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High Day
e51896
I've got an idea, and it will help with being stealthy I think.
As I said, 1 rations crate, 1 weapons crate, and if it's possible, another extra rations crate.
Jobs:
Carrot: fighter, crate handling
Big Momma: fighter, crate handling
Agis: crate handling, car meter tracker, Kilogram checker
Clone #1: Lookout
And is it possible, Clone #2 and #3: Crate handling, fighter
The Plan
First, make sure all COMMS are being charged the hours we have left before the mission, and set them to VIBRATE, can't have them make noise. Grab a few extra Robes too, and if anyone needs weapons, like our clones, borrow some weapons from the weapons crate we have already (hopefully we won't need to use them).
When evening comes, we'll summon clone #1, and ask Agis to have clone #1 borrow his COMM and teach her his password to unlock the COMM if she needs it, (assure him we don't give a shit about what he has on his photo gallery or internet history, this is more important). We will then have Clone #1 hide somewhere at a higher location to get a vantage point of the area. From there, She will keep LOOKOUT of the area from up there to alert and signal us with a text from Agis' comm when most of the sailors are not in the vicinity for us to sneak-fully knock out the sailor that is guarding the crates.
When the clone #1 is in place, we'll need to incapacitate the sailor guarding the crates. Once Clone #1 gives the signal that the vicinity is clear of most sailors, we'll use the crates that has been placed to sneak behind as cover, try to get behind the guard when he isn't looking, and knock him out! Big Momma or Myriad is probably best to do this since Agis isn't a fighter, Big Momma is tough and can probably knock the sailor out easily, and Myriad and Myriad can summon/bring along clone #2 or #3 to help ensure a knockout if she needs to. The goal here is to knock the sailor out without them seeing anyone or be able to process anything. Be sure to hide the sailor we knock out, or place them somewhere where it looks like they're napping on the job.
Once we take care of the sailor guarding the crates, we can begin moving crates. But I wonder, can we use Clone #2 and Clone #3 to get in on this and get us a 3rd crate? (I'd say go for rations if we get a third crate)
if we can, it probably depends on whether Big Momma can lift a crate on her own or not, which is why Agis is here! Have Agis determine which of the weapons crate, or the rations crate has the least kilograms, and have Big Momma carry the lighter crate to ensure she can carry the crate by herself. If she can, great! we'll have Clone #2 and Clone #3 grab a third crate. If not, we'll just absorb Clone #3 and have Clone #2 help Big Momma. I probably would have said get a fourth clone, but it might be best to keep the slot open in case Hay or Pellet needs the last slot just in case (though I think they are asleep at this time, or getting ready for bed) or if the Clone #1 on lookout needs the slot in case she is spotted and needs the clone to help her fight. That said, if she is in real trouble despite having the clone, have her give us a call on Carrot's COMM, the vibrations from the call will signal Carrot to quickly absorb CLONE #2 and CLONE #3 so CLONE #1 can have them help her fight. But sadly, we might need to leave the third crate behind if that is the case, but it's more important to keep our clones safe.
As the posse takes the crates, Clone #1 will also alert us if any other sailors are heading towards the posse's direction. If anyone suspicious like a sailor is heading towards the posse's location, the clone will text Carrot with Agis' Comm, Carrot will feel the text vibration of the COMM, which will be a signal to alert the rest of the posse to stop what they are doing and hide. Afterwards, they can wait for the sailor to show up to pass by. But if they notice the crates the posse moved in in an odd position, they might investigate the crates, and as they're investigating, Carrot or big Momma could sneak up and and hit the sailor in the head to knock them out, and hide them or put them somewhere where it looks like they're just being lazy and taking a nap.
As for Aegis during the crate handling, he can try to detect when a moving car is coming on it's way here in METERS. In which case, we'll have to hide, and determine whether to knock out the driver if they arrive, or if they are going to just be passing by.
Whew, that was a lot. Sorry for the wall of text, but I put a lot of thought into it.
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