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419961 No. 419961 ID: 31015f

Chapter 1: http://tgchan.org/kusaba/questarch/res/336130.html

Discussion thread: http://tgchan.org/kusaba/questdis/res/351407.html
419 posts omitted. Last 50 shown. Expand all images
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No. 539737 ID: 63512e
File 137859001067.png - (19.70KB , 1000x750 , 281.png )
539737

>>539558

Ok, yeah. I can contact other PDAs with it. Although I’m not sure how to select a particular one, but I can call every PDA in a particular area. I can see a map of the ship, but it doesn’t tell me much that I didn’t already know. That’s how much I can access on the spot, if I want to access more utilities I’d have to stop and mess around with it. And I don’t think I have the time now.

Alright, I make my way to Hangar Control without encountering any guards. Here I am. It looks like there are two Maurians sitting at the controls, plus one more guarding the place. I’m sure there should be more guards here normally, but they’ll probably out there looking for me. Well, the bad part is that they outnumber me. The good part is that none of them wears power armor.
>>
No. 539738 ID: 0006f5

constrict the closest armed maurian and shoot the rest. the stun whip requires too much movement for this many targets.
>>
No. 539739 ID: dbe554

You probably don't need to constrict the guard, just slam him into the wall with the bulk of your tail and then deal with the rest.
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No. 539744 ID: 07e3a8

Those guns have a stun setting, right?

Tail slam the one near the door, and shoot the two at the console before they can call for help. Then make sure the guard is actually unconscious with the whip or gun.
>>
No. 539797 ID: 9ddf68

take out the guard anyway you can and then take out whatever bug is closer to a radio/alarm and then finish off the third one quickly. Then proceed with operation 'vent the hanger'
>>
No. 539961 ID: 520645

Flip your pistols to stun mode for now. While a laser shot to the right spot will kill an enemy, miss and it may still be able to retaliate somehow. However a stun shot will knock 'em out most places you hit, and they'll be down long enough to dispatch by any way you choose.

Mute your PDA then use it to call everyone in this room. Time your entry for the moment the guard gets his PDA in hand and is looking down at it to answer.

Wield your pistols, and from just out of the guard's view line a shot up on the head of the maurian at the console on your right. Fire, move in and shoot the guard wherever it's easiest. As soon as those two are down, rush the third one.

Knock him to the floor next to the console and pin him under your tail so you can access the controls easily. You want to take him alive and lucid to interrogate on if the hangar bay vent operation has something like a delay with an alarm in the bay, or in case the vent controls are locked in a way you can't crack with your lockpicks and you need the code from him.

Remember to close the door as soon as you've incapacitated everyone in here. And don't forget to nab the guard's gun before leaving. It looks like it's a laser rifle or SMG, which is better than what you have right now.

>>539738
>>539744
Suria doesn't have the stun whip anymore. She had to hand it over to the shadowed man back here >>536368 to avoid being searched.
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No. 540044 ID: 63512e
File 137877049501.png - (51.83KB , 1000x750 , 282.png )
540044

Alright. I slid through the door, and before anyone can react, I slam the nearest guard against the wall with my tail. Poor guy doesn’t see it coming and he’s out for the count. The noise alerts the two ones sitting at the controls. I’ve got my guns already out, set to stun and sh-

BOOOOM!

A huge impact shakes the entire ship, a deafening sound only followed by a myriad of alarms and officers shouts through the speaker system. It gets us all by surprise, I miss the shots and drop one of the guns.

I forgot that we were being under attack! They’ve managed to hit the ship with a missile, a pretty big one, apparently.
>>
No. 540045 ID: 96c896

It's not like you could've predicted this. Steady yourself then fire with the gun you have left.
>>
No. 540046 ID: 07e3a8

Dat 'I've got you now' face. Awesome.

>Suddenly incapacitated!
...well, it's not like you could have anticipated that.

Quick though! You're off balance and about to get shot! Shake off the dizziness and get shooting fast with the gun you still have in hand. I guarantee there's an ant about to shoot you.
>>
No. 540049 ID: bd48c5

>>540044
...Girl, shoot the two idiots before they shoot you. Also, get yourself a neckbrace or cybernetic ear canals or SOMETHING. You fall over more often than Charlie Chaplin.
>>
No. 540051 ID: 520645

Okay, while that impact was unexpected and unwelcome you're likely in better shape than at first glance. An impact strong enough to knock you, a hefty adult ziraneé, over will have been more than enough to send those two maurians tumbling ass over antenna into the wall. Recover ASAP and you'll be good.

