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Castle Brush
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>>729627
>dried off enough to revert to human form
Still on the beach? Still default to sharkman. Cave might be enough to tip it over into full-human default, especially if there's a fire going. Up on the hills definitely would be.
>>729626
Yeah, Riv's there too. Even if she was running ahead with no directions, that big sail-tent on the beach is hard to miss.
>>729654
>which one I'm rolling for
I take the roll as a guideline for assessing the overall success of all your intended actions. If it'd require multiple rolls by strict GURPS rules, I'll eyeball the potential failure-points, and overall probability distribution, accordingly.
> level ups
Lessee... main thing is two umber hulks, pair of ogres and a neogi were certainly also significant... giant octopus wasn't involved as much, but it's pretty tough... no extravagant indulgences of note... let's say the new PCs (Letkra, Ravenous Llyr, and Riv) are caught up to 3rd level. Everybody else learned something, but not enough to advance.
>cash in our favor with the coven
Marty just implied they're based somewhere around a hundred miles to the south. That's probably at least a week on foot, even with good weather.
>reminder as to our options
Here's Marty's map:
>>721109
Crew consensus is leaning toward returning to civilization for resupply, and, long story short, that means following the river. You could get to the bridge in a day's march without too much trouble. From there, your shortest route to a proper bed is another day along the swampy north bank to an out-of-the way monastery. The Black Boar Inn is two days' march upstream from the bridge, but it's easier going along the south bank: a dirt road wide enough for wagons, instead of a swampy single-file footpath.
>hypothermia requires at least a least true healing or a protection from the elements
True Healing would only help with hypothermia itself if you're looking at necrotic tissue from frostbite. Marijke can hand out 'free samples' even when she doesn't have a true healing spell prepared, though, and the patient's got enough other bruises and abrasions and hypoxia and whatnot to make it worthwhile. The elemental-protection prayer prevents hypothermia from getting worse, under any otherwise remotely survivable conditions, but doesn't accelerate recovery. For actually raising core temp back up to safe levels, you'll want at least two of mundane nursing skill, a regulated heat source, and Lymphatic Auditor. Nico can dismiss the King to bring in another fire elemental, no prob, and there's no shortage of water, so all three are available, and thus the ogre's prognosis looks pretty good.
>need to make a table or something
Indeed.
>>718694
>The group is large and diverse enough that you might also want to think about chain of command.
While fiddling with keys, Rixxil Kas volunteers to interview everyone, assess relevant skills, and draw up a proper orgchart.
The box finally opens to reveal 350 gold coins, thirty 6-carat gems (bloodstones, mostly), four potions of Least True Healing, a potion of Lymphatic Auditor, and a grooming kit including various pigments for skin and hair, which would all add up to be worth approximately 275 pounds of silver. The potions represent 80 of that, so, probably emergencies-only. As a cashbox, it can safely hold some two thousand five hundred standard-size coins, neatly organized in racks and shelves and trays, along with fifty single-ounce vials, so it's only a little over 10% full at the moment. The actual lock (which occupies the entire front face of the box and underside of the lid) is a dizzying masterpiece of multilayered brass clockwork and crystalline rod-logic which might be worth over 300 pounds of silver in itself, to the right collector.
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