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File 133920387106.png - (246.57KB , 1000x750 , 188.png )
419961 No. 419961 ID: 31015f

Chapter 1: http://tgchan.org/kusaba/questarch/res/336130.html

Discussion thread: http://tgchan.org/kusaba/questdis/res/351407.html
369 posts omitted. Last 100 shown. Expand all images
>>
No. 537146 ID: 41690e

How far are you from your ship and your hidden gear? We kind of need that equipment, and the virus.

The elevator might get you out of here fast, but there's the problem they could stop it on you, or call ahead and have guards waiting when you get off. ...unless the elevator is really fast?

Office of security might have stuff, but it's also going to have, you know, security personnel. Unless they run right past us, I'm not sure how we're supposed to bypass any guards unarmed.

Any place you could duck into and let pursuers run past you? An empty cell might be good for that, especially with a keycard (unless the keycard goes to a central computer that tracks where it's used? Hopefully they won't pick up on which card you grabbed that quick).
>>
No. 537222 ID: bc8d67

Does power armor slow the guards down, keep them the same speed, or do they move faster in it? That'll tell you how much time you have to do stuff while you flee.

If there's enough time to, pop open a cell or two en route to the Security office. If there's a prisoner in it, wave the key card at 'em and tell 'em to follow you to get outta here. If they do follow it'll be good to have a second set of hands, and if you get extra weapons they can fight alongside you. And even if the cell is empty or the prisoner doesn't come with you, the pursuing guards will have to was waste seconds checking the cell for you.

Next, get to the Sec office. Stand to the side of the door when you open it, scope out as much of the office as you can, then stick your head out for a moment to scope the rest. But if a prisoner is with you, then you two could stand flanking the door, and check the office without sticking either of your heads out.

Now, what you do from here depends on how many guards are in the Sec office. If it's only a few unarmored guards, then you can charge in, weave around, and pummel and disarm one of them before getting behind cover to fire back, with your personal shield taking the hits. Same for if there's only a Maurian or two or a Sinarris in power armor. The problem is if there's one or more Ziraneé in power armor. You're gonna have to just close the door and flee in that case.

Also, try to avoid elevators. It's just too easy for the enemy to trap you by cutting the power or remotely disabling or diverting the elevator, or for you to accidentally land at a floor where the enemy is waiting for the elevator. Stick to stairs or maintenance shafts to get between levels.

How many hits can your personal shield take? And can that electronic lockpick be used to intentionally break a lock or key card reader so the door can't be opened? Because that'd be helpful right now.
>>
No. 537780 ID: 63512e
File 137755173234.png - (22.24KB , 1000x750 , 273.png )
537780

Yeah, the power armor will slow them down a little, but not much. So I slither as fast as I can down the corridors, opening a couple of cells while I’m at it. I don’t want to stop and look around, but the cells were empty.

I rush past a couple of corridors and find the security office. I hope they don’t think I’ll be bold or dumb enough to get in here, so that’ll give me a bit of extra time.

Inside, a couple of Maurians handling the monitors and intercom. One of them is raising the alarm.

“...I repeat, two female ziraneés, loose in the ship. Capture them alive!”
>>
No. 537781 ID: 96c896

Hey, it's the armory. Sneak in there, grab a gun and blast the outside lock so they can't get to you, then just wait for the invasion.
>>
No. 537787 ID: 9ddf68

well we got the card... think you could sneak past them and get into the armory ooorrrr what?
>>
No. 537802 ID: 41690e

It's a security office, no one appears armed or armored, and they're all watching screens and sitting with their backs to the door? (That seems to have been unlocked?).

Thufir would be very disappointed.

Going for the armory is one option. Or we might have to engage the Maurians, first. Assuming they don't get to any weapons, I'd think you could overpower them and choke / crush them into unconsciousness pretty easily.
>>
No. 537866 ID: 21fc59

This would be such a good time to have that whip. Oh well, sneaky sneak into the armory if you think you can do it, elsewise, avoid. Attacking two (presumably armed) security personnel seems needlessly dangerous.
>>
No. 537869 ID: 0006f5

snake into that armory
>>
No. 537890 ID: bc8d67

Go for the Armory door only if you're sure opening it won't make enough noise to alert the guards. Because otherwise you're going to have to take them down first. Shouldn't be hard to do since they're Maurians. Sneaking up and getting them both in a choke hold so they can't speak and dragging them away from the console so they can't press anything would work.

But whatever you do, get as low as you can so they won't spot you in a monitor reflection and slither across the room as quick as you can, staying out of their peripheral vision.

And if your key card doesn't have access to the Armory, and the door makes a noise to notify you of that, you're just gonna have to charge the guards and tackle them to the ground before they can act.
>>
No. 537964 ID: bc8d67

Also before you enter the Armory, quickly glance across the security monitors and see if any show what looks like the inside of an armory. If you do, then note where the cameras are pointed, if one is pointed at the entry, and if there's anyone in the room. You'll have to adjust your entry plan depending on those factors. And when you're about to open the door, keep to the side when you do and watch the monitors for a matching change to confirm they're monitoring this armory.
>>
No. 537990 ID: 63512e
File 137763810942.png - (53.15KB , 1000x750 , 274.png )
537990

I sneak into the room and use the card to unlock the Armory door. So far so good…

*BEEP* *BEEP*

AAAH! The door beeps loudly as it opens!

“What!?”

“The intruder!”
>>
No. 537993 ID: 41690e

Um. If we can reach a weapon in the armory from where we are, grabbing it and disabling them would be good.

