4a

a few can be used that don't rally limit anything but grant bonuses just because. like "must have 100 souls in furnace" would give us a little extra power with no real drawback.
>>
No. 21784 ID: 445c48

>>331581
I happen to really dislike crafting bindings upon our very being like the deepspawn. It limits us, our very being, and that disturbs me. Rune magic that only activates when whatever? Sure, yeah that's fine. Mix whatever little power boosts you can work into that, restrictions that aren't really restrictions at all.
>>
No. 21785 ID: e31d52

I just realized something.

A single deepspawn, that is, the little minion ones, were powerful enough to overtake normal warriors easily.

A single Named deepspawn was able to hold Lorgk, the first mortal to actually damage us, in combat for a damn good while.

We have fifty of these, possibly. Each with their own contingents of little dudes. One of them a strategist. At this point, we could lost Arcanoworks and lost relatively little, so long as we continue to work in the State.

Seriously. We have a fucking army of demons.
>>
No. 21787 ID: 18e01d

I only have suggested one Spawn with restrictions and that was Gantizo.

[In case you don't remember: Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR]
The restrictions being that it could only move at night (kind of like a Gargoyle, heck why not add the turns to stone thing and give it even more power) and it had to find an existing soul to slave to its being, it could not simply create them.

I was about to say something about restrictions, but I forgot it... thats odd.
>>
No. 21790 ID: b10c0e

>>331580
...yes. A Phohn company!

>Wonders how having every conversation sound like this is good business.

>>331585
Yes. Yes we do. And a cabal working on the very secret of blood magic. And a golem that moves like lighting and can eat the immortal. And Bang who can destroy large armies with few attacks, Capt. Falcon who can one hit kill anything and who's punch can be seen from outside the galaxy and Vimes who can defeat the dark secrets of the earth by being a police man and sheer bloody mindedness. And we just exchanged the Soul Edge for the Soul Caliber.

And you know what? Bob is still gonna kick us in the fucking teeth and hold us under the water till we scream and sob for mercy and tell them where the nuclear weapons are being held.

>>331587
>I only have suggested one Spawn with restrictions
>>quest/218455
>Restrictions everywhere!

Unhuh. Regrading >>331587 I don't know why we should restrict such powerful weapons. We don't need to wait until the end of the show to unleash The Blazing Sword. Keeping a powerful Batman fighter locked up until night seems a tad foolish, especially when his powers revolve around fate.


As for , >>quest/218455 the truth ones I like but I think those are rather autoimplemented. All Deep Spawn are bound to tell the truth and, barring Administrators, to follow the orders of whomever they are slaved to absolutely.
The 'No one knows the truth about Mordre' is our first real, and possibly only. binding, and and don't think it should be limited to 'those that know'. Those that know would talk to us about it, not to them. They just don't talk about their master - as I somehow doubt we could order them to support our lie.

The 'No Kill without Command' is good for Eldghodd but we are fighting a proactive war and our holdings are often separated. I don't want to go after the Shell and find out our Demon Army did bupkis while we were on a boat. I don't wanna have to issue commands from distances when we might not be able to.

I could, if I wanted to be a quote-bitch, go down the whole list and argue against, but I won't. My point is this: I would rather have lower power usable in any situation I could dream up rather then a limited power that could bite me in the ass later.

Anyway, for at least a day, I'm done with arguing about why I don't think we should restrict too much. Hell, the only one I wanna allow is 'no talking about our nature to anyone' because our Demon Army is an army of truth tellers, and I don't want to be an Anethema the first chance these deep spawn get.
>>
No. 21791 ID: b10c0e

>>/quest/218455 is what I meant.

Anyway, some actual questions for Bob:
Are there any holidays that we would know about? Just wondering if we need to get ready for a summerfest or something.

Question as a writer and GM to a writer and GM: If we had killed Arkus in the beginning, did you have anything prepared?

And at any point have we jumped the completely invisible and not actually existing rails of your story arcs?
>>
No. 21793 ID: 445c48

>>331590
> Capt. Falcon who can one hit kill anything and who's punch can be seen from outside the galaxy and Vimes who can defeat the dark secrets of the earth by being a police man and sheer bloody mindedness.

To be fair, they're not on our side yet. Hell, out of the HAM characters we've only met Vimes, and he's pretty suspicious of us. We shouldn't assume they're going to be on our side immediately, Armstrong probably won't like us at all.


>Wonders how having every conversation sound like this is good business.

It's better than what they had before for instant long-range communication, nothing. We might be able to craft little handsets with magic that sort of cancel out the strangeness of Phohn's voice, as well as being focuses for Phohn's voice.

Also we can assign numbers and stuff. We can be a real wireless provider! Complete with the dickery of several year contracts for phones!

Also >"no talking about our nature to anyone" is the best binding.
>>
No. 21796 ID: 6164e0

>>331591
Holidays... I don't know, haven't thought of any, myself. Would be a depth thing, but never had the time to think such up. If you want to throw some out, use the day/month list in the previous discussion thread, and make one.


I was expecting you to kill Arkus, and fight a running retreat as anathema through froggrock lands, starting civil wars as you grabbed followers, make your way to Morgren tribe with intial pursuing army from Duras hunting anathema attack. Depending on how handled, MAYBE won, but likely running retreat necessary, to finish travel toward Morgren, attempt to use as threat/try to slave some tribes to will for added firepower, go on rampage slowly learning magic from the heroes fighting against you while raising your hellish army. Eventually, you would learn secrets concerning the function of Soul Graves enough to enhance your core to consume far more fuel but grant more power in turn, eventually, MAYBE win with savvy tactics and playing old hatreds on one another....

And be alone.

Only your own side left, everyone else wiped out. And eventually, to keep running in your enhanced stated, you would have to turn on your army, them running out as well, as you slowly whittle away your life on a dead planet, having doomed it to having the Caged One freed with nothing to stop the Core Beings, the System would over-tax, Caged One would maginova planet, becoming roaming Planet God with The Wanderer, the interdimensional being fused with Lenryt, losing its mortal form, and thus leaving into the dead of space. Might have switched view to The Wanderer then... Or Caged One.




Not really jumped, as caught me with a very undeveloped idea of how the area functions, so I had to iron out what, say, the northern mountains were as we went. Was kind of expecting toward froggrocks, maybe a human settlement.


Any other questions? (May do an update later tonight.)
>>
No. 21797 ID: 445c48

Also, the staff we had Jojo start working, with all the gems and stuff... I just noticed, as I was rereading earlier threads, that Jojo said
>what this one uses is not compatible with gems

so he can't really use it.

Butts.
>>
No. 21798 ID: 6164e0

>>331596
Okay, well, I suppose if you had gotten strong enough at that point, you could be hunting Core Beings, slowly building how 'old' of ones you could safely attack, before making your way underground in time to use your now Core Being enhanced existence to help buy time for more enforcement to the system, and slowly release souls in some way to attempt regenerating the planet, and restart life, so that millions of years later, Mordre is remembered as the creator of life, after having destroyed it.
>>
No. 21799 ID: b10c0e

>>331593
Vimes...is suspicious. It's like his natural state. Probably has something to do with being kinda Knurd from the get go. And I am very sure that Armstrong will love someone freeing the State and as hammy as he is. And we're a lovable old man!

Ma Mordre, at your service. Hold please.

>>331596
Well, I'll get some dates then. We need Christmas, and then we need some other ones.

And you know, I'm glad we didn't kill him. It's kinda cool to see what might have happened. Us killing a planet. hell, us being the creator -of- an entire planet is...well, pretty sweet. I wonder if any other planets have developed Soul Graves...It would be interesting to meet a world that that...terrible and beautiful culling and rebirth occurred on.
>>
No. 21800 ID: e31d52

>And we just exchanged the Soul Edge for the Soul Caliber.

I... uh...

My mind is blown.
>>
No. 21801 ID: 18e01d

>>331590
Ah, what I meant was that I only suggested one spawn with restrictions built in from creation, not that I hadn't suggested restrictions at all.

Anyways, pip pip, cherioo and all that.
*poof*
>>
No. 21802 ID: b10c0e

>>331597
It's shiny. They're not gems to be useful, they're just pretty decorations. ahem. Remember to put that gem thing in the wiki.
>>
No. 21804 ID: b10c0e

>>331600
Giant crystal good sword that was made to oppose creepy, throbbing-kind-living-red evil sword? yeah, Soul Edge for the Soul Caliber. Lorgk is gonna be eternally retold.

>>331596
Bob, how long is a Month? I'm trying to do some back-count which I will do myself, don't worry, to find the day that Mordre was reborn - which damn well is gonna be a holiday for us - and then for when the world ate Mosmordre which I assume would be a generally big happy time for most everyone else. Then I'm gonna do Christmas around mid-to-late Sedecimber. Most likely Midwinter Gala or something. and go off there. Longest day, shortest day, equal day, and holidays. I'll start with the State, I rather guess that Premen celebrate a different calendar and also less set times. They seem big on 'We killed those assholes, lets party' rather then 'we killed those assholes 200 years ago, lets party'.

And Bob, I was gonna call Time Shenanigans because it's Praeclarum and we've been calling it summer when it was listed as Spring but I noticed we've been doing that for a while. I'm not sure what I'm trying to say other then 'What do you think, sir?'
>>
No. 21805 ID: a594b9

...a thought just occurred to me. The Premen have a bronze/whatever mine. How come they don't wear metal armor? What do they use the metal for, beyond swords and tools?
>>
No. 21807 ID: 903f16

>>331585
Well not exactly, our Individualized Deep Spawn aren't as strong as Dorgrum. It was noted a couple updates back that their souls are noticeably smaller his. They need more experience/bindings before they get to his level of power.

Still, our new army of Deep Spawn is pretty awesome. How we're going to explain them to the state is a bit of a worry though. I suppose we can tell them they're more alchemic warriors or that they're part of our life/stone golem collection.
>>
No. 21809 ID: e31d52

>>331607
"They're my golems."
"And those smaller ones?"
"Golems."
"Ah. Then what about that woman made of skin?"
"Look, it's golems all the way down."
>>
No. 21810 ID: f4e4f9

As this is a better venue for it, I'm going to reiterate my comments made here:

http://quest.lv/kusaba/quest/res/203684.html#218004
>>
No. 21811 ID: b10c0e

>>331609
Isn't that right Vimes? Just Golems. Mindless, controlled golems.

*ahem*.
>>
No. 21812 ID: f4e4f9

>>331607
"You recall the Blue Knight? Yes, well, I must say I found those...oh, what were they called again...AH, yes, Hounds, those hounds of his, rather intriguing. YOu could say they fired up the imagination a bit.

So much so, in fact, that I had to make a few of my own! I think they're turning out wonderfully, don't you?"
>>
No. 21813 ID: df4dba

>>331596
>I was expecting you to kill Arkus
>And be alone.

goddam yes Arkus is best bro ever. yes im a faggot shut up
>>
No. 21814 ID: b10c0e

>>331612
Woof woof
BARK

"See, hounds."

>>331613
Best ever. We must have bonding time! We have not hung out in ages! Confess might have destroy the planet if it wasn't for him.
>>
No. 21817 ID: e31d52

>>331614
good lord this would be hilarious to have actually happen.

Or we can just say that we have friends in low places.
>>
No. 21818 ID: 445c48

Actually using Phohn to set up a phone/messenger service is seeming like a better and better idea the more I think about it. Depends on how far/thinly he can spread himself.
>>
No. 21826 ID: 2b5c10

>>331618
I think Phohn is one spawn that we can put heavy bindings on.
-Like, must be underground all the time.
-Cannot fight in any circumstances, must retreat and preserve existence at all costs.
-Always immobile unless this contradicts the second binding.

Stuff like that. These are pretty hefty bindings so they would increase his power significantly.

Also, I have hard time imagining Phohns combat capabilities now. What kind of warrior would he be? I doubt he would be as competent as other Spawns.
Though he could use his wires to an extent and have powerful sound-based attacks.
Oh, also he could distort the enemies by messing up their sense of hearing. A competent warrior can determine where the enemy is and where the attack will come by the sound. If Phohn keeps messing with them, their brain and reflexes will react badly.

>>331596
>(May do an update later tonight.)
OH, PLEASE DO
>>
No. 21830 ID: 445c48

>>331626
I think we should talk to him more about he *works* before placing such restrictions on him. What if he cannot transmit as far through earth? And immobile is out of the question. his wires vibrate and transmit sound, or I assume! There is something vibrating, probably.

These restrictions are going to have to be very finely wordsmithed. We need to ask if there is a way to remove these bindings, so if we fuck up we can fix it.


Also I assumed Phohn fights like a noise marine.
>>
No. 21831 ID: e31d52

>>331630
>Wires
>Of varying widths

He fights like the best motherfucking butler ever.
>>
No. 21832 ID: 5f0943
File 128186626494.jpg - (7.23KB , 259x194 , Walter.jpg )
21832

>>331631
>Wires
>Of varying widths

>He fights like the best motherfucking butler ever.

Pic related?
>>
No. 21833 ID: e31d52

>>331632
yes
>>
No. 21836 ID: 840347

>>331596
>becoming roaming Planet God with The Wanderer, the interdimensional being fused with Lenryt, losing its mortal form

Waaaaaait a second .... does that mean that Lenryt is interested in having the CO released? As that would mean she would become a planet-god. Or is it that she doesn't want that to happen since she could lose her personality if she fuses with it?


Anyway, I am very, very happy that this did not turn out the way you had anticipated. Your scenario look like some "SMASH, CRUSH, AAAARRGHH!" Hulk scenario. Almost entirely based on fights and power-levels. I don't think I would have been able to stomach that.

I really like the way turned out. The way we deal with almost all problems with CHARISMA and DIPLOMACY. It brings me no end of amusement that a weapon made solely for destruction and war uses its magnificent silver tongue to sway minds of powerful enemies or neutral parties and make them allies and friends..... I wonder how they would react if our true nature got revealed to them.
Also, imagining how Arkus deals with this is pretty funny too: "Soul Grave grave behaving like a human and successfully using social subterfuge... man, I don't know, I don't know". But this turned out pretty well for him. I hope he'll become a powerful mage during the run of this quest...

Hmm... I wonder if we manage to successfully deal with Oggroths problem could we infuse Arkus with souls to boost his magical stamina? Would be pretty awesome if we could.
>>
No. 21841 ID: e31d52
File 128189256992.jpg - (130.38KB , 587x799 , 1274089736535.jpg )
21841

>My face when I made the travel deepspawn

I tried for the pony, guys! I tried!
>>
No. 21842 ID: fb2fa7

>>331641
The Pony Awards? We don't even know when the festivities begin. The jury should tell us already.
>>
No. 21843 ID: f4e4f9

This is better, I think.
>>
No. 21844 ID: dee7ac

>>331569
[No one is going to help me here? Or maybe the ideas are not as good as I think? Anyway..]

Fjordak embodies the concept of TELEPORTATION it's form revolver around PORTALS and SCIENCE!
> Arcaneworks Ind.: "Now you're thinking with portals"

Lerato embodies concept of VENGEANCE it's form revolves around [] and []
(I really don't know what its form should be revolving around, I just like the concept but if noone can help me, I'll go for cliché like ICE (or FIRE) and RAZORS)

Hmm... People, why have you stopped giving Spawn ideas? I think we need some more.
While I like less combat oriented spawns, I think we have too many diplomacy/charisma Spawns (like, Queeyurtoh, Erostika, Gashiji, Akeakam, Ekron). We are perfectly capable of filling that role ourself.

Also, some of the other ideas should be reworked, I think. While I am lacking imagination right now, I hope someone will come up with good stuff.

Another thing, am I the only one who DOESN'T want Bob(bobo) revolving around freaking ANTS???
Bob(bobo) should be something special, something very cool.... Actually:
Bob, question for you, maybe YOU want to give a suggestion for a Spawn clearly made in your honour? Maybe you have some idea that you would like to implement, or just would like this spawn to be awesome?
>>
No. 21849 ID: 6164e0

>>331644
To be clear, name is pronounced Bob-obo (Bahb ohboe), but as to theme:

What about a book shaped like a face, with fangs with text imprinted in them, that opens to a massive catalogue of..... stuff, I guess. Could be a book of sometimes prophecy, if used properly, or something, but a giant floating book, it's spawn being origamy from its pages, would seem my preferred thing.

Maybe give cover a hide, make it more bestial, it's pages mottled and almost scaled.
>>
No. 21850 ID: 445c48
File 128190039910.jpg - (15.30KB , 400x300 , Bobobo-boBo-bobo3.jpg )
21850

huh I thought bobobo was supposed to be this guy
>>
No. 21851 ID: b10c0e

>>331644
>>Not Ants
>>/questarch/528426
>>First Bob Quest

Mmhmhm. Ants are awesome. Anyway! I do support this question. Bob, what do you want your Deep Spawn to be?
>>
No. 21852 ID: dee7ac

>>331649
Do you have a picture of what you are talking about?

>>331651
I know, but still.... ants :\
>>
No. 21853 ID: b10c0e

>>331649
Make it so!

Bob-obo embodies the concept of KNOWLEDGE, his form made of BOOKS and WORDS.
>>
No. 21854 ID: b10c0e

>>331641
Don't worry. We can still get a Pony. And your idea is 'Speed'. Not 'getting where we need to be'. We can't really ride him and go faster, or lead an army and look impressive. So Pony.
>>
No. 21855 ID: b10c0e
File 128190366888.jpg - (28.93KB , 300x398 , bookman.jpg )
21855

>>331652
I'm thinking this, only much cooler.
>>
No. 21856 ID: dee7ac

>>331655
Oh, that's pretty cool
>>
No. 21859 ID: 09d84c

[] embodies the concept of FINDING, his form revolves around COMPASSES and LIGHT.

[] embodies the concept of ENHANCEMENT(or AMPLIFICATION), his form revolves around METAL and RUNES
>>
No. 21861 ID: 45be60

well fine, if we are doing self insertion and not blond afro nosehair fighting, then Bobobo should be based around metaknowledge. Knowing things which are secrets to most of the world and being frustratingly oblique about discussing them. :p
>>
No. 21865 ID: dee7ac

>>331661
Oh, fits with BOOK archetype.
>>
No. 21870 ID: b10c0e

>>331661
See, I kinda want Fist of the Nose Hair, but...we got Bobobo because one of our selections was 'Bob'...and really, if we said 'Bob' we should go with 'Bob.
>>
No. 21873 ID: b10c0e

Ekron

Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.

Ekron embodies the concept of PERFECTION, and its form revolves around STONE and ELECTRICITY

Dorln

Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL

Dorln embodies STEALTH, in the form of SMOOTHNESS and SUAVE

Hasbern

Hasbern embodies the concept of LOSS, and their form revolves around FIRE and TIME

Hasbern embodies the concept of MISDIRECTION, and their form revolves around SMOKE and FIRE

Jidkof

Jidkof embodies the concept of INNER STRENGTH, and his form revolves around GLOWING ENERGY and PLAGUES AND VIRII

Jidkof embodies the concept of WRONGNESS, and his form revolves around LIES and UNEASE

Larn

Larn embodies the concept of SPEED, and her form revolves around ARROWS and MOVEMENT.

Larn embodies the concept of STORY TELLING, and her form revolves around ILLUSIONS and HATS.

Acronum

Acronum embodies the concept of RANGED COMBAT, its form revolves around GUNS and CANNONS

Sadronm

Sadronm embodies the concept of LEADERSHIP (STRATEGY) , and its form revolves around MAGNIFICENCE and INSPIRATION.

Welnhiem

Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.

Calvern

Calvern embodies the concept of EARTH, manifesting in TUNNELS and SPEED.

Fortgon

Fortgon embodies the concept of FORTIFICATION, its form revolves around SHIELDS and STONE

Jodron

Jodron embodies the concept of WEIGHT, both NEGATING and EMPOWERING.

Doftern

Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.

Doftern embodies RECONNAISSANCE, in the form of FLIGHT and STEALTH

Nidhogg

Nidhogg embodies the concept of WRATH, its form revolves around DRAGONS and FIRE.

Nidhogg embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.

Asgardia

Asgardia embodies the concept of DEFENSE, its form revolves around NEGATION and TIME.

Fjordak

Fjordak embodies the concept of STONE, its form revolves around SPHERES and LAUNCHING.

Fjordak embodies the concept of TELEPORTATION it's form revolver around PORTALS and SCIENCE!

Vandgurd

Vandgurd embodies the concept of PROTECTION, its form revolves around METAL and IMPENETRABILITY

Mothbern

Mothbern embodies the Concept of DESSICATION, its form revolves around DUST and BONES.

Colossi

Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Gantzio

Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR.

Rutgur

Rutgur embodies the concept of SLICING, his form revolves around BLADES and EDGES.

Dompaggio

Dompaggio embodies the concept of CONSUMPTION, its form revolves around FIRE and HEAT.

Khanite

Khanite embodies the concept of FURY, its form revolves around of SOUND and AXES.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.

Akumdo

Akumdo embodies the concept of POWER, its form revolves around SPEED and STRENGTH.

Aggocrag

Aggocrag embodies the concept of GUTSY EARTH, its form revolves around MOUNTAINS and RED HOT ROCKSLIDE

Orochoth

Orochoth is the embodiment of VISION, however its form is comprised of BLINDNESS and BINDINGS

Orochoth embodies the concept of PREPAREDNESS, its form revolves around KNOWLEDGE and PRESCIENCE

Lerato

Lerato embodies EMOTION, in the form of ANGER and PASSION.

Lerato embodies ENCHANTMENT, in the form of BEAUTY and DECEPTION.

Lerato embodies concept of VENGEANCE its form revolves around BLOOD and THE GRAVE

Akeakam

Akeakam embodies REACH, in the form of POLITICS and TACTICS.

Gashiji

Gashiji embodies LANGUAGE, in the form of UNDERSTANDING and SUBVERTING.

Velada

Velada embodies the concept of CHRONOLOGICAL STABILITY in the form of GEARS and CONTINUITY

Audey

Audey embodies the concept of SCIENCE, it's form revolves around KNOWLEDGE and PROGRESS

Nihilino

Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus

Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION

Burduko

Burduko embodies the concept of SPEED, in the form of TRANSPORT and CONVEYANCE

Psilophilia

Psilophilia is the embodiment of THE MIND, his form the focus of POWER and CONTROL

Vahnderhuug

Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.

Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

Mahklargg

Mahklargg embodies the concept of METALWORKING, its form revolves around FORGES and HAMMERS.

Erostika

Erostika embodies the concept of LOVE, filled with ELECTRICITY and FORMLESSNESS

Ignitract

Ignitract embodies the concept of ELECTRICITY, its form revolves around SUPERCONDUCTORS and MAGNETS

Geopum

Geopum is the heart of DISTRUCTION, his many forms around EARTHQUAKES and MAGMA

Nechrahno

Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS

Phohn

Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND

Aehroahquia

Aehroahquia embodies the concept of FLOW, form revolves around ACID and SHAPESHIFTING.

Aehroahquia embodies WATER in the form of DROWNING and FEAR.

Welgahoo

Welgahoo embodies CHAOS in the form of MANIA and ENTROPY.

Queeyurtoh

Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA.

Zelgoto

Zelgoto embodies STRENGTH, in the form of STONE and STEEL.

Tallagga

Tallagga embodies the Concept of DISTORTION, form revolves around STRETCHING and TENTACLES.

Sanfrotti

Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING.

Murhyihal

Murhyihal embodies the concept of MAINTENANCE/REPAIR, its form revolves around REPAIR TOOLS and RESOURCEFULNESS

Pengaiea

Pengaiea embodies the concept of LOCATION, its form revolves around MAPS and MARKERS

Bobobo

Bobobo embodies the concept of MANLY STRENGTH, its form revolves around JUSTICE and HAIR.

Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS

Bobobo embodies the concept of KNOWLEDGE, his form made of BOOKS and WORDS.

UNCLAIMED

[name] embodies the concept of FINDING, his form revolves around COMPASSES and LIGHT.

[name] embodies the concept of ENHANCEMENT(or AMPLIFICATION), his form revolves around METAL and RUNES

[name] embodies the concept of TRANSFORMATION it's form revolver around MODES OF TRANSPORTATION and ROBOTS

[name] represents NOTHING, with the form of SOUND and FURY

[Name] embodies the concept of TWINS, form of WATER and ANIMAL

[Insert name here] embodies the concept of TRANSLOCATION, his form revolves around HANDS and PRECISION.

[Name] embodies the Concept of SLICING, form revolves around BLADES and ROTATION.

[name] embodies the Concept of STEALTH, form of LETHALITY and CAMOUFLAGE.

[name] embodies the concept of PROTECTION, its form revolves around METAL and CLONES.

[name] embodies the concept of DEFENSE, its form revolves around IMMOBILITY and IMPENETRABILITY.

[name] embodies the concept of CHANGE, its form revolves around TIME and SAND.

[Name] embodies the concept of EARTH, its form revolves around MOUNTAINS and FURY.

[Name] embodies POWER, in the form of WEAPONRY and FORGING.

[Name] embodies STRENGTH, in the form of LEGIONS and TACTICS.

[CHARNAME] embodies THE MANY, Their Form is comprised of ROT and PLAGUE

[CHARNAME] Embodies the STORM, his form comprised of the Heavenly WINDS and the Powerful SPEED.

Notes: Names that have been used have been italicized, and names that were used with multiple suggestions have been moved down to unused. Discuss.
>>
No. 21876 ID: 09d84c

>>331673
Thank you.
>>
No. 21879 ID: b10c0e

Most welcome.
>>
No. 21880 ID: b10c0e

Acilafatem, whoever you are, THANK YOU. I was going to do this tomorrow, but thank you for getting the Deep Spawn updated.
>>
No. 21881 ID: a594b9

More concepts so Bob has more room to change things... I'm trying to work alongside the same general concepts already given (and making them a little more combat-centric if possible)

Dorln
Embodies the concept of SLAVERY. Its form revolves around CHAINS and CAGES.

Asgardia
Embodies the concept of HINDERANCE. Its form revolves around VINES and MUD.

Hasbern
Embodies the concept of EROSION. Its form revolves around CORROSION and CRUMBLING.

Jidkof
Embodies the concept of VITALITY. Its form revolves around FLESH and BLOOD.
alternatively
Embodies the concept of DISEASE. Its form revolves around VIRUSES and PARASITES.

Larn
Embodies the concept of MOMENTUM. Its form revolves around LINES and CURVES.

Acronum
Embodies the concept of MARKSMANSHIP. Its form revolves around GUNS and ACCURACY.

Welnhiem
Embodies the concept of FORTRESSES. Its form revolves around CONSTRUCTION and BESIEGING.

Calvern
Embodies the concept of CAVES. Its form revolves around DIGGING and CRYSTAL.

Doftern
Embodies the concept of BARRIERS. Its form revolves around FORCE and STASIS.

Asgardia
Embodies the concept of TIME. Its form revolves around CLOCKS and GEARS.

Fjordak
Embodies the concept of BOMBARDMENT. Its form revolves around THROWING and EXPLOSIONS.

Akumdo
Embodies the concept of DARKNESS. Its form revolves around SHADOWS and EYES.

Lerato
Embodies the concept of PAIN. Its form revolves around BARBS and IMPALEMENT.

Gashiji
Embodies the concept of RESONANCE. Its form revolves around SOUND and TRUMPETS.

