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File 165499948860.png - (796.18KB , 1000x1500 , QDI_Titlecard.png )
1034777 No. 1034777 ID: 8483cf

Attention, duelists! It’s time for a massively multiversal Questden card tournament!

The quest will follow the duelists of Group A in their quest to win the grand prize: their heart’s deepest desire, to be granted by the host of the tournament.

Group A’s Duelists
Name, Author, Quest Title, Wiki Link)
- Lady Serah Kensington, Donut, Lazy Fairy, https://questden.org/wiki/Lazy_Fairy
- Enid Anderson and Franklin, Himitsu, Perpetuity, https://questden.org/wiki/Perpetuity
- The Mystery Duelist, Clockwork Seal, ???, https://questden.org/wiki/ClockworkSeal
- Carl Marks, tippler, Good Impression/Girl Talk/STAY INSIDE https://questden.org/wiki/Good_Impression

- Companionship (and Attendants), Donut, Mosaic, https://questden.org/wiki/Mosaic

Many thanks in advance to all the guest artists providing card art and depictions of duelists!
87 posts omitted. Last 100 shown. Expand all images
No. 1036296 ID: f7ae77

B. That trap could be anything
No. 1036317 ID: 899c9f

B. Apply hand to table, if you use up all the cards you win.
No. 1036367 ID: 9ea24b
File 165642845336.png - (111.33KB , 502x800 , Let Gabe Kill 2022.png )

Carl eyes that face down card. It could be anything, and sacrificing poor Sam for a tribute might end in disaster. Unfortunately, the cheaper monsters in his hand can’t deal with Myra’s sheer power and he’ll have to use a spell as well just to buy time.

He plays Let Gabe Kill 2022, which swaps Myra’s attack and defense values, then puts Emma the Robotic Nurse in defense position. Since Shrunk Sam can’t be blocked by Myra, the squirt of a snake attacks and leaves Ceridwen at 5600 LP.
No. 1036368 ID: 9ea24b
File 165642846469.png - (120.17KB , 378x602 , 25.png )

This is turning into a protracted fight and Carl’s desire for nonexistence is rapidly gaining on his desire to win. There are tiny flies buzzing around Monty’s dead body in the graveyard and Carl watches them enviously while Ceridwen hums over her cards. The dragon teen, shudder, finally plays the spell Egg Laying on her own mother, which generates an egg token that Carl could care less about and puts Myra in defense position.

What should Carl do on his turn?
A. Time for the huge plays. Sacrifice both monsters to bring out his STRONGEST card
B. Screw the rules, start smoking indoors
No. 1036380 ID: e7c7d3

A: Big boys do big plays
No. 1036383 ID: 8483cf

Smoke! Light up using the flaming birb
No. 1036384 ID: e51896

Smoke break!
No. 1036386 ID: 629f2e

Why not both?
No. 1036387 ID: d084c2

Light it up!
No. 1036388 ID: 6e2257

>dragon teen shudder
Wait, Carl has moral qualms on something?

But, yeah, I gotta say: why not both?
No. 1036399 ID: e4174c

Changing vote to both if possible
Otherwise, keep it at smoke break.
No. 1036423 ID: 9ea24b
File 165645914995.png - (10.46KB , 500x500 , 26.png )

>Why not both?
Carl has been smoking professionally for 20 years and a little multitasking will help him calm his mind and win the game. He puts down his cards for a moment and pulls a cigarette from his pack. He keeps his head down and looks around shiftily to make sure the birds don’t see him while he lights up.

“Hey, put that out!” mini Myra barks.

“What are you, a cop? Fuck off.” Carl grumbles.

“Don’t talk to my mom that way.” Ceridwen shows her very sharp teeth. “And she’s right, that thing stinks, don’t be a selfish asshole.”

“Fuck you too.” Carl attempts to flip off his opponent with his mitten-like flippers, and instead resigns himself to playing his ultimate card and getting out of the awkward situation. He feels much better physically, at least.

Emma and Shrunk Sam squeal as they disintegrate, replaced with a swirling cloud of darkness with glittering highlights.
No. 1036424 ID: 9ea24b
File 165645916099.png - (126.57KB , 502x800 , Magic The Good Impression Version.png )

“Hello!” The cloud collapses into a pleasant black blob, who looks rather taken aback by its size and the giants staring daggers at each other from above. “Oh, is everything alright?”

“Judge!” Ceridwen puts her hand in the air. The round blue bird, Companionship or whatever swoops down from the rafters to investigate. Carl groans out a cloud of smoke as Ceridwen snitches on him.

“Sir, I’m going to have to ask you to put out your cigarette.” the bird chirps. “It’s a health hazard and disrespectful to the other players.”

“Is this guy bothering you, dad’s ex-boyfriend who’s alive for some reason?” the Magic asks.

Should Carl:
A. Ask Magic to do something about the bird so he can keep smoking
B. Wait what? Is he supposed to be dead?
C. Comply and play the game normally
No. 1036427 ID: 629f2e

A, Pan has no authority if you don't submit to polite requests. Also, it'd be funny.
No. 1036428 ID: 899c9f

B. If you're dead, doesn't that mean you're disqualified? Huzzah, you can go home and collect your life insurance!
No. 1036429 ID: 273c18

No. 1036430 ID: e08a6f

B existencial crises while unleashing your ultimate attack are always exciting!
No. 1036436 ID: 8483cf

Is Carl really going to do something just because a bird asks him to? Nahhhhhhh

No. 1036440 ID: 8e592e

No. 1036473 ID: 19ea25

A: The magic must be trusted at all costs. Use the magic.
No. 1036480 ID: d0108b

No. 1036498 ID: aca22b

A stands for Always resist birds
No. 1036546 ID: 9ea24b
File 165654917890.png - (7.68KB , 500x500 , 27.png )

Despite the delicious nicotine, Carl feels a twinge as his headache takes a turn for the worse. He can’t remember what he was doing before he came to this weird tournament and rather than question the Magic’s strange words, Carl groans and waves at the bird.

“Can you make him go away?” he asks.

The blob looks around at itself and then at Companionship. “I’m a little outclassed here, but I’ll try.”

It clears its throat adorably. “Excuse me, Mr. Bird, my summoner here is mentally ill and self-medicates to avoid urges to self-harm brought on by prolonged contact with eldritch beings beyond comprehension and also general life. I understand his behavior has been uncouth, but please let him keep smoking. Since you’re so powerful, why not get rid of the smoke so it doesn’t bother the other contestants? That way you can continue to run this fine event and keep everyone happy.”

A single tear drips down the bird’s beak, so moved is he by the little Magic’s speech. He waves a wing and the smoke disappears, then returns to the rafters.
No. 1036547 ID: 9ea24b
File 165654918917.png - (9.00KB , 500x500 , 28.png )

“Okay good job. Now attack! Destroy!” Carl orders, pointing the Magic at his opponent.

“I already attacked with my eloquent words. You need to wait for your next turn.” Magic replies. With nothing else to do, Carl ends his turn and takes a hit to his life points leaving him at 4000 LP. This is the unfortunate side effect of using Magic.

Ceridwen finally flips her trap card revealing Stealthy Mall Streak, a continuous trap targeting Magic. She plays a spell that lets her flip Myra into attack position, then strikes at Magic. Thanks to the trap card, Carl takes a whopping 3500 damage! Ceridwen finishes her turn with another face down card.