Otherwise, go with a tacking and constrict them before that one can draw this weapon, or the other can direct more guards to this location.
>>
No. 537999 ID: 96c896

If you can get into the armory and behind cover before he shoots, just do that. Then grab a gun from in there and return fire.
>>
No. 538005 ID: 0cb5f5

they're in the best position to alert guards to our location, and he has his hand on his holster. take cover in the armory and fire back with the first thing you can
>>
No. 538006 ID: 207ae7

Stealth has failed you, the only course of action available is to eliminate these two unreliable variables before they complicate matters any further.
>>
No. 538020 ID: bc8d67

The guard already has a hand on his gun, so forget trying to charge in and take them out in close combat. It's likely a stunner, you're a big target, and all he needs is to land a grazing shot to put you down for the count.

Get into the Armory and out of his line of fire as quick as you can. Grab and throw whatever large object is nearest in the way of the Armory door so it doesn't close behind you. If there's any kind of grenades nearby, prime, cook, and chuck a couple around the doorway. Otherwise grab two of the nearest guns, get low, and pop out to return fire.

Unfortunately in the time it'll take you to grab a weapon and fire back, the guards will have called reinforcements to this position. You have to take out the guards and flee before they arrive. While you might be able to hole up in the Armory, that'll trap you. Even when the Formotics attack starts they'll leave enough forces to keep you bottled up, and once the ship jumps to FTL you're screwed.
>>
No. 538144 ID: 63512e
File 137770523567.png - (190.30KB , 1000x750 , 275.png )
538144

I get into the armory and take cover before they start shooting. One of them starts shooting, to be more accurate. The other one calls for reinforcements.

“The intruder is in the armory in sector Security 4-B, I repeat…”

The other one keeps firing consistently towards the door, probably trying to keep me inside until the reinforcements arrive.

And yeah, there are cabinets full of guns, but they’re locked electronically. I think I can use the electronic jammer Lavanda gave me to open it, but it’ll probably take a minute or two. Whatever I do, better act quickly, if I let the reinforcements trap me here, I’m done for!
>>
No. 538145 ID: e26b06

Get yourself a gernade, and toss it out into the room, a flashbang if there is one-you want to escape, not fight.
As tempting as it might be to go get a shiny gun, time is of the essence, and if I'm right, you're going to need time more than you're going to want a big gun.
>>
No. 538150 ID: 0006f5

a minute ? a Fernandez wont help here as great as it is. it's time to shield up and snap some maurians in two with your snake body
>>
No. 538160 ID: 41690e

Slap that hacker into place, it's not as if you have much choice there.

Since that's going to take a minute, is there anything you can grab that isn't locked up?
>>
No. 538230 ID: 9ddf68

since those 2 are think you could overpower them with brute strength? If so turn your personal shield on and rush the 2. Also plant the hacker on the gun safe and loot what you can off the 2 bugs if you knock them out.
>>
No. 538338 ID: bc8d67

Since they don't know you have a personal shield or a way to open these secure cabinets then their plan is most likely to keep you pinned in here until a unit with non-lethal weapons arrives to capture you.

What's the ETA on the Formotics forces arriving? Their ships attacking may delay the enemy forces coming here, or draw some of them away, but once their boarding parties get on the ship, the enemy is going to want to capture you ASAP to gain access to this armory.

If there is a gun here that you know can punch through power armor and no surveillance cameras in here that'll see what you're doing, then enact this plan:

Close the Armory door so the guards can't see what you're doing and also so it'll alert you if anyone tries to come in. Use the electronic jammer on the cabinet that containing the most powerful gun here.

If the jammer operates automatically, and there's anything useful in here that isn't locked up, check it out. You're looking for stuff like a helmet, armor, a radio you could use to listen into enemy communication with, a belt with pouches, a holster, or a sling that can be attached to a gun to carry it. But whether or not there is anything here that's not locked up here pull your gloves off and tie the open ends together so you can tie the finger ends to a gun as a makeshift carrying sling.

Once the jammer's done popping the cabinet open, take the big gun and use it to shoot the locks off all the other cabinets that have anything useful; Especially extra ammo and grenades. You're looking to grab as much as you can carry without being encumbered. And get at least one spare gun, tie your makeshift sling to it and carry it on your back.

As soon as you've got all you can get here take another gun and use it to destroy all the remaining guns to deny them from the enemy in their fight against the Formotics forces. Then break out of here. Stand to the side of the door, flip your shield on, ready the big gun, and open the door. Look at the angle of the laser fire that comes through to trace back to where the enemy is. Then lean out and shoot them, followed by any other enemy in the room, priority targeting power armored foes. Destroy the security monitors, then flee.

However, if there are cameras watching you in the Armory or there's no gun that you're sure could punch through power armor, then you can't stay here any longer; The risk of being trapped is too great. You'll have to rely on your shield to push out and take down the Maurian guards.

Charge the one with the gun first, rip it out of his hand, and shoot the guard at the security console dead before he can alert the ship you have a personal shield. Then kill the remaining guard and loot the bodies. Grab their guns as well as their holsters, rifle through their pockets for any key cards, keys, or other access items, shoot out the security monitors, then run for it.
>>
No. 538363 ID: 63512e
File 137780594615.png - (102.80KB , 1000x750 , 276.png )
538363

Alright, I install the jammer on the cabinet locker with biggest looking weapon… I make sure that my shield is working and… AIAAAHAAI!

The battle cry surprises them a bit, and the fact that I’m directly charging towards them. The standing guy shoots a couple of times, but the shield deflects the beams. The easiest way to deal with two unarmored maurians is simple brute force.

So I basically ram them against the monitors and they’re down for the count. That was easy. But the reinforcements are probably still on their way, and the jammer is still working. And…

“ATTENTION ALL PERSONNEL, TAKE DEFENSIVE POSITIONS IMMEDIATELY. WE’RE UNDER ATTACK. I REPEAT, WE ARE UNDER ATTACK. EVERYONE THAT ISN’T TRYING TO CAPTURE THE INTRUDERS MUST TAKE DEFENSIVE POSITIONS AND PREPARE FOR BATTLE.”

Looks like the Formotics ships have arrived!
>>
No. 538366 ID: 41690e

Quick! Those security consoles! Can you do anything to make anything harder for the defenders? Or to make a path to your ship easier to get to? Is there any alert from other guards who ran into your mother?