Velada
Embodies the concept of DOPPELGANGERS. Its form revolves around SHAPE-SHIFTING and MULTIPLYING.

Idoneus
Embodies the concept of SPLITTING. Its form revolves around BLADES and DETACHMENT.

Burduko
Embodies the concept of STORMS. Its form revolves around CLOUDS and LIGHTNING.

Psilophilia
Embodies the concept of MINDSLAVING. Its form revolves around MASKS and PUPPETS.

Erostika
Embodies the concept of COLD. Its form revolves around ICE and MIST.

Geopum
Embodies the concept of SHOCKWAVES. Its form revolves around HAMMERS and IMPACTS.

Nechrahno
Embodies the concept of UNDEATH. Its form revolves around DECAY and INSECTS.

Welgahoo
Embodies the concept of CHANGE. Its form revolves around ILLUSION and MUTATION.


...whoops, took too long writing this and now the list is different.
>>
No. 21887 ID: 445c48

Akumdo embodies the concept of SWORDSMANSHIP. His form revolves around BLADES and PIERCING.
>>
No. 21891 ID: c1a06e
File 128194079348.png - (2.65MB , 1188x1078 , spawn0001.png )
21891

Larn: embodies RECONNAISSANCE, in the form of FLIGHT and STEALTH

anyone want to tweak it? or does this seem fine?
>>
No. 21894 ID: f6d9b2

>>331691
Batman!
Na-na-na-na-na
Batman!
>>
No. 21901 ID: b10c0e

>>331694
I AM THE NIGHT! OTHER THEN MY BREAST EYES!

Dear -god- that thing is freaky.
>>
No. 21902 ID: e31d52

>Our teleporter-dude's explanation

Oh. So we just have to build a big building that is exactly the same in key locations. :V
>>
No. 21904 ID: b10c0e

Fjordak? What was that? The new Arcanoworks Science Arcanoworks Deep Spawn Portal Deep Spawn doesn't need buildings, structures, or safety nets to work? Why sure I'll agree with you!
>>
No. 21905 ID: 3fee21

>>331702

I thought of a 10mx10m platform with a specific design. We could relay specifics to Arkus and have them build a platform there ASAP, while we build the same kind of platform here. Then we can test Burduko.
>>
No. 21908 ID: b10c0e

>>331705
Identical I'm assuming means 110% the same. I don't think the same building materials exist in Mordreden as the Arcanoworks.
>>
No. 21909 ID: 5644dd

>>331708
stone doesn't exist elsewhere? or wood?
>>
No. 21910 ID: b59570

The teleporter stations could potentially just be boxes made of metal sheets. Put stuff in box, close the door and it is transported to another box! Mordre can probably make super similar metal boxes with his magnetomancy, perfect memory and machine like precision.
>>
No. 21911 ID: b10c0e

>>331709
In Mordreden? I don't think there are many trees, it being a mountainous tundra location - there is a reason they use bone and flesh in most of there construction. And then you have to ask yourself if the stone is of the same composition, and the wood is the same wood - I'm assuming any wood in preman lands is gonna be pine, while The State is most mixed deciduous.

Sorry 'Identical' makes me worried. I don't want the first thing we transport to turn 'Fly' on us because one location used Granite and another used Slate.

>>331710
I like this the most because, as a magnetomancer, we can remove impurities and hopefully get the metal to the right size and shape but I worry where we're gonna get that much excess metal because I don't actually want to use metal for weapons, or buildings, or armor or technology for this. I hope we can use the swarf for this process, it would be easiest. But this is a process we would have to start at the Arcanoworks and ship them out to locations.
>>
No. 21912 ID: b10c0e

Huh, thought: We could use our Anti-Golem cannon to make small portals. The shells weigh...maybe fifty? That's a good sized box...Transport would be a pain, but we could do it like that.
>>
No. 21918 ID: af99bd

>>331712
Ah, thanks for saying this. i just remembered that I had some weapon designs I wanted to upload, one of them being an augmented AG cannon.

After I fix my scanner or learn how to do digital art that will be right here baby.
>>
No. 21924 ID: 903f16

>>331691
Oh god, I did not imagine that when I thought of that Deep Spawn, but I wish I had. It's delightfully grotesque and silly.
>>
No. 21934 ID: 445c48
File 128202517726.jpg - (78.60KB , 799x799 , 1282009286931.jpg )
21934

I rather vaguely described Mordre in a thread and a passing drawfag dropped this off.
>>
No. 21949 ID: f3aaac

>>331734
Hmm that seems to be some kind of Mecha-Mordre. A lot of fanart seems to show the sable executioner as a tentacle arm rather than blade tentacles at the end of an arm.
>>
No. 21960 ID: a76809

>>331749
Yup. I noticed that.

If you guys ever get enough Black Steel to MAKE it full arm, you could be looking at, fully unrolled, about sixty feet, for each, independantly prehensile saw tentacle.

I like to think of it as having the length of a gundam to cut things.

...I think I was trying to use that as an example of how, IF the Sable Executioner was full arm, it would be much longer than portrayed, in the instances I have seen of Mordre drawn with a full arm version of said weapon.

Also, hey, what with that recent computer death and subsequentloss of all that stuff on the old comp, I find myself largely out of concrete plans for the unmet others of the 24 Soul Graves made.

Other than 1 (reserved) 14 (Scars of Yesterday), 22 (Steel Fists Soul Grave) and 24 (Mordre, most recent), I could use a rebuilding of a soul grave specifications, complete with number. Keep in mind that the oldest (lowest numbered) Soul Graves were invariably the largest, had the largest amount of design alterations that included growth with an initially quite large frame. These being the single digit numbers. The mid range golems were a mixed lot, a whole mess of walking testbeds of stuff, with later numbers usually more refined as techniques for crafting were ironed out. Numbers 10 through 20, respectively. 21 plus was last ditch effort creations, with lessened supplies leading to a more... ramshackle, or basic, creations.

Yeesh, this is a bit hard to remember off the top of my head. Anyway, anyone want to take a crack at it? Or have questions, or whatnot?
>>
No. 21961 ID: e31d52

>Anyway, anyone want to take a crack at it?

I thought we built some in the last thread? I know I made a MOTHERCFUGGIN' DRAGON and Killer Queen.
>>
No. 21963 ID: a76809

>>331761
[Well, they could, if still desired as suggestions, go with a bit of a general gist of what made them a multi-faceted mobile weapons test bed, of which it took 24 in a world with people like Eisenhardt to push back every other nation, and wage an omnidirectional war of conquest, and nearly win? So, I'm guessing, around 3 weapon purposes per body minimum, with options for other experimental weapons. Like say Scars of Yesterday, the Aeromancy focus, with channeled body structure, built to adhere to a totemic insect archetype, with further are vents and body shaping for abrupt rediraction of force and thrust, making own vector about as manipulatable as possible. Add to this link to Soul Furnace leading back up to adapted four-point maw, with ability to rapidly pressurize contained pocket of soulfire (pistol shrimp cavity, Soul Fire substituting for air or water bubble), for blasts attuned both to Kinetimancy and Phonomancy. So, a highly mobile, movement/wind oriented Soul Grave, #14, to explore speed enhancements, weaponisation of wind/sound.

Something like that, to describe what it can do, or at least give a gist.
>>
No. 21964 ID: e31d52

>>331763
Whooo boy. I'm not sure if I could manage that kinda depth. All I remember from the dragon design was that the claws were made of Red steel, it had huge wings and could channel soulfire as a flight propellent (it could use this ability to hit subsonic speeds, but not break the sound barrier), and was capable of using soulfire as a flamethrower as opposed to a projectile.
>>
No. 21965 ID: b10c0e

>>331763
Yoyah! Lets take the 20 others to town! And note: I thought there were a few other Golems you mentioned. But lets go!
>>
No. 21966 ID: b10c0e

>Seven got claimed as prizes, and serve as champions of some of the nations that defeated Mosmordre! Three serve as guards to each of the Three Grand Elder Mages, and two as siege weapons for mercenary armies, The Steel Fists Legion and The Iron Shells!

And eleven unaccounted for.

I am going through the old threads to see if Bob, no offence, had posted a general outline and then forgotten it, and then I'm gonna go through the old dicussion to find those old golem ideas.

Wish me luck!
>>
No. 21967 ID: 3b77b9

>>331766
we should go back to the steel fists and take that thing. it went down like a bitch to the AA. and we also have one of it's hands, and then upgraded the fuck out of it and changed and upgraded the powers massively with the inverter.
>>
No. 21975 ID: f83359

Just read Ant Quest.

It was fucking awesome. I love your style Bob, wish there were more like yours. I like how you focus on story and characters rather than on pretty pictures and your battles are magnificent. I prefer to read about the situation rather than seeing (though it's not always easy to imagine everything).

Good job, Bob! I hope you will be doing this for a long, LONG time!
>>
No. 21977 ID: 903f16

>>331760
What about the Caemlo Repository? Arkus described it as a giant Soul Grave that was converted into a library. So that would make it one of the earlier models right?
>>
No. 21983 ID: b10c0e

While I was rereading, I noticed something kinda-a-little-odd in the first two posts. It went from second person - You are, you do, you can - to first person - I do, I am, I will - after the 'rest' Mordre had.
>>
No. 21984 ID: b10c0e

>The Grey Destroyer, the Soul Grave they modified into a 30 foot tall, one hundred thousand pound plus super-titan, it's iron body covered in runes.

I'm wondering if he was 1 or not. But first find, and I hope that starts something Bob.

>>331760
>21 plus was last ditch effort creations, with lessened supplies leading to a more... ramshackle, or basic, creations.
Just what are you saying about Mordre, mmhm?

And make note boys! This means that Mordre was the last Soul Grave made. Speculate wildly as you are want.
>>
No. 21998 ID: 9794d9

Forgive me if I've overlooked a detail, but I've had a thought occur to me. Is the amount of charge the AA builds when Mordre moves proportionate to the mass being shifted, or is it only the pure motion itself that matters? Because if the latter case holds true, it'd be rather easy to use the revolving cylinders of the anti-golem cannon as something of a dynamo, spinning endlessly to help build a charge instead of necessitating Mordre pacing about all over the place and so forth.
>>
No. 21999 ID: 445c48

On Goran:
><TheBeardiestBob> Oh, he also has a bit of Phonomantic Combat Magic... you know, some basic stuff he picked up over the years... and refined over centuries. But other than that... actually also has some basic Arcane Gravimancy, again nothing crazy major... just REALLY well practiced... and powered by a rather potent existence...
<TheBeardiestBob> So.....
<TheBeardiestBob> Yeah, he's more than MAGIC EAT, MAGIC RESIST
<TheBeardiestBob> Figured I'd say.
<TheBeardiestBob> Since, you know, finding out the Phonomancy at same time as dealing with grappling and biting attacks from magic mouth? Not fun.
>>
No. 22001 ID: 6834bc

On the "warp room" stuff...
[Anonymage]: If people design (likely draw) a representation of what this specific "room" would look like, would it speed up the construction/make it work better/something else?
[TheBeardiestBob]: That supposition is accurate, concept art would help - as would a by-item description of what room is made of, dimensions, etc. The more mundane and common the items, the easier, obviously, to assemble, and in number...
[TheBeardiestBob]: [However,] more magically-charged components offer a wider discrepancy range, in terms of allowed differences. The demand for similarity borders on perfect replica, it can be a pain.

[Anonymage]: Do we have anybody who knows enough runecrafting to do stuff like adding runes that empower the concepts of connection, distance, travel, etc?
[Anonymage]: [The general idea is] adding such runes to the "warp room" to either make it easier or at least further distinguish its purpose.
[TheBeardiestBob]: Hmm... Actually, Arkus could, but only REAL basic ones, so think thick, simple, stark runes, no real artistry or complexity, just solid worksmanship.

[Anonymage]: <asked about carving specific runes (phrasing may have led Bob to think I meant specific words) in places in said rooms>
[TheBeardiestBob]: Hmm, you COULD write words into the walls just as an added means of achieving similarity, but would make [the] room more futzy to make. You could do up to two simple runes, Arkus would really just have access to two right now, but words could help supplement cohesion between models, by adding an easy point to gain identicalness in.

[Anonymage]: One last question; if Mordre gets runecrafting competency, would it be able to "print" runes on things (probably carving them out with Sable Executioner) relatively quickly/easily?
[TheBeardiestBob]: Yes, yes he would; but consider [that the souls of MULTIPLE runeworkers] would have to be consumed... or [you'd have to ask for it as a boon from Lenryt.]

Edited slightly for rewording and stuff. I hope Bob won't mind me posting this, since it's helpful information that everyone following the quest should probably know.
>>
No. 22010 ID: e31d52

Inb4 Mordre/Goran RAP BATTLE
>>
No. 22011 ID: 445c48

>>331810
Considering he's a Phonomancer, I think we'd be on the losing end of that.
>>
No. 22012 ID: c1a06e
File 128225717285.jpg - (31.73KB , 560x488 , skull3.jpg )
22012

>>331810
if Mordre is to rap he needs some bling!

>>331811
just because he has VOLUME doesn't mean he has cool rhymes!
>>
No. 22016 ID: fcacaa

So, I was perusing the wiki page, and had a thought when I reached the Magical Equipment section. What would happen when Soulfire is combined with Immortal Genocide's Default, Primary, and Secondary Functions? Similiarly, what would happen when Inverter is combined with Immortal Genocide's Primary, and Tertiary Function?
>>
No. 22019 ID: 903f16

>>331760
>Keep in mind that the oldest (lowest numbered) Soul Graves were invariably the largest, had the largest amount of design alterations that included growth with an initially quite large frame.

I just reread that post while trying to think up some Soul Graves and that section struck me as interesting. When I asked previously about ways to grow our form and it was said the method would be to gather up the appropriate amount of metal, several schematics, and five mages skilled in World, Will, and Blood magic. That text appears to provide us a work around via those growth alterations. So Bob, if we managed to find one of these older Soul Graves with that alteration and either defeated it or got permission to examine it closely we could copy what it does for our own use right?

If we can I'd like to acquire whatever this alteration is and tweak it for our own use. I'm guessing it does something like slowly grow the Soul Grave over time, but that's not exactly something we need. Perhaps we can instead make the growth extremely rapid, but also temporary? So when we come across those situations where we are facing an enemy who outclasses us in terms of size we can flip a little magical switch and go into uber mode where we'd grow a couple feet. How that would work in terms of mass would be a bit difficult, but perhaps we could get it to work by eating a large amount of metal prior to using it and then have it redirected back into the planet when we finish by using the Soul Grave's innate mechanism that does exactly that we change metal composition. This is all theory though and is contingent on what I proposed doing with the older Soul Graves can work and if this idea is magically possible.
>>
No. 22032 ID: b10c0e

>>331810
As my lyrical tricks and fast styling lack a solid beat to build off, I commend you to laying down a rhythmic smack down on the fat one.
>>
No. 22052 ID: f4e4f9

Just laying this out here: I'm all for Mordre's ultimate, ultimate goal, beyond even empire building, be attaining something akin to Godhood
>>
No. 22053 ID: 9bbb38

>>331852
Me too
unless it involves destroying everything we have worked for
>>
No. 22056 ID: f4e4f9

>>331853
Of course. Seriously, though, if anything was suited to the task of attaining a near unlimited potential, it would be a Soul Grave.
>>
No. 22057 ID: b10c0e

I thought our ultimate goal was to become world ruler, start a space empire and be the space pirate emperor.

Anyway! Art Request! Can someone make some nice 'Achievement' pictures, maybe like Steam Ones, or something funny-ish, that we can use for the currently unlocked achievements?
>>
No. 22059 ID: b10c0e

For the sake of the picture request, and so these things could go on the Wiki-page, I am gonna post the Secret Bonus we unlocked and what unlocked them.

SECRET BONUS 001 [MISSED]

SECRET BONUS 002 [MISSED]

SECRET BONUS 003 [MISSED]

SECRET BONUS 004: LAST ONE STANDING
-In the spar against Mordre, the player controlled character must be the last standing of all those opposing Mordre.

SECRET BONUS 005 [MISSED]

SECRET BONUS 006: THE GOLEM'S WHITE WHALE
-Dulu must be killed, and given enough time for his Soul to escape.

SECRET BONUS 007: SOUL GRAVE HERO OF THE PEOPLE
-Prevent the death of mage Densly, and insure the victory of the State forces over the rebels.
-Do not kill any members of the State army through your actions.

SECRET BONUS 008 [MISSED]

SECRET BONUS 009: MASTER OF ARMS AND DISARMAMENT
-In the fight over attempted theft in Gialgorra's manse, at least two human golem operators must lose an arm out of the total four.
-In the fight over attempted theft in Gialgorra's manse, at least three golems must lose an arm out of the total five.
-Mordre must lose an arm in the process of fulfilling the prior two requisites.

SECRET BONUS 010: SPEEDY SHADOW SLAYER [MISSED]


SECRET BONUS 011: THE TICKING CLOCK AND IMAGINED WAR
-Figment must be circumvented or slain before the host can finish it's fusion
-Mordre must reach the Core Being Host before it can finalize it's fusion
- Mordre must in some way damage the host before it completes it's fusion.

SECRET BONUS 012: THE CORE SLAYER [MISSED]


SECRET BONUSES 013: THE CONSUMING THE CONSUMER
-Abaeloth the All Consuming must be bested BEFORE Mordre can come to the aid of its followers

SECRET BONUSES 014: FREE STATE
-All six groups of captives must be freed during the incursion of the Disciples of Domintus into State land.
-No more than 10% of their number (the captive civilians) may die before the battle is concluded.
>>
No. 22060 ID: b10c0e

Once again, thank you Acilafatem!
>>
No. 22063 ID: 4bdf7f

You guys are awesome. I salute you.
>>
No. 22065 ID: 903f16
File 128236723385.jpg - (111.80KB , 877x794 , 1282188063514.jpg )
22065

Here's a schematic I requested recently for a harpoon launcher attachment that would go onto our forearm. The shape of the arm isn't exactly correct, but it's got the general gist of where the launcher could be mounted. Hopefully this qualifies for the schematic bonus and we can find something like this more easily on our next trip back to the islands.
>>
No. 22069 ID: e31d52

>>331865
You know what would make this harpoon even awesomer? If it was attached to a chain made of blootz steel that had a winch.
>>
No. 22070 ID: 4bdf7f

Oh dammit, yall got to this idea first.

I was going to suggest a complex series of runes on our back just below the AG. A chain would be grown there. Then the AG shots would be modified in their growth to have an accompanying rune on their end. When the chain is attached to the back of the shot the runes (that will be named when I post the design) activate allowing the chain to grow magically in proportion to the distance the shot flies. Oh right, the AG shots would also be modified so that they shoot out soulfire after impact (like a WASP shot) and the head would flip out to be used as an anchor. I envisioned a number of uses, It could help Mordre climb for one, or be used creatively with an enemy on the end and used like Oggroth's wrecking ball.

Ah well, designs will be posted soon along with the repulsor Stakes/Fist/Gauntlets.
>>
No. 22071 ID: 4bdf7f

Oh yes, Mordre can break the chain at will using magnetomancy.

The downside to this thing was the magic and/or metal requirement, but the mod isn't active all the time, only when we need it so ya.
>>
No. 22080 ID: 2c53c2

So after this battle, we'll likely have our hands on some red steel. Do we want to do anything to our form with it? We've got a couple pristine souls, so we could potentially burn one to make as much of us red steel as we want once we've got a sample, as I understand it. It would be very nice to have our form armored with something that causes most weapons to decay upon impact- even more so with our weapon-catcher trick. The fact that red steel starts to decay if hit by other red steel weapons is a little concerning, but considering that we'd go for some form of blended red/blood/wootz steel, perhaps we could mitigate that somewhat with internal magnetomancy.

If we do use that strategy, we could still leave most of it as many small weapons and equip some of our minions with them, as Goran did. Who would get those?
>>
No. 22082 ID: 903f16

>>331880

That won't work, I asked Bob if it was possible to weave the Red Steel into our Blootz Steel alloy and he said no. So if we were to eat it we'd end supplanting a portion of our Blootz Steel to do so. I'd rather not do that because it took a great deal of effort to create Blootz Steel and we had plans for how to improve it later on. We were going to go to the Caemlo Repository and find documents on the forging processes of the the magical alloys and work some the techniques into it to make Uber Blootz Steel.

Bob did recommend we use the Red Steel to upgrade Lorgk's Slayer's Apparel and give it a full treatment. I'd say that'd be a rather good use for it though we'll probably have a lot of Red Steel left over. Great-swords can weight anywhere from 4½-7 lbs, I'd imagine one designed for Premen knights could push 8-10 lbs. That means that we could have up to 200 lbs of Red Steel at our disposal. I think that would be enough to make an edge or adding a coating of it to of all our Premen suitors' weapons. Even then there still might be some left, and if there is I guess we can reinforce Arkus' robes with it.
>>
No. 22144 ID: e31d52

Okay, okay, I just got this incredible idea. So. So what you do is you take a bunch of Red and Blue steel. Right? And you make small blades of them, about the length and width of your middle finger, with a joint in the middle. Now, you take a longass chain, about as long as two human arms. Now, slap this chain onto a long slab of Necrosteel, which is long and has a semicircular end, and a square one. With me? Okay, cool. Now, stick this whole assemblage into a bigass steam engine to make the chain rotate along the slab of necrosteel as incredibly high speed.

We then size this bad boy up until it's about hald as large as a person, and either a) give it a handle, or b) strap it to mordre's arm, detatching if possible the tentacles because MAGICAL FUCKING CHAINSAW.


Now, the main issue here is the conflicting colors. Namely, black would degrade the effects of Red and Blue, Red would wear against blue, etc. However, the three never touch: Red and Blue will always have space between them if you follow the normal guidelines for the chain on a chainsaw, at this size, the chain will seperate the other two colors from the black steel as well. The Red Steel will rip open wide wounds, the blue steel will allow for a constant edge at the least, and the black steel will allow for an easy follow through with the swing, as it necrotizes the flesh it touches and makes it that much softer. Furthermore, if we could get our good inventor mistress to lubricate the whole thing with water (probably with a tank situated on Mordre's shoulder) as well as powering it with steam (heating the water in the engine with our very soul furnace) and you have a MAGICAL CHAINSAW that RIPS THROUGH ARMOR, leaves INNUMERABLE AND GREIVOUS WOUNDS, and, when it doesn't kill, leaves pain and dead flesh in its wake. Hell, leave out the blue steel if you like and make it ALL RED.
>>
No. 22150 ID: 5f0943

>>331944
GODAMMIT TRIP! I basically had the same idea, just way less complicated...
>>
No. 22151 ID: b10c0e

>>331865
Mhm. Picture kinda looses the use of our hand, doesn't it? Wouldn't it be better either under-slung or on our shoulder or side?
>>
No. 22156 ID: e31d52

That would be out crazy tentacle hand anyway.
>>
No. 22177 ID: b10c0e

>>331956
That's true. And I don't want our saw-arms gone. I want them at Gundam Sawing levels.
>>
No. 22182 ID: b10c0e

Please oh god, please make Ugrokk art!
>>
No. 22188 ID: b10c0e

Bob, a Question:

The magic list never included Cryomancy. Does this mean ti doesn't exist and 'temperature control' would be under Pyromancy?
>>
No. 22189 ID: ea1cdb

>>331988
more like it it was just not on the list.
>>
No. 22190 ID: e46aa7

>>331982
there is at least one on the wiki page. what kind of picture are you thinking of?
>>
No. 22192 ID: b10c0e

>>331990
Anything so Ugrokk doesn't die? He did roll a one, and unless it's 'roll under', then I want pictures to keep my favorite 'Solid Snake' Premen who is more elocute then a bookcase filled with dictionaries. I mean we already lost the bloody hand and the magic man...I don't wanna loose anyone else.
>>
No. 22194 ID: bb9377

>>331990
A WIN PICTURE! A PICTURE THAT WILL SAVE THE DAY FOR OUR BROTHER!!!
>>
No. 22195 ID: 903f16

>>331990
Proposed ideas for Ugrokk art:

- Ugrokk juggling axes

- Ugrokk wearing a three piece suit with a bowler hat, scoffing and Goran and his lack of class

- Ugrokk bro fisting Oggroth

- Ugrokk as Sam Fisher/James Bond/Solid Snake

- Ugrokk looking on disapprovingly as Bang and Oggroth have their eating contest
>>
No. 22196 ID: b10c0e

>>331995
YES! THESE ARE ALL AWESOME!
>>
No. 22197 ID: e46aa7

>>331995
ok i'll try one when i'm not falling asleep
>>
No. 22200 ID: b10c0e

>>331997
Thanks. I wanna see some of these pictures - Ugrokk as Snake, or Fisher is awesome - and I hope we can use these to help with Ugrokk's crappy roll.
>>
No. 22203 ID: f4e4f9

>>331992
We'll probably have to use the Inverter-IG combo to heal him, if he doesn't outright die.

Then him and Oggroth can be true bros again.
>>
No. 22227 ID: e46aa7
File 128260926936.png - (3.54MB , 1634x1270 , classy0002.png )
22227

>>332000
well i got one of them done. posted the cropped version in the thread for bonus, here is the extended silly edition.
>>
No. 22228 ID: e46aa7
File 128260943084.jpg - (13.83KB , 207x231 , acheivment0001.jpg )
22228

>>331859
>>331857
>SECRET BONUS 004: LAST ONE STANDING
-In the spar against Mordre, the player controlled character must be the last standing of all those opposing Mordre.

here is one. i'll do the other ones but i'm going overseas, so i'll have to find some internet to get them here. see ya then.
>>
No. 22229 ID: e31d52

>Nanal

I'm suddenly reminded of the back pages of FMA where the spirits of dead characters go up into the skies.

Every issue has at least one.
>>
No. 22230 ID: b10c0e

>>332027
What you are wearing, Bang, is called a Shirt. Also, pants. Aww, Nanal...

And... Thanks glue! This is awesome. And, if you're going over seas, be safe and all.
>>
No. 22231 ID: 56739c

>>332027
>>332028
Thanks man. Who is that on the left... is, is that Arkus?

Anyways have a good trip man, keep safe.
>>
No. 22278 ID: a76809

Ok, so, just a head's up, it will be a few days before Golem Quest Thread 8 goes up, rather busy at the moment. Figured I'd give you all a head's up on that.
>>
No. 22280 ID: 445c48

>AA Broken

FUCK.
>>
No. 22281 ID: e31d52
File 128279490678.png - (9.41KB , 640x480 , Idea.png )
22281

>>332080
While this is a horrible loss, it's also an opportunity!

This is the system I have invented to replace the AA. I call it the Prismatic Revolver, but I'm sure you fellows can come up with better. Essentially, what we need for this is:

Five Rubies (two for Eyes, three for kinetic absorption) and two Sapphires, Emeralds, and Diamonds. Now, the plan is to have all of these on a rotating plate, with runes directing stored charges towards whatever eyes are facing out, channeling it from ones not facing out. if we wanted to, we could further just use rubies for the whole thing, turning it into a Revolver AA.
>>
No. 22282 ID: f4e4f9

>>332081
Thats an interesting idea, but I favor recovering the Ruby Eyes of Winter before we implement that mod, given that they contain a hero soul and were the end result of 2 pristine souls AND were hugely powered by generations of worship.
>>
No. 22283 ID: e31d52

>>332082
Of course. This is a long term thing, considering all the gems need to be as good as the Eyes or better.

