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File 165499948860.png - (796.18KB , 1000x1500 , QDI_Titlecard.png )
1034777 No. 1034777 ID: 8483cf

Attention, duelists! It’s time for a massively multiversal Questden card tournament!

The quest will follow the duelists of Group A in their quest to win the grand prize: their heart’s deepest desire, to be granted by the host of the tournament.

Group A’s Duelists
Name, Author, Quest Title, Wiki Link)
- Lady Serah Kensington, Donut, Lazy Fairy, https://questden.org/wiki/Lazy_Fairy
- Enid Anderson and Franklin, Himitsu, Perpetuity, https://questden.org/wiki/Perpetuity
- The Mystery Duelist, Clockwork Seal, ???, https://questden.org/wiki/ClockworkSeal
- Carl Marks, tippler, Good Impression/Girl Talk/STAY INSIDE https://questden.org/wiki/Good_Impression

Host
- Companionship (and Attendants), Donut, Mosaic, https://questden.org/wiki/Mosaic

Many thanks in advance to all the guest artists providing card art and depictions of duelists!
151 posts omitted. Last 100 shown. Expand all images
>>
No. 1039781 ID: 629f2e

Trap Card! The monster effect can be something more helpful when flipped on her turn, since she knows she'll be able to defend it.
>>
No. 1039784 ID: 473867

I activate 4chan Smaug-ification!

It transform one enemy monster card into a badass, feral version of itself that turns upon it's master for one turn!

Or it could be three turns, if you think the effect is too weak.
>>
No. 1039849 ID: 8483cf
File 165949315041.png - (200.83KB , 628x1000 , Landi_Party_Animal_s.png )
1039849

Meanwhile, back on the floor, it’s Serah’s turn. Serah decides to not be put off by what Basmati is saying. It’s best to stick to the basic principles of war: if an opponent is in a position of obvious vulnerability, don’t hesitate to exploit it!

“I switch Starving Fox to attack mode, and attack your Life Points directly!”

The emaciated fox gives a surprisingly ferocious yowl and lunges at Basmati. She doesn’t flinch as the fox bites her leg and worries it back and forth.

“Is this supposed to be painful?” Basmati asks. “That fish seemed to feel something before he fainted into a state of dubious well-being.”

“I don’t think so,” says Serah. The fox continues to growl and tug on Basmati’s leg until her LP drop to 5100. “So… is that it? No traps?”

“No traps right now,” Basmati says.

“Okay,” Serah says. “Now that combat’s over, I use Starving Fox as a Link Material to Link Summon Landi, Party Animal from my extra deck. Sorry, Dotti.”

The fox fades away and is replaced with a highly energetic ball of blue light. Landi shouts and cheers at her duelist, declaring that the party is so on.
>>
No. 1039851 ID: 8483cf
File 165949331051.png - (20.89KB , 500x720 , QDI_15.png )
1039851

“Before you end your turn,” Basmati says, “I activate my first trap card: The Business Grows! It allows me to pay 500 Life Points to expand my maximum hand size by one for the rest of the game.”

“And now is the time to activate my trap card,” Basmati says, still in Serah’s turn. She flips over a card to reveal Double Trouble. “It can only be activated when I’ve taken direct damage to my Life Points via an attack, but since you refused to take my good advice, Double Trouble allows me to re-activate another trap card not once, but twice, for a total of three times!” Basmati pauses. “…So why isn’t it called triple trouble?”

A fierce wind blows, and Serah clutches her skirt tight as Double Trouble resolves. Basmati’s LP is now 3,600 but her maximum hand size is nine.

“So many cards!” Basmati says with glee.

“Hmf,” Serah says. She hopes she draws another character card next turn- she could have summoned an extra character if she’d had one in her hand, but she didn’t.
>>
No. 1039854 ID: 8483cf
File 165949353752.png - (273.05KB , 628x1000 , Ceiling Reila_s.png )
1039854

Basmati places Ceiling Reila on the battlefield at the end of her main phase in defense mode, then plays Crate of Greed to bring her hand size up to six. She places two cards face-down in the spell zone and ends her turn.

Serah needs to draw a character card to use Landi’s Link effect of, each of Serah’s Main Phase 2’s, fetching an equip card from her deck and attaching it to the card Landi’s downward-facing arrow points to.

What character card does Serah draw this turn? Suggest a character.
1. A character that Donut can easily draw
2. A character that Donut will have to spend effort on
3. A character that Donut will hate drawing
>>
No. 1039857 ID: e5709d

>Basmati charges up her ass-blasting hand size
You go, girl!

And 3, but with 1. Find something explicitly difficult to draw, get drunk, and do your best in the span of one hour.
>>
No. 1039858 ID: 629f2e

3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
>>
No. 1039860 ID: 0c69db

3
Sorry Donut, but it's finally time to draw...
*drumroll*
SNOWPEA
>>
No. 1039861 ID: 899c9f

Summon Snowpea in denuded mode.
>>
No. 1039864 ID: e51896

>>1039861
Unfortunately, this particular duel is not in NSFW mode.
>>
No. 1039902 ID: e5709d

Idea for Basmati's Ace in the Hole: Mezara Beam
(*X10)
ATK 1000 DEF 0
Mezara Beam can only be played when there are three empty monster slots on the owner's side of the field. If Mezara Beam is sent from the owner's hand to the graveyard by the opponent, its owner takes 1500LP damage, but the opponent's field is wiped clean of monsters and magic/trap cards and the opponent must immediately end their turn.
When Mezara Beam is placed, place two special tokens representing monsters:
A) Obscured Intel: This 'monster' has three sub-tokens. This monster cannot be attacked by a standard monster while Fortified Defenses are up. When an action of any kind from any player would interact with this 'monster' as if it were a standard monster (magic, trap card, special ability of monster), remove a sub-token. Remove this token when all three sub-tokens are removed. This monster cannot be destroyed by any means otherwise. Obscured Intel prevents Mezara Beam and Fortified Defenses from being interacted with directly by the opponent.
B) Fortified Defenses: This card starts with 5,000 LP. Every turn, it gains 500LP for each sub-token of Obscured Intel. Any actions involving LP from either player, with the exception of actions using the Mezara Beam, will be redirected to this card, unless the owner specifically redirects them to their own LP.
While Mezara Beam is on the board, the owner's standard monsters have their ATK and DEF halved.
Mezara Beam can attack ''anything''.
Once per turn, Mezara beam can:
Decrease the ATK or DEF of a monster by 1000. If this would bring ATK or DEF at zero or less, the monster is destroyed.
Destroy a magic or trap card.
Select a card from the opponent's hand and send it directly to the graveyard. (Or yours, for whatever reason)
Attack the opponent directly for 500LP.
Attack boosts to Mezara Beam are halved. Mezara beam cannot be placed in Defense mode, and its DEF cannot be increased by any means. For every X*1000 ATK, Mezara Beam can destroy X magic/trap cards on the back row of either player, exclusive-or send X cards from the hand of either player to the graveyard.
"Ack-cha! So many targets, so thin an obliteration beam!" - Venian Makag, First Emperor of the Rezan Empire
>>
No. 1039980 ID: 8483cf
File 165957639002.png - (424.62KB , 628x1000 , NeumonoGroupHug_s.png )
1039980

Serah draws Snowpea, a 4-star character with 1900 ATK and 1500 DEF. Snowpea has the effect of that if she attacks, the combat phase is ended, so she’d better attack last! This also saves artists from having to draw her until as late as possible. She normal summons Snowpea.

At the same time, since it’s been two turns after Starving Fox was sent to the graveyard, Dotti, Trash Fox appears below Landi! Dotti is a 6-star 2500/1200 character that can level up into Dorothea, Fox Spirit if certain conditions are met while she is on the battlefield.

“I play Character Development, which allows me to level up Dotti or Landi (or any other one of my level-up monsters on the field) in three turns if both Character Development and Landi or Dotti aren’t taken off the battlefield before then. I don’t have to pick which one I level up until three turns have passed.”

“How interesting,” Basmati says. “It would be terrible if both Landi and Dotti were sent to the graveyard or bounced to your hand before then.”

Serah purses her lips. “I won’t be intimidated by talk like that. Dotti, attack Ceiling Reila!”

“Not so fast,” Basmati says. “My two trap cards activate in response to your declaration of attack! First, I activate Talion Corporate Coffers, which lets me return a 2-star or less character to my hand in order to draw 1 card. Then I activate Neumono Group Hug! A swarm of Neumono equal to the number of cards in my hand appears, preventing any opposing character card with a level equal to or less than the number of neumono from attacking. You are restrained by fluff!”

“Curses!” Serah stomps her foot as Dotti is dogpiled by the fluffy creatures. “Snowpea only has four stars. She could never defeat six neumonos!”

Serah can’t attack with Snowpea, so it’s her Main Phase 2. She gets to tutor an equip card from her deck and attach it to Dotti, Trash Fox, since Landi is pointing to her. She chooses Fairy-Sized Satchel, which allows the equipped character (Dotti) to take attacks meant for a linked Fairy (Landi).

It’s Basmati’s turn, and she re-summons Ceiling Reila and places another card on the field with a small smile. With that, she has six cards in her hand, equal to Dotti’s star rating. She passes the turn.

How does Serah try to get around the Continuous Trap, Neumono Group Hug?
1. Sacrifice Landi and/or Dotti to summon her biggest character and blow through the Neumono
2. Try and level up Landi and/or Dotti by trying to combo off of the remaining cards in her hand (might not work if Basmati interrupts the combo)
>>
No. 1039985 ID: 629f2e

1, because then we can pull the Character Development next duel instead, getting something a lot different for now.
>>
No. 1039986 ID: 58dd24

2, be patient and level up your dudes. Supplying all these tricks and counters keep Basmati from mounting an actual offense, and there are limits to what they can achieve while maintaining enough hand size to keep you bottled up.
>>
No. 1039987 ID: 899c9f

Summon your biggest character! Landi shall make this most heroic sacrifice.
>>
No. 1040088 ID: 8483cf
File 165966165487.png - (221.20KB , 628x1000 , BERD.png )
1040088

Serah decides to push forward with an all-out attack. Basmati will have to respond to a big threat, reducing her hand size and leaving her vulnerable to smaller threats.

“I tribute Landi and Snowpea to summon the Black-Eyes Red Dragon!” Serah declares. “She’s an eight-star character with the ability to pierce through the defense of weaker monsters, meaning the difference between their defense and her attack is subtracted from your life points, Basmati!”

“What?!” Basmati recoils. “You sacrificed Landi? That… that was a statistical improbability! There’s no way you’d ever do that!”

“I just did,” Serah says. “Attack, my Mai! Attack Ceiling Reila! You can easily overpower those six neumonos! Bring Basmati’s Life Points down to a mere 900!”
>>
No. 1040089 ID: 8483cf
File 165966167701.png - (197.44KB , 628x1000 , Suspicious_Intent_s.png )
1040089

“Ugh!” Basmati grimaces. “I activate my trap card, Suspicious Intent. It cancels the action you just did and forces you to proceed directly to the next phase of your turn for an emergency meeting. My LP is safe.”

“I’ll come for you next turn,” Serah says. She places a character card face-down.

It’s Basmati’s turn. She has to respond to Mai somehow, but doing so would reduce her hand size to where she can be attacked by Dotti.

What does Basmati do?
1. Go on the offensive and play her ace in the hole, reducing her hand size to the point where she can be attacked; or
2. Play defensively and draw cards to raise the number of cards in her hand to 8, but be unable to go on the offensive.
>>
No. 1040092 ID: 899c9f

Fire the ace in the hole.
>>
No. 1040094 ID: 629f2e

You've drawn more cards than she has so far I believe, so going on the Defense isn't the play. You'll deck out (Lose due to inability to draw a card) before she does. Take an offensive position, and destroy her powerful monster.
>>
No. 1040157 ID: e5709d

Unleash the full fury of the Empire!
>>
No. 1040165 ID: 8483cf
File 165974832879.png - (237.92KB , 628x1000 , Girls_Night_Without_a_Pumpkin_s.png )
1040165

Across the duel hall, Conway ponders how to recover from his terrible board state. He has no characters to defend himself. He needs board wipe, stat!

Fortunately, he’s already placed the perfect defense: Girls’ Night Without A Pumpkin.

“Well, this is as long as I can wait before activating this,” Conway tells Charisse. He flips over the powerful anti-plant trap.

“No way!” Charisse says. “I can’t believe it! I’m all out of cards! If you wipe my board, I’m gonna have to rebuild everything so freakin’ slow!”

“Say bye-bye to your dudes,” Conway says. “Just say no to pants! I mean, plants.”

The trap card goes off.

Nothing happens.

“Huh,” Conway says.