Then garb a weapon, shoot the console so they can't undo anything, and get the heck out of here before backup arrives.
>>
No. 538369 ID: 0cb5f5

equip yourself with their weapons. do anything you can from the controls to either delay a hyperjump or reduce ship resources/defenses, even interior like flooding alerts to all floors and rooms, that is if you miraculously have authorization.
>>
No. 538376 ID: b8ceae

Seal all the bulkheads except the ones along the route to your ship. That will keep them from getting to combat positions, and once the ship is disabled the boarders will be able to take this position and clear it section by section.
>>
No. 538377 ID: 9ddf68

ok does that counsel those 2 were using have anywhere for you to plug that thing into so the ship can't jump away?
>>
No. 538391 ID: bc8d67

Loot the guards' guns and their holster belts, then turn their pockets out. Maybe there'll be a Sec PDA in there, or a scrap of paper with the armory secure cabinet code, or possibly just a spare keycard.

Unfortunately you only have a few moments to skim over the security console to determine what it can do, so only stick to the obviously labeled stuff. Specifically look for things like big red buttons, controls with a clear cover over it or a keyhole or keycard slot next to it, and anything labeled with "lockdown." Activating a lockdown right now would be great 'cause it'd close and lock all the doors in the sector. If you keep mashing that button it'd give you time to figure out how to open a path of doors towards the hangar using the console.

But if you can't get the console to do anything that'd help you out within a few seconds, just abandon it and flee towards the hangar. And whatever you do, do not forget to get the jammer before you leave.

>>538377
The data port has to be installed in the mainframe in the ship's central computer room in order to disrupt its navigation system. As far as we know it won't work anywhere else.
>>
No. 538468 ID: 63512e
File 137790565284.png - (102.88KB , 1000x750 , 277.png )
538468

I take the weapons from the guards, they’re standard laser guns and won’t do much against heavy armor, but they’ll have to do for now. I also take the PDA from one of them. There might be useful stuff in it, but right now I’m in too much of a hurry to check it out.

I examine the computers. They don’t have much control over the ship, they basically monitor the cameras through the ship and transmit messages to all the security guards. Can’t control doors or any kind of sub-system from here.

I can’t see my mother anywhere, but what I can see is that three heavy armored guards just came out of the elevator and they’re coming this way. I think the jammer is about to finish opening the cabinet, but if I wait a bit longer, they’re gonna find me here. If I get out right now, I might be able to sneak around and reach the elevator. Otherwise, I might be forced to make a stand here.
>>
No. 538469 ID: 0006f5

laser the door control, stall for just a little time before you can bring out the big guns
>>
No. 538471 ID: 96c896

Blast the outside door controls. It'll take them a while to get the controls open to rig them, at which point we will likely have a weapon to take them out.
>>
No. 538472 ID: b32a14

Grab the jammer before it finishes and get the hell out of there.

A big gun isn't worth getting into a firefight with people who outnumber you, and will be wearing armor. There's a decent chance you'll be overpowered and killed, and even if you win, the fight will be a considerable delay.

If we don't disable the ship's ftl in time, they'll escape the formotics, and then you're dead.

Time to go.
>>
No. 538495 ID: bc8d67

Dammit. If it were one or possibly even two guards then staying would have been the better option, but three is too many. You have to flee. It'll be far better to be on the move than risk being pinned down.

Shoot out the security monitors so there's no possibility the guards might spot you on them after they arrive. Then snatch up the headset from the maurian if it isn't totally broken. It could have a radio tuned to their security channel you could listen in to, but you'll have to check if it does later.

Next rush to get the jammer from the armory. As soon as you're out of there close the door, shoot the keycard reader slot point-blank to disable it, then slither away at top speed. That'll leave the guards unsure if you're holed up in the armory or if you fled and disabled the door to keep them from accessing their weapons. They'll end up splitting their efforts between guarding the armory door while they fix it and searching for you.

I still have misgivings about using the elevator, but if there's no other way then you'll just have to risk it. You can use the time riding it to check the headset if you have it, or skim the PDA for info.
>>
No. 538529 ID: 9ddf68

we have a gun back at our ship that can punch through power armor so I don't think it's worth it to wait here to get the big gun... do you even know how to fire that thing by the way? I say just try to jam the doors or something and try to smash the armory if you can to have them waste time trying to get in here and to prevent them from getting there big boy toys and try to find a way to the bridge to stop this ship from jumping away for a few reasons.
1) your mother is still on this ship so we can't really leave without her and if this ship jumps before you can find her then chances of us finding her and getting off this thing practically drops to zero
2) if we don't take this ship down now they'll keep hounding our asses until either they our us are dead and I don't think we'll ever get a chance this good again to take them down
3) If we can pull this off and take these guys out then we are on a good footing on gaining some new allies while stealing one of your aunt's. Win Win really.
>>
No. 538819 ID: 63512e
File 137805506894.png - (158.97KB , 1000x750 , 278.png )
538819

I decide that it’s not worth it to stay here to get the cabinet guns, so I grab the jammer and the card, close the armory door and shoot the controls, hoping they’ll think I’m in there. I also shoot at the monitors because hey, why not? By the guy, the guns I got from those guys have stun mode too.

I sneak out of the Security room and barely avoid the patrol. And now I’m at the elevator. I could try and go back to the hangar or just hurry to the bridge.
>>
No. 538845 ID: 9ddf68

... how much juice do we have left with our personal shield?

