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File 135733044509.png - (155.17KB , 700x700 , dun1.png )
482273 No. 482273 ID: 6e1234

You are a Dunsparce.

What will you do?
76 posts omitted. Last 100 shown. Expand all images
>>
No. 482833 ID: c31f72

Aww. I was hoping our dad was a dewgong, so we could have been born knowing secret power. Guess we'll need to find a tm before we can make a secret base.
Anyways, rage against your restraints.
>>
No. 482880 ID: 6e1234
File 135743848845.png - (238.92KB , 700x1200 , dun19.png )
482880

>>482822
Regarding moves, you basically have access to all moves you would have learned up to your current level. As well as all TMs you've learned, tutor moves, egg moves, etc. The 4 move limit only comes into play during official trainer battles (like against a gym leader or in a tournament) where trainers are limited to the first four moves that they use for the duration of the battle. Additionally you can also perform actions that aren't moves. For example Dunsparce does not naturally learn BITE, but Dunsparce has a mouth and can still bite things. However in a battle a bite would not be nearly as powerful or have the DARK typing of BITE.

You seem to still be in the forest, although it's a part of the forest that you don't recognize. But you never really traveled that far from your burrow in the first place.

You also seem to be pretty high off of the ground. Which now that you realize it is making you highly uncomfortable.

>>482818
Thankfully you seem to still have your berries tucked into the side of your mouth.
>>
No. 482883 ID: 4f3868

Try to move your mini wings to wiggle out of the cocoon.
>>
No. 482886 ID: 6e1234
File 135743861656.png - (100.98KB , 700x700 , dun20.png )
482886

>>482814
>>482830
>>482833
You wiggled around a bit.

You're pretty sure that you could break free from the branch if you really tried, but you're not sure that the fall wouldn't seriously hurt you.
>>
No. 482888 ID: bf54a8

swallow one for energy.
>>
No. 482893 ID: c31f72

Break free, use defense curl while falling to hopefully minimize the fall damage, and roll away.
>>
No. 482894 ID: be7fd9

Try and flip yourself around- grab onto the branch with your mouth! Then break out of your bonds. That way you don't fall to your death when you get free, and you can work on wiggling your way up onto the branch proper.

Can you tell what you're tied up in?
>>
No. 482897 ID: 6a5a08

>>482893
This
>>
No. 482914 ID: 78c6ea

Do you even have a mouth?
>>
No. 482916 ID: c31f72

>>482914
We do have a mouth. We put the berries in it.
>>
No. 482943 ID: 6e1234
File 135744214525.png - (95.20KB , 700x700 , dun21.png )
482943

>>482914
Your mouth is right here!

>>482888
You could eat one of the berries right now, but CHERI BERRIES aren't really all that filling and their only special property is curing PARALYSIS.

>>482893
>>482894
Both of these sound like excellent ideas!

The first will get you back on the ground while also minimizing injury, although not getting rid of injury completely.
The second will get you out of your bonds without any injury at all, but you'll still be stuck in the tree.
Speaking of which your bonds seem to be the webbing from a STRING SHOT.

What will you do?
>>
No. 482951 ID: 6a5a08

Try getting onto the branch; if you fail, reorient yourself as best you can and DEFENSE CURL to reduce impact.
>>
No. 482952 ID: be7fd9

>>482951
Yeah, this seems the best course of action. Defense curl and roll if we have to, climb into the tree if we can.

If we get up onto the branch, we'll try and find a way down (worst case, we can always default back to plan jump off).
>>
No. 482996 ID: 6e1234
File 135744862459.gif - (29.25KB , 450x450 , dun22.gif )
482996

>>482951
>>482952
>>
No. 482997 ID: 6e1234
File 135744867696.png - (84.32KB , 700x700 , dun23.png )
482997

>>
No. 482999 ID: 6e1234
File 135744871425.png - (117.72KB , 700x700 , dun24.png )
482999

Success!
>>
No. 483002 ID: 6a5a08

Use your RAGE to break out of the STRING SHOT and SCREECH to the heavens your victory cry! Gravity is no longer your master, but your bitch!

Now is there anything you can use to get down?
>>
No. 483012 ID: be7fd9

Well done. Break your bonds, and survey the situation. We need to see if we can find a way down.

How's your climbing skills? And we already know you can't fly, but can you glide? That would be a safe way down, once your wings are free.