But hey, two or three gems from Lenryt... not that much of a price, eh?
>>
No. 22284 ID: 152780

>>332082
It's the AGELESS EYES OF WINTER.

>>332081
That's a fascinating idea, but we're going to have to recover the Eyes first, to keep Zagrath the Unseen's ability to pierce illusions, and find gems of sufficient size and power. I do not think such gems are easily found. We could maybe obtain gems of sufficient size by buying up enough small gems and using Geomancy to combine the gems, but that would not lend the gems the power that gave Amaranthine Annihilator great power.

...Actually, I just have a brainwave: would the stone from Leylines work for our purposes? They contain such power that Amaranthine Annihilator's power would be boosted to absolutely ridiculous levels. Assuming we can include them into the matrices that give us the ability in the first place. Assuming if we could get some. We do rely on magic for almost everything, and since Leyline stones tend to absorb magic, we wouldn't be able to obtain some directly with magic, would we?

What does everybody else think?
>>
No. 22285 ID: 5d170e

>>332084
I think that you are trying to steal from my good friend Moss. >:(
>>
No. 22286 ID: e67080

>>332085
I don't know if thats stealing moreso than some kind of awkward surgery on Moss' gullet.

Besides, im sure the investment in our lovable plant pet is worth more than it could offer to the AA.

I do love the idea Trip, although its a bit iffy if Arkus can pull off what we need with it I would guess. Oh well, more overworking to put on the back of our handy pack-mule-mage.
>>
No. 22287 ID: 152780

>>332085
...Wait, what? I thought that the stone in Moss was just a stone that gave off excess World Magic. In which thread did the revelation that the stone was such a stone that I was talking about (also, is there an official name for those things? This is getting awkward...) occur? Though, if the stone is from a Leyline...

Well, we got the stone in Mosmordre. The Curse occurred through the general destruction of the Leylines (which were repaired, I guess by the Deep Spawn of that region). Since Leylines are made of that stone, Mosmordre should be filled with Leyline stones. Even if there are not many Leyline stones there, there should be a general abundance of them there in comparison to other regions, I think. Someone want to point out where I am going wrong with this, if I am?

So, um, no. I am not stealing from Moss. Actually, I want to help Moss grow. While improving ourself, of course.

...So, on a tangent, could Dorgrum help us in modifying our matrices so that we could eat gemstones? Bob said that eating gems wouldn't do much of anything because we were not made to eat gems somewhere, I think. So what would happen (i.e. what would we gain) if we were modified to eat gems and eat some of our rubies?
>>
No. 22288 ID: 97cb33

uhhhh... no. you guys are getting it all wrong. leyline stone is essentially raw ANTI-magic. it wraps around the leyline keeping it contained. the fact that a lot of it's energy still seeps through shows you how fucking powerful the things are.
>>
No. 22289 ID: c80b83

Why does the blood iron have to flow for it to become a blood magic source? Is the flow just there to mimic normal blood? If that's the case, why doesn't blood need to be flowing in order to be used?
>>
No. 22290 ID: e31d52

>>332088
I thought that was leyline crystal, and the stone was the earth that the leyline moved through?

Oh, man, I wonder how big Moss is now?
>>
No. 22291 ID: 903f16

>>332090
It's been nearly a month since we've seen him. By the time we get back it'll probably have been a month and a half. We only had him for a month and a half before we left. In that time he went from about the size of a human torso to the size of a large horse. If his rate of growth continues at the same rate we'll see about the same amount of change. So I'd wager he's the size of an adult elephant or perhaps a baby whale by now.
>>
No. 22293 ID: e31d52

>>332091
Good lord, we have a mount.
>>
No. 22295 ID: 3f4a85

Shot sometimes I just want to high-five your arm off.
>>
No. 22298 ID: 5d170e
File 12828354852.jpg - (13.54KB , 394x414 , Mordre_Disc.jpg )
22298

While we are proposing new ideas, I have one that is completely in-efficient but would still look interesting (while cementing in other peoples minds that our castle could be possible.)

Behold our Lev-platform. We can make it from spare bronze and use it to carry down everything we need to from Mordreden back to the Arkanoworks.

We anchor it to the worlds field, as I remember that gave some pitiful levitation, but thats all we need, then we make a vector arrow with Kinectomancy and ride them till we reach home.

I think it would be a prime test of our new 2000+ strong magical stamina and it would allow relatively safe travel. (I really don't think that anyone would be stupid enough to attack such a thing, especially with a tiny army on it. Though there is no accounting for stupidity *shrug*)

And when we get back to the Arcanoworks, we can have it re-designed to be a thin plate with tons of runes for levitation and force on it, heck in that case we could make the controls look like a dance dance revolution game (ok maybe not, but yea).

Hooray for magical transportation.

Oh yea, while we fix our eyes we should have the 'tele-room' built or at the very least we should have the supplies gathered so we can build it.
>>
No. 22307 ID: 445c48

>>332089
Because we're not good at blood magic, I guess.

>>332098
I don't think we could get it off the ground with just the planet's magnetic field. We'd probably have to do the Metal Highway thing Eisenhardt proposed, or maybe stud the path with big metal balls.

Or we could just steal the design for actual mag-lev trains and replace tech with magic.
>>
No. 22308 ID: 426169
File 12828520847.jpg - (6.16KB , 300x236 , 271032-180px_smash_bros_brawl_final_destination_la.jpg )
22308

>>332098

This seems familiar somehow...
>>
No. 22310 ID: b10c0e

>>332093
But it's nto a pony...
>>
No. 22311 ID: 5a44de

>>332107
Well yea, but the appeal to this thing is the fact that it can move anywhere (that has room). No tracks to follow and nobody can follow us after we are gone(unless they have some serious magic sensing).


Hmmmm, I suppose we could have a thin magic plate or an orb slide over the ground with Kinectomancy and we float over that on the platform using Magnetomancy and Kinectomancy.

Just trying to get a level platform for smooth travel. We can even make tiny metal anchors for our packages and passengers so they don't fall off.

The Preman should have people versed in Runework, so we can see if they know the Levitation runes and apply them. That would make everything easier.
>>
No. 22320 ID: dee7ac

It is important to know how fast the DiscoMordre is going to be. If it hovers slowly then I see no reason to keep it ...
>>
No. 22321 ID: 2f8ab4

>>332120
Of course. Now that we have Kinectomancy, however, it means that its speed is limited to how much magic we can push into it, which is usually a lot. But yes, we need to see how fast it would move without boosting Kinecto and if the Preman shamans know and amplifiers such as 'force'.


So, who thinks we should reveal who/what we are to Keddic and/or Bang in the near future? Since they are good buddies though we should reveal it to both if we decide to at all.
>>
No. 22323 ID: e67080

>>332093
>>332091

I think assuming the same rate of growth for Moss is an unlikely incident. I suspect that the grown rate is more likely going to start slowing down (probably before we even return), and eventually plateau at a certain size.

This is mostly because as far as we know, the stone constantly generates world energy, and probably a fairly significant amount. No indication however of an increasing amount, and as Moss grows, hes probably going to need more energy to sustain himself.
>>
No. 22333 ID: 2c53c2

How much can we lift/move with Kinectomancy, anyway? If we can manipulate objects of our own weight without burning through all our power, we can now effectively fly. Admittedly I doubt we've actually got that much power, but it's an idea. Certainly, we can now make others change direction and/or fly through the air relatively easily, which has a fair bit of potential.

Also, guys, we can throw lightning all day now. It's going to be sweet. Infinite ammo ranged weapon limited only by our collective souls' stamina/willpower. Also we can probably completely electrify anyone who touches us in melee, which is likely to be handy as well.
>>
No. 22334 ID: 69bf96

Ohhh OOOOOOO!! Soulfire Fake out!
Open Mouth
Start up the fire
LIGHTNING!!!

An now we can dash from standing position, so we can:
Slash
Opponent draws back
INVISI LUNGE!!!

Without any indication of movement on our part it will be impossible to detect except by detectors.
This tech would be more effective with a human.

Which brings me to an interesting point. In Ant Quest, Killer queen could gift certain abilities to her hero's.
Could we gift our proficiency in a certain type of magic using a P.Soul?
If so we just became the ultimate Dark ruler type.
100 years from now when a Hero arises to slay us we will empower our personal soldiers to intercept them again and again until the Hero arrives, having defeated them all and possibly turned some of them into Allies....
Then we will kill them all and feast on the Hero's soul that we trained through strife.

HAHAHHAHAHAhAHAHAHAHHAHAHAHAHAHHA
(of course we would put Wenshio style bindings on our followers so their souls would return to us after death, no use wasting that good ol' fuel, and we can give them new bodies and send them again! ^_^. We are the Big Bad ladies and gentlemen... or we can be.)
>>
No. 22336 ID: 445c48

We could, but I prefer being the Big Good.
>>
No. 22337 ID: c21986

Ah, yes, of course. Just me being silly again
>.>
<.<
*cough*
>>
No. 22346 ID: b10c0e

>>332108
Goran Only.
No Magic.
Final Destination.

>>332078
And don't worry, Bob. You've just given us time to morn and stew in rage over our eyes.
>>
No. 22347 ID: edb273

Anyone ask what Core Beings need to sustain themselves? I want to know because the way Moss feeds off of Leylines makes me think we may actually have something that feeds off of the Core. When we first encountered Moss he was very small, kind of like a Core Being that is dissipating. I think we should investigate the way he functions, and also have Arkus ask if there were any older encounters with a wooden creature in the state. Moss could very well be a core being. Those are my thoughts.
>>
No. 22349 ID: a76809

http://quest.lv/kusaba/quest/res/222777.html

...And new thread hear.


..Huh, two triples? Interesting... I'll have to work that into next update...
>>
No. 22357 ID: b10c0e

>>332149
HELL YEAH! BOB GOT US TRIPPLES!

I HAVE NO IDEA HOW THIS WILL EFFECT US GETTING OUR EYES AND HERO SOUL BACK, GETTING ANY SECRET BONUSES OR KICKING THAT FAT BASTARD'S ASS, BUT THAT'S STILL COOL!

Also:

FUCK YEAH, NEW THREAD!
>>
No. 22359 ID: 152780

Uh, I was just rereading the old thread, and I got to the part about the Caged One being able to warp reality around it. That sounds a lot like what Timmy is doing. So, is Timmy a fragment of the Caged One? It certainly sounds like it is, but Lenryt referred to it as a Core Being.

But, I suppose it wouldn't need to be a fragment, but just something influenced by the the Caged One to grant a little of its reality warper powers to help kill off a lot of mortals, which would weaken the System, and thus help the Caged One from escaping its cage.
>>
No. 22360 ID: 2c53c2

>>/quest/222832
What embed rules are used on chan boards, anyway? I've never figured it out, but it would be nice to be able to post videos or audio.
>>
No. 22373 ID: f4e4f9

>>332160
There should be an embed box (next to the message/file/email/ etc stuff) that you can put part of the address in to embed a file from a site like youtube.
>>
No. 22377 ID: b10c0e

At some idle musing today, but which setting would be awesome for Mordre to snack his way through and how well would they fair agasint the MAGE MORDRE, METAL MARVEL AND MALSTROM OF SOULS and MAGIC!

I ask this because I can't think of anything to ask Bob and I am not so good at building up Pristine Souls - which we need to get our Eyes and Hero Soul back, and to have in reserve for making our Bob or our Vanderhuge Deep One.
>>
No. 22389 ID: b4fdc9

Instead of it using WILL as a fuel source with SOUL as a minor source, it uses SOUL as a major source and WILL as a minor source. With this technique, the user sacrifices a piece of his soul to expel the soul of the target. Since it is not destruction and simply expelling, the users soul should not be destroyed by doing this technique, but part of his soul will be damaged/lost by using it. The user must have at least a 'heroic' class soul to use this technique, or they will simply be destroyed when they attempt it.

That sound Good Bob? And if so could I get a 'what you would need to do for a successful use of this tech' kind of thing? e.g what kind of roll would I have to get, If this would use a roll?
>>
No. 22394 ID: 3ca350

Questions!
Bob, considering what our Premen Bodyguards have gone through in the past, surely a couple of them would qualify for the status of heros by now? And could we get a complete list of our Bodyguard's names please?

What time and time-zone do you usually post in?

Bob, if are Magnetomancy is a 10 and our Geomancy is a 4, what is our Ignimancy and Kinetimancy?

Where is the nearest Leyline Geyser in relation to the Kyogrock Arcanoworks, how far away is it, and what group/government controls it?

What is the capital of Azelhaedran States? How far away is it from the Kyogrock Arcanoworks? What is it like? How big is the population? What type of government do they have and who is the leader?

Are HAM and SOAP both acronyms? If so what do they stand for? How many points do we currently have in HAM and SOAP? And how many more points until we reach a reward? What gave you the ideas to implement these features in Golem Quest?

Request!
Could someone please go into the archives, dig up a list of all the moves Keddic has learned so far and put them up in the Wiki? Unless of course Bob has a convenient list of them on his computer somewhere...

Bob, could we please get a drawn map of Zakrath, it's getting pretty hard to picture all of these locations in our head.

(Oh and thanks for using my month names for Golem Quest!)
>>
No. 22396 ID: b10c0e

>>332194
WAY OF THE HARKSBURTON SECOND DRIVE: BLOODY FEAST OF THE LION!

-Unsure. Possibly impalement with a spear of blood and pulling close to finish off with the Proud Lion.

WAY OF THE HARKSBURTON: SANGUINE MAELSTROM!

-Coating the Proud Lion in blood, while focusing on the Proud Lion. The user then attacks with the Proud Lion, causing the one attacked to explode as he is torn apart by spikes and tendrils of blood.

WAY OF THE HARKSBURTON: DIMENSIONAL FANG OF THE LION!

- Unsure. Possibly throwing the Proud Lion toward a target and then using Mass Connection to switch places with the target and then catch the sword.

WAY OF THE HARKSBURTON: SCION'S REACH!

-Using a lance of blood to wield the Proud Lion, or any other weapon.

WAY OF THE HARKSBURTON: SANGUINE CIRCLE SLICE!

-Unsure.

WAY OF THE HARKSBURTON: SANGUINE SCOURGE!

-Usure. Possibly wielding the Proud Lion in SCION’S REACH! While turning the lashing blood into an extension of the blade.

WAY OF THE HARKSBURTON: SCION'S REACH -IMPACT!

- SCION’S REACH, but blunted.

WAY OF THE HARKSBURTON: DOUBLE SANGUINE MAELSTROM!

- SANGUINE MAELSTROM! With two blades. *ahem*

WAY OF THE HARKSBURTON: HEMATIC REVERSAL!

-Unsure. I think it might be sending burrowing tendrils of blood to hack at a foe’s Achilles’ tendons.

WAY OF THE HARKSBURTON: TELEKILL!

-Using Mass Connection, the user switches positions with the target, while leaving the target in a kill position – i.e, a blade where the target would appear.

WAY OF THE HARKSBURTON: PROUD ROAR!

-Unsure

WAY OF THE HARKSBURTON: SANGUINE WINGS!

-Using the iron in the blood, the user develops bloody wings strong enough to support their weight and can take flight.

WAY OF THE HARKSBURTON: BLOODY PINIONS!

- Must be used after SANGUINE WINGS!, the user sheds their wings, rendering them incapable of flight, while showering the land under them with many bloody lances.

WAY OF THE HARKSBURTON: SCOURGING ARENA!

- Create a ring, 10 feet in radius, around Keddic and his target with the blood from the Toga. Keddic keep a small tendril connected to the ring. From the ring, if the enemy approaches the ring of blood, spear him from it.

>I posted these last dicussion. You're welcome.
>>
No. 22397 ID: b10c0e

>>332194
Total HAM points: 51 Amount required for next reward: 100

Total SOAP points: 30 Amount required for next reward: 050
>>
No. 22398 ID: b76ee3

>>332196
You left out Sanguine Kinetic Pugilism.
>>
No. 22399 ID: b10c0e

>>332198
Well, that's not a moves, it's more a skill.
>>
No. 22400 ID: b76ee3

>>332196
You left out Sanguine kinetic Pugilism.

-The user floods his/her Arm with Blood and manipulates the blood so he/she can punch at speeds greater than the limit imposed by human muscles.
>>
No. 22401 ID: b10c0e

>>332200
Again, time shenanigans, it's a Skill, not a Move. It's a passive upgrade rather then an active attack.
>>
No. 22402 ID: b76ee3

>>332198
>>332200
Well that was odd

>>332201
True. Though it is active, not passive. If it was passive he would be in for some serious heart problems.
>>
No. 22405 ID: b10c0e

>>332202
Are you suggesting that a Harksburton's Heart is not STRONG WITH HIS BURNING SOUL?
>>
No. 22414 ID: b10c0e

As no one has commented at the idea of 'Mordre vs Fictional Galaxy' and how awesome it would be to eat a Jedi or a Space marine and get Hero Souls from Luke Skywalker I have developed a question to ask:

Bob, can we use OZMAND'S HAMMERLANCE without the Titanic Spike?
>>
No. 22452 ID: ddd48d
File 128333608597.png - (1.06MB , 1161x579 , duluview.png )
22452

i may still be erratic in my attendance, but i do think a lot. here is what i got before i disappear for awhile again.

seems Gialgorra has been getting quite awesome while we've been away. After sorting through the obviously coming and maybe not-so-obvious problems that are sure to be awaiting us at the Arcanoworks (see below), maybe we can send a missive to the good Dr. congratulating him on his new fame, and just generally being polite. would be good to have him remember us. :). we could even ask Jezebel if she needs anything from there, we could have the scout/mail-person pick it up for her special :D

other things for later:

making that portal room somewhere in Mordreden so we can return quickly with a group when needed.

Stopping by Kyorto's tower maybe? we dont have a skin, but we can still make a portal thing there as well, perhaps at night while our Premen troops rest. Maybe...maybe we can even see if a human soul can occupy one of those mystical eggs floating around us. probably not, but an interesting thought i had. OH or maybe a part of Goran is magically-saturated enough that it could count for her to use...oh so much to think about. and if she's back, ITS DUKE TIME. with the fiasco of the "cancer" incident I really want to explore that manse.

maybe checking in on the mine we claimed awhile ago, see whats up. (GIMME THEM ROCKS)

we also should think of ideas for what to do when we return. once again, portal room, but there are a lot of pressing problems revealed. Eisenhardt is back, Del Roga has come a-knocking, Vimes is still there, and I'm assuming the knight/unicorn dudes are still there from what i remember. also moss and Arkus and...wow so much. has anyone had any ideas for any of this?
(i'm assuming a lot of things here haha)

TL;DR I THINK TOO MUCH, HOW ABOUT YOU GUYS
also a scribble in that one art thingy. hope ya like
>>
No. 22453 ID: ddd48d

oh and before i forget, anyone have any cool/pressing ideas they want drawn? i may not have full access to a scanner but i can still draw. :) just means the pictures will come slower unless produced on the computer.
>>
No. 22458 ID: b10c0e

>>332253
Art is Pretty. And requests for art! Can you draw up our main guys - Mordre, Arkus, Bang, Keddic, Oggroth, Ugrokk, Derkin, Moss, Ulzrick, Ellorika, Vespinto, and anyone else that we may need to save with impressive artwork. I wanna have some stuff unposted so we can just pull it out and go 'Ah-ha! Plus five fan art bonus!'

Other then that, Ulzrick trying to fit into Deadpool's outfit, Bang discussing the proper punching technique and the use of punching in other paths in life with some anime greats (Kamina, Simon, Bright Noa, Kenshiro, and whoever else punches with supreme power and uses his fists for just about anything), Mordre vs any overpowered character from fiction(Space Marine, Jedi, Batman, Superman, Spiderman, James Bond, BOLO, whatever.), More Mordre being suave and dapper, some pictures of our dead foes(Yeti Elders, Verther The Bandit King, Lord Barcho, Balboa, Daobo The Bloody), Our dead foes discussing their slaying by our hand, Pickling Peter, some random town's folk discussing our awesome group of awesome, our Suitors talking among themselves, Reinhardt and Kirchesia reenacting Robot Unicorn Attack game.

...damn, that's a lot. Erm...yeah, just pick and choose, just had a lot of ideas that, as a crappy artist, I can't do.
>>
No. 22466 ID: 03dd11

>>332252
I have gotten so used to your Dulu depiction, that i don't remember how I first visualized him.

Love that pic by the way.

If I get good at pixel art I will do one for him too.

WE SHALL HAVE THE MOST FANART EVER!!!!!
IT IS A GOAL!!!!

Hmm, pic requests? Young Arkus running from the Capitan of the guard? Jumping out the window while drawing on his shirt? Mayors daughter girl swooning in the background?
>>
No. 22528 ID: e31d52

So boons.

First boon: We would like the gems required for the construction of >>332081

Second Boon: Some platinum (say, maybe a few hundred pounds) and some Morphic Steel. I have a plan to make our own metal white blood cells.
>>
No. 22529 ID: b10c0e

>>332328
I would rather not have six gems we need to collect and put back together when we get hit in the face with anti-magic.

So:
Pony Gallant, transforming and combining steed.
And
Trying to make Platinum Blood Cells – but I think we should just ask Lenryt if she could just help us get those blood cells. Of course, we should discuss it with Keddic and Bang.
>>
No. 22530 ID: d3dfb8
File 128349033753.jpg - (2.03MB , 2107x1698 , DapperMordresketch.jpg )
22530

>>332258
>More Mordre being suave and dapper
YOUR WISH IS MY COMMAND
>>
No. 22531 ID: d3dfb8

>>332330
Oh shit I'm sorry, I forgot the monocle.
>>
No. 22532 ID: b10c0e

>>332330
YES! THIS IS GOOFY AWESOME!

More art requests because I'm a talentless hack with no actual skills:
Mordre and friends in various classic response images to be reused throughout the internet, and Dulu playing 'La Cucaracha' as a one man Mariachi band.
>>
No. 22544 ID: f3f953

>>332330
Ok, its settled. We need to get a proper fake mustache and a cane and top-hat(Soulfire resistant) for moments when we want to HAM up a battle and/or attend formal events.

Maybe a waistcoat and pocket-watch as well.
>>
No. 22551 ID: ddd48d
File 128352829815.png - (1.04MB , 1182x918 , ulzrickslittleblueboxes.png )
22551

>>332258
hrm i feel an art dump incoming.

>Ulzrick
>Deadpool

probably not as funny as i think you wanted. :<
>>
No. 22552 ID: ddd48d
File 128352836812.png - (788.15KB , 912x1040 , Mordreagain.png )
22552

:O
>>
No. 22553 ID: ddd48d
File 128352844360.png - (561.61KB , 1628x768 , Ulzrick.png )
22553

crossposted but... :<

Ulzrick kind of makes me sad
>>
No. 22554 ID: ddd48d
File 128352850411.jpg - (19.64KB , 258x270 , acheivment0002.jpg )
22554

>SECRET BONUS 006: THE GOLEM'S WHITE WHALE
>>
No. 22555 ID: b10c0e

>>332353
Aww. See, I want us voices to make him a meta bad ass who will understand what we mean when we say just about anything.
>>
No. 22572 ID: 445c48

Next time we're in the Arcanoworks, someone remind Mordre to make a bunch of extra ammo when he's not doing anything, and store it. Not only would this be a handy armory if we ever get attacked on our home turf, but there's also the possibility our smiths could use the blootz steel...

Also we could bring along a cartfull of ammo and be great arty.
>>
No. 22576 ID: 5f7d5c

>>332328
C'mon guys let's get a little more out-of-the-box with our boon ideas, precious metals are nice but KNOWLEDGE IS POWER.

Boon ideas:
   The removal and destruction of Mordre's Other from our body (and mind...That way there's no Mind-fuck leftovers) and a purge of any other limitations placed on our form or Soul-furnace. (This would include our prevention of using Soul magic).
   Mastery of Soul magic.
   Full intel on Gialgorra's Steam Golem: it's strengths, weaknesses, statistics, how it is powered, ect.
   Knowledge of Rune crafting.
   Knowledge of Golem/Soul Grave crafting.
   A list of all possible suspects that could be directly related to the Curse.
   The restoration of Mosmordre's land, flora, and fauna. If this boon is not possible for Lenryt to accomplish then either the elimination of ALL dangerously mutated plants and animals within the Cursed Lands or the knowledge of how to restore the land ourselves.
   Knowledge of the Caemlo Repository's current location and a list of its next know destinations. 
   A position in the Azelhaedran State's government, perhaps something that allows us to control the area we have already liberated?

I don't expect half of these boons to be possible, but you never know...
>>
No. 22577 ID: f3f953

>>332376
I am sure that she can DO all of that stuff, just not neccesarily WILL.

If she does, one of those (other than the magic ones [not mastery]) would likely be worth several boons.
>>
No. 22579 ID: a3f480

>>332376
From my understanding of the situation, that last boon is merely a formality. We have informal control over the region around the Arcanoworks.

And the knowledge pertaining to magic boons...well, don't we already have those? You're trying to say the ability to utilize the knowledge we have, I think.

But, instead of the removal, I would like the complete subjugation and binding of the Other to Mordre. But, that's just me. If retaining the Other is dangerous for us and will always be dangerous for us, even with safeguards, then, yeah, remove it.
>>
No. 22580 ID: 445c48

guys

guys

PONY
>>
No. 22582 ID: f3f953

The other is a part of us as we are a part of it. We are two sides of the same coin,or at the very least two coins that got merged and now have two heads.



In any case, I think he means 'COMPETENCY' rather than 'KNOWLEDGE'.
>>
No. 22583 ID: 903f16

>>332376
>Mastery of Soul magic

It seems to take two boons to get mastery level magic since she only offered us mastery of Magnetomancy after giving us general Magnetomancy.

>Full intel on Gialgorra's Steam Golem: it's strengths, weaknesses, statistics, how it is powered, ect.

We don't really need this, we've gathered quite a bit of information on the Steam Golem already and our information is more or less up to date as of the recent unlocked information. It's not like we even need the information we have either seeing as the consensus seems to be against fighting it in the first place and more allying with Gialgorra.

>Knowledge of the Caemlo Repository's current location and a list of its next know destinations.

The last we heard it was in the Azelhaedran State so unless it's made a big move it should still be in our general area and even if it isn't we know it has a tendency to go where war is pretty thick.

Other than that and the previously mentioned issues with the Azelhaedran State boon I think this list is pretty good. Personally I'd go for a combination of general Soul Magic and general Rune crafting for optimal utility. I would drop the Rune crafting for the pony if pressed though.
>>
No. 22587 ID: b10c0e

>>332380
Yeah, pony.
>>
No. 22590 ID: f36769

>>332383
>The last we heard it was in the Azelhaedran State so unless it's made a big move it should still be in our general area and even if it isn't we know it has a tendency to go where war is pretty thick.

We could send Velada and Burduko to scout the lands for it while they are not needed.

And guys, forget about the damn pony already. We already can run at 140mph and who knows how fast when we use blood flow.
You realize we'll have to keep upgrading our damn horse if we want it to be useful in the long run? We have to use some upgrades on it instead of us.
So, no ponies dammit! There are far more useful things we can ask.
>>
No. 22594 ID: 5f0943

Why have no one suggested Gravimancy (Gravymancy?) as a boon?
Seriously, I think that would be RATHER useful.
Or maybe Phonomancy? Who knows.
Oh, and a awesome, though unlikely possibility here for a boon: We request a sword, just like the Edge of oblivion, with timelock runes and all, but instead of being made of necrosortium, it's made of Lortoxite.

