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424044 No. 424044 ID: a6008c

Wiki: http://www1.tgchan.org/wiki/Earth_Defense_Force
Discussion Thread: http://www1.tgchan.org/kusaba/questdis/res/331895.html

>Please do not post more than one suggestion per update! It makes it easier to parse the suggestions. If you have more to say about what's going on, please use the discussion thread! It makes it easier for me to update.
156 posts omitted. Last 50 shown. Expand all images
>>
No. 464692 ID: f3a191

Lets talk to the mayor about that obsidian form and see what upgrades we can get for Glenda (or accompaniments).

Also, if you got the FX left over, buying a superweapon for the jail break would be good.
>>
No. 464693 ID: 72b600
File 135071567941.png - (157.05KB , 450x450 , 305 Please Stop edition.png )
464693

Please take all power chat to the discussion thread. We're not voting on powers or buying powers next. I do not want these posts here. Please stop.
>>
No. 464700 ID: 974793

>>464632
...I also enjoy this idea.
>>
No. 464711 ID: 0c2247

>>464649
>We should drop by and see (Debbie)
Yes, lets pay her a visit immediately. It would be nice to have her be the first person we tell about this being a productive encounter.

Also, ask her if she's interested in moonlighting as a villain for fun and profit. Mostly for things like causing some social disorder and keeping civilians out of the line of fire. Also, because Villains keep their powers when they retire.
Plus, if she's ever caught she can play the "undercover work" card to get out of trouble.

Tell her you're bringing this up now because there's a job coming up with some high-ranked villains, and you would like to have somebody you can trust helping you prevent casualties. In all honesty? Half the reason YOU are going is because it would probably wind up being a bloodbath otherwise, but what would really help is somebody who can quickly and effectively disable and restrain people without hurting them. That's not your powerset. Like, at all. She can do that, though.
>>
No. 464712 ID: 4224e5

>>464632
Hell yeah. Also send a note to wrench monkey "It's a shame, The Apeichtect could have cornered the villainous lair market. In a more heroic vein- have you considered building low income housing? Many charitable organizations do just that and depend entirely on volunteer labor."

Extra delicious irony- Blue turned Wrench Monkey down for the Red position, and Wrench Monkey is the one who finally took us out.

Oh, and if we see Debbie: CALL FIRST, teleport OUTSIDE HER HOME, and then KNOCK.
>>
No. 464716 ID: a5d914

Get home and relax with some luxuries. Arrange that meeting with Ross as soon as you can. We need to see him to plan ahead a bit better anyway.
>>
No. 464748 ID: 15255a

I would like to go on a date with Angel now.
>>
No. 464792 ID: 72b600
File 135077606492.png - (109.24KB , 800x600 , 312.png )
464792

I take a day too cool down and Reignite, after my ordeals with Wrench Monkey and the EDF. I make sure to send Green a loaf of nutbread, along with a get well soon card. Debbie and I meet up for lunch yesterday, too, which was nice. But it's back to business, now.

After I'd made plans with Wrench Monkey about that last heist, I'd called... Ross... and we'd replanned for a different meeting date. That day is today, and tomorrow is the intended date for the jail break with Delirium and Don Dice. After this meeting, I'll be going to stop by the mayor and/or Dr. G for supplies. But first, I'd like to see what I'm up against here.

"Ross" strikes me as strange, before I've even met him. No last name, no villainous name. He only goes by "Ross." And that seems so out of place. Dr. Gladius says he has some info on Iron City's prison, and that Ross has apparently been there before. Hopefully he'll know something useful.

I knock on the door to his apartment. A smallish place. Very ordinary.
>>
No. 464794 ID: 72b600
File 135077608640.png - (129.67KB , 800x600 , 313.png )
464794

A very unordinary man answers the door, in goggles, a scarf, an undershirt, and boxers. My eyes are immediately drawn to the horrific burn covering half his face and upper body. "Hm? Oh. Right. Today's that day you were coming. Supervillainy businessy stuff. One sec."