>Your dad is a Linoone
What was your mom then, by the way?
>>
No. 483014 ID: c31f72

>>483012
Pokemon always end up the same gender as their mother. Or atleast they do in the games.
>>
No. 483015 ID: 6a5a08

>>483012
>What was your mom then, by the way?
The child is always the same kind of Pokemon as the mother. So, a Dunsparce.
>>
No. 483043 ID: 6e1234
File 135746260269.png - (174.87KB , 700x700 , dun25.png )
483043

>>483002

You use RAGE and break free from your webby prison.
>>
No. 483044 ID: 6e1234
File 135746312621.png - (148.70KB , 700x700 , dun26.png )
483044

>>483012
Well you're a burrowing Pokemon and you lack arms, so your climbing skills are understandably not very good.

You also aren't sure how much help your wings will be. They don't have much surface area and so can't really catch the air. The most you've ever been able to do is flutter them very quick and sort of jump up which allows you to hover for a few seconds. They may help to slow your fall though, but you've never tried it before.

>>483015
And yes, your mom is a Dunsparce like yourself.

You look around to see if you can find a way down.

Well you are high above the ground in a tree surrounded by other trees. Below you you can see the path that goes through the forest for trainers. To the left the branch forks close to another tree that you might be able to jump over too. And to the right is-
>>
No. 483045 ID: 6e1234
File 135746318132.png - (148.13KB , 700x700 , dun27.png )
483045

Oh.

You seem to have startled someone.
>>
No. 483046 ID: 0eef61

Go "Hiss, Gronk" to know where you stand
>>
No. 483048 ID: c31f72

Eh, just ignore him. The important thing is getting back home with our food!
>>
No. 483054 ID: c33f8f

Hey this guy might not be an asshole like that butterfree, he might help us down if we ask.
>>
No. 483056 ID: f2c20c

>>483045
Greet them kindly an ask if they might help you get down safely.
>>
No. 483062 ID: 027156

STARING CONTEST GOGOGO
>>
No. 483079 ID: be7fd9

Oh, uh, hello.

>>483062
No need to jump the gun and subject this dude to our GLARE just yet.
>>
No. 483080 ID: 76b151

Ask for a lift down. Politely.
>>
No. 483089 ID: 12c19f

Pretend you're a Metapod.
>>
No. 483096 ID: 6a5a08

Greet Stranger.
>>
No. 483133 ID: a744c3
File 135751477127.png - (153.64KB , 700x700 , dun28.png )
483133

>>483056
>>483079
>>483096
???: Oo-oh me? Yes of-f course. H-hellooo-o

>>483054
>>483056
>>483080
???: Oooh um y-yes, I mean I coo-uld try. I-i'm not sur-re if I coo-uld c-carry yooou down tho-oough, I'm not very str-rong

The Hoothoot shuffles nervously on the branch.

???: H-how did yooou get up here thoough?
>>
No. 483136 ID: 6a5a08

Angry Butterfree.

Ask if they could grab your tail and help lower you down slowly, at least? You can try using your wings to slow the fall as well.
>>
No. 483137 ID: be7fd9

Achievement: successfully resisted the urge to make a racist owl-pun in our introduction. (WHOOO are you?).

Hmm. Let's take a look around at our situation then, before we compel the nervous HootHoot into trying to carry a load he(?) can't.

>how did you get up here though?
I managed to get a butterfry angry at me. I think stringing me up was a retaliation prank or something.
>>
No. 483141 ID: a744c3

Oh yes, forgot to mention, I'm back on campus and classes are starting tomorrow. So different ID and less frequent updates as a result.
>>
No. 483185 ID: c891a7

>>483133
>H-how did yooou get up here thoough?
"Last thing I remember was passing out after getting hit by SLEEPING POWDER."
>>
No. 483243 ID: 78c6ea

"Let's just say I have a way with words."
>>
No. 483337 ID: 542923

butterfrees are dicks. just look at them. hell, it's most bugs in general. seriously dude, warn that hoothoot not to deal with those fucks. he should stick to being a bug-eating bird.
>>
No. 483397 ID: a744c3
File 135760912776.png - (166.32KB , 700x700 , dun29.png )
483397

>>483137
>>483185
>>483243
???: Oooo-o that doesn't sooound v-very nice.

>>483337
???: Ooo-ok
>>
No. 483400 ID: a744c3
File 135760960530.png - (111.24KB , 700x700 , dun30.png )
483400

>>483137
Before deciding to get the Hoothoot's help you decide to take a look around.

On the left side opposite of the Hoothoot the branch ends in a fork close underneath the branch of another tree. The distance isn't that great and you're pretty sure that you could probably jump from the branch you're on now up to this one. However you're not sure how that would help you since it would only take you higher. But maybe you could find something in the other tree that would be interesting.

