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File 134717083368.jpg - (87.54KB , 950x730 , blackcompanytitle2.jpg )
452871 No. 452871 ID: 061a93

Welcome back to active duty, you miserable maggots! Last time we briefed, Black Company has been aggressively capturing Zangano territory. The first thing we took in this area was a nuclear power plant, which is now our base of operations. We should be prepared for a counter-attack at some point. If you've somehow forgotten, they started the war by attacking our transport convoy and killing everyone inside.

Recently Zangano has been rising into high alert. Expect heavy resistance and swift, frequent reinforcement. We've also detected troop movements in other parts of the country.

Previous threads:
>>/questarch/274466
>>/questarch/375890

Information thread:
>>/questdis/29364

Kindly allow me to finish my transmission before you interrupt, you irritating wastes of flesh.
531 posts omitted. Last 50 shown. Expand all images
>>
No. 472668 ID: e316da

Move to S21
>>
No. 473094 ID: 061a93

ORDERS REQUIRED:
[I1]Sgt. Zak-Unit01
[I2]Sgt. Can-Opener
[S2]Pvt. Lao
[E1]Sgt. SilverFayte

2 HOURS REMAINING.
>>
No. 473106 ID: 7204dd

rolled [4] [7]

Move 1SW, 1W to S22. (-1 move for crouching)
Deploy Wall[4] on O-22.
(Modifiers: +1 -0 x1)
Deploy Wall[4] on O-22.
(Modifiers: +1 -0 x1)
Ammo: 6Rx2
Promotion bonuses: Deploy target number upgraded to [4]

"Let's make sure I get this last wall down here, hopefully it can give us some cover from that light tank or stop it from running us over..."
>>
No. 473108 ID: e0b19d

>>473106
CORRECTION: Move destination is P-22, not O-22.
>>
No. 473110 ID: b062ca

rolled 5, 9, 5 = 19

"Well, fuck. Only one thing left to do."

Move 1NE, 1N, 1 NE onto the back of the La on K19. (-1 move for crouching)
Burst [7] at [M] on L18.
(Modifiers: +1 x3)
Ammo: 3Rx2
Promotion bonuses: Damage +1, Burst Fire +1

"Come forth, my steed; let us ride!"
>>
No. 473113 ID: 886a4d

rolled 5 = 5

>>472094
Switching back to the infantry I aimed at here. >>472082

Aimed Shot [3] at [Infantry] on [L-16].
Modifiers: -1 for Standing
Ammo: 3 (-1 )Rx2
[Promotion Bonuses]
Aimed Shot: [3]
Damage: 5
>>
No. 473119 ID: 51a2e0

Move 6 east(using sprint) to R23.

Reason, both for repairs and to head for cover.
>>
No. 473120 ID: 061a93

>>473119
SORRY JACKASS YOU'RE AN HOUR LATE
I DON'T PITY YOU THOUGH YOU HAD FOUR DAYS

FOUR DAYS
>>
No. 473122 ID: b062ca

>>473110
Correction.

Move 1W, 1NW, 1 N to G20 (-1 move for crouching)
Ammo: 6Rx2
Promotion bonuses: Damage +1, Burst Fire +1
>>
No. 473127 ID: 061a93
File 135338794566.png - (515.16KB , 1500x750 , mission3-04.png )
473127

[ENEMY PHASE]
>KILLS: 15
>>
No. 473197 ID: 061a93
File 135341045041.png - (525.78KB , 1500x750 , mission3-05.png )
473197

[ACTION PHASE] (ends 7 PM PST/10PM EST, Nov 21)

[I2] killed. [S1] incapacitated. [S2] incapacitated. [E1] takes 1 damage.
>>
No. 473203 ID: 9e97e6

rolled 6, 5 + 1 = 12

Move west to R21.
Crouch
Stabilize[3] at S1 on Q22.
Heal[6] at S1 on Q22.
+1 from crouching
>>
No. 473205 ID: 886a4d

rolled 5 = 5

Thanks for the heal friend. Now lets deal with that bedamned tank.

Aimed Shot [3] at [La] on [M-23]
(Modifiers: +2 from Prone)
Ammo: 2 (-1) Rx2
[Promotion Bonuses]
dmg: 5
aimed: [3]
>>
No. 473227 ID: e0b19d

rolled 4 = 4

Move 1 East, 1 Southeast to R-23. (-1 move for crouch)
Deploy Turret [3] on Q-23.
Modifiers: +1 -0 x1
Ammo: 6Rx2
Promotion bonuses: Place target upgraded from [5] to [3]
>>
No. 473228 ID: e0b19d

rolled 8 = 8

>>473227
Following up with Subunit post for the turret.

Shoot[6] at La on L-23~M-22
Modifiers: +0 -0 x0
>>
No. 473232 ID: 6a5a08

rolled 10 = 10

>>473197
I think that was [I1], wasn't it?
Anyways, I think it's time to blow stuff up.
***
Move 2 NE to T-20.
Pose Change to Crouch for 1.
Fire Rocket [7] (at [Ma] on N-13.
(Modifiers: +1 -0 x1)
Ammo: 1Rx3; 0Rx3 after shot
Promotion bonuses: +2 HP
>>
No. 473251 ID: f1b3ee

rolled 5, 10, 7 = 22

"I'm not dead yet, command! I gotta give those Taiwanese kids something to brag about back home!"

