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953402 No. 953402 ID: fd2dfa

So after some deliberation, I decided instead of waiting, I'll try to run this alongside the civgame. My train of thought is in the discussion below(not gonna make a new thread for this, it's gonna be one chapter only).

This is a very NSFW quest! Expect nudity, violence, gore, non-con, sexual intercourse of hetero and homoerotic natures, confusing story lore, cryptic bullshit, borked updates, and stupid names

Discussion - https://questden.org/kusaba/questdis/res/129715.html
Wiki - https://questden.org/wiki/The_Family_Business (I swear I'll actually do something to this page. Someday...)
802 posts omitted. Last 50 shown. Expand all images
No. 984637 ID: fd2dfa
File 160958842528.png - (444.00KB , 1400x1050 , 240.png )

You follow the scent. Every clan produces and uses the same musk to mark scent trails for secret passages and hidden paths to move quickly across any terrain. The formulation is similar enough that most ingredients are the same. The difference comes from the local surroundings to ensure the smell to the casual smeller, is just more of the usual stink of their natural surroundings.

But as Gormoamhi, it stands out distinctively enough for you to find it. As you dive into the bush, you notice the smell gets a little less musky and more...bloody.

It's a warrior. And she's dead. What sort of weapon is that?
No. 984638 ID: fd2dfa
File 160958844030.png - (614.85KB , 1400x1050 , 241.png )

You step closer to take sniff the spear's haft. That's odd. The make is not Gormoamhi so rival clan is not likely. It's sort of like Dah-een. But something about the smell is off. What made this thing?

"So...ter" she croaks out. Soter? Does she mean water? Her dialect is strange. Or maybe it's all the dry throat. Oh wait she's alive!

:Sizzala:"You! Warrior! What did this to you?"

"Ugh..." is all she says in reply

>Find water for the woman. Even if she's another clan
>Too dangerous to risk this woman killing you. Just draw memories from her mind.
>She left a blood trail. Follow it.
No. 984641 ID: 57bd40

Give her water. She is in no condition to pose a threat, and you know that you need to know more.
No. 984642 ID: 57bd40

Give her water. She is in no condition to pose a threat, and you know that you need to know more.
No. 984643 ID: 6e6f32

Get her water.
Do you have magic to heal her wound?
Not enough to fully heal it mind you, just enough to prevent her death?
No. 984647 ID: 041c52

Give her water, can you heal her or is that more of a man thing?
No. 984656 ID: 7aebbb

Water. And if you can, use your magic to patch her up or at least keep her alive long enough to get better healing
No. 984712 ID: fd2dfa
File 160967093577.png - (113.19KB , 1400x1050 , 242.png )

You take her fallen helmet and take it back to the lake, filling it up. You sneak a few gulps yourself. Maybe she'll be grateful enough to help. But you are different clans so you doubt she'll say much.
No. 984713 ID: fd2dfa
File 160967095312.png - (110.40KB , 1400x1050 , 243.png )

A little part of you thinks about healing her. While you can't really do that, you can basically stop her body from working for a while so she doesn't die as fast. But that would burn too much meat. Even if you could heal her, you wouldn't and that isn't because she's another clan. It would be a waste. That spear ripped her chestplate apart, and removing it would just kill her faster. Keep it in, she dies too but it won't hurt so much.

You see something out of the corner of your eye! Who is that?
No. 984714 ID: fd2dfa
File 160967099096.png - (122.99KB , 1400x1050 , 244.png )

:Sizzala:"Hey. You! Hey you! Female!"

The female clearly has gormoamhi markings, but you don't recognize some of the symbols.
No. 984715 ID: fd2dfa
File 160967100940.png - (115.11KB , 1400x1050 , 245.png )

When she sees you she sprints as fast as she can back up the dune.

:sizzala:"Hey female! Don't run from me! Fe-dammit!"

She's gone. But you can follow her tracks

>Follow the female
>Go back to the wounded Gormoamhi
No. 984717 ID: 094652

After the bunny! You need to tell the other tribe about the wounded, maybe they have healers!
No. 984722 ID: 4b0c86

Back to the wounded one. Don't let a distraction divert you from the previous distraction.
No. 984730 ID: ae8ec4

Back to the wounded. Give her water and we can track the bunny after
No. 984732 ID: 041c52

This, she is pregnant too so pretty sure can't outrun us.
No. 984737 ID: faf24e

If you can catch her, catch her if not, don't and get the water to the dying Gormoamhi.
No. 985093 ID: 7a1a17
File 160992994245.png - (407.18KB , 1400x1050 , 246.png )

You sprint after the female. Ash, for a pregnant thing she is fast. She jumps into a Gormoamhi pathway, and you pursue. She jumps back out, and you-:sizzala:"OW!"
Smack into a low hanging branch. Stupid. Sloppy. Your nose now bleeds and can smell nothing. Not that it matter! She's running into a walled settlment...

