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File 149491465727.png - (20.55KB , 850x650 , boldq1.png )
802120 No. 802120 ID: bfb318

This quest is NSFW.
42 posts omitted. Last 100 shown. Expand all images
>>
No. 802247 ID: 48237d

Either Dogland to hang with canines or Lizard Swamp for treasure hunting.
Inclined to go to the swamp. It can be difficult to find a job as an adventurer when you don't have experience nor reputation, and is a kobold. Monsters with treasures don't require patrons to be lucrative.
>>
No. 802250 ID: 8d4593

Les go check out the Avians. The birds will know what's up.
>>
No. 802268 ID: 0b99d7

>>802202
hang with birbs, see if you can't land an out-of-mountain-range expedition gig
>>
No. 802294 ID: 70983e

Explore the lizardmen jungles! Green is good, and so is gold.
>>
No. 802308 ID: 21bdb0

More lizards, they should take kindly to fellow reptiles like our adventurers.
>>
No. 802316 ID: 83b227

Lizards are cool, and if the swamp's hard that just means that once you know you can handle that you know you can handle anything!

If you prefer to wuss out and have an easier first adventure though, go desert.
>>
No. 802326 ID: 03f010

West screams "obvious trap" to me. East sounds cool.
>>
No. 802415 ID: bfb318
File 149499393746.png - (27.49KB , 850x650 , boldq6.png )
802415

The band of adventures venture overland into the hilly land of the birds. They arrive at Birdbath just past noon, and the streets and skies buzz with activity. Following the standard operating procedure for heroes-for-hire, the trio finds seats at the biggest tavern in town and filters about to track down leads on some jobs.
>>
No. 802416 ID: bfb318
File 149499394745.png - (13.23KB , 850x650 , boldq7.png )
802416

Ricci: "Those dudes over at Kippi's Roost have always been weird, but they've gotten really withdrawn lately. My brother went by there the other day and said he saw a bunch of weird red lights and chanting and dudes in black robes. Bet it's demon stuff. If I was braver I'd go there myself and see if I could get rewarded one of those nice big demonhunting bounties."
>>
No. 802417 ID: bfb318
File 149499395615.png - (13.07KB , 850x650 , boldq8.png )
802417

Parda: "Work? Big name trader dude's lookin' for escorts. I can point you in the right direction if you really wanna do that kinda thing."
>>
No. 802418 ID: bfb318
File 149499396451.png - (17.06KB , 850x650 , boldq9.png )
802418

A page on the bullettin board lists a bounty for a beast out in the foothills to the east, with a basic map scrawled at the bottom. It describes the beast as ten feet tall, covered in sharp quills, and a kidnapper of men and women alike.
>>
No. 802419 ID: 3ce125

Investigate the black robes and chanting.
>>
No. 802421 ID: 47160d

When in doubt, go for the cult. Every adventurer gets their starts with a cult or two
>>
No. 802423 ID: 008a01

The black robes and demons and chanting sounds like the work of HUGE NERDS, who need to be put in their place!
>>
No. 802428 ID: 70983e

Aw, that beast doesn't sound so tough! Let's hunt it.
>>
No. 802429 ID: f9400c

The cult does sound like the most interesting.
>>
No. 802437 ID: c57f6b

Go after the cult! Also, make a note of the number on the bottom right of the bulletin board, it may come in handy!
>>
No. 802446 ID: 8d4593

The beast sounds neat!
>>
No. 802450 ID: 90f3c0

Hunt that beast.
>>
No. 802491 ID: 010334

KILL THE BEAST!
>>
No. 802494 ID: f522d4

Get those cultists!
>>
No. 802498 ID: 393ae0

We should start out modest.

Go for the beast. We need a good mount.
>>
No. 802500 ID: 55772f

the robefolk are probably just moody teens

sounds easy enough
>>
No. 802502 ID: c98503

Go for the beast.
>>
No. 802506 ID: c688ce

The dudes in black robes sound like they could get urgent if they go unchecked! Lets fuck em up
>>
No. 802509 ID: 67456a

Literally everything is going to rape us, this is a Trout quest involving kobolds.