I'm also against getting that freaking pony that some of you guys seem so enamored about getting. It wouldn't be all that useful, considering Mordre is already 15 tons of metal capable of moving at speeds above 100mph.
You guys just want a pony for the sake of having a pony.
>>
No. 22599 ID: f3f953

>>332394
Not exactly. If Mordre moves at that speed, he will cause damage to himself in the long run. With a pony, he would be fine.

Though I must admit, wanting a pony is just for having a pony and for us to do the OBLIVION EDGE combo seen here.

http://www.youtube.com/watch?v=NSYmkexfyAE&feature=related
>>
No. 22600 ID: 5f0943

>>332399
That was an attack so manly it created cliffs and sunsets in space.
I'm still against getting the pony though.
>>
No. 22602 ID: 56dc25

>>332394
>Oh, and a awesome, though unlikely possibility here for a boon: We request a sword, just like the Edge of oblivion, with timelock runes and all, but instead of being made of necrosortium, it's made of Lortoxite.
>Lortoxite
I seem to recall that magical power is proportional to mass. There was a proposal for a "skeleton" mage body a while back; we could have one of those- and then make it out of Lortoxite, to almost completely mitigate the physical vulnerability that would normally come with having a much less physically powerful form. It'd be awesome. With our current mastery of numerous magical disciplines, massively amped magical powers, and indestructibility... what couldn't we do?
>>
No. 22604 ID: 5f0943

>>332402
To be hones I never like the 'secondary skeleton body' idea. It's just seem like a horrendously bad idea to split up Mordres power into two bodies, when the current set up is very powerful on it's own and extremely versatile.
Taking away that versatility and raw efficiency just so that we have instead of one giant warmachine with good magic abilities (some which enhance it's performance way beyond what it normally would have otherwise), we can have one giant warmachine that is now less effective then it used to be, and one frail skeleton thing with high magic capability that (even if made out of unbreakable metal) is otherwise completely useless, strikes me as a horrendously bad idea, that can only end in tragedy.
>>
No. 22605 ID: 56dc25

>>332404
With the lortoxite concept, the skeleton body wouldn't be frail and it wouldn't be otherwise completely useless. It could probably propel itself at thousands of miles an hour with kinitemancy, and take the stresses from doing so. Moving that fast, it doesn't even need to be particularly deadly inherently- basically all infantry and probably many larger threats are going to fall before it anyway. It would be a total combat monster even without being oversized, without even considering its other magical disciplines- and once they're brought into play, it would be even stronger.

And personally, I never liked splitting our souls up either. I'd just ditch Mordre's current body entirely and use the kick-ass superpowered new one. That probably wouldn't go over incredibly well, though.
>>
No. 22607 ID: a3f480

>>332405
Actually, if the body is made of Lortoxite, then we would be completely reliant on magical upgrades. That is, since the Lortoxite can never be modified once forged, we will never be able to modify our body, e.g. no more runes on our chest, no more new and fascinating upgrade for our shoulder guns (if we even have shoulder guns, they would be too heavy for the body, and devoted Magnetomancy use would tie up a magic casting point), no more Blood-based magic unless we figure out how to allow the Lortoxite to move so that the Blood Iron can flow (or how to alloy Blood Iron and Lortoxite in the first place), etc.

And, um, I forget if Bob ever struck this idea down, but since we eat metal to sustain our functioning, and that the metal is used to also regenerate ammo, which is made of the metal our body is made of, could we eat morphic fluid and alloy it with the Blootz Steel our body is made of? To gain more morphic fluid from the regeneration of ammo?
>>
No. 22609 ID: b10c0e

Random thought: I love our sword, but the Edge is very cracked. Our boon could be getting it fixed and then requesting that somehow it can never be cracked again?

>>332404
Yeah, I agree.

>>332390
See, I want a steed for a few reasons: First, if we have a horse we have an innate hight advantage even against most golems and larger foes. Second, trampling. Third, we can combine with our horse to gain a larger body and even more firepower, forth if the horse can combine with us, it has to be able to upgrade with us and if Mordre can run at +100 then a horse would run even faster without falling apart, and lastly because it adds to our knightly appearance and because a horse adds immediately to the nobility aspect of 'Lord Mordre' and not everyone is Vimes and the air of respectability makes it easier for us in higher society. Also, having an independently working weapons platform is never a bad idea.

Also, we could see if it could combine with Moss, because it's classical for something big to ride something bigger to ride something even bigger. Mordre Brigade, who the hell do you think we are?
>>
No. 22610 ID: 56dc25

>>332409
>Random thought: I love our sword, but the Edge is very cracked. Our boon could be getting it fixed and then requesting that somehow it can never be cracked again?
We should be able to repair our sword on our own. We just steal its stasis field, use Magnetomancy to fix it while it's no longer shielded, and then put its field back. Should be easy, as long as all that's cracked is the blade rather than the enchantment it supports.
>>
No. 22611 ID: a76809

>>332410
Sword is not part of Mordre, so without the initial level of innate metal shifting possible with your own body, the sword will have no innate regneration to take advantage of, so JUST magnetomancy won't cut it.

Blood Magnetomancy will though, upon reflection. But it will be a long process, since you still aren't even close to Eisenhardt yet, who could do that in a few seconds. You'll need aroud two days of sustained effort, by my calculations.


Also, how was your take of the recent plot events? Opinions, thoughts, what have you?
>>
No. 22615 ID: b10c0e

We have having male bonding time in the Land of the Dragons. We are dealing with one of the most impossibly strong people we have ever met and will likely be meeting - and eating - some of the strongest people ever.

Yeah, I think this is pretty cool. I love how we have finally met the Master of Woe and dealing with Lenryt again(and she wants a Yeti Skin Cap! Hells yeah!)

Personally, the thing I love is how you give us a taste of the world and put the rest of it where we can't get it. I love the teasing. Personally I would rather letting Fekk and Nanal free of being consumed as fuel, but punching us in our allies is a wonderful tatic and makes me want to be more protective.


What can is say, this is longer then Le Mis - and getting longer all the time - and we are doign such awesoem stuff whiel still dealing with bastards that can kick our ass pretty damn solidly.
>>
No. 22616 ID: f6b553

Shot3> Is it the elder god influencing the girl
Shot3>or the girl influencing the elder god
Bob> We may never know...


Booooooooob!
>>
No. 22617 ID: 5f0943

>>332416
I have actually formed my own theory on the matter (like, five minutes ago):
Lenryt is actually influenced by participators of a quest in a parallel universe much like ours.
This quest may or may not be known as Lenrytquest.
The brunt of it consist of making sure that the Caged One stays in it's hole and sending sentient golems on errands.
One is rewarded CREEPY POINTS for being as creepy as possible, and CRYPTIC POINTS for being vague and obscure in just about everything you say or do. There is little challenge and meta-knowledge is commonplace.
If this quest is run by the parallel universe equivalent of Bob (who may or may not be named boB) or someone else in it's entirety, is something I am unsure of.

So yeah.
>>
No. 22619 ID: f3f953

Ah, well, you know me, I love golem quest, though I have not been able to put as much attention into it as of late. :(

A lot of things are happening now and I am fighting myself to deduce the connections, not just for P.Soul, I just like deducing stuff.
This 'close but no cigar' penchant is really getting to me, but I suppose that is also part of why I like this quest.

I just hope that someday we can return to the simple life, running around the country, meeting-greeting-beating and eating lesser foes, hanging out with Arkus and making awesome new upgrades to Mordre.

tl;dr
Love it. Keep up the good work.
>>
No. 22625 ID: 9338f5

for one of lenyrts boons we should ask for soul powerd time magic. the sort that figment and the damn yeti used to undo attacks.
>>
No. 22628 ID: 445c48

>>332425
Ah, Chronomancy, a good idea.
>>
No. 22637 ID: e67080

>>332411

Well, I certainly like the action packed nature, our growing ability to move through characters, and our immense surge in allied powers. I definitely look forward to giving Morde some love in this land.

However, the current events feel insanely rushed, as if Morde, if he could, should probably be exhausted. In what feels like no time at all, we've dealt with four rather insane scales of battle (Eisenhardt, Human army, Premen battle, and Deep Spawn battle).

Although I totally look forward to events here, at some point I feel we need a moment/month (in golemquest time) to actually allow us to work out things like R&D/Personell in Arcanoworks, dealing with the state and solidifying our holds, and working out a moment to work with people like Jezebel who have kinda been on the sidelines due to our running around. It feels like were constantly running around, and as such must be missing/forgetting some things we wanted to do at some point as a result.
>>
No. 22642 ID: a3da7b

>>332437
This
>>
No. 22646 ID: ddd48d

>>332437
yeah we never get to focus on influence-building in a way that doesn't involve fighting. see my post here >>332252. I can never seem to think of anything to do recently because fighting isn't my strong suit.

oh well, I can wait. :)
>>
No. 22690 ID: f36769

I must say that Demon Host drunken party was an excellent idea. It had me grinning the whole time.
I don't think Bob expected something like that)
>>
No. 22707 ID: e67080

Ah, something I think we need to do (and don't want to put up in the main thread)

Its getting a little annoying attempting to refer to Deep Spawn, and differentiating them from the spawn of deep spawn. As such...

Anyone have a name idea for multiple deep spawn that dosen't reveal what they are? And what would instead be deep spawn-spawn.
>>
No. 22708 ID: 74af59

Zerglings
>>
No. 22709 ID: 74af59

Spawnlings
>>
No. 22710 ID: a51294

>>332507
The term I'm using for non-individualized Deep Spawn is just (lowercase) spawn.

Individualized Deep Spawn: Deep Spawn.

There! Simple. (And very unoriginal, but easy to remember.)
>>
No. 22784 ID: e31d52

CROSS-THREAD IDEA POLLINATION

MAGMA DRILL UPPERCUT

Those who read Gearhead know what this move does: there is a long shaft tipped with a hollow drill that is designed to break off. Inside the drill is remote-detonated Thermite. The idea is the drill is shoved into an opponent's body, then detonated, melting them from the inside. Many of the drills are made in advance.

My idea follows like this: We rig up a similar underslung spike on our siege fist, tipping it with break-off ends that can be easily replaced. The spike is hollow as well, like a very strong and weaponized needle. This part can be used as a weapon on its own, but more on that later. The tube is fed, with various multidimensional plumbing changes, to the Forge that fuels Mordre. See where I'm going with this, yet?

The Soulfire is expended into the hollow breakaway and shoved into the opponent's body. Then, at any time we like, we can detonate it via Pyromancy. It would even be possible to set up SOUL MINES in this manner.

Even more awesome, said delivery system of these items can be used as a Soulfire shooter itself, either as a hand-based SUPERFLAMENWAFFEN or as a sort of INJECT-EM WITH HELLFIRE.
>>
No. 22794 ID: ef1ed7
File 128397420993.gif - (14.82KB , 401x370 , railgun-7.gif )
22794

Also now that Mordre knows both ignimancy and magnetomancy there's another superdestructive upgrade opportunity opening up... That's right. Mordre can innately power and more importantly, amplify the effects of a railgun.

When a current is passed from one rail to another through a conductive projectile the resulting magnetic field will accelerate the projectile. If this is say, used with the Anti-Golem Cannon then Mordre could build up a significant electric charge using ignimancy and then run the current along the Anti-Golem Cannon barrel walls and possibly even beyond the barrel if long extension rails are formed or added. The resulting magnetic field can then be supercharged using Mordre's mastery of magnetomancy for a power multiplier effect. Add to that if Mordre's left hand is held underneath the rails so that the projectile skims the hand then the Accelerator (with added kinetimancy?) could potentially be brought into effect in order to add ANOTHER velocity multiplier to the already significant speed of the shell.

At this point the vacuum field effect from Balboa The Butcher's soul will also be vastly more pronounced. A heavy projectile traveling at many times the speed of sound with NO air resistance acting on its flight? That will be insane.

If this is possible then holy shit guys. HO-LY SHIT.
>>
No. 22799 ID: ecb083

Hey guys I think that we should reserve one of Lenryt's boons for Arkus. Give him mastery over a form of magic of his choosing.
>>
No. 22803 ID: b10c0e

>>332599
Take away all of Arkus' hard driven skills and assuerances in himself to give him a measily power boost? No, screw you.
>>
No. 22809 ID: e31d52

oh jebus

OH JEBUS

WE WOULDN'T EVEN NEED TO ADD ANYTHING

WE COULD JUST

JUST MAKE THIS HAPPEN NOW

AAAAAAAAAAAAAAAAAAAAAAAAA
>>
No. 22812 ID: d3dfb8

>>332584
As much as I love the idea, that would leave no room for a gatling gun :(
>>
No. 22816 ID: e31d52

>>332594
[21:08]<TheBeardiestBob>Also, about the Anti Vanguard Blade launcher: the new disc format allows them to spin open, becoming a larger saw ring when rotating... and the runes allow a severly amplified magnetic field in that hole. Not only can you now use the blades as magnet-shields and saws both, but combine them single file with cannon for SUPERRAILSHOT
>>
No. 22822 ID: d3dfb8

>>332584
Speaking of gearhead, UPDATE MOAR :(
>>
No. 22823 ID: e31d52

>>332622
SUGGEST MOAR
>>
No. 22824 ID: b10c0e

Because we're close to being able to get more of the Monster Party free for some fun, reposting their names and ideas for them would be a good idea.
>>
No. 22896 ID: e31d52
File 128409506244.jpg - (238.07KB , 614x768 , REACTIONIMAGE.jpg )
22896

>[21:14]<TheBeardiestBob>Also, Mordre's current ULTIMATE: Activate Blood Magic. Magnetomancy and Ignimancy, to set up for Railgun. Start running forward full speed, and switch into a maintained geomancy spin as you advance. draw Edge of Oblivion, while halting Geomancy and spinning on pure weighted momentum as you move your altered blades into position, to deliver a simultaneous
>[21:14]<TheBeardiestBob>spinning, dashing Cataclysmic Chaos Cleave, and a Super Rail Shot, point blank

>My face
>>
No. 22898 ID: a76809

>>332696
Missed the fact that you could simultaneously blast the Amaranthine Annihilator into foe while doing this, and that cannon barrel, blade rings and sword would all get rather heavily damaged by this.

Yeah.
>>
No. 22899 ID: d3dfb8

>>332698
Bob I love you.
>>
No. 22900 ID: 97cb33

>>332698
yeah they would get damaged but what about the other guy?
>>
No. 22901 ID: e31d52

>>332700
>"Good lord, mordre, what did you DO to yourself!?"
>"You should see the other guy, ho ho ho."
>"What other guy?"
>"..."
>"Ah."
>>
No. 22903 ID: 5f7d5c

>>332698
Bob, can we now use our Emerald Eradicator again if we detach our eyes, grasp them with our siege-fist, and invert?
>>
No. 22952 ID: edb273

What if we fashion some form of flywheel? Get it spinning up to speed before a battle and then leave it to recharge the AA faster. If you can get magnetic material around it we could even use it to generate electricity. Or it could be used as a gyroscopic device...
>>
No. 22953 ID: 80edfe

>>332752
duuuude. Hear me out! Hamster -wheels. Alot of them just stapled to Modre's back.
>>
No. 22954 ID: edb273

>>332753
Well, if they are flywheels than we just start them up and forget about them while they provide us with charge, kind of like Gialgorra's infinite power generator.
>>
No. 22961 ID: 501299

>>332754
>>332752
Yea, great idea... but where would we put it?

We could make it tiny and thin and put it under our shell or something, but I'm drawing a blank on good spots outside the shell that are not already taken.
>>
No. 22968 ID: 6dd58d

>>332761
Need not be outside. There's the option of putting them flush with the surface in a steampunk-style ornamental-yet-functional motif. Sure they'll be out of commission if Mordre gets bashed up too much, but that would be the case anyway with external spinners too, no?
>>
No. 22980 ID: 56dc25

The charge for Mordre's AA derives from leeching power off his motion. It works because he weighs thousands of pounds. This revolver bit, or anything else involving moving around small things he's carrying repetitively, simply don't have the mass to contribute more than drops to that bucket. Unless we spin them so fast that there's enough energy there to compare to the amount generated when Mordre walks, anyway- which would probably involve enough speed to take someone's hand off.

Perhaps a better option is simply to walk around a lot, rather than geomantically sliding everywhere and standing/sitting around looking thoughtful.
>>
No. 22981 ID: edb273

>>332780
Or we make a flywheel out of heavily compacted metal to add mass.
>>
No. 22988 ID: b1841f

>>332780
Drops in a bucket eventually fill it.

But yes, walking would be good as it would help to keep up our ruse and not make us seem as if we have a bottomless reservoir of energy to be sliding around all the time.
>>
No. 23042 ID: a76809

A thought for armor:

Thanks to the speeds achievable with Merrack's soul active and Blood Magnetomancy active, Mordre is now much faster than the majority of his compatriots. So, he could be loaded with armor until such point he is significantly slowed, and in exchange be vastly more durable.

I'm thinking a series of armor plates that can be cast-off that, when jettisoned, activate a replica of the Disjoining rune on Mordre's chest, so the arm stays on the ground inert.

For the armor itself, I'm thinking a whole mess of it, heavy plating that just about doubles Mordre's weight when worn, very front-of-body oriented, with external runes to allow amplification of Kinetimancy, so that, even though slowed by insane amounts of armor, you can still travel in straight lines very swiftly, becoming something of a walking wrecking ball. Some sort of armored cage would be needed about the floating head so someone doesn't just punch that away...

For a motiff, My thoughts are going towards each plate of armor having a silver replica of whatever bones would be in that given spot (chest armor plates have ribs, leg plats femur, etc) that the kinetimancy amplifying runes (which would diminish other magic's effectiveness on the armor as a byproduct of boosting Kinetimancy)

Should the armor get damaged so much it is compromised, cast it off, and get a great speed and mobility boost while exposing your likely undamaged underform.

How does that soud in lieu of Golem Armor for Mordre? Thoughts on how to tweak this?

And if you're wondering, giving Del Rogo sufficient time and supplies, he and Arkus can make this.
>>
No. 23046 ID: 5f0943

>>332842
That actually sounds pretty good (not to sure on the bone motif, but meh that's just me).

But what would the armour be made of? Would it just be regular steel? Or runed steel or blue steel or red steel or even Lortoxite (Highly unlikely, considering it's extreme rarity and worth).
>>
No. 23048 ID: a76809

>>332846
Would be dependant on what you can find/trade for.

As is, you could make it out of Blootz Steel, if you made a shit ton of shots for AGC and metled them down for Del Rogo, but that would take weeks just to generate supplies. To make it right now, you would have to go with steel, which you have in abundance at Arcanoworks thanks to trade with Blue Knight.

If you want it made out of anything else, gonna have to get said stuff first, since you have no Blue/Red steel, or Black steel beyond arm.
>>
No. 23050 ID: b10c0e

>>332842
Well, as you're suggesting it Bob, it sounds cool. I love the bone-knight motif we're going for now. I would like to go for bone-king, but the fact that we have heavy armor that would explode off us and release the SPEED DEMON makes me smile.
I do wanna try to use our NIMBLE NITRO ability to punch someone, MUDAMUDAMUDAMUDA-ORAORAORAORAORA-ATATATATATATATA! Then we time-steal ("ZA WARDO!"), and unleash the power of that ancient master of pressure points ("Omae wa mou shinde iru. You are already dead.")
>>
No. 23052 ID: b10c0e

Wait, no, we haven't eating someone with Hokuto Shinken yet.
>>
No. 23055 ID: 5f0943

>>332848
Can't Mordre like, rapidly replenish blootz steel shells using blood magnetomancy now?
If it's in the short minutes we talking about then it should be no hassle to put out enough of it in time.

And when I think about it, considering the speed it takes for Mordre to regenerate the shells, wouldn't it be practical to engage in a sort of blootz steel export? An exotic and durable metal surpassed only by more magical metals like blue and red steel?
I think there would be a high demand for something like that.
>>
No. 23056 ID: 56dc25

>>332855
There might be demand for it, but why share our tricks? It's not like we're having any real money problems.
>>
No. 23059 ID: d3dfb8

>>332855
>[14:15:30]<Wutenheimer>TheBeardiestBob: how much does each AG cannon round weigh?
>[14:17:00]<TheBeardiestBob>about thirty pounds

It takes 4-5 minutes to regenerate our rounds, and because all six rounds are generated simultaneously, we are generating 36lbs/min Which would work out to 2160lbs/hour.

>>332842
>heavy plating that just about doubles Mordre's weight

Mordre weighs 30,000lbs so if we generate 2160lbs/hour it would take approximately 14 hours to create our own mass in blootz steel. Now considering during that time we could have to consume our own weight in metal (preferably we could pull up a nice big vein of low quality stuff from deep down with blood magnetomancy) this is going to take a lot of resources.
>>
No. 23060 ID: d3dfb8

>>332859
Unless I'm wrong about them generating simultaneously in which case we are making 360lbs/hour and it would take about 3.5 days.
>>
No. 23061 ID: f86272

One immidiate tweak that comes to mind is to include some Blootz steel in the form of veins and capillaries going through the armor, connecting it with Mordre to make it more intimately linked and magic resistant.

Also the armor should have a reactive defense mechanism to make it worth the time against serious foes. My first idea there would be a rune controlled web of silver hooked up to either magical or Jezebel-made electrical containers set up so that if anything penetrates the armor it gets a lightning-like shock.

My second idea would be to incorporate the soulfire crystals Arkus can make into the armor, but set up so that if struck it reverts back to soulfire and BURNS whatever damaged the armor.
>>
No. 23072 ID: 96a0f1
File 128432346316.jpg - (376.72KB , 1280x1590 , SUPER MORDRE.jpg )
23072

Since I don't have time to draw my idea, i put up the thing that comes closest.

TA DA.

Paint it black and replace inner face with Mordre's body (green stuff is soulfire) and we have some epic Golem Armour for our Golem.

Just not that big.
>>
No. 23073 ID: 96a0f1

>>332872
When I say not that big I mean not as big as the universe, but otherwise to scale.

WITH THE SOUL GRAVE COMPETENCY BOON FROM LENRYT, THIS CAN HAPPEN TO YOU!!!!!!
>>
No. 23075 ID: 5f0943

Ok I think I got an idea on the armour thing.
Would it be possible to sort of 'thin out' blootz steel with regular steel, without losing to many of the desirable properties of blootz steel? It would be cheaper than using all steel, and less time consuming than using all blootz steel.

In the case it doesn't, then I propose we use blootz steel for some areas (like the chest, joints and a cage around the head), while using regular steel (or whatever else we can get our hands on) for less important areas (most of the arms and legs).
>>
No. 23076 ID: 96a0f1

and just slap a giant sword in there somewhere.

Scars of yesterday has met his match.
>>
No. 23079 ID: 96a0f1

Vincent D Crosse
Gender: male
Age: 15

Body (brute) []
Body (control) []
Mind (adaptive) [][]
Mind (focus) [][]
Wealth [][][][]


Vincent was born to a wealthy family in Castiliathen. It was quickly noted that his muscles and bones lacked strength and development and he would never be able to run or walk for any significant period of time.
As a result, time that would have been spent pursuing more physical matters was spent instead in matters of academia.
Vincent is a fledgling student of kinectomancy and uses his wealth and links in the Mortal coil to get whatever he desires.

One more for the pile. Tweak away oh tweaking ones.
>>
No. 23086 ID: a69afd

>>332842
I think we could add a few things. If my memory serves me correctly, bone marrow is essentially delicious proto-soul filling, or so Keddic believes. Working off this thought, the next time we make a surface opening for the deepspawn, could we sacrifice a batch of the eggs we recieve to supercharge the bones we possess with proto-soul material? In fact, since the deepspawn are already a part of whomever they are binded to upon creation, could we start crafting deepspawn that are pieces of armor for Mordre? Would this further increase the long term effects of mix matching pieces of Mordre's soul with the deepspawn he controls by grafting these existances directly to him?
>>
No. 23103 ID: 96a0f1

!!

A Nydus worm type deep spawn!
Budurko is good but his real strength is transporting us; With a nydus worm type spawn we could transport HUGE armies without needing a teleport point before hand. Not to mention having a fall back point if necessary.
We could customize it so that it's insides heal allies and poisons enemies.
Since it is underground it would also be closer to leylines, it could latch on to them for sustenance and stuff.

I think this could work...
>>
No. 23124 ID: 8bc4cf

It wouldn't necessarily have to be a nydus worm, but I would definitely like to see one or more burrowing Deepspawn.

So far we're actually getting the most out of the utility spawn so an underground espionage Deepspawn would be awesome. Perhaps one that stays hidden deep underground, extending hundreds of almost invisible hairlike tendrils throughout the soil and sometimes up past the surface to pick up every kind of sensory information... It could also leave its lesser spawn all over to keep tabs on our enemies and friendly bases.
>>
No. 23127 ID: b10c0e

Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.

Calvern embodies the concept of CAVES. Its form revolves around DIGGING and CRYSTAL.

So which one are you thinking of?
>>
No. 23165 ID: b10c0e

Question: Whoever gave us our last word count, can we get another one?
>>
No. 23241 ID: b10c0e

Question: Should we add the new folk we've met along the road/beaten to death in the area to the list of characters?
>>
No. 23244 ID: e31d52
File 128462543715.jpg - (573.68KB , 800x720 , Pyron.jpg )
23244

For scale: Pyron is, at his head, as tall as Mordre's skull.

Pyron is a Soul Grave that utilizes the vast heat of its Furnace to deliver attacks, protect himself, and to intimidate opponents. He also has a 'mundane' furnace, one that has a large supply of wood and coal to deliver heat to various parts of the body. His swords, while not obviously so here, are hooked up to the furnaces by piping through his body. When he wishes, they can sprout soulfire, as opposed to the regular fire they normally emit from the mundane furnace. Furthermore, the wings on his back can emit normal fire, or soulfire, as well, either to propel himself ever faster, or to deliver incredible beautiful yet deadly spinning attacks of death and destruction.

As a defensive mechanism, the furnaces are badly insulated, resulting in him generating intense heat. His first layer of armor is the insulator, and thus he does not actually melt. He has a skeleton of sorts with a distended belly at his core, the rest being padding. The end result of this design is that as armor is broken or damaged, the oppressive heat surrounding Pyron escalates. Normally, it feels similar to standing in a blacksmith's work area, but after the first layer, it grows to even creater heights, charring paper, setting grass ablaze, and similar. When the final layer is removed, the heat is so intense that the distortion caused by it to the light makes it hard to attack, and it can even melt metal with its touch.
>>
No. 23273 ID: 10f195

>>333041
Do you think they are worth it? Will they have any lasting effect on the story? Will meeting that person/ knowing of them change anything for our characters or the world as a whole?
Will the characters interact with them again or learn from their technique?

If so, yes.
If not, no.
>>
No. 23288 ID: 445c48

So, Mordrearmor. If we were to make it, how much it would count as a part of us? Enough that we can repair it? Enough that Soulfire wouldn't burn it? After all, if Del Rogo makes it, I'm not sure how much it'll count as a part of us, unlike the storage hooks and such we grew. Then again, we will be making it out of Blootz, which is very heavily linked to us, so I'm not sure.