:Sizzala:"Ash and cinder, what happened here?"

>Pursue the female inside
>Use dead nonpeople to cast magic
>Turn back
No. 985095 ID: 094652

Grab all the corpses, take them back to the wounded Gormoamhi, and sacrifice them all to heal her.
No. 985096 ID: 4b0c86

Unless you can get information from the dead, turn back now.
No. 985105 ID: ae8ec4

Grab a corpse and get the fuck out of there!
No. 985106 ID: 9aaeef

Grab the corpses, at least one and go to the wounded Gormoamhi.
No. 985110 ID: 6e6f32

Those aren't non-people, they're half-people.
This is an anti-Gormoamhi stronghold. To enter is certain death.

Take a corpse and run. Perhaps you can heal the wounded warrior.
No. 985298 ID: 7a1a17
File 161019229175.png - (609.73KB , 1400x1050 , 247.png )

You take one of the half-people bodies with you. Maybe a Gormoamhi head for good measure. The brain can make good magic, even if there's a hole in it.

You also refill the helmet and return to the soldier you ran into before. She drains half the container and then-tries to pull the spear out like an idiot.

:sizzala:"No idiot. That will kill you!" you slap her head. Maybe you shouldn't do that to a dying woman, but she stops.

"Who...who are you? I don't remember you"

:sizzala:"gol-a-Sizzala. Of no clan."

The soldier spits. "Clanless eh? Burn me now the shame of it. gol-a-Waya."

:sizzala:"A good meeting Waya...."

>What happened here?
>What made that spear?
>Who owns that fort I saw down the pathway?
No. 985300 ID: 094652

Ask about the fortress. How did things get that bad?
Tell her about the Titan. Every person worth their salt is now fleeing and clanless, lest their souls be devoured by the eyes of the Metal God.
You are busy creating a new clan from the ashes of the cowardly men who stumble in your presence. And out of your presence. If she survives, she is welcome to join as a sister. Hands off your father, though, or you'll make her wish she died here.
Attempt to heal her. Use all the magic at your disposal.
No. 985305 ID: 041c52

Ask what the fuck happened.
No. 985461 ID: 7a1a17
File 161044390913.png - (313.60KB , 1400x1050 , 248.png )

Your healing would prolong death. At least long enough to get her back to your father. His brews and mixtures are infused with Man-Magic creation stuff. It would fix what you can't with your magics. But first-
:sizzala:"Ash and cinder, you don't know? I thought all Gormoamhi would know by now."

"What you talkin' about?"

:sizzala:"The metal man! It destroyed the Gulseeque clan!"

"Gulseeque. You're Gulseeque" she coughs. "Your clan took our men twenty years back" she mock-growls. "Then we took double yours. Heh."

You have no idea what she's talking about. Your clan had many enemies. And regularly it would launch raids to steal men of other clans not because your clan needed them, but to remind everyone you were still powerful. Of course some succeeded in raiding you, but it was very rare. You suppose if she's from a smaller clan, they would feel very proud of catching a small patrol by surprise or something.

"So what? Gulseeque is gone?" she spits "Good riddance. Why? Are you Gulseeque? The shame it heaps on me that a Gulseeque helps me."

:sizzala:"I just said there is no more Gulseeque" you growl back. "A Metal Man. Standing taller than the hoo-man castles, destroyed our home, wiped our clan out."

The woman starts laughing! Laughing! Then she sputters and coughs, blood flying into your face. "Ha! Good! So proud Gulseeque woman reduced to a clanless wanderer? Oh that is so sweet. It almost makes dying worth it. Heh. Almost."

:sizzala:"You! You're missing the important part! A giant Metal Man destroyed the clan. It will destroy other Gormoamhi clans. Nothing we did would hurt it! It was like...like...a god striding the land. Like Gormoloha stepped down from the Celestial to destroy her sister's children! And it didn't stop with us. Other clans will die. Many more clans. Just as I was made clanless, so will you! That's why I'm building a new clan. One from the ashes of the cowardly men who stumble in
my presence. I'm offering you to come with me."

