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File 133682332022.png - (317.79KB , 700x700 , s3-1.png )
410682 No. 410682 ID: c811c4

When Alison can see again, she is falling. It is significantly hotter, and she has a key tied to a necklace that she wasn't wearing before.
1410 posts omitted. Last 100 shown. Expand all images
>>
No. 414363 ID: 61e7f9

Listen to his story.

Tell him that he is intelligent and can think up new tactics to meet a new situation if he feels like it. We understand his motives but disapprove of the means he used to pursue them. You have seriously considered his strategies and may incorporate some of them.
>>
No. 414383 ID: b85f8c

>>414363
Yeah, for instance the game of telephone to keep communication private could be useful.
>>
No. 414385 ID: 0b7fa2

I think if everyone starts dressing fancy this might turn into the white glove society of new vegas... only... you know... without the apocalypse.
>>
No. 414398 ID: c811c4
File 133754941085.png - (12.39KB , 700x700 , ssf4-49.png )
414398

>>/questdis/55018

Alison listens through his tale. She does tell him that in ways, she has considered and incorporated his strategies. Yet, aside from not sharing every detail or every CU gained, she notes that he did in fact allow a bit of overloading exits at least once. She was under the impression that never happened, and that a large number of his people were killed. Also, she imagined that he had others give him CU, not the other way around.

He says where she heard this. Rumors. And the rumors that went through stage 3 would have made Alison another absorption maniac, hanging back and slaying people for purpose of absorption. Rumors tend to focus on either the good or the bad, usually the latter, never both, always exaggerated. He did sometimes take tribute of CU's from new members, but while he kept himself far ahead of his cohorts, he didn't care to be the leader of the weakest.

He asks if there is anything else she wants to know before she does whatever it is living people do nowadays. At this point he is looking at Alison's situation from the outside in, and he is not comfortable laying any kind of judgement. If she wants his help, he'll request, a request he adds he does not expect fulfillment, to be resurrected.
>>
No. 414401 ID: 958e65

Sad empathic story aside, bitch stays dead. Ask him instead about clues on the purpose of this system. Anything related to Neumonos and Humans.
>>
No. 414403 ID: 0b7fa2

^wow harsh
>>
No. 414407 ID: 958e65

Oh and have we shown more people the telescope? At least bandit and recluse should see it too. And find out if engineer and math are working on anything new; let them know how significant their work has been towards uncovering the big super secret of the game.
>>
No. 414410 ID: b0d466

>>414401
Don't be silly. We intend to resurrect EVERYONE eventually--it won't be convenient to do this for most until the stages are finally over, especially if they intend to work against us, but if he wants to become friends with everyone too there's no way we'd refuse.
>>
No. 414411 ID: b85f8c

>>414398
Say that we don't have enough CU to resurrect him now anyway, but you'll talk it over with the others to see if they think it'd be a good idea for later.

An important point here is that Chief doesn't have any boons, so resurrecting him would be a good idea mainly just because he's carrying so much unspent CU. His organizational skills might be useful in the field, though...
>>
No. 414414 ID: 55c4cf

Resurrecting Chief in a stage or two when the rest of the players have caught up to him and he is no longer a main player might be a better idea than just reviving him immediately. You guys are being too trusting and compassionate. You can be compassionate without making terrible decisions.
>>
No. 414415 ID: b0d466

>>414414
Well yeah. Plus we don't have any more one-ups to burn for the C.U. to revive him and we'll be prioritizing our currently living allies for revival next stage--a limit of ten revivals in the time limit, I think it was?
>>
No. 414417 ID: 09e5bf

We can resurrect him later. For now, back to the living. Check on bandit to see how he's doing and what his goals are now.
>>
No. 414420 ID: fdad59

>>414415
Nine, actually. Three hour cooldown, and thirty hours in a rest area. Even if Alison resurrected someone immediately, the last cooldown would run out the same second the rest area did. I don't know if staying in the rest area after the thirty hour mark is the same as a level running out, or if it just boots everyone into the next level, but it wouldn't leave time to resurrect the tenth person.
>>
No. 414423 ID: 09e5bf

Oh, ask people what Alison's nickname was. I'm curious about that.
>>
No. 414424 ID: 09e5bf

