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424044 No. 424044 ID: a6008c

Wiki: http://www1.tgchan.org/wiki/Earth_Defense_Force
Discussion Thread: http://www1.tgchan.org/kusaba/questdis/res/331895.html

>Please do not post more than one suggestion per update! It makes it easier to parse the suggestions. If you have more to say about what's going on, please use the discussion thread! It makes it easier for me to update.
106 posts omitted. Last 100 shown. Expand all images
>>
No. 463975 ID: 2a6580

This is what it comes down to, isn't it?
The rangers are on the street, the building's going up, and the fuse burning down. They can't possibly get here in time.

No more distractions.

Let's go!
Engage directly and don't let up! Teleport when he tries to wallop you, then teleport back! Swing full strength and reform broken swords! Force him back the way he came!
Oh, and have Glenda act as a final barrier, y'know, no need to have him slipping past.

BOSS FIGHT TIME IS NOW!
>>
No. 463978 ID: b1f8a0

Make sure that White Ranger isn't still partially phased inside Glenda, and didn't piggyback on your teleport somehow. Wouldn't do to have her saving the hostage while you're dealing with Wrench Monkey...
>>
No. 463979 ID: 43b15d

do that thing where you teleport out of his attack and appear behind him and slash him. but be ready to dodge, since you're just gauging him right now.
>>
No. 463983 ID: f2c20c

>>463979
We can't. Blacwick can't turn while teleporting, so if we dodge an attack with it, we'll be facing the wrong way.
>>
No. 463984 ID: f2c20c

>>463965
First, ask Glenda if White is still invading her personal space. If she is, make an effort to toss White over the edge of the roof towards the rest of the EDF, going "Hey BLUE! CATCH!"

Second, how about a short monologue? "Glad you made it to the top, Monkey. How about we complete our duel? Your future hangs in the balance... as does your past."

Allow Wrench Monkey to drive you back to the fuse so that he steps on it, at which point you make an effort to re-light it, etc during the battle. Fighting over a fuse is a classic hero-villain act.
>>
No. 463985 ID: 9718f3

Pink yelled "White!" and White was inside Glenda when you ported her. It is possible that White is still inside of Glenda and waiting to strike at your back while you aren't paying attention. When she inevitably does so, I support spending an FX to boost our fire aura really big right as she reaches us, hopefully blast her off the side of the building. All while not even turning to look at her and saying something like, "Don't interrupt, your turn will come soon enough."
>>
No. 463989 ID: 0c2247

>>463965
"Are you even sure you want to be a hero? These gloryhounds don't even respect you enough to let you fight your own battles. Your life hangs in the balance and their avarice would snatch even that from you.
And what of society? You don't match their happy little playset, and so they throw you away? If they're too blind to fit you in then they don't deserve you.

No, you could more good for people without society's rules. Villainous philanthropy is what you should be doing. Ignore the rules of society to help your fellow trash of it, at the expense of those who threw them away.
Like Habitat for Humanity, with more explosions."
>>
No. 464003 ID: 4224e5

"So much potential, wasted. You can create a ten ladder in instants but you're surrounded by those who can teleport and fly. Don't you want to create something that lasts?"
>>
No. 464004 ID: 4224e5

Also, blue could use the ladder. Beware that.
>>
No. 464032 ID: 4224e5

Oh, and warn White not to drop through the floor since everything is on fire.
>>
No. 464060 ID: c8be92

>>463985
We still promised not to use any FX.

>>463984
I'm liking this one. We should also let him know the fuse isn't his only problem anymore; that the building is about to collapse. "The deadline for this project is almost up."
>>
No. 464065 ID: ecfcdc

As soon as he has both feet on the rooftop, charge him with the sword. We don't want to make him fall all the way down, but if he fell off the edge and caught himself, that would be fine.
>>
No. 464106 ID: a5d914

Yeah White might be inside Glenda. Order Glenda to burrow down into the building, wreck things and run away if confronted. I assume the tank is fireproof. Also consider creating a teleportation portal under your feet that exits off the side of the building, into a mass of obsidian spikes or into the furnace far below. If White tries to surprise attack you from below then she'll get sent somewhere else.

"Wrench Monkey, have you ever wanted to rebuild the city? Make it better.. Less weak and flammable..."
>>
No. 464142 ID: 42c1c6

How about we drive home the point that the EDF is stealing the show. Tell him they are here, upstaging him in what should be his moment of redemption. Tell him he'll be a laughing stock now, a hero who can't fight his own battles. Make it clear it's a shame that someone so skilled and capable is having their chance to reclaim their lost glory stolen by this bunch of fools.
>>
No. 464439 ID: 72b600
File 135062925892.png - (176.54KB , 800x600 , 302.png )
464439

I tap the side of Glenda. "White? Please don't interrupt. Oh, and you may want to stay inside. It's going to get hot. Glenda! Dig down until you reach the ground floor, please."

Glenda beeps with recognition.
>>
No. 464440 ID: 72b600
File 135062930839.png - (294.36KB , 800x800 , 303.png )
464440

As Glenda begins to drill downwards, I turn back to Wrench Monkey, blade at the ready, shield reactivated. He is carrying an oversized wrench and some kind of box thing. "This is it! The end of the line. The fuse is burning down. The building's on fire. Probably going to collapse. And the only thing between you and victory... is me."

