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Dark Fire Lily
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>Maru wondered if there were more expensive or other optional extras for those force bracer gloves.
Practical upgrades to the effectiveness get expensive fast. Each additional point of force field DR increases the price by about a factor of four. Decorative options are limited, since a lot of the surface detail on the bracers is actually integral to the enchantment.
>Might also need a price breakdown for horn coverings / concealable helms?
Head protection? Helmet made of armor-weight leather is DR 2, one silver, half a pound. Minimal steel brain-bucket is DR 4, five silver, five pounds, doesn't cover the face. Both of those are reasonably inconspicuous, plausible as protective gear for someone who works in a moderately dangerous civilian job rather than specifically combat-oriented.
Adding a mask (of similar material) to the steel pot helm doubles the price, adds two pounds to the weight, and makes it less socially acceptable to wear off the battlefield. Helm and mask together can still be enchanted as a single piece, but in that case the magical protection doesn't apply to either half while they're separated.
A chainmail coif (basically a hood, covering the skull and neck but not the face) weighs four pounds and costs a little bit under three silver. Chain provides flexible DR 4 against most threats, but only 2 against blunt force, and liquids go right through so it's no help at all against acid or greekfire. Elves make a more densely-woven type of chainmail which stiffens on impact to provide full DR vs. bludgeoning at the same weight. A coif made of that stuff costs ten silver - or eleven when they're willing to sell to non-elves. Fortunately, Oldaric is perfectly willing to leverage personal tragedy for company-wide gain on that particular issue.
Full plate helm is ten pounds, and impairs both hearing and peripheral vision. Field model is twelve silver, DR 6. Jousting version is seventeen silver, DR 7, and covers more of the neck for with same total weight, downside being that extra padding and bracing also adds bulk, and makes it harder to look up or down. Neither type is even remotely concealable.
All that is the no-frills versions, without enchantments, decoration, or exotic materials. Face-concealing helms often add some sort of distinctive decorative crest for ease of identification. Hard leather could be swapped out for dragonhide: twice the weight and sixty times the price for DR 6 instead of 2, and randomly rolled reactions when an actual dragon sees you wearing it will usually be worse by three points (on a twenty-point scale, with the extremes being life-defining levels of adoration or hatred). Plate armor can be heavier, each additional point of DR is +20% to the base weight and +100% to the base cost. Meteoric iron costs twenty times the base rate for steel, same as with weapons, but only the armor itself is thereby immune to magic, not the wearer - though this does block certain magical weapons that could otherwise pass through the space occupied by the armor without interacting.
>Vos was wondering if there were any armor options that didn't interfere with swimming or grappling (which might come down to the spidersilk sparkly jacket design again, assuming its good underwater).
Yeah, enchanted silk works fine underwater.
For wrestling, you could get plate armor with vicious spikes all over it. Maybe an extra five or ten gold up front, a relatively minor addition to the considerable costs of having rigid armor custom fitted for a heavily mutated eelman, Most of the real cost comes later, in problems of storage, maintenance, and repair (absolutely all the gunk and blood needs to come out from those deep crevices, every time, or it'll rust - picture yourself trying to groom and bathe an uncooperative porcupine), and swim speed will suffer 'cause the hydrodynamics could hardly be worse, but it's an idiot-proof way to do a lot of extra damage up close.
As for swimming, lizardfolk make lamellar armor out of... well, they're cagey about technical details, but it seems like either some sort of ceramic or petrified wood. Buoyancy in seawater is neutral, or nearly so, but in freshwater it very slowly sinks. Same protective value as steel scale armor, a third the weight, twenty-five times the cost: 26 gold, 12 pounds for DR 4 torso protection on a typical elvenoid or thirteen gold, five pounds to cover the arms. For almost twice that price (fifty gold for torso armor) but the same weight, there's a version with more carefully fitted scales, complex joints, and jutting fins positioned to minimize turbulence in the water, so it's simultaneously better protection against precision attacks, and actually improves swimming speed. For best results, Vos would need to have similar armor all down the length of his tail, costing a total of around 200 gold and weighing probably between forty and fifty pounds. Good news is, they can do custom fitting quickly, since it's mostly a matter of lacquer and knotted ribbons which a larger crew of workers can assemble in parallel, rather than anything needing to be forged and heat-treated over the course of weeks.