Carl is in a dire position. What should he do next turn? That pesky egg token is in the way of a mighty attack.
No. 1036548 ID: 899c9f

Make an omelette, destroying all egg cards.
No. 1036551 ID: 629f2e

Use Crate of Greed, a spell card which allows you to draw two cards from your deck and add them to your hand.

Then activate the spell card "Quest Necromancy" to summon Monty back onto the field. Unfortunately, Monty only has 500 DEF, so he'll die almost immediately due to Quest Necromancy's effect. Monty's summon effect should resolve before the spell card's does though. Get the math question right, and we'll reveal Monty's true potential. That's gotta mean replacing him with a different card, upping all his stats a bunch, or at the very least unleashing a powerful effect of some kind.

If you get the question wrong, you have Frog and Chick Double-Tap in your hand, so you can at least go out on your own terms.
No. 1036591 ID: 9ea24b
File 165659956068.png - (83.42KB , 394x627 , 29.png )

Carl needs to make an omelet, if you know what I mean. He plays the banned on five continents spell Crate of Greed, which lets him draw two cards.
No. 1036592 ID: 9ea24b
File 165659957651.png - (108.23KB , 502x800 , 30.png )

Thank God, he drew a removal card. Carl plays Lewd-B-Gone, targeting the egg.

“How is the egg lewd?” Ceridwen asks.

“W-what? I saw that egg come out of your mom’s vagina, with like, a lot of juices. This is totally some fetish, ergo lewd.” Carl stutters.

“Alright, it’s the author’s fetish. I was just giving you a hard time.” Ceridwen concedes.

“Ha! It’s over then.” Carl gloats.

A ghostly bird appears to shoot the egg with a glock. Since the spell removes the egg from existence, it doesn’t get a chance to trigger its ability.
No. 1036594 ID: 9ea24b
File 165659968902.png - (11.67KB , 500x500 , 32.png )

“You may have convinced me that the egg is lewd, but you still lose.” Ceridwen flips her last card. It’s–It’s–her ACE IN THE HOLE! Ceridwen’s life total is double to 11,200 and she easily shrugs off an attack from Magic.

“Sorry Carl.” Magic says, before smacking the fish in the face, setting him to 0 LP.

Carl teeters off his chair and falls to the ground, defeated and probably dead. All the mini figures disappear and Ceridwen goes to report the result of the duel.

Winner: Ceridwen

Ceridwen will advance to the next part of the bracket. Carl is literally not alive.
No. 1036643 ID: e5709d

Ceridwen: Contemplate your first murder.
No. 1036644 ID: 273c18

Everyone: panic. What happened to "everyone must make it home safely"?
No. 1036696 ID: 9ec628

Well, he was already dead in his respective story, so.... I guess this is just restablishing the status quo, kind of.
No. 1037366 ID: 8483cf
File 165726239433.png - (514.76KB , 1000x1000 , QDI_10.png )

“Thank you, Ceridwen,” Tianna says. She marks Carl’s loss on her paper. “Please have a seat anywhere that doesn’t interfere with other duels. There are plenty of snacks at the buffet. We have cracked corn, milo, millet, sunflower, and pumpkin seeds.”

“Uh. Thanks,” Ceridwen says. “Have you got any smelling salts?”

“Of course not,” Toffles the flaming bird says. “How unclean.”

“Yeah, well, you might want to get some. Fish man got knocked out cold. I don’t know how hard these little card minis hit, but he got clocked good.”

“Oh my goodness! I’ll see to him at once.” Companionship flutters over to Carl and pecks him on the fin. “Hello? You can wake up now. Everything is fine.”

Toffles lands beside Carl. “Pan, he doesn’t look fine. He’s developed a case of the craters.”

“Uh. Oh my. Uh… I’m sure… he’s fine… he’s just, um… sleeping. And the crater is very comfortable.”

A long-haired dude waves at the two birds from across the table.

“Hey, cuz. Mind if Charisse and me use this spot? Looks like this one just got done.”

“Conway!” Companionship sputters. “Ah! No, no, this table is unfit for use! You don’t want to sit here. Toffles, handle this please.

“These chairs smell of fish,” Toffles says. “The chairs are unclean. You don’t have pants.”

“Wise words from wise birds,” Conway says.

“Totally!” says Conway’s opponent, a black-haired kangaroo girl sporting a sick outfit. “C’mon, we can’t use these tiny tables. We gotta put on a show for the crowd! Say hello, everyone! Only the finest for OnlyFaunus!”

“Ooo, lemme see the chat,” Conway says with a winning smile. “Hey, I know these guys! ‘Sup, TrippleDubbleChickenBubble?”

“Is she streaming this?!” Companionship swoops in to block the view of Carl.

“Hey, that bird’s sweating,” Charisse says. “I didn’t know birds could sweat.”

“I didn’t know birds were flammable,” Conway adds. “Guess we both learned something today.”

“Please keep moving, please, please, please,” Companionship says. “Toffles, get the duel started right now!”
No. 1037367 ID: 8483cf
File 165726243097.png - (251.35KB , 1000x1000 , QDI_11.png )

Toffles instructs Charisse and Conway to draw one card from their decks. Conway draws Clero the Gambler, a 4-star character with 400 ATK and 900 DEF. Charisse draws Kudzu Kaiju, a 6-star character with 2500 ATK and 1200 DEF.

“Charisse has the monster with the highest ATK. She goes first,” Toffles announces.

“Hell yeah!” Charisse whoops. She shuffles her deck and strikes a fearsome pose. “C’mon, Conway! Let’s cut to the chase!”

“Nah, no need for me to cut your deck. We good,” Conway says, waving his hand at her.

“Same! Why waste time? Let’s DO THIS!”

Charisse plays Rhodie, a level 4 PLANTIMAL character card with 1500 ATK and 1500 DEF. Since Rhodie is a PLANTIMAL, she counts as a both beast and a plant, and can benefit from cards that buff or harm either!

“Cute cat,” Conway says. “I’ll just play this card face-down in defense mode and these other two cards in the spell zone. ”

“You think you’re being clever,” says Charisse. “Well, For my next turn, I play Fig Pig, another powerful Plantimal! There’s no saving you from my beatdown deck now!”

“Hey, I watched that show as a kid,” Conway says. “The puns were ahead of their thyme.”

“Don’t you grow it,” Charisse grins. “Remember the episode where they rode the SPUD missile?”

“Totally. It knocked my stalks off.”

“Hey chat, what’s your favorite Plantimal pun?”

The chat is flooded with gardening puns.

Charisse has two well-statted low-level monsters on the field to Conway’s one, but no spells or traps.

Can Conway distract Charisse into forgetting to play any spells or traps before she attacks with her PLANTIMALS?
No. 1037382 ID: 629f2e

To put this into terms that seem appropriate for this duel, I vote to SABOTAGE Conway.

He gets Charisse talking aboit college and her friends, which does temporarily get her mind out of the game, until they get to Jackie. The mention of her pumpkin friend reminds her to play the Field Spell Card PUMP-KIN PATCH, which lets her special summon any level 4 or lower Plantimal monster from her deck once per turn by discarding a card. Thus, Conway has an extra monster to contend with.
No. 1037388 ID: d249c6

He points at the stream viewers he recognizes and they both reminisce about the crazy stuff all those online peeps did.