The warrior woman looks at you for a long moment, then spits again. "Ha! A clanless woman trying to build a new one? How many men did you save clanless? Are they all spineless? Weak? What do they all crowd around you to make new pups" she sneers. Then her eyes widen as a wicked smile forms on her lips. "Wait-you're trying to build a clan with nonpeople? Good. Gulseeque will be as wretched as they deserve to be!"

You don't know what boils your blood more, the arrogance or stupidity of this woman! Gulseeque is gone! She's likely as clanless as you by now if she isn't already! You are sorely tempted to twist the spear and be done with this impudence, but-no. Not yet. Not until you get answers.

:sizzala:"If you won't agree to join, then can you at least tell me what happened here? Why are there Gormoamhi and nonpeople hanging outside that walled place?"

The smile melts away. There's pain in her eyes, and not because of the metal sticking out of her chest. It's the anguish of failure and defeat. "That walled place was our home. For a while. Then the Oo-Tan-Shi came and took it back. There were so many. And they had hoo-man, and el-fu. And do-war, and kay-da. Our warriors fought back. But we lost" she coughs. More blood spills from her mouth, and some bubbles out of the wound. "I was fighting at the gate as my sisters dies around me. Then an Oo-Tan-Shi separated me, dueled me, chased me into the pathway. I separated it from its friends so I could kill it. At least...I think I did. Or at least hurt it enough that it could not survive the wound I gave it" she chuckles darkly. "And you see what it gave me in return" she points to the spear. "I don't know how long it's been, I stopped counting the days. But I do know I heard the army march away. I don't know if they're leaving or planning to come back later" she looks up, as if she forgot you were there and suddenly remembered. "If you want me to help your crazy clan idea Gulseeque bitch, then first you need to keep me from dying."

:sizzala:"I have magic." you raise a burning chunk of meat, ready to cast.

"Keep that away from me!" she snarls. Apparently this clan does not like magic-users. "I mean. I need something first. Some. Things. First. I want to know if anything of my clan survived. I smelled the smoke. Heard the screaming" her voice starts to tremble. "I want to know if anyone survived. Even if all that survived was a damned breeder!"

Well there was that female you saw run back in...

:sizzala:"Anything else?"

"Some damn Tuglavu. Your magic might work if I don't feel it. Right now I'll probably fight your magic even though I don't want to because it hurts too damn much. Tuglavu will dull the pain. I know we had a man around making the stuff. Only useful thing the bastard did. Maybe some of his stash survived."

:sizzala:"And where would I find the Tuglavu? Or survivors for that matter?"

The woman tries to shrug, but winces as the spear shifts, and fresh blood spills from the wound. "Ash! Oh ash that hurts! Just. Look around or something! The army went through the place. Even if I knew a place where we kept things, they could have been shifted by all those nonpeople!"
No. 985462 ID: 7a1a17
File 161044410427.png - (627.32KB , 1400x1050 , 249.png )

Well that was utterly useless advice. The place is huge! Even with most of the things burned Gulseeque could have easily fit its entire clan into this place. A shame it went to some arrogant lesser clan. Though, you glance at the dead soldiers gathered together and piled into a heap like a mockery of the Pile every clan-home has. Still that doesn't change the fact finding those things will be hard. You don't like how quiet it is. It makes your mind conjure dangers that aren't there. Anytime there's a noise, you jump. Creaking timber, and crumbling walls makes you think those Oo-Tan-Shi, whatever those are- came back. Ugh, you need to get this done fast and leave.

This place has a layout of those hoo-man cities. You used to have hoo-man females around who taught you how their cities were built. What was this place again? Right! They call it a 'Market Square' even though it is not a square. Stupid hoo-mans.

You look up and see more corpses of Gomoamhi and half-people hanging by their necks from the building that were spared the fire. Blood, excrement, and ash fill your nose, making it impossible to smell out any living thing. Or medicine. Now, where the hell to start looking?

>In the 'Blacksmith' place with the 'Warehouse district'
>In the 'Temple district'
>In the 'Town Hall'
>In the 'Castle'
No. 985465 ID: 094652

Temple District; there was a crisis, all the panicking townsfolk go straight to the house of the gods to beg for mercy
Enough that a purge might not kill every last one of them. The broken survivors are ripe for fostering loyalty.
No. 985476 ID: 041c52

Let’s go to the temple.
No. 985491 ID: 6e6f32

"Town Hall" should be central.
Perfect place to put the Tuvalu, since everyone will want it.
No. 985523 ID: 4ad811

Townhall. I don't know how Gormoahi worshil their gods, so I think the hall would be a good place to start
No. 985840 ID: 7a1a17
File 161087560982.png - (283.54KB , 1400x1050 , 250.png )

You head for the 'temple district' first. It seems like a good idea to put all your gods in one place. But wouldn't they get angry with each other? Maybe hoo-man gods don't hate each other like Gormoamhi gods. You put away your idle thoughts when you see a few gutted houses and a single stone structure still stands.