Just stay home and read.
>>
No. 802545 ID: 0b99d7

>>802418
I think I heard of this cult of the red herring, best ignore them, it'll turn out to be something silly and not demonic.

Go a-beast huntin' you'll get a good rep if you save some locals too.
>>
No. 802550 ID: a363ac

>>802509
well your not wrong I guess
>>
No. 802561 ID: 91ee5f

Hunt the beast!

>>802509
But where's the fun in that?

>>802545
>village of bird people
>cult of the red herring
Oh, damnit, I just now got that!
>>
No. 802680 ID: d2c50a

Oh, Sweet, Trouts doing a quest? Hells yeah.
Do the escort. That was kinda the defining reason why the bolds might find work around the wimpy birbs
>>
No. 802703 ID: fe21ee

Go be ruff bois and escort that trader!
>>
No. 802719 ID: a5c2b3

Escort Quest? Escort Quest.
>>
No. 802785 ID: ca661e

Do the Escort quest
>>
No. 803604 ID: 82118d

split up to do all the quests since you started out they should be low level
>>
No. 803817 ID: 78866b

rolled 1 = 1

Breaking tie...
>>
No. 803837 ID: f09f13

Chanting. Find the demons cultists and smite them for justice and good loot! if that doesn't work out, join them and bring about the end, being sure to leave your signature on it
>>
No. 803841 ID: 75b412

Beast.
>>
No. 804043 ID: 78866b
File 149559284073.png - (31.98KB , 1049x581 , A_FIGHTER_A_MAGE_AND_A_ROGUE.png )
804043

a big thanks to https://www.furaffinity.net/user/v1llainous for doing this guest update for me

The gang gets directions to Kippi's Roost. It's a little town, peopled by rather conservative types, with only a few hundred Birds living in the trees here. Its greatest claim to fame is that a moderately famous Birdfolk hero was born there. They fail to mention that she often said she hated the place.

They walk for a few hours. The paths aren't well maintained, but they are servicable. Serves them right for not having wings like the denizens of this land.
>>
No. 804045 ID: 78866b
File 149559285366.png - (130.87KB , 1176x705 , APPROACH_A_TOWN_OUT_OF_VOGUE.png )
804045

By the time they arrive on the outskirts of Kippi's Roost it's starting to get dark. The trees of the Roost are surrounded by a clearing of felled trees, causing a nice open ring around the town.

Just like their contact said, there's a red glow coming through the windows of the biggest, most central building. Distant chanting wafts through the air, and the sense of evil pervades the air. This is ABSOLUTELY demon stuff. Soos, Arila, and Gorri can already taste the nice big demon bounty from the church.

Seems like there's stairs and ladders going up the sides of the tree trunks and bridges connecting the different nests, allowing the trio entrance. But how should they proceed? Should they be stealthy and avoid contact, or should they charge in ready to fight while they have the element of surprise? Or maybe some other method?
>>
No. 804047 ID: 55772f

given that the party is 2 fighters and a mage, stealth probably isnt the best idea
though maybe, since they ARE kobolds, which are notoriously bad at door kickery

i think gorri looks like she'd rather kick in the door regardless of the actual plan though so we might as well plan for that behavior
>>
No. 804050 ID: c688ce

:]

Stealth is a reasonable option if we can manage it. The more we can inform ourselves of what they're up to, the better chance we have of coming out in one piece.

Of course, it's not likely to go according to plan considering our party comp, but maybe we can at least ensure an advantageous position when we start knocking heads!
>>
No. 804055 ID: 3ce125

>>804045
Stealthy! Climb up the trees and enter from the second floor. A height advantage is usually a good start to a battle!