Another thing to do with our new speed would be to bug Arkus to add-on to our AA. I'm doubtful he could do so directly, what with all the souls, but perhaps he could make a secondary rune, that we can activate/deactivate at will, that adds more resistance to our movement for more charge, and feeds this charge into the first set of runes. We could leave it on normally, still being pretty quick, and increasing the charge rate of the AA, while still being able to turn it off for an especially quick turn of speed, or to surprise an enemy in a fight, or to wear Mordrearmor without being slowed. I'm not sure this can be done, I don't know shit about runework. We need to talk to him more about how it works, so we can suggest ideas. We may not have the souls needed to actually make the damn things, but that doesn't mean we can't ask and think.
>>
No. 23293 ID: e31d52

>>333088
This sounds like something we could use phohn for.
>>
No. 23297 ID: 4b5513

!! Hey, why don't we ask Phohn to allow Arkus and Kyorto to converse?
If he has a question he could ask Phohn to ask her and she can relay the answer, etc.

Why wait till she has a body? Lets take advantage now!!!!!

unless of course all that work will stress her soul, then nevermind.
>>
No. 23299 ID: 4b5513

Oh yea, I am taking up a programming project for practice/revision (bah, too many things to do) and I remembered that there was an idea a while back for a Golem quest themed arcade game.

If anyone would be willing to sprite Keddic I could work on that for practice while possibly getting started on that super tgchanquest.lv arcade game everyone was talking about some time ago.

Keddic because he has a ton of moves that are easily transferred to button combo mode.

So yea, just throwing that out there.

If all else fails we can just use the MUGEN engine
>>
No. 23300 ID: ddd48d

>>333099
how do you make a sprite? just throw some color blocks together and viola, image? or is there more to it than that, never made a sprite before
>>
No. 23301 ID: b10c0e

This will be awesome and I want one. Hell, most of Golem Quest characters would work damn well for a fighting game - tone the instant-kills down a bit, but badass they are there.
>>
No. 23302 ID: 4b5513

>>333100
That is pretty much it.
There are techniques used to make it look better like anti-aliasing, but for basic stuff it's pretty much just a bunch of pixels, lighter colours for points directed towards your light source, darker for shadows and so on.
If you can do normal body art well you should be able to translate your skill into pixel art.

I would do it myself but I have so little free time that I cannot even take care of my own pixel based quest(albeit a low quality one for now). :(
Pixel art takes a lot of patience, likely moreso that normal because of limitations in gradation, so more pixels for a better image but also more time...unless of course you are just re-colouring an already existing sprite, that takes time as well but is significantly easier.

Anyways, pip, pip, cherioo and all that. Back to work.
>>
No. 23303 ID: 4b5513

Wow, I really need to work on that 'I explained it in my head' syndrome.
Sorry if that was confusing.
>>
No. 23328 ID: ab04d4

>>333099
Did someone say Spriting? This calls for the Pixelfag who never posts anything but Golem Quest art!

I happen to have time this weekend. Maybe I'll make a baseframe. What size would be good?
>>
No. 23337 ID: ce188d

>>333128
I am drawing a blank right about now, but a size similar to those of standard fighting game (e.g. Street Fighter) would be good.

I better get started now.
>>
No. 23338 ID: ce188d

>Use pristine soul on Mordre so he can organize his thoughts and figure out who he is and why he can use P.Souls.
>Gain 5 pristine souls
>5-1 = 4
>GrossProfit
>>
No. 23339 ID: ce188d

Fjordak embodies the concept of Depth, his form revolves around water/ice and stillness/silence
>>
No. 23355 ID: 445c48

Ah, we've got to talk to Bang and Keddic when next we control Mordre, perhaps our use of Blood Magic through Blootz steel could make some contribution to the Bloodmagic Think-tank
>>
No. 23359 ID: b225c1

If anybody feels lucky we could always go through the tourney by punching everyones soul out...

P.S Any help in tweaking that technique would be appreciated.
>>
No. 23360 ID: f4e4f9

>>333159
Bob's hinted that White Blood could be put to this use. As a form of proto-soul, Keddic could potentially substitue his white blood for his actual soul (or any white blood he stores upon his from, say, in the blood toga or cloak). The end result would be that, if the move fails, the white blood used as a soul substitute would be annihilated instead.
>>
No. 23368 ID: 903f16

While everyone is on the topic of character development I feel it would be helpful to mention some things asked about in chat. It was said that out of all of our follower's Bang holds the most potential to grow a Legendary Soul. He'd first need to improve his fighting style by incorporating Phonomancy and Gravimancy into it and then developing a way to power it all. It was mentioned the latter could be easily done by turning him into a life golem, but I don't think we want that. And while I didn't ask much about Keddic, Bob said if we go out to kill some particularly large beast with him we can get him to go into big game hunter mode. Speculation on my part is that if we can do that, have him master using white blood, complete his training with the Lined One, and get him to learn some new magics like for instance Tractomancy and Chronomancy he could reach the same level as Bang. For some reason I think he might not be able to pass the Heroic Soul - Legendary Soul barrier without killing Aurockoth though.

In terms of upgrading ourselves it was confirmed that we could potentially find some way to infuse other metals besides the Base steel we were using with Morphic qualities. If we added it to ourselves we could replicate what Dulu does quite easily and sell the service of turning other items Morphic to make a serious profit. A plan for another armament was also given to us. We can use the Gem on Arkus' staff and attach it to our chest, close to our Soul Furnace, and turn it into a Soul Nuke Cannon. This cannon being capable of replicating The Other's pressure beam things at the cost of a large amount of souls.

Misc. Stuff: Jak is one of the few people who could help us defeat Aurockoth and I think Lubu was mentioned as being another. Characters like say Eisenhardt would only be minor distractions to him, but I think that's not because of a particular problem with his power level and more that his abilities don't lend themselves to fighting off Aurockoth's tricks. Those tricks including manifesting an insanely large amount of huge spiked bits from himself to skewer anyone in his giant attack radius. Moss needs a new food source, perhaps a bigger version of the stone we fed him if we want to grow him big enough to eat Core Beings.
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No. 23372 ID: 445998

Regarding Mordre I think the focus should be on powering up and combining the abilities he has rather than just adding more armaments. He's already a swiss knife, but he has issues when facing overwhelming opponents because he can only deploy a few of his armaments at once.

For Lenryt's boon I've been thinking of asking for soul magic comprehension. If Mordre could better use the thousands of souls within him, hero and non-hero alike, then he'd have an incredible power source. Inverting the Immortal Genocide is far too costly. Another good boon would be an amount of Necronostrium or Lortoxite.

Bob also hinted at a serious magical synergy a while back when defeating Goran: "Grant General Gravimancy, a rare magic involving the attraction and weight of things, one of the fundamental means of manipulating creation, along with Ignimancy and Magnetomancy."

Thinking about it this probably refers to the four basic forces of physics. If Mordre masters Gravimancy, Ignimancy and Magnetomancy he'll control the forces of gravity and electromagnetism. Does that mean insight might be granted to one day manipulate the strong force and weak force? The ability to alter the way atomic nuclei interact, decay and are kept together?! Nuclear golem indeed.

Another idea in the same vein is the existing knowledge Mordre has of Ignimancy and Magnetomancy. This could potentially open up a path to electromagnetic radiation based magic effects. Light, radio, microwaves or even gamma radiation could possibly be manipulated or generated. Mordre wouldn't be too inconvenienced by most radiation types, but they otherwise make for fearsome tools and weapons. Radar senses, lasers, blood-boiling microwave blasts, ionizing radiation... Best thing is they're all indirect natural phenomenon so magic ablating armor and abilities wouldn't be much use against a golem that can emit EM radiation.

I would gladly spend pristine souls for Mordre to realize and understand these fundamental secrets of reality. An entirely new level of magic that would be incredibly difficult to access and comprehend for mere human mages. One step closer to Lenryt's godlike level where matter and space can spontaneously be altered...
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No. 23379 ID: bf39da

>>333160
Hmmm. Well then.
Drawing form the experiences we have from the current fight....
We could fight for a while, draw some blood, synchronize with the foe, get close, switch places, punch out soul.

I think that would raise the chances considerably. Thanks man.
Hey Bob, can I get some numbers on this if possible?(comparison between doing this and just punching souls out)
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No. 23380 ID: 445c48

>>333172
Nuclear Golem?

Maybe we can tell Jezebel some of this to make nukes... This is a terrible idea. Instead, nuclear reactors for electricity. I think I read a Wired article on using Thorium instead of Uranium, and it being better/safer so we could do that
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No. 23390 ID: b18ccb

>>333180
>Nuclear Golem not awesome.
Riiight. Anyway, I don't think that Jezebel could do this, as it would just be Mordre screwing around with Electromagnetic radiation and becoming a giant-sized Electromagnet capable of EMP peoples brains to death and turning ourselves invisible and such although we might only be able to do that with Gravimancy.

Hehe...once we get Gravimancy, I think 'Lord Mage Mordre, the God Golem' has a nice ring to it. Because when we can start making Masers out of almost nothing, creating localized singularities and Black Hole assholes...that will be awesome. Of course, by that point we ill be MORDRE IN SPACE and so the god damn magic black hole that was once a star that had been fed on by a Magic-Nova creature contents our power and has the Hero Souls of an entire galaxy...We're still fucked.

And on to an actual question, Bob: Can we use OZMAND'S HAMMERLANCE without the Titanic Spike?
And because no one liked my mostly goofy idea of Mordre vs Everyone Else, a pointless question for Bob: Who would win, Mordre or a Dreadnaught?
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No. 23393 ID: 445c48

>>333190
I meant nuclear bombs not being awesome, not the nuclear golem.
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No. 23397 ID: 56dc25

>>333172
Whatever boons we ask, we'll need them to provide the ability to handily deal with Eisenhardt. We can't go back to the Arcanoworks until we can defeat him, basically, which to me means "learn whatever magic is most likely to result in a successful crushing victory". This is even more important because we want to keep him alive when we win, which means that an all-out attack with everything we've got, which might finish him off, is undesirable.

Greater knowledge of soul magic would help towards that end, so I'm not inclined to discount it. Any sort of material wouldn't unless it were immediately worked into our form, so I'm against those unless someone's got a very good idea for implementation.

But if we use our first boon on something that general, our second boon has to give us a trick, or set of tricks, which can be relied upon to be successful when we face the Metal Titan. I don't know that Gravimancy qualifies, at least in the immediate sense; it might, but considering how ungodly tough Eisenhardt was and strong in his manipulations I'm inclined to say that he'd just power through. Chronomancy or Tractomancy seem more likely to provide us with the needed tricks to pull this off, and like Gravimancy are fields rare enough that we're not going to be snacking on their practitioners often.

Of course, I seem to recall that Chronomancy at least was noted as something that can cause seriously nasty backlash if used improperly; I imagine that we'd be a bit more resistant to that, but aging five hundred years and devouring 6,000 souls on the way as fuel would still be a rather bad way to go. We've managed to avoid fucking up significantly with our other magic, though, so perhaps I'm overstating the risks.

Anyway, point is, when thinking about boons we should focus on what would help us achieve our immediate objectives, as well as what would be useful for long-term growth.
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No. 23400 ID: e31d52

>>333197
How about giving our Sable Executioner and vangaurd blades the ability to cut spells and magical lines of focus?
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No. 23403 ID: 445998

The best way to deal with Eisenhardt would probably be to cut him off from or take over the power sources he's using. He did keep blood iron in the little house he made outside the arcanoworks and he was also manipulating the leylines to grant him vast world magic access. His magnetomantic skill isn't far above Mordre's and his will probably does not exceed Mordre's 1000 soul furnace so he is probably using a mixture or matrix of word, will, world, blood and maybe even soul magic (he wasn't willing to talk widely about it with Arkus) to power his vast magnetic powers.

I think Mordre could have a good chance already. He has the speed to get close enough for an Immortal Genocide dispel shockwave. If Eisenhardt's blood iron supply can be absorbed with Abaeloth's soul then that would also turn the tables quickly.

The only problem is that Eisenhardt by now has probably turned the entire Arcanoworks area into his personal magnetic and geomantic battlefield. Luring him away from it or striking him from super-long distance (railcannon?) is the best idea of them all.
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No. 23405 ID: b18ccb

We have Del Roga at our base, the man that Eisenhardt is looking for. I kinda have doubts about needing to fight him at all.
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No. 23406 ID: d3dfb8
File 128500785769.jpg - (54.01KB , 562x437 , Hahahano.jpg )
23406

>His magnetomantic skill isn't far above Mordre's
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No. 23409 ID: 445998

>>333206
We know that Mordre is at a Magnetomancy master stage already. From then on it's mostly a question of raw power and experience of what can be done with magnetism. All of Eisenhardt's attacks are relatively simple. Ripping metal out of the ground and shaping it into simple shapes, forming blood iron armour and using it for accelerated motion... Mordre is doing exactly the same things at a smaller scale.

If Mordre is a 10 at Magnetomancy, I would estimate that Eisenhardt is no more than 11 or 12 at the most if the scale even goes any higher. Unfortunately he is probably at or near 10 when it comes to world and blood magic as a fuel and he probably has something similar to Magnum Bang's Curiomancy-enchancing clothing to focus his power exclusively towards the magical means he uses. We know he has a healthy respect for word magic after all.
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No. 23410 ID: b18ccb

>>333205
And the other thing I was gonna say other then 'We have the Ax you want, please friends' is that we have some Ignimancy. We can turn ourselves into a giant electromagnet that runs off blood magic.

If that doesn't have him -beat-, that I say we are at least equel with Magnetism. The problem is he likes to toss around boulders, too.
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No. 23411 ID: 2c5251

>>333197
I agree that our boons should be primarily concerned in defeating Eisenhardt.

If not that we could take Soul Magic and Soul Grave construction mastery. I think if we do that we will be able to significantly alter ourself so that we can hone our soul like every other mortal. I.e being able to learn through studying practice and battles not just by eating souls.
If we manage to do that then we could do what Eisenhardt told Arcus: cast powerful spells until we can't cast anymore and then cast some more. For metalomancy (and geomancy as auxiliary) we could constantly hauls gigantic metal orb with us underground and keep reshaping it all the time and adding weight as we become more experienced.
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No. 23416 ID: f4e4f9

>>333209
At the time of our first battle, Eisenhardt was roughly 20 times as proficient at Magnetomancy as we.
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No. 23417 ID: 56dc25

>>333203
>He has the speed to get close enough for an Immortal Genocide dispel shockwave.
No, he doesn't. Last time we fought, Eisenhardt could literally move faster than we could perceive. I'm still not sure how he did it, because one would think that he'd tear his fleshy bits apart if he's propelling himself with blood iron or the like. He must somehow be using magnetomancy or geomancy to harden himself against the impact, but I don't even know how he'd go about managing that. Point is, he's very tough.

>We know that Mordre is at a Magnetomancy master stage already.
There is no "master stage"; you just get better and better. And Mordre is the equivalent of an experienced, competent Magnetomancer, which is a far cry short of Eisenhardt's extreme level of specialization and skill. Eisenhardt throws around thousands of times his own weight in metal- more than Mordre can manage even with thousands of souls supporting his will- like it's nothing.

Yes, we have blood magic now, which will certainly give us a boost in relative power, but it's not enough to make us anywhere near his rival magntomantically. We'll need to use other disciplines and possibly our physical prowess to equal him.

>>333211
I still have concerns that if we become close enough to living to have our own soul grow, we'll be close enough to living that the heroic souls we've consumed will start to amalgamate with ours. I consider that an undesirable thing.
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No. 23418 ID: d3dfb8

>>333209
You don't seem to comprehend the vast ocean of difference in power levels between Mordre and Eisenhardt.
For example, our most powerful, potent magnetomancy with our full attention would take two days to finish repairing our oblivion's edge. Eisenhardt can do it with concentration in 5 minutes. He is approximately 192x as powerful as us.
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No. 23419 ID: f4e4f9

That is due entirely to the Spatial Lock upon Oblivion edge.

He's not quite THAT much better than us, and that's only in regards to magnetomancy specifically.
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No. 23420 ID: f4e4f9

>>333217
His blood armor/Instant movement requires that he drag a leyline nearby to fuel it, keep in mind. Normally, we are quite a bit faster.

Also, I don't think you comprehend just how fast 160+mph is over short distances.
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No. 23421 ID: f4e4f9

>>333220
Other than that, though, I agree with your summation.
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No. 23422 ID: 56dc25

>>333220
We are very fast, and I comprehend that. I've even run the numbers.

Eisenhardt moved faster than we perceive. If we assume that Mordre has reaction time comparable to a human- say, 180ms- that Eisenhardt was just barely beneath that threshold, and that Eisenhardt was a mere twenty feet away from him, then Eisenhardt has a mere 0 to 80 mph in basically nil time, which we now have handily outclassed. But if he was farther away or significantly faster than our minimum threshold for perception, his speed goes up proportionately. He could easily be moving four or five hundred miles an hour with that move. We don't know.
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No. 23423 ID: 445998

>>333218
No I fully agree with it. Eisenhardt is tapping the leylines with his world magic and bending them so he can suck up the very life and soul of Zakrath and then using it to alter reality. With that sort of force behind him he can easily be 192x stronger than Mordre! Remember how he was slowly building power during the earlier battle? I suspect he uses a will -> blood iron -> world progression where will magic kickstarts a blood magic reaction in the blood iron and that power is what then lets him drag leylines about. On his own he is still fearsome, but not at Lubu levels.

If Mordre were to duel him on say, Gialgorra's island (no world magic!) without Eisenhardt having time to prepare magnetic anchors in the battlefield beforehand then things would most likely turn out very differently.
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No. 23468 ID: ab04d4

You know what I'm getting worried about now?

Keddic has learned awesome white blood cell semi-magic skills. Goody for him.

You guys seem to like making him stab enemies with blood though. What happens if we get the blood-magic version... of AIDS? It'd kill our white blood combat abilities and probably go on to rape our immune system.

Perhaps we shouldn't mingle blood so indiscriminately? Remember, stabbing people without protection is just asking for STDs. No, not stabbing in that way.
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No. 23469 ID: b18ccb

>>333268
See, I think if we can over-charge our white blood cells, we could fight off AIDS. Hopefully we could either weaponize the cure for AIDS, or we get a Osmosis Jones sequence where Keddic's White Blood Cells get Legendary Souls.
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No. 23471 ID: 8b6870

>>333268
Well the blood stab was his main fighting style before we came along, so I'm not exactly worried about that.

If we do contract some deadly disease though, this is what would likely happen.

The super W.Blood will detect, eliminate and weaponize the disease automatically. If that impossible due to it's sheer level of potency, Kedddic can always isolate the infection with his command of blood magic and either
a) Keep it in an isolate section in his body until the white blood can combat it
b) Remove it from his body. Just shoot it out basically.

With his new heighten senses, I don't think he would have a problem with detecting the contaminant, which is the step that all the fail-safes hang on. If he gets infected with some kind of super invisible infection,
(actually I have an idea how that could be done. Not gonna give Bob any ideas though), then we can either deal with it when it becomes active or we will be screwed anyway.
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No. 23473 ID: 0e443a

>>333268
I think at this point Keddic is more or less immune to disease. He is consciously controlling his immune defense and magically reinforcing it. Even if he got some sort of HIV/AIDS disease that attacks his white blood cells he would notice and adapt using the creative power of his mind faster than any virus or bacteria could mutate.
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No. 23474 ID: b18ccb

>>333273
See, I just want to see his White Blood Cells punching a disease in the face, wielding a microscopic Proud Lion with Keddic's facial features.
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No. 23484 ID: ab04d4

Well, yeah, of course Keddic has epic resists to all conventional diseases now, probably including normal AIDS. However, just as AIDS is an exception to the rule of White BLood Cells killing viruses, is there not the possibility of a super version of AIDS? Something that for instance mimics magical signatures of the white blood cells and drives them to kill each other by imitating its host's soul would be a very scary arcandemic (whoo new word arcane pandemic yeaaah) indeed.

Basically, in theory the normal immune system can be defeated by a certain virus it should be able to kill. Perhaps something even more potent will show up later that does the same to this new soul/mind-reinforced immune system somehow?
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No. 23486 ID: b18ccb

>>333284
Thank you, let us not give Bob ideas. But the good thing is that magically heightened White Blood Cells is rare and Keddic will likely sense the virus, even if it is from the loss of an entire platoon of White Blood Cells. Then we get Immunities v Virus battle, and that will be awesome.

Idle note: I know I shouldn't say this, but I am idly kicking around the idea of a plague Soul Golem made to demoralize and kill quicker, along with rehashing the Parliamentary Golem.
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No. 23487 ID: 445c48

A parliamentary golem needs to be building sized, dome and all, and only move/act if a 3/4ths majority of a number of elected officials agree that it should move, and it should have another big room connected to it where another 3/4ths majority must pass the action.

It sits around a lot.
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No. 23488 ID: 445c48

>>333287
Actually, why not throw in a President in the head that has to sign the action before it can be carried out by the golem, and any action can be canceled by the court in its rump.

A Government Golem.
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No. 23489 ID: b18ccb

...*Slow clap* I applaud both of you, for that was amazing.

However, what i meant was my old idea of a soul grave that would contain the souls of heroes and generals. It would be a later construct, designed to harvest souls for later transference to other Golems or needs of the Mosmordre State and the conference with various dead heroes to form better plans. Very slow-moving because it was designed not to move until at the battle, kinda like a Quintesson but with many-many more faces.

Wise man in the woods, or possibly cunning chess-master or both, due to rampant schizophrenia.

'Innocent.'
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No. 23496 ID: ddd48d
File 128525208783.png - (39.53KB , 200x165 , THECUREFOREVERYTHING.png )
23496

>>333274
>White Blood Cells punching a disease in the face, wielding a microscopic Proud Lion with Keddic's facial features.

i laughed. SO. HARD.
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No. 23498 ID: 8ab97f

>>333274
>>333296
We can make this happen. Perhaps not exactly in the way you're thinking, but it can happen. I have suggested it.
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No. 23535 ID: 445c48
File 128530415251.jpg - (31.73KB , 640x480 , shadow_of_the_colossus2b.jpg )
23535

I think this'd make a good stone golem, the glowing magical weak point a plus in my book.
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No. 23537 ID: b18ccb

>>333335
I think that's our current boss battle, but more fleshy and MADE OF RAGE.

Anyway, because I don't wanna cutter up the main thread, but I am chuckling over the fact that Mordre when for tea while Keddic is gonna come back with a heart in his crotch, and glowing yellow from so much white blood and his new empowered soul.

And when Bang comes back, with Milia Rage hair style and a total 'Fuck yeah, Unlocked Probability Cells, kicked ass' and sees Keddic...

I'm kinda sad how much Oggroth and Ugrokk got left behind...
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No. 23546 ID: 4cd912

Maybe we can get something going for our Premen heroes? Arrange for Oggroth to get a Land of Dragons combat soul magic run through so he can start using his new internal soul well. He could also try eating magical weapons and items to see if he can digest them and gain their power.

Ugrokk can be sent to magic school. His main issue is that he hasn't got anything apart from physical sttength and skill to build on. The shamans should be able to give him some idea on how to expand his abilities to the next level.
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No. 23553 ID: a69afd

>>333346
We could always warp back to Mordreden, grab Ugrokk, and ask Oz to teach him. Oz wants students to teach, and Ugrokk just happened to meet one of the requirements for learning his style. Also, we could commission that metal prosthetic arm from Gialgorra grafted onto the stump, combat magic + bionic premen commando = totally fucking awesome. I'm totally suggesting this when we make it back to the capital.
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No. 23556 ID: 445c48

>>333353
Ugrokk's style doesn't seem to me like it'd mesh well with Oz. Especially The Open Hand bit in his statsheet.
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No. 23561 ID: 8b6870

Lots of moves have been proposed to and accepted by Keddic recently, It is getting hard to keep track of them all.

Can anyone make a list of the moves he has used and the ones proposed recently but not used as yet?
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No. 23565 ID: ab04d4

I'm rather excited for Bang's return. If we can get the white blood tech and possibility cell tech together, we could end up with some cool stuff. Extremely versatile white blood that could act on its own for internal defense? The ability to regenerate body parts simply by solidifying blood into flesh?

Maybe disband the spinal column's nerves and instead make fluidly moving bands of nerve cells that shift back and forth between possibility cell form and nerve cell form, thus basically removing the weakness of a backbone.

Also heck yeah white blood crotchheart. We never have to worry about STDs again, though I doubt Keddic would deign to sleep with any wench of low repute anyways.
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No. 23584 ID: ddd48d

does this mean we can infect people with our blood to track them? maybe? if we can keep track of out blood even when its in someone else then... or maybe I'm over thinking this.
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No. 23591 ID: b18ccb

Ekron

Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.

Ekron embodies the concept of PERFECTION, and its form revolves around STONE and ELECTRICITY

Dorln

Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL

Dorln embodies STEALTH, in the form of SMOOTHNESS and SUAVE

Dorln embodies the concept of SLAVERY. Its form revolves around CHAINS and CAGES.

Hasbern

Hasbern embodies the concept of LOSS, and their form revolves around FIRE and TIME

Hasbern embodies the concept of MISDIRECTION, and their form revolves around SMOKE and FIRE

Embodies the concept of EROSION. Its form revolves around CORROSION and CRUMBLING.

Jidkof

Jidkof embodies the concept of INNER STRENGTH, and his form revolves around GLOWING ENERGY and PLAGUES AND VIRII

Jidkof embodies the concept of WRONGNESS, and his form revolves around LIES and UNEASE

Jidkof embodies the concept of VITALITY. Its form revolves around FLESH and BLOOD.

Jidkof embodies the concept of DISEASE. Its form revolves around VIRUSES and PARASITES.

Larn

Larn embodies the concept of SPEED, and her form revolves around ARROWS and MOVEMENT.

Larn embodies the concept of STORY TELLING, and her form revolves around ILLUSIONS and HATS.

Larn embodies the concept of MOMENTUM. Its form revolves around LINES and CURVES.

Acronum

Acronum embodies the concept of RANGED COMBAT, its form revolves around GUNS and CANNONS

Acronum embodies the concept of MARKSMANSHIP. Its form revolves around GUNS and ACCURACY.

Sadronm

Sadronm embodies the concept of LEADERSHIP (STRATEGY) , and its form revolves around MAGNIFICENCE and INSPIRATION.

Welnhiem

Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.

Welnhiem embodies the concept of FORTRESSES. Its form revolves around CONSTRUCTION and BESIEGING.

Calvern

Calvern embodies the concept of EARTH, manifesting in TUNNELS and SPEED.

Calvern embodies the concept of CAVES. Its form revolves around DIGGING and CRYSTAL.

Fortgon

Fortgon embodies the concept of FORTIFICATION, its form revolves around SHIELDS and STONE

Jodron

Jodron embodies the concept of WEIGHT, both NEGATING and EMPOWERING.

Doftern

Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.

Doftern embodies RECONNAISSANCE, in the form of FLIGHT and STEALTH

Doftern embodies the concept of BARRIERS. Its form revolves around FORCE and STASIS.

Nidhogg

Nidhogg embodies the concept of WRATH, its form revolves around DRAGONS and FIRE.

Nidhogg embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.