“Huh,” Charisse says.

“That was supposed to wipe your board.”

“Are you sure? Did you read the card text? What’s it say?”

“Well, it says to get rid of all the plant monsters, if- ohhhh I get it.”

“Get what?”

“It only works if both players are dressed like girls,” Conway says.

“Oh,” Charisse says. She looks down at herself. “I didn’t really wanna dress girly today. I’m not even wearing a bra.”

“Total freedom,” Conway says with a nod. “My vest is pretty nonbinary too.”

“Freedom!” Charisse agrees.
>>
No. 1040166 ID: 8483cf
File 165974839913.png - (441.23KB , 1000x1000 , QDI_16.png )
1040166

“Welp, guess I’m toast,” Conway says, looking at Charisse’s board. “Yeah, I scoop. Good game!”

The contestants give each other a hearty fistbump.

“Sorry that didn’t work out for ya,” Charisse says.

“Nah, it’s fine,” Conway says. "I don't even know why I drafted this card, it's not like clothes define gender."

“Hell nah.”

Charisse wins!
>>
No. 1040212 ID: 8483cf
File 165982101874.png - (552.02KB , 728x1001 , Mezara Beam.png )
1040212

Basmati decides to unleash the full might of the Empire and attack!

“You’ve left me no choice,” Basmati says. “As allowed by this card’s special summoning text, I tribute three characters from my hand to summon Mezara Beam!

A giant mecha arises on the battlefield, towering over Dotti and the Black-Eyes Red Dragon. Its effects are supremely dangerous:

Mezara Beam **********
ATK: 1500, DEF: 1000

You may special summon this character by sending three character cards from your hand to the graveyard. When this card is summoned, add three Intel Counters to it. This character gains 500 ATK/DEF for each Intel Counter attached to it.

(Quick Effect): You may tribute an Intel Counter to do one of the following:
-Negate an attack directed at Mezara Beam
-Negate an effect which targets Mezara Beam
-Destroy a card on the field
-Deal 500 damage to your opponent's Life Points directly

“Your hand size is now three,” Serah says. “Your trap card won’t work on either Dotti or Mai. And Dotti’s about to level up from Character Development.

“I have no need for traps when I have giant lasers,” Basmati boasts. “I tribute two Intel Counters to annihilate both your dragon and Dotti!”

The giant mecha fires its high-powered laser twice, overwhelming Dotti and Mai.

“With that, you have no characters left to defend you from my attacks,” Basmati says. “Ceiling Reila, attack! Mezara Beam, attack!”

Serah takes 2500 damage directly, bringing her down to 3500 LP.

Serah grimaces. She has only one shot left to defeat the giant mecha by summoning her MOST PRECIOUS WARRIOR. The question is… how painful will they be to summon?

How painful will the incoming jokes be?
1. Good jokes
2. Bad jokes
3. Dad jokes
>>
No. 1040214 ID: 629f2e

2, let's get some painfully bad ones.
>>
No. 1040215 ID: 899c9f

Good jokes.
>>
No. 1040216 ID: e51896

3. Can't resist the dad jokes!
>>
No. 1040217 ID: 15c72a

>>1040212
3.
>>
No. 1040268 ID: 8483cf
File 165989834697.png - (438.50KB , 1000x1000 , QDI_17.png )
1040268

It’s Serah’s turn. She draws a card and smiles.

“I summon Jekster Terrorscale, Half-Dragon Jester! He’s a 4-star character with 1400 ATK and 1400 DEF.”

The pint-sized powerhouse cartwheels out of his card, clad from horn to toe in gaudy garb. He dances in front of the giant mecha and asks a simple question.

“What do you call a dragon who’s ready to throw down?” Jekster asks.

“Upset?” Basmati guesses.

“All fired up!”

Basmati giggles, but catches herself. “Do you think sending in the clowns will save you?”

“Not by himself,” Serah says. “I play Circle of Negation! As long as Jekster’s character card is located on the field directly above this spell card, he can’t be affected by enemy card effects! Also, this card itself is immune to enemy card effects.”

“Interesting,” Basmati says. “He is now immune to being annihilated by Mezara Beam’s ability. But he is still weaker than it. How does this help you?”

“It helps me when I play Jotund’s Might!

“No!” Basmati gasps. “That card grants him immunity to water characters and multiplies his ATK by 1.5, bringing it to 2100!”

“Correct,” Serah says. “He’s more powerful than Mezara Beam!”

“Not for long,” Basmati counters. “Jekster himself may be immune to such effects, but Jotund’s Might isn’t. Mezara Beam, tribute one Intel Counter to annihilate Jotund’s Might!”

Jotund’s Might is wiped off the board, and Jekster is once again brought down to 1400 ATK.

Serah smiles. “I thought you might do that. Time for me to play my last remaining card: Organ Donation! It allows me to add the ATK of one of the top five characters in my graveyard to any character I want. Can you guess which character’s ATK I’m going to add to Jekster’s?”

“I don’t need to guess,” Basmati grimaces. “It’s obviously Mai Terrorscale.”

“Momma Mia!” Jekster says. Mai’s power flows through him! “What do you call a creature with four legs, two wings, a tail, and a Mezara Beam?”

“I don’t know,” Basmati says. “What is it?”

“A dragon with spare parts!”

Basmati smiles. “Oh, no! Not Mezara Beam! How will I win if you destroy my most powerful character?”

“We’re not aiming for the Beam,” Serah says.

Jekster, now with 4400 ATK, turns his fire on Ceiling Reila, who has a mere 500 ATK and is in attack position from last turn. Basmati’s LP goes all the way down from 3,600 to zero.

“I suspected you had a way to resurrect Mezara Beam, but were out of attack negation,” Serah says, “So I went straight for the win.”

“It was statistically the correct move,” Basmati nods. “Well played.”

Serah wins!
>>
No. 1040305 ID: e5709d

[Angry Gmod Noises]
>>
No. 1041058 ID: 629f2e
File 166071703390.png - (18.40KB , 700x500 , QDI_18.png )
1041058

(This duel involves nsfw decks)

Two Formican sit at a table, playing with a digital tablet.

“So, we don’t have to touch it very hard to get it to register.” Jaina declares, assessing the small cracks she left on the screen. “...I’ll keep that in mind next time.”

“Sis, look! The cards are moving with my hand! It’s so cool, isn’t it?” Anet points out, dragging a virtual card across the screen. “Do you think our ancestors played this game too, or is this being repurposed?”

The tablet in question was purportedly Formican technology, according to the birds running this thing. Due to your diminished size, regular cards are a bit troublesome to move around, so this was the alternative they had prepared for you.

“Who knows?” Jaina answers. She hadn’t seen any cards like this around home, so she didn’t have a clue. “Sure you’re happy with the deck we’re going with? Last chance to make changes if you aren’t.”

“I think we’ll win! Or at least have a good chance. It’ll be fun either way.” Anet eagerly replies.

“I still think we could have used more destruction effects. Our opponent can’t win without cards.”

As if summoned through mere mention, their opponent arrives at the table, taking a seat across from them. Compared to the ant-sized sisters, she was a giant. Her dragon-like appearance did little to lower the intimidation factor of facing someone several times your size. Though the regalia did dim it somewhat.

“Ah, the hosts didn’t lie; you are so very small, aren’t you?” She remarks with curiosity.

“We are!” Anet replies. “What are you by the way? You look kind of like what Sam is, but different. Are you a Talzoran too?”

“I’m not familiar with such a term. I’m a Prismatican, Princess Reefa Multero of the Kingdom of Teroth. It’s a pleasure to meet you both!”

Her words were diplomatic, clearly a well-practiced greeting that presented her in a positive light. The Formicans’ responses, far less so.

“Alright. You can call me Jaina.”

“And I’m Anet! I think we would be princesses too, but our colony doesn’t really use that term. Our mom is a queen though, so that would make us princesses, right?”

“I suppose it would.” Reefa agrees. “I would love to hear all about your kingdom after this match. I can share many wonderful facts about Teroth as well.”

Please don’t get her started.” Jaina pleads. It’s ineffective, Anet is already thinking up several hundred questions to ask. Jaina nudges her shoulder. “Sis, the duel?”

“Oh! Right, right.” She presses a few buttons on the tablet to reset and shuffle their deck. A holographic deck appears on the table in front of her as she does. Reefa sets her physical deck in front of her.

“How shall we decide who goes first?” Reefa asks. “The suggested method by our hosts is to flip up cards until we each get a monster, and the one with the most attack goes first.”

“Works for me.” Jaina says. “Alright, go!”

Jaina flips up “Shelli, Magical Researcher”, who has 1600 ATK.

Reefa flips up “Exiled Noble Maya Du Bois”, who has 2400 ATK. She will be going first.

“May the better player win.” She declares with a smile that just radiates her belief to be the better player.

“You got this?” Jaina asks Anet.

“I’ll do my best!” She says.

Both duelists draw five cards, and the match officially begins!
>>
No. 1041059 ID: 629f2e
File 166071712466.png - (507.30KB , 1000x1000 , A&J V Reefa - 2.png )
1041059

“I’ll begin my turn by summoning a “Royal Guard” in the Attack Position.” She explains, as she sets the card face up on the table. The image of a dark-feathered bird-person carrying a sword rises above the card. “Guards often come in pairs however. By normal summoning one “Royal Guard”, I’m allowed to set another from my deck face-up on the field, thus putting me at two face-up monsters.” She takes her deck and searches through it, before pulling out another “Royal Guard” card and setting it in Attack Position. A horse-person rises out of this one.

“If you thought that would be it, then you have clearly underestimated me. These guards are actually nothing more than material for my true summon.”

“Material?” Jaina repeats, unsure where Reefa is going. Anet catches on faster.

“She’s going to use them for a Special Summon! Ooooh, I wonder what kind!”

“Both “Royal Guard”s on my field are level 4. Thus, by using them both, I can perform an Xyz summon from my extra deck.” Reefa explains, taking her extra deck and leafing through it. She takes one, and stacks the two guards face up in a pile in a single monster zone. “The card I choose depicts my own mother, “Queen Gorgammar Multero”!” She announces, placing said card atop the stack in Defense Position.

[ Queen Gorgammar Multero: Dragon-Type, Level 4, ATK: 1000 DEF: 2500 ]

“2500 Defense points. That’s good…” Jaina couldn’t deny that was going to be an issue. Few cards in their main deck could outclass it in battle.

“There’s also her effect you will have to be wary of.” Reefa explains. “Whenever she or a card equipped to her would be destroyed for any reason, I can discard one material attached to her to negate the destruction.”

With two “Royal Guard”s attached, that meant they’d need to destroy her three times before she’d finally leave for the Graveyard. That could be tricky.

“Still, destroying cards isn’t the only way of removing them. Best to play it safe, and prepare for any alternatives you may have prepared.” The prismatican takes a spell card and sets it behind Gorgammar. “I play the Equip Spell Card “Modest Disguise”, and attach it to mother.”

The hologram of Queen Gamma shifts its royal garbs changing to something far more plain. She grimaces at her own appearance.

“I do hope the effect of this card is strong enough to justify such dull apparel.” The hologram remarks.

“I believe it is, mother. As long as this is attached to you, you cannot be Targeted by the effects of any card.”

“Hmph. That still doesn’t explain why they couldn’t have given the card something a bit more suitable for me.”

“Mother, please…”

“She’s arguing with her own card…” Jaina mutters, fully in disbelief at the stupidity.

“That Equip Spell is going to be trouble still. It limits our options even further for getting rid of her.” Anet remarks, looking through her hand at her options.

With that settled, I activate another spell card, “Recruitment Notice”. By detaching one material from an Xyz monster I control, I can summon a monster from the deck that is the same level. Naturally, I’ll be sending a level 4 “Royal Guard”.”

She pulls the card from beneath Queen Gamma, sending it to the Graveyard. She then searches her deck.

“I choose to set “Noovin Sett”.” She says with some amusement.

[ Noovin Sett: Warrior-Type, Level 4, ATK: 800 DEF: 1000 ]

“Finally I set one card face down, and end my turn.”
>>
No. 1041060 ID: 629f2e
File 166071719312.png - (515.13KB , 1000x1000 , A&J V Reefa - 3.png )
1041060

“Our turn!” Anet says, drawing a card on her tablet. “It’s good that we’re going second, because I can only use this effect if you have a monster on the field and I don’t. I special summon “Cadmus, Polymath Researcher” to the field in Attack Mode! Look! He’s prismatican too, just like you!”

As Anet claimed, a red dragon-looking man came from the card, looking to be of a similar species to Reefa.

