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Dark Fire Lily
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>>/questdis/113701
>Does the training focus affects the balance of magical / physical specialization? Or is it just simply what things she would get better at.
I'm not quite sure what you mean by that. In Pathfinder terms, I'm asking you to define skill and feat selections from a practical standpoint rather than rooting through splatbooks. In GURPS terms, I'm asking you to spend at least a dozen character points on skills and learnable advantages. Magical Child gets 4+int modifier skill points per level, and everybody gets a feat at third level, so you could potentially be taking some class skill you don't have any points in and adding three points to it, plus Skill Focus, thereby improving the skill modifier by 9 points. In GURPS, that's the equivalent of going from a default skill of 6 ("saw somebody do this on TV once") to 15 (above average even among competent professionals), probably costing 16 character points, overnight. One character point is the equivalent of 200 hours of skilled instruction, meaning something like eight hours a day five days a week for a month, or at a less intensive pace, taking a typical college class for a semester. Might even have a couple points left over for some other skills.
Helen's leveling up to 2 as soon as she gets a good night's sleep, and everybody else is level 3, so similar questions all around. Yisheng Ji is almost up to level 4.
>>/questdis/113702
>a 500 strong army
Just as a technical quibble, the bandits weren't 500 strong. Barely even 150.
>>803386
>Roughly a hundred infantry, thirty or forty light cavalry, one low-to-mid level magic user.
Cavalry isn't too useful in a siege or amphibious assault, and Eckton has a strong defensive position from the land side. Given the resources visible, the bandits were probably going to lose even if you didn't get involved. They were mostly planning to serve as a distraction, to set up a flanking attack after subverting Eckton's aquatic allies, but eelmen never arrived to fight on either side... or at least, haven't done anything you noticed yet.
>>816926
>Is that Eelfolk settlement a short travel away? If so Vos would like to forego the feast to visit the place and see if he can help their inbreeding problem (with Tittivila's blessing).
Sun's down, but there's enough moonlight on the waves to spot sandbars and atolls for Viste to hop between, helping Vos get out and back in time.
>rolled 2, 5, 2 = 9
Unfortunately, either the directions were faulty or the eelfolk settlement has been abandoned. Also missing? Most of those little fishing boats loaded with Eckton's noncombatants.
>>816923
>A list of what magic she's willing and able to use would be appreciated
Third circle: Aqueous Orb (10' diameter ball of water, can roll around at her command for a minute or so, scoop people up and maybe drown them, extinguish fires, etc.), Flame Arrows (50 arrows or crossbow bolts per casting burn but are not consumed; not much use without bows to launch 'em), Linnorm's Flight (as Fly but self-only, lasts 10 minutes per level)
Second circle: Acid Arrow (leaves a mild-looking burn but usually causes convulsions, coma, and death in short order by messing up blood chemistry; nanites helped a lot there), Arrow Eruption (only useful when you kill somebody outright with a solid projectile, basically turns the corpse into a fragmentation bomb), Contact Deep One, Contact Nightgaunt, Resist Energy, Whispering Wind.
First circle: Endure Elements, Grasping Corpse (reanimate a very temporary zombie, only lasts long enough to stand up, walk maybe ten yards, and grab someone, falls limp again when they get free; handy combo with Arrow Eruption), Mage Armor, kiss-variant Mindlink, Polypurpose Panacea, and True Strike.
She's also got a metamagic feat that lets her cast "self-only" spells on someone else as a 10-minute ritual involving a tea ceremony kit and bodily fluid contact, with concomitant disease risk. Privacy and a relaxing environment are preferable but not strictly required. Most common use is applying Polypurpose Panacea as a bribe, since it can treat minor medical problems, or get someone high with no hangover or other side effects.
The ice shard was a minor effect enhanced with True Strike. She's not inclined to list all the minor effects she can do, since that would take all day and most of them aren't good for much, but she does show off the ability to conjure arbitrary origami animals by snapping her fingers. They're as fragile as ordinary folded paper, and return to dust after an hour or so.
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