>>414420

No, you can get 10 in 30 hours.
1 at hour 0, 3, 6, 9, 12, 15, 18, 21, 24, and the tenth on hour 27.
>>
No. 414426 ID: f7ae22

>>414414
I would agree with this. The Chief has the potential to be a very useful ally, but we don't want him to be significantly stronger than anyone in our group, especially with his attack range.
>>
No. 414429 ID: b0d466

>>414423
And if the Chief has a name besides "the Chief" as well!
>>
No. 414446 ID: 886a4d

I say we stay asleep long enough for the dead to be able to find one another or us if they wish.
>>
No. 414464 ID: c811c4
File 133755815964.png - (16.27KB , 700x700 , ssf4-50.png )
414464

>Ask chief about neumono/humans
He has no idea. Some of his cohorts took mild interest in it, but not like the mathematician with math or engineer with engineering.

>On names
The Chief said that the chief was always his nickname, after his first ally jokingly refered to it. Jokingly at first, that is.

As for Alison, before the Chief and his group knew her name, she was referred to as the Snake Queen. It had the benefit of being a name that could be spoken both respectfully or negatively.

Alison spends a bit more time in the dream, just being available to all of those who died, before returning.
>>
No. 414467 ID: 886a4d

its time to ParTy!
>>
No. 414470 ID: c811c4
File 133755860104.png - (7.58KB , 700x700 , ssf4-51.png )
414470

>Check on the bandit
He says he is alright. Normally he spends the time scoping for high end contenders to steal from should the opportunity arise, but he's found himself on their side now.

By this point, everyone has seen the telescope, and Alison asks the engineer and mathematician if they have any other plans. They say they don't.

There is still time before the party starts if she wishes to do anything more, or just wait.

Scanner will scan everyone she can, but she is trying to wait as long as she can before doing it. Some people know that they may get scanned, and wait until the last minute before buying things.
>>
No. 414472 ID: b0d466

Party for all! Even people not in our group are invited.

Let's play the piano, and have Iso on saxophone. We'll play JAZZ
>>
No. 414485 ID: 886a4d

Well one thing would make a good party go well, snacks and drinks. Sure you don't need to eat but eating can mellow people out.

For what to do during the party I suggest you have Iso start playing solo while you mingle at first. Once you have greeted everyone and made a little small talk you should go perform a duet... Afer a while you should then let Iso go amongst the others while you solo.

In a while you both can enjoy yourselves together while no music is being played or if someone else is willing you both can go dancing while they play some music. The size differences and the fact that you don't have feet and he does shouldn't matter too much since you both care for one another so much.

Otherwise have fun. Get a bit tipsy. You've only been alive for 4 days and practically every moment has been working to avoid death. It's time to live.
>>
No. 414493 ID: b0d466

Oh! See if there are any fireworks you can set off!
>>
No. 414496 ID: 55c4cf

Make sure and level absorb as high as we can, all the other things are good, obviously, but if someone else like chief has high absorb, it will ruin our CU conservation strats.
>>
No. 414497 ID: 886a4d

We have level 10. More levels haven't been offered yet.
>>
No. 414558 ID: b85f8c

>>414493
>fireworks
>missiles aimed at other islands

I SUPPORT THIS PLAN
>>
No. 414607 ID: 5c94e7

>>414558
You have given me an idea!
Some of the guys haven't chosen a weapon form yet.
>Weapon Form: BAZOOKA
>>
No. 414608 ID: 5c94e7

>>414607
>>414558
>>414493
Wait, do we REALLY want to set off an inter-stellar war?
First, setting off any plain old fireworks will draw peoples attentions, and more will grow to become aware of the billions and billions of happy little not-stars, which is a questionable thing.
Second, do you really want to risk the chance of another island having a better Engineer than ours and setting us up the bomb on a rocket?
>>
No. 414609 ID: e3f578

Ask engineer did he try making a telescope through a weapon form or did he just want the pride of making it himself? Because it seems a lot of technology can be made and used in safe zones just through simple weapon forms, like Mathy's calculator.
>>
No. 414613 ID: b85f8c

>>414609
There are workshops and stuff to make things.

We could make some interesting stuff if we wanted but I'm not sure there's anything better to make aside from a telescope. I doubt we actually have materials to make any explosives, and crafting weapons and armor to use in stages probably won't do much.