"Yeah. Just you." He says, finally speaking. "I'll stop you, I'll save my boss, and I'll save the building."

"Really? Show me."
>>
No. 464441 ID: 72b600
File 135062932537.png - (1.14MB , 800x3091 , 304.png )
464441

He charges, his wrench swinging hard. I block it with my shield, my arm going numb under the force. If he hits this hard, this is going to be over in an instant.

I knock the wrench aside and make a wide swing with my blade, while at the same time he thrusts in with the black box. My sword digs into his shoulder as the box catches me in the gut.
Next thing I know, I'm being lifted into the air in a wide arc, my sword snapping off in his shoulder as I'm slammed back onto the roof. My armor cracks, and I cough violently as the box presses against my chest, the wind knocked out of me.

I'm stunned, unable to move. "I made this just for you." Wrench Monkey says. "It's something special."

Click.
>>
No. 464442 ID: 72b600
File 135062933510.png - (262.16KB , 800x600 , 305.png )
464442

After a long and very very painful moment, I pass out.
>>
No. 464443 ID: bf54a8

uhh, wake up?
>>
No. 464444 ID: 72b600
File 135062948077.png - (166.88KB , 800x600 , 306.png )
464444

But not for long.

I come to after a moment, my body shaking and jittering. Wrench Monkey is walking away, towards his boss. I can barely move.

What was that? What WAS that? Just what was that!? Did he just hit me with a car battery!?
>>
No. 464445 ID: bf54a8

whatever it was, it was effective even if just for a moment. shake it off and come at hm and tell him "never tun your back on the body"
>>
No. 464446 ID: ecfcdc

Get up. Raise into the air on fire all dramatic. We want him to save the dude at the last moment, and it's not the last moment quite yet.

>>464445
Yeah that's a good line.
>>
No. 464447 ID: 4435b3

>>464445
Great line, can we FX that shit?
>>
No. 464448 ID: cddaf1

>>464444
Welp, that seemed classy enough to call it his. Teleport to mid-air, take the classic defeated pose (draped in cape, clutching a shoulder), cackle out something bitter and haughty, (This isn't the last of me; the building is still on fire; if it weren't for the EDF etc etc.), hurl a shard of obsidian at the rope holding the bossman (bonus points if it's timed so Wrenchie jumps into the not-actually-acid), and teleport away.

--Okay, scratch the first part. Dramatically rising up in flames and opening with "Never turn your back on the body" is too good to pass up. Using the opportunity to cut the rope and run is still my favored plan, though.
>>
No. 464452 ID: 985741

>>464447
We said we wouldn't. Even if we are a villain, we're a villain of our word.

... but his back is turned. And there's nothing that says a villain can't stab a hero in the back.

... and, hey, you know what? If he can go on after that, even if we don't spend FX?
Then maybe he deserves that victory.

Yeah.
Let's put it all on this final blow.
>>
No. 464454 ID: 629257

You're assuming we can function at all like this. He got his win I say, good for him. We already used up our reignition, and I don't think we can muster much of a dramatic speech right now. Luckily teleporting shouldn't need much motor control. Let's get away from here, do something about Glenda, and call it a day.

If we can manage to give some villainous dialogue before we leave all the better, but lets not get clobbered by EDF over it. Maybe a line about him not being able to beat us alone.
>>
No. 464456 ID: f2c20c

I agree with making a last-ditch effort to stab him in the back. Only deliver the oneliner AFTER we land the blow, though.
>>
No. 464457 ID: 985741

>>464452 >>464454

If he falls, he loses. Then he's ours. Because he made a stupid mistake, and that's all it takes in the end.

But if he keeps standing, if he keeps reaching for that goal, if he can still fight after that? He wins.
Because maybe he deserves it then.

> "Even when the other heroes showed up to prove they didn't need you, and even when the world was burning down around you, and even when the villain stabbed you in the back, you never lost sight of your goal."
> "You win, Wrench Monkey. You're a true hero, now."
>>
No. 464463 ID: 4224e5

Stab him in the back? He's too tough for that. Throw a knife and cut the rope. IF we can get up.
>>
No. 464464 ID: 4224e5

>>464463
No, nevermind. That's not the villain I want Blacwick to be.
>>
No. 464470 ID: 9e5f32

He just shut off our powers didn't he?
>>
No. 464471 ID: 0c2247

>>464444
It's not noble to stab somebody in the back, and if you're twitching then you're not going to be able to face him in combat.
Get up, teleport next to the vat, sit on the edge, and give him a slow clap.
"Congratulations! You've really upped your game. I daresay you were just that much more motivated; which begs the question of why you even want to be a hero at all."
Then give the speech about how the EDF are glory-whore dickbags and how society has treated him like crap.
Don't move to stop him, just let him free his ex-boss.

Be ready to burn an FX to get them both out of there if the building starts collapsing.
>>
No. 464476 ID: a5d914

That might have been a heavy-duty leisure battery of some sort with a few capacitors and contacts on it so it delivers high voltage shocks. Fairly clever weapon if you're strong enough to wave one about casually. They tend to weigh a lot... Consider getting your body armor electrically insulated later on.