Also you'll get to see what kind of demon stuff they're doing before you charge in.
>>
No. 804057 ID: 3373e2

Have some one climb up the tree on the right but have the Spellcaster covering them, never know when a cultist could walk out.
>>
No. 804100 ID: da1652

We have a stealth advantage: one red kobold
>>
No. 804105 ID: 70983e

Attempt to sign up your fists for the cult.
>>
No. 804108 ID: da72f1

>some other method?
OF COURSE! Singing Strippergram! The classic.
>>
No. 804109 ID: 8d4593

>>804108
Seconding.

The question is, should we dress up Arila as a stripper, or all three?
>>
No. 804117 ID: 393ae0

>>804109
It should be all three. What could possibly go wrong.
>>
No. 804119 ID: 8acdea

Sneak, then when you see someone important looking, jump em.
>>
No. 804148 ID: 8cb228

Sneaky!
>>
No. 804313 ID: 78866b
File 149569944657.png - (21.35KB , 850x650 , bad plan man.png )
804313

>>804108

Gorri: "...What?"
Arila: "What? It's a good plan!"
Gorri: "No, it's not."
Arila: "They'd never expect it!"
Gorri: "I am not doing that."
Arila: "You're already wearing a thong! It's fine!"
Gorri: "No."
>>
No. 804315 ID: 78866b
File 149569949145.png - (20.00KB , 850x650 , fightem.png )
804315

Opting instead to take a stealthy approach, the trio sidles up to the upper level of the town by way of convienent ladders, figuring that walking in through the front door is actually quite the opposite of the approach they want to take. Strangely enough, the town seems almost deserted save this big central structure, and sneaking right up to it is an easy task even for the brightly-colored 'bolds. On the second level they run into a guard, standing outside the demon-tower. The black-robed birdfolk holds a spear and stands directly in the upper-level entrance. He's doing a good job of being a guard!

With no way forward other than through, our adventurers will have to do something about this obstacle of a bird! But what? Soos has his fists, Gorri has her large halberd, and Arila has some pretty basic magic-- Nothing like a handy "silently kill anyone you want" spell. Magic is hard to do quietly as it is!"

Please include "dice 1d20" (without quotes) in the email field when you suggest, or it will not be counted! A result will be chosen randomly from the most popular suggestion!
>>
No. 804318 ID: 3ce125

rolled 8 = 8

>>804315
Let the Rogue do a sneak attack!
>>
No. 804320 ID: 3ce125

>>804318
Wait it's two Fighters and a Mage. No Rogue.

Uh, well, I don't want to cheeze out my roll, so uh... how about Soos grabs the bird and tosses him off the ledge? With the element of surprise he should be able to do it, and an unarmed specialist should have grappling expertise, right?
>>
No. 804321 ID: cd2dbc

rolled 20 = 20

The village is deserted? Go ahead and burn the fucking building down.
>>
No. 804322 ID: 6f97db

rolled 16 = 16

Grab it and pull its cloak over its head, then pin it down. Gracious view of its crotch please.
>>
No. 804324 ID: 48237d

rolled 15 = 15

Arila seduce the guard.
>>
No. 804326 ID: dd4df2

>>804321

No burning! We don't know if they have innocent sacrifices and stuff inside!

>>804320

Can bird-people fly or glide with their wings even though they're wearing cloaks? If so, throwing him off the ledge may not be the greatest idea...

>>804322

This seems sensible. Birdy can't yell out if he's being smothered by his own cloak.
>>
No. 804327 ID: 3ce125

>>804326
Roll or it doesn't count!
>>
No. 804328 ID: dd4df2

rolled 10 = 10

>>804326
>>804327

Can do! Though I was only really offering input and support to other suggestions.
>>
No. 804329 ID: 70983e

rolled 5 = 5

Soos, use your fists to push him off the platform! It's genius!
>>
No. 804330 ID: 3ce125

>>804328
I think even support votes have to roll? Well, Trout can clarify when the action commences.
>>
No. 804331 ID: ba506f

can't they just clime in through one of those conveniently placed windows they're hiding under? I mean they're large enough for them to hope through and if they are a bit to high off the ground they can just climb on top of each other's shoulders and then pull the last bold up and then sneak right into the building.
>>
No. 804335 ID: 3cbb03

>>804315
have Gorri pull the classic 'long arm of the law' and flip this guy with a halberd
>>
No. 804336 ID: 3cbb03

rolled 20 = 20

>>804335
oops
>>
No. 804338 ID: 55772f

dice 1d20
got to vote for the soos knockout strat
>>
No. 804342 ID: 91ee5f

rolled 18 = 18

>>804315
That's not a spear, there's no pointy end! That's just a stick!