I guess we could try though! I think a shield would be a good investment. Even if it only blocks one damage it's worth having. Same thing with throwing stars or something, for characters without Range.

As for Alison's weapon form, how about a GIANT FUCKOFF CROSSBOW like the Arbalists in Etrian Odyssey 3 have?

I'd also like to make a grappling hook designed to be fired from it, as a novelty item. Just in case there are some trials after the finish line that involve real world problems.
>>
No. 414635 ID: c811c4
File 133757560112.png - (23.39KB , 700x700 , ssf4-52.png )
414635

>Did the engineer make the telescope as a weapon form or manually?
Manually.

>Fireworks
She'll ask the engineer if he knows anything about that, but that will have to be in the future.

>Weapon
She has already chosen a piano.

A couple more people take cooking, and make meals from the well stocked kitchen. There is a bartender to worry about drinks, and Alison invites whoever happens to be around. Some show up, some don't, and some can't be found. Iso begins a solo sax tune, and she's ready to play music for people after greeting everyone she's been able to. Yet, she realizes that Recluse hasn't shown up.
>>
No. 414637 ID: 886a4d

Hmm, hes probably still sleeping to talk to his dead. Stil you should try and find him before you do your duet with Iso. He is one of the reasons why your still here and he needs to live a little too.
>>
No. 414640 ID: b85f8c

Did he say he was going to come? He may be busy sleeping; if so we should leave him be. He has good reason to do so.

Ask the bartender if he wants to have an existential crisis. Don't tell him about the telescope unless he agrees. Also get a glass of wine. Having one of those to sit on your piano is super classy.
>>
No. 414643 ID: b9e291

>>414635

>>a piano
>>second best weapon ever
>>
No. 414646 ID: e3f578

>>414635
Why do I think he's been horrifically murdered with a red glove somehow and that solving the crime won't be as simple as sleeping to find out if he went back or not to ask him who did the heinous crime? (Probably because if you sleep, you'd get red gloved in your sleep and murdered too and we have a serial red glove smacker on the lose getting stronger and stronger)
>>
No. 414651 ID: b85f8c

>>414646
Can't use red glove in a safe zone. It'd have to be a white glove, which he'd have to consent to.

If he is dead somehow, only Big Lizard could have killed him and lived, due to his 1up.
>>
No. 414656 ID: fdad59

Well, Recluse is being reclusive. Hardly a surprise. Go look for him. If he's sleeping, gently wake him and ask if he would come to the party, but don't press it. He seems to prefer the company of dream-ghosts more than the living. Perhaps you could ask him why that is.

There is something I've been wondering: Can you attack yourself, either in the level or in the safe zone? That could be a way for Shopkeep to be absorbed, if he attacks and kills himself while you're next to him. If the persistence ability works how we think it does, he'll come back, and he'll be with you as a ghost. It's something to think about.
>>
No. 414661 ID: 5c94e7

>>414656
>Persistence
Earlier the shopkeep said this
>He doesn't know what brings him from safe zone to safe zone, nor whether or not he's the same shopkeeper Alison has seen in previous stages and he's just been fed knowledge about her interactions with him
THAT must be Persistence. He unable to stop existing. He can be killed, he can even die, but I bet even if he died and Alison absorbed him, he would still be alive and well at the next safe zone with a new body.
Assuming this to be the case, we therefore should have a 'link' to the shopkeeper when we dream. Maybe.
The alternative is that his Persistence is similar to that of a daemon, in that killing him just destroys his avatar, which is then re-spawned.
>>
No. 414664 ID: 5c94e7

>>414640
>Ask the bartender if he wants to have an existential crisis.
Dude, not classy. He's the bartender, his job is to be the stable guy at the bar that listens to everyone, not an existential wreck like the rest.
>>
No. 414665 ID: 886a4d

>>414661
It could also simply function as infinite lives with the spawn points being the rest areas instead of in the stage, or it could even self-determined, though from what hes been saying that is unlikely. Maybe next stage we could ask him what the tooltip for persistance says. ((Not this stage because our friendship is relatively new.)) If he pops up again during the next stage and Scanner / Math or Bandit is around we should ask him if its alright to scan him for his stats as well.