I want to go to the ship to get the gear we stashed because I know there's going to be some people in power armor on the bridge (it's the freaking bridge) But at the same time we're on a time limit here and I'm sure they probably threw some guards down around the hanger to stop you from escaping... or at least turned the gun turrets back on.
...Damn this is a harder choice then I thought it would be since it seems both ways are going to get us shot at. How much time do you have left, cause I say if you have less then 20 minutes (you did say it would take about an hour for them to be able to charge this ship enough to jump it) head straight to the bridge otherwise try your ship.
>>
No. 538859 ID: b32a14

Wait, before we decide, which pieces of our spy kit are actually on us, and which are hidden back in our ship?
>>
No. 538874 ID: 0006f5

hangar. its really doubtful they would leave the bridge less defended than it during an attack, valuable hostages be damned
>>
No. 539001 ID: bc8d67

It's pretty likely there's at least one heavy or power armored guard on the bridge by this point, so go to the hangar first. Make sure to shoot the camera pointed at the cockpit from where it can't see you before climbing in. They'll know something is up when the camera is destroyed, but they won't see it's you or that you retrieved gear from your ship.

Check your personal shield's charge level, as well as the charge in the two pistols. Can your shield's power cell be swapped with common ones, such as those used in energy weapons, or does it use an uncommon or special type?

Actually, why do you need to go to the bridge? Is the only way to get to the ship's FTL navigation system mainframe through there?

>>538859
Back in the fighter's secret compartment are three canisters of knockout gas, two Ziraneé sized gas masks, and one T.K. Bruiser energy cannon.
And as far as I can remember, Suria currently has: Two energy pistols, with holsters; One partially discharged personal shield; A mechanical auto-lockpick; An electronic auto-lockpick; The data port to be used to disrupt the FTL navigation system; A PDA taken from a maurian guard, contents unknown; A (presumably) Security access level keycard.
>>
No. 539250 ID: 63512e
File 137822720329.png - (18.56KB , 1000x750 , 279.png )
539250

I check on my shield real quick… it should be able to withstand four or five shots more. Unfortunately I can’t use regular batteries with it. I’d have to find another shield to replace them. And right now I’m carrying the mechanical and electronic lockpicks, the shield, the data port to stop the ship from jumping away, the access card, PDA and the two laser pistols I snatched from the guards.

Alright, I head back to the hangar, check around the corner and yeah, there’s my ship. There’s one ziraneé guard in power armor in front of him, armed with a laser rifle.

I notice that the PDA I took from the guard blinks. Oh yeah! I can use it to listen to security communications, just like in Formotics HQ. It looks like the guard over there is talking to his PDA.

“...just me here! I mean, I’m sure I can handle them on my own if they try to escape, but with all respects, it feels imprudent to leave a single man protecting the prisoners’ only way of escape.”

After a moment, the PDA answers.

“Received, alpha nine. Right now most enforcers have been deployed in Hunters to repel the attacking ships. And one of the intruders might have locked herself in the Armory, our technicians are trying to force the door open. We’ll send you reinforcements in a few minutes, for now, hang tight.”

Ok, heard that? If I’m gonna make a move, I better do it before more of those brutes show up down here.
>>
No. 539260 ID: 0cb5f5

use the remaining shield to retrieve the energy cannon. can you power up the ship or at least its weapons and turn it towards the hangar entrance ?
>>
No. 539266 ID: 07e3a8

Oh wait, we had the data port on us already? Derp. I thought we have to retrieve that.

...Crank those laser pistols to full power. First shot, shoot him in the gun so that's wrecked and he's unarmed. Second shot, shoot out his com gear in the helmet.

Assuming he's still conscious and alive after a blast to the head, demand his surrender (helmet off, and then stun him in the face) or keep shooting till he goes down (armor can only take so much if you keep shooting in the same place, and he'd be forced to rush to melee).
>>
No. 539317 ID: 9ddf68

quick question before you do anything, do any of the weapons you have on you have the power to take that guy out, weather it be by killing or stunning (ex: weapons at full power can only stun him cause of his suit) I don't care which. If not then since you took out the security room do you think you could get to your ship unnoticed to grab your big gun or would a different security room just pick you up on the cameras? You said you know these kinds of ships so I guess what I'm asking is do you know if there WOULD be more then one security room. Cause if we can sneak past him without worrying about being spotted by a camera or getting shot by one of the automated turrets then we're good.
>>
No. 539321 ID: 1b3db9

>>539250
Reenact your initial escape and blast that bitch out the airlock.
>>
No. 539382 ID: bc8d67

You said before that the power armor slows the guards up compared to you. You can use that to your advantage here.

Draw your laser pistols, then wait for the guard to start to put his PDA away, lean out and fire on his laser rifle. That way he'll likely drop his PDA to use both hands for his rifle.

Focus on the rifle and don't stop until you're certain it's inoperable. As soon as that happens sprint up and around the aft of your ship to get to the entrance on the opposite side, taking a path that'll put as much distance between you and the guard as you can. Make absolutely sure he doesn't get within reach of you, because he'd easily be able to overpower you if he got a grip.

Be wary as you get into your ship. There's a chance there might be an enemy waiting inside to ambush you. But once you're in DO NOT immediately go for the secret compartment. Instead power it up and either fire on the guard or squish him using the ship. Follow that by shooting out the hangar cameras. Then you can safely get everything from your ship's stash.

>>539266
If laser pistols could jack shit against power armor we wouldn't need the big gun to deal with them. Maybe if we plinked the power armor long enough it'd eventually fail, but we don't have that kind of time, and I doubt the guard will hold still to let us.
>>
No. 539525 ID: 63512e
File 137840111512.png - (15.28KB , 1000x750 , 280.png )
539525

Maybe if I manage to empty the batteries of both guns into the same spot, I might be able to penetrate that power armor. Seriously, if they could be damaged so easily by low energy weapons, what would be the point of wearing them?

Sneaking? It’ll work only if I can make the guy get away from the ship for a moment. It’s in the middle of a fully illuminated landing hangar, there’s no way I can get all the way there without him spotting me. I’d need to distract him, somehow.

