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342168 No. 342168 ID: e8cd4a

http://quest.lv/wiki/Beyond
http://quest.lv/kusaba/questdis/res/348765.html

Turn 2.
204 posts omitted. Last 100 shown. Expand all images
>>
No. 361611 ID: f5e4b4

Answer that maybe, but you'd prefer to discuss the subject in a less dangerous place. The water is still rising and you're all poisoned.
>>
No. 362889 ID: 14a46d

Can you Scan the fungal antidote/antibiotic? Specifically to see if it would actually hurt you?

Maybe you can talk while slowly moving away from the rising water. Try to appeal to Balth's paranoia by saying you were shot right after hacking into a locker and picking up a metal pin, but you lost it and apparently all your other stuff as you passed out from the wounds taken in the conflict.

You've met a suspicious Casper however. If you can get to a relay station maybe you can contact that person and get some answers for both of you? Try to find out if Balth is with any groups.
>>
No. 362937 ID: 55c4cf

/

Poisoning can hopefully be stopped later. Hen may be addicted to it, see if you can get clarification but you need to get on the move, you got away from some of the flooding, it would suck to give into it now.
>>
No. 363190 ID: 9f54d0

I also move for escaping the flood, but see if maybe you can inquire more about steroids from Hen while on the go.
>>
No. 363208 ID: e169f8

Have you searched Hen thoroughly to see if she has a steroid you can give to her?
>>
No. 364262 ID: e55966
File 132066293033.png - (33.65KB , 900x900 , 176.png )
364262

You get a great idea to scan the cure in Balth's hand. You can determine it will not harm you, but somehow that is much less interesting than the busy energy that is now visible to you flaring out from Balth's forehead and the intensified glow of your rifle.

>"Can we please discuss this in a less dangerous place ? How can you be so calm ?"

She clamps her teeth on a breathing mouthpiece and does not reply. She does not take objection to you advancing carefully along the floor.

Quietly, you try to rouse Hen to clarify herself. Poking around her, she does not possess anything resembling a steroid or medication.

>"Hen, speak to me-"

Very hushed, she explains. "Don't let her near me. Get away and give me the cure; I have corticosteroid-"

She says this while you are doing your best to appeal Balth's paranoia. You are oddly focused, a desperate clarity past a certainly acute series of panic.

>"I was shot after picking up a pin, I lost it and my things passing out from my injuries. I've met a suspicious Casper, are you with anybody-"

-Something- you said struck very hard. Sorting the intensity of the situation, you think back to the scan. Only now you're rather curious why Balth didn't think to disarm you. There are several opportunities here, most could end very badly.

She stands stern in arms distance. "You don't trust me. How unfortunate."

Will you continue to appeal, or take action ?

>>
No. 364266 ID: d2b106
File 132066444990.jpg - (192.69KB , 500x677 , 1275869505167.jpg )
364266

>>364262

Uh, be nice. She could probably kill you and hen pretty easily. Say that you do, in fact, trust her, but you're just not feeling well; you're sorry if it came off like that.
>>
No. 364275 ID: f5e4b4

Say that people have been trying to kill you pretty often in the last few hours, and because of your work in security you tend to be paranoid about everybody, it's nothing personal. You do trust her, but right now you'd prefer if the three of you could try to get out of this death trap alive.
>>
No. 364280 ID: 476456

"Are you implying that i trust anyone?"
>>
No. 364464 ID: 55c4cf

Aim for the glowing weak-point on her head, she is a tiny colossus.
>>
No. 364555 ID: 1bdd8a

Speaking of names... Wasn't Balthazar the name of another magi of old? Is she using some type of powers herself? Perhaps reading your mind to some extent? That might be why she's left the gun with you. She's not picking up any intent to cause her harm. That might be why she's not trusting Hen as well.

You should probably take some of that cure if your scan shows it as not being harmful.
>>
No. 364671 ID: 9d10a9

>>364262
Appeal, just to be safe.
>>
No. 364764 ID: 9f54d0

Appeal, attempt to befriend her permanently and then take action as best as you can to avoid a complete and total escalation of the entire situation.
>>
No. 364984 ID: e55966
File 132099952804.png - (53.93KB , 900x900 , 177.png )
364984

She's wrong. Balth is acting on a conflict of your attention to Casper and Hen. It's obvious she wants to leave Hen to die, perhaps even as a deal for helping you; is Balth externalizing the weight of your choice ?