And he slams the door in my face.
>>
No. 464795 ID: 72b600
File 135077609879.png - (231.77KB , 800x1000 , 314.png )
464795

Ross comes back after a couple minutes, now in full villainous attire. He invites me inside, and has me sit down. He tells me to hold tight, and leaves me alone for a bit. I look around the room - it is a very normal, very clean living room, like something you'd find in an old lady's apartment. There's a doilie on the coffee table, and coasters are set out. There's tacky paintings of flowers on the walls. The only thing that really stands out is a big glass aquarium with a huge spider in it. The tank is labeled "LAMARR."

Ross returns with coffee, and sets the cup in front of me, before going off to stand next to the door. "So tell me, kid. You said something about the Iron City prison on the phone. What did you want to know?"
>>
No. 464800 ID: f2c20c

>>464795
Ask him what the security's like. Specifically, if there are teleportation wards on it. You were thinking of trying a jailbreak, and just teleporting them out would be the easiest way.

Compliment him on his spider. Also ask why he hasn't fixed his scars. Style points?
>>
No. 464801 ID: ecfcdc

What's the security like?

Specifically, do they have measures to block teleportation, and if so, how does that work?
>>
No. 464806 ID: 629257

We owe someone a jailbreak. We need to know how to go about it and what we're up against. Explain to him your own abilities and that of your allies. You assume there is a problem with just trying to teleport in and out of the place.

And compliment his fashion sense, that coat is fantastic.
>>
No. 464857 ID: 15255a

everything you need to know to break someone out of there.
>>
No. 464876 ID: 4a328b

If he can give us an idea of the layout of the place too, that'd be wonderful.
>>
No. 464878 ID: fade01

What the staff security is like.
Schematics of the place along with where they would be keeping someone like the Queen.
What kind of automated defenses and power wards are there and examples of the kind of things that could break em.
How quickly you would expect hero response to an attempted jailbreak.
How did he get out of Prison.
>>
No. 464879 ID: 34d817

>>464795
In addition to layout, security, likely response time, and all that usual stuff- I'd be interested if he can give us a list of villains and/or others currently incarcerated, or at least name a few names. The breakout could be an excellent opportunity to free villains we have yet to meet and leave them owing us rather significant favors- and favors from capable villains are potentially invaluable.
>>
No. 464885 ID: 4224e5

>>464800
Rude. Don't ask about a dude's scars on the first date.

Anyways, yeah. Have there been jailbreaks before? Is this a thing that happens?
>>
No. 464921 ID: dd287a

We assume there's a reason why we can't just teleport in and out? infact we should set ourselves little objectives, Our primary mission is to spring the Hollow Queen

Springing everyone else who happens to be in the same cell block would be a bonus, a mass breakout would be good for our cred, and the people we spring would owe us a favor.

Generally layout of the place, and knowledge of their defences would be good, patrol routes would be even greater.
>>
No. 464925 ID: cddaf1

>>464795
Ask if he knows if there's anyone we should make sure doesn't get out. Nothing worse than a prison break where that one guy in solitary starts killing everyone.

Uh, what else. Information on the warden and guards, layout, structural defenses. If we're not being too prideful to admit we have no idea what we're doing, ask if there's any kind of courtesy we have to observe for this sort of thing. Are we obligated to get into a fight with the Hero in charge of defenses, and if we win they let someone out? This is kind of society where jailbreaks are common enough there's probably a standard to follow.
>>
No. 464985 ID: 6dc5a6

Ask him what a pack of cigarrettes is worth in prison. You know... for future reference.
>>
No. 465029 ID: 0c2247

>>464795
"Do the guards respawn like minions? Do you know who else is inside besides Hollow Queen?"
>>
No. 465578 ID: 7859a1

The door says 316 in the first frame and 317 in the next.
>>
No. 465579 ID: a416be
File 135102794924.png - (216.17KB , 800x600 , 315.png )
465579

It sounds like he wants to get right down to business, so I take a sip of his coffee and get ready to... "Oh, wow. This coffee is fantastic."