[ Cadmus, Polymath Researcher: Dragon-Type, Level 4, ATK: 1200 DEF: 1900 ]

“I’m going to activate his other effect now too. Once per turn, I can excavate the top 5 cards on our deck. If I hit any other Researcher characters, I can summon them to the field too! Every other card gets sent to the bottom of our deck, in whatever order I choose.”

One by one, cards flip up from Anet’s deck, revealing themselves to both players. “Crate of Greed”, “Research Project, Tome of Sexual Magic”, “Very Bad Things Have Happened”...

…“Mary Kil, Genetics Researcher”.

“A-ha!” She exclaims “I summon Mary Kil to the field!” A dog woman appears beside Cadmus.

[ Mary Kil, Genetics Researcher: Beast-Warrior-Type, Level 4, ATK: 1600 DEF: 1000 ]

“And that’s not even the end of it yet. Her effect let’s her excavate five more cards!”

“Again? We just did that, didn’t we?” Reefa asks.

“That was Cadmus’ effect. Mary’s is a little different. When there’s a Researcher other than her already on the field, she can only special summon Research Projects we flip up, instead of Researchers.”

“Get used to it now. This isn’t the last time you’re going to see this effect.” Jaina warns.

“Let’s see what we get!” Anet says, beginning to reveal cards.

Unfortunately, this set of five didn’t contain any cards with the term Research Project in their name. All five cards get sent back to the bottom of their deck.

“It seems the chain ends there, thankfully.” Reefa remarks.

“Not yet.” Jaina says. “Cadmus and Mary were both Special Summons. We still have a Normal Summon to activate this turn, and another monster in our hands to play.”

“That’s right! We normal summon “Diagram, Armament Researcher” in Attack Mode!”

[ Diagram, Armament Researcher: Warrior-Type, Level 4, ATK: 1800 DEF: 800 ]

“And take a guess what his effect is?”

Predictably, it’s much the same as the previous two monsters, but there is one small twist to it. “Unlike Cadmus and Mary, I have to shuffle a Researcher from my hand back into the deck to use his effect. But the upside is that if we hit more than one Research Project, we can summon up to two instead of just one. Now let’s try this again!”

After four more misses, a single Research Project comes out of the search. Not the two it could have been, but still better than nothing.

“I summon “Research Project, Reducer” to the field in Defense Position!” Instead of a third person, this time an object appears on their side of the field. It’s a panel with two arrows on it, one pointing up and one pointing down.

[ Research Project, Reducer: Machine-Type, Level 4, ATK: 0 DEF: 2200 ]

“That’s a character card?” Reefa questions.

“It doesn’t have much Attack, but when it gets summoned by an excavation effect it’s special ability kicks in. The Attack and Defense of every monster on your side of the field drops by 1000!”

“And since it’s not an effect targeting the queen, that applies to her as well.” Jaina adds.

“You mean I donned this miserable outfit for nothing?” Gamma complains, as the effect resolves.

With her final excavation of the turn complete, Anet and Jaina take a look at the field. Currently, they have two characters who can beat “Queen Gorgammar Multero” in battle, enough to make her use her last material and defeat her. Noovin’s stats are low enough that Cadmus can take her out afterwards.

However, Reefa still has a face-down card to consider. If it’s a battle trap, or has the potential to destroy a monster, then that could mess up their plan. But if it’s a simple spell or a trap with some other purpose to it, then playing around it isn’t worth it.

How should Anet and Jaina play around Reefa’s field?

A: Play around a trap card
-Summon a monster that can get around trap effects from the extra deck using three of your face-up characters as material
-If Reefa’s face-down is a battle trap or destruction effect, you will avoid being put in a weaker position
-If Reefa’s face-down is a bluff, you’ll have left her Queen on the field for nothing

B: Take a Chance
-Attack with the monsters you already have face-up.
-If Reefa’s face-down is a battle trap or destruction effect, you won’t be able to clear her board this turn
-If Reefa’s face-down is a bluff, she will have no monsters at the end of your turn

C: Try to bait out the trap
-Attack Noovin first to see if Reefa activates her trap card
-Reefa seems very likely to play it immediately if she’s able
-This option is a gamble, as its success depends on the specific trap she may or may not have set

>>
No. 1041061 ID: 8483cf

C, Reefa probably thinks she's smart enough to outplay Anet and Jaina, but we'll show her!
>>
No. 1041062 ID: 899c9f

B. Believe in the heart of the cards! Should this trap be aimed at negating a monster strong enough to defeat the queen, it will find its effect has been... reduced!
>>
No. 1041169 ID: e51896

B. Heart of the cards and whatnot.
>>
No. 1041200 ID: 9b127b

A
>>
No. 1042167 ID: 629f2e
File 166175863316.png - (550.79KB , 1000x1000 , A&J V Reefa - 4.png )
1042167

“What do you think?” Jaina asks her sister.

“Hmm…” Anet ponders for a minute, really taking in the state of things before she answers. “I think we should take the chance. If our attacks go through, then we’ll be in a really good position! And if they don’t, we’ll still have card advantage in our favor.”

“Aside from what’s on the field, she only has One Card in her hand. We still have Four.” Jaina confirms. “We have more options.”

“So if we take out all her monsters now, it’ll be hard for her to set back up next turn. And if she can’t get another monster on the field, we may just beat her outright!”

“Low risk, high reward. It’s hard to turn down an offer like that.” The sisters nod in agreement.

“We enter the battle phase!” Anet declares. Like it or not, it was time to see if they’d stumbled into a trap or not. “Mary Kil, attack her Queen!”

Unfortunately for the pair, they had indeed played into Reefa’s hand with their decision.

“I shan’t allow it!” Reefa shouts. “I activate the trap card, “Castle Dungeon”!”

As the holographic dog charges the royal, she’s stopped in her tracks by iron bars. They appear all around her, popping up from all sides until she’s fully caged in. The prison cell then floats into a holographic castle, spawned directly over Reefa’s trap.

“Until my trap card leaves the field, your character card is removed from play. Thankfully, my effect resolves before your attack can go through, thus preventing it from taking place.” Reefa explains.

“Darn! And I was sure that face-down would have been a bluff.” Anet says.

“Wonderful play sweetheart! I was almost worried that brutish puppy would land a blow on me for a moment there.” Gamma says. Reefa can’t quite look her holographic mother in the eye, knowing what’s about to happen.

“Don’t get too comfortable.” Jaina says, tapping at their tablet. “We may not send you to the Graveyard, but we can at least remove that last piece of material from you. Diagram! Attack her queen. Creirwy Carnage!

The engineer reaches into her lab coat and pulls out a shotgun. Gamma immediately starts to sweat.

“You wouldn’t dare…” The royal threatens.

Diagram would. She lets loose a number of rounds into the queen. The scene is obscured by cartoonish amounts of smoke around the royal, but in the end she remains on the field. Her attire shows clear signs of battle-damage, but otherwise she seems uninjured. Reefa removed the last royal guard card from underneath her, placing it in the graveyard.

“You ruffian…! I’ll have your head for that!” Gamma shouts.

“Eep!” Diagram yelps. “C-Calm down. It’s j-just a game…”

Anet interrupts the projections’ argument. “Our battle phase isn’t over yet! Cadmus, attack Noovin with Precision Flare!

The dragon takes in a deep breath of air, and stretches his arm out in front of him towards Noovin. With his thumb and index fingers forming a ring, he spits out a small ball of fire straight down the center. It rockets forward, crashing into the front of Noovin’s dress and burning it to a crisp. The servant can only get out a shriek before vanishing from the field. Reefa barely restrains herself from grimacing at the state of her board.
>>
No. 1042170 ID: 629f2e
File 166175887910.png - (511.94KB , 754x1200 , Proof of Concept SAI.png )
1042170

“That ends our battle phase,” Jaina says, “but not our turn.”

“I assume you’re just going to set a few cards now?” Reefa suggests.

“Maybe later. Before that…” Jaina taps the tablet some more, causing “Cadmus, Polymath Researcher” and “Research Project, Reducer” to be highlighted. “We’re going to use these two cards as material for a Link Summon.”

The two cards move to the graveyard. Jaina shoots Anet a thumbs up, allowing her to make the declaration. “From the Extra Deck, we summon “Research Grant”!”

A podium rises up from one of the Extra Monster Zones, with a few documents and stacks of bills on its surface.

[ Research Grant: Rock-Type, RANK 2, ATK: 400 ]

“For the record, just because the Reducer is gone doesn’t mean your monsters will get their original stats back.” Jaina clarifies. “The effect lasts until they leave the field.”

“Oh my, what a powerful effect for a single card.” Reefa says, with some frustration.

“Wait until you hear what Research Grant can do!” Anet says, excitedly. “By paying 1500 Life Points, we can use its effect to add a fusion spell from the deck to our hands. I’m choosing the spell card “Coalescence”. And then we’re gonna play it immediately!”

[ Anet & Jaina’s LP: 4500 ]

“We’ll send “Diagram, Armament Researcher” from our field and two cards from our hand…” Jaina continues. “To summon “Proof of Concept, Splintered Artificial Intelligence” in attack position!”

[ Proof of Concept, Splintered Artificial Intelligence: Cyberse-Type, Level 8, ATK: 2100, DEF: 2200 ]

Reefa makes note of the creature’s stats. They’re certainly not low, but she has plenty of cards which could easily overpower it. Best to just ask about the most important part. “I’m presuming this card has a rather powerful effect, given the high cost to summon it?”

“You’d be right in guessing that.” Jaina says, while letting Anet explain further. “We can use SAI’s effect to make your face-up characters activate their effects whenever they’re able to OR redirect an effect you activated to target a card of our choice, as long as it’s a valid target! And we can use both of those once per turn, yours and ours!”

It was about as bad as Reefa had been suspecting. The prismatican starts to worry.

Thankfully, that seemed to be it for the pair. “We set two cards face-down, and end our turn.”
>>
No. 1042171 ID: 629f2e
File 166175889941.png - (359.67KB , 754x1200 , Imperium's Calculated Predictions.png )
1042171

“Finally.” Reefa sighs. Looking at her hand and field, her position isn’t great. She’d managed to keep her mother safe. Without any material though, and with her stats lowered, her destruction was guaranteed next turn if Reefa didn’t do something. This next draw will matter a lot for her.

Silently praying for luck, she takes the top card from her deck and looks at it.

…Her mouth curls into a smile. “This will do very nicely. I activate the spell card “Imperium's Calculated Predictions”! With this card, I’m allowed to draw Three new cards. One of them I’ll add to my hand, while the other two are sent to the grave.”

Taking her three cards and examining them, her smile grows even wider. “The true strength of this effect isn’t just the draw, but the cards that are destroyed. For example: If I draw a character whose effect triggers when it moves from my hand to the graveyard.”

“That is strong! Now I wish we had drafted that card too… Oh well.” Anet says.

Reefa sends a character and a spell to the graveyard. “Now, by sending “Quayla” to the grave, I trigger her special effect! I can search my deck for any equip spell of my choosing, and add it to my hand.”

After a quick search, she places the card face up in her back row. “I’ll be attaching it to mother right away. This spell is called “Succession”. Any Xyz card equipped with it can be used as material for the summoning of another Xyz card, and any equip spells attached will transfer over to the newly summoned character.”

Gamma huffs. “I’ll accept your using me as material this once if it means somebody else takes this awful attire.”

Reefa takes the other card she had drawn, and places it face-up in a monster zone. “Next, I will normal summon “Royal Guard, Gerbera”, activating their effect. Whenever I summon them, I get to special summon “Royal Guard, Snowpea” from my deck to the field alongside them.”

“Wait, isn’t that basically the same effect as your Royal Guards from your first turn?” Anet asks.

“It’s a standard effect among my weaker guard cards. They all come in pairs.” Reefa explains, setting Snowpea face up on the field.

[ Royal Guard, Gerbera: Warrior-Type, Level 4, ATK: 1600, DEF: 1500 ]
[ Royal Guard, Snowpea: Warrior-Type, Level 4, ATK: 1800, DEF: 1200 ]

>>
No. 1042172 ID: 629f2e
File 166175893292.png - (236.08KB , 628x1000 , Irata_de_Rondalphus_s.png )
1042172

“Now then, I’ll be using Gerbera and mother as the material to summon a different card from my extra deck.” Reefa says, while looking through it. After a moment she pulls something out. “I summon “Queen Irata De Mare Rondalphus” in attack mode.”

[ Queen Irata De Mare Rondalphus: Winged-Beast-Type, Level 4, ATK: 2000, DEF: 2000]

“And because I used mother as material, her equipped spells become Queen Rondalphus’.”

The holographic bird that spawns from the card comes up wearing an outfit identical to what Gamma wore before, though without the battle damage.

“And then there’s her own effect. Queen Rondalphus allows me to detach one of her materials to banish a spell or trap card on the field once a turn. When I do this, I’m allowed to search my deck for a level 4 or lower warrior-type monster to add to my hand.”