Get both hands on your pistol to steady your aim as much as you can, get up and get moving. First check the chairs at the consoles for the maurians, followed by checking in the direction the impact force knocked you. Priority fire on whichever has a weapon in hand and is closer to firing on you, of course.

If it's not too much of a risk try to capture a maurian alive and not stunned. This is just in case the hangar bay vent controls require a password or something that can't be bypassed with the electronic lockpick, and you need to threaten it out of him.
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No. 540053 ID: 9ddf68

well your tail should give you better stability then those two with there legs so there's that but then again they were sitting down so you might want to try and recover sooner rather then later. You still can take a few hits because of your shield but I'm more worried about them calling for help and people realizing you're not hiding in the armory any more. (They're bound to figure it out eventually but why rush them. Plus it would also zero in your location to the rest of the ship which means they would send in reinforcements and might even figure out your 'vent a bitch' plan)
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No. 540054 ID: 0006f5

if youve lost both guns, dont bother picking them up, just tackle forward. otherwise, aim from the floor and squeeze
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No. 540093 ID: dcd676

You've got an element of surprise now. Not only did you just burst in unexpected, but they've been shaken up by the explosion. Rush forward--shooting one if you can manage--and tackle one or both of them with as much weight as you can muster.
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No. 540277 ID: 63512e
File 137893879052.png - (70.07KB , 1000x750 , 283.png )
540277

I regain balance pretty quick, and immediately shoot at one of the guards, stunning him. The other one manages to take a couple of shots at me before I can aim at him and stun him.

A little beeping noise coming from the shield alerts me. Low battery. Ok, I think it can only take two or three shots more. The good part is that the guards couldn’t alert anyone, so nobody should know I’m here.
>>
No. 540279 ID: 9ddf68

well then lets see if we can't vent the docking bay then.

Also is there any way for you to send more people to the docking bay before you vent it, preferably from the bridge? If not don't worry about it and move just vent the one guy and grab your gear. I mean we are on a time limit here so we can't waste to much time trying to figure things out.

Either way once you're done here smash the console or whatever they could use to vent you as well. It would really suck to have gone through all of this just to get taken out by our own trick.
>>
No. 540280 ID: 07e3a8

Snake-abs.

Anyways, check the screens in front of you. Seeing any battle damage, or the status of the bay below you? Have reinforcements arrived yet, or was it blown up, or did the guard leave...?
>>
No. 540288 ID: 96c896

>>540277
LEWD.

Check out the screens. Open the airlock if you can, and do anything possible to make it easier for the ship to be disabled and boarded. Sabotage!
>>
No. 540293 ID: bd48c5

>>540277
Open the Airlocks. Search for batteries, this is a security room.
>>
No. 540294 ID: 0006f5

dont spend too much time looking for batteries unless you know where they would be. lets deal with the guard and retrieve our gear
>>
No. 540325 ID: 520645

Close the door and lock it, then look over the consoles for the hangar bay door and vent controls but don't activate them yet. Instead listen to the security chatter on your PDA and watch the hangar bay camera feed on the screens for the reinforcements to arrive first, then do it. That way if the venting does raise an alarm or alert it'll be less likely you'll encounter enemy forces en route back to the hangar.

Make sure to leave the exterior hangar bay doors open after the atmo-shields are backup. That'll make it look more like you're attempting to escape in your ship, and it'll also give Formotics openings to slip a boarding craft in.

Before leaving trade out your pistols for the nearly fully charged ones the guards had and grab the gun from the guard next to the door. Then put a laser shot from the partially depleted pistols into each of their heads and unload the rest of the pistols' shots into the hangar bay vent and door controls to make sure nobody can use them while you're down there.
>>
No. 540565 ID: 4bbeab

Are we sure venting just yet is a good idea? I think, now that the security room for the hangar is cleared, we should start searching for mom, THEN vent the hangar. It'd suck to find out she was hiding in either the ship or a crate sitting by the ship.
>>
No. 540602 ID: 520645

>>540565
If Suria's mom is in our fighter then she'll be a-okay, what with it being a spaceship and all. And there weren't any crates or cover near the ship or in the hangar. Closest thing to that is that big tank we saw on landing, but if she tried to get behind that the hangar cameras would have spotted her.
>>
No. 540603 ID: 07e3a8

Well, obviously, we look at the screen in front of us (which hopefully include the cameras for the hanger) and see who's in there before we'd vent it.
>>
No. 540897 ID: 9f319f
File 137944975854.png - (11.60KB , 1000x750 , 284.png )
540897

Alright, I wait for the reinforcements to arrive before I start doing anything with the controls. In the meantime, I look for batteries for the shield, but I can’t find any. The guards have batteries for their guns, but those won’t fit (and my guns are practically fully loaded) and their PDAs on them. Nothing else of use.