"Thanks. It's a special blend. I mean, everyone has a special blend, so it's not that special, except this one's mine."

"It's good. I like your coat, too. Very stylish."

"I used to have a red one, but that got fried. And after that I had a brown one. Also fried. My grey and blue ones got destroyed too. Green suits me better anyway."

As long as we're thoroughly off topic, I decide to ask about something else that's bugging me. "By the by, I couldn't help but notice the scar. It's pretty easy to get that fixed, isn't it? Why do you keep it?"

"Oh, this?" He puts a hand on the side of his face. "You should've seen it when I got it! Taking a nuclear hand grenade to the face is pretty bad."

"...nuclear?"

"Yeah. All my hair fell out too! And it ruined my old coat."

"...yeah that... that's pretty bad. That's really bad."

"Eh. It happens."

Well. That wasn't what I expected to hear.
>>
No. 465580 ID: a416be
File 135102796477.png - (214.88KB , 800x600 , 316.png )
465580

"...Well! Let's get down to business then."

"Sure."

I tell him how there's this friend I owe a big favor to, and she got herself locked up in Iron City's prison, so I need to break her out. I tell him about my teleportation and fire/obsidian powers. I mention that Delirium and Don Dice are coming with, and Delirium has poisons and Don Dice has minions and super strength.

Once I've told him what I have, I tell him what I'll need: I need to know what I'm up against. I need defenses and patrol routes. I need info on the warden and the guards. I need everything I need to know to break someone out.
>>
No. 465581 ID: a416be
File 135102797902.png - (219.48KB , 1000x600 , 317.png )
465581

Ross scratches his neck for a bit, then reaches into a pocket on the lower end of his jacket and pulls out a small sphere. He reaches into another pocket on his arm to pull out a pencil. It's right about now I notice every one of those green straps and stripes marks a pocket. Ross presses a button on the little sphere. Beep. His other hand twirls the pencil about idly. Beep. He tosses the orb lightly into the air. Beep.

"Alright, so. First thing. Iron City Prison is a sky fortress."

Beep.
>>
No. 465582 ID: a416be
File 135102799109.png - (471.43KB , 800x600 , 318.png )
465582

The ball explodes into a brilliant sphere of green light, expanding terrifyingly quickly... but only for a moment. Ross catches the exploding sphere with his left hand, and forces it to... stop exploding, I guess. He begins toying with the field of green light.

"Now. The thing about sky fortresses is that they float. You can't walk there. Or drive there. Or hop the fence."

Ross compresses the field into a donut, then starts poking holes and drawing lines on it with his pencil, using the tool to fine-tune his reshaping.

"So you'll need some kind of transport. A helicopter or battleblimp would work best. Maybe a plane, if you don't mind crashing. I wouldn't recommend crashing. It hurts."

When he's not poking or adjusting it, he's continually spinning the 'map' he's piecing together, usually slow, sometimes fast. He's toying with it.

"And of course, you can't teleport in either. Or out. Not since the Temporal-Spatial Compression Field got installed, anyway. Baldy McTimelord's still upset about that."
>>
No. 465583 ID: a416be
File 135102800330.png - (273.75KB , 613x485 , 319.png )
465583

"Now, the layout's not too complicated, really. It's got this big hover ring, but that just has the parts for making it fly. You probably want to ignore those, if you don't want to colony drop the city."

He spins the field, and blows up the middle section, poking more holes and drawing more lines through it with his pencil. Bit by bit, it's coming together.

"Prisoners are kept in this big middle section. As a National level supervillain prison, normal convicts never see this place. There's maybe a dozen prisoners at any time, tops, but every single one's a super villain."