“Question!” Anet says, waving her hand. “Did you say any spell or trap, or is it just any spell or trap on our side of the field?”

“Let me double check…” Reefa picks up the card and reads its effect once more. “The former.”

The formicans smile. Reefa’s eyes go wide. “I-I activate-!”

“Sorry! But we have priority to respond to your summon.” Jaina interrupts to say. “On summon, we activate the effect of-”

“Wait! Actually… we can’t do that. Sorry.”

“We can’t?” Jaina stops. Anet points to Reefa’s backrow.

“That Modest Disguise is still in the way. We can’t target her monster, which means we can’t activate her first effect.”

“Damn, you’re right.” She admits. “Good catch.”

“Then it seems like I can use the queen’s effect for myself, as I originally planned.” Reefa says, confidently. “I’ll detach Gerbera from Queen Rondalphus to destroy the facedown card on your right!”

The formicans smile again. “Oh, what is it now!?”

“The first effect targets, but the redirection doesn’t!” Anet says. “We use the effect of SAI to redirect Irata’s effect towards your own Castle Dungeon trap!”

Reefa is forced to watch in dismay as her own card does away with her trap, releasing Mary Kil back onto the sisters’ field. Things had gotten worse.

Still, there was one part of the effect they thankfully couldn’t do anything about. “...As I said before, I’m allowed to search my deck for a warrior now. I choose to add Kog Sillyman to my hand.” She pauses as she does, giving them a chance to respond. When no such act goes through, she continues. “Snowpea has a second effect which will activate now. Because Gerbera was sent to the graveyard while they were face-up on the field, I may destroy a monster on your side of the field.” Her eyes widen and her grin restores as she realizes something. “Thank goodness you’ve already expended your redirection ability. Exactly as planned!”

“It’s true that we don’t have that anymore, but the upside is that we’ve still got two face-downs! I think it’ll be fine if we use one of them for this.” Anet says, flipping up the card that Reefa had targeted before. “We activate “Blood Magic”! By paying 700 Life Points, we can negate the effects of all characters on the field for the rest of this turn.”

[ Anet & Jaina’s LP: 3800 ]

“No!” Reefa exclaims, as the holographic Snowpea attempts to charge the SAI, only to be contorted and puppeted back into place by the blood in her own body. “...I move to the battle phase.”

As bad as things were, Reefa did still have one clear advantage. Life points. Anet and Jaina’s tick away quickly, as Queen Irata destroys the Research Grant and Snowpea destroys Mary Kil. The damage of both combined put the formicans quite low with just a third of their health remaining.

[ Anet & Jaina’s LP: 2000 ]

They only had one monster on the field, one card face down, and one card left in their hand. Reefa meanwhile had two characters face up and two cards in her hand. She’d retaken the card advantage, but it would be fleeting. The SAI could unfortunately punch over both of Reefa’s monsters very easily, and its effects would be difficult to overcome for most of the cards in her deck.

She has two cards that could get rid of the SAI. One, a spell card in her hand called “We Both Lose Ties”. When played, both players are forced to tribute a character they control, and Reefa had just cleared the rest of their field during this battle phase.

The second was the strongest character in her extra deck. “King Flagrion Multero”. He can be special summoned using any Xyz monster that successfully attacked that turn, meaning she would still have Snowpea if she summons him. The king’s effect can clear every other card off the field, including whatever face down is still set. Even if she can’t get it off next turn after Blood Magic wears off, King Flagrion has more attack points than the SAI at least. He won’t be easily beaten.

The catch is, Reefa would be committing more resources in that scenario, which will make it all the more devastating if her opponents can interrupt her. If the second face-down card they’ve set can take care of Flagrion, then Reefa loses the queen and both of her equip spells for nothing. Plus, her strongest character would be in the graveyard and unavailable to her, which is also an issue.

Even if her spell doesn’t go through, Reefa would still have her second main phase to summon Flagrion. Still, that would leave her with one card in hand and one on the field. Her opponents, meanwhile, will have the rest of their turn to set their boards back up.

The crux of it all is once again a face-down card. How will Reefa play around it?

A: Activate “We Both Lose Ties”
-Play a spell that will force your opponents to get rid of their last character
-If they can negate it, you’ll have wasted a card and be in a worse position on your next turn
-You will summon “King Flagrion Multero” if this is negated. You will hold back on playing him if this isn’t.

B: Summon “King Flagrion Multero”
-Summon your biggest monster, and use his board-wipe ability next turn
-You will be committing a number of resources to this play. If interrupted, you’ll be in trouble
-You won’t activate “We Both Lose Ties” if this is negated on your turn, as that would leave you with no cards on the field going into your opponents’ turn

C: Summon “King Flagrion Multero” and set “We Both Lose Ties” just to be safe
-Commit the most resources, and be prepared for all eventualities
-This is the worst option if your opponents has no interruption for King Flagrion
-This is the best option if your opponents had ways around “We Both Lose Ties” as well as “King Flagrion Multero”

>>
No. 1042173 ID: 899c9f

C. Blow it all up!
>>
No. 1042184 ID: a2d88b

A: play it safe.
>>
No. 1042188 ID: 8483cf

>>1042173
Agreed, let's blow everything up. Safely of course.
>>
No. 1042195 ID: 9b127b

C is clearly the path to victory
>>
No. 1043444 ID: 629f2e
File 166286810547.png - (299.24KB , 628x1000 , SABOTAGE.png )
1043444

In the end, Reefa decides that the added security of having more than one out to the SAI is worth the risk of overextending.

“I’ll set a card face-down, but that isn’t how I end my turn.” Reefa starts. “Using Queen Rondalphus as material, I special summon from my extra deck “King Flagrion Multero”!”

[ King Flagrion Multero: Dragon-Type, Level 12, ATK: 3000, DEF: 3000]

An older-looking dragon of clear importance spawns above the card. He rests on a throne and casts a withering gaze over the field.

“Shall we be rid of them?” He asks Reefa in an almost unnaturally calm tone of voice.

“Alas, we cannot yet, father. Your effects have been negated.” The princess informs.

“Ah, pity that. Well, I suppose you know where to find me.”

“She really talks to her cards a lot.” Jaina whispers to Anet.

“Maybe it’s because she picked so many with familiar faces?” She replies. “We should have gotten Sam, then we could spend all of her turns talking to him.”

“Conversation isn’t a good enough reason to add a card to the deck.”

As Anet is about to respond, she checks the field once more and pauses. After a few seconds of consideration, she decides to question Reefa’s previous play. “Wait a minute, how does that work? Succession lets you use the Queen as material, I get that part, but can’t you still only use her to Xyz summon a level 4 monster?”

“You’re correct about that.” Reefa says. “However, this wasn’t the effect of Succession that allowed me to use her, but father’s own effect. Any Xyz character that successfully attacked this turn may be used as the sole material to summon him. In addition, any material the previous card held becomes father’s. The equips do not carry over however, since Succession had nothing to do with this summon.” As she says this, Reefa takes the two equip spells and places them atop the graveyard.

She shifts Flagrion’s card slightly to reveal Queen Irata and Queen Gamma both beneath him.

“I cannot use his effects while Blood Magic is on the field, so that is all for this turn.”

“That means we’re up!” Anet says, as Jaina adds a card to their hand on the tablet. As with Reefa’s previous turn, this draw would matter greatly. Currently, the pair have an empty hand, and nothing they have showing on the field can adequately deal with Reefa’s previous summon.

Anet has eight fingers crossed as they draw. Her whole body de-tenses when she sees what they get.

“We activate the spell card “Student Loan”!” She declares. “This card lets us search out up to two Researchers from our deck, at the cost of 500 Life Points for each one we add to our hand.”

“That’s cutting quite deep into your Life Points, isn’t it?” Reefa points out.

“It’s fine.” Jaina says. “Life Points aren’t really that important. As long as you have even one left, you’re still in the game.”

“So we’re going to get the full value and spend 1000 Life Points to add “Shelli, Magical Researcher” and “Chi, Runetech Researcher” to our hand!”

[ Anet & Jaina’s LP: 1000 ]

Anet smiles eagerly. “Let’s not waste any more time! We special summon Shelli to the field in defense position!”

[ Shelli, Magical Researcher: Spellcaster-Type, Level 4, ATK: 1000, DEF: 2000]

A green serpent (with clear influence from a few other species mixed in) slithers out of the card. Like many of Reefa’s cards, there is a certain touch of royalty to her.

“We can special summon her because you have a spell or trap on the field.” Jaina explains.

“And now we’re going to get off her effect! Excavate the top five cards in our deck in search of Research Projects!”

Of the five cards that are revealed, two applicable targets are hit. “Research Project, Autopsy” and “Research Project, Gimmick Gun”.

“We’ll take Autopsy.” Jaina says without consulting with her sister.

[ Research Project, Autopsy: Zombie-Type, Level 4, ATK: 0, DEF: 2100]

“Aw, c’mon! Live a little!” Anet says.

“The gun involves rolling a die, and there are only two rolls that would keep us in the game. I’d rather not leave our victory up to chance.” Jaina explains, shutting down the discussion. “We can use the effect of Autopsy to pull a Researcher out of our graveyard, letting us search out more projects and researchers.”

“Before you do that, I actually intend to interrupt.” Reefa announces. “And I will be using my father’s effect to do so. By detaching two material, I will destroy every other card on the board save for him!

“What!?” Anet exclaims.

King Flagrion rises out of his throne, and begins to take a deep breath.

“Cast everything to the graveyard! Purging Flames!” Reefa calls out.

“Not so fast!” Jaina responds. “Trap card, open!”

The sole face-down card on the Formican’s field flips up, revealing it to be “SABOTAGE”.

“This card allows us to negate any spell, trap, or monster effect at the moment of activation. We target King Flarion. Without that disguise card, there’s nothing stopping us from doing so.”

King Flagrion begins coughing, as steam pours out his nostrils. The fire he’d been building up seems to have expired inside of him. Instead of seeming annoyed, Reefa looks all too pleased with herself.
>>
No. 1043445 ID: 629f2e
File 166286815495.png - (276.20KB , 628x1000 , We Both Lose Ties.png )
1043445

“I had a suspicion that you might have some way to interrupt that. It’s no matter though. I activate the quick-play spell card “We Both Lose Ties”! This card forces each of us to tribute one monster for no benefit. We each get to choose the characters we sacrifice. For me, it will be Snowpea.”

The sisters have no response, and are forced to choose. They confer among themselves.

“Shelli is the weakest card on our field, since she’s already used her effect.” Jaina points out.

“But we need Researchers for our fusions.” Anet reminds her. “Let’s dump the SAI instead. It isn’t strong enough to get over the King, and we can’t use it to summon something better.”

“Hmm, you have a point… Alright.”

The pair break apart, pointing at “Proof of Concept, SAI”. “Get rid of it.” Jaina says. Both Snowpea and the SAI vanish from the field. “With that out of the way, we’ll keep our combo going.”

“Activate the effects of “Research Project, Autopsy” to bring back Mary Kil from the graveyard!” Anet says, smiling widely as the small dog reappears on the field. “And because she’s not the only Researcher, she gets to excavate for Research Projects.”

Five cards flip up, but unfortunately for the girls not one of them is a Research Project that they can summon. The revealed cards move to the bottom of the deck, but all hope is not lost.

“We still have one more card we can play. We normal summon “Chi, Runetech Researcher” in face-up defense position.” Jaina says.

[ Chi, Runetech Researcher: Winged-Beast-Type, Level 4, ATK: 1600, DEF: 1500]

“Chi searches for Researchers, so let’s do it now. It’ll be one more card you’ll have to go through before you can touch our Life Points.” Anet says. Five cards flip up, and they get another hit.

“We summon “Gail, Archeological Researcher” to the field in defense position!”

[ Gail, Archeological Researcher: Reptile-Type, Level 4, ATK: 1000, DEF: 1900]

“Now normally we would have Gail use her effect to get another Research Project, but…”

“We’re out of zones.” Jaina points out. Shelli, Autopsy, Mary, Chi, and Gail occupy all five of the available spaces. “So, that’s gonna be it for our turn.”

“Then I will begin mine. Draw!” Reefa pulls the top card of her deck, hoping to get something that will put material on her father so that she can clear the board with him.

What she instead gets is the Game-Winning Card. She can barely contain her glee, but attempts to stay collected as she uses it.

“I cast the spell card “Peasantry Revolt”.” She says, with absolute calm and certainly not child-like glee. She’s a diplomat, obviously she can handle herself. “By targeting my Xyz card, King Flarion, I can change the all other cards on the field with a lower attack score to attack position, at the cost of granting each of them 400 extra attack points.”