>>539321
That could work… I’d need to go to the hangar control room, tho. I know the way, it should be on the floor right above the hangar. I could try that.
>>
No. 539526 ID: 001618

for lack of a better plan I say head up to hangar control and see if you can't reenact that old plan.
>>
No. 539530 ID: 0cb5f5

do it. you know your way around the ship. use it to your advantage
>>
No. 539538 ID: 07e3a8

Okay, so attack is no go. And I kind if suspect we need the gas and gun on your ship- there's no way the ftl won't be defended.

A distraction might work, but I'm not sure we have a good means to create one. This looks like an empty bay.

...which I guess means we go to blowing him out the airlock. So long as your ship stays put, it should work.
>>
No. 539558 ID: bc8d67

Oh, I thought your ship and the guard were closer than they actually are. Whoops. Okay, so how much time would you need to sprint to your ship and get in?

I'd really prefer to distract this guard and get him away from the ship, but I just can't come up with a good enough plan. So I'll go with the gamble of attempting to vent the hangar bay. And it is a gamble, since it'll take long enough for you to get to the hangar control room that the reinforcements will have arrived by then. But if you can pull it off then it'll get rid of a few extra power armored guards in addition to clearing the way to your ship, but if you can't then your ship will be nigh unreachable.

I've got no idea how many safeties and locks your mother bypassed to immediately vent the hangar all that time ago, so when you do reach the hangar control room make sure to capture one of the crew working there alive. You'll need to threaten him for directions on how to vent the hangar without any alarm or delay, and probably for an access code or password to do it.

About how heavy is a Ziraneé male in power armor, and is power armor built to at least temporarily protect its user from exposure to hard vacuum? Because the last thing we want is the guards weighing so much they don't get blown out into space and then survive the lack of air.

Does the PDA you looted have any additional capabilities? Map of the ship with all surveillance camera locations? Direct PDA-to-PDA voice communication? Text messaging? Audio and video recording and playback? Wireless connection to the ship's camera network for remote viewing? That last one would be very useful right now for checking halls and rooms before entry.
>>
No. 539737 ID: 63512e
File 137859001067.png - (19.70KB , 1000x750 , 281.png )
539737

>>539558

Ok, yeah. I can contact other PDAs with it. Although I’m not sure how to select a particular one, but I can call every PDA in a particular area. I can see a map of the ship, but it doesn’t tell me much that I didn’t already know. That’s how much I can access on the spot, if I want to access more utilities I’d have to stop and mess around with it. And I don’t think I have the time now.

Alright, I make my way to Hangar Control without encountering any guards. Here I am. It looks like there are two Maurians sitting at the controls, plus one more guarding the place. I’m sure there should be more guards here normally, but they’ll probably out there looking for me. Well, the bad part is that they outnumber me. The good part is that none of them wears power armor.
>>
No. 539738 ID: 0006f5

constrict the closest armed maurian and shoot the rest. the stun whip requires too much movement for this many targets.
>>
No. 539739 ID: dbe554

You probably don't need to constrict the guard, just slam him into the wall with the bulk of your tail and then deal with the rest.
>>
No. 539744 ID: 07e3a8

Those guns have a stun setting, right?

Tail slam the one near the door, and shoot the two at the console before they can call for help. Then make sure the guard is actually unconscious with the whip or gun.
>>
No. 539797 ID: 9ddf68

take out the guard anyway you can and then take out whatever bug is closer to a radio/alarm and then finish off the third one quickly. Then proceed with operation 'vent the hanger'
>>
No. 539961 ID: 520645

Flip your pistols to stun mode for now. While a laser shot to the right spot will kill an enemy, miss and it may still be able to retaliate somehow. However a stun shot will knock 'em out most places you hit, and they'll be down long enough to dispatch by any way you choose.

Mute your PDA then use it to call everyone in this room. Time your entry for the moment the guard gets his PDA in hand and is looking down at it to answer.

Wield your pistols, and from just out of the guard's view line a shot up on the head of the maurian at the console on your right. Fire, move in and shoot the guard wherever it's easiest. As soon as those two are down, rush the third one.

Knock him to the floor next to the console and pin him under your tail so you can access the controls easily. You want to take him alive and lucid to interrogate on if the hangar bay vent operation has something like a delay with an alarm in the bay, or in case the vent controls are locked in a way you can't crack with your lockpicks and you need the code from him.

Remember to close the door as soon as you've incapacitated everyone in here. And don't forget to nab the guard's gun before leaving. It looks like it's a laser rifle or SMG, which is better than what you have right now.

>>539738
>>539744
Suria doesn't have the stun whip anymore. She had to hand it over to the shadowed man back here >>536368 to avoid being searched.
>>
No. 540044 ID: 63512e
File 137877049501.png - (51.83KB , 1000x750 , 282.png )
540044

Alright. I slid through the door, and before anyone can react, I slam the nearest guard against the wall with my tail. Poor guy doesn’t see it coming and he’s out for the count. The noise alerts the two ones sitting at the controls. I’ve got my guns already out, set to stun and sh-

BOOOOM!

A huge impact shakes the entire ship, a deafening sound only followed by a myriad of alarms and officers shouts through the speaker system. It gets us all by surprise, I miss the shots and drop one of the guns.

I forgot that we were being under attack! They’ve managed to hit the ship with a missile, a pretty big one, apparently.
>>
No. 540045 ID: 96c896

It's not like you could've predicted this. Steady yourself then fire with the gun you have left.
>>
No. 540046 ID: 07e3a8

Dat 'I've got you now' face. Awesome.

>Suddenly incapacitated!
...well, it's not like you could have anticipated that.

Quick though! You're off balance and about to get shot! Shake off the dizziness and get shooting fast with the gun you still have in hand. I guarantee there's an ant about to shoot you.
>>
No. 540049 ID: bd48c5

>>540044
...Girl, shoot the two idiots before they shoot you. Also, get yourself a neckbrace or cybernetic ear canals or SOMETHING. You fall over more often than Charlie Chaplin.
>>
No. 540051 ID: 520645

Okay, while that impact was unexpected and unwelcome you're likely in better shape than at first glance. An impact strong enough to knock you, a hefty adult ziraneé, over will have been more than enough to send those two maurians tumbling ass over antenna into the wall. Recover ASAP and you'll be good.