No straightforward modification of standard rigid armor parts will fit Vos's leg flipper spike things. They could be covered with short sleeves of some flexible material, including chainmail, silk, or even both, but anything stiff and close-fitted on that part of his body will have to start with a thorough medical exam to establish physiological requirements, and then proceed through the "new inventions" rules.
His crab claw. in contrast, also requires some custom work, but it's a fairly straightforward matter of layering plates over existing armor plates. A pair of heavy gauntlets adding DR 5 to both his hands might be somewhat more expensive and heavier than normal, but still no more than one gold, three pounds total.
>There might also be level ups to do after XP conversions are done? If I remember right, Ji was just shy of a level after Ekton (since he was higher than the rest of us) and might be due.
Yeah. Having more or less wrapped up the direct entanglements with Tchalcedo, Yisheng Ji is 4th level now. BAB, saving throws, skill points, feat, and attribute increase don't need to be dealt with in exact terms, though some discussion of training focus would make sense. He also gets an additional 2nd circle spell per day. Biggest thing, though, is it's time to add some entirely new chi-based capability. Tunic, you said you had several other ideas before settling on the perfect balance plus wire-fu jumping? Let's hear some of 'em.
>>847677
>Could Hore purchase a Steel Axe with a silver-plated handle?
Sure. Silver plating tends to be more effective on the blade of a weapon, though.
Five silver, eight pounds for a great big battleaxe, or three silver, four pounds for something a little more reasonably sized which you could wield in one hand or maybe throw, or two silver, two pounds for a handaxe agile enough to reliably parry with and small enough to be concealed under heavy clothing. That's for basic quality. Sixteen times the base cost for a combination of silver plating with better steel under it, better grip and balance in the handle, and overall durability.
>That allows her to push monsters away
Axes tend to be better at chopping, rather than pushing.
>and lightly pain them.
Only if they happen to be vulnerable to silver and/or the pain associated with normal injuries.
If you're looking for knockback, maybe something more along the lines of a shield, or big hammer?
One shop has a relic for sale, which Hore almost instantly recognizes as a battered-but-functional rechargeable JATO thruster fused to part of a mounting bracket constructed mostly of starmetal alloys (and thus impossible for local tech to replicate, or even repair without heavy use of magic), front end crudely reinforced with a spike of the same material for use as a rocket-assisted warhammer. It supposedly needs to be fed a quart of top-shelf vodka and then allowed to 'rest' in the sunlight for several hours after every dozen rocket-assisted swings, but most likely any fuel-grade alcohol and bright light would suffice. Eleven and a half pounds, 150 gold, and be advised it requires considerable strength to wield effectively. It might fail to penetrate heavily enchanted armor, and yet send a struck knight flying from the sheer force of impact.
> triple flails
Five silver, eight pounds for a massive multi-headed morningstar intended to be swung with both hands. Really, it can have as many spiked-ball-on-a-chain striking surfaces as you'd like, more of them simply means they're individually lighter. Four silver, six pounds for the one-handed model with somewhat less damage and reach, one silver and two pounds for nunchaku. Three and a half silver, five pounds for a 12' long chain with weights on both ends but no real handles, dealing about the same damage as nunchaku but with greater reach than anything but the most unwieldy pikes and whips. Triple cost on any of those for sturdier steel that's less likely to break, or twenty times for meteoric iron which is particularly popular for chain weapons intended to circumvent magical shields.
>"sharpening stones"
A Thrice-blessed Philistan Foehammer whetstone, the same kind elite dwarven commandos use, costs one and a quarter gold, weighs one pound. Takes a minute per blade, a few drops of warm oil, and some whispered words to do the maintenance ritual, and then the next single hit deals an extra point of damage. That's before the multiplier for injury from cutting-type damage (1.5x normally, 2x when targeting the neck or a major blood vessel).
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