>What do?
Fisty guy uses fists!
>>
No. 804351 ID: c688ce

rolled 18 = 18

>>804315

Soos: Choke a bitch out, Batman style
>>
No. 804352 ID: 8d4593

rolled 8 = 8

Have Gorri Allyoop Soos at the guard for a mid air FAL-CONE PAUNCH!!!
>>
No. 804514 ID: 4fb71a

rolled 14 = 14

Fisty guy, fist their cloaca!
>>
No. 806803 ID: 21bdb0

jump up behind the guard and choke them out.
>>
No. 806804 ID: 21bdb0

rolled 10 = 10

((Oops i put "roll 1d20" in the email field at first))

Either way, my vote is still to sneak up and choke the b*tch out.
>>
No. 808264 ID: bfb318
File 149759799847.png - (24.10KB , 850x650 , boldq13.png )
808264

>>804322
With the power of TEAMWORK, our party of adventurers quickly subdues their foe. Soos, with his lightning-fast movement, flips the bird's dark robe up and over their head and wings, and Gorri quickly pins the flowing garment into the wood of the deck long enough for Arila to tie it all up in a nice neat knot.

After an initial panic the bird assumes it's nighttime and quickly falls asleep.
>>
No. 808265 ID: bfb318
File 149759800737.png - (17.93KB , 850x650 , boldq14.png )
808265

With their entrance secured, the trio absconds into the cultish abode! Gorri is not the most stealthy of bolds, but it seems that this strange gathering of peepers was not expecting guests, and the circular hallways are nearly empty.

They find their way into the main area, and are met with a most terrible sight.


Several figures sit here along a grand, ornate table, dressed in fancy clothing, bound and gagged and tied to their chairs in front of empty plates. They look afraid! One birdfolk notices our heroes and attempts to peep at them through the gag. Thankfully it doesn't attract the attention of the
>>
No. 808266 ID: bfb318
File 149759801534.png - (17.81KB , 850x650 , boldq15.png )
808266

quite obviously a demon

standing right behind them, conversing with a cultist.

DEMON: "What do you MEAN you don't have duck liver?"
Cultist: "We-- we don't have it, my lord. I'm sorry. It's-- w=we're birds, you see--"
DEMON: "Bah!"
Cultist: "Maybe we can get a replacement?"
DEMON: "A replacement? A REPLACEMENT?! This foie gras is the CENTERPIECE of my EXQUISITE RITUAL and you have the gall to insist on a REPLACEMENT!"
Cultist: "I'm-- I'm sorry, my lord. I will find some duck liver immediately."
DEMON "You had better! Mortals. They don't know how to have a proper soiree."

That is absolutely a demon, and a very prim and proper one at that! This is going to be a challenge! How will our adventurers deal with this demonic difficulty?
>>
No. 808269 ID: be0718

Soos, disguise yourself as a duck liver. You other two, grab some robes and deliver the "duck liver" to the table, where the "duck liver" will deliver a right hook!
>>
No. 808270 ID: a363ac

rolled 20 = 20

>>808266
Approach and ask to join the dance party.
>>
No. 808271 ID: 3ce125

>>808266
I think if you got the duck liver first and sabotage it in some way it'll offend the demon enough he'll turn against the cultists!
>>
No. 808272 ID: d79f26

wait, with how prim the demon is, surely being UNPRIM would drive them crazy!
>>
No. 808275 ID: 50c95d

Trout says: Only roll when prompted

So no rolling until further notice. Anyway..