All five cards on the Formican’s field flips into attack. The girls stare in alarm as they realize what is happening.

Reefa pauses for a very brief moment to consider how she wants to end this match. Her father has enough attack to defeat them no matter which character she attacks, so it’s all a matter of preference.

Who should Reefa deal the finishing blow to, winning her the duel? (The winning choice will be featured in a NSFW image next update)

A: Shelli, Magical Researcher (Lascivious Labyrinth)
B: Mary Kil, Armament Researcher (SEX-COM)
C: Chi, Runetech Researcher (SHARDS)
D: Gail, Archeological Researcher (A Small Quest)
E: Research Project, Autopsy (Starlight Afterglow) (Votes for this card will not count, but feel free to choose it as a form of protest towards lewds)

>>
No. 1043447 ID: e51896

We haven't seen Gail naked out of the choices anywhere yet, so D
>>
No. 1043448 ID: e5709d

Mary Kil, to promote more SEX-COM content
>>
No. 1043451 ID: 15c72a

🅱️
>>
No. 1043452 ID: 515982

D(amn)
>>
No. 1043453 ID: 9b127b

D
>>
No. 1043454 ID: 8483cf

D!
>>
No. 1043625 ID: de15ea
File 166302539753.jpg - (312.30KB , 2788x2811 , t1u4.jpg )
1043625

The irrationally gorgeous Dragon rears back preparing to blast a flame breath attack at the face down monster, but Momo suddenly hurls herself in front of the card and throws her arms wide!

“Noooo~!” she wails dramatically, as her breasts bounce free from her robes - but something spills out from between them!
>>
No. 1043627 ID: de15ea
File 166302544419.png - (779.16KB , 1256x2000 , Booby_Trap.png )
1043627

Momo Activates the trap card BOOBY TRAP, negating Radiant Flare’s attack and destroying her! A massive explosion bursts forth from her chest, coating the area in smoke! Both Momo and The Masked Duelist lose 1150 life points as a result of Flare’s destruction.

Life Totals:
Momo - 3350
The Masked Duelist - 4850


As the smoke clears, Momo is swooning topless on the ground in front of her cards, coughing weakly - her chest heaving.

“Look. I would really appreciate it if you would … um … not do that,” The masked duelist mutters, looking away as they wave away the smoke near them.

“Oh, such a brute~!” Momo huffs as she sits up, making an intentionally incomplete gesture towards covering herself, “I didn’t expect you to like things so r-” Her smirk is interrupted as she sees a pasty, doughy looking clay man standing in front of her. “Wait, is *that* what you looked like under your robes!? How disappointing!”
>>
No. 1043628 ID: de15ea
File 166302549503.jpg - (267.53KB , 2867x2526 , t1u5.jpg )
1043628

The masked duelist coughs from behind the clay man, still looking away, “No, that’s my monster.”

“Oh,” Momo pouts, disappointed, “I would have hoped your stupid robes would be a little worse for wear. Also, I just destroyed your monster!”

The Masked Duelist continues, “When Radiant Flare was destroyed by an enemy effect instead of by battle, it activated her effect to special summon a monster from my deck with a lower level, but negate that monster’s effects until the end of the turn.”

Simon - Who Sees the End
Level 2 Earth Monster
300/800


Momo laughs, “Am I supposed to be intimidated by this little weirdo? He’s not even hot! What does his effect even do, so I know what to expect next turn?”

The Masked Duelist plays two cards face down as they speak, “Simple. As long as he is on the field, [/i]all face-down cards are revealed,[/i] but they still count as being face-down and can be flipped and activated according to their normal conditions. He is a normal monster as long as there are no face-down cards on the field. And since I have nothing else to do in my second main phase -”

Momo’s Eyes widen as The Masked Duelist prepares to end their turn. This is really bad! She can’t let it stick around for when her turn starts or she’s going to be in big trouble.

How does Momo get rid of Simon?
1: Banish him from the game at a large cost
2: Return him to The Masked Duelist’s hand at a low cost

Additionally, what does she want to do on her next turn, she’s a little frustrated, so she wants to do something flashy
A: Set up a big dangerous attack to knock her opponent down a peg!
B: Set up a super restrictive field of continuous traps and watch her opponent squirm!
>>
No. 1043629 ID: b5524e

2 (Insert "hand bounce" pun here)
B (Why rush things?)
>>
No. 1043630 ID: 515982

2A.
>>
No. 1043631 ID: 629f2e

1 and B!

1 because it's far less likely that The Masked Duelist will have a way to bring back a banished monster than it is that he can simply re-summon Simon on his turn.

And B because there's nothing duel monster players fear more than a horrible floodgate setup that doesn't let them do any of the plays they want to make.
>>
No. 1043635 ID: d98cb8

Definitely 1 and B
>>
No. 1043645 ID: 9da85d

2 and B.

The threat of Simon may loom, but the threat of continous cycle of bodacious buxom beastfolk is now.
>>
No. 1043646 ID: e51896

I'm going with 1 and B because that is what Crows wants, and Momo is his character.
>>
No. 1044159 ID: 629f2e
File 166356194776.png - (199.24KB , 500x600 , Gail Destroyed.png )
1044159

Reefa smiles, her eyes locking onto the lizard woman who had been summoned last.

“I enter the battle phase.” She announces. “Father, put an end to that archeologist with Purifying Flames!

“As you command, sweetiepie.” The older dragon slowly rises from his seat. Anet and Jaina’s other cards start inching away from Gail, not wanting to be caught in the blast. The poor scalie can do nothing but stare, as Flagrion takes in a deep breath of air.

“...Oh dear.” Gail says.

A torrent of flame washes over her, incinerating her attire to mere ash. She screeches and covers up moments before disappearing from the field entirely. With the battle damage crashing the Formicans’ life points to nil, the battle was over.

[ Anet & Jaina’s LP: 0 ]
[ Victory: Reefa ]

>>
No. 1044161 ID: 629f2e
File 166356207605.png - (113.54KB , 500x500 , Reefa Being Cute.png )
1044161

“Darn! I feel like we almost had it too.” Anet grumbles, as all the holograms vanish. “Ah well, bad luck on the excavations was always gonna be what cost us the game with this deck. Right?”

“That, or simply not drawing any Researchers.” Jaina points out.

“Oh yeah, true. Jeez, we wouldn’t even have had much of a field then.”

“We were actually decently lucky on their effects. We just needed a card that would let us fuse some of them off.”

“Right!? I was really hoping we’d hit that one research project…”

The sisters continue to talk amongst themselves, before Reefa interrupts them by clearing her throat. She extends a hand towards the pair, which they happily climb onto. It was easier to talk to them up close, given the size difference.

“You both played very well. It was a fine duel.” She says.

Anet grabs hold of one of the prismatican's fingers and shakes it in a mock-handshake. “Yeah, good game to you too! You got so lucky on those draws, we just couldn’t fight back.”

“Nonsense, it was purely skill which won me this match.” Reefa proudly insists. Jaina is having none of it.

“You drew a card that let you draw more cards when your hand was almost empty, and then drew one that forced our cards into attack position when we could have walled up to protect ourselves.” She points out.

“Yes, well…” Reefa falters slightly. “Including such powerful spells in my deck was a brilliant stroke of strategy, wouldn’t you agree?”

“How about we say it’s a bit lucky and a bit skillful?” Anet proposes. All seem pleased with the compromise.

“The others are still having their own matches.” Reefa points out. “It will be some time before this tournament continues. How would you feel about another game, just for fun?”

“You sure you aren’t just trying to prove you didn’t luck into that win?” Anet teases.

“I need not prove what I already know to be true.” She responds in a dignified tone. “It’s simply good practice for my next match, and a quite enjoyable way to pass time. Wouldn’t you agree?”

“Eh. Not like we have anything better to do.” Jaina says with a shrug. “Alright. Let’s see if we would have won in a best two out of three!”
>>
No. 1045257 ID: 629f2e
File 166474191321.png - (1.15MB , 1000x1000 , Bonnie and Enid.png )
1045257

It takes Enid a bit to find her duel location. Eventually though, she stumbles upon a wide field marked “Lifesize Projection Space #1” Its floor is raised by about an inch, showing the area’s borders. There are a few similar fields nearby, some of which are already populated by duelists. They’re spaced out enough that you would have to shout to be heard by your nearest neighbor.

Another girl arrives shortly after her. There’s a moment of de-tensing for both when they realize they’re in the same age-range. They launch into greetings.

“Hi there. Are you Bonnie, my opponent?” Enid starts.

“That’s me! So that makes you Enid?” Bonnie asks. Enid nods. “Are you a Safety Scout too?”

“Um, no. I’m not really in any sort of group right now…”

“You should consider joining. There are rats, and super strength, and mind reading, and you get to punch people with electricity, and it’s really fun!”

“Oh! I don’t think I can join then. Back home, we don’t have anything like that… I think? The others said Roger was really fast, but did they mean super speed or just really fast for a kid?

“That sucks. Your home sounds boring.”

“I can think of worse things to say about it than that…”

With pleasantries out of the way, Bonnie moves to one side of the field, while Enid takes the other. There are tables waiting at both ends, indented with the duel-field. Bonnie blows a raspberry at hers, kicking it aside.

“I’ve got something way cooler to play on than that. Check it out!”

She holds her right arm out, letting a duel disc generate from her glove. Enid couldn’t help but be impressed by the portable field.

“Where did you get that? It looks really cool!” Enid compliments.

“Thanks! Dr. White wanted me to test it out. It’s some sort of hologram thingy-majigy-bobigy. Not normally for cards, but she changed it so that I could try it here. The tubby bird promised their weird card game magic wouldn’t get in the way with whatever science it works with.”

“Card game magic? Wait… Are the cards going to come to life when we play them!?” Her earlier conversation with Pan was suddenly making a lot more sense. It also explained the large “projection space”.

“Yeah! Isn’t that awesome?”

“It is! I wish I’d known about it, I would have grabbed a few cards with nicer art on them.”

Oh well, there’s no changing her deck now. And besides, she picked the cards that she did because she thought they would work well together, so she just has to believe that she made the right choices. She definitely wasn’t confident in that, but it’s not like she could just quit. That’s stupid, if she’s going to lose it should be because she played badly, not because she didn’t play at all.

She sets her deck on the table, as Bonnie loads hers into the funky disc gadget. Ready or not (she wasn’t really), it’s time to duel-
>>
No. 1045258 ID: 629f2e
File 166474201590.png - (61.89KB , 415x369 , Franklin_ohayo4.png )
1045258

“Hey Enid.”

Enid shrieks.

Franklin is standing beside her, staring confusedly.

“...Are you okay?”

“I-I think you just knocked a year off my life. But yeah, other than that, fine.”

“Ummm who is that?” Bonnie asks from the other side of the field.

“Oh right.” Franklin waves to her. “Sorry, can you wait a couple minutes?”

“Probably not!” She calls back.

“Oh… Thank you for being honest.” He then turns back to Enid and continues to interrupt their duel by being there.

“What’s going on Franklin? Did you get lost, or forget one of the rules?” Enid asks.

“...No, that’s not it. I saw my opponents. But they were… Um…” He rubs his head as one might a crystal ball to find the truth they seek. “They were… they.”

“...Huh?”

“Hey, there’s nothing wrong with being a they. I know lots of theys.” Bonnie shouts from across the field..

“…Two! There were two of them!” Franklin finally says. “There were two people playing as one duelist.”

“Ah, that’s right. I think I saw one other group like that on the bracket.” Enid thinks back to the pretty dragon’s opponents. She didn’t see them in the crowd, but there were definitely two names and faces up there. “But um, why are you telling me this?”

“I was wondering… Can we do that too? Play together, as one duelist?” He asks.
>>
No. 1045260 ID: 629f2e
File 166474216654.png - (16.93KB , 500x550 , QDI_20.png )
1045260

Enid blinks, repeating the question a few times in her head. She hadn’t thought of it before, but it clearly was an option for some people.

“...I… I don’t know. Can we?”

Franklin shrugs, clearly not sure himself. There was really only one creature to ask.

“...Excuse me, Mr. Companionship!” She shouts toward the ceiling. In response, a fluffy little orb flutters its way down to the children.

“Hello Enid! Franklin. This isn’t your arena you know.” Pan gently explains.

“Excuse me, but can Franklin and I play together like his opponents are?”

“What!?” Tianna yells, soaring down to the disastrous conversation. “The bracket’s already done! Matches should be beginning! You can’t just-!”

“Sure, you can do that!” Pan says, ignoring the unholy screech from their colleague.

“There, there,” Toffles says, patting Tianna on the wing. “It was a very good bracket, it’s not your fault that Pan was created with marshmallows instead of a spine.”