Don't cut the rope. That'll just get the boss wet after all. Let him save his boss, but take your time to focus on getting your strength back so you can teleport down to Glenda and focus on wrecking the building together with drill power and expanding obsidian wedges stuck into the foundation walls. Then mock EDF and leave. Perhaps tell Wrench Monkey that he needs to quit his pathetic job and focus on some real objectives.
>>
No. 464485 ID: 34d817

>>464444
Get our shit together. Make sure our powers are online. We need to be able to move and talk to make any kind of dramatic speech, and I really don't think that we're up for combat here at all. It's okay to look injured, though- in fact, it's even better for a "so you have defeated me" speech. All that's left is to decide on our best exit line. How about this?

"You were wonderful. Brutal. Vicious. Prepared. Unrelenting. You would have made a spectacular villain." Then cough with dramatic injury. "Perhaps one day, if you get sick of their hypocrisy and refusal to respect you, you still will. Goodbye, Wrench Monkey. It's your victory."

Then we teleport down, pick up Glenda, and teleport well away from the battle. Get White out of her- that's annoying, really- and seize the opportunity to inform her that the EDF are dicks for crashing Wrench Monkey's time in the spotlight, and you'd appreciate a little more professionalism from them in the future. Then be off. The EDF as a whole don't need a final scene; they were crashing this party and don't deserve one anyway.
>>
No. 464486 ID: 2af822

teleport to the boss, snatch him away and flee with Glenda.
>>
No. 464504 ID: 75e6f7

Remember to never use re-ignition early from now on unless it's vital to your continued usefulness, let it be your final burst mode. It will be more cinematic that way and will be more useful after you have been hit by something that overwhelms you.

I don't want to give up yet, but it would be in poor taste to keep struggling like a desperate man and then REALLY lose. Instead of a big speech, how about just, leaving an obsidian sword or something stuck in the floor and then getting glenda(after telling white to get out) and bugging out.

It lets him have his little moment of triumph, lets us escape and avoids awkward 'i have been defeated' speeches when we have been fighting with a handicap and most certainly will not be next time.
>>
No. 464609 ID: 72b600
File 135070484708.png - (171.49KB , 800x600 , 307.png )
464609

By the time I force myself to my feet, the fuse has been put out. Wrench Monkey's climbing up to get the hostage. I summon a new shard in hand. This isn't over, not just yet. I still have a chance.

Suddenly, Blue Ranger shouts out from behind me, having climbed up the ladder. "Wrench Monkey! Behind you!" Curses!
>>
No. 464610 ID: 72b600
File 135070486303.png - (465.78KB , 800x1072 , 308.png )
464610

I teleport next to him, shard in hand. "Never turn your back on the body!" I plunge it into his chest.

Wrench Monkey grits his teeth, and grabs me with his uninjured arm, pulling me up against his body. I can't move!

"I..."
>>
No. 464611 ID: 72b600
File 135070487408.png - (193.48KB , 800x600 , 309.png )
464611

"...Am a Hero!"

He says, toppling forward, making sure I can't escape. We plunge underneath the acid - a horrible, deadly, inescapable situation!

Or it would be, if I couldn't teleport. And if the acid actually were acid, and not bubbly green soda. I don't teleport away until after we're both under.
>>
No. 464612 ID: 72b600
File 135070488534.png - (166.46KB , 800x600 , 310.png )
464612

I'm floating above the vat as he surfaces. I'm hurt. I can barely move. I'm done here. Time for a quick speech before I run.

"You are completely insane! That would have killed you if I'd actually got my hands on some acid! I will never understand you hero types. Suicidal, all of you."

"I'm... alive?" He says, confused.

"Yeah, you are, you nutjob. All these other heroes showed up, and they so sure you couldn't do it, but without you this would've been over. Even when the world burned around you and I stabbed you in the back, you still stuck through. You win, Wrench Monkey. You're a... You're a true hero."
>>
No. 464613 ID: 72b600
File 135070490184.png - (184.98KB , 800x600 , 311.png )
464613

His face lights up. The dark cloud that had been plaguing him lifts before my eyes, and he lets out a triumphant cheer. It's really stupid.

"...Okay, yeah, I am quite done here, thank you very much. Goodbye, Wrench Monkey. Enjoy your victory."

I teleport away, and go get Glenda. After making sure White isn't still hitching a ride, Glenda and I get out of here.

>Heist: Fixing A Wrench - Failure
>Gained: 7 FX and $13,000.
>Current FX: 8
>Current Funds: $16,600. Repairing Glenda will cost $2500.
>Current plans: See Ross about Prison Break Heist plans, then see Mayor and/or Dr. G for powerups. Then, Prison Break.

>Mayor's comments: "Yeah that was ok. You adapted pretty well under pressure, and that was a good loss. Your face when you got zapped was hilarious."
>>
No. 464616 ID: f2c20c

I think we'd better get Fire Form... Proceed with our plans, though.
>>
No. 464621 ID: ecfcdc

Well, next up see Ross I suppose. Although we're in no particular hurry, right? We could chill at home, get some food, whatever. Maybe get some sleep and see Ross tomorrow.

>>464616
In the /dis/ we'd more or less agreed on obsidian form, but I think we should prioritize breathing in space higher than any form, since it would greatly facilitate our ability to explore and check out our moonbase, which we have all the other upgrades for.