Cover your weapons, then enter and explain that you're just some humble duck liver salesmen, who were brought here by the guards against their will. Tell him that your "wares" are ready to be inspected, if he wants to step outside..
Once he does so, backstabbing damage should be high.
>>
No. 808295 ID: 8d4593

Soos: Dad?!?!? What the hell are you doing here?
>>
No. 808319 ID: 48237d

>>808295
Can this be true? Please?
>>
No. 808373 ID: c688ce

>>808295

Seconded. Soos has found his long lost daddy
>>
No. 808375 ID: 00a1f6

>>808295
Fourthed. I wonder if spontaneous clothing loss runs in the family.
>>
No. 809457 ID: b99368

>>808295
I also agree to this.
>>
No. 809498 ID: 50c95d

Come on guys, those two have nothing in common.
Different eyes
Different horns
Different ears
Even the skin is a different shade of red.

I think it would be too cheesy to have the first real enemy you encounter be someone's relative.
>>
No. 809499 ID: 8d4593

So your saying it's a bad idea.

...But we know it's a bad idea!
>>
No. 809505 ID: 91ee5f

>>809498
Yeah, but I'm sure this demon has had sex with a few mortals before, meaning he's probably had lots of kids he don't know about. So je might actually believe the lie of "You're my father!" which will catch him off guard and let us sucker punch him!

It all relies on how dumb this guy is though.
>>
No. 809520 ID: f0e552

>>809498
>>
No. 810154 ID: bfb318
File 149835127718.png - (16.62KB , 850x650 , boldq16.png )
810154

A sudden rush of memory floods Soos' mind and it all makes sense now. The hot summers of his youth-- In actuality, days spent in the pits of the underworld. The red river flowing by his childhood home-- A river of blood and fire. The large manor that he spent his days exploring? Owned by a very prim and proper demon. His always-absent father, the one that created him, for some unknown-- and perhaps forgotten-- evil plan.

He supposes it explains his wide array of non-kobold siblings.

Soos has unlocked a special ability!

Demon Blood: Once per day, deliver a devastating blow capable of sending an enemy flying.

>>
No. 810155 ID: bfb318
File 149835128470.png - (19.03KB , 850x650 , boldq17.png )
810155

Soos: "DAD?!"
>>
No. 810157 ID: bfb318
File 149835131510.png - (22.12KB , 850x650 , boldq18.png )
810157

soos' dadDEMON: "What? What are you-- Aha, more guests! Guards! Seize them!"

It seems that our heroes are going to have a fight on their hands! The demon's looking like he doesn't want to dirty his suit, but there's still three assailants they have to deal with! The situation's looking really sticky! And worse yet, the demon doesn't even recognize his own son! What's their plan of action?
>>
No. 810158 ID: c688ce

Soos is already running distraction so now's a good time for Arila to start toasting motherfuckers

Gorri, capitalize on Soos' leeroy move and jab the first bitch that tries to break up the reunion

Soos, just knock down any idiot that gets between you and Papa Hellfire
>>
No. 810159 ID: be0718

Soos, Use your Demon Blood ability to deliver a Demon Hug that sends you and your father careening out of the ritual room.
>>
No. 810175 ID: d79f26

rolled 9 = 9

soos, use GLOMP
>>
No. 810183 ID: 3ce125

>>810158
Yeah, this.
>>
No. 810184 ID: 47160d

>>810159
I 100% second that
>>
No. 810456 ID: e6c6b6

Their plan should be to let Soos get captured, and observe what happens to him, waiting for the right moment to strike.

The demon should be attacked once he's in the middle of "extraction" technique when he's most vulnerable.
>>
No. 811430 ID: 21bdb0

Grab Soos' tail and retreat, It's best not to fight in the same room as the demon. Your chance will increase if you lead the cultists away and take them out when you have more of an advantage.
>>
No. 821024 ID: 315280

Seize the guards
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