He spins it around a couple dozen times really fast, then punches a hole right through the edge, ripping off a chunk of the field. He starts using the chunk to make an interior.

"Each cell's custom made, but that takes a couple weeks. Until then, they're held in generic anti-super cells, which are found in a cluster here in the center."
>>
No. 465584 ID: a416be
File 135102801823.png - (656.37KB , 800x600 , 320.png )
465584

Ross blows up the middle area, zooming in on it to an extreme degree. Suddenly he's inside the diagram, the field coating the walls and furniture in green. I feel the field gluing me against the couch.

"Right in the middle of those cells, here, this is the Warden's Office. He keeps a close eye on the newcomers until they get their own holding cell. All this empty space? Hallways and cells. You'll find that person somewhere around..."

He waves his arms, making a vague gesture at all of it.

"...here. I mean, that probably doesn't sound useful, but honestly, your friend could be anywhere. The entire complex's layout shifts daily. There's only a couple hallways and 3 floors, though, so finding your way around isn't the trouble. The trouble is finding exactly who you want quickly. The trouble is also getting out once you've found them. It's a hefty hop down."

Ross suddenly pokes at the warden's office vigorously with his pencil.

"And also this guy. He's probably the biggest trouble. The Warden. His name's Inevitable, but that's all I got. Sorry I can't get you a picture. Never met him! Don't really want to. But you'll recognize him as soon as you see him, because he's the only guy not behind bars."

He pulls and tweaks at the office, poking it and messing with it until it's an indecipherable mess.

"His first week in office, he fired all the guards and personnel. That was five years ago. The entire place is run by him and him alone now. Not sure how he does it, but there hasn't been a successful jailbreak since. Not sure I want to know how he does it. I am pretty sure you're going to find out, though."
>>
No. 465585 ID: a416be
File 135102803678.png - (264.41KB , 800x600 , 321.png )
465585

Ross shrinks the diagram back to a reasonable size. "You following all this so far?"

I nod appreciatively, taking it all in. It feels like it's finally my turn to get a word in edgewise. "...So you're telling me Lord Inevitable is the only guard? Do other Heroes respond to break ins or break outs?"

"Yeah, it's just him. I mean, theoretically, Iron City's heroes are on hand. And they're kinda rough. But I don't think he's ever called for help from them."

"Don't they have any other defenses?"

"...Gravity?" He says, confused. "That seems like a big one."

"...Okay. Do you have a list of who's currently being held in there?"

"Nope! Not a list, anyway."

"Are there any big names in there? Anyone I shouldn't let out?"

"The whole place is full of big names. But I've never been that interested in people? I mean. You should let Midas rot in there, but that's just cause I don't like the guy. He's a jerk." He thinks a moment, then suddenly remembers something. "Oh! And there's this pumpkin headed girl they finally caught. I've heard she's pretty bad news. Should probably let her stay in a while. And uhhh, I mentioned him before, but Baldy McTimelord's in there. I kinda like him, so if you see him tell him I said hi."

"Baldy McTimelord?"

"Oh. Right. That's... not actually his name. I mean, it should be, it's better than... than... you know, I'm not sure I actually know his name. It's not important. He's been there a while though, so I'm not surprised if you hadn't heard of him. It's hard to stay relevant in prison."
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No. 465586 ID: a416be
File 135102804797.png - (136.88KB , 800x600 , 322.png )
465586

Suddenly, the floating diagram flashes a blinding white, blinks a couple times, and then the orb falls to the table. We're startled off of the current conversation. "Oh! Right. Those have a time limit."

We both look at the orb as it rolls to a stop on the coffee table.

"...Do you want it? I have more."

"What is it?"

"Force field grenade. My own design. They're unique because you can use one grenade... twice!" Ross seems oddly proud of this fact, and points out that there's a second button on the grenade, as of yet unpushed.

"You detonated a grenade in the middle of your living room."