“She does have a point.” Enid says. “What will happen to Franklin’s opponent’s if he’s playing with me now?”

“I’m sure we can arrange for a substitute, so don’t worry a peep about them!” Pan assures, to the resounding grumbles of his avian companions. He calls out to the girl across the field, “Ms. McCarthy! You don’t mind playing against Enid and Franklin together, do you?”

“Huh? Yeah, that’s fine. I’m pretty sure I can take both of them.” She replies eagerly.

“Then I see absolutely no reason to deny the request. Have fun!”
>>
No. 1045261 ID: 629f2e
File 166474226334.gif - (2.73MB , 1200x686 , Enid and Franklin VS Bonnie.gif )
1045261

They give their thanks as the birds fly off, most likely to bring the abandoned pair up to speed. Franklin sets his deck on the table beside Enid’s, as the pair consider how to handle the 80+ cards between them.

“...We could just play with yours.” Franklin mutters. “I won’t mind.”

“Oh, forget it! Let’s just do this.” Enid says, before grabbing them both and shuffling them together. “They may not go together well, but both of our decks were probably rubbish in the first place. You can’t ruin what’s already ruined.”

“I’m sure yours was fine.” Franklin assures.

“That makes one of us.”

“Hey, are you guys ready or not?” Bonnie calls out. They both nod. “Great! Then it’s time to DUEL!”

Following the rules they’d heard before, both girls draw until they hit any random character card from their deck, and compare the ATK points.

Bonnie: [ Skinny Rat: Beast-Type, Level 2, ATK: 1000, DEF: 1000 ]
Enid: [ Jojo, The Bully (E), Level 3, ATK 1500, DEF: 1000 ]

“Looks like we’re going first.” Enid says, smiling. “I think that’ll be better for us”

They both draw the top five cards of their deck, before Enid and Franklin huddle up to check theirs out together.

Enid’s first hand will be a 1:4 ratio of cards from hers and Franklin’s original decks. Who would you prefer for the ratio to favor? Does she pull more of her own cards, or Franklin’s?

(Enid’s cards are more balanced + Trap focused, Franklin’s cards are more gimmicky and less cohesive)

>>
No. 1045262 ID: e51896

Franklin's cards!
>>
No. 1045277 ID: 8483cf

GIMMICK

Definitely focused on Franklin to start.
>>
No. 1045279 ID: bbb04b

Enid. Stability's more important in the early game. You can pull out the nonsense when you have a foundation to stand on.
>>
No. 1045282 ID: d3791d

More of Franklin's deck.
>>
No. 1045284 ID: 262068

Gonna go with Franklin.
>>
No. 1046593 ID: 629f2e
File 166580142831.png - (119.60KB , 502x799 , Buried Alive.png )
1046593

Drawing many cards she hadn’t before read, Enid takes a moment to read them all. Confusion fills her features.

“I don’t understand why you took a lot of these, Franklin. What was your deck’s win condition?” She asks, receiving a blank stare in reply.

“...To win?”

She sighs. It seemed likely to her that he had just grabbed an assortment of cards that seemed fun or sounded strong. That isn’t a good strategy, but merging decks was her idea. Like it or not, she’d just have to make it work somehow. Or– they would. They are a team after all.

Currently, their hand consists of:
-A slow continuous trap that would only become valuable if it stayed on the field for a few turns
-A decent resource recycling trap
-A weak character card that would float into another character when sent to the graveyard
-A spell to reset the field and hands
-A weak character card that can discard a card to special summon another character from the deck


“Hmm… These are kind of all over the place, but at least we can still use them. It’s just going to be a little messy.”

“Which of these should we summon?” He asks, pointing at the two characters. She thinks about it.

“Um… Maybe this one?” She suggests, holding up the floater. “We can’t attack on the first turn, and whatever we set will probably be destroyed, so we can save this one’s special summon effect for the next. It’s… What do you think?”

“It makes sense to me. I think we should do it.”

“You think so? But… Hmm…” Her eyes flip between both characters, a thought on the tip of her tongue. In the end, the thought goes nowhere, so she plays as they agreed.

“We set a character face-down,” she announces, pausing to observe a holographic card appear in the space between them. “We’ll also be setting two cards face-down. And that’s it, we pass.” With three cards on the field, the turn shifts over to Bonnie.

“Draw!” She takes a card, putting her hand at 6. The card in her hand elicits a wide smile. Without a second thought she slams it down.

“I play Cute Rat in attack mode! Her numbers aren’t that big, but she looks really pretty! Show me that hologram!”

[ Cute Rat, Beast-Type, Level 2, ATK 1000, DEF: 1000 ]

Another card appears on the field, and from it spawns an anthropomorphic mouse with bangs over her eyes and some cute casualwear emerges. Enid can’t help but gasp.

“Wow… It’s so lifelike! And she is cute, I’m jealous that card wasn’t at our table.”

“Aw, thanks!” It suddenly says, leaving her speechless. The visual of a realistic looking creature on the field was one thing, but she hadn’t even considered that they might be able to interact with the projections.

“They can talk? That’s… Isn’t that a little…”

Franklin finishes her thought. “...If they can think and say stuff, doesn’t that make it… bad that we’re gonna make them fight and kill each other?”

Bonnie blinks. “Huh… Y’know, I hadn’t really thought about that.”

“If it’s going to make things weird, I could stop talking,” the Cute Rat offers. It does little to dissuade the children from questioning the moral implications of their match.

“Um… I know the character on the card we set.” Franklin points out. “If he dies in the game, what if that kills him in reality too? That can’t happen, right?”

“Oh my gosh, I didn’t even think about that!” Enid shouts out in concern. “The birds said it was magic, but doesn’t that just make something awful like that possible?”

“What if we’re the real monsters here?” Bonnie asks, looking down at her gloved hands in horror.

The atmosphere was rapidly deteriorating from what should otherwise have been a fun children’s card game.

“Um…” The Cute Rat speaks up once more. “I really don’t think any of those issues will happen or anything, buuuuut what if I just toss the card I was gonna fight out of the arena? Would that be okay.”

“Oh, well yeah that’d be fine.” Bonnie says with a nod, immediately recovering.

“I don’t mind.” Franklin agrees.

“That’ll have to do until we can check in with the birds after the match.” Enid says. “Ring outs only!”

“If we’re all good, Cute Rat! Please get rid of that face-down monster!”

She shoots a thumbs up, before rushing across the field. The face-down character flips up, revealing Phillip, The Nerd (E). Unfortunately for the Cattenom kids, his defense was a mere 900, just short of his opponent’s attack.

“Sorry kid, but you’re out!” The mouse boasts, grabbing him by the arm. He tries to wriggle free, but a few seconds of dragging later sees Phillip being flung from the arena. He vanishes as soon as he crosses the projection area’s edge.

Enid taps her partner. “Franklin, you remember what we talked about before, right?”

He nods. “Phillip has an effect.” He raises his voice to inform Bonnie. “When Phillip goes to the graveyard, we get to summon his twin sister, Lillian, to the field.” The Athlete appears where Phillip once stood, looking fired up.

[ Lillian, The Athlete (E), Rapscallion-Type, Level 3, ATK 1000, DEF: 1000 ]

“Heard what you did to my bro. Don’t think I’m lettin’ ya get away with it.” She threatens. Cute Rat simply looks amused at the child trying to sound tough.

“That’s not all. We also activate the trap card Buried Alive.” Enid says, as the card flips up. “Due to this card’s effects, Phillip will come back to our field next turn.”

“That’s fine. He’s still not stronger than my monster.” Bonnie says.

As she’s wondering what else she should do, a whisper in her head gives her the answer. “That’s right, Cute Rat actually has an effect I can use. Let’s see…” She stares at the card, reading it closely. “I can put her back in my hand, and if I do… I get to add another monster from my deck there too! Whoa, that’s neat! I didn’t know she could do that.”

“...Didn’t you read her before you added her to your deck?” Enid asks.

“No,” is the immediate reply. “I just thought she looked pretty.”

Enid mutters to herself. “We can’t send her to the graveyard if she’s off the field. We won’t be able to keep her off that effect. But the downside is that she’ll have to use her normal summon to get the search, so it’s not ideal for her unless she has enough ways to special summon from her hand.” Franklin nods along, trying his best to follow her commentary.

“I’m gonna use Cute Rat’s effect!” Bonnie announces, taking her from the field and back to her hand.

“Wh– You can’t leave! I crave vengeance for Phillip!” Lillian shouts. The rodent waves goodbye, as she vanishes.

“Let’s see. I’m gonna use it to search up… Which one should I– Oh! I like this one!“ She reveals a powerful Tribute Monster before adding it to her hand. “Then I’llllll set this card. Annnd this other one too. That’s it I think.”
>>
No. 1046594 ID: 629f2e
File 166580146549.png - (180.41KB , 628x1000 , Update Counter.png )
1046594

“Before you end your turn, I have a trap I want to activate.” Enid says, before flipping a card face-up. “Update Counter!

A text box appears over the field reading “Update: 0”. She explains, “during each of mine and Franklin’s turns, this card will gain one Update. Whenever you want to declare an attack, we flip three coins. For your attack to go through, you need to flip as many or more Heads as there are Updates on this card.”

As the turn shifts over to Franklin and Enid’s, the two drawing a card for turn, the text on the box alters to read “Update: 1”. The boy scratches his chin thoughtfully. “So… Right now, she just needs to get one heads in the three coins flipped?” He smiles as his partner nods approvingly.

“And because it’s our turn now, Phillip comes back to the field!” The male twin appears beside his sister. They share an awkward sibling hug before taking up battle positions. With all effects resolved, they could finally start playing new cards. Unfortunately, a horrible thought struck Enid as she looked in her hand.

“Wait… He special summons from deck when… and Buried Alive revives from the grave…” Her eyes open wide. “I messed up!”

“Huh? How?” Franklin asks.

“Look!” She shoves the cards in his face. “We should have played Rodney first. With Buried Alive, we could have easily committed to setting a bigger character on the field, and if we discarded Phillip for the cost of Rodney’s effect, then his would have activated since it’s being sent from the field OR hand that triggers it. That means we would have had three characters in one turn, but instead we’re down a trap card for no reason. I messed it up…”

To his credit, while he didn’t quite follow the explanation, Franklin had understood the basic issue of “I could have played that better”.

“...Does that mean we lose?”

“What? No… Not immediately. But we’ll run out of cards sooner, a-and–”

“That’s good. We didn’t lose. That means we can keep playing, right?”

“...Y-Yeah.”

He takes the hand from her and looks at them. “Can you show me what we can do with the cards we have now? I dunno what we should do next. Is it not a good idea to summon Rodney now?”

“...N-No, I still think we should. Just don’t use his effect, we need both these other cards.” She explains.

“Okay, I’ll do that.” He places the card and speaks to Bonnie. “We summon Rodney, The Socialite (E) now.”

The young Socialite appears, joining the twins in posing for a fight.

[ Rodney, The Socialite (E), Rapscallion-Type, Level 3, ATK 500, DEF: 500 ]

“Huh. Hey, why do all your monsters have an ‘E’ at the end of their names?” Bonnie asks.

“That’s a good question. Let me ask.” He turns back to Enid. “Why do they?”

“You didn’t get it? But you had cards from the same archetype.”

“Does it have something to do with the other two letters? I think they were… M and A?

She nods, speaking so that Bonnie can hear. “The E stands for Elementary. The ones with M stand for Middle. And the A stands for Adult.

“There are other letters?” The other girl questions. Enid nods.

“I think now would be a good time to bring some of them out.” She picks up the extra deck, skimming through it. “Franklin, can you help me decide which to go with?”

Which card should Enid and Franklin level up?

1: Lillian, The Athlete (E)
-Becomes incredibly strong and immune to card effects
2: Phillip, The Nerd (E)
-Allows you to search out practically any card you might want from your extra deck
3: Rodney, The Socialite (E)
-Provides a buff to all cards on your side of the field, and makes it easier to summon a few more

ALSO

Bonnie added a powerful monster to her hand. Which one was it? (You only get the simplified card name, not the character name or the quest they originate)

A: Strong Fire Bird
-Can destroy cards on the field
B: Big Blind Dog
-Can negate trap card effects
C: Big Happy Lady
-Can attack every monster on the field

>>
No. 1046598 ID: 8483cf

1. Fight strong with strong! Level up LILLIAN!

A. Birb birb birb birb
>>
No. 1046603 ID: abaa91

>>1046594
2: Phillip, The Nerd (E)

and

A: Strong Fire Bird
>>
No. 1046607 ID: e51896

2 because it'd be hilarious if The Nerd was stronger than The Athlete

C, so the update counter doesn't have a chance to get negated or destroyed
>>
No. 1047507 ID: c642be

>>1046607
Seconded.
I wonder how a character that can look for backup fares against one that can pummel him.
>>
No. 1047522 ID: c642be
File 166677528914.png - (253.60KB , 1580x1244 , xerinvsselma 1.png )
1047522

Selma looks around the auditorium, observing the other duelists and witnessing a fish-man get blasted by his own cards, a pair of ants standing toe-to-toe with a dragon princess, and an odd fox lady baring her chest while unleashing a trap card right over the corner. There’s absolutely no shortage of interesting things to get an eyeful of. She thinks again on why she came to this tournament and recalls an invitation to duel all manner of players in a game of wits and strategy for the promise of an amazing prize: the champion’s greatest desire.