This takes a whole ten minutes.
No. 1037804 ID: 8483cf
File 165759798841.png - (331.81KB , 628x1000 , Sibling Rivalry(s).png )

Conway and Charisse chill so hard that the conversation veers wildly off-course and the stream’s topic is automatically reset from CARD GAMES to JUST CHATTING.

“Hey!” Charisse objects. “You tricked me into grouping my stream in with the people eating microwaved ramen and talking politics! That’s not cool dude.”

“Oooh, that’s a bummer,” Conway shrugs. “Totally didn’t mean to do that. Maybe we can just talk about how good your friends are at card games. That’ll stay on topic. Jackie seems like a great gamer.”

“Jackie… Oh yeah!” Charisse says. “I almost forgot to play a field card. PUMP-KIN patch! It lets me special summon a level 4 monster or less every turn if I discard a card. I now discard a card to special summon PLANTLING GUN!”

Conway’s strategy has been beaten by the power of friendship, the most OP effect in card games ever.

“Rhodie, attack his face-down card!”

The face-down card is MAU the Beast Tamer! His effect activates, reducing the Beast and Beast-Tamer type characters lose half their ATK points until Mau the Beast Tamer is taken out of play.

“Oh, bad news for me,” Charisse says. “PLANTIMAS are beasts too.”

“Not so fast, dude,” Conway says. “I activate my continuous trap card, SIBLING RIVALRY. If one or more cards on your side of the field are of the same type, all the shared type’s attack power is lowered by half.”

Charisse’s cards have their attack power lowered by half, and then half again! Mau’s pitiful 600 DEF is now stronger than any ATK of Charisse’s monsters on the field.

“Guess I have to pass this turn,” Charisse says, crossing her arms. “I’ll get you next turn!”

Conway smiles. “Sure ya will.”

Conway has a mighty defense against PLANTIMALS as long as both Mau and Sibling Rivalry are on the field.

Conway plays another monster card face-down on the field and plays CRATE OF GREED to draw two more cards.

“It lets me draw two cards,” Conway says. Even he is not immune to the card’s awesome secondary effect.

Conway then passes the turn.

It’s now Charisse’s turn. Her monsters are super weak thanks to the OP combo, and she doesn’t have any way to remove the continuous trap at the moment. What can she do???

1. Tribute summon an effect monster. Suggest an effect!
2. Tribute summon a huge KUDZU KAIJU to overpower Mau and release her weaker monsters from his effect
No. 1037841 ID: 614fd6

2, bigger is always better there are no downsides what are you talking about
No. 1037986 ID: 629f2e

2, go for the kaiju! Can't beatdown without some strong monsters.
No. 1037996 ID: b01382

when's the next quest thread?
No. 1038417 ID: 8483cf
File 165808416712.png - (821.45KB , 3000x3000 , QDI_12.png )

Charisse points her finger at MAU. “If there’s a wall, break it down! If there’s no path, carve one out! I discard a card to special summon PORKLY PINE, then tribute it and PLANTLING GUN to summon the mighty SCORPIO, KUDZU KAIJU!”

The great 2500-1800 KUDZU KAIJU roars!

“Scorpio, attack MAU!”

“Not so fast,” Conway says. “I activate Negate Attack! Solo big monsters are kinda lame in this game.”

“Oh yeah? Not when you protect them! That’s what friends do!” Charisse activates the special ability of SCORPIO: the ability to swap out with any one of the PLANTIMALS that haven’t attacked that turn. “Now Rhodie is the one whose attack is negated.”


“One more time! Attack!”

Even with only 625 attack points, SCORPIO is strong enough to obliterate the 600 DEF MAU. Connway has no characters left on the field, and Charisse attacks him head-on with FIG PIG, and he takes 1800 damage.

Conway is now at 4200 LP, and Charisse is at 6000.
No. 1038418 ID: 8483cf
File 165808419932.png - (239.76KB , 3000x3000 , QDI_13.png )

Conway scratches his arm and puts another monster face-down on the field, then another card face-down in the spell & trap zone. He ends his turn with a shrug.

“My turn again!” Charisse declares. “I’m a little low on cards at the moment, so you’re lucky I don’t summon another monster.” She places a face-down card in the spell and trap zone as well. “SCORPIO, attack again!”

Conway uses another negate attack, but Charisse once again swaps out SCORPIO for RHODIE and simply swings again, destroying Conway’s face-down character.

“We didn’t even get to see that guy in action,” Conway says. “He was too pure for this world.”

Charisse’s follow-up attack with FIG PIG leaves Conway at 2400 LP.

Conway has no characters on the field. How does he recover?
No. 1038437 ID: c1d4af

In true dueling fashion, he unleashes a card with an effect that would be completely useless in any other situation.

He activates Girls Night Without A Pumpkin, which removes all plant-type monsters from the field if both players are dressed like girls.

He then plays Pirate Cutebold in defense position.
No. 1038522 ID: 894419

No. 1038719 ID: 67181a
File 165834673957.jpg - (587.21KB , 2659x2757 , 0720221548_HDR.jpg )

(This duel involves nsfw decks)

The masked duelist quietly walks onto their designated battle area, readying their deck for the inevitable conflict. Their robes flow around them fluttering eerily on the floor as they reach their position and stand waiting for their opponent.

And waiting.

And waiting.

And waiting.

They look down at their wrist, but then shake their head and put their palm to the forehead of their mask, sighing heavily. Almost as if triggered by this sign of exasperation, The light in the area dims and a spotlight illuminates an indistinct space behind him.

A strange looking, buxom fox woman saunters up with the light following her, swaying almost too obviously to even be enticing. She pounces forward as she nears the battle area, pressing herself against the robed figure and leaning her head over his shoulder.

“Hey there, I was hoping we could maybe get to know each other a bit more, glad we get to be opponents! Really looking forward to mixing things up,” she coos, as she runs her hands down the masked figure’s shoulders.

The duelist stands still for a second, gesturing forward to the other side of the rectangle marking the duel area on the floor. “Gladly,” they begin, “But you’ll need to take your side of the field for that.”

The fox huffs and rolls around them as she twirls past, “That’s fine, I’m sure we’ll have a great time playing together,” snickering as she sashays across from the Duelist.

“I’ll need my deck back, as well.”
No. 1038720 ID: 67181a
File 165834684058.jpg - (564.31KB , 2845x2530 , 0720221531_HDR.jpg )

She freezes in place for a moment with her hip swung out to one side, then briskly twirls around with a sly grin. “Oh, so you are paying attention, that’s good - I thought you planned to ignore me the whole time!” She reaches between her breasts and produces a deck of cards. The duelist holds their hand out, and the fox blows on the deck, dissipating it into a cloud of flower petals which waft over to the duelist and settle back into cards resting in a neat pile on the palm of their clawed glove.

“My plan is to win the duel, nothing more or less,” the duelist states as they swiftly look through their deck to ensure all of the cards are still there.

The fox laughs as she produces her own deck and holds it out, cards flipping through the air in erratic patterns to shuffle it. “Oh don’t be such a stiff, we’re here to have fun aren’t we?”

“Perhaps. You, at least, certainly seem to be enjoying the powers you’ve been endowed with.”

She sharply snatches her cards together into a pile and grins, licking her lips. “People seem to enjoy many things I’m endowed with,” she throws back her arms, pushing out her chest, “would you like to see what you’re missing? I’ll make you a deal, you let me take a peek under those robes, and I’ll let you take a peek under mine.”