Build the trust.
>>
No. 414670 ID: 5c94e7

>>414665
AS for the scanning, remember back in past at the first or second rest area, we could can him,but the scan was too low level and we had too little spare C.U., but then later when he visited during the combat stage the Scan was blocked, which may or may not have been voluntary. That is the key right there, because if it was involuntary then the system has already adapted in that sense.
>>
No. 414673 ID: 886a4d

>>414670
Remember Scan immunity is a thing now. You can buy up to level 4 scan immunity and its extremely likely that ShopKeep has at the very least that. My guess is hes at level 10 Scan Immunity but it doesn't hurt to ask him if we can try. I also imagine that theres a level 11 scan around just to bypass the top immunity just like a levle 11 absorb would bypass a level 10 despite not actually earning more.
>>
No. 414677 ID: 5c94e7

>>414635
>Yet, she realizes that Recluse hasn't shown up.
Rather than hunt her down, find a closet and go into sleep mode, then use dream-sense to find Recluse and let her know she's expected.
>>
No. 414679 ID: b85f8c

>>414677
Recluse has his own dream, we can't talk to him in it.
>>
No. 414680 ID: 5c94e7

>>414679
No,that's not true. All sleepers can talk to each other, you just can't talk to the other persons's ghosts.
>>
No. 414690 ID: c811c4
File 133758481667.png - (9.01KB , 700x700 , ssf4-53.png )
414690

>Can you attack yourself?
Alison doesn't think so.

>Ask the bartender if he wants to have an existential crisis.
He offers a polite declining of that.

>Sleep to find him
Unfortunately, a person will only appear in her dream if they are dead and not in any stages or safe zones. Therefore, Alison won't appear in Recluse's dream or vice versa unless one of them dies. If she wants to get him to join, she'll have to hunt him down.
>>
No. 414692 ID: b85f8c

Nah.
>>
No. 414696 ID: fdad59

Well, if Recluse is sleeping and doesn't want to be disturbed, he's going to be in a private room. Ask Shopkeep if there's a way to check if a person is in a private room. Otherwise, start looking in out-of-the-way secluded locations, starting with the attic. Recluse may be looking at the photos and stuff up there. If it starts taking too long, head back to the party and do your piano duet with Iso.

Oh, and if Engi needs flammable materials for fireworks in the future, ask the bartender to mix up the strongest drink he knows. That should be plenty flammable.
>>
No. 414699 ID: 09e5bf

Leave the recluse alone. We can try to involve him in the group more gradually. For now, have fun with the people who came to have fun.
>>
No. 414700 ID: 55c4cf

Play a song, make it dreamy. Only the dreamiest songs can make duelist and recluse show up.
>>
No. 414708 ID: 6e44d2

His name is "The Recluse." What did you expect?
>>
No. 414715 ID: b9e291

>>414708

And Alison is the Snake Queen. That doesn't mean--oh, yes it kind of does.
>>
No. 414719 ID: 699da6

how about partay

and partay

and partay partay partay
>>
No. 414735 ID: c811c4
File 133761060490.png - (12.82KB , 700x700 , ssf4-54.png )
414735

Recluse can be left alone. Everyone else is there, so Alison takes the stage with Iso, and plays the time away.

Everyone seems to get along better now, there may be almost all teamwork in the next stage. If it all goes well, maybe she could, just once, see a stage go through without a single death. She doesn't try to hope too much.

There isn't much left to do now. If she can't think of anything soon, then she will get the numbers that Scanner can get, and head into stage 4.
>>
No. 414740 ID: aa4f69

>>414735
If everyone co-operates, we have to remember, this game is out to challenge us and definitely make us work for victory. If we all work together, the odds are high that we might just get some sort of AI opponent, built to fight us for working together. Just a thought to keep in mind, we don't know what it will throw, but it will challenge our current state, that was made perfectly clear.
>>
No. 414745 ID: 5c94e7

>>414735
>If it all goes well, maybe she could, just once, see a stage go through without a single death. She doesn't try to hope too much.
If you mean no permadeaths, yeah, I can see that happening.
If you mean no dying at all, roustaboutfuggetabout it. Don't forget the 4 exit limits.
>>
No. 414746 ID: 886a4d