Move 1N, 1NE, to H18.
Fall prone.
Burst [7] at [I] on L18.
(Modifiers: +1 x3)
Ammo: 3Rx2
Promotion bonuses: Damage +1, Burst Fire +1
>>
No. 473254 ID: bdb3f8

La1, your turret is gimble locked in a 180 arc. If you want things in your firing arc, I recommend you just hard reverse and see what pops up.

T1, I don't like how I can't see the enemy infantry any more and that tank no longer has a kill marker on my hud. Why don't you do your thing one more time?
>>
No. 473257 ID: 90a93c

rolled 1 = 1

>>473254
Sir, yes sir, no one will drive that tank besides me and I'll enforce this with MIND BULLETS!

Move NOWHERE. (-1 move for crouch)
(still crouched)
Hurting [5] anyone inside the light armour [La] on Z8.
(Modifiers: +1 for crouch)
Ammo: ∞
(Promotion bonuses: +1 lift range, +1 hurt range)
>>
No. 473259 ID: d6d6cb

Lao's down! Gonna try and get him back up again, someone find the jerk who tossed that 'nade. I don't feel like getting shot.

Move 2 NE, 4 E to AF1 (Sprinting, -1 move for crouching)
Stabilizing S2 at AG2
(Modifiers: +1 for crouch)
Ammo: ∞
(Promotion bonuses: +1 Armor, +1 damage)
>>
No. 473260 ID: d6d6cb

rolled 9 = 9

>>473259

Woops, forgot my dice.
>>
No. 473337 ID: 55c4cf

rolled [4]

"Circle the gas station isn't going today so."

Move [North] 1, [Northeast 1] to [AK6].
(-2 to go [Prone])
Lob Grenade (6 - 1(prone) [5]) (at [?] on [AJ9]).
(Modifiers: +1 aim for crouch, -1 enemy hit for prone)
Ammo: 9Rx2, 1G
>>
No. 473491 ID: a5d914

rolled 10 = 10

"Yeah screw this. Didn't know these things had some kind of gimp turret. I usually run things over anyway. HARD REVERSE!"

Move 8S, 2SW to Z16:AA17. (Reverse turn ending with front facing East)
Ammo: 9Rx2
Promotion bonuses: +1 driver max HP
>>
No. 473552 ID: 061a93

ORDERS REQUIRED:
[S2] Pvt. Lao
>>
No. 473587 ID: 061a93
File 135355468465.png - (523.03KB , 1500x750 , mission3-06.png )
473587

[ENEMY PHASE]

[S1] takes 4 damage. [S1] is killed.

>KILLS: 16
>>
No. 473737 ID: 061a93
File 135361411711.png - (519.98KB , 1500x750 , mission3-07.png )
473737

[ACTION PHASE] (ends 7PM PST/10PM EST, Nov 24)

[T1] is killed. [M2] is killed. [S2] is killed. [La1] takes 4 damage. [I3] takes 2 damage.

Now seems like a good time to mention that any and all recruits are welcome (that means you!).
>>
No. 473738 ID: 061a93

>>473737
Redact that, Nov 26*
>>
No. 473779 ID: 1b0758
File 135362368641.png - (218.18KB , 600x600 , getfukt.png )
473779

>>473737
<intercepting transmission>
>"HAHAHA YES, M-M-M-MULTI-KILL!"

>"THAT INFANTRY IS GETTING ENLISTED INTO MY PERSONAL CORPS IF HE SURVIVES YOU ASSHOLES!"

>"OH, SPEAKING OF YOU ASSHOLES~!"

>"TELEPANSY GOT TELE-SQUASHED, MEDICKHOLE IS MEDICALLY BRAINSQUISHED AND YOUR SNIPER IS SIX-FEET UNDER!"

>"ALL THAT AND MORE ON LATE-NIGHT MURDERFEST WITH YOURS TRULY AND HIS ZANGANO BA~AND!"

>"GYAHAHAHAHA!"

<enemy transmission ended>
>>
No. 474623 ID: a5d914

rolled 2, 4, 4, 1, 7, 7 = 25

Move 2W, 1NE, 1E
Fire S.Burst [6] at [M] on AD8.
Fire S.Burst [6] at [R] on AE11
no modifiers
Ammo: 9(-6)Rx2
Promotion bonuses: +1 driver max HP

"FUCK! This is going badly! I'll go for their medic so they can't recoup any losses... Officer circle, requesting permission to go from 'objective capture' to 'objective denial' before making a strategic retreat. By that I mean I'll try to blow this place up and run away."
>>
No. 474627 ID: 6a5a08

Move 1SW to S-21. (-1 move for Crouch)
Reloading.
Ammo: 0Rx3, 1Rx2 after reload.
Promotion bonuses: +2 HP

Alright, their tank can apparently move 2 squares before a rocket can move 1. Good to know. Guys, I'm gonna have to blow the fuel pumps. We don't have the firepower to take out that tank otherwise.
>>
No. 474696 ID: 4a899d

Move Two East to U-23, -1 for Crouching
Face West.