The masked duelist coughs audibly and staggers briefly, “I-if you don’t mind, I’d prefer to simply play the game.”

The fox’s grin widens, showing her teeth, “Oh come now, I’ve been interested in you since you arrived,” she straightens and stands smugly, “I thought you might be a yin spirit at first, but after getting so close to you I know that’s not what’s going on. You were also talking to your little friends earlier like you know something about this place. Just tell me what your deal is, and I’ll make it worth your while~”

“None of that matters to the duel,” the duelist says, shuffling their deck and holding it in their hand, where it fades out of visibility in a cloud of ash.

“HMPH!” the fox huffs, drawing her opening hand from her deck. “Well if you aren’t going to answer my question, I’ll just take the first turn!”

The masked duelist makes no reply, instead merely holding up their glove for the cards to coalesce in the same ashen manner they had vanished moments earlier, forming their starting hand.

“First,” Momo says, “I will be summoning a monster face down! Then I activate the magic card Yang Blossom! By paying 300 life points, I can draw the first card from the top of my deck. If that card is a Quickplay Spell or Trap card, I set it immediately and may choose to repeat the process! If it is not a Quickplay Spell or Trap card, I banish it and my turn immediately ends!”

Momo flips the first card from the top of her deck, grins widely, and allows it to drift daintily down into the spell and trap zone on her side of the field. “A good start, now to draw again~” Laughing, dancing, and cackling gleefully, she repeats the process another 4 times.

“Ah, what a portentious first step!” she cries out, “I’m sorry my dour friend, but it looks like you won’t be winning the game today. I’ll give you a nice kiss as a consolation prize though, maybe more if you make this fun enough for me~”

The Masked Duelist grimly snatches another card materializing in front of them as her turn ends and their draw phase arrives. They look over the cards in their hand briefly as they attempt to decide their strategy for the duel.

Should The Masked Duelist:
Play aggressively and snatch back the tempo of the duel after Momo’s big opening play
Play conservatively and attempt to determine and unravel Momo’s strategy
No. 1038723 ID: da21cc

This does look like a calculating fellow. Conservative is probably it.

Let's face it, we want this guy dropping the cool to be awesome when it happens.
No. 1038726 ID: 899c9f

Sit back, relax, and see if she even has a strategy besides aggressive flirting.
No. 1038730 ID: fe7de6

Play Conservatively.
No. 1038731 ID: 629f2e

Aggressive play may be necessary here. Take things too slowly, and it'll give her time to build up her backrow after every strike you make on it. Imagine that every card she's set down will negate and/or destroy your cards, and try to get her to use them all up while leaving you as many cards left as possible.
No. 1038732 ID: 815672

She passionate, impatient and aggressive. Stall her out. Give her enough leash to tie herself up with.
No. 1038756 ID: e5709d

She's an... enthusiastic player, isn't she.
Maybe too enthusiastic.

Play conservatively. Bore her. Goad her into intentionally making mistakes to spice things up. Then, when she thinks you're evenly matched, strike true with your pre-planned strategy.
No. 1039654 ID: 8483cf
File 165931229957.png - (1.00MB , 628x1000 , Starving_Fox_s.png )

“Good day to you,” Serah says with a curtsy. “It took a while for our avian attendants to set this arena up. One of them seemed quite worried about someone fainting. I think they’re being attended to.”

“Yes, everything is fine!” someone squawks.

“That’s good to hear,” Basmati says. She’s a gray-skinned girl of slightly above-average height, and adorned with gold tines. “Shall we shuffle, and then cut each other’s decks?”


Basmati shuffles her deck and holds it out, then pauses. “Cut,” she ponders. “Why is it called that? There are no incisions to be made. The decks remain whole after the procedure. If I were to draw a card, is the deck not ‘cut’ in a similar manner?”

“I’ve never thought about it like that,” Serah says. She cuts Basmati’s deck, and Basmati does likewise.

Serah goes first. She draws her opening hand- it’s a good one, with two character cards, two spells and a trap. She hesitates before playing her first card- just how real will the illusion be?

“I play Starving Fox in defense mode,” Serah says. A small, shivering animal appears on the field. “If Starving Fox is sent to the graveyard by any card effect, tribute, or other means after hitting the battlefield, I may special summon Dotti, Trash Fox two turns thereafter.”
No. 1039655 ID: 8483cf
File 165931234016.png - (34.92KB , 1000x640 , QDI_14.png )

“In addition,” Serah says, “I place a card face-down in the spell/trap zone. I end my turn.”

“I see,” Basmati says. “I shall place two cards face-down in the spell zone and end my turn.”

Serah frowns. “No character cards to defend yourself?”

Basmati nods. “My decision is not born of forgetfulness. This course of action yields the highest probability of victory in fifty-three million of the fifty-seven million simulations I have just performed.”

“I… see,” Serah says. “Well, if you insist on passing, that leaves you open to a direct attack.”

“Oh no,” Basmati says. “Please do not attack me. It is highly likely I have very powerful trap cards waiting to activate if you do that. You should simply summon a more powerful monster and develop your board.”

Serah frowns. A direct attack is common sense, and Basmati is giving a terrible bluff. Or is she telling the truth?

What should Serah do?
1. Attack with Starving Fox to bait out a trap
2. Sacrifice Starving Fox to summon Landi, Party Animal from the Extra Deck, then attack with Landi. Landi has less ATK than Starving Fox.
3. Just sacrifice Starving Fox to summon Landi, but don’t attack Basmati directly.
No. 1039656 ID: 15c72a

1. It's what you were going to do. When your opponent starts saying weird shit it's best to do whatever you were planning on before they opened their mouth.
No. 1039657 ID: 629f2e

1, Attack with Starving Fox. If it gets destroyed, you can still summon a monster to protect yourself. And if it doesn't, you can tribute it to summon Landi afterwards.
No. 1039659 ID: e51896

2. I have a feeling she has a spell card that will somehow get our Starved Dotti monster onto Basmati's side if we attack her directly. She's baiting us to get stronger cards. Plus if she has starved dotti on her side, she can sacrifice it and have a more powerful trash dotti on her side later instead. The best we can do is sacrifice starved Dotti, and attack with the weaker Landi so if Basmati's trap card activates, she'll be stuck with a weak Landi card, and we can summon Dotti trash animal later!
No. 1039660 ID: 899c9f

Summon Landi, so Dotti is on her way.
No. 1039661 ID: 899c9f

Also, why are you playing on the floor? Ask your bird organizers for a duel mat at least, your cards will get dirty.
No. 1039662 ID: e51896

because if they play on the table, they won't be able to do cool anime poses with the table in the way!
No. 1039771 ID: de15ea
File 165941034265.jpg - (664.44KB , 2340x2281 , 0801220921_HDR.jpg )

The Masked Duelist looks at their hand and considers their options. They do have cards that would let them combo into a powerful threat, but only if they are able to go off without being interrupted - and the odd fox creature has a large number of face-down cards which could all be poised to shut down the plan.

They do have a card in their deck that would enable them to apply pressure to this board though, so they opt to make a simple play to try to work towards the card and also probe Momo’s board - jumping straight to summoning one of their basic monsters! If something goes wrong, they will only lose one card instead of investing a lot of resources into a more powerful card that might still be crushed. Also she seems extremely bombastic, so playing cautiously and slowly will allow more chances for her to make a mistake to capitalize on.