Asgardia

Asgardia embodies the concept of DEFENSE, its form revolves around NEGATION and TIME.

Asgardia embodies the concept of HINDERANCE. Its form revolves around VINES and MUD.

Asgardia embodies the concept of TIME. Its form revolves around CLOCKS and GEARS.

Fjordak

Fjordak embodies the concept of STONE, its form revolves around SPHERES and LAUNCHING.

Fjordak embodies the concept of TELEPORTATION it's form revolver around PORTALS and SCIENCE!

Fjordak embodies the concept of BOMBARDMENT. Its form revolves around THROWING and EXPLOSIONS.

Fjordak embodies the concept of DEPTH, his form revolves around WATER and STILLNESS

Fjordak embodies the concept of DEPTH, his form revolves around ICE and SILENCE

Vandgurd

Vandgurd embodies the concept of PROTECTION, its form revolves around METAL and IMPENETRABILITY

Mothbern

Mothbern embodies the Concept of DESSICATION, its form revolves around DUST and BONES.

Colossi

Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Gantzio

Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR.

Rutgur

Rutgur embodies the concept of SLICING, his form revolves around BLADES and EDGES.

Dompaggio

Dompaggio embodies the concept of CONSUMPTION, its form revolves around FIRE and HEAT.

Khanite

Khanite embodies the concept of FURY, its form revolves around of SOUND and AXES.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.

Akumdo

Akumdo embodies the concept of POWER, its form revolves around SPEED and STRENGTH.

Akumdo embodies the concept of DARKNESS. Its form revolves around SHADOWS and EYES.

Akumdo embodies the concept of SWORDSMANSHIP. His form revolves around BLADES and PIERCING.


Aggocrag

Aggocrag embodies the concept of GUTSY EARTH, its form revolves around MOUNTAINS and RED HOT ROCKSLIDE

Orochoth

Orochoth is the embodiment of VISION, however its form is comprised of BLINDNESS and BINDINGS

Orochoth embodies the concept of PREPAREDNESS, its form revolves around KNOWLEDGE and PRESCIENCE

Lerato

Lerato embodies EMOTION, in the form of ANGER and PASSION.

Lerato embodies ENCHANTMENT, in the form of BEAUTY and DECEPTION.

Lerato embodies concept of VENGEANCE its form revolves around BLOOD and THE GRAVE

Embodies the concept of PAIN. Its form revolves around BARBS and IMPALEMENT.

Akeakam

Akeakam embodies REACH, in the form of POLITICS and TACTICS.

Akeakam embodies the concept of RESTORATION, and his form revolves around OIL and NEEDLES.

Gashiji

Gashiji embodies LANGUAGE, in the form of UNDERSTANDING and SUBVERTING.

Gashiji embodies the concept of RESONANCE. Its form revolves around SOUND and TRUMPETS.

Velada

Velada embodies the concept of CHRONOLOGICAL STABILITY in the form of GEARS and CONTINUITY

Audey

Audey embodies the concept of SCIENCE, it's form revolves around KNOWLEDGE and PROGRESS

Nihilino

Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus

Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION

Idoneus embodies the concept of SPLITTING. Its form revolves around BLADES and DETACHMENT.

Burduko

Burduko embodies the concept of SPEED, in the form of TRANSPORT and CONVEYANCE

Psilophilia

Psilophilia is the embodiment of THE MIND, his form the focus of POWER and CONTROL

Psilophilia embodies the concept of MINDSLAVING. Its form revolves around MASKS and PUPPETS

Vahnderhuug

Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.

Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

Mahklargg

Mahklargg embodies the concept of METALWORKING, its form revolves around FORGES and HAMMERS.

Erostika

Erostika embodies the concept of LOVE, filled with ELECTRICITY and FORMLESSNESS

Erostika embodies the concept of COLD. Its form revolves around ICE and MIST

Ignitract

Ignitract embodies the concept of ELECTRICITY, its form revolves around SUPERCONDUCTORS and MAGNETS

Geopum

Geopum is the heart of DISTRUCTION, his many forms around EARTHQUAKES and MAGMA

Geopum embodies the concept of SHOCKWAVES. Its form revolves around HAMMERS and IMPACTS

Nechrahno

Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS

Nechrahno embodies the concept of UNDEATH. Its form revolves around DECAY and INSECTS

Phohn

Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND

Aehroahquia

Aehroahquia embodies the concept of FLOW, form revolves around ACID and SHAPESHIFTING.

Aehroahquia embodies WATER in the form of DROWNING and FEAR.

Welgahoo

Welgahoo embodies CHAOS in the form of MANIA and ENTROPY.

Welgahoo embodies the concept of CHANGE. Its form revolves around ILLUSION and MUTATION.

Queeyurtoh

Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA.

Zelgoto

Zelgoto embodies STRENGTH, in the form of STONE and STEEL.

Tallagga

Tallagga embodies the Concept of DISTORTION, form revolves around STRETCHING and TENTACLES.

Sanfrotti

Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING.

Murhyihal

Murhyihal embodies the concept of MAINTENANCE/REPAIR, its form revolves around REPAIR TOOLS and RESOURCEFULNESS

Pengaiea

Pengaiea embodies the concept of LOCATION, its form revolves around MAPS and MARKERS

Bobobo

Bobobo embodies the concept of MANLY STRENGTH, its form revolves around JUSTICE and HAIR.

Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS

Bobobo embodies the concept of KNOWLEDGE, his form made of BOOKS and WORDS.

UNCLAIMED

[name] embodies the concept of FINDING, his form revolves around COMPASSES and LIGHT.

[name] embodies the concept of ENHANCEMENT(or AMPLIFICATION), his form revolves around METAL and RUNES

[name] embodies the concept of TRANSFORMATION it's form revolver around MODES OF TRANSPORTATION and ROBOTS

[name] represents NOTHING, with the form of SOUND and FURY

[Name] embodies the concept of TWINS, form of WATER and ANIMAL

[Insert name here] embodies the concept of TRANSLOCATION, his form revolves around HANDS and PRECISION.

[Name] embodies the Concept of SLICING, form revolves around BLADES and ROTATION.

[name] embodies the Concept of STEALTH, form of LETHALITY and CAMOUFLAGE.

[name] embodies the concept of PROTECTION, its form revolves around METAL and CLONES.

[name] embodies the concept of DEFENSE, its form revolves around IMMOBILITY and IMPENETRABILITY.

[name] embodies the concept of CHANGE, its form revolves around TIME and SAND.

[Name] embodies the concept of EARTH, its form revolves around MOUNTAINS and FURY.

[Name] embodies POWER, in the form of WEAPONRY and FORGING.

[Name] embodies STRENGTH, in the form of LEGIONS and TACTICS.

[CHARNAME] embodies THE MANY, Their Form is comprised of ROT and PLAGUE

[CHARNAME] embodies the STORM, his form comprised of the Heavenly WINDS and the Powerful SPEED.

[Name] embodies the concept of DOPPELGANGERS. Its form revolves around SHAPE-SHIFTING and MULTIPLYING.

[name] embodies the concept of STORMS. Its form revolves around CLOUDS and LIGHTNING.

[deepspawnname] embodies Healing in the form of Aura and Crystal

[deepspawnname] embodies Strengthening in the form of Balls and Fists
>>
No. 23592 ID: 6ae689

>>333391
These need a separate wiki page or something.
>>
No. 23598 ID: b6460c

>>333391
Thank you, kind one.
>>
No. 23602 ID: 32a249

About Dragons:

My theory is that in the past, "Dragon" was title given to bearer of Legendary Soul.

However, with time, as Dragons eventualy ended with lands and titles to their name and passed them to heirs, it changed into title given to leaders. They still remain powerful warriors but nowhere close to what their ancestors were.

I think Lubu intend to change that, reverting it to original meaning.


On related topic, I wonder if Keddic and Bang would end with Dragon's title of their own?

The Blood Dragon Keddic The Gentlemanly. Hmm...
>>
No. 23604 ID: 1384b4

Something I wanted to ask other players/readers.

Did anyone feel freking epic during the fight with Jeeba? Because I did.
It was so satisfying to experience Keddics rapid growth...
>>
No. 23611 ID: b18ccb

>>333404
I feel as if I could punch god, and he would stay punched.
>>
No. 23612 ID: d3dfb8

>>333411
This sums it up nicely.
>>
No. 23613 ID: b18ccb

>>333402
The Healing Dragon Magnum the HELLYEAH, or if the Dragons can't choose their own name, The Healing Dragon Magnum the Carved.
>>
No. 23624 ID: 32a249

>>333402
>>/quest/234217
Thanks for explanation, Bob.

I don't remember you saying anything, but are Figment and Lined One is a Living Legends?


Also, Keddic's victory of the Grand Gainer Grab Bag, ending by cutting gigantic Rageglut in half (using Blood magic, of all thing) should be somewhat unusual even for Land of Dragons, I think.

Are there any stories about Red and Whilte Lion spreading around?


Hm, what do you think about extra goal : "Make Keddic/Bang a Living Legend", guys?
>>
No. 23625 ID: 16e676

>>333424
Heck yea!!!

Hopefully Figment does not decide to claim his body afterward D:.
>>
No. 23626 ID: 44da65

I don't see why they need to be made into living legends. Like Oz said there are no benefits from being one. I'm sure word will spread naturally anyway about the new strange people tearing up the south alongside Lubu.
>>
No. 23633 ID: b5af8d

http://tgchan.org/kusaba/quest/res/233735.html#234305

I must say Bob, that while your long posts are easily the most informative, and during fights can be the most interesting to read, I do miss your shorter posts.
>>
No. 23634 ID: 63bf21

>>333433
Seriously, forgot what it was like to have short golem quest posts.

I have gotten so used to the long ones that short ones seem... truncated.
>>
No. 23639 ID: 63bf21

RAPIDFIRE UPDATES!!!

THE END IS NIGH!!!
THE END IS NIIIIIIIGH!!!
>>
No. 23640 ID: 19de59

http://quest.lv/kusaba/meep/src/128538657891.png

Anyone seen this?
Congrats Bob

You could do book covers like this..,
Holy crap, I'M RIGHT!
>>
No. 23641 ID: 57baa0

>>333440
...I do like the centered massive blood-red word "BLOOD". I haven't cared to remember the site's url nor its name; please share?
>>
No. 23643 ID: 19de59

http://www.wordle.net/create

There are more of these on the General Discussion board.
>>
No. 23644 ID: 57baa0

>>333443
Much thanks.
>>
No. 23651 ID: ddd48d

>>333439
ok someone screamed outside my window right as i was reading this, so funny

>>333440
I might have to do some for other threads when i get back, this looks like fun.
>>
No. 23652 ID: b18ccb

>>333451
Sadly, it seems like older quests seem not to work.
>>
No. 23654 ID: a76809

>>333452
Links from wiki work.
>>
No. 23655 ID: d3dfb8

http://en.wikipedia.org/wiki/Chromoly
Who else wants to get some chromium, molybdenum, manganese, phosphorous, sulfur and silicon?
This would be so many kinds of perfect for our joints while running at high speeds. It would greatly reduce the wear and tear which would mean we can place more of our magnetomancy toward running and less toward healing ourselves. Also, if we do a full body conversion the harder outside with a softer inside would be better suited to taking blows, much like a normal person wearing a suit of armor. This combined with the blood iron would make for some potent steel.
I don't know if chromoly steel is compatible with wootz. I'm not exactly a metallurgist.
>>
No. 23669 ID: ddd48d
File 128557964719.jpg - (72.66KB , 663x962 , akeakam.jpg )
23669

ok so whoever wanted to see Akeakam in a picture, here is what I came up with, using the description. I'm having a bit of trouble drawing Murhyihal though. Although the fact that its spawn are leeches gives me the most hilarious images in my head.
>>
No. 23673 ID: 1384b4

>>333469
Thanks, man.
Though I did not imagine him as some kind of pointy slime.
>>
No. 23703 ID: 445c48

We should look around to hire a Pomomancer, for more/better wood/plant products, to tell us what the fuck's up with those trees, and Moss, and to help Modreden, not many plants being good in the mountains, perhaps some magic can boost that right up, for wood and more food. I imagine moderate/low powered Pomumnacers shouldn't be that difficult to find. Seems a very practical branch of magic, plantbending.
>>
No. 23715 ID: 6dd58d

>>333503

...So did anyone else read that as "pornomancer" at first?
>>
No. 23717 ID: b18ccb

>>333515
Not really. I mean, I don't think the Postmagick revolution has started yet, has it?
>>
No. 23728 ID: d3dfb8

>[deepspawnname] embodies Healing in the form of Aura and Crystal

>[deepspawnname] embodies Strengthening in the form of Balls and Fists

These have been done in Akeakam and Murhyihal.

An now, a new one.

[Name] embodies Shadow in the form of Bats and Spam.

Idea here is that the deepspawn and their spawn would be able to exhume many bats shrouded in darkness, so it would be difficult to make out. A small dark blur flying by. The spawning seems to revolve around what Mordre is imagining while he spawns the deepspawn, so if he were to imagine the bats with some wicked claws and spiked feet they would probably turn out that way.
Against unarmored/partially armored normal human opponents the bats would either be able to outright slit their throats or kill them with a thousand cuts. Long spikes on their feet would allow for the bats to poke out the eyes of a heavily armored foe, through the eye slits on their helmets.

Basically I was thinking the best way to take out a large normal human army.
>>
No. 23739 ID: 445c48
File 128570412484.jpg - (54.15KB , 577x362 , 1559606_340_1116081430036-spam.jpg )
23739

>>333528
>Form of bats and spam
>>
No. 23741 ID: b18ccb

>>333539
Thank you for the picture I wanted. And we already have some ideas of 'instant armies'...other then the Monster Party Spawn...
>>
No. 23761 ID: 95aed6

I madeth one 4 youuuuu

http://www.wordle.net/show/wrdl/2496477/MordrevsGoran

Mordre vs Goran
I will probably do another but edit the content a bit to get a better image.
>>
No. 23762 ID: 95aed6

http://www.wordle.net/show/wrdl/2496618/The_naming_list


Have another
>>
No. 23763 ID: b18ccb

Why does this look like the opening credits of some very odd 70s show?
>>
No. 23790 ID: ddd48d
File 128575745850.png - (1.70MB , 1124x1035 , keddicsgonnagetyou.png )
23790

>>333539
hahaha!

>>333561
i love how TH-KRSHHHHHHHHHHHHHHHHHHHHH was used enough to get on there, haha.


here is a picture of Keddic I didn't upload in time for his fight, but looking at it he didn't really need it :D
>>
No. 23803 ID: 754124

Okay so I haven't read Golem Quest in a long time and am like three threads behind, but
>HECK YEA! MORDRE MASTER OF THE LEFT HAS ARRIVED!
Is Mordre in politics now? And he dominates one side of the political spectrum?
>>
No. 23808 ID: ed5ae8

Aw crud. Now I want two pictures instead of one.

A brady bunch style Golem quest opening and PRESIDENT MORDRE!
>>
No. 23812 ID: e043a1

Maybe a dumb question, but couldn't the magic negating properties of the black steel in the Sable Executioner be used to catch Senth?

He still has Keddic's prize money I think. Plus if he ever becomes too unmanageable, Mordre could find having Tractomancy himself useful as rare as it is.
>>
No. 23814 ID: ed5ae8

I think an IG blast would be best suited to taking out Senth if needs be.

Followed swiftly by MORDRE'S FAR FIST or the SPECTRAL GORGING ANIMA!!!!

We have not used that thing enough... and when we do it always seems lacking....
>>
No. 23816 ID: 5f0943

>>333614
> We have not used that thing enough... and when we do it always seems lacking....
Falcon, you make it sound like we have actually USED Spectral Gorging Anima.
Though it could be that it has been used, and I just forgot about it, because it is, as of now, the least useful ability we have (It's basically the aquaman of our abilities now).

Though it could be useful later on, with the whole bypassing armour deal, but so far, there hasn't been an fleshy enemy with armour so though that Mordre can't simply smash it to a pulp anyway, or simply cleave it half (and the wearer) with the Oblivion edge...

This leads me to asking the following question: Can the Spectral Gorging Anima bypass Lortoxite?
>>
No. 23817 ID: 51d830

>>333616
i would assume so, because it doesn't attempt to damage the Lortoxite.
>>
No. 23818 ID: ed5ae8

>>333616
Well ther4e was Goran. I had suggested it's use a few times against him, seeing as he was just a big blob of flesh, but I was cowed out until MASTER OF SORROW came and made use of it himself.

*shrug*

such is life in a quest.
>>
No. 23821 ID: ed5ae8

We have actually met a good number of fleshy types that needed attention.

Goran being the most recent.

That giant thing the DoD had, which we Bob Mordre beat the crap out of and stole it's spine for Golem ingredients.

Trollzaru (granted he was likely out of range and knew about it anyway)

Eisendhart(granted he also kept out of range.)

various others that I can't remember and/or bother naming.

The SGA has A LOT of potential to be an awesome weapon, even before we saw how the MoS used it I thought something like that could work. It was also indicated that it's 'chain' could be lengthened using soul magic,s o range is not really a problem.

I am not sure how the MoS used it there, I am tempted to say it had something to do with the IG, but a) I don't think they can be used simultaneously and b) I am not sure if he knew of it.

There is probably some rubbish on about funneling the SGA through the soul Nexus and powering the IG wave with it rather than ambient energy, resulting in SGA wave of death, but I don't have a proper theory for that, just an idea, like all the other stuff I have.
[Plasma window WHOOOOO]
>>
No. 23822 ID: ed5ae8

On a side note. I suggest that when we get back to the north and meet people whose souls are not massive enough to start a new planet, we can have Keddic practice his Soul punching so he can get better at it when the time comes to take out Arouckoth.
>>
No. 23829 ID: 32a249

>That giant thing the DoD had, which we Bob Mordre beat the crap out of and stole it's spine for Golem ingredients.
IIRC, it was used then.
But you are right, we don't use it enough.

Also, Bob, a question : You mentioned that Lortoxite is invulnerable beacuse it is naturaly temporaly-locked, similar to our sword. Does that mean that we can steal it's time-lock with Chronal Banditry?
>>
No. 23843 ID: 9eba94

I have been thinking on how Mury's spawn grants regeneration; since they take the form of giant leeches, perhaps it has something to do with the blood? The spawn latch onto the body, biting down until they hit blood and are securely attached, and then they start cycling the host's blood through the spawn's system. It has been noted that the blood of the Deep Spawn are a combination of World and Blood magic; when Lorgk first started to use magic, he used his Will to tap into the magic of the blood of the Deep Spawn on his skin, which give him regeneration for a time, until the magic in the blood ran out. So perhaps that is how Mury's spawn impart upon their hosts the regenerative qualities of a spawn's, by passing their host's blood through the spawn's system to compress the World and Blood magic the spawn generate into the host’s blood to enhance the ability of the host’s blood to heal. Since Lorgk learned how to use magic (if not very effectively, but that was just his lack of experience with magic-use), perhaps if someone were to host one of Mury's spawn and examine the difference of the blood from their baseline, they might be able to learn Blood Magic? Or perhaps World Magic. The main beneficiary of this hypothesis, if it turns out to be true, is Arkus, so he can learn Blood Magic, since he has World Magic down pretty well.

>>/quest/235901
I am very sure that all of our Deep Spawn (minus Mury and Akeakam, since they weren't there) can eat because they were mentioned in the Demon Party, as drinking and eating (or at least, taking a share of the consumables).

If we were to hatch a Deep Spawn centered on the idea of using others by taking them into oneself to gain power, would a Deep Spawn with the concept ABSORPTION/ASSIMILATION be a better fit than EATING? The suggestion is primarily motivated by my desire to preserve the people that would have been eaten. Other reasons are the different connotations of the words: to absorb is to take in without destroying it; to assimilate is to take something and make it into oneself, or like oneself; and eating is like assimilating but has the connotation of rending, tearing, grinding something apart into pieces to be incorporated into oneself. EATING is probably better, now that I think on it, when we don't want the thing that is being eaten to exist in any shape or form (Caged One, all yetis except for a select few who are the target of our specific hatred, Core Beings).
>>
No. 23857 ID: a76809

>>333629
nope. It resists magical damage or weakening.
>>
No. 23859 ID: 2a9922

what if we make a Lortoxite sword and before it cools and sets forever we perfectly copy the runes from the sword, DOUBLE locking it. then we point it at something and invert it. :3c
>>
No. 23862 ID: 56dc25

>>333659
Actually, this does inspire a thought... if we crafted it specifically with chronomancy runes inside it, designed to revert the bulk of it to its nonsolid state while retaining their own shape and attachment to the rest of it, we might well be able to get reworkable lortoxite. Just keep the runes intact, and it'll always be able to be pulled back.

Would have to become/find a total runemaster chronomancer first, admittedly, and might have to throw in magnetomancy as well or something to shape it quickly after reversion. But it might well be possible.

>>333643
>So perhaps that is how Mury's spawn impart upon their hosts the regenerative qualities of a spawn's, by passing their host's blood through the spawn's system to compress the World and Blood magic the spawn generate into the host’s blood to enhance the ability of the host’s blood to heal.
This... would actually imply that if the human is less powerful they gain the spawn's powers, but if the spawn is less powerful it might well be able to gain the human's. Since the whole thing is based around sharing blood and therefore regenerative capability. Meaning that five minutes with Keddic or Bang would be a huge learning experience for this particular Deep Spawn.
>>
No. 24025 ID: 8fc362

Question, Bob: I know the Land the of Dragons is Dynasty Warriors the Nation. Is there Lucha Libre the country, or would we find one in The Land of the Dragons?
>>
No. 24051 ID: a76809
File 128599502573.jpg - (48.92KB , 339x500 , El Santo.jpg )
24051

>>333825
May I direct you to the Desert separating the Land of Dragons from everything to the North, from which Bang hails.

Also, Land of Dragons is Dynasty Warriors AND Devil Kings combined, to add more levels of LETS GET CRAZY.

...El Santo is in the Deserts, though.
>>
No. 24066 ID: e31d52

>>333851
>The boxes somehow malfunction and we have to walk through the desert

>LUCHADORE!

>everything went better than expected
>>
No. 24074 ID: 8fc362

>>333851
>from which Bang hails.

This...doesn't actually surprise me. This is awesome and makes me grin innately, but it doesn't actually surprise me.
>>
No. 24089 ID: 445c48

>>333874
Well, we did ask Bang, and he told us that's where he was from a while ago, I think.
>>
No. 24122 ID: 8fc362

>>333889
He said he was from the Land of Lucha Libre that had classic El Santo movies as their back ground? I don't remember that. I do remember 'desert', but not 'The Land of the Suplex'
>>
No. 24161 ID: ddd48d

>>333851
does this mean Bang should have a Luchadore outfit? or did he give it up because it messed with his hair? or is it only for warriors who made a name for themselves? oh so many ideas! WHERE IS BANG WHEN YOU NEED TO ASK QUESTIONS. also i feel like i should draw him in costume now but i don't know what the fuck it would look like.

So that idea in questthread about Mordre's soul being created by someone during the curse, can we expand on that idea? is it even going in the right direction? what do you guys think?
Maybe the emperor did something when he originally tried to enter the soulgrave, and Mordre was created instead?
>>
No. 24439 ID: 8fc362

Regarding Bang and his old Lucha Libre costume, I wouldn't add too much. He has the cape, well scarf, and he has pants and a crazy-muscled body. Just add a mask - I'm vaguely assuming with red, and some kind of motif that works, and there you go.

As for some masks, here you go: http://corazonfairtrade.com/maskluchalibre1.html although you could find a good deal more by just googling 'Lucha Libre Masks' and there you go, El BANG!

As for finally getting our five pristine souls, I'll try to search for old suggested ideas - and any bonuses we've forgotten about.
>>
No. 24441 ID: a76809
File 128632990879.jpg - (371.24KB , 529x800 , Bang Mask.jpg )
24441

>>334239
I would suggest one like this, with an open top for the hair and the spiral worked more to look like an eye with stylistics, and a bit more room for the mouth, but otherwise, if given the opportunity to go home shopping, or asked about headwear, Bang could get a signature mask of this nature. Protip: Bang desires this mask to show that he's always got his eye on his opponent. Yes, he does find puns that lame awesome enough to ultimately effect his motif.
>>
No. 24481 ID: e31d52
File 128639994520.png - (15.01KB , 640x480 , Hat-cannon.png )
24481

Consider: A metal top hat, with a sharpened brim, as well as several anti-golem rounds loaded into a cannon within. Said cannon uses no gunpowder, instead relying on the incredible power of MAGNETISM. The rods in the barrel could be telescopic, if need be... or made of morphic steel, allowing them to extend when needed.

If we really wanted to, a sort of secondary AA could be fashioned into a ruby-tinted monocle, and we could fashion an incredible removable moustache that is razor-sharp.

Okay, maybe that last one is a little silly.
>>
No. 24482 ID: 8fc362

What about the tuxedo?
>>
No. 24484 ID: c1ef66

>>334281
As soon as I started reading this I though about the AA monocle, then I read it.

IT MUST BE DONE!
>>
No. 24496 ID: 445c48

Ruby spectacles are an interesting idea, but I'm rather wary of accessories. It's unlikely they would be immune to the effects of soulfire, for one. We couldn't repair them as well as we repair everything else. Also, we seem to be getting rather silly.
>>
No. 24497 ID: c1ef66

>>334296
silly is to HAM as HAM is to silly.

Just think about it, if we look silly enough, we can get HAM points every time we meet someone, just from the first impression.
>>
No. 24498 ID: f4e4f9

While I wouldn't consider the monacle/Tophat for Mordre's actual form:

Remember the idea from way back when that we could craft a mage-small tomb to disguise as the actual "Mordre"? These seem like perfectly awesome accessories there.
>>
No. 24499 ID: c1ef66

>>334298
GENIUS!
>>
No. 24505 ID: d3dfb8

>>334298
brb fapping to this.
>>
No. 24506 ID: e31d52

>>334298
YES YES YES OH GOD YES

Wait, that's it. That's our boons. Tinymordre, Golemcraft knowledge, and soulmagic knowledge.
>>
No. 24507 ID: c1ef66

So how are we gonna get those completely trustworthy and competent underlings for Arkus?
>>
No. 24508 ID: 9e5b05

What? Oh god, not more mini-mordre. No, it is a bad idea and divides our resources. A top hat, armored Tuxedo, and focusing-lens monocle is awesome, but removing all magical power from Mordre is a bad idea. So is trying to craft a 'human' us. That will just speed up the fact that EVERYONE WILL WANT TO KILL US.
>>
No. 24512 ID: a76809

>>334306
[Two boons, not three]

>>334308
You know, since this is Lenryt we're talking about, what is preventing her from making a mechanism that lets you move your magic from golem to golem, so either the main body or the mini can be magically capable, rather than sacrificing one forever.

A thought.
>>
No. 24520 ID: 445c48

I always figured what we would do with the minimordre idea was find a way to do what we've been telling everyone we can do, remotely controlling a golem.
>>
No. 24525 ID: 6d4338

Hey Bob, can we graft Deep Spawn proto souls to Moss? Or maybe feed one to him without hurting him, we could imbue him with additional power. On that note, could we graft a proto soul onto the remains of Silicathos to create a hybrid deep spawn golem?
>>
No. 24527 ID: 5f0943

>>334325
> can we graft Deep Spawn proto souls to Moss? Or maybe feed one to him without hurting him, we could imbue him with additional power. On that note, could we graft a proto soul onto the remains of Silicathos to create a hybrid deep spawn golem?