Your other options right now seem to either be to enlist the Hoothoot's assistance in getting down or to jump down yourself and use a combination of DEFENSE CURL and ROLLOUT to minimize injury.

Unless of course you come up with something else.

What do you want to do?
>>
No. 483404 ID: be7fd9

>>483397
The HootHoot seems awfully flustered. Everything all right? It's not the one who's found itself in completely the wrong environment.

>what do?
Let's try the other tree. We should explore the area fully, looking for an easy way down, before we risk jumping or an overburdened owl flight.

Might also help to get a look at the ground, as we go. There might be a better spot to jump down to (aiming for something soft, avoiding rocks, etc).
>>
No. 483450 ID: 6a5a08

Ask the Hoothoot if it's alright.
>>
No. 483507 ID: 684ecf

defense curl, hoothoot carries you down, rollout if it drops you.
>>
No. 483853 ID: 01f428

>>483450
this
>>
No. 483944 ID: a744c3
File 135779701403.png - (163.97KB , 700x700 , dun31.png )
483944

>>483404
>>483450
>>483853
???: Ooo-oh y-yes, I'm fine!

???: I j-just get nervoous aroound str-rangers, I don't m-mean annnything by it! S-sorry,,
>>
No. 483960 ID: 027156

it must have a bashful nature. go on, enlist its help.
>>
No. 483972 ID: 78c6ea

>>483944

OuO
>>
No. 483992 ID: cf49fc

>>483960
Your father was a Linoone. You are a Dunsparce. Continue your weird family tradition, and seduce the owl... thing. Maybe your horrible mutant offspring will be something cool, like a Scyther, or a Jigglypuff, or an Arceus.

I really am surprised I'm the first to suggest this and not Elephant Guy.
>>
No. 484003 ID: 027156

>>483992

they're not in the same egg group, you sick, twisted fuck.
>>
No. 484004 ID: cf49fc

>>484003
At least I didn't do indepth studies of pokemon egg groups, Professor "I don't have anything better to do than watch pokemon 'create eggs' all day"
>>
No. 484036 ID: be7fd9

>>484004
But you can't watch pokemon create eggs at all! They're a strange quantum conundrum. They only appear when not observed. Scientists have been forced to conclude the poke-mating process must somehow involve an uncollapsed wave function.

Anyways, reassure the hoothoot, explore the next branch, and scope out the ground. We want to be sure there's no easy way down before we try to jump or fly. And if and when we do, we want to be aiming for something soft.
>>
No. 484057 ID: 6a5a08

>>484036
This.
>>
No. 484065 ID: 8ffedb

>>484036
Here is the egg creation event, http://www.youtube.com/watch?v=9mhsDkOiod4

We can still seduce for the sake of seduction.
>>
No. 484080 ID: f2c20c

>>484065
That is not an egg resulting from breeding.

>>483944
Ask what the poor guy's name is.
>>
No. 484706 ID: dd0019
File 135797681360.png - (197.97KB , 700x700 , dun32.png )
484706

>>484080
O-oh! My n-name's Terrance!

>>483992
>>484003
>>484004
>>484065
...
You
>>484036
>>484057
decide to go check out the next branch before you make any definite plans of seduction right now.

You tell Terrance that you'll be right back and hop up.
>>
No. 484707 ID: dd0019

You first check out the side of the branch going away from the tree.

The branch just tapers off. It doesn't seem like you can go anywhere from here.

You also check out the ground. There doesn't seem to be any particularly soft spots for you to jump/land in other than a few bushes.

But there were also some bushes under the previous branch as well.
>>
No. 484708 ID: dd0019
File 135797709256.png - (140.15KB , 700x700 , dun33.png )
484708

oops, forgot to add the image
>>
No. 484709 ID: dd0019
File 135797718550.png - (143.85KB , 700x700 , dun34.png )
484709

Next you turn around to check out the branch closer to the trunk.

There doesn't seem to be anything of much interest over here either.

You know, except of course, the hole.
>>
No. 484727 ID: f2c20c

Peek in the hole!
>>
No. 484732 ID: 6a5a08

Oh, there's something we've completely disregarded. What level are we and what is our name/gender?

Oh, and ask if there's anyone inside. We learned our lesson last time about haphazard disturbances.
>>
No. 484734 ID: 6336b0

Don't bother peeking in the hole, just go ask Terrance for help getting back to the ground.
>>
No. 484739 ID: c33f8f

Forget that hole it probably has an angry mankey living in it or something.
Lets catch a ride from Terrance to the ground.
>>
No. 484768 ID: be7fd9

Peek in the hole!