They pluck the card from their hand and flip it around to face their opponent, quickly snapping it to float in front of them. “I summon Radiant Flare, in attack mode! This is a 3 Star Fire/Effect monster, and her normal summon can’t be negated!”

Momo scoffs, “Okay, so you summoned it. So what?”

“So now that I have my own monster,” the masked Duelist begins as a beautiful dragon emerges from the painting of the card, stretching her majestic wing as she winds around them to stare at Momo, “I can command it to attack your face down monster! And that’s exactly what I intend to do!

“Oh noooo!” cries the fox, mock-swooning as Radiant Flare charges toward her face-down card, “Whateeeeeeeeeeeever will I do?”

Momo can easily deal with this attack! How does she want to do it?
The face-down monster’s effect will deal with this easily!
She has the perfect trap in play to handle this monster!
No. 1039773 ID: 8483cf

Trap card, trap card!
No. 1039774 ID: 899c9f

Play the UNO reverse card.
No. 1039778 ID: e51896

I wanna see the face-down monster. First choice!
No. 1039781 ID: 629f2e

Trap Card! The monster effect can be something more helpful when flipped on her turn, since she knows she'll be able to defend it.
No. 1039784 ID: 473867

I activate 4chan Smaug-ification!

It transform one enemy monster card into a badass, feral version of itself that turns upon it's master for one turn!

Or it could be three turns, if you think the effect is too weak.
No. 1039849 ID: 8483cf
File 165949315041.png - (200.83KB , 628x1000 , Landi_Party_Animal_s.png )

Meanwhile, back on the floor, it’s Serah’s turn. Serah decides to not be put off by what Basmati is saying. It’s best to stick to the basic principles of war: if an opponent is in a position of obvious vulnerability, don’t hesitate to exploit it!

“I switch Starving Fox to attack mode, and attack your Life Points directly!”

The emaciated fox gives a surprisingly ferocious yowl and lunges at Basmati. She doesn’t flinch as the fox bites her leg and worries it back and forth.

“Is this supposed to be painful?” Basmati asks. “That fish seemed to feel something before he fainted into a state of dubious well-being.”

“I don’t think so,” says Serah. The fox continues to growl and tug on Basmati’s leg until her LP drop to 5100. “So… is that it? No traps?”

“No traps right now,” Basmati says.

“Okay,” Serah says. “Now that combat’s over, I use Starving Fox as a Link Material to Link Summon Landi, Party Animal from my extra deck. Sorry, Dotti.”

The fox fades away and is replaced with a highly energetic ball of blue light. Landi shouts and cheers at her duelist, declaring that the party is so on.
No. 1039851 ID: 8483cf
File 165949331051.png - (20.89KB , 500x720 , QDI_15.png )

“Before you end your turn,” Basmati says, “I activate my first trap card: The Business Grows! It allows me to pay 500 Life Points to expand my maximum hand size by one for the rest of the game.”

“And now is the time to activate my trap card,” Basmati says, still in Serah’s turn. She flips over a card to reveal Double Trouble. “It can only be activated when I’ve taken direct damage to my Life Points via an attack, but since you refused to take my good advice, Double Trouble allows me to re-activate another trap card not once, but twice, for a total of three times!” Basmati pauses. “…So why isn’t it called triple trouble?”

A fierce wind blows, and Serah clutches her skirt tight as Double Trouble resolves. Basmati’s LP is now 3,600 but her maximum hand size is nine.

“So many cards!” Basmati says with glee.

“Hmf,” Serah says. She hopes she draws another character card next turn- she could have summoned an extra character if she’d had one in her hand, but she didn’t.
No. 1039854 ID: 8483cf
File 165949353752.png - (273.05KB , 628x1000 , Ceiling Reila_s.png )

Basmati places Ceiling Reila on the battlefield at the end of her main phase in defense mode, then plays Crate of Greed to bring her hand size up to six. She places two cards face-down in the spell zone and ends her turn.

Serah needs to draw a character card to use Landi’s Link effect of, each of Serah’s Main Phase 2’s, fetching an equip card from her deck and attaching it to the card Landi’s downward-facing arrow points to.

What character card does Serah draw this turn? Suggest a character.
1. A character that Donut can easily draw
2. A character that Donut will have to spend effort on
3. A character that Donut will hate drawing
No. 1039857 ID: e5709d

>Basmati charges up her ass-blasting hand size
You go, girl!

And 3, but with 1. Find something explicitly difficult to draw, get drunk, and do your best in the span of one hour.
No. 1039858 ID: 629f2e

3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
No. 1039860 ID: 0c69db

Sorry Donut, but it's finally time to draw...
No. 1039861 ID: 899c9f

Summon Snowpea in denuded mode.
No. 1039864 ID: e51896

Unfortunately, this particular duel is not in NSFW mode.
No. 1039902 ID: e5709d

Idea for Basmati's Ace in the Hole: Mezara Beam
ATK 1000 DEF 0
Mezara Beam can only be played when there are three empty monster slots on the owner's side of the field. If Mezara Beam is sent from the owner's hand to the graveyard by the opponent, its owner takes 1500LP damage, but the opponent's field is wiped clean of monsters and magic/trap cards and the opponent must immediately end their turn.
When Mezara Beam is placed, place two special tokens representing monsters:
A) Obscured Intel: This 'monster' has three sub-tokens. This monster cannot be attacked by a standard monster while Fortified Defenses are up. When an action of any kind from any player would interact with this 'monster' as if it were a standard monster (magic, trap card, special ability of monster), remove a sub-token. Remove this token when all three sub-tokens are removed. This monster cannot be destroyed by any means otherwise. Obscured Intel prevents Mezara Beam and Fortified Defenses from being interacted with directly by the opponent.
B) Fortified Defenses: This card starts with 5,000 LP. Every turn, it gains 500LP for each sub-token of Obscured Intel. Any actions involving LP from either player, with the exception of actions using the Mezara Beam, will be redirected to this card, unless the owner specifically redirects them to their own LP.
While Mezara Beam is on the board, the owner's standard monsters have their ATK and DEF halved.
Mezara Beam can attack ''anything''.
Once per turn, Mezara beam can:
Decrease the ATK or DEF of a monster by 1000. If this would bring ATK or DEF at zero or less, the monster is destroyed.
Destroy a magic or trap card.
Select a card from the opponent's hand and send it directly to the graveyard. (Or yours, for whatever reason)
Attack the opponent directly for 500LP.
Attack boosts to Mezara Beam are halved. Mezara beam cannot be placed in Defense mode, and its DEF cannot be increased by any means. For every X*1000 ATK, Mezara Beam can destroy X magic/trap cards on the back row of either player, exclusive-or send X cards from the hand of either player to the graveyard.
"Ack-cha! So many targets, so thin an obliteration beam!" - Venian Makag, First Emperor of the Rezan Empire
No. 1039980 ID: 8483cf
File 165957639002.png - (424.62KB , 628x1000 , NeumonoGroupHug_s.png )

Serah draws Snowpea, a 4-star character with 1900 ATK and 1500 DEF. Snowpea has the effect of that if she attacks, the combat phase is ended, so she’d better attack last! This also saves artists from having to draw her until as late as possible. She normal summons Snowpea.

At the same time, since it’s been two turns after Starving Fox was sent to the graveyard, Dotti, Trash Fox appears below Landi! Dotti is a 6-star 2500/1200 character that can level up into Dorothea, Fox Spirit if certain conditions are met while she is on the battlefield.