Finally the other guards arrive, about three Maurians and two Ziraneés, all in power armor. I give them a couple of seconds before I vent the hangar. Welp, there they go. I leave the doors open, with the force fields closed.

Alright, it should be safe to go down into the hangar again. Now what?
>>
No. 540900 ID: 07e3a8

Right, double back to the hanger. We need to recover the stuff in your ship so we can take out whoever is guarding the FTL and plant this virus.
>>
No. 540914 ID: 9ddf68

did you see your mother at all when looking over the controls? Either way just smash/shoot the control panels here so people can't vent you as you're grabbing you gear from you ship and then haul ass towards the bridge, I don't like the idea of still being on this ship after it makes a jump.
>>
No. 540916 ID: 0cb5f5

head for the hangar, destroy door controls on your way out and back
>>
No. 541011 ID: f9cf6a

On second thought, close the hangar bay doors. That'll prevent the enemy from possibly diverting a fighter craft or two into the hangar to stop you.

Once the doors are closing shoot up just the vent controls since you'll eventually want to open the doors to get your ship out. Then slither down to the hangar as fast as you can.

There going to be enough time for the hangar to repressurize before you get there or are you going to have to sprint through a low-pressure environment?
>>
No. 541024 ID: bf54a8

>>541011
ships cannot engage FTL with open doors. safety feature. so leaving the door open slows down their jump.
>>
No. 541140 ID: f9cf6a

>>541024
Has that even been established in this setting? Even if it has I still say keep the doors closed. I feel the benefits of leaving them open are outweighed by the risk of an enemy fighter craft or two being redirected from the battle outside into the hangar. They'll either hover about and prevent Suria from reaching her ship, or shoot up her ship to disable or destroy it so she can't use it and then rejoin the battle.
>>
No. 541163 ID: 9f319f
File 137961821103.png - (41.07KB , 1000x750 , 285.png )
541163

>>541024

Yeah, that’s true! They’ll have to send someone down here to open close the doors, which will delay an FTL jump even more. So I leave them open, then I smash up the controls.

The hangar is repressurized by now, so I hurry down there. My ship is now unguarded, so I sneak in and grab all my equipment.

Alright, breather, gas canisters T.K. Bruiser and some ammo for it. Pity they didn’t include batteries for the shield. I feel a lot more prepared now. The downside is that I also feel a lot more heavier, I’m not gonna be as “nimble” as before, carrying all this arsenal!

So I think it’s time to go to the bridge. It should be on the 10th level of the ship, I can get directly through the elevator. There’s a direct hallway leading towards it, to the sides, the officers barracks, the observatory and maybe another guard room, if they’re bonkers about security.

There’s gonna be heavy resistance and even while they must be pretty focused on the other ships attacking us out there, the guards must be on edge. Also they’re probably about to open the armory door and find out I’m not there, plus they will eventually realize something is going on when the hangar patrol doesn’t answer to their calls. So I better act quickly! Do we have any sort of plan or do I just burst through the elevator doors, guns blazing?
>>
No. 541166 ID: 07e3a8

The bridge is where we need to go to plant the ftl stopping virus? ...you know, if we take control of the bridge, they lose helm access anyways. Seems kind of overkill.

If there's anywhere less heavily guarded we could plant the virus through (Engineering?), I'd prefer to hit that.

And we should make full use of our resources. Don't just charge in guns a blazing. We want to gas them, too. Be real great if we could drop one of those tear gas canisters into the vents and/or life support systems providing the air for the deck / rooms we're going to be hitting (depending on how much area those canisters are good to cover).
>>
No. 541182 ID: 0cb5f5

stick to the walls. time is of the essence, but elevators are easy ambush points. try to take a larger, less obvious detour
>>
No. 541201 ID: 9ddf68

just because we have a gun doesn't mean we can charge into thing head long now. They still have more guys then we do, are well armored well our 'armor' is almost gone, and are most likly dug in just incase someone attacks the bidge. If there are any side passages we could us I say take em.