In fact, if we get it now, then check out the moonbase before we do the jailbreak, we can evacuate Hollow Queen and any other imprisoned villains that we happen to meet directly to our moonbase. We just need to make sure we're capable of providing the requisite hospitality first, which might involve spending money depending on the current situation at the base.
>>
No. 464627 ID: f2c20c

>>464621
I thought we were going for fire form inside an obsidian shell?
>>
No. 464632 ID: fe64b3

... Hey, now that we're done with the heist, why don't we get something nice from the bakery at Pig'Ems and send it to Green as a get well gift? His name was David, wasn't it?
"Sorry for almost boiling you. You're a pretty cool guy. Get Well Soon. - Blacwick"

Because,
A) Green is a pretty cool guy,
B) Pink made a crack about us working at Pig'Ems earlier and screw her, Pig'Ems is the best store, and,
C) Blue will go nuts trying to figure out if this is some sort of evil plot or something.
>>
No. 464649 ID: 34d817

>Current plans: See Ross about Prison Break Heist plans
Come to think of it, weren't we scheduled to meet Ross three days ago (>>/questarch/404375)? What happened to delay that meeting?

In any case, don't see him until we've gotten over this little bout of electroshock and are generally capable of looking professional. The Baron Obsidian should not be meeting people at less than his best, particularly when he's attempting to secure their aid on ambitious projects.

>Gained: 7 FX and $13,000.
You know, I bet Debbie could give us rewards comparable to 7 FX and $13,000 for reinvigorating some guy's hero career out of what was basically the goodness of our heart. We should drop by and see her after we're no longer horribly injured. Or possibly while we're still horribly injured, if we feel like making a play to draw sympathy and get her to nurse us. Mmm.

>Current Funds: $16,600. Repairing Glenda will cost $2500.
We should also make a note to give Wrench Monkey a call within the next couple days- we have his contact information, right, since we arranged this battle?- tell him we were impressed by his car battery thing, and ask if he'd be willing to let us commission custom items (and maybe help build a base later, if we want one that isn't on the moon). As long as we're keeping things friendly outside of work it could be very useful to have someone with his skills willing to sell us gear, and he seemed like he was hurting for cash. If he has moral concerns over selling to villains, we can point out that it's probably more moral for our money to end up in heroic hands like his than to be given to one of the more crafty supervillain types we know.

>powerups
I'm really inclined to amp up our Fire Aura so that it's hotter/more damaging to others who attack us. It would have saved our bacon on this mission if Blue and White took more serious injury when they touched us.

That said, the moonbase is more important- getting the needed teleportation and space-breathing for it comes first.

>>464632
I approve of this.
>>
No. 464668 ID: 629257

Let's give him a call later, ask if he wants to go out for drinks some time.

>>464627
I was hoping for stylistic obsidian shards floating in a blazing body of flames. But whatever.

>>464649
We can get a couple things. But aside from maybe taking our elemental form we should see what we can do with cash and mad science first.
>>
No. 464670 ID: ecfcdc

Gnome says (in IRC) no moonbase until after the jailbreak, presumably due to the magnitude of what he has planned for it.

>>464649
Wrench Monkey could work on our moonbase too, although we might have to do something about the "no air" problem first.

>>464627
That was discussed too, but I think the majority favored outright solid obsidian. At any rate, it's a discussion for /questdis/.
>>
No. 464678 ID: dd287a

I'd prefer we go for Obsidian form, Fire form is too elemental in nature for my tastes, it has too obvious an opposite.
>>
No. 464679 ID: c31f72

I would like obsidian form. We'd be so damned shiny...
>>
No. 464692 ID: f3a191

Lets talk to the mayor about that obsidian form and see what upgrades we can get for Glenda (or accompaniments).

Also, if you got the FX left over, buying a superweapon for the jail break would be good.
>>
No. 464693 ID: 72b600
File 135071567941.png - (157.05KB , 450x450 , 305 Please Stop edition.png )
464693

Please take all power chat to the discussion thread. We're not voting on powers or buying powers next. I do not want these posts here. Please stop.
>>
No. 464700 ID: 974793

>>464632
...I also enjoy this idea.
>>
No. 464711 ID: 0c2247

>>464649
>We should drop by and see (Debbie)
Yes, lets pay her a visit immediately. It would be nice to have her be the first person we tell about this being a productive encounter.

Also, ask her if she's interested in moonlighting as a villain for fun and profit. Mostly for things like causing some social disorder and keeping civilians out of the line of fire. Also, because Villains keep their powers when they retire.
Plus, if she's ever caught she can play the "undercover work" card to get out of trouble.

Tell her you're bringing this up now because there's a job coming up with some high-ranked villains, and you would like to have somebody you can trust helping you prevent casualties. In all honesty? Half the reason YOU are going is because it would probably wind up being a bloodbath otherwise, but what would really help is somebody who can quickly and effectively disable and restrain people without hurting them. That's not your powerset. Like, at all. She can do that, though.
>>
No. 464712 ID: 4224e5

>>464632
Hell yeah. Also send a note to wrench monkey "It's a shame, The Apeichtect could have cornered the villainous lair market. In a more heroic vein- have you considered building low income housing? Many charitable organizations do just that and depend entirely on volunteer labor."