“I play Character Development, which allows me to level up Dotti or Landi (or any other one of my level-up monsters on the field) in three turns if both Character Development and Landi or Dotti aren’t taken off the battlefield before then. I don’t have to pick which one I level up until three turns have passed.”

“How interesting,” Basmati says. “It would be terrible if both Landi and Dotti were sent to the graveyard or bounced to your hand before then.”

Serah purses her lips. “I won’t be intimidated by talk like that. Dotti, attack Ceiling Reila!”

“Not so fast,” Basmati says. “My two trap cards activate in response to your declaration of attack! First, I activate Talion Corporate Coffers, which lets me return a 2-star or less character to my hand in order to draw 1 card. Then I activate Neumono Group Hug! A swarm of Neumono equal to the number of cards in my hand appears, preventing any opposing character card with a level equal to or less than the number of neumono from attacking. You are restrained by fluff!”

“Curses!” Serah stomps her foot as Dotti is dogpiled by the fluffy creatures. “Snowpea only has four stars. She could never defeat six neumonos!”

Serah can’t attack with Snowpea, so it’s her Main Phase 2. She gets to tutor an equip card from her deck and attach it to Dotti, Trash Fox, since Landi is pointing to her. She chooses Fairy-Sized Satchel, which allows the equipped character (Dotti) to take attacks meant for a linked Fairy (Landi).

It’s Basmati’s turn, and she re-summons Ceiling Reila and places another card on the field with a small smile. With that, she has six cards in her hand, equal to Dotti’s star rating. She passes the turn.

How does Serah try to get around the Continuous Trap, Neumono Group Hug?
1. Sacrifice Landi and/or Dotti to summon her biggest character and blow through the Neumono
2. Try and level up Landi and/or Dotti by trying to combo off of the remaining cards in her hand (might not work if Basmati interrupts the combo)
No. 1039985 ID: 629f2e

1, because then we can pull the Character Development next duel instead, getting something a lot different for now.
No. 1039986 ID: 58dd24

2, be patient and level up your dudes. Supplying all these tricks and counters keep Basmati from mounting an actual offense, and there are limits to what they can achieve while maintaining enough hand size to keep you bottled up.
No. 1039987 ID: 899c9f

Summon your biggest character! Landi shall make this most heroic sacrifice.
No. 1040088 ID: 8483cf
File 165966165487.png - (221.20KB , 628x1000 , BERD.png )

Serah decides to push forward with an all-out attack. Basmati will have to respond to a big threat, reducing her hand size and leaving her vulnerable to smaller threats.

“I tribute Landi and Snowpea to summon the Black-Eyes Red Dragon!” Serah declares. “She’s an eight-star character with the ability to pierce through the defense of weaker monsters, meaning the difference between their defense and her attack is subtracted from your life points, Basmati!”

“What?!” Basmati recoils. “You sacrificed Landi? That… that was a statistical improbability! There’s no way you’d ever do that!”

“I just did,” Serah says. “Attack, my Mai! Attack Ceiling Reila! You can easily overpower those six neumonos! Bring Basmati’s Life Points down to a mere 900!”
No. 1040089 ID: 8483cf
File 165966167701.png - (197.44KB , 628x1000 , Suspicious_Intent_s.png )

“Ugh!” Basmati grimaces. “I activate my trap card, Suspicious Intent. It cancels the action you just did and forces you to proceed directly to the next phase of your turn for an emergency meeting. My LP is safe.”

“I’ll come for you next turn,” Serah says. She places a character card face-down.

It’s Basmati’s turn. She has to respond to Mai somehow, but doing so would reduce her hand size to where she can be attacked by Dotti.

What does Basmati do?
1. Go on the offensive and play her ace in the hole, reducing her hand size to the point where she can be attacked; or
2. Play defensively and draw cards to raise the number of cards in her hand to 8, but be unable to go on the offensive.
No. 1040092 ID: 899c9f

Fire the ace in the hole.
No. 1040094 ID: 629f2e

You've drawn more cards than she has so far I believe, so going on the Defense isn't the play. You'll deck out (Lose due to inability to draw a card) before she does. Take an offensive position, and destroy her powerful monster.
No. 1040157 ID: e5709d

Unleash the full fury of the Empire!
No. 1040165 ID: 8483cf
File 165974832879.png - (237.92KB , 628x1000 , Girls_Night_Without_a_Pumpkin_s.png )

Across the duel hall, Conway ponders how to recover from his terrible board state. He has no characters to defend himself. He needs board wipe, stat!

Fortunately, he’s already placed the perfect defense: Girls’ Night Without A Pumpkin.

“Well, this is as long as I can wait before activating this,” Conway tells Charisse. He flips over the powerful anti-plant trap.

“No way!” Charisse says. “I can’t believe it! I’m all out of cards! If you wipe my board, I’m gonna have to rebuild everything so freakin’ slow!”

“Say bye-bye to your dudes,” Conway says. “Just say no to pants! I mean, plants.”

The trap card goes off.

Nothing happens.

“Huh,” Conway says.

“Huh,” Charisse says.

“That was supposed to wipe your board.”

“Are you sure? Did you read the card text? What’s it say?”

“Well, it says to get rid of all the plant monsters, if- ohhhh I get it.”

“Get what?”

“It only works if both players are dressed like girls,” Conway says.

“Oh,” Charisse says. She looks down at herself. “I didn’t really wanna dress girly today. I’m not even wearing a bra.”

“Total freedom,” Conway says with a nod. “My vest is pretty nonbinary too.”

“Freedom!” Charisse agrees.
No. 1040166 ID: 8483cf
File 165974839913.png - (441.23KB , 1000x1000 , QDI_16.png )

“Welp, guess I’m toast,” Conway says, looking at Charisse’s board. “Yeah, I scoop. Good game!”

The contestants give each other a hearty fistbump.

“Sorry that didn’t work out for ya,” Charisse says.

“Nah, it’s fine,” Conway says. "I don't even know why I drafted this card, it's not like clothes define gender."

“Hell nah.”

Charisse wins!
No. 1040212 ID: 8483cf
File 165982101874.png - (552.02KB , 728x1001 , Mezara Beam.png )

Basmati decides to unleash the full might of the Empire and attack!

“You’ve left me no choice,” Basmati says. “As allowed by this card’s special summoning text, I tribute three characters from my hand to summon Mezara Beam!

A giant mecha arises on the battlefield, towering over Dotti and the Black-Eyes Red Dragon. Its effects are supremely dangerous:

Mezara Beam **********
ATK: 1500, DEF: 1000

You may special summon this character by sending three character cards from your hand to the graveyard. When this card is summoned, add three Intel Counters to it. This character gains 500 ATK/DEF for each Intel Counter attached to it.

(Quick Effect): You may tribute an Intel Counter to do one of the following:
-Negate an attack directed at Mezara Beam
-Negate an effect which targets Mezara Beam
-Destroy a card on the field
-Deal 500 damage to your opponent's Life Points directly

“Your hand size is now three,” Serah says. “Your trap card won’t work on either Dotti or Mai. And Dotti’s about to level up from Character Development.

“I have no need for traps when I have giant lasers,” Basmati boasts. “I tribute two Intel Counters to annihilate both your dragon and Dotti!”

The giant mecha fires its high-powered laser twice, overwhelming Dotti and Mai.