Get both hands on your pistol to steady your aim as much as you can, get up and get moving. First check the chairs at the consoles for the maurians, followed by checking in the direction the impact force knocked you. Priority fire on whichever has a weapon in hand and is closer to firing on you, of course.

If it's not too much of a risk try to capture a maurian alive and not stunned. This is just in case the hangar bay vent controls require a password or something that can't be bypassed with the electronic lockpick, and you need to threaten it out of him.
>>
No. 540053 ID: 9ddf68

well your tail should give you better stability then those two with there legs so there's that but then again they were sitting down so you might want to try and recover sooner rather then later. You still can take a few hits because of your shield but I'm more worried about them calling for help and people realizing you're not hiding in the armory any more. (They're bound to figure it out eventually but why rush them. Plus it would also zero in your location to the rest of the ship which means they would send in reinforcements and might even figure out your 'vent a bitch' plan)
>>
No. 540054 ID: 0006f5

if youve lost both guns, dont bother picking them up, just tackle forward. otherwise, aim from the floor and squeeze
>>
No. 540093 ID: dcd676

You've got an element of surprise now. Not only did you just burst in unexpected, but they've been shaken up by the explosion. Rush forward--shooting one if you can manage--and tackle one or both of them with as much weight as you can muster.
>>
No. 540277 ID: 63512e
File 137893879052.png - (70.07KB , 1000x750 , 283.png )
540277

I regain balance pretty quick, and immediately shoot at one of the guards, stunning him. The other one manages to take a couple of shots at me before I can aim at him and stun him.

A little beeping noise coming from the shield alerts me. Low battery. Ok, I think it can only take two or three shots more. The good part is that the guards couldn’t alert anyone, so nobody should know I’m here.
>>
No. 540279 ID: 9ddf68

well then lets see if we can't vent the docking bay then.

Also is there any way for you to send more people to the docking bay before you vent it, preferably from the bridge? If not don't worry about it and move just vent the one guy and grab your gear. I mean we are on a time limit here so we can't waste to much time trying to figure things out.

Either way once you're done here smash the console or whatever they could use to vent you as well. It would really suck to have gone through all of this just to get taken out by our own trick.
>>
No. 540280 ID: 07e3a8

Snake-abs.

Anyways, check the screens in front of you. Seeing any battle damage, or the status of the bay below you? Have reinforcements arrived yet, or was it blown up, or did the guard leave...?
>>
No. 540288 ID: 96c896

>>540277
LEWD.

Check out the screens. Open the airlock if you can, and do anything possible to make it easier for the ship to be disabled and boarded. Sabotage!
>>
No. 540293 ID: bd48c5

>>540277
Open the Airlocks. Search for batteries, this is a security room.
>>
No. 540294 ID: 0006f5

dont spend too much time looking for batteries unless you know where they would be. lets deal with the guard and retrieve our gear
>>
No. 540325 ID: 520645

Close the door and lock it, then look over the consoles for the hangar bay door and vent controls but don't activate them yet. Instead listen to the security chatter on your PDA and watch the hangar bay camera feed on the screens for the reinforcements to arrive first, then do it. That way if the venting does raise an alarm or alert it'll be less likely you'll encounter enemy forces en route back to the hangar.

Make sure to leave the exterior hangar bay doors open after the atmo-shields are backup. That'll make it look more like you're attempting to escape in your ship, and it'll also give Formotics openings to slip a boarding craft in.

Before leaving trade out your pistols for the nearly fully charged ones the guards had and grab the gun from the guard next to the door. Then put a laser shot from the partially depleted pistols into each of their heads and unload the rest of the pistols' shots into the hangar bay vent and door controls to make sure nobody can use them while you're down there.
>>
No. 540565 ID: 4bbeab

Are we sure venting just yet is a good idea? I think, now that the security room for the hangar is cleared, we should start searching for mom, THEN vent the hangar. It'd suck to find out she was hiding in either the ship or a crate sitting by the ship.
>>
No. 540602 ID: 520645

>>540565
If Suria's mom is in our fighter then she'll be a-okay, what with it being a spaceship and all. And there weren't any crates or cover near the ship or in the hangar. Closest thing to that is that big tank we saw on landing, but if she tried to get behind that the hangar cameras would have spotted her.
>>
No. 540603 ID: 07e3a8

Well, obviously, we look at the screen in front of us (which hopefully include the cameras for the hanger) and see who's in there before we'd vent it.
>>
No. 540897 ID: 9f319f
File 137944975854.png - (11.60KB , 1000x750 , 284.png )
540897

Alright, I wait for the reinforcements to arrive before I start doing anything with the controls. In the meantime, I look for batteries for the shield, but I can’t find any. The guards have batteries for their guns, but those won’t fit (and my guns are practically fully loaded) and their PDAs on them. Nothing else of use.

Finally the other guards arrive, about three Maurians and two Ziraneés, all in power armor. I give them a couple of seconds before I vent the hangar. Welp, there they go. I leave the doors open, with the force fields closed.

Alright, it should be safe to go down into the hangar again. Now what?
>>
No. 540900 ID: 07e3a8

Right, double back to the hanger. We need to recover the stuff in your ship so we can take out whoever is guarding the FTL and plant this virus.
>>
No. 540914 ID: 9ddf68

did you see your mother at all when looking over the controls? Either way just smash/shoot the control panels here so people can't vent you as you're grabbing you gear from you ship and then haul ass towards the bridge, I don't like the idea of still being on this ship after it makes a jump.
>>
No. 540916 ID: 0cb5f5

head for the hangar, destroy door controls on your way out and back
>>
No. 541011 ID: f9cf6a

On second thought, close the hangar bay doors. That'll prevent the enemy from possibly diverting a fighter craft or two into the hangar to stop you.