Her imagination had run rampant and questions bloomed in her head of what she would see at the tournament. What would such an event be like? What would her opponents look like? And most importantly what was her greatest desire? The answers were both stranger and more mundane than she imagined back in her apartment.

But what would winning the tournament mean for her? Seeing the wider world? Finding a taste for mind games and competition? Becoming a world-renowned authoress of salacious prose? So many choices, so little certainty.

She ponders her cards, carefully chosen for outmaneuvering and long-term strategy. Being told by the bird judges to mix random cards into her deck at the last minute would complicate things, but she knows well that improvising is all part of the game. Learning and watching carefully.

And she is very good at watching.
>>
No. 1047523 ID: c642be
File 166677536323.png - (567.04KB , 1980x1480 , xerinvsselma 2.png )
1047523

Selma’s thoughts are interrupted as a man approaches her table. He is almost as short as she is and has a polished jewel stuck to his forehead. Selma thinks it looks rather nice, but it’s his glasses she finds fetching.

-”Ah, you’re Selma I assume?”- The fellow says with a smile as he takes the chair across from her.. -”I believe I am your first opponent for the day. You may call me Xerin.”
-”...Hello, Xerin.”- Selma hesitates for a moment before replying, trying to wrap her head around this weird hedgehog guy.

-”I have to say, I'm glad you’re the first participant I’m playing with. You seem much more… mellow than some of the others around here.”

-”Thanks.”- Selma says politely. -”Um….Have you played this card game before?”

-”Played? No. I have studied the rules in my free time however.”- Xerin’s smiles with confidence as he pulls his deck from his pocket, passes the cards to Selma to shuffle, and grabs her own. - “When I received an invitation to this tournament, I took it upon myself to get acquainted with the game, so at the very least I don’t embarrass myself. I find it all quite fascinating, if a bit complicated. At any rate, it’s a welcome break from all the hassle back home.”

- “Uh, yes. I can relate, actually.”- Selma replies, recalling the real mess her sleepy little home town has become in the last few days.

Xerin looks up at her as he playfully shuffles her deck. “Well, then. Here’s to an enjoyable distraction with good company. Shall we start?”

-”Yeah, sure. To a good duel.”- Selma smiles a little. She is beginning to like this Xerin fellow.
>>
No. 1047529 ID: c642be
File 166678900359.png - (251.14KB , 389x389 , Xerin_Analyzing.png )
1047529

I try looking into her eyes as we converse, but I cannot hijack her vision without direct eye contact. Her spectacles are ridiculously thick. How can two pieces of glass be so damn opaque? No matter, I know this game well enough. I will win through sheer skill alone. A challenge keeps the mind sharp, and all.

We draw cards from our decks until we get a monster. Just as in life, the one with the most power goes first.

She draws…..Pre-shrunk Sam, 1000 Attack.

And I…..Ha! Alice Dietrich, 1750 Attack. Always good to have the initiative.

As we cut and return each others’ cards, I observe that this girl is hard to get through in more ways than one. She is reserved. Few words, few emotions. A strong poker face will help her, but it won’t be enough..


Hmmhmm. This is a good enough hand to start. I’ll be able to put these cards to good effect.
>>
No. 1047530 ID: c642be
File 166678905192.png - (55.38KB , 389x389 , Creepy_Selma.png )
1047530

“I will place these two trap cards here and proceed to summon NCO Arkot in defense position.”- Xerin says as he does just that. -“That will be all for my first turn. Your move, my dear rival.”-

[NCO arkot, Four Stars, Type: Beast/Machine ATK:1300 DEF:1300]

Selma stares for a moment at the cards in her hand and thinks about her intended strategy.
Her deck is well-built, her hand good, and her options many. Her glasses glint for a moment in the fluorescent lights as she finally decides on her starting tactic.

Those trap cards can’t do much if their owner runs out of time to set them off.

“I activate Formican Exodus, which reduces your deck by two cards each turn it stays on the field.”- She says calmly, betraying no emotion, -” I then place a monster card face down to end my turn.”

With his time running out, she knows her opponents chances are dramatically less now. She almost lets a smile quirk her lips.
>>
No. 1047531 ID: c642be
File 166678912592.png - (294.42KB , 759x427 , QDI_21.png )
1047531

“Back to you, bud.”-She says smugly, crossing her arms. She feels like her starting spell was a very deep strategy. Self-congratulatory. Works for me, however. It means she is lowering her guard already and the timer she created would only panic an amatuer who didn’t know how quickly these games can go. She’ll be crushed before I’m in any real danger.

Still, that face-down monster is in the way. It might also have a dead man’s switch effect should I attack it. Maybe I should set up a spell card or a monster ability that lets me avoid confrontation.
Then again, fortune favors the bold and the duel is just begun. Maybe setting up a support spell and attacking would work just fine. Or I could solidify my defenses even further, summon another monster, perhaps build up tribute material for a special summon. Sacrifices shall be necessary eventually, after all.

The odds are in my favor for now, but I shouldn’t push my luck. I must pick the right choice if I really want to make a blow on this scheming squirrel.


Which strategy should Xerin pick?

>Set up a control-based spell or a monster effect to circumvent Selma’s face down card.

> Prepare himself and attack the face down card.

>Place a defensive spell and another monster card, probably for a special summon.
>>
No. 1047532 ID: e51896

Third option
>>
No. 1047561 ID: 8483cf

Option 3. Play defense to negate Selma's next move, then if it's not used up by that, then Xerin has something to protect the special summon.
>>
No. 1047623 ID: a2d88b

First option.
>>
No. 1049824 ID: de15ea
File 166909132215.png - (699.65KB , 628x1000 , Mia_Balance-Keeper.png )
1049824

Momo knows that she can’t let the little freak stick around for its effect to activate, because it would completely ruin her completely legitimate strategy.

“Hold on there, champ!” She calls out, “Don’t think you can call it quits so quickly, I haven’t even finished yet!”

“D-do you have to say it like that?” The Duelist squirms.

Momo chuckles and grins haughtily behind a fan made of her hand of cards, “Don’t worry sweetie, I’m sure you can hold on for me. I’m almost there.”

She waves her hand out over her traps and a card raises up. “I activate the continuous trap The Reckless Champion Exiled, which allows me to discard two cards to banish a monster which has been special summoned - and also prevents any monsters with the same name from being summoned!” Her chuckling breaks into a full-throated laugh as she places two cards in the graveyard, leaving her with only one card in her hand - and the poor astrologist is cast out of the battlefield for his crimes.

The Masked Duelist stands silently for a few seconds, before Shrugging and motioning for Momo to take her turn.

Momo draws a card and then gives a toothy grin. “Well first things first, I’m going to play Crate of Greed and draw 2 additional cards.” She places them in her hand, “And now I can really show. you. my. moves~” she coos, swaying her hips on each word.

“I’m a little spent, so to get some of my mojo back I’m going to activate the continuous spell Expedited Delivery Fee,, which causes me to gain 200 life whenever a monster is special summoned. It’s destroyed if I have more life than you, but you’ve been pretty rough with me so I’m not sure that’s a problem.”

“Please st-” the Duelist shrinks and begins to protest, before Momo interrupts them.

“Next, I’ll flip-summon Princess Shelli, Level 3, 800 attack 1400 defense, Light Magician in defense mode, activating her effect. This allows me to banish two monsters from my graveyard that would otherwise be eligible to perform an xyz summon, although they aren’t attached as materials. And since I just discarded those last term to get rid of your bald little wierdo...”

The Masked Duelist attempts to compose themselves in order to pay attention to Momo’s turn, adding “His name is Simon.”

“Yes yes, anyway. I will discard these two chumps to XYZ summon “Mia, Balance-Keeper.”

Mia, Balance-Keeper
Level 5
Divine Human
Two level 5 monsters
2100 Attack/2100 Defense
At any time, you may banish a monster from your graveyard and pay life equal to 100 times its level; attach that monster to Mia, Balance-Keeper as material.
At any time, you may detach 1 material from this card to activate either of the following effects:
*When a card you control is targeted by an effect of a card controlled by opponent, negate that effect, then destroy it.
*Pay life points until your life total is equal to your opponent’s. Mia, Balance-Keeper gains ATK equal to the life points paid for this effect.


“And of course, since an XYZ summon is a special summon I’ll be taking my 200 life.”
>>
No. 1049825 ID: de15ea
File 166909141923.png - (1.27MB , 879x1400 , Felafafs_Destiny.png )
1049825

“Naturally,” The Masked Duelist adds, nodding and apparently happy that the fox isn’t being sexually charged for a brief period of time.

“Of course,” Momo Sneers, “You’ve been pretty pushy … I think it’s time to teach you a little … ~obedience~” she says as she plays the spell Felafaf’s Destiny. “I feel like we’ve been getting close enough to know what really gets you going, and Felafaf’s Destiny lets me name a spell and banish all copies of it from your Deck, Hand, and Graveyard. And since I really don’t want to give you the chance to clean up, I’m going to name the spell … Unforgettable Memories.

The Masked Duelist stops dead still and slowly looks up at Momo as a card drifts out of their deck and crumbles to ash. They stand in silence for a second as Momo chuckles, before saying “I see. I suspected as much.”

“Oh?” Momo asks, “Suspected what, I wonder?” - her grin spreading impossibly wide.

“That you somehow examined my entire deck during the time you had it,” they respond, “Probably through similar means to those you are using to move your cards around.”

The sultry fox gasps, putting on melodramatic airs of scandal as she tosses herself to the floor, “Heavens, you wouldn’t be accusing little old me of some sort of foul play?!”

“Of course not,” the duelist replies, straightening their deck as it once again fades from view. “You noticed as well as I did - the only punishment is if you are caught cheating. If I can’t prove it, I would only be hurting myself.”

Momo bites her lip as she looks up with a smile forming, suddenly hurling herself across the field as she wraps her arms around her opponent, forcing her breasts against their mask. “Oooh! I knew we were on the same page, there’s nothing quite like an encounter where ~all our rhythms line up together~

The Masked Duelist freezes up, shaking nervously and stammering incoherently before settling on “I-if you don’t mind, you s-still need to f-finish your t-turn.”

Momo licks the forehead of their mask and slinks away, “Of course, then after the match we can *really* get to know each other.”

The Masked Duelist silently attempts to regain their composure, dusting their robes.

“Anyway,” Momo continues, “Where was I - oh yes.”

“I will also activate the Continuous Trap Mana Radiation, which reduces the attack of any monsters you manage to get onto the field by 300 for every face-up spell or trap card on the field during your battle phase, just to be safe. Then I’ll also activate one last continuous trap, Kagami’s Balanced World, which prevents any cards from being destroyed by effects that do not target them!”
“And now I’m feeling pretty comfy, so it’s my turn to take a swing at you. And since you don’t have any monsters, dear sweet little Mia will be attacking your life points directly!”

“Not so fast,” The Masked Duelist interrupts, “I have my own face-down cards! And since you have two monsters and I have none as you attack, I can activate Questionable Shipping - which allows me to send cards equal to your monster’s level from my library to the graveyard, and if there are any creatures in that list I can set one immediately as the attack’s target!”

The top 5 cards of their deck float up in front of the Duelist, with one remaining as the others drift over to fade away at the side. They cast their hand forward dramatically and send the face down card to the field.

“So what?” Momo sneers, “It’s not like whatever creature that is can stop my dear Mia!”

“It’s not supposed to,” the duelist answers. “Since Mia is attacking my face-down card, that means you activate its flip effect! And the Flip Effect of Anerassi of Thorenvald allows me to search my deck for a field spell and put it immediately into play! So for the rest of this battle, we’ll be fighting in THE CITY.

A card flies out of The Masked Duelist’s deck and over to the side of the board, and as it settles in a towering, futuristic city materializes around them. A monument of neon stagnation.