I think we are done. Wait till near the end, get the numbers from Scanner and enter.
>>
No. 414749 ID: b0d466

>>414746
And if C.U. is left get people skill accesses
>>
No. 414750 ID: 5c94e7

>>414690
>Unfortunately, a person will only appear in her dream if they are dead and not in any stages or safe zones. Therefore, Alison won't appear in Recluse's dream or vice versa unless one of them dies.
A bit late to mention this, but double absorbed ghosts can exist in both dreams at the same time provided they have not been resurrected. A game of afterlife-telephone would be in order, next time.
>>
No. 414755 ID: 886a4d

Well Allison has been absorbed by Recluse and Allison posseses Recluse's ghost via recursive. Perhaps they can find one another using that.
>>
No. 414826 ID: b85f8c

>>414735
Ask Shopkeeper if he wants to lose a White Glove duel on purpose so we'd have him in our dream just in case anything happens. We would lose any CU we gained in the resurrection process, so it's not cheating or anything, right? And for him, knowing that there is something unique about him that no other Shopkeeper can claim to have... that would mean a lot considering his crisis.
>>
No. 414829 ID: fa9f7e

>>414826
Sounds good.
>>
No. 414865 ID: 886a4d

>>414826
I like that idea, since we won't get anything but CU if he actually has any (which I doubt) he shouldn't see us doing anything but doing something for him. Lets ask him about it.
>>
No. 414963 ID: c811c4
File 133765470783.png - (8.05KB , 700x700 , ssf4-55.png )
414963

The stage is left with Iso for some time, while Alison asks the shopkeeper if he would like to white glove duel so that she may absorb him. He says he is willing to try this, but Alison will still have to pay 70 CU for a white glove.
>>
No. 414964 ID: e75a2f

Buy the ability absorb boon if you have not already before you duel him. There is a marginal chance that you might get his special things should it work.
>>
No. 414965 ID: 09e5bf

Do it.
>>
No. 414967 ID: 886a4d

DO it.
>>
No. 414968 ID: fa9f7e

>>414964
Eh, a bit obvious *now*, isn't it?
>>
No. 414971 ID: 886a4d

Ability Absorb wasn't offered.
>>
No. 414976 ID: b9e291

Ability Absorb is a retroactive boon anyway. There probably aren't any other chests with it, so it was either that or Resurrection. Nevertheless like pokémon 151 it exists, thus should be attainable somehow!
>>
No. 414977 ID: fdad59

If the use of the white glove by you is blocked, try giving it to Shopkeep and having him initiate the duel. Make sure that Shopkeep knows to do zero damage when he attacks.
>>
No. 414978 ID: 5c94e7

>>414963
WAIT ask if Scan Immunity is active in safe zones, or if he has it right now, or if he can turn it off, or anything like that. Maybe he can tell us now that he is closer to us?
>>
No. 414979 ID: 5720b4

I've got a bad feeling about this.
>>
No. 414980 ID: b9e291

>>414978

No. Let's not make this any more awkward than it has to be. We can share our life stories after he's safe.
>>
No. 414983 ID: b85f8c

>>414964
We can't, it's not available.

>>414978
The shopkeep doesn't have scan immunity in safe zones. He has it in the stages. He's not allowed to tell us anything about his stats in the stages though.

I think 70 CU is worth making sure we don't lose another friend, and to ease his mind.
>>
No. 414989 ID: 555645

Do it Do it Do it Do it Do it :v
>>
No. 414998 ID: 61e7f9

Nothing can possibly go wrong.
>>
No. 415002 ID: 5c94e7

>>414998
Normally that would jinx things, but he has Persistence.
>>
No. 415004 ID: c811c4
File 133765949346.png - (20.66KB , 700x700 , ssf4-56.png )
415004

The shopkeep does not have a scan absorb bonus in stock, Alison can't buy that, so she's just left to absorb him normally.