Once the doors are closing shoot up just the vent controls since you'll eventually want to open the doors to get your ship out. Then slither down to the hangar as fast as you can.

There going to be enough time for the hangar to repressurize before you get there or are you going to have to sprint through a low-pressure environment?
>>
No. 541024 ID: bf54a8

>>541011
ships cannot engage FTL with open doors. safety feature. so leaving the door open slows down their jump.
>>
No. 541140 ID: f9cf6a

>>541024
Has that even been established in this setting? Even if it has I still say keep the doors closed. I feel the benefits of leaving them open are outweighed by the risk of an enemy fighter craft or two being redirected from the battle outside into the hangar. They'll either hover about and prevent Suria from reaching her ship, or shoot up her ship to disable or destroy it so she can't use it and then rejoin the battle.
>>
No. 541163 ID: 9f319f
File 137961821103.png - (41.07KB , 1000x750 , 285.png )
541163

>>541024

Yeah, that’s true! They’ll have to send someone down here to open close the doors, which will delay an FTL jump even more. So I leave them open, then I smash up the controls.

The hangar is repressurized by now, so I hurry down there. My ship is now unguarded, so I sneak in and grab all my equipment.

Alright, breather, gas canisters T.K. Bruiser and some ammo for it. Pity they didn’t include batteries for the shield. I feel a lot more prepared now. The downside is that I also feel a lot more heavier, I’m not gonna be as “nimble” as before, carrying all this arsenal!

So I think it’s time to go to the bridge. It should be on the 10th level of the ship, I can get directly through the elevator. There’s a direct hallway leading towards it, to the sides, the officers barracks, the observatory and maybe another guard room, if they’re bonkers about security.

There’s gonna be heavy resistance and even while they must be pretty focused on the other ships attacking us out there, the guards must be on edge. Also they’re probably about to open the armory door and find out I’m not there, plus they will eventually realize something is going on when the hangar patrol doesn’t answer to their calls. So I better act quickly! Do we have any sort of plan or do I just burst through the elevator doors, guns blazing?
>>
No. 541166 ID: 07e3a8

The bridge is where we need to go to plant the ftl stopping virus? ...you know, if we take control of the bridge, they lose helm access anyways. Seems kind of overkill.

If there's anywhere less heavily guarded we could plant the virus through (Engineering?), I'd prefer to hit that.

And we should make full use of our resources. Don't just charge in guns a blazing. We want to gas them, too. Be real great if we could drop one of those tear gas canisters into the vents and/or life support systems providing the air for the deck / rooms we're going to be hitting (depending on how much area those canisters are good to cover).
>>
No. 541182 ID: 0cb5f5

stick to the walls. time is of the essence, but elevators are easy ambush points. try to take a larger, less obvious detour
>>
No. 541201 ID: 9ddf68

just because we have a gun doesn't mean we can charge into thing head long now. They still have more guys then we do, are well armored well our 'armor' is almost gone, and are most likly dug in just incase someone attacks the bidge. If there are any side passages we could us I say take em.

Also how effective is this ships ventaltion? Cause I have a plan using the vents. Instead of trying to sneak through them could we toss a few of our gas canisters in them and gas the control room before we even enter it? Cause if we can I say do that.
>>
No. 541208 ID: 9f319f
File 137963246215.png - (35.60KB , 1000x750 , 286.png )
541208

>>541166

Oh wait, yeah! Engineering! Instead of going into the bridge I could plant the FTL overdrive into the mainframe terminal itself!

I mean, it's still gonna be heavily guarded, but not as much as the bridge. Yeah, I should head down there.

>>541182

I could take the maintenance passageways. It would take longer than the elevator though.

>>541201

Not a bad idea, but I don't know how I'd be able to gas a room through the ventilation system if I'm not the one tossing the canisters from the vents. I haven't mentioned it, but it's pretty "windy" inside those ducts, air is continuously being pumped through them. Opening a canister INSIDE it, wouldn't do much, the gas would be immediately dispersed and sucked through the system.
>>
No. 541209 ID: 0006f5

plant plant them overdrive overdrives ! they might immediately suspect what you are trying to do if we attack engineering, but they might not be able to do anything about it in time anyway. who knows what we are going to see with the ship being slammed right now
>>
No. 541224 ID: 9ddf68

well we did open those hanger doors so we did buy ourselves some time so the maintenance tunnels wouldn't be to much of an issue. and yes to engineering bay
>>
No. 541241 ID: 07e3a8

>ventalation system would distribute the gas too much too quickly to be effective
Yeah, makes sense. Using the enemy's ventilation system to gas them requires a lot of gas, and/or time in advance to subvert the system. Kind of more precise than what we can expect to pull off now.

>elevator or maintenance shafts?
...kind of a tough choice. Conventional wisdom says elevators are dangerous, but speed counts, now. And they don't know where you are, and there are probably people coming and going all over the ship right now- they're not going to react by shooting at an unscheduled elevator opening until they see you.

I guess I might be leaning elevator, here. We've spent a lot of time already.

You wanna go in guns a blazing, and with the tear gas for sure. We gotta neutralize the room fast so you can plant the virus and get out- no way you bust in unnoticed and with no one getting an alarm off. You'll have a small window to plant the virus and gtfo.
>>
No. 541320 ID: f9cf6a

I say incorporate both the elevator and the maintenance passage routes. Take the elevator to the deck adjacent to the Engineering deck, then use maintenance passages the rest of the way. That way you'll get most of the speed of the elevator while still being able to approach the Engineering from the side to surprise them. Plus, the maintenance passages likely have no cameras so you'll be able to move around next to Engineering to find the best approach without much worry that Security will spot you.