We're an underground burrowing thing, right? Holes are right up our alley! Especially if the tree is hollow, we can climb down the inside.

Just be careful, in case there's anything already in there.
>>
No. 484793 ID: 1bb66d

go on, enter it.
>>
No. 484882 ID: dd0019
File 135804170261.png - (209.19KB , 700x700 , dun35.png )
484882

You decide to just peek inside the hole real quick while first making sure that no one is inside.

It seems to go far down, very far down. Farther than the base of the tree at the very least and into the ground.

>>484732
You are currently at LV.15
And your name/gender is whatever you want it to be.
>>
No. 484883 ID: c31f72

Whats our ability? I assume we're not a dream world dunsparce, so it'd either be run away or serene grace.
Anyways, try using secret power on the tree to see if it'd drop some vines. Assuming we inherited secret power from our dad.
>>
No. 484884 ID: be7fd9

Oh. Um. That looks like you can't climb down easily. You'd have to jump. Which, since we don't know how far down it goes, really isn't very safe.

Looks like we're going to have to go back to the other branch and get off with plan defense curl and rollout. (I'm kind of reluctant to bully the hoothoot into hurting itself carrying something bigger than itself).
>>
No. 484885 ID: beeca1

>>484882
Let's keep our gender unfixed and adapt to whatever the situation is. We are clearly part Ditto in defiance of all Pokemon genetics.
>>
No. 484886 ID: 6a5a08

I vote our name to be Snake. Nice and simple, and mostly non-gender-specific.

>>484884
This.
>>
No. 484887 ID: be7fd9

>Let's keep our gender unfixed and adapt to whatever the situation is.
Clearly the best idea.
>>
No. 484903 ID: 99d430

I'd like to be Teegee the male dunsparce.

ask the hoothoot what's down that hole.
>>
No. 484906 ID: a731a8

>>484886
Snake... Ekans comes to mind.

Our name should be Ecrapsnud! Wait... no.

>snud

How about Snuddy?
>>
No. 484913 ID: 6a5a08

>>484906
I like Snuddy.
>>
No. 485301 ID: a744c3
File 135821719321.png - (123.04KB , 800x700 , dun36.png )
485301

>>484906
>>484913
>>484885
>>484887
Alright you are Snuddy the Dunsparce of ambiguous gender!

>>484883
Your ability is SERENE GRACE.
A trainer would definitely find this to be the better of the two abilities, but for a wild Dunsparce it is debatable.

And unfortunately your dad did not know SECRET POWER, so you don't have access to that move.
>>
No. 485309 ID: a744c3
File 135821763621.png - (123.77KB , 700x700 , dun37.png )
485309

>>484884
>>484886
Well it definitely does not seem like it would be very safe to jump down some deep, dark, unknown hole, so you decide to go back to your previous goal: getting back to the ground.

And you're not sure that pressuring a nervous Hoothoot that you just met into helping you is the best idea either. So you decide to go back to plan DEFENSE CURL/ROLLOUT jump combo.

Well, it's now or never.
>>
No. 485310 ID: 6a5a08

Does our SERENE GRACE give a bonus to TUMBLE checks?
>>
No. 485311 ID: a744c3
File 135821769630.png - (76.68KB , 700x700 , dun38a.png )
485311

It almost feels like you're flying for a few seconds.
>>
No. 485312 ID: a744c3
File 135821779950.gif - (67.99KB , 450x450 , dun38.gif )
485312

exceptyourenotreallyflyingyourefalling

defensecurlrolloutdefensecurlrolloutdefensecurlrollout
>>
No. 485313 ID: a744c3
File 135821784309.gif - (48.98KB , 450x450 , dun39.gif )
485313

>>
No. 485316 ID: a744c3
File 135821791243.png - (134.15KB , 700x700 , dun40.png )
485316

Terrance: Ooo-oo are yo-ou o-ok?
>>
No. 485318 ID: a744c3
File 135821797102.png - (136.20KB , 700x700 , dun41.png )
485318

If you actually had hands you would give a thumbs up.
>>
No. 485320 ID: 6a5a08

I'll take that as a yes.

Climb out of the bush and ask Terrance where you actually are. I wonder how far away the Butterfree dropped us.
>>
No. 485327 ID: be7fd9

>>485318
All right! Doesn't look like we pulled off the zelda roll right before you land trick though.