They continue, “The City has two effects. First, it prevents all battle damage to players,” Anerassi disintegrates as they say this, unable to stand up to Mia’s power. “Second,” they add, “It means that whenever a monster is destroyed by either battle or a card effect, they are returned to the library instead of going to the graveyard as normal.” As if to punctuate this, the particulate remains of their monster coalesce into a card which returns itself to their deck.
>>
No. 1049826 ID: de15ea
File 166909151151.jpg - (281.58KB , 2011x3344 , 1121221557_HDR.jpg )
1049826

“Oho!” Momo laughs, “That’s perfectly agreeable to me! I had thought you might be a bit classier, but I don’t mind doing it in an alley.” The masked Duelist raises their hand to object to her phrasing, but Momo barrels through before they can even start, “besides, this is a cute way to try to keep yourself going, but I can tell you’re spent. Like you said, I already know every card in your deck. And without your silly hat spell, there’s nothing in your deck that will let you win in this position. Go ahead and tell me I’m wrong.”

The Masked Duelist stands silently, staring at their hand.

Momo bursts out in laughter. “I’ll even spice things up for you and play this out now. I already know that you plan to try to build up a new board to even up the game, since even if it costs you everything I used my whole hand already. Well, I’ve still got one card. And it’s this one right here!” Momo then plays the continuous spell A Feast of Yang.

“This spell means that I can’t activate cards in my hand, but in exchange whenever I gain life I get to draw a card! Sure I have to pay 1000 life points every turn or it’s destroyed, but what does that matter when there’s nothing you can do? You’re mine now, Duelist! And I’m going to have my way with you for ~as long as I’m enjoying it~”

“Go ahead and take your turn. I can’t wait to see how you squirm for me~”

The Masked Duelist draws to start their turn.

Life Totals:
Momo: 3750
The: 4850

Momo has stated that there is no card in the Masked Duelist’s Deck that can let them win. The Masked Duelists has the right cards for some big plays, but Momo is right and no card in their deck will defeat Momo.
A: There is no way to win
B: There is still a way to win!

>>
No. 1049828 ID: 8483cf

BBBBBBBBlieeB in the heart of the cards!
>>
No. 1049829 ID: e51896

B!
>>
No. 1049841 ID: e5709d

A Ya lose
>>
No. 1049845 ID: 629f2e

B, there is a way to win! You may not have the cards in your to beat her, but maybe you can trick her into beating herself?
>>
No. 1050387 ID: 629f2e
File 166960716736.png - (388.12KB , 530x844 , Phillip The Writer (A).png )
1050387

“These cards have a special attribute to them.” Enid explains. “Rodney, Lillian, Phillip, all of them are actually Tuners.

“Tuners?” Bonnie repeats.

“Aren’t those used for the… Uh, sink-or-summons?” Franklin recounts incorrectly.

Synchro. Synchro monsters go in the extra deck, and to summon them you need one tuner and any number of non-tuners that add up to that character’s level.”

“But wait, you just said all your monsters are tuners.” Bonnie points out.

“That’s true, but they all have a second effect. When there’s an (M) variant of an on-field (E) character in our extra deck, we can use them as a non-tuner to summon it!”

“...I don’t completely get it. Can you show me?” Franklin asks.

“Gladly.” She picks up their extra deck and peruses through for a specific card. “By using Phillip, The Nerd (E)’s effect to treat him as a non-tuner, we can use Lillian, The Athlete (E) as a tuner and synchro summon Phillip, The Dungeon Master (M)!

The on-field twins share a hug, before a bright light envelops them. When it fades, an older-looking Phillip stands tall where once stood two.

…Not that much older though. He’s still a kid. Just a bigger one.

[ Phillip, The Dungeon Master (M), Rapscallion-Type, Tuner, Level 6, ATK: 1500, DEF: 1600 ]

“...Oh, this is from my deck. Doesn’t he have an effect?” Franklin asks, reading the card. “…On summon, we get to special summon a level 3 character card from our deck.”

“Let’s go with Nuki, The Pack-Racc then. We could use more cards.”

A plush toy raccoon appears on the field, carrying a heavy-looking satchel on her back.

[ Nuki, The Pack-Racc, Beast-Warrior-Type, Tuner, Level 3, ATK: 1000, DEF: 1000 ]

“Middle school Phillip can also be treated as a non-tuner to summon adult Phillip, but it’s an optional effect. Since Nuki isn’t a tuner, we can just use Phillip as a tuner and put them together to make his final form, Phillip, The Writer (A)!

[ Phillip, The Writer (A), Spellcaster-Type, Level 9, ATK: 1800, DEF: 2200 ]

“...For all the work it took to get him there, I really thought he’d have bigger numbers.” Bonnie says.

“Attack points aren’t everything. Once a turn, he can negate any effect you activate, and destroy the card that did it.”

She shrugs. “Eh. Still not as cool as I was hoping.”

“Well… We also get to use Nuki’s effect,” Enid explains. “When she’s sent to the Graveyard, we can draw a card.”

She does so, leaving them with three cards in hand. No more summons however, so they proceed to the battle phase. Bonnie’s field is empty, save for traps.

“Let’s attack with Rodney first.” Franklin says, declaring the attack.

“Not so fast! I use my trap card Mouse Trap on the little guy! It’ll negate the attack and destroy him.”

A somewhat expected result, Enid thought. Still, was it worth risking a negation here? It would save Rodney of course, but they wouldn’t have any counter to Enid’s remaining face-down. If it could remove Phillip, they’d be in a really bad place.

“...We’ll let it resolve.” She decides.

Rodney, who had been rushing towards Bonnie to attack her life points, suddenly gets caught in a giant mouse trap before vanishing from the field.

“We can still attack you with Phillip though.”

“With pleasure.” Phillip smiles, ripping multiple sheets of paper out from his bag and launching them towards Bonnie in a scattershot attack. It goes through without interruption, leaving the other girl flinching as her life drops.

[ Bonnie’s LP: 4200 ]

After a short discussion, Franklin sets one card for the pair, and they end their turn.
>>
No. 1050388 ID: 629f2e
File 166960719788.png - (214.58KB , 628x1000 , Big_Happy_Lady_s.png )
1050388

“Hmm, what to do with this hand.” Bonnie mumbles to herself.

She had six cards sitting in her hand. This included the Cute Rat she put back on her last turn, the powerful Tribute Monster she searched off of it, and four other cards after her draw. There was a lot she could do. Almost too much actually, it felt like her brain was overheating trying to think about it.

Thinking is dumb. Powerful monsters deal lots of damage, so she just needs to summon as many of those as possible. That means she needs fodder she can tribute, so that’s step one.

She considers summoning Cute Rat again, but she only gets one normal summon a turn. It would have to survive until her next for her to tribute with it, and its numbers are lower than Phillip’s. That isn’t gonna happen.

“How do I get cards on the field, without making it so that I can’t summon any more…?” She wonders.

As she asks it, there’s a sudden itch in her head, as if the answer had simply appeared before her. She could see a line of interactions that put her in a good position!

The source of this plan came from her pocket. Specifically, a hyper-intelligent rat she kept as a pet was telepathically feeding her the answers. Yes, Rathoney had decided to lend his aid to the monster carrying him, out of respect for taking so many of his brethren into her deck. A game like this was trivial for him to solve.

“I activate One is a Genius!” Bonnie finally declares, flipping up her face-down card. “It lets me summon a rat to the field that does stuff when it gets summoned, use its effect, and then shuffle it back into the deck on resolution.”

The card goes un-negated, Franklin and Enid agreeing that they’d be better deciding whether to negate the effect of whatever gets summoned by the trap.

“If that’s good, then I’m gonna summon Friendly Rat!

A lanky mouse boy appears on Bonnie’s side of the field, giving a friendly wave over to Phillip.

[ Friendly Rat, Beast-Type, Level 2, ATK: 500, DEF: 500 ]

“He lets me special summon another Rat straight from my hand. Then I’ll have enough to tribute for a really big card!”

“...That wouldn’t be good for us, so I think it’d be best to negate that with Phillip.”

Phillip whips out a notebook and starts writing. “I’m editing this scene out.” He declares, sending the friendly rodent off to the graveyard. Bonnie isn’t at all upset about this however.

“I thought you might do that. In fact, I was counting on it!” She holds up a spell card. “Because I can use my spell card Shock Treatment to bring Friendly Rat back from the graveyard!”

“...I didn’t see that coming.” Franklin mutters.

“It’s okay, I would have done the same thing.” Enid assures him. “Let’s just hope she can’t do too much else.”

Friendly Rat reappears, and his effect kicks off just as it did before. The pair don’t respond, allowing Bonnie to place Skinny Rat on the field.

“Now with two tributes on the field, I can summon one of my strongest monsters! I summon Big Happy Lady!

The rats vanish, before a massive woman slams down onto the field, sporting a wide almost unnatural smile.

[ Big Happy Lady, Warrior-Type, Level 8, ATK: 3000, DEF:1800 ]

“...That might not be good for us.” Franklin remarks.

“She can attack every monster you control once a turn.” Bonnie announces. “And I’m not done yet, because I have an equip spell. Shock Treatment II!

“It has a sequel!?” Enid exclaims.

“And it’s an equip spell?” Franklin questions.

“The effects are basically the same, but I can use it every turn as long as my monster’s alive. So I’m gonna put it on Big Happy Lady, and then use its effects to revive Friendly Rat again!”

“You’re getting his effect off again!?” Enid whines, starting to worry that they were going to be out in just two turns.

The Friendly Rat reappears, allowing Cute Rat to come from Bonnie’s hand back to the field.
>>
No. 1050390 ID: 629f2e
File 166960724321.png - (199.38KB , 628x1000 , Strong Fire Bird s.png )
1050390

“Onnnnneeeee more thing.”

“I’m scared to ask, but what is it?” Enid asks.

Double Summon.” Bonnie says, holding a spell of that name. “Wanna guess what it does?”

“...” Enid deadpans.

“...Let’s you summon twice?” Franklin earnestly guesses.

“Correct! And I think my second normal summon should be another big tribute monster. This one’s even stronger, come on out Strong Fire Bird!

The tributes vanish, leaving a torrent of flame, from out of which steps a bird wearing a postman’s hat and jacket.

[ Strong Fire Bird, Beast-Warrior-Type, Level 8, ATK: 3300, DEF:2400 ]

“And she has the best effect of all. Once a turn, I can destroy one of your cards, and I choose Phillip!”

“Wait, she chooses wha–” Phillip speaks, but is unable to finish. The bird runs up to him so quickly that to the rest it seemed that she warped. With a single powerful throw, he’s launched from the arena, vanishing.

“Oh… She has enough damage to win on the field.” Enid mutters.

“True. But we’re still okay, right?” Franklin asks.

“...Well, we aren’t dead just yet.”

“I’m going to the battle phase!” Bonnie shouts. “Big Happy Lady, attack!”

The massive woman begins to charge towards the pair, leaving cracks in the ground as she runs. She comes very close, and then…

…She trips. Falling on her back and groaning.

“...Huh?”

“Sorry, but we used our trap card.” Enid explains. “Polish. Your attacking monster gets flipped to face-down defense position, meaning it can’t attack. You won’t be able to flip her back until your next turn.”

“Aw man.” Bonnie groans.

“Also, equip spells can’t be placed on set cards, so unfortunately for you–” Enid doesn’t even need to finish, as the Shock Treatment II backpack the woman had been wearing gets crushed beneath her weight, breaking into several parts before vanishing. “Yeah, that.”

“Man… Oh well, Bird lady! Attack!”

Unfortunately for Enid and Franklin, they didn’t have anything to get them out of this one. Save for one small chance of course.

“Let’s see if you can get past Update Counter’s effect first. Three coin flips.”

Holographic quarters appear on the field, flipping all at once. The result are one Tails and two Heads, more than enough for the attack to go through.

The bird rushes forward and throws a fiery punch into them (with no actual force behind it of course, on account of being a hologram). The pair still recoil back anyways as their life drops substantially.

[ Enid/Franklin’s LP: 2700 ]

“One more attack like that, and we’re finished.” Enid remarks.

“So we just need to make sure she doesn’t do that again.” Franklin concludes.

“I set one card and end my turn.” Bonnie says, placing her last card face down on the field.

With only two cards in hand, the next draw will determine much for Franklin and Enid’s next turn. Tentatively, they draw one card.

What will their draw be?

A: A monster with an effect in the graveyard
B: A trap card that activates when destroyed by the opponent
C: A spell card that makes you lose the game if you activate it

>>
No. 1050391 ID: 8483cf

C. I want to see this card in action, it's 100% a Franklin card.
>>
No. 1050392 ID: 45ebeb

B.
>>
No. 1050398 ID: e5709d

C, and one of you brats drew a rat with big boobies on it so now Rathoney can't resist.
>>
No. 1050804 ID: f02852

I'm going to go with A. Sounds powerful.
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