"It wasn't the first time."

It looks like Ross lost his train of thought. This gives me a pretty good overview of what's going on - now is the time to ask about specifics.
>>
No. 465591 ID: 4224e5

How far does the teleport ward extend? Does it move? I'm thinking we outfit Glenda with some forcefield armor- general armor, but specifically to protect her from falling- and upgraded force or heat drills and then just drop straight down onto it. Then we drill through walls until we either find the blocking device and/or Pumpkin Queen then teleport out or burrow out the bottom. We can fly after all. Bring parachutes for any new friends we meet.
>>
No. 465592 ID: 4224e5

Oh, and ask why she's bad news. Also if he knows any good gossipmongers who would know more.
>>
No. 465593 ID: bf54a8

is the temporal generator thing the only thing preventing teleportation? obviously the cells themselves have anti-teleport if they need to contain a teleporting villain. but anyway, get that obsideon form before this. once you land you wont be able to fight via teleportation so you will need to brute force it.
>>
No. 465594 ID: e3f578

>>465586
Why does the government lock up its own employees for doing their jobs? Especially in such a high security prison, or is this prison privately funded by a form of hero faction of the government or by the heroes themselves that pitch in funds?
Is it just that well, we gotta lock you up because that might make some really cool jail break encounters
???
Profit
>>
No. 465595 ID: 4224e5

And yes we want more. We wanna load up on superweapons.
>>
No. 465596 ID: 629257

Hey, we aren't one to be turning down free grenades! But ask on what the blast radius is on that thing first. And how much it would be to buy more.

So... no teleporting. That really gives us a problem, as its a huge part of our offense and defense. We might need that flight speed upgrade after all. Assuming we can even get in to begin with.

...Wait a minute. Teleporting might be handy here after all. Ask if the Iron City prison has any defenses from, say, a giant aimed rock thrown on it from near orbit. He said no defenses so I'm assuming if we craft a huge, aerodynamic chunk of obsidian from space and hurl it into it we won't get shot at by asteroid busting lasers on the way down.

Also ask how he knows this much about the place, if he wishes to share.
>>
No. 465597 ID: 0c2247

>>465586
"Can't use FX to overpower the field and teleport in or out, I assume, but do you know what would happen if I brought along one end of a gate?
Where's the field generator? Could we take that out?
If you want to come along we could try to break-out Baldy McTimelord as well; would anybody else be interested in joining this escapade?

How well can the system detect bombs? Specifically, how real would a decoy have to be for the warden to believe we seriously intend to destroy the anti-gravity ring?"
>>
No. 465598 ID: 4a328b

Take the grenade, with thanks.

So you can't teleport around while you're inside either, right? This could be a problem for us given that that's our fighting style...

Ask what the generic cells are like

Ask how he got out since he's apparently been there before

...maybe we should just drop the damn thing, make heroes catch it before it hits the city...
>>
No. 465600 ID: 032b31

that spider should have a spin off adaptation quest
>>
No. 465610 ID: f2c20c

>>465586
What are the walls made out of? Can you teleport between locations inside the complex? Are the anti-super cells hackable? Has anyone escaped since the Warden took over? If the place is inescapable then maaaaaaaybe we should cancel the jailbreak plan and stay away from the place.

I'm betting that the Warden is his own personal army. He has clone powers, that's why he doesn't need guards. He is his own guards!
>>
No. 465619 ID: 1d5de7

ask him about each inmate he mentioned, and why he said the things he did about them. also compliment his superpower. I dunno what it is, but if he can squeeze an explosion in (and survive several others), he must be pretty awesome.
>>
No. 465744 ID: ecfcdc

Well, we should ask our boss at Pig'Ems about Warden/Inevitable, since he's far more interested in villains than Ross apparently is, and we can ask the boss about those other names too. On that premise, we should see if we can get more actual names out of Ross. Other than that though, do confirm whether we need flight to move about inside the building itself, because I'm not sure Hollow Queen can fly and I'm sure some or all incidental rescues might not as well.