Put on your gas mask right away, just in case you end up in a situation where you suddenly have to use gas. There ought to be a second gas mask as well. Grab it and hang it around your neck. That way if you run across your mother you'll have one for her too.

Does the data port have to remain plugged into the mainframe terminal to work, or is it just a delivery method for a virus and you can remove it afterwards? Because if it has to remain plugged in you're going to have to defend it.

Also, what ship systems are run through the mainframe, are there backup systems if the mainframe fails, and are they of equal capability to the mainframe? Just how much you could cripple the ship by wrecking the mainframe?
>>
No. 541386 ID: 2f4b71

Is you ship still online? If you used it's weapons to screw up the hanger door closing mechanism, that would lock them out of FTL for a real long time.
>>
No. 542545 ID: 9f319f
File 138046559004.png - (45.52KB , 1000x750 , 287.png )
542545

I put on the oxygen mask and get ready. I better not use my ship’s weapons to damage the hangar doors further, last thing I want to do is to punch a hole through the hull. That would be the end of this mission.

Ok, I make my way into the elevator and descend into the deck just above Engineering. The coast is clear, so I slither into the maintenance shafts to get in the deck right below.

Alright, here we are. If I’m not mistaken, past this door is a hallway, and after that, the mainframe room. If there are guards waiting for me, they’ll be behind the door. I’ve listened to the PDA in my way here, but they haven’t communicated anything through the security channels. I think they might’ve already realized that I’m not in the armory, and that I’m using one of the guard’s PDAs, so they’re probably using a secondary frequency.

Ok, let’s do this. No stealth this time… Should I start by throwing the canisters or just go in and shoot at anything that moves?
>>
No. 542551 ID: 6628ca

How many canisters do you have, and how much area do we have to cover, here?

I'm kind of thinking using the gas on the periphery is a waste. We want to throw it deeper in, where it'll do the most damage. If there's only a guard or two, it's easier to just shoot them.
>>
No. 542558 ID: 9ddf68

open and shoot

If they're a lot of guards then just duck back behind the wall and though the gas canister in then since you'll have a better idea of where they are bunched up and will allow you to use the gas can to maximum effect.
>>
No. 542562 ID: 0006f5

dont use the gas until you sense youre becoming overwhelmed.
>>
No. 542591 ID: 7a843b

Save back the gas canisters for a situation where you know there's many enemies vulnerable to it. In this situation if there's guards not in power armor there'll only be two or three, which'll be overkill, or if they are in power armor it won't effect them, which'll be a waste of gas.

Don't open with the T.K. Bruiser. You need to conserve its shots for power armor only and not waste them on unarmored guards. Keep it ready in one hand and wield a laser pistol in the other. Hold the arm with the laser pistol out and rest the Bruiser across it at the elbow. That way if there are power armored or armored guards in there you can drop the pistol and slide the Bruiser down your arm to grip and fire it quick.

Any guards in there will most likely look towards the door control position when the doors open, so don't put most of your body there. Move as far away from it as you can while still being upright and able to press the door open button with the tip of your tail. That'll give you a split second before they refocus on where you actually are.
>>
No. 544133 ID: 203974
File 138168502340.png - (268.39KB , 1000x750 , 288.png )
544133

I have three gas canisters.

I open the door and shoot almost blindly inside, because as soon as I peek my head in, at least three guns shoot at me at the same time. They were expecting me. I quickly go back before they can hit me and deplete my precious shield, I couldn’t see who shot me, I couldn’t even take a good look at the room, they have a couple of huge, powerful spotlights pointing towards the door, blinding me.
>>
No. 544135 ID: 0f6f63

Huh. So... I guess we could throw a gas canister in, and then try to push through shortly after, hoping it softened them up enough. Or we could throw a canister and fall back, and try and get in another way, or come at them from another entrance?
>>
No. 544143 ID: 9ddf68

what the hell is the white thing next to your head?

1)As for plans, you could throw a gas can in and hope that you can get lucky and get it close enough to them to take out any unarmored guys (hopefully there isn't many with power armor in there)
2)Drop a gas can and use it as a smoke screen to get closer to them and take them out (if this is the case stay a low as you can as people tend to shoot towards the torso and not the legs, uh, tail)
3)Or just say to hell with this and see if we can't find another way around.

If we go with either option 3 I say you should still drop a gas can just so they'll keep firing blindly at the door way and waste more ammo But if you don't know of any ways to get around I say try 1 and 2 and just shoot to kill.
>>
No. 544194 ID: 7a843b

They may not have been expecting you in particular. This may be standard defensive procedure for when the ship is under attack. But either way you'd best assume they've already called for reinforcements to come down and sandwich you in. So you're gonna have to push into Engineering now, or not at all.

Also, best assume the PDA you picked up has a tracker in it. No way to tell if it does right now, but since they changed comm frequencies it's not worth keeping around with the possibility. But it could be useful right now to guess where the spotlights are positioned by sliding it in front of the doorway and looking at the direction of the shadows it casts.

Take a look at where the enemy's shots landed and estimate how powerful their guns are from the impact damage. That'll roughly tell you if they're using anything stronger than laser pistols and rifles. Also estimate the enemy's positions based on the angle their shots traveled and where they landed.

If you can take out one or both of the spotlights from your current position, do so. Blind fire with your laser pistol if you have to. You can afford to waste charges from that weapon.

You said before that there's only a hallway ahead, so pop a gas canister and chuck it three-quarters of the way down the hall. That'll trap any enemies that don't have gas protection between you and an expanding cloud of gas, leaving them unable to retreat.

Lob an inactive gas canister around the corner and bank it into whatever cover the enemy is in. (You can collect the canister later.) They'll assume it's a grenade since there's no trail of gas. That'll send them scrambling away, giving you an opening to shoot out the remaining spotlights and get a look at what you're facing.

Any enemies in power armor are priority targets, since they're protected from the gas. Any other unprotected enemies you can just keep trapped where they are until the gas catches up with them.
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