Extra delicious irony- Blue turned Wrench Monkey down for the Red position, and Wrench Monkey is the one who finally took us out.

Oh, and if we see Debbie: CALL FIRST, teleport OUTSIDE HER HOME, and then KNOCK.
>>
No. 464716 ID: a5d914

Get home and relax with some luxuries. Arrange that meeting with Ross as soon as you can. We need to see him to plan ahead a bit better anyway.
>>
No. 464748 ID: 15255a

I would like to go on a date with Angel now.
>>
No. 464792 ID: 72b600
File 135077606492.png - (109.24KB , 800x600 , 312.png )
464792

I take a day too cool down and Reignite, after my ordeals with Wrench Monkey and the EDF. I make sure to send Green a loaf of nutbread, along with a get well soon card. Debbie and I meet up for lunch yesterday, too, which was nice. But it's back to business, now.

After I'd made plans with Wrench Monkey about that last heist, I'd called... Ross... and we'd replanned for a different meeting date. That day is today, and tomorrow is the intended date for the jail break with Delirium and Don Dice. After this meeting, I'll be going to stop by the mayor and/or Dr. G for supplies. But first, I'd like to see what I'm up against here.

"Ross" strikes me as strange, before I've even met him. No last name, no villainous name. He only goes by "Ross." And that seems so out of place. Dr. Gladius says he has some info on Iron City's prison, and that Ross has apparently been there before. Hopefully he'll know something useful.

I knock on the door to his apartment. A smallish place. Very ordinary.
>>
No. 464794 ID: 72b600
File 135077608640.png - (129.67KB , 800x600 , 313.png )
464794

A very unordinary man answers the door, in goggles, a scarf, an undershirt, and boxers. My eyes are immediately drawn to the horrific burn covering half his face and upper body. "Hm? Oh. Right. Today's that day you were coming. Supervillainy businessy stuff. One sec."

And he slams the door in my face.
>>
No. 464795 ID: 72b600
File 135077609879.png - (231.77KB , 800x1000 , 314.png )
464795

Ross comes back after a couple minutes, now in full villainous attire. He invites me inside, and has me sit down. He tells me to hold tight, and leaves me alone for a bit. I look around the room - it is a very normal, very clean living room, like something you'd find in an old lady's apartment. There's a doilie on the coffee table, and coasters are set out. There's tacky paintings of flowers on the walls. The only thing that really stands out is a big glass aquarium with a huge spider in it. The tank is labeled "LAMARR."

Ross returns with coffee, and sets the cup in front of me, before going off to stand next to the door. "So tell me, kid. You said something about the Iron City prison on the phone. What did you want to know?"
>>
No. 464800 ID: f2c20c

>>464795
Ask him what the security's like. Specifically, if there are teleportation wards on it. You were thinking of trying a jailbreak, and just teleporting them out would be the easiest way.

Compliment him on his spider. Also ask why he hasn't fixed his scars. Style points?
>>
No. 464801 ID: ecfcdc

What's the security like?

Specifically, do they have measures to block teleportation, and if so, how does that work?
>>
No. 464806 ID: 629257

We owe someone a jailbreak. We need to know how to go about it and what we're up against. Explain to him your own abilities and that of your allies. You assume there is a problem with just trying to teleport in and out of the place.

And compliment his fashion sense, that coat is fantastic.
>>
No. 464857 ID: 15255a

everything you need to know to break someone out of there.
>>
No. 464876 ID: 4a328b

If he can give us an idea of the layout of the place too, that'd be wonderful.
>>
No. 464878 ID: fade01

What the staff security is like.
Schematics of the place along with where they would be keeping someone like the Queen.
What kind of automated defenses and power wards are there and examples of the kind of things that could break em.
How quickly you would expect hero response to an attempted jailbreak.
How did he get out of Prison.
>>
No. 464879 ID: 34d817

>>464795
In addition to layout, security, likely response time, and all that usual stuff- I'd be interested if he can give us a list of villains and/or others currently incarcerated, or at least name a few names. The breakout could be an excellent opportunity to free villains we have yet to meet and leave them owing us rather significant favors- and favors from capable villains are potentially invaluable.
>>
No. 464885 ID: 4224e5

>>464800
Rude. Don't ask about a dude's scars on the first date.

Anyways, yeah. Have there been jailbreaks before? Is this a thing that happens?
>>
No. 464921 ID: dd287a

We assume there's a reason why we can't just teleport in and out? infact we should set ourselves little objectives, Our primary mission is to spring the Hollow Queen

Springing everyone else who happens to be in the same cell block would be a bonus, a mass breakout would be good for our cred, and the people we spring would owe us a favor.

Generally layout of the place, and knowledge of their defences would be good, patrol routes would be even greater.
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No. 464925 ID: cddaf1

>>464795
Ask if he knows if there's anyone we should make sure doesn't get out. Nothing worse than a prison break where that one guy in solitary starts killing everyone.