Personally I think that would be a waste of deep-spawn cores.
It would also be a bad idea to do anything of the sort to what little remains of Silicanthos, considering we have promised Dregas to rebuild it for him (and making it into a deep-spawn, if even possible, would sort of go against that promise).

And then there's the fact that we had to use a Pristine Soul to graft Nidhogr into the dragon, and pristine souls don't grow on trees...
>>
No. 24528 ID: 5ed928

>>334327
No, but they do grow in your head.

start making predictions.
>>
No. 24529 ID: 6d4338

Ok then, another question: Do Core Beings bleeed? Because we got all that blood from the battlefield fight from Lenryt, and there was that issue with the blood magic and the 'other' during the Goran fight. Could we have consumed Core Being blood, and would that have generated the 'other' in Mordre?
>>
No. 24534 ID: f4e4f9

The Other is established already as a Legendary Soul Mage from the Mosmordren Empire (likely the Emperor). It's likewise confirmed, however, that the Emperor had nothing to do with our sentience. His soul probably just fled to our body and got caught up in everything that happened.
>>
No. 24535 ID: 445c48

The emperor? I thought it was the duke or something. I haven't kept up with the sentience hints because holy dicks I'm bad at thinkan
>>
No. 24538 ID: 577290

>>334334
I thought he said to drop all things involving the emperor from our predictions? did I misread?
>>
No. 24539 ID: 69bee4

Well, considering we probably really should figure out some more stuff for Pristine Souls, and how we make the darn things, and find out some info we have likely forgotten, I have a proposal for ya'll.

Obviously this quest is well, massive. I've been looking at just chapter 1 and realizing alot of things that could have saves us some trouble and heartache.

As such, I want to propose a gathering of people who will scrutinize and make nearly obsessive observations about events, random factoids, and possible connections that need to be made. I started today on chapter one, and have about 5 pages of notes about... 3 hours later?

As I've already started it, ill take chapter 1. Any Volunteers?
>>
No. 24545 ID: 5f0943

>>334339
I still have a few day left of my autumn vacation, so I could possibly do a chapter.
Maybe chapter 2 or 3, though I think I would prefer chapter 3.
In any case, either would be fine.
>>
No. 24546 ID: f4e4f9

>>334338
He said drop all predictions regarding the Emperor having anything to do with our sentience/pristine soul usage.

The Other does not, as far as we know, and he's titled the Master of Woe and War Feaster, titles I believed were stated by Bob to be held by the Emperor at the time of Mosmordre's fall.
>>
No. 24549 ID: f4e4f9

>>334339
I've skimmed the Archive a couple times, and I'm usually looking after an idea occurs to me and I need to cross-check whether anythings been mentioned on the topic before.
>>
No. 24556 ID: 69bee4

Thats fair enough Emba, but what I want to attempt to do here is essentially make a 'super summary' so that instead of the multiple hours it takes to read in detail, we instead have a list of interesting factoids and tidbits, and potentially unexplored hooks thats about 1/3 of the time to browse or so.

What I have in mind would be to summarize the thread into some major categories.
-Major Events (mostly so we know what occurred in a thread)
-Interesting/Useful facts (that may be known or forgotten, things like that we could change our Vanguard and Anti-Golem cannon if we so choosed with some time)
-Unknown Causes/Effects (Was it Lerynt or The Other who did something? things to look at/keep in mind)
-Factoids (Things we know about people/places, events on the world stage)
>>
No. 24558 ID: 9e5b05

You have my immense free time. Particually now that I have a list of what I need to look for.
>>
No. 24560 ID: 69bee4

>>334358
very good, just state upfront what thread # you want to handle. And keep in mind part of this will be inevitable that we collect all these parts together into one document, and allow it to be shared with any other regulars/newbies of golemquest who want to use the info.

The splitting into parts is mostly for the sake of sanity... Ive mostly finished thread 1, need to organize it and such. Feel free to add personal comments if they are useful, im using parenthesis for mine.
>>
No. 24574 ID: ddd48d
File 128652271690.jpg - (46.63KB , 883x491 , IMG_0630.jpg )
24574

>>334328
>No, but they do grow in your head.
Like a brain tumor!

also this is what I've come up with so far concerning >>334241 and >>334239. It needs some work so gimme some input :O
>>
No. 24575 ID: ddd48d
File 128652279910.jpg - (64.34KB , 1093x781 , IMG_0628.jpg )
24575

decided to try and draw Nidhogg. Probably not completely matching the description but I like it anyways.
>>
No. 24576 ID: ddd48d
File 128652295266.jpg - (111.25KB , 1325x896 , IMG_0627.jpg )
24576

Would the little dragon-spawn of Nidhogg look like this? At least this is what I think they look like. :)

taking ideas for pictures, as always. got a long weekend this time, but no scanner still.
>>
No. 24582 ID: 36c283

>>334374
>>334375
>>334376

Amazing!
Post them in main quest thread so we get all kinds of fanart bonuses!
>>
No. 24592 ID: 69bee4

As im not ultra certain about all specifics, this will present my draft summary for thread 1.

http://pastebin.com/e9tnfKhZ
>>
No. 24606 ID: 36c283

>>334392
Hey, good job.
>>
No. 24615 ID: 903f16

I'll be handling chapter 4. Expect the summary in the next week or so.
>>
No. 24621 ID: 69bee4

Chapter 4 is held then

Thread 1 Summary
http://pastebin.com/T7TLAtRe

Its improved a bit, ill call it closer to final draft.
>>
No. 24622 ID: 3e56f0

>>334421
Ooo, we'll have to remember the Leyline area for when we experiment with combining World and Blood Magic. Good job!
>>
No. 24627 ID: 445c48

Eventually, when we get back to the Arcanoworks, we need to look through every single book. The rune thing Arkus has, the Mosmodren books, and of course the books that were at the Arcanoworks.

We won't gain any runecrafting ability, of course, but we will likely gain a basic understanding of how it works, the mechanics behind it, and so forth, to better suggest runes to Arkus and such.

In addition, we'll have a backup, since we've got a perfect memory, in case of fire or blood or water or decay ruining our documents. Just get a printing press, magnetomance the type around, press it down, and bam we've got copies.

Also, going through them would be something to do, when we're faking sleep.
>>
No. 24639 ID: 69bee4

Some info/advice for summary makers:
1)Avoid anything that would be readily and easily found in the wiki entry (such as stat blocks, attack and style names, or basic information about a character). The focus should probably be on specific pieces of information that we have likely/potencially forgotten or overlooked.
2) As a part of that, combat will probably be the most ignored sections of the summarys. Do take care to read it though, for hints/oddities of links or missing elements of something.
3) Try to restrict to Bob's posts, unless what someone else wrote is needed to understand the context/thinking process of a situation.

Feel free to bring up any other questions here or on IRC when I'm on for me. My chapter 1 is a basic template of what you could consider for formatting. (2 spaces to separate out 'sections', 1 space to separate out something you want seen in isolation)
>>
No. 24648 ID: 9e5b05

Entries that have been italicized are names that have been used already. A short list of them are as follows: Sadronm, Nidhogg, Vandgurd, Mothbern, Aggocrag, Akeakam, Nihilino, Burduko, Phohn, Zelgoto, and Murhyihal

Ekron
Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.
Ekron embodies the concept of PERFECTION, and its form revolves around STONE and ELECTRICITY

Dorln
Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL
Dorln embodies STEALTH, in the form of SMOOTHNESS and SUAVE
Dorln embodies the concept of SLAVERY. Its form revolves around CHAINS and CAGES.
Dorln embodies ESPIONAGE, in the form of STEALTH and SUAVE.

Hasbern
Hasbern embodies the concept of LOSS, and their form revolves around FIRE and TIME
Hasbern embodies the concept of MISDIRECTION, and their form revolves around SMOKE and FIRE
Hasbern embodies the concept of EROSION. Its form revolves around CORROSION and CRUMBLING.

Jidkof
Jidkof embodies the concept of INNER STRENGTH, and his form revolves around GLOWING ENERGY and PLAGUES AND VIRII
Jidkof embodies the concept of WRONGNESS, and his form revolves around LIES and UNEASE
Jidkof embodies the concept of VITALITY. Its form revolves around FLESH and BLOOD.
Jidkof embodies the concept of DISEASE. Its form revolves around VIRUSES and PARASITES.

Larn
Larn embodies the concept of SPEED, and her form revolves around ARROWS and MOVEMENT.
Larn embodies the concept of STORY TELLING, and her form revolves around ILLUSIONS and HATS.
Larn embodies the concept of MOMENTUM. Its form revolves around LINES and CURVES.

Acronum
Acronum embodies the concept of RANGED COMBAT, its form revolves around GUNS and CANNONS
Acronum embodies the concept of MARKSMANSHIP. Its form revolves around GUNS and ACCURACY.

Sadronm
Sadronm embodies the concept of LEADERSHIP (STRATEGY) , and its form revolves around MAGNIFICENCE and INSPIRATION.

Welnhiem
Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.
Welnhiem embodies the concept of FORTRESSES. Its form revolves around CONSTRUCTION and BESIEGING.

Calvern
Calvern embodies the concept of EARTH, manifesting in TUNNELS and SPEED.
Calvern embodies the concept of CAVES. Its form revolves around DIGGING and CRYSTAL.

Fortgon
Fortgon embodies the concept of FORTIFICATION, its form revolves around SHIELDS and STONE
Fortgon embodies the concept of RETRIEVAL, manifesting in STORAGE and SPACE

Jodron
Jodron embodies the concept of WEIGHT, both NEGATING and EMPOWERING.

Doftern
Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.
Doftern embodies RECONNAISSANCE, in the form of FLIGHT and STEALTH
Doftern embodies the concept of BARRIERS. Its form revolves around FORCE and STASIS.

Nidhogg
Nidhogg embodies the concept of BEASTS, manifesting as WRATH and STRENGTH.

Asgardia
Asgardia embodies the concept of DEFENSE, its form revolves around NEGATION and TIME.
Asgardia embodies the concept of HINDERANCE. Its form revolves around VINES and MUD.
Asgardia embodies the concept of TIME. Its form revolves around CLOCKS and GEARS.

Fjordak
Fjordak embodies the concept of STONE, its form revolves around SPHERES and LAUNCHING.
Fjordak embodies the concept of TELEPORTATION it's form revolver around PORTALS and SCIENCE!
Fjordak embodies the concept of BOMBARDMENT. Its form revolves around THROWING and EXPLOSIONS.
Fjordak embodies the concept of DEPTH, his form revolves around WATER and STILLNESS
Fjordak embodies the concept of DEPTH, his form revolves around ICE and SILENCE

Vandgurd
Vandgurd embodies the concept of PROTECTION, its form revolves around METAL and IMPENETRABILITY

Mothbern
Mothbern embodies the Concept of DESSICATION, its form revolves around DUST and BONES.

Colossi
Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Gantzio
Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR.

Rutgur
Rutgur embodies the concept of SLICING, his form revolves around BLADES and EDGES.

Dompaggio
Dompaggio embodies the concept of CONSUMPTION, its form revolves around FIRE and HEAT.
Dompaggio embodies the concept of INQUIRY, manifesting in SMOKE and HARDBOILED
Dompaggio embodies the concept of INQUIRY, its form revolves around ESPIONAGE and STEALTH.

Khanite
Khanite embodies the concept of FURY, its form revolves around of SOUND and AXES.
Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.

Akumdo
Akumdo embodies the concept of POWER, its form revolves around SPEED and STRENGTH.
Akumdo embodies the concept of DARKNESS. Its form revolves around SHADOWS and EYES.
Akumdo embodies the concept of SWORDSMANSHIP. His form revolves around BLADES and PIERCING.

Aggocrag
Aggocrag embodies the concept of GUTSY EARTH, its form revolves around MOUNTAINS and RED HOT ROCKSLIDE

Orochoth
Orochoth is the embodiment of VISION, however its form is comprised of BLINDNESS and BINDINGS
Orochoth embodies the concept of PREPAREDNESS, its form revolves around KNOWLEDGE and PRESCIENCE

Lerato
Lerato embodies EMOTION, in the form of ANGER and PASSION.
Lerato embodies ENCHANTMENT, in the form of BEAUTY and DECEPTION.
Lerato embodies concept of VENGEANCE its form revolves around BLOOD and THE GRAVE
Lerato Embodies the concept of PAIN. Its form revolves around BARBS and IMPALEMENT.

Akeakam
Akeakam embodies the concept of STRENGTHENING, and his form revolves around OIL and NEEDLES.

Gashiji
Gashiji embodies LANGUAGE, in the form of UNDERSTANDING and SUBVERTING.
Gashiji embodies the concept of RESONANCE. Its form revolves around SOUND and TRUMPETS.

Velada
Velada embodies the concept of CHRONOLOGICAL STABILITY in the form of GEARS and CONTINUITY

Audey
Audey embodies the concept of SCIENCE, it's form revolves around KNOWLEDGE and PROGRESS

Nihilino
Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus
Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION
Idoneus embodies the concept of SPLITTING. Its form revolves around BLADES and DETACHMENT.

Burduko
Burduko embodies the concept of SPEED, in the form of TRANSPORT and CONVEYANCE

Psilophilia
Psilophilia is the embodiment of THE MIND, his form the focus of POWER and CONTROL
Psilophilia embodies the concept of MINDSLAVING. Its form revolves around MASKS and PUPPETS

Vahnderhuug
Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.
Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

ahklargg
Mahklargg embodies the concept of METALWORKING, its form revolves around FORGES and HAMMERS.

Erostika
Erostika embodies the concept of LOVE, filled with ELECTRICITY and FORMLESSNESS
Erostika embodies the concept of COLD. Its form revolves around ICE and MIST

Ignitract
Ignitract embodies the concept of ELECTRICITY, its form revolves around SUPERCONDUCTORS and MAGNETS

Geopum
Geopum is the heart of DISTRUCTION, his many forms around EARTHQUAKES and MAGMA
Geopum embodies the concept of SHOCKWAVES. Its form revolves around HAMMERS and IMPACTS

Nechrahno
Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS
Nechrahno embodies the concept of UNDEATH. Its form revolves around DECAY and INSECTS

Phohn
Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND

Aehroahquia
Aehroahquia embodies the concept of FLOW, form revolves around ACID and SHAPESHIFTING.
Aehroahquia embodies WATER in the form of DROWNING and FEAR.

Welgahoo
Welgahoo embodies CHAOS in the form of MANIA and ENTROPY.
Welgahoo embodies the concept of CHANGE. Its form revolves around ILLUSION and MUTATION.

Queeyurtoh
Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA.

Zelgoto
Zelgoto embodies STRENGTH, in the form of STONE and STEEL.

Tallagga
Tallagga embodies the Concept of DISTORTION, form revolves around STRETCHING and TENTACLES.

Sanfrotti
Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING.

Murhyihal
Murhyihal, Concept of RESTORATION, form of TOOLS (For repairing metals) and CRYSTALS (For healing fleshbits)

Pengaiea
Pengaiea embodies the concept of LOCATION, its form revolves around MAPS and MARKERS

Bobobo
Bobobo embodies the concept of MANLY STRENGTH, its form revolves around JUSTICE and HAIR.
Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS
Bobobo embodies the concept of KNOWLEDGE, his form made of BOOKS and WORDS.

UNCLAIMED
[name] embodies the concept of FINDING, his form revolves around COMPASSES and LIGHT.
[name] embodies the concept of ENHANCEMENT(or AMPLIFICATION), his form revolves around METAL and RUNES
[name] embodies the concept of TRANSFORMATION it's form revolver around MODES OF TRANSPORTATION and ROBOTS
[name] represents NOTHING, with the form of SOUND and FURY
[Name] embodies the concept of TWINS, form of WATER and ANIMAL
[Insert name here] embodies the concept of TRANSLOCATION, his form revolves around HANDS and PRECISION.
[Name] embodies the Concept of SLICING, form revolves around BLADES and ROTATION.
[name] embodies the Concept of STEALTH, form of LETHALITY and CAMOUFLAGE.
[name] embodies the concept of PROTECTION, its form revolves around METAL and CLONES.
[name] embodies the concept of DEFENSE, its form revolves around IMMOBILITY and IMPENETRABILITY.
[name] embodies the concept of CHANGE, its form revolves around TIME and SAND.
[Name] embodies the concept of EARTH, its form revolves around MOUNTAINS and FURY.
[Name] embodies POWER, in the form of WEAPONRY and FORGING.
[Name] embodies STRENGTH, in the form of LEGIONS and TACTICS.
[CHARNAME] embodies THE MANY, Their Form is comprised of ROT and PLAGUE
[CHARNAME] embodies the STORM, his form comprised of the Heavenly WINDS and the Powerful SPEED.
[Name] embodies the concept of DOPPELGANGERS. Its form revolves around SHAPE-SHIFTING and MULTIPLYING.
[name] embodies the concept of STORMS. Its form revolves around CLOUDS and LIGHTNING.
[deepspawnname] embodies Healing in the form of Aura and Crystal
[deepspawnname] embodies Strengthening in the form of Balls and Fists
>[deepspawnname] embodies Healing in the form of Care and Attachment
[Name] embodies the concept of MAINTENANCE/REPAIR, its form revolves around REPAIR TOOLS and RESOURCEFULNESS
[Name] embodies the concept of WRATH, its form revolves around DRAGONS and FIRE.
[name] embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.
[name] concept of SEEKING, manifesting in KNOWLEDGE and STEALTH.
[namehere] embodies the concept of SEEKING, manifesting in KNOWLEDGE and STEALTH.
[name] embodies REACH, in the form of POLITICS and TACTICS.
[name] embodies the concept of RESTORATION, and his form revolves aro
>>
No. 24674 ID: 445c48

Here's a thought that I rather dislike myself for thinking. We could pull dragon scales off of Nidhogg and let them regenerate, fashioning them into armor and whathaveyou. Unlike the blood, we don't need it to stay magic, mundane scales are tough enough as it is. I rather don't like the thought of it though, and Nidhogg probably won't like it. So I'd suggest not doing it. But, if we need it...
>>
No. 24675 ID: ddd48d
File 128670644111.png - (1.12MB , 555x1216 , whywouldyoudothat.png )
24675

>>334474
>>
No. 24681 ID: 1a007d

>>334475

Hahaha

>>334474
I think it's a good idea if it will work. And Nidhogg should be able to tolerate, no?
Besides will have Mury at hand to alleviate the pain.


....Hey, I noticed that we didn't get fanart bonuses for any of the previous drawings .... Probably because you post them in discussion thread ... oh well
>>
No. 24690 ID: ddd48d
File 128672788616.png - (26.58KB , 1037x1382 , Dompaggio.png )
24690

>>334481
well i guess if you want to post them in the main thread when needed go ahead, i'm probably going to miss the next few updates anyways.

heres another one. trying to get better at digital drawing.
>>
No. 24691 ID: ddd48d
File 128672800098.jpg - (168.66KB , 1296x1728 , Burdukosketch.jpg )
24691

one more for the road. expect the rest of the spawn to be drawn in near future.
>>
No. 24694 ID: 1a007d

>>334490
Whoa, this one is amazing ...
>>
No. 24698 ID: 1a007d

Guys, concerning Bangs mask.
It should be made out of the same material like Keddics coat is made from so that bangs only weakness can be protected
>>
No. 24700 ID: 3c4318

One thing is certain, we need to start working on a 'house'
>>
No. 24706 ID: 1a007d

>>334500
....

I am not sure what you are talking about
>>
No. 24708 ID: 3c4318

>>334506
Well our story is that we are controlling this golem from a remote location right?
That only stands up because we were going to use it in our brief meetings with society, but now that we have made ourselves an international phenomenon, people are definitely gonna come looking for us.

In fact, we may already have an assassin or 2 looking for 'us'.

If these people dig deep enough, they will find out that we are bluffing them big time, and people are already getting inquisitive about our true location, people with resources (e.g. Eisenhardt, Wenshio[likely], Gialgorra's daughter('s?), Oz, very likely everyone we have spent a good deal of time with that does not know our secret).

So what we need now is a dummy, something to keep them from looking deep enough to reveal our location, even if just for awhile.

A floating castle that teleports randomly around the world would be something interesting for them to set their eyes on. We can fill it with all sorts of little tricks (e.g intruders get locked in space time for a few hours and/or teleported away. Tons of mini golems to keep them at bay, etc) and if they DO manage to bypass all of that and stop the castle, we can simply have a 'sorry but your Mordre is in another castle' Golem there and laugh it off as a diversion.

We can spread 'well kept secret' rumors of the whereabouts of our house, etc.

All in all, I think we could keep them on a wild goose chase until we manage to maek a plausible faux body or until we reveal ourselves.


Of course to make it seem legit, we have to make it that this information is hard to come by, like any other form of valuable black market stuff, but we still have to make sure it IS there for the 'finding' so that they don't start looking in the direction of the 'impossible' solution.


Maybe I think too much, maybe I don't think enough. Ah well, there is my pitch.

(It would also be a good idea to have 'Mordre' tap world magic occasionally and in such small bursts that only the most attentive living legends would spot it, more lies within lies)
>>
No. 24781 ID: 3c4318

>>334521
Illusions, good idea.
>>
No. 24822 ID: d6eab2

Speaking of which Mordre really needs to get back on track and kill off a wizard so Kyorto can have her five skins. Then we can find out what that Small Tomb in thread 1 has been guarding. It's been bothering me for ages.

Maybe Ellayia can track down some mage that needs a spot of quick justice... And by quick justice I mean 30000 pounds of surprise soul grave suddenly crashing through the wall moving at 200Mph while firing an anti-magical shockwave. Add one magnetomancied blood iron spike down the throat and there'll just be a skin with blended insides left.
>>
No. 24829 ID: 3e56f0

>>334622
If we decide to kill Eisenhardt, and do so without damaging his skin overmuch (Jojo and Ulzrick can remove some damage I believe), we'll have our last World mage skin.
>>
No. 24830 ID: 10f195

>>334629
Though personally, i don't want to kill Big E.
>>
No. 24857 ID: e31d52

>>334630
Pfft. We can find another.

I wonder.

Do these skins have to be from dead people?
>>
No. 24858 ID: e31d52

>>334657
Whoops misclicked there. I meant to >> the post above you.
>>
No. 24859 ID: 445c48

>>334657
No, we did send a live mage down, remember?
>>
No. 24860 ID: 1b4b2b

>>334658
Well we did send her those two live mages that were once Wenshio's folks. She said it helped a lot, so I don't think they have to be dead people, but they are gonna die anyway.
>>
No. 24863 ID: e31d52

>>334660
So we can't flay people alive then use our Deep Spawn to regenerate them for a new skin. Darn.
>>
No. 24866 ID: 9e5b05

And remember, they need to be world magic skins. We should -really- get on that at some point...Find someone who is generally a dick or mean, and take them.
>>
No. 24867 ID: 3e56f0

>>334657
Well, the exact line Kyorto said was:

>I need the unbroken skins of five human mages, to craft a golem from my corpse.

It doesn't say anything about the skins needing to be from now dead people. However, another line that she said:

>Those that work with the magic of the World in life (emphasis mine)

implies that the skins are from formerly living people. And all the skins we obtained, barring the two apprentices of Weinsho's, are from corpses. But there isn't anything, that I know of, that bars the us from skinning, say Arkus, while they are alive and having Mury healing them so that they don't die during the process for their skin to give to Kyorto (save that I don't think Arkus meets the requirements, since it needs to be mages who work World Magic for years, and Arkus has only been using World Magic for a few months, if at that; I don't think we have people who are skilled at flaying live humans, either, without somehow killing them in the process...) We have only taken the skins of those who are dead, or will die soon enough, because it was easier to get skins from dead humans than to convince live humans to part with their skin, even for a very short while.
>>
No. 24868 ID: 445c48

>>334663
This seems like it has many, many problems, but the first one: How would we remove the skin without breaking it? "Flaying" tends to break the skin.
>>
No. 24869 ID: 3e56f0

>>334668
Well... we don't. While flaying, we would try to make the absolute minimum breaks as possible, and as clean as we could make them. We have two SoulDreamers who could push the breaks into the Dream, remember? That's what we did with Balboa, when we cracked his skin with our Inferno Golem.
>>
No. 24870 ID: 9e5b05

>>334667
Ok, as no one else has brains, let me be the first to say WHY THE FUCK WOULD WE FLAY ARKUS OUR FIRST FRIEND, FIRST ALLY, FIRST STUDENT, FUCKING HELL!
>>
No. 24871 ID: d3dfb8

>>334670
This. Also, no person would ever agree to be flayed, this is a stupid idea, stop discussing it.
We'll find a decent skin when we find a decent goddamn skin.
>>
No. 24875 ID: 1a007d

Gettin live mages is much better.
Kyorto can work with their souls in addition with their skins which makes her even potent mage.
>>
No. 24876 ID: e31d52

>Hold up you can sense Souls?
>Within range and power limitations, yes. It is a function all Masks hold.

ALART

ALART

BANG MAY PERCEIVE OUR ANATHEMA-NESS.

ALART

He's also the one most likely to not give a shit, though, so... yeah.
>>
No. 24878 ID: ddd48d

>>334676
I kind of want to see if they will notice. And yeah, better Bang than some stranger...

>>334670
;_; such horrible ideas lately
>>
No. 24881 ID: 445c48

>>334670
Arkus's name was just given as an example of a world mage.

And I'm not quite sure how well Soul-dreaming the skin fixed will work if it's separate from the living body. But the main point is, that's still pretty evil, and we're not evil.
>>
No. 24882 ID: 10f195

Soul dreaming is more like reversing damage by turning it into a dream, not healing.

And no. No flaying and healing. That is silly.

Seriously though, I think we should tell Bang and Keddic before they find out the wrong way.

I think they would be ok with it for the most part.

Let's not tell them the WHOLE truth though, I don't think anyone is ready for something like that.

Better to say that certain circumstances with the curse and stuff lead to thins golem becoming an impromptu small tomb.... and I am actually a dead guy.
>>
No. 24883 ID: d3dfb8

>>334682
Ehhhhh, not big on this. I would like to let them know our main goal is to get revenge on those who did the curse. For a reason, how about that the curse mercilessly slaughtered every man woman and child in the biggest nation on the planet. Sure they had to be stopped somehow, and there was no other way, but that doesn't mean the curse itself was not evil and the people responsible should not be held accountable for their actions and punished.
>>
No. 24885 ID: 1a5cb1

So what ideas do people have for Bang's Possibility Cells? I'm thinking he could form electrocyte muscle cells like those of an electric eel. Add the standard Magnum overdrive to that electric muscle and it's on! Just try to block a kick laden with 50,000 volts!
>>
No. 24889 ID: d3dfb8

>>334685
FOR SCIENCE!
>>
No. 24890 ID: 445c48

>>334682
I think when we tell them, we should tell them the whole of it. Except the whole "Avenge the empire!" Because that sounds really bad.
>>
No. 24891 ID: 750519

I am against revealing anything
>>
No. 24892 ID: e31d52

>>334691
As am I.