“With that, you have no characters left to defend you from my attacks,” Basmati says. “Ceiling Reila, attack! Mezara Beam, attack!”

Serah takes 2500 damage directly, bringing her down to 3500 LP.

Serah grimaces. She has only one shot left to defeat the giant mecha by summoning her MOST PRECIOUS WARRIOR. The question is… how painful will they be to summon?

How painful will the incoming jokes be?
1. Good jokes
2. Bad jokes
3. Dad jokes
No. 1040214 ID: 629f2e

2, let's get some painfully bad ones.
No. 1040215 ID: 899c9f

Good jokes.
No. 1040216 ID: e51896

3. Can't resist the dad jokes!
No. 1040217 ID: 15c72a

No. 1040268 ID: 8483cf
File 165989834697.png - (438.50KB , 1000x1000 , QDI_17.png )

It’s Serah’s turn. She draws a card and smiles.

“I summon Jekster Terrorscale, Half-Dragon Jester! He’s a 4-star character with 1400 ATK and 1400 DEF.”

The pint-sized powerhouse cartwheels out of his card, clad from horn to toe in gaudy garb. He dances in front of the giant mecha and asks a simple question.

“What do you call a dragon who’s ready to throw down?” Jekster asks.

“Upset?” Basmati guesses.

“All fired up!”

Basmati giggles, but catches herself. “Do you think sending in the clowns will save you?”

“Not by himself,” Serah says. “I play Circle of Negation! As long as Jekster’s character card is located on the field directly above this spell card, he can’t be affected by enemy card effects! Also, this card itself is immune to enemy card effects.”

“Interesting,” Basmati says. “He is now immune to being annihilated by Mezara Beam’s ability. But he is still weaker than it. How does this help you?”

“It helps me when I play Jotund’s Might!

“No!” Basmati gasps. “That card grants him immunity to water characters and multiplies his ATK by 1.5, bringing it to 2100!”

“Correct,” Serah says. “He’s more powerful than Mezara Beam!”

“Not for long,” Basmati counters. “Jekster himself may be immune to such effects, but Jotund’s Might isn’t. Mezara Beam, tribute one Intel Counter to annihilate Jotund’s Might!”

Jotund’s Might is wiped off the board, and Jekster is once again brought down to 1400 ATK.

Serah smiles. “I thought you might do that. Time for me to play my last remaining card: Organ Donation! It allows me to add the ATK of one of the top five characters in my graveyard to any character I want. Can you guess which character’s ATK I’m going to add to Jekster’s?”

“I don’t need to guess,” Basmati grimaces. “It’s obviously Mai Terrorscale.”

“Momma Mia!” Jekster says. Mai’s power flows through him! “What do you call a creature with four legs, two wings, a tail, and a Mezara Beam?”

“I don’t know,” Basmati says. “What is it?”

“A dragon with spare parts!”

Basmati smiles. “Oh, no! Not Mezara Beam! How will I win if you destroy my most powerful character?”

“We’re not aiming for the Beam,” Serah says.

Jekster, now with 4400 ATK, turns his fire on Ceiling Reila, who has a mere 500 ATK and is in attack position from last turn. Basmati’s LP goes all the way down from 3,600 to zero.

“I suspected you had a way to resurrect Mezara Beam, but were out of attack negation,” Serah says, “So I went straight for the win.”

“It was statistically the correct move,” Basmati nods. “Well played.”

Serah wins!
No. 1040305 ID: e5709d

[Angry Gmod Noises]
No. 1041058 ID: 629f2e
File 166071703390.png - (18.40KB , 700x500 , QDI_18.png )

(This duel involves nsfw decks)

Two Formican sit at a table, playing with a digital tablet.

“So, we don’t have to touch it very hard to get it to register.” Jaina declares, assessing the small cracks she left on the screen. “...I’ll keep that in mind next time.”

“Sis, look! The cards are moving with my hand! It’s so cool, isn’t it?” Anet points out, dragging a virtual card across the screen. “Do you think our ancestors played this game too, or is this being repurposed?”

The tablet in question was purportedly Formican technology, according to the birds running this thing. Due to your diminished size, regular cards are a bit troublesome to move around, so this was the alternative they had prepared for you.

“Who knows?” Jaina answers. She hadn’t seen any cards like this around home, so she didn’t have a clue. “Sure you’re happy with the deck we’re going with? Last chance to make changes if you aren’t.”

“I think we’ll win! Or at least have a good chance. It’ll be fun either way.” Anet eagerly replies.

“I still think we could have used more destruction effects. Our opponent can’t win without cards.”

As if summoned through mere mention, their opponent arrives at the table, taking a seat across from them. Compared to the ant-sized sisters, she was a giant. Her dragon-like appearance did little to lower the intimidation factor of facing someone several times your size. Though the regalia did dim it somewhat.

“Ah, the hosts didn’t lie; you are so very small, aren’t you?” She remarks with curiosity.

“We are!” Anet replies. “What are you by the way? You look kind of like what Sam is, but different. Are you a Talzoran too?”

“I’m not familiar with such a term. I’m a Prismatican, Princess Reefa Multero of the Kingdom of Teroth. It’s a pleasure to meet you both!”

Her words were diplomatic, clearly a well-practiced greeting that presented her in a positive light. The Formicans’ responses, far less so.

“Alright. You can call me Jaina.”

“And I’m Anet! I think we would be princesses too, but our colony doesn’t really use that term. Our mom is a queen though, so that would make us princesses, right?”

“I suppose it would.” Reefa agrees. “I would love to hear all about your kingdom after this match. I can share many wonderful facts about Teroth as well.”

Please don’t get her started.” Jaina pleads. It’s ineffective, Anet is already thinking up several hundred questions to ask. Jaina nudges her shoulder. “Sis, the duel?”

“Oh! Right, right.” She presses a few buttons on the tablet to reset and shuffle their deck. A holographic deck appears on the table in front of her as she does. Reefa sets her physical deck in front of her.

“How shall we decide who goes first?” Reefa asks. “The suggested method by our hosts is to flip up cards until we each get a monster, and the one with the most attack goes first.”

“Works for me.” Jaina says. “Alright, go!”

Jaina flips up “Shelli, Magical Researcher”, who has 1600 ATK.

Reefa flips up “Exiled Noble Maya Du Bois”, who has 2400 ATK. She will be going first.

“May the better player win.” She declares with a smile that just radiates her belief to be the better player.

“You got this?” Jaina asks Anet.

“I’ll do my best!” She says.

Both duelists draw five cards, and the match officially begins!
No. 1041059 ID: 629f2e
File 166071712466.png - (507.30KB , 1000x1000 , A&J V Reefa - 2.png )

“I’ll begin my turn by summoning a “Royal Guard” in the Attack Position.” She explains, as she sets the card face up on the table. The image of a dark-feathered bird-person carrying a sword rises above the card. “Guards often come in pairs however. By normal summoning one “Royal Guard”, I’m allowed to set another from my deck face-up on the field, thus putting me at two face-up monsters.” She takes her deck and searches through it, before pulling out another “Royal Guard” card and setting it in Attack Position. A horse-person rises out of this one.

“If you thought that would be it, then you have clearly underestimated me. These guards are actually nothing more than material for my true summon.”

“Material?” Jaina repeats, unsure where Reefa is going. Anet catches on faster.

“She’s going to use them for a Special Summon! Ooooh, I wonder what kind!”