Reassure the hoothoot that you're fine, see if he or she can tell you what part of the forest you're in, or possibly which way to a landmark you know. Otherwise we're going to have a hard time finding your burrow.
>>
No. 485395 ID: ed2ed9

give him a yes at least.

do you still have them berries?
>>
No. 486003 ID: a744c3
File 135848334951.png - (912.21KB , 2000x2000 , dun42.png )
486003

>>485395
Yes, you still have your berries.

>>485320
>>485327
You make sure to tell Terrance that you're alright and he flies down next to you.
You ask him if he knows what part of the forest you are in and if there are any landmarks nearby.

Terrance: O-oo well I knoo-ow that we're in-n the northenmost edge of the forest here. This part of the path is where lots of t-trainers enter and leave the forest, soo-oo I guess it's a so-ort of landmark?

Terrance: Oo-oh! I alsoo-o think that there's a stream over that way.

Oh.
It seems like you're quite far from home. Your burrow is near the completely opposite end of the forest that opens out near a meadow. You're not even sure what's on this side of the forest.
And you don't remember a stream being anywhere near your burrow either.
>>
No. 486018 ID: a744c3

>>486003
oops, sorry for the huge image, i didn't realize that i was drawing on the wrong canvas
>>
No. 486061 ID: be7fd9

Huh. We must have really made that butterfry mad.

I guess now we've on a quest to find our way home? And try to avoid trainers. They have nasty habits, like training their enslaved 'mons by beating every wild they encounter into unconsciousness. Or worse, enslaving wild mons. You're pretty sure you don't want that.

How good are we at tunneling? Can we travel around underground bugs bunny style? (Or diglet style, I guess that would be more appropriate in this setting. Whatever). That would make it easier to avoid running into trouble.
>>
No. 486087 ID: f2c20c

>>486003
Well, at least we have food. I guess we can say goodbye to Terrance and start moving towards home.
>>
No. 486123 ID: 9cdfda

go scout that stream for some sexy dewott.
>>
No. 486173 ID: a744c3
File 135854255180.png - (84.87KB , 700x700 , dun43.png )
486173

It seems that if you want to head home you have several options.

First you could follow the path. This way is guaranteed to at least get you in the general vicinity of where your burrow is. You know that your burrow is somewhat near the other end of the path, although you're not sure exactly where since you try to avoid the path in general.
This brings you to the problem with following the path. The reason of course that you try to avoid the path is trainers. Also since the path was designed for trainers it's longer and more winding to present a challenge and not a straight shot through the forest, meaning it would take you a lot longer to get through the forest if you took this route.

Your second option would be to follow the stream. If you take this route you are most or less guaranteed to not run into any trainers as they usually don't stray from the path, however you have no idea where exactly the stream goes. On the other hand you would be much more likely to run into other Pokemon while following the stream who might know your side of the forest better and could possibly give you more detailed directions.

Your third option would be to just head off into the forest and hope you get lucky. Obviously like the stream you would be less likely to run into trainers and more likely to run into Pokemon with this route. The downside is that without anything to follow like the stream or path you could very easily get even more lost.

Or you could try and think of something else.

>>486061
Unfortunately at your currently level you can't really perform any extensive tunneling. You can do some basic digging like you did to create your burrow, but until you learn DIG something like this would be out of the question.

What would you like to do?
>>
No. 486174 ID: be7fd9

Hmm. Well, trainers are a big danger. We'd end up getting pummeled for XP, or worse, captured, when we came across them (too bad we don't have run away, actually).

Wild 'mons are somewhat safer to deal with, so long as we don't roll a critical diplomacy fail again (no more baby eating jokes!). Rivers are kind of nature's highways already, aren't they? They should sort of be used to things passing through.

So I'd say the river seems best.
>>
No. 486181 ID: c31f72

I say you find a few nearby berry trees, find a good spot near said trees and dig a new home. Unless you have something important in your other house, it isn't really worth risking getting captured or beaten up.
>>
No. 486182 ID: f2c20c

>>486173
Let's follow the stream! Adventure!
>>
No. 486193 ID: c33f8f

Get to the stream, i hear water pokemon are pretty mellow.
>>
No. 486293 ID: 10afd6

stream. dem dewott, man. dem dewott.
>>
No. 487557 ID: eb68de
File 135915297208.png - (132.18KB , 700x700 , dun44.png )
487557

Following Terrance's directions you finally arrive at the stream.

You don't see any other Pokemon at the moment. You guess you should just start following the stream?
>>
No. 487558 ID: 92834e

I guess.
>>
No. 487569 ID: f2c20c

Take a drink while you're here.
>>
No. 487571 ID: 908c2d

Yeah, sure. Do you know which way we're meant to follow the stream?
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