Uh, what else. Information on the warden and guards, layout, structural defenses. If we're not being too prideful to admit we have no idea what we're doing, ask if there's any kind of courtesy we have to observe for this sort of thing. Are we obligated to get into a fight with the Hero in charge of defenses, and if we win they let someone out? This is kind of society where jailbreaks are common enough there's probably a standard to follow.
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No. 464985 ID: 6dc5a6

Ask him what a pack of cigarrettes is worth in prison. You know... for future reference.
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No. 465029 ID: 0c2247

>>464795
"Do the guards respawn like minions? Do you know who else is inside besides Hollow Queen?"
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No. 465578 ID: 7859a1

The door says 316 in the first frame and 317 in the next.
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No. 465579 ID: a416be
File 135102794924.png - (216.17KB , 800x600 , 315.png )
465579

It sounds like he wants to get right down to business, so I take a sip of his coffee and get ready to... "Oh, wow. This coffee is fantastic."

"Thanks. It's a special blend. I mean, everyone has a special blend, so it's not that special, except this one's mine."

"It's good. I like your coat, too. Very stylish."

"I used to have a red one, but that got fried. And after that I had a brown one. Also fried. My grey and blue ones got destroyed too. Green suits me better anyway."

As long as we're thoroughly off topic, I decide to ask about something else that's bugging me. "By the by, I couldn't help but notice the scar. It's pretty easy to get that fixed, isn't it? Why do you keep it?"

"Oh, this?" He puts a hand on the side of his face. "You should've seen it when I got it! Taking a nuclear hand grenade to the face is pretty bad."

"...nuclear?"

"Yeah. All my hair fell out too! And it ruined my old coat."

"...yeah that... that's pretty bad. That's really bad."

"Eh. It happens."

Well. That wasn't what I expected to hear.
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No. 465580 ID: a416be
File 135102796477.png - (214.88KB , 800x600 , 316.png )
465580

"...Well! Let's get down to business then."

"Sure."

I tell him how there's this friend I owe a big favor to, and she got herself locked up in Iron City's prison, so I need to break her out. I tell him about my teleportation and fire/obsidian powers. I mention that Delirium and Don Dice are coming with, and Delirium has poisons and Don Dice has minions and super strength.

Once I've told him what I have, I tell him what I'll need: I need to know what I'm up against. I need defenses and patrol routes. I need info on the warden and the guards. I need everything I need to know to break someone out.
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No. 465581 ID: a416be
File 135102797902.png - (219.48KB , 1000x600 , 317.png )
465581

Ross scratches his neck for a bit, then reaches into a pocket on the lower end of his jacket and pulls out a small sphere. He reaches into another pocket on his arm to pull out a pencil. It's right about now I notice every one of those green straps and stripes marks a pocket. Ross presses a button on the little sphere. Beep. His other hand twirls the pencil about idly. Beep. He tosses the orb lightly into the air. Beep.

"Alright, so. First thing. Iron City Prison is a sky fortress."

Beep.
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No. 465582 ID: a416be
File 135102799109.png - (471.43KB , 800x600 , 318.png )
465582

The ball explodes into a brilliant sphere of green light, expanding terrifyingly quickly... but only for a moment. Ross catches the exploding sphere with his left hand, and forces it to... stop exploding, I guess. He begins toying with the field of green light.

"Now. The thing about sky fortresses is that they float. You can't walk there. Or drive there. Or hop the fence."

Ross compresses the field into a donut, then starts poking holes and drawing lines on it with his pencil, using the tool to fine-tune his reshaping.

"So you'll need some kind of transport. A helicopter or battleblimp would work best. Maybe a plane, if you don't mind crashing. I wouldn't recommend crashing. It hurts."

When he's not poking or adjusting it, he's continually spinning the 'map' he's piecing together, usually slow, sometimes fast. He's toying with it.

"And of course, you can't teleport in either. Or out. Not since the Temporal-Spatial Compression Field got installed, anyway. Baldy McTimelord's still upset about that."
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No. 465583 ID: a416be
File 135102800330.png - (273.75KB , 613x485 , 319.png )
465583

"Now, the layout's not too complicated, really. It's got this big hover ring, but that just has the parts for making it fly. You probably want to ignore those, if you don't want to colony drop the city."

He spins the field, and blows up the middle section, poking more holes and drawing more lines through it with his pencil. Bit by bit, it's coming together.

"Prisoners are kept in this big middle section. As a National level supervillain prison, normal convicts never see this place. There's maybe a dozen prisoners at any time, tops, but every single one's a super villain."

He spins it around a couple dozen times really fast, then punches a hole right through the edge, ripping off a chunk of the field. He starts using the chunk to make an interior.

"Each cell's custom made, but that takes a couple weeks. Until then, they're held in generic anti-super cells, which are found in a cluster here in the center."
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No. 465584 ID: a416be
File 135102801823.png - (656.37KB , 800x600 , 320.png )
465584

Ross blows up the middle area, zooming in on it to an extreme degree. Suddenly he's inside the diagram, the field coating the walls and furniture in green. I feel the field gluing me against the couch.

"Right in the middle of those cells, here, this is the Warden's Office. He keeps a close eye on the newcomers until they get their own holding cell. All this empty space? Hallways and cells. You'll find that person somewhere around..."

He waves his arms, making a vague gesture at all of it.

"...here. I mean, that probably doesn't sound useful, but honestly, your friend could be anywhere. The entire complex's layout shifts daily. There's only a couple hallways and 3 floors, though, so finding your way around isn't the trouble. The trouble is finding exactly who you want quickly. The trouble is also getting out once you've found them. It's a hefty hop down."