“Both “Royal Guard”s on my field are level 4. Thus, by using them both, I can perform an Xyz summon from my extra deck.” Reefa explains, taking her extra deck and leafing through it. She takes one, and stacks the two guards face up in a pile in a single monster zone. “The card I choose depicts my own mother, “Queen Gorgammar Multero”!” She announces, placing said card atop the stack in Defense Position.

[ Queen Gorgammar Multero: Dragon-Type, Level 4, ATK: 1000 DEF: 2500 ]

“2500 Defense points. That’s good…” Jaina couldn’t deny that was going to be an issue. Few cards in their main deck could outclass it in battle.

“There’s also her effect you will have to be wary of.” Reefa explains. “Whenever she or a card equipped to her would be destroyed for any reason, I can discard one material attached to her to negate the destruction.”

With two “Royal Guard”s attached, that meant they’d need to destroy her three times before she’d finally leave for the Graveyard. That could be tricky.

“Still, destroying cards isn’t the only way of removing them. Best to play it safe, and prepare for any alternatives you may have prepared.” The prismatican takes a spell card and sets it behind Gorgammar. “I play the Equip Spell Card “Modest Disguise”, and attach it to mother.”

The hologram of Queen Gamma shifts its royal garbs changing to something far more plain. She grimaces at her own appearance.

“I do hope the effect of this card is strong enough to justify such dull apparel.” The hologram remarks.

“I believe it is, mother. As long as this is attached to you, you cannot be Targeted by the effects of any card.”

“Hmph. That still doesn’t explain why they couldn’t have given the card something a bit more suitable for me.”

“Mother, please…”

“She’s arguing with her own card…” Jaina mutters, fully in disbelief at the stupidity.

“That Equip Spell is going to be trouble still. It limits our options even further for getting rid of her.” Anet remarks, looking through her hand at her options.

With that settled, I activate another spell card, “Recruitment Notice”. By detaching one material from an Xyz monster I control, I can summon a monster from the deck that is the same level. Naturally, I’ll be sending a level 4 “Royal Guard”.”

She pulls the card from beneath Queen Gamma, sending it to the Graveyard. She then searches her deck.

“I choose to set “Noovin Sett”.” She says with some amusement.

[ Noovin Sett: Warrior-Type, Level 4, ATK: 800 DEF: 1000 ]

“Finally I set one card face down, and end my turn.”
No. 1041060 ID: 629f2e
File 166071719312.png - (515.13KB , 1000x1000 , A&J V Reefa - 3.png )

“Our turn!” Anet says, drawing a card on her tablet. “It’s good that we’re going second, because I can only use this effect if you have a monster on the field and I don’t. I special summon “Cadmus, Polymath Researcher” to the field in Attack Mode! Look! He’s prismatican too, just like you!”

As Anet claimed, a red dragon-looking man came from the card, looking to be of a similar species to Reefa.

[ Cadmus, Polymath Researcher: Dragon-Type, Level 4, ATK: 1200 DEF: 1900 ]

“I’m going to activate his other effect now too. Once per turn, I can excavate the top 5 cards on our deck. If I hit any other Researcher characters, I can summon them to the field too! Every other card gets sent to the bottom of our deck, in whatever order I choose.”

One by one, cards flip up from Anet’s deck, revealing themselves to both players. “Crate of Greed”, “Research Project, Tome of Sexual Magic”, “Very Bad Things Have Happened”...

…“Mary Kil, Genetics Researcher”.

“A-ha!” She exclaims “I summon Mary Kil to the field!” A dog woman appears beside Cadmus.

[ Mary Kil, Genetics Researcher: Beast-Warrior-Type, Level 4, ATK: 1600 DEF: 1000 ]

“And that’s not even the end of it yet. Her effect let’s her excavate five more cards!”

“Again? We just did that, didn’t we?” Reefa asks.

“That was Cadmus’ effect. Mary’s is a little different. When there’s a Researcher other than her already on the field, she can only special summon Research Projects we flip up, instead of Researchers.”

“Get used to it now. This isn’t the last time you’re going to see this effect.” Jaina warns.

“Let’s see what we get!” Anet says, beginning to reveal cards.

Unfortunately, this set of five didn’t contain any cards with the term Research Project in their name. All five cards get sent back to the bottom of their deck.

“It seems the chain ends there, thankfully.” Reefa remarks.

“Not yet.” Jaina says. “Cadmus and Mary were both Special Summons. We still have a Normal Summon to activate this turn, and another monster in our hands to play.”

“That’s right! We normal summon “Diagram, Armament Researcher” in Attack Mode!”

[ Diagram, Armament Researcher: Warrior-Type, Level 4, ATK: 1800 DEF: 800 ]

“And take a guess what his effect is?”

Predictably, it’s much the same as the previous two monsters, but there is one small twist to it. “Unlike Cadmus and Mary, I have to shuffle a Researcher from my hand back into the deck to use his effect. But the upside is that if we hit more than one Research Project, we can summon up to two instead of just one. Now let’s try this again!”

After four more misses, a single Research Project comes out of the search. Not the two it could have been, but still better than nothing.

“I summon “Research Project, Reducer” to the field in Defense Position!” Instead of a third person, this time an object appears on their side of the field. It’s a panel with two arrows on it, one pointing up and one pointing down.

[ Research Project, Reducer: Machine-Type, Level 4, ATK: 0 DEF: 2200 ]

“That’s a character card?” Reefa questions.

“It doesn’t have much Attack, but when it gets summoned by an excavation effect it’s special ability kicks in. The Attack and Defense of every monster on your side of the field drops by 1000!”

“And since it’s not an effect targeting the queen, that applies to her as well.” Jaina adds.

“You mean I donned this miserable outfit for nothing?” Gamma complains, as the effect resolves.

With her final excavation of the turn complete, Anet and Jaina take a look at the field. Currently, they have two characters who can beat “Queen Gorgammar Multero” in battle, enough to make her use her last material and defeat her. Noovin’s stats are low enough that Cadmus can take her out afterwards.

However, Reefa still has a face-down card to consider. If it’s a battle trap, or has the potential to destroy a monster, then that could mess up their plan. But if it’s a simple spell or a trap with some other purpose to it, then playing around it isn’t worth it.

How should Anet and Jaina play around Reefa’s field?

A: Play around a trap card
-Summon a monster that can get around trap effects from the extra deck using three of your face-up characters as material
-If Reefa’s face-down is a battle trap or destruction effect, you will avoid being put in a weaker position
-If Reefa’s face-down is a bluff, you’ll have left her Queen on the field for nothing

B: Take a Chance
-Attack with the monsters you already have face-up.
-If Reefa’s face-down is a battle trap or destruction effect, you won’t be able to clear her board this turn
-If Reefa’s face-down is a bluff, she will have no monsters at the end of your turn

C: Try to bait out the trap
-Attack Noovin first to see if Reefa activates her trap card
-Reefa seems very likely to play it immediately if she’s able
-This option is a gamble, as its success depends on the specific trap she may or may not have set

No. 1041061 ID: 8483cf

C, Reefa probably thinks she's smart enough to outplay Anet and Jaina, but we'll show her!
No. 1041062 ID: 899c9f

B. Believe in the heart of the cards! Should this trap be aimed at negating a monster strong enough to defeat the queen, it will find its effect has been... reduced!
No. 1041169 ID: e51896

B. Heart of the cards and whatnot.
No. 1041200 ID: 9b127b

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