You don't even have time to push the door open as it flies open! A gormoamhi, a girl still with her horn charges into you, screaming noise into your face, trying to drive a knife into you! You try to restrain her, talk sense into her but the girl is in the throes of frenzy. She hasn't been trained to reign in the killing urge by a War Mistress and-OW! The little whelp stabbed you! She actually stabbed you!

>Throw her off. Use magic to subdue or kill the frenzied girl!
>Throw her back in the temple and shut the door. Maybe she'll calm down if there's nothing to kill
>Bite her! The whelpling wants a fight, she'll get a fight!
No. 985854 ID: df76b1

You're not going to get a spell off like this. This calls for joint locks and tiddypunching.
No. 985859 ID: 8fab7a

Yeah, give this feisty girl a tight, constricting hug,
No. 985862 ID: 041c52

Use Magic to subdue her, make sure to keep her far from that knif as possible.
No. 986014 ID: 9aaeef

Use your magic but don’t kill her.
No. 986264 ID: 7a1a17
File 161156609861.png - (319.37KB , 1400x1050 , 251.png )

You throw the girl away and reach for the last big piece of meat you have. She screeches like a feral warbeast and charges at you again, only this time with her bare claws! She's really lost in the throes of frenzy.
No. 986265 ID: 7a1a17
File 161156612924.png - (208.09KB , 1400x1050 , 252.png )

You just need a moment to grasp the power and-THERE! You reach out and grab at the girl, hoisting her through the air with your magic. She struggles and screams incoherent babble, kicking in your direction as though she has a chance of hitting you from that distance.

:sizzala:"Are you going to calm down?"
:sizzala:"Warrior control yourself! I am not your enemy!"

How in after-ash did the War Mistresses ever tame these wild girls? You can't just let her go and hope she'll calm down. Can't toss her back in as she'd just fly back out before you got the door shut and-oh the pain! Right...you were stabbed. Where'd that damn knife go?

>What should be done about the girl?
No. 986266 ID: 094652

Slam her head against the wall until she's knocked unconscious, then leave a note telling her about her fallen clan-sister. If you can get the painkiller before she wakes up, haul her ass back yourself.
No. 986274 ID: 041c52

Left her unconscious, we may bring some of the guys here to help us bring females to the clan.
No. 986275 ID: 031458

A good'ol finger banging should do the trick.
Hard to stay angry after an orgasm.
No. 986313 ID: df76b1

I feel like Sizz is more likely to be rough than playful, outside of her own tribe.
No. 986315 ID: 9a2966

Can you use that magic to tighten her throat? Choke her out, or leave her severely out of breath, enough that she can't resist you restraining her - or at the very least follow you as you retreat.
No. 986356 ID: 7a1a17
File 161174533357.png - (203.37KB , 1400x1050 , 253.png )

Your magic crawls up to her neck and begins to squeeze. Finally the stupid girl shuts up. You can think now. You recall your own horned days. You were so full of anger and irrational hatred for everything. You barracks-sisters were quite upset too come to think of it. When the mistresses weren't around to teach them calming chants and meditations, they'd...explore each other and find peace in that. Maybe this girl needs some.

No. 986357 ID: 7a1a17
File 161174548148.png - (154.85KB , 1400x1050 , 254.png )

But then again she did stab you so...nah. The girl is incapacitated. You may have also broken her horn. You recall losing the tip of yours was a painful experience. You hope she felt it too.
No. 986358 ID: 7a1a17
File 161174550249.png - (142.98KB , 1400x1050 , 255.png )

So, what was she hiding with? You explore the temple and find jugs full of fermenting juice, foodstuffs, spent bones for vessels, raw ingredients, and plundered weapons. The Gormoamhi were using this temple for storage? Or maybe this girl just gathered all these things and hid?

If you were on a raid, you would have found a treasure trove, but right now this is all rather useless without a warband to carry it all home. Still a good find. You make a note of it.

>Search the 'Warehouse district'
>Search the 'Town Hall'
>Search the 'Castle'
No. 986360 ID: 15ca3f

Town Hall
No. 986376 ID: 041c52

Go to the warehouse, we really must bring the rest of the gang here.
No. 986379 ID: df76b1


...I guarantee it.
No. 986382 ID: 094652

Town Hall, and bring the unconscious girl with you.
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