Bob has stated that it is EXTREMELY hard to become accepted as an Anethema. It has only happened twice in all of history: Once, it was entirely and utterly forgotten, the other time, the civilization was destroyed as a result. The only person who should know is us, even Arkus is a possible threat. Every person who knows a secret can possibly betray it. Therefore, we should keep up the following:

1) Keep our true nature a secret at any cost.

2) Become a hero of the people, everywhere we go.


We should also look into the Caemlo Repository more actively. If it has books on the history of the forggoten empire, then maybe we can figure out how it went... Also finding out the details behind the collapsed one, too, might help.

But under no circumstances are we to reveal ourselves. It's an easy way to lose everything we've ever worked for.
>>
No. 24897 ID: 669ef7

We should be focusing on fanart of the mechanical arm to get the Gialgora Masterpiece bonus.
>>
No. 24900 ID: b7f789

Is the Winding Way only taught by the Lined One? If it is, doesn't that imply that Luo of the Winding Path, the assassin that tried to kill Keddic, was also a previous student of The Lined One? Something seems a little off about that guy.
>>
No. 24901 ID: d3dfb8

>>334692
About the Caemlo Repository, it appears where the fighting is thickest right? Well it shouldn't be too long before we run into it, we always try to be in the middle of events. As many people inquest have stated; When Mordre is around shit hits the fan.
>>
No. 24902 ID: 3e56f0

>>334700
Perhaps. "Way" and "Path" are very close in meaning in English, so the "Winding Path" in Luo's title could just be another name for the "Winding Way" Keddic is adapting for the Way of the Harksburton, and therefore Luo is another student of the Lined One. But it doesn't mean that that the Lined One wants to kill Keddic; students can have different agendas than their masters. Look at Bagrom, for example. He wanted to learn a potent Combat Magic style and adapt it into his own strengths, but his master, Old Hui, seems to was staunchly against any experimentation with the Jade Soul Style (speaking of Old Hui, we really need to find out exactly why he is forcing his students to develop their souls to be almost exactly the same. That's just weird. I have a hypothesis on why, but it is rather reaching: making his students' souls to be exactly alike, therefore, through Mass Connection shenanigans, combine his and their souls to empower himself, by connecting/equating their souls with his, and thus subsuming their souls into his own).
>>
No. 24910 ID: ceb08e

>>334700
I doubt it, when I stole from his style, Bob indicated that I had stolen from another style and if I could keep it up I could add even more additions to the WoTH.

So I think they are different, but possibly close. Like winding way is inside focused and winding path is outside focused..

Stuff like that
>>
No. 24917 ID: a76809

>>334702
>>334710
There's a Pristine Soul floating somewhere between the two of these posts.

Also it is insane crunch time at work so I will try to do at least one post a day but for the moment I can make no promises till the week ends.

Update tonight imminent.
>>
No. 24937 ID: 10f195

By the way. Can any awesome soul out there explain Bang's new form for me?

For once I am having a hard time grasping this.

Bones?
>>
No. 24942 ID: 10f195

with cancer?
>>
No. 24946 ID: 5f0943

>>334742
From what I have discerned, it seems to me like his arms basically elongate and become saws, save for his hands which stay the same.

That's all I really have been able deduce though, and I could very well be wrong too.
>>
No. 24952 ID: 9e5b05

>>334746
>That makes no sens-
DID I OR DID I NOT MENTION I AM BANG!?
>>
No. 24953 ID: 10f195

>>334752
Well, I guess the limit of what I can offer for him now is fighting techniques, not modified body states. Ah well.
>>
No. 24966 ID: 9e5b05

>>334753
Yes you can. He's already turned his legs into a corkscrew. We're gonna turn into Inspector Murder, Gadget's insane, cancer giving elder badassbrother.
>>
No. 24967 ID: 9e5b05

>>334702
>>334710
Two ideas: The Winding Path and the Winding Way are the internal/external style of a single master.
Because of this split, or because the Winding Way is a secret subset of skills within a more widely taught school, the reason for the assassin could be that the Winding Path is the way that is properly taught and the Winding Way is the secret school/schism school that is being wiped out by the main school. Or the other way around.
>>
No. 25002 ID: a76809

>>334685
WHY HAS THIS NOT BEEN POSTED IN QUEST!?

This could lead to Bang Manually controlling electrical signals in his nervous system, in his brain even!
>>
No. 25021 ID: da266b

>>334802
Bang wasn't actually in a fight when I got the idea so I put it on here so it could grow... :3

Initially I think Possibility Cell would be easiest to use for copying natural abilities from animals and the like. It's 'proven tech' after all. Better chance of avoiding tumors.

When Bang masters it I'm sure he can grow himself hydralisk-like spine cannons that can shoot down aircraft, but we can build to that.
>>
No. 25023 ID: 5f0943
File 128708739567.png - (211.53KB , 341x400 , Alex Mercer.png )
25023

A thought just recently went through my head.
With Bang and his new found possibility-cells related abilities/shenanigans, does this mean he could eventually do 'pic-related' levels of crazy shit with his body (and beyond)?
I mean, he already have SAW-ARMS.
>>
No. 25026 ID: 9e5b05

YES! ALEX MERCER-BIOSHOCK-GADGET!
>>
No. 25033 ID: d60c71

Yep, I'm crazy alright.

Bang is probably gonna need some embryonic stem cells some time in the future, though i can't think of any way for him to get them other than dealing with Collete and then pulling them out with healing and stuff.
>>
No. 25041 ID: b97792

>>334833
But that is a horrible, HORRIBLE idea.
>>
No. 25044 ID: 3e56f0

>>334841
...I am not a stem cell researcher, nor do I have much of an understanding of stem cells beyond that they become the ancestors of all human cells in our bodies and that some types of cells can only be made by having stem cells turn into them and that at least some of our stem cells can only turn into a very few types of cells, but... if Bang needs a source of embryonic stem cells, and would rather not deal with the issues of reducing a very strong female into basically a embryo factory for him, couldn't he just form the necessary organs/glands/whatever for the creation of embryos within his own body? I mean, he already has one part of it (the male sex organs, though I have heard that they constitute a very small portion of the process), why not go the whole way? Once he gets enough experience with it, he could even modify it to be more efficient, make the process go even faster and automatic so that he has a constant steady source of embryonic stem cells being generated all the time.

...Unless I totally misread you, and thought of the wrong reason for why getting embryonic stem cells is a horrible idea...
>>
No. 25045 ID: b97792

>>334844
You... you want him to grow a womb?!?!?!?
D:

Ah, yea. Baby factories, purpose of making self stronger with no actual desire for a child (I think). That sort of stuff;
Leaves a bad taste in my mouth.
>>
No. 25046 ID: 3e56f0

>>334845
I have no particular feelings on whether Bang should grow a womb or not. That post was just a stab on how to gain embryonic stem cells without involving Collete.

...Though, if Bang were to become capable of self-parthenogenesis (even though the word usually applies to females), and if he were to add the many modifications on his form that he could add (if the runes on his skeleton would replicate over to his children is another matter), would the children be counted as Life Golems? It would be nice to see a scene daddy!Bang teaching a group of similar looking kids on how to properly weaponize Curatiomancy, and they're trying so hard and screwing up their face concentrating...
>>
No. 25047 ID: 56dc25

>>334846
If Bang is really capable of growing new brains and giving them a full copy of his personality, such that he has a complete backup if his head is destroyed, then considering that his skeleton replicates its runes when it grows and the other abilities he has already shown there is nothing stopping him from cloning himself completely and totally. One Bang becomes two Bangs, no need to go through the rigmarole of watching children grow and learn.

The only limit on the number of Bangs which we could have would be the amount of magic available to each of them, since Bang appears able to substitute magic for food/mass when growing things. Putting him in a place like the curatiomancy-enhancing tent, or preferably a stronger version of same, could quickly lead to the creation of an entire army. And they wouldn't be life golems, either- every one would be Bang, complete with knowledge and magical prowess.

The effect of this on his soul would be... uh... I don't know, but I'm willing to find out.
>>
No. 25048 ID: 445c48

This is getting weird.
>>
No. 25049 ID: e31d52

>>334847
>1000 Bangs with metal disks attached to their backs

>Mordre with even better magnetomancy ability

>"oh god it's raining bangs oh god everyone is dying make it stop"

>Mordresippingtea.png
>>
No. 25051 ID: d3dfb8

>>334849
Fanarts.
We need them.
>>
No. 25056 ID: ddd48d
File 128713403319.jpg - (55.38KB , 750x600 , WAT.jpg )
25056

>>334848
yes.
>>
No. 25060 ID: f67dcd

Oh crap, what have we started.
>>
No. 25061 ID: f67dcd

WHAT ARE YOU TALKING ABOUT!
THERE AIN'T ENOUGH ROOM IN THE WORLD FOR TWO BANGS BABY!!

NUMERO UNO, ALWAYS THE ORIGINAL, ONE AND ONLY BANG BABY!
>>
No. 25073 ID: ab04d4

Bang, with enough time, would be able to pull this off.

But I don't think he'd want to. He's more of a fighter than a hivemind-leader person.

Though if we could harness his power with some sort of Deep Spawn, we could create a Zerg spawn.

[deepspawnname] embodies the concept of Biological Abomination in ZERGRUSH and Flesh.

Basically, a deep spawn that is a biofactory, churning out different variants of minor spawn by hatching eggs and deploying them, creating all sorts of biohazardous creatures that can break themselves down in new areas to become temporary factories as well.

Basically, the Zerg faction in Golemquest.

>like y/n?
>>
No. 25075 ID: 445c48

No.
>>
No. 25077 ID: cfa178

>>334873
Not for Bang, no.
I still think of him as the OH YEA LET'S KICK SOME ASS fighter.

For a Spawn though, maybe.
It should have more spawn than usual and probably be very weak itself. I would think 20 spawn acceptable, 30 tops. Every spawn it makes takes 1/(max spawn amount + 5) away from it's total strength (strength being used here to describe all it's skill, not just physical strength), leaving it with the strength of 5 spawn for itself.

It's spawn would be based on speed and claws, fast kills, weak kills, about the strength of 5 normal humans each.

Maybe the size of an adult lioness.

Useful for flooding a field to take out grunts, not for accomplished soldiers.
I would suggest Nechrahno or Mahklargg as the name of the top of my head.

Blah, blah, blah
>>
No. 25083 ID: 445c48

Nah, we don't really need a "Kill a bunch of normals" spawn. We're made for that, after all, and we've got Bang, who's very good at that, we've got crazy equipped normal guys, who're good at that. I suppose another couldn't hurt.
>>
No. 25085 ID: cfa178

>>334883
I can really only imagine it being useful in those
OH CRAP SUPER HUGE WAR BATTLE ZONE 3 COUNTRIES COLLIDING WITH EVERYTHING THEY HAVE!
kind of scenario, and then only if there were enough to make at least 3000 spawn.

Maybe it could be a Spawn that could make a INFINITE number of spawn, given time.

More time dedicated, stronger spawn (never stronger than herself).

OH YEA KILLER QUEEN Spawn!!!!
MAKE IT SO PEOPLE!
ANT QUEST AND GRUNT SOLDIERS ALL IN ONE GO!
SCARS OF YESTERDAY WILL BE REBORN NOT ONLY AS A GOLEM BABY!
WHOOOOOOOOOO.
>>
No. 25094 ID: 0cfe8b

Would the Spawn be like the Zerg and Tyranids or something more along the lines of an ant colony.
>>
No. 25095 ID: ab04d4

>>334894
>implying that in golemquest where everything is TURNED UP TO ELEVEN there is a difference
>>
No. 25097 ID: 9e5b05

Personally, I'm hoping we can recruit Scars of Yesterday and Queen Killer soon as independent Golems, so not sure if we need those Deep Spawn.
>>
No. 25098 ID: ab04d4

>>334897
No, bob's just going to keep dangling it over our head like a delectable goal that we'll never ever get. That's his plan. We'll never see Scars or KILLER QUEEN, and we'll keep begging, and Bob will keep laughing.
>>
No. 25099 ID: 9e5b05

Anyway, as an art request/hopeful awesome, a Bob Sponsored suggestion:

><ManofTroy> And other question: Who would be which ranger?
><TheBeardiestBob> ranger?
><ManofTroy> Power Ranger.
><ManofTroy> Arkus has to be Blue, Bang is probably gonna fight Keddic and maybe Mordre for Red...Not sure who else we would get.
><TheBeardiestBob> Bang is Black, Keddic is White, Arkus is Blue, Dulu is Green, Lorgk is MANLY salmon
><TheBeardiestBob> Ugrokk is Yellow, Oggroth is Brown

I SUMMON THE ARTISTS OF GOLEM QUEST! AFTER ALMOST A YEAR I'M FREE! TIME TO DRAW THE MIGHTY MORDRE POWER RANGERS!
>>
No. 25100 ID: e31d52

>>334899
>The caged one

>AAAH, AFTER TEN THOUSAND YEARS, I'M FREE! TIME TO CONQUER EAR-

>Lenryt: lolno

>FUUUUUUUUUUUUUUUU-
>>
No. 25101 ID: 1b42c5

nono, Mordre is the megazord! after they beat the monster of the week and it grows they summon their zords. which then combine into mordre.
>>
No. 25102 ID: 9e5b05

>>334900
Weinsho as Bulk and Jioga as Skull?
>>
No. 25104 ID: e31d52

>>334902
Weinsho is Lord Zedd.

Lenryt is that talking holographic face.
>>
No. 25105 ID: 9e5b05

>>334904
Then who's Alpha? So we know who will recruit Five [Plus Extra] Epic level badasses with Attitude.
>>
No. 25106 ID: e31d52

>>334905
Alpha? Oh, the robot dude.

Arkus! He woke Mordre, after all.
>>
No. 25111 ID: 1b42c5

no one is alpha. cause alpha sucks.
>>
No. 25148 ID: 9e5b05

>>334911
Alpha sucks? Aye yi yi yi yi!
>>
No. 25228 ID: e31d52
File 128744999777.jpg - (41.19KB , 343x660 , 1287449794770.jpg )
25228

Another "Bob might use this" image.
>>
No. 25230 ID: acc691

That looks like a death version of Bang.

He kills with death
More straightforward that Bang's Killing with life.
>>
No. 25232 ID: a4b4e3
File 128745252358.png - (43.83KB , 526x406 , wat.png )
25232

>>335030
>That looks like a death version of Bang.

>He kills with death
>More straightforward that Bang's Killing with life.
>>
No. 25234 ID: 06027e

Ah, sweet, sweet confusion.
Think about it.

Typo though, should have said 'than' instead of 'that'.
>>
No. 25239 ID: a76809

>>335028
>>335030
>>335032
>>335034
Pic is now what Bang's Dad looks like.

A warrior relic of the time before the ban on Soul Magic, refuses to fight without REAL magic, as he considers it wussy.

Talks to the skull on his necklace. He calls it Carlos.
>>
No. 25241 ID: a76809

>>335039
And his name is Boom Magnum
>>
No. 25247 ID: 7011cd

Boom:" Aw, shit. That guy was pretty tough, I think this is my last"
Bang:" No dad"

*Angelic Choir*

Random Guy #1: "Your son is a very skilled healer"

*Boom stares*

Boom:"Son, I am disappoint"
>>
No. 25257 ID: 9e5b05
File 128746498149.jpg - (14.21KB , 260x300 , 1250985037395.jpg )
25257

>>335039
Fucking awesome. I wanna see...Wait...Boom Mangum? Not Boom Bang? Wait...Magnum is his last name?
>>
No. 25259 ID: a76809

>>335057
In Old ways of Despardos (of which papa Magnum is an adherent), family name is offered first, personal name last. When Bang introduced himself, he did so in that style, last name first. Since he answers to either, this never became an issue before. But yes, Magnum is his Family/Last name, Bang his given name, Boom his father's name.
>>
No. 25264 ID: e31d52

>>335059
I find it incredible that each individual nation we've run into could be used as an entire setting for a tabletop game.
>>
No. 25299 ID: 9e5b05

I agree with this 100%. Golem Quest has one of the richest backgrounds...well...ever. There is enough cool stuff to, well, do anything with it.
>>
No. 25301 ID: 9e5b05

I mean, no only do we have an awesome Wuxia setting of the world's biggest badasses who use Belief has half their strength, we have a Lucha Libre setting that also works on Belief but mixes Lucha and classic Masqurade Characters, we have islands of SCIENCE!, and more then just that and the one's we've been to.

I mean, hell there is a vague little subplot of Latin existing here without you know, Latin.
>>
No. 25344 ID: 5f0943
File 128758476659.jpg - (168.06KB , 700x900 , cat-beard.jpg )
25344

Bob, I have a question.
Would this be Catbeard of Trollingwood?
>>
No. 25345 ID: a76809

>>335144
Yes, yes it would.
>>
No. 25346 ID: 5f0943

>>335145
That's awesome... crazy awesome!
>>
No. 25349 ID: 9e5b05

>>335145
Trollingwood...is...a silly place.
>>
No. 25352 ID: d3dfb8

>>335144
This is my new desktop background.
>>
No. 25356 ID: 21515b

>>335144
*twitch*

I imagine most people don't want to punch him in the face....

or have an EXTREMELY strong urge to punch him there first.
>>
No. 25376 ID: a76809

>>335156
Well, what with being the most wanted man in the world, there are MANY people who would rather strongly enjoy punching him in the face... but Catbeard, he is a tricky one.
>>
No. 25377 ID: f52552

>>335176
Yes.
If you punched him in the face, you'd make a kitty sad.
How could you do that?
>>
No. 25384 ID: 9e5b05

>>335156
Why would ever want to punch him in the face? Think of the sad kittens!
>>
No. 25385 ID: ab04d4

...Felinaemancy. The manipulation of cats with magic.

...Now I've seen everything. Does he also attack by shouting out loud phonomantic phrases pertinent to the scene with bad grammar?
>>
No. 25386 ID: a76809

>>335185
...He may be capable of this, yes.

It helps he can spontaneously create cats anywhere he wants.
>>
No. 25387 ID: e31d52

A-anywhere?
>>
No. 25390 ID: 67f752
File 128763776693.gif - (48.25KB , 468x477 , 20060608.gif )
25390

>>335186
>>
No. 25395 ID: 10f195

>>335186
>>335190
shhhhhhiiiiiiiii-
>>
No. 25396 ID: ddd48d

THIS IS GETTING WEIRD
>>
No. 25398 ID: ae8f81

>Golem Quest
>getting weird

No shit, Sherlock.
>>
No. 25402 ID: e38c07

GOD DAMN IT. So much fucking shit has happened in this quest, jesus christ. I finally decided to give it a shot and there's so much shit that's happened. I just hit thread three and god damn. Just... Fuck!
>>
No. 25403 ID: d3dfb8

>>335202
Hahahaha, just wait until you catch up.
>>
No. 25407 ID: 10f195

>>335202
You are already dying by thread 3?

Oh hoho, you are in for one hell of a ride.
>>
No. 25435 ID: 903f16
File 128773015655.jpg - (61.99KB , 400x400 , Turritopsis-nutricula-31.jpg )
25435

I present to you all the turritopsis nutricula. While it appears to be a normal jellyfish it actually possesses a rather interesting ability, it can use transdifferentiation to revert from it's jellyfish form to it's polyp stage. So whenever it gets too old or just feels it's time it'll do this handy trick and suddenly it's ready to go for another life cycle. They can still be eaten or get sick and die, but they won't die from old age. As you can guess I would intend to have Bang develop this ability for his own use, but there's a reason why I'm posting it here and not in quest. Bang doesn't really need it now since he's still a young guy and I doubt we'll ever
actually need to have him use it in quest unless Golem Quest goes on for years and years of in game days. There's also a issue of him actually needing to use it, I mean if he goes down the path of a Dragon he may extend his own lifespan by hundreds of years like that one Dragon or achieve a similar power through acquiring Masks. Still I kind of like the idea of Bang having this little move in his back pocket so he isn't forced into death by age, but through glorious battle. He could also pal around with Mordre for hundreds of years and join him in the space adventure or at least get a cool little bit in an epilogue or something. If this needs to be posted in quest for it to be recognized then I'll add it in, I just don't want to toss in another augmentation at an inappropriate time like with the ringworm reflexes
>>
No. 25437 ID: e31d52
File 128773370694.jpg - (230.65KB , 800x1290 , 1287732783782.jpg )
25437

Yet another "probably bob use" pic.
>>
No. 25438 ID: 10f195

>>335237
Jezebel's estranged sister?
>>
No. 25439 ID: 10f195

Or better yet, Keddic's (ex?)wife?
>>
No. 25440 ID: 9e5b05

>>335237
Gwendelazia Gialgorra
>>
No. 25442 ID: 9e5b05

Or better yet, Sandra Kane who wields the staff of Solomon.
>>
No. 25493 ID: 445c48

We need to make a pointy hat that says "WIZZARD" on it in sequins. For Arkus? For Mordre? Who cares. It must be done.
>>
No. 25494 ID: 5f0943

>>335293
I say that if we ever make something like that, we put it on Moss.
Why? Because
1. It would be amusing
2. Peoples reaction to a living tree thing with a hat would be amusing.
3. Moss with a hat would be awesome.

Of course, there doesn't really NEED to be any reasons.
There NEVER needs to be a real reason when it comes to hats.
>>
No. 25495 ID: 445c48

>>335294
But he's not a WIZZARD. How can he wear a pointy hat? Moss should get a top hat, maybe, or whatever it is Luke wears in Professor Layton.
>>
No. 25497 ID: 5f0943

>>335295
Because a living wood creature with a pointy hat with WIZARD written on it med me lol in my mind.
Of course, a top hat is fine too.
And maybe a monocle for good measure...
>>
No. 25516 ID: a76809

...You guys DID get the hint that, should you throw enough humor at Eisenhardt, he'll have so much trouble fighting you that you could force him to quit the field WITHOUT killing him, and through that advance the cause to recruit him....

Right?

[And yes, that supposition that Eisenhardt's soul would be whisked away by Weinsho is completely accurate.]
>>
No. 25523 ID: 18b56f

>>335316
...Right, we are not going to kill Eisenhardt until we advance in our magic abilities to the point where we can remove that binding on his soul (there is the possibility that the binding is more like the restrictions we put on our Deep Spawn, instead of the removable type; Weinsho doesn't seem to be able/want to do that, otherwise, he would have bound Dulu to him), or we have killed and eaten Weinsho's soul (we don't know the specifics of the binding: to the location of his soul, to a preset location, to his physical location, etc.). Perhaps we might never kill Eisenhardt, he seems capable, and well on the way of possessing a Legendary Soul, allowing us to force our own soul to evolve, once we find a method to allow that.
>>
No. 25549 ID: e38c07

Okay. Up to thread 7 now. Jesus, you guys weren't kidding. Seriously, this is amazing stuff. Just when I think I've got a handle on the level of things the bar gets raised to a new level of awesome. I have had to stop reading on numerous occasions to shout out as the next crazy thing comes up. The latest was getting behind Dulu's head, oh my god. Freakin' awesome.

But beyond Bob's story I think I like his storytelling even more. I've really got to commend him on this as he does a lot of really cool things. It seems like he uses everyone's suggestions in an update, which is really cool. It's rewarding to be, well, rewarded for posting. Too often I see authors ignore posts or punish posters in the quest, which is awful. It is disappointing when you put work into something only to see it fail to come about but I can understand why authors do it. But punishing players in the quest is just terrible as it punishes everyone, not the individual. When Bob does need to do something though, it's admonishment rather than direct retribution and I like that a lot.

The use of random dice rolls is also kind of nice as it kind of makes an enemy out of the quest and less out of Bob. Things seem less like, "I'm punishing you because you screwed up," and more like, "That's the way things happened. Deal with it." And then there's all these opportunities to do things when things do go wrong. So it's like Bob's always rewarding people for participating, when updates occur and when people get cool ideas, rather than punishing people for participating. I really dig that. So while Golem Quest not might be my favorite quest on the board I definitely think that Bob's the best storyteller/adjudicator.

I'm looking forward to catching up and tagging along for the ride. Just another three long as hell threads to go, ahah...
>>
No. 25560 ID: d3dfb8

>>335349
It just gets better from there bro. Unfortunately the dice are more or less gone.
For the moment anyway.
>>
No. 25561 ID: ddd48d

>>335349
:D it is rather fun, huh?

SO fellow readers, I am planning a Halloween-themed picture, who do you think should be in it? And what should be going on? Arkus and Bang I have planned out, but I wouldn't mind seeing your ideas for them. I want to put Keddic in, but don't know what to do with him.
If there is enough room I'm definitely going to have a bunch of the Spawn in there.
>>
No. 25567 ID: 4896cb

>>335361
Keddic in a Space Marine costume...
>>
No. 25569 ID: 9e5b05

>>335349
Oh don't worry, the last three are INSANE. And I'm glad to find someone else loving Bob's style. Personally, I want these in hard back so much.
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No. 25571 ID: 9e5b05

>>335367
As I -started- this idea, yes. I want to see this.

As for other costumes, Ninny as a kitty-cat, Dompaggio as Bogart - but as that's what he is anyway Dompaggio holding a small falcon statue and quoting from the Big Sleep would be awesome, Aggocrag as the host from GUTS, Mingsk as Minsc.
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No. 25573 ID: 903f16

>>335361
Mordre should be dressed up as a ghost, but in like one of those home made costumes that's basically just a sheet draped over him with holes around the Amaranthine Annihilator. The Soulfire around his neck might be burning the cloth a bit and he's sad because his costume is being ruined.
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No. 25574 ID: f52552

>>335373
Not going for the obvious Ghost Rider?
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No. 25575 ID: e38c07

Holy shit. Holy shit. I think I have an idea of who/what Mordre is. Has that been found out yet? Because holy shit. I was just musing on a couple of things and it all came together with some of the shit in thread 7.
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No. 25576 ID: a17cca

>>335375
POST THAT SHIT!
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No. 25577 ID: e38c07

Damn it, I typed it up and my theory still has holes. I don't think I can put it up in good standing as there's too much guesswork involved. Perhaps when I've caught up with the rest of you I can give a proper report. Damn, I got carried away.

I'll open up once I've got a little more backing. Damn, I feel so close though! Argh!
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No. 25580 ID: 9e5b05

>>335377
POST. IT. ANYWAY.
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No. 25581 ID: 5f0943

>>335377
Just post it.
Maybe others could help fill up the holes.
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No. 25583 ID: e38c07

Umm, okay. Sure. It's kind of lengthy and is based on a lot of speculation but there it is, ahah. Looking at it, there's a lot missing so I'm pretty sure I'm at least a little off but here's what I've managed to throw together.

Okay, okay, now this is all banking on a few things but I've got some evidence to support my claims. I was just thinking about Mordre and his essence of being as well as the practical applications of the manipulation of his Mordre-ness. Which lead to wonder just what the hell Mordre itself was.

The first thing that comes to mind is that the Mordre we interact with, the sapient Mordre, is a sort of dominant soul amongst the greater soul matrix that powers the Soul Grave. This was originally speculative but Bob confirmed that Mordre not only has a sort of dominant soul but that Mordre himself is aware of this soul. This was back in thread 7 when Mordre interacts with Lorgk's blade True Edge.

Right, so, let's go back to Mordre's awakening. Arkus comes up and pops this magical device. BAM, sentient Mordre. So we can guess that this magical device somehow sparked Mordre's sapience. For the sake of this theory we'll say that it's the cause of the existence of his Core Soul.