Also how effective is this ships ventaltion? Cause I have a plan using the vents. Instead of trying to sneak through them could we toss a few of our gas canisters in them and gas the control room before we even enter it? Cause if we can I say do that.
>>
No. 541208 ID: 9f319f
File 137963246215.png - (35.60KB , 1000x750 , 286.png )
541208

>>541166

Oh wait, yeah! Engineering! Instead of going into the bridge I could plant the FTL overdrive into the mainframe terminal itself!

I mean, it's still gonna be heavily guarded, but not as much as the bridge. Yeah, I should head down there.

>>541182

I could take the maintenance passageways. It would take longer than the elevator though.

>>541201

Not a bad idea, but I don't know how I'd be able to gas a room through the ventilation system if I'm not the one tossing the canisters from the vents. I haven't mentioned it, but it's pretty "windy" inside those ducts, air is continuously being pumped through them. Opening a canister INSIDE it, wouldn't do much, the gas would be immediately dispersed and sucked through the system.
>>
No. 541209 ID: 0006f5

plant plant them overdrive overdrives ! they might immediately suspect what you are trying to do if we attack engineering, but they might not be able to do anything about it in time anyway. who knows what we are going to see with the ship being slammed right now
>>
No. 541224 ID: 9ddf68

well we did open those hanger doors so we did buy ourselves some time so the maintenance tunnels wouldn't be to much of an issue. and yes to engineering bay
>>
No. 541241 ID: 07e3a8

>ventalation system would distribute the gas too much too quickly to be effective
Yeah, makes sense. Using the enemy's ventilation system to gas them requires a lot of gas, and/or time in advance to subvert the system. Kind of more precise than what we can expect to pull off now.

>elevator or maintenance shafts?
...kind of a tough choice. Conventional wisdom says elevators are dangerous, but speed counts, now. And they don't know where you are, and there are probably people coming and going all over the ship right now- they're not going to react by shooting at an unscheduled elevator opening until they see you.

I guess I might be leaning elevator, here. We've spent a lot of time already.

You wanna go in guns a blazing, and with the tear gas for sure. We gotta neutralize the room fast so you can plant the virus and get out- no way you bust in unnoticed and with no one getting an alarm off. You'll have a small window to plant the virus and gtfo.
>>
No. 541320 ID: f9cf6a

I say incorporate both the elevator and the maintenance passage routes. Take the elevator to the deck adjacent to the Engineering deck, then use maintenance passages the rest of the way. That way you'll get most of the speed of the elevator while still being able to approach the Engineering from the side to surprise them. Plus, the maintenance passages likely have no cameras so you'll be able to move around next to Engineering to find the best approach without much worry that Security will spot you.

Put on your gas mask right away, just in case you end up in a situation where you suddenly have to use gas. There ought to be a second gas mask as well. Grab it and hang it around your neck. That way if you run across your mother you'll have one for her too.

Does the data port have to remain plugged into the mainframe terminal to work, or is it just a delivery method for a virus and you can remove it afterwards? Because if it has to remain plugged in you're going to have to defend it.

Also, what ship systems are run through the mainframe, are there backup systems if the mainframe fails, and are they of equal capability to the mainframe? Just how much you could cripple the ship by wrecking the mainframe?
>>
No. 541386 ID: 2f4b71

Is you ship still online? If you used it's weapons to screw up the hanger door closing mechanism, that would lock them out of FTL for a real long time.
>>
No. 542545 ID: 9f319f
File 138046559004.png - (45.52KB , 1000x750 , 287.png )
542545

I put on the oxygen mask and get ready. I better not use my ship’s weapons to damage the hangar doors further, last thing I want to do is to punch a hole through the hull. That would be the end of this mission.

Ok, I make my way into the elevator and descend into the deck just above Engineering. The coast is clear, so I slither into the maintenance shafts to get in the deck right below.

Alright, here we are. If I’m not mistaken, past this door is a hallway, and after that, the mainframe room. If there are guards waiting for me, they’ll be behind the door. I’ve listened to the PDA in my way here, but they haven’t communicated anything through the security channels. I think they might’ve already realized that I’m not in the armory, and that I’m using one of the guard’s PDAs, so they’re probably using a secondary frequency.