Alison uses absorb, gains 0 CU!
>>
No. 415005 ID: c811c4
File 133765950243.png - (7.74KB , 700x700 , ssf4-57.png )
415005

The shopkeep is still there. He says he does feel like the absorb worked, though.
>>
No. 415008 ID: 61e7f9

Huh........... Resurrect him for 0 CU?
>>
No. 415009 ID: 132b99

>>415008
lol.no that wont work. but what it did do was give us his imprint. if the end of the game results in the shop keeps being deleted he will still be with us.
>>
No. 415014 ID: 5c94e7

>>415008
give it a shot.
worst it could do is give us two shopkeepers.
>>
No. 415016 ID: 09e5bf

Thank shopkeep for going along with the plan. Begin racking up more hug points.

I think summoning the shopkeep in front of himself would be too odd if it works. At best, let's go to sleep, and see if he's there.
>>
No. 415017 ID: 886a4d

Right we kinda let Iso alone on stage, lets go back and join him. If he asks tell him you wanted to try helping a new friend.

After that lets time skip to the end.
>>
No. 415018 ID: 3bad4c

He'd make a great ghost - the confusion would be worth it. Now to find that ability again..
>>
No. 415019 ID: fdad59

Alison can test resurrecting Shopkeep in the start of the level. If this instance of Shopkeep is destroyed along with the rest area, he can be resurrected there. If not available to be resurrected, then he's been transported elsewhere.

Also, to see if Shopkeep is transported and not remade with implanted memories, give him something unique to carry in his personal novelty items inventory. A handwritten note explaining why he has this note, and signed by you would do.
>>
No. 415022 ID: 886a4d

... I want persistance even more now. You die, and yet there you are.
>>
No. 415023 ID: 09e5bf

>>415022
Because that's what we want. To be part of the game like the shopkeep and barman are. Maybe we'll be known as the musician.
>>
No. 415033 ID: b85f8c

>>415005
Looks like that's what Persistence does alright. I guess we didn't really need to worry about him dying due to being killed by a player, but I was more concerned about what happens after the competition's over.

Let's finish up the party.
>>
No. 415038 ID: 886a4d

We already are a part of the game. We were created within it, we live and die in it and so far there has not a single hint its possible to get out. However with persistence we wouldn't die. Which is a very, very big thing. Players aren't supposed to have it which is one more way we can try to break the system. Furthermore since you can absorb someone who is persistent ... theres an infinite CU generator right there. Imagine having duelist Allison a few dozen times. Each time she spends that CU and then gets it all back. Exponential growth.
>>
No. 415052 ID: bdb3f8

Does this shopkeep remember us from previous stages? Does he remember all of these other competitors? Is his experience being merged down into fewer bodies as rounds continue, to the logical extension that in the end there can be only one? Or is this the only shopkeeper that will remember being our friend?
>>
No. 415057 ID: 886a4d

>>414274
>>414283
These should answer your questions.
>>
No. 415081 ID: c811c4
File 133767748938.png - (13.86KB , 700x700 , ssf4-58.png )
415081

>Resurrect
She can't seem to, as the shopkeep is alive. She'll be able to test it at the beginning of the stage, however.

She plays music for some time longer, before things die down and she goes to the bar counter.

Scanner shows up, and has numbers for all people. Alison won't be able to remember all of the numbers offhand, so Scanner gives her a sheet of paper with everyone's stats that she can check in the stage, so that she will know everyone's stats as needed.

There doesn't appear to be anyone of note except for the gambler. Worth 1772 CU with 14, 9, 9 body armor weapon, with level 6 absorb, 5 scan, 1 range and 1 knockback, and an extra life. Copies are made and everyone has a sheet, while items are moved so that everyone can carry what novelty things they like.
>>
No. 415082 ID: c811c4
File 133767752225.png - (8.27KB , 700x700 , ssf4-59.png )
415082

The remainder of the time is killed as the party winds down. Conversations are had, hug points grinded and friends are made, but otherwise it goes by eventlessly. With nothing else to do, Alison will now enter stage 4.
>>
No. 415085 ID: 55c4cf

Nothing else to do. Never went to bed where Recluse is waiting coyly.

You are wrong, Alison.
>>
No. 415102 ID: 5c94e7

>>415085
damn good point, where the hell is she? She should be around for this last minute prep work.
>>
No. 415105 ID: 09e5bf

>>415102
You do realize every time recluse comes up, he's referred to with male pronouns, right?
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No. 415140 ID: bdb3f8

>>415057
well no, half of the point was in asking HIM these questions, so he would be thinking about them.
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