Ross suddenly pokes at the warden's office vigorously with his pencil.

"And also this guy. He's probably the biggest trouble. The Warden. His name's Inevitable, but that's all I got. Sorry I can't get you a picture. Never met him! Don't really want to. But you'll recognize him as soon as you see him, because he's the only guy not behind bars."

He pulls and tweaks at the office, poking it and messing with it until it's an indecipherable mess.

"His first week in office, he fired all the guards and personnel. That was five years ago. The entire place is run by him and him alone now. Not sure how he does it, but there hasn't been a successful jailbreak since. Not sure I want to know how he does it. I am pretty sure you're going to find out, though."
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No. 465585 ID: a416be
File 135102803678.png - (264.41KB , 800x600 , 321.png )
465585

Ross shrinks the diagram back to a reasonable size. "You following all this so far?"

I nod appreciatively, taking it all in. It feels like it's finally my turn to get a word in edgewise. "...So you're telling me Lord Inevitable is the only guard? Do other Heroes respond to break ins or break outs?"

"Yeah, it's just him. I mean, theoretically, Iron City's heroes are on hand. And they're kinda rough. But I don't think he's ever called for help from them."

"Don't they have any other defenses?"

"...Gravity?" He says, confused. "That seems like a big one."

"...Okay. Do you have a list of who's currently being held in there?"

"Nope! Not a list, anyway."

"Are there any big names in there? Anyone I shouldn't let out?"

"The whole place is full of big names. But I've never been that interested in people? I mean. You should let Midas rot in there, but that's just cause I don't like the guy. He's a jerk." He thinks a moment, then suddenly remembers something. "Oh! And there's this pumpkin headed girl they finally caught. I've heard she's pretty bad news. Should probably let her stay in a while. And uhhh, I mentioned him before, but Baldy McTimelord's in there. I kinda like him, so if you see him tell him I said hi."

"Baldy McTimelord?"

"Oh. Right. That's... not actually his name. I mean, it should be, it's better than... than... you know, I'm not sure I actually know his name. It's not important. He's been there a while though, so I'm not surprised if you hadn't heard of him. It's hard to stay relevant in prison."
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No. 465586 ID: a416be
File 135102804797.png - (136.88KB , 800x600 , 322.png )
465586

Suddenly, the floating diagram flashes a blinding white, blinks a couple times, and then the orb falls to the table. We're startled off of the current conversation. "Oh! Right. Those have a time limit."

We both look at the orb as it rolls to a stop on the coffee table.

"...Do you want it? I have more."

"What is it?"

"Force field grenade. My own design. They're unique because you can use one grenade... twice!" Ross seems oddly proud of this fact, and points out that there's a second button on the grenade, as of yet unpushed.

"You detonated a grenade in the middle of your living room."

"It wasn't the first time."

It looks like Ross lost his train of thought. This gives me a pretty good overview of what's going on - now is the time to ask about specifics.
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No. 465591 ID: 4224e5

How far does the teleport ward extend? Does it move? I'm thinking we outfit Glenda with some forcefield armor- general armor, but specifically to protect her from falling- and upgraded force or heat drills and then just drop straight down onto it. Then we drill through walls until we either find the blocking device and/or Pumpkin Queen then teleport out or burrow out the bottom. We can fly after all. Bring parachutes for any new friends we meet.
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No. 465592 ID: 4224e5

Oh, and ask why she's bad news. Also if he knows any good gossipmongers who would know more.
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No. 465593 ID: bf54a8

is the temporal generator thing the only thing preventing teleportation? obviously the cells themselves have anti-teleport if they need to contain a teleporting villain. but anyway, get that obsideon form before this. once you land you wont be able to fight via teleportation so you will need to brute force it.
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No. 465594 ID: e3f578

>>465586
Why does the government lock up its own employees for doing their jobs? Especially in such a high security prison, or is this prison privately funded by a form of hero faction of the government or by the heroes themselves that pitch in funds?
Is it just that well, we gotta lock you up because that might make some really cool jail break encounters
???
Profit
>>
No. 465595 ID: 4224e5

And yes we want more. We wanna load up on superweapons.
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No. 465596 ID: 629257

Hey, we aren't one to be turning down free grenades! But ask on what the blast radius is on that thing first. And how much it would be to buy more.

So... no teleporting. That really gives us a problem, as its a huge part of our offense and defense. We might need that flight speed upgrade after all. Assuming we can even get in to begin with.

...Wait a minute. Teleporting might be handy here after all. Ask if the Iron City prison has any defenses from, say, a giant aimed rock thrown on it from near orbit. He said no defenses so I'm assuming if we craft a huge, aerodynamic chunk of obsidian from space and hurl it into it we won't get shot at by asteroid busting lasers on the way down.

Also ask how he knows this much about the place, if he wishes to share.
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No. 465597 ID: 0c2247

>>465586
"Can't use FX to overpower the field and teleport in or out, I assume, but do you know what would happen if I brought along one end of a gate?
Where's the field generator? Could we take that out?
If you want to come along we could try to break-out Baldy McTimelord as well; would anybody else be interested in joining this escapade?