See if he has any idea where the temporal dampener is, and/or what it looks like, since destroying it would make extraction easier and could allow Baldy McTimelord (what ever his real name might be) to aid us substantially. And also, you know, it allows is to dodge shit and be reasonably competent in combat.

Oh, and accept Ross' force field grenade. You never know when something like that could come in handy.

>>465610
>Has anyone escaped since the Warden took over?
>His first week in office, he fired all the guards and personnel. That was five years ago. The entire place is run by him and him alone now. Not sure how he does it, but there hasn't been a successful jailbreak since.
>there hasn't been a successful jailbreak since.

No canceling our plans though. Just because it hasn't been done doesn't mean it can't be done. That just means we need to make sure we've planned well, and we have a good plan for getting the hell out of dodge if things go all pear shaped.

Further discussion in /questdis/.
>>
No. 465785 ID: 2cc35e

What are the prison's outer defenses like?
Could we, say, stick a cannon on whatever dirigible we use to get up there, and have Walter fire it? Would that make a distraction?
Or would it get shot down so fast it wouldn't even be worth consideration?
>>
No. 465811 ID: dd287a

If there's only one guard,we can't rely on quickly getting in, grabbing our girl, and getting out, that warden is undoubtedly a supreme badass, ask if a mass breakout would be a viable tactic to cover for who your really after, or are these custom designed cells an utter bitch to open in the first place?
>>
No. 465826 ID: 214bf9

We will need more information on the Temporal-Spatial Compression Field, if we can disable it that will be a very important edge.
>>
No. 465830 ID: a5d914

How about a stealthy insertion? Like radar and sensor proof gliders or something? A way to take out the compression field would be key. What are McTimelords powers? If the field is broken how useful is he going to be? What else would be needed to break down the cells and security measures? Maybe just a heavy-duty cutting laser for breaching walls and doors...

I would recommend rigging a mix of decoy and real bombs on the gravity ring when you attack. It's a good threat and a distraction. Explode one bomb that doesn't cause any real damage and threaten to explode the rest if you have to. Does Ross know how previous jailbreak attempts have gone and what foiled them? Why does he know all this stuff about the jail then? Did he help build the place or was he in prison there?

I suspect the warden either has some power that lets him function like multiple people. That or he drains the life/power of those around him, keeping supervillains repressed by weakening them.

Accept the grenade, but use an obsidian gate to drop it off somewhere safe for now. There could be a tracking device in it or something. That's the oldest trick in the book.
>>
No. 466044 ID: cddaf1

>>465586
Make sure to get some clarification on whether this grenade kills things or protects things using forcefields before taking it. I mean, take it either way, but it's kind of important to know what to throw it at.

Okay, so... Queenie's still probably in the newcomer's cells? It hasn't been that long, has it? Being at the center and next to the Warden, that means we should probably make our plan to gather up any other prisoners further out. Baldy McTimelord, at least.

Getting out shouldn't be a problem: we can fly and teleport as soon as we get far enough away, so there's no reason we shouldn't take the easy way out of just jumping. Getting in is harder, I don't think we can use the front door (if there even is one), so we'll have to make an entrance. Glenda might work for that, she is a drill bot. I'm not sure she's suited for the dynamic high speed collision we should be going for, though. Maybe we could get something more specialized from Dr. G, or Don Dice has an airplane or something we can use. What are we actually spending our money on? We have to blow at least $6500 on this ($4000 if repairing Glenda counts).
>>
No. 466045 ID: bf54a8

well any cell other then the mixed one would be specifically designed to counteract the powers of the villain it contains. so a torch wouldn't be able to cut open any fire power villain cells but we could cut through an ice villains cell like butter.
>>
No. 467506 ID: 99199c

>>465830
Why would Ross be tracking us? :/
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