Ok, let’s do this. No stealth this time… Should I start by throwing the canisters or just go in and shoot at anything that moves?
>>
No. 542551 ID: 6628ca

How many canisters do you have, and how much area do we have to cover, here?

I'm kind of thinking using the gas on the periphery is a waste. We want to throw it deeper in, where it'll do the most damage. If there's only a guard or two, it's easier to just shoot them.
>>
No. 542558 ID: 9ddf68

open and shoot

If they're a lot of guards then just duck back behind the wall and though the gas canister in then since you'll have a better idea of where they are bunched up and will allow you to use the gas can to maximum effect.
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No. 542562 ID: 0006f5

dont use the gas until you sense youre becoming overwhelmed.
>>
No. 542591 ID: 7a843b

Save back the gas canisters for a situation where you know there's many enemies vulnerable to it. In this situation if there's guards not in power armor there'll only be two or three, which'll be overkill, or if they are in power armor it won't effect them, which'll be a waste of gas.

Don't open with the T.K. Bruiser. You need to conserve its shots for power armor only and not waste them on unarmored guards. Keep it ready in one hand and wield a laser pistol in the other. Hold the arm with the laser pistol out and rest the Bruiser across it at the elbow. That way if there are power armored or armored guards in there you can drop the pistol and slide the Bruiser down your arm to grip and fire it quick.

Any guards in there will most likely look towards the door control position when the doors open, so don't put most of your body there. Move as far away from it as you can while still being upright and able to press the door open button with the tip of your tail. That'll give you a split second before they refocus on where you actually are.
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No. 544133 ID: 203974
File 138168502340.png - (268.39KB , 1000x750 , 288.png )
544133

I have three gas canisters.

I open the door and shoot almost blindly inside, because as soon as I peek my head in, at least three guns shoot at me at the same time. They were expecting me. I quickly go back before they can hit me and deplete my precious shield, I couldn’t see who shot me, I couldn’t even take a good look at the room, they have a couple of huge, powerful spotlights pointing towards the door, blinding me.
>>
No. 544135 ID: 0f6f63

Huh. So... I guess we could throw a gas canister in, and then try to push through shortly after, hoping it softened them up enough. Or we could throw a canister and fall back, and try and get in another way, or come at them from another entrance?
>>
No. 544143 ID: 9ddf68

what the hell is the white thing next to your head?

1)As for plans, you could throw a gas can in and hope that you can get lucky and get it close enough to them to take out any unarmored guys (hopefully there isn't many with power armor in there)
2)Drop a gas can and use it as a smoke screen to get closer to them and take them out (if this is the case stay a low as you can as people tend to shoot towards the torso and not the legs, uh, tail)
3)Or just say to hell with this and see if we can't find another way around.

If we go with either option 3 I say you should still drop a gas can just so they'll keep firing blindly at the door way and waste more ammo But if you don't know of any ways to get around I say try 1 and 2 and just shoot to kill.
>>
No. 544194 ID: 7a843b

They may not have been expecting you in particular. This may be standard defensive procedure for when the ship is under attack. But either way you'd best assume they've already called for reinforcements to come down and sandwich you in. So you're gonna have to push into Engineering now, or not at all.

Also, best assume the PDA you picked up has a tracker in it. No way to tell if it does right now, but since they changed comm frequencies it's not worth keeping around with the possibility. But it could be useful right now to guess where the spotlights are positioned by sliding it in front of the doorway and looking at the direction of the shadows it casts.

Take a look at where the enemy's shots landed and estimate how powerful their guns are from the impact damage. That'll roughly tell you if they're using anything stronger than laser pistols and rifles. Also estimate the enemy's positions based on the angle their shots traveled and where they landed.

If you can take out one or both of the spotlights from your current position, do so. Blind fire with your laser pistol if you have to. You can afford to waste charges from that weapon.

You said before that there's only a hallway ahead, so pop a gas canister and chuck it three-quarters of the way down the hall. That'll trap any enemies that don't have gas protection between you and an expanding cloud of gas, leaving them unable to retreat.

Lob an inactive gas canister around the corner and bank it into whatever cover the enemy is in. (You can collect the canister later.) They'll assume it's a grenade since there's no trail of gas. That'll send them scrambling away, giving you an opening to shoot out the remaining spotlights and get a look at what you're facing.

Any enemies in power armor are priority targets, since they're protected from the gas. Any other unprotected enemies you can just keep trapped where they are until the gas catches up with them.
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