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Castle Brush
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>The problem with going up and asking someone if they're friendly
"Yeah, but, if they're not then you just have a battle. I mean, I'm not sure if we could beat those guys right now, but we'd find out more about what's going on at least." Letkra seems to be glossing over the risks of mortal-peril like it's no big deal, or like she doesn't 'get' it.
(we could, in theory, bribe them, since we know they hate this job. But they might also like it a lot more if they get to skoosh us.)
>I would assume he listed options without picking one to solicit input from other players at the "table", as it were.
(For my own thoughts on this: Listing options is good, not committing to taking action without running it by everyone else makes good sense, but then it's best to still state a preference, or alternatively, a priority order for preferences among plans like "I prefer Idea 2 > Idea 3 > Idea 1", to help things run more smoothly, because then there's a plan for what your character will do.)
(At the same time, you want to be careful about pressuring people, making decisions is hard. Ultimately, if you can't decide between preferred plans, I'd suggest making the decision genuinely at random, maybe even literally rolling your own dice to decide which one. It's helped me before, at least. Or, ooh! With the board setup here, you could say, "I'm gonna roll a 1D4 for these four plans, with them being assigned as Plan 1, Plan 2, etc", and then find out which you're advocating after you actually post. That could be fun. But basically, the main thing isn't as much about taking arbitrary action without running it by everyone, so much as it's about expressing some sort of preference, even just an arbitrary one, to get things pointed in what direction to move along.)
(Incidentally: OOC I'd like to avoid getting you all killed, but Letkra thinks marching up to to the front door and asking some questions would, at worst, result in losing a battle along the lines of losing a fencing duel and having to go back to the nearest town... which she wanted to do anyway. She comes from a very different world, and has very little idea of how 'risk' works for everyone else present.)
>You're pretty sure there's no significant population of ogres anywhere within hundreds of miles.
So these guys might've been taken from somewhere else? Hmm.
>There are two more exits at ground level on the far side, one of which is blocked with a massive boulder; a flooded section wide open to the sea; and a narrow crawlspace leading up to the west, which probably had a stream of water flowing through it at some point in the (geologically) recent past, to open up the caves.
"It sounds like these guys have some powerful employers keeping this place secured. Those other entrances might have more guards or traps, and I lost my diving helmet so I don't think the sea one will work for us right now. But the crawlspace might be something they aren't guarding. Rock-person, do know if there's any living beings, or really sharp bits or stinky smells or electric traps, or worse, any "keep out" signs or roped-off areas, near each of those different entrances?"
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