"Command, I'm going to have to agree, situation is FUBAR. If we blow the station we'll at least deny them fuel, even if we don't gain anything from it ourselves. If you tell us to hold, though, we'll still do our damnedest, but without reinforcements the situation isn't looking up."
>>
No. 474698 ID: 4a899d

rolled [7] [10]

>>474696
Following up with subunit post for turret.

Shoot[6] at R on M-17
Modifiers: +0 -0 x1
Shoot[6] at R on M-17
Modifiers: +0 -0 x1
>>
No. 474705 ID: bdb3f8

rolled 9, 6 + 1 = 16

M1
Move SE E to T22. (-1 move for Crouch)
Heal[6] E1
+1 for crouch
Ammo: inf
>>
No. 474707 ID: bdb3f8

rolled 7 - 1 = 6

I2
move W to G18 (-2 for prone)
Arc grenade[6] at medic on L19
(-1 arc, +1 prone, -1 enemy prone)
Ammo: 1 grenade
>>
No. 474709 ID: bdb3f8

rolled 7, 4, 5 = 16

I3
Move SW W to AI7. (-2 move for prone)
Burst [8-1=7] at [R] on AE11
+1 prone
Ammo: 6Rx2, 1G
>>
No. 474712 ID: b062ca

rolled 9, 5, 7 = 21

Move 1SE, 1S, to I20.
(Currently Prone)
Burst [7] at [M] on L19.
(Modifiers: +1 x3)
Ammo: 0Rx2 2G
Promotion bonuses: Damage +1, Burst Fire +1
>>
No. 474713 ID: b062ca

>>474712
Whoops, wrong name there!
>>
No. 474716 ID: bdb3f8

rolled 9 = 9

In that case: M1 changes to
double move NW NW NW W to N18. (-1 move for Crouch)
Stab[5] R on M17
+1 for crouch
Ammo: inf
>>
No. 474797 ID: 55c4cf

>>474709
"Yes, sir"

Move SW W to AI7. (-2 move for prone)
Burst [8-1=7] at [R] on AE11
+1 prone
Ammo: 6Rx2, 1G

Officer already rolled.
>>
No. 479564 ID: 623deb
File 135580171321.png - (519.68KB , 1500x750 , mission3-08.png )
479564

[ENEMY PHASE]
>KILLS: 18
>>
No. 479622 ID: 623deb
File 135582273566.png - (501.35KB , 1500x750 , mission3-09.png )
479622

[ACTION PHASE]

[I3] is killed.

BUSTER-1: "Reinforcements waiting on your order, Major. We're ready for dust off."
>>
No. 479646 ID: 6a5a08

Major. Do I try to blow this place to the moon or are you sending us some backup? Cause I don't have enough rockets to take this tank down without one or the other.
>>
No. 479647 ID: 6a5a08

>>479646
Sorry sir, forgot my callsign.
>>
No. 479654 ID: f1b3ee

rolled 6, 4, 6 = 16

"If you need rockets, go take this guy's ammo."

Move 1 SE to F19
(Currently Prone)
Burst [7] at [R] on L15.
(Modifiers: +1 x3)
Ammo: 0Rx2 1G
Promotion bonuses: Damage +1, Burst Fire +1
>>
No. 479677 ID: bdb3f8

>>479646
If I had backup available that could scratch that thing you would already have it Sergeant. I can offer you ammo boxes or air-strikes.
>>
No. 479690 ID: 6a5a08

rolled 4 = 4

>>479654
I doubt I can get to that guy without getting run over!

>>479677
I'm gonna go for the fuel tank next to it and hope it doesn't blow the whole place. Artillery will have the same effect where it is now, if we want it to do anything, and the tank dodged my last rocket anyways.
Dice be with us.

No Movement.
Firing Aimed Rocket [7] at Fuel Tank/Pump on M15, 6 NW on the spot.
Ammo: 1Rx2, 0Rx1 after shot.
Promotion bonuses: +2 HP
>>
No. 479691 ID: 6a5a08

>>479690
>0Rx1
No wait, that's 0Rx2. Knew I should have paid attention in math cl- whoa shit, I should have been paying attention to the shot!
>>
No. 479878 ID: a5d914

Move 2S to Y16:Z17
Get out of the light tank (to square Z16 if possible)
Ammo: 3Rx2
Promotion bonuses: +1 driver max HP

"Dammit. This is going to hell."
>>
No. 479883 ID: bdb3f8

Okay, that's all I can stand. As much as I would like to capture that magically agile light tank, I would rather give my soldiers a fighting chance.

I need artillery strikes targeted at M13 and AL9 right NOW, and may god have mercy on me. If there is anything left to fight over we will see about those reinforcements.
>>
No. 518451 ID: 1766db
File 137179782158.png - (5.79KB , 800x600 , signallost1.png )
518451

[ SIGNAL LOST]

We apologize for the inconvenience. Please report this error to your superior and try again later.
-Skyline Industries
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