How well can the system detect bombs? Specifically, how real would a decoy have to be for the warden to believe we seriously intend to destroy the anti-gravity ring?"
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No. 465598 ID: 4a328b

Take the grenade, with thanks.

So you can't teleport around while you're inside either, right? This could be a problem for us given that that's our fighting style...

Ask what the generic cells are like

Ask how he got out since he's apparently been there before

...maybe we should just drop the damn thing, make heroes catch it before it hits the city...
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No. 465600 ID: 032b31

that spider should have a spin off adaptation quest
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No. 465610 ID: f2c20c

>>465586
What are the walls made out of? Can you teleport between locations inside the complex? Are the anti-super cells hackable? Has anyone escaped since the Warden took over? If the place is inescapable then maaaaaaaybe we should cancel the jailbreak plan and stay away from the place.

I'm betting that the Warden is his own personal army. He has clone powers, that's why he doesn't need guards. He is his own guards!
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No. 465619 ID: 1d5de7

ask him about each inmate he mentioned, and why he said the things he did about them. also compliment his superpower. I dunno what it is, but if he can squeeze an explosion in (and survive several others), he must be pretty awesome.
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No. 465744 ID: ecfcdc

Well, we should ask our boss at Pig'Ems about Warden/Inevitable, since he's far more interested in villains than Ross apparently is, and we can ask the boss about those other names too. On that premise, we should see if we can get more actual names out of Ross. Other than that though, do confirm whether we need flight to move about inside the building itself, because I'm not sure Hollow Queen can fly and I'm sure some or all incidental rescues might not as well.

See if he has any idea where the temporal dampener is, and/or what it looks like, since destroying it would make extraction easier and could allow Baldy McTimelord (what ever his real name might be) to aid us substantially. And also, you know, it allows is to dodge shit and be reasonably competent in combat.

Oh, and accept Ross' force field grenade. You never know when something like that could come in handy.

>>465610
>Has anyone escaped since the Warden took over?
>His first week in office, he fired all the guards and personnel. That was five years ago. The entire place is run by him and him alone now. Not sure how he does it, but there hasn't been a successful jailbreak since.
>there hasn't been a successful jailbreak since.

No canceling our plans though. Just because it hasn't been done doesn't mean it can't be done. That just means we need to make sure we've planned well, and we have a good plan for getting the hell out of dodge if things go all pear shaped.

Further discussion in /questdis/.
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No. 465785 ID: 2cc35e

What are the prison's outer defenses like?
Could we, say, stick a cannon on whatever dirigible we use to get up there, and have Walter fire it? Would that make a distraction?
Or would it get shot down so fast it wouldn't even be worth consideration?
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No. 465811 ID: dd287a

If there's only one guard,we can't rely on quickly getting in, grabbing our girl, and getting out, that warden is undoubtedly a supreme badass, ask if a mass breakout would be a viable tactic to cover for who your really after, or are these custom designed cells an utter bitch to open in the first place?
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No. 465826 ID: 214bf9

We will need more information on the Temporal-Spatial Compression Field, if we can disable it that will be a very important edge.
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No. 465830 ID: a5d914

How about a stealthy insertion? Like radar and sensor proof gliders or something? A way to take out the compression field would be key. What are McTimelords powers? If the field is broken how useful is he going to be? What else would be needed to break down the cells and security measures? Maybe just a heavy-duty cutting laser for breaching walls and doors...

I would recommend rigging a mix of decoy and real bombs on the gravity ring when you attack. It's a good threat and a distraction. Explode one bomb that doesn't cause any real damage and threaten to explode the rest if you have to. Does Ross know how previous jailbreak attempts have gone and what foiled them? Why does he know all this stuff about the jail then? Did he help build the place or was he in prison there?

I suspect the warden either has some power that lets him function like multiple people. That or he drains the life/power of those around him, keeping supervillains repressed by weakening them.

Accept the grenade, but use an obsidian gate to drop it off somewhere safe for now. There could be a tracking device in it or something. That's the oldest trick in the book.
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No. 466044 ID: cddaf1

>>465586
Make sure to get some clarification on whether this grenade kills things or protects things using forcefields before taking it. I mean, take it either way, but it's kind of important to know what to throw it at.

Okay, so... Queenie's still probably in the newcomer's cells? It hasn't been that long, has it? Being at the center and next to the Warden, that means we should probably make our plan to gather up any other prisoners further out. Baldy McTimelord, at least.

Getting out shouldn't be a problem: we can fly and teleport as soon as we get far enough away, so there's no reason we shouldn't take the easy way out of just jumping. Getting in is harder, I don't think we can use the front door (if there even is one), so we'll have to make an entrance. Glenda might work for that, she is a drill bot. I'm not sure she's suited for the dynamic high speed collision we should be going for, though. Maybe we could get something more specialized from Dr. G, or Don Dice has an airplane or something we can use. What are we actually spending our money on? We have to blow at least $6500 on this ($4000 if repairing Glenda counts).
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No. 466045 ID: bf54a8

well any cell other then the mixed one would be specifically designed to counteract the powers of the villain it contains. so a torch wouldn't be able to cut open any fire power villain cells but we could cut through an ice villains cell like butter.
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No. 467506 ID: 99199c

>>465830
Why would Ross be tracking us? :/
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