>>
|
04b86a.jpg
Prince Ginger Breeze
04b86a
Heh, Lago updated right when I had been about to post. Sorry if some of this is a bit late.
>>413299
Okay, that's reasonable. Unfortunate for everything but the "no absorbing yourself" rule (which I agree should never have been allowed), but reasonable. Two questions, for the next time we see him: first, do Resurrected people come back with their unspent CU, and does that factor into the cost? And second, how much armor and hp are they resurrected with?
Now then, new plan. We can still make some CU from this plan, it just won't be as game-breaking as before. Of note is that if we can't overfill the exit, Alison absorbing people for resurrection is our best shot. However, since we'll only have time to bring back nine people while in the safe zone, three people will have to settle for not going into the stage after that alive if that's the case, although we will be able to revive them as we go along. The sooner we get Ghost, the better.
I still think using extra lives to multiply our CU is a good idea, though. The people who already have them should go first, to maximize how strong we are at the end. It'd be great if someone went for Absorption 10 so that we could be absorbed and multiply the CU further, but Alison keeping an extra life on hand might be a good idea since she's the only one with Resurrection.
So then, recommended priorities for everyone's spending:
Double Jump Rank 1: It'll be very useful in general, but if they don't use it for their move they'll be able to save themselves if their platform vanishes.
Weapon Range Rank 1: Everyone's seen how useful this skill is. Rank 2 is fine as well, but Rank 1 is a must-have.
Reading: Those who don't already have this should get it. It's not that expensive, and can help in the stages.
Body/Armor/Weapon: Last stage, people tended to have around Weapon Rank 8 and up to 16 total health, so people should aim for better than that. That shouldn't be difficult, to be honest.
Heal: Everyone should probably invest in Rank 1. Combined with Double Jump they should be able to get away to let their HP and Armor recover when needed.
Scan: It'll cost 6 CU per scan now and doesn't tell much without boons, but being able to have some idea of an enemy's strength is better than nothing.
Absorption: There's... really not enough enemies this time to justify giving too many people high ranks in this, but if anyone wants it and has the CU to spare there's little reason not to do it. It could be that it will be immensely useful in the next stage, and the slight CU penalty in this stage won't matter very much. We do want everyone to at least try to absorb everyone not in the group, though.
Note that the other 24 people in this stage shouldn't be too much stronger than they were in the last one, whereas each of us will be stronger than Chief. Next stage, however, will likely have a lot of people who've gotten strong from absorbing people this stage. Maybe we'll be ahead of the game?
Now then, if we're going to bring everyone else in the plan, I have a few more modifications: 1) Outfit everyone in our group with Rank 10 Absorption, in case we have to kill one another.
2) Mention that the chests seem to grant boons based on your personality and goals, and last time it had also offered a Ghost boon that would have allowed for temporary revivals during safe areas, and that you're likely to be offered it again. As soon as you get it, everyone in your absorption pool will be able to enjoy the safe areas as long as you live. Not that you'll stop reviving people when possible.
3) Everyone who's amenable to working with us is to be included in the CU multiplying plan, including the Rank 10 Absorb requirement. Don't mention this until you've found out who likes the plan.
>>413344
It's fine if Alison absorbs them when they die, since that means she'll receive the exact amount needed to revive them. Meanwhile, all of that CU will make them tough to kill, furthering the chance that Alison will be able to absorb them. The only problem comes if one of the sub-stages requires one of our group to kill another member, in which case unless they have Absorption Rank 10 we might not have the CU to revive them. For another stage or two.
I notice that I'm starting to interpret Alison's goals leading her to become a mixture of Recluse and the Chief, both the good and the bad parts. I'm not sure if that's good or not.
|