>"Please give me the cure. I would prefer the three of us get out of here safely, it's nothing personal-"

"Yes I'm sure when you first ruined my plans it was nothing personal, nor when I received these wounds as a consequence of the delay. To answer your question, I am not with those white goons whom your administration appears to let run this island, and I am not. With. Casper."

As you place your hand on your rifle, it is a motion too late for surprise. Balth delivers the cure into your neck. A wave of relief washes over your body, the poison is lifted ! However, the shapes and sounds around you have changed completely, are you hallucinating ?

Balth barks words close to your ear, the source of them drowning into each other and sliding around in all directions. "You've been doing your best !? You are a lost, lecherous, loose-cannon; don't think your juvenile spontaneity and its reputation are not at work."

You're not even sure who is saying these things. The words strike deep; you feel like how you did waking up on the train. It's impossible to sort your senses; you clamp down and make feverish wish for it to subside, but snapping to focus is the image of Balth with hands set to wring Hen's neck.

"The bird dies."

Your hands blister from the force you clench your rifle; the frustration and despair you are feeling is indescribable. In a flash you could intervene, but you willingly hold your fire and watch. Will you ever forgive yourself ?

What sick game is this ??
>>
No. 364988 ID: ad2f92

>>364984

Hen must die. If you even attempt to intervene, it is likely that Balth will kill you too, and that will serve no purpose.

Wait - ask if you can grope Hen one last time, before she is murdered.
>>
No. 364990 ID: ad2f92

>>364984

No, wait - even better:

Grope Hen as she dies. Although it may seem a little strange, you only live once, right?
>>
No. 364997 ID: 20f620

To hell with it. She's playing her own games. They all are. You're a loose cannon because you aren't playing along nicely and meekly with their agendas. Stop her. Save Hen. Why the hell did you got to all that trouble to save her if you're just going to let her die?
>>
No. 365002 ID: 35bcde

>>364984
Shoot. Shoot. Shoot.
>>
No. 365008 ID: 48709e

You know what? Screw Balth, the way she is acting strikes me as someone who lacks any relation to others and will likely exploit and kill you once you have outlived your usefulness.
Not someone we want to be with in the current situation.
Shoot her, one less rogue agent in this is always beneficial.
>>
No. 365035 ID: 35bcde

>>364984
Turn the EM rod on and try to hit her in the face.
>>
No. 365036 ID: 55c4cf

Thank Balth for curing your poison.
Ask Balth delay Hen's death, and at the very least inform us WHY Hen must die. If she does not cooperate, try and restrain and/or knock Balth out.
>>
No. 365037 ID: f5e4b4

Ok, I change my mind. Don't kill Balth, she's healed you and gave you information.
>>
No. 365068 ID: 476456

"You realize i'm going to have to arrest you if you do that right?"
>>
No. 365069 ID: 476456

ah screw it arrest both of them.
>>
No. 365097 ID: 578dec

Wait for Balth to choke Hen to the point she falls unconscious, then club Balth with the EM rod to unconsciousness. Restrain the two as best you can and separate them from eachother's sight and hearing.

Question each person individually. Tell them both that you will be letting the person who tells you the most live, and that you will kill the other. Question them both on the opposite persons answers; ask Balth why she didn't say what Hen said, and vice versa.

Whether or not you actually decide to kill one, both, or neither will be left up to what information you can dig up from them.

If you want to be really hardcore, break and/or cut off a digit everytime they resist questioning, or soak a piece of cloth in the water down there and stuff it in their mouth while plugging the nose. I would suggest that as a last resort though, as someone here may be a potential ally.
>>
No. 365759 ID: e55966
File 132135985292.png - (1.15MB , 900x900 , 178.png )
365759

The time to act is now. Your quickest lunge strikes true, but not before the space around you is flooded by a dizzying discharge of energies. You are sent careening away but are suddenly slowed and stopped, held in view of a Canine figure shuffling a deck of cards. It's Sterling, or at least the hallucination of.

He presents the deck to you. ".. To answer your question. Don't like the cards you were given ?"

You ignore his address for a moment as the space spins slowly around you .. Why would you go through all this trouble just to let Hen die ? Balth's cured your poisoning, though she's no doubt a rouge who would kill you the moment she gets her way. She hasn't once explained her hate for Hen, and you can only conclude it is the work of a lunacy incompatible with your trust. You are no complacent pawn in anyone's game; murder and deception for it to be otherwise are modes unacceptable. This you decide, and the truth will be found.

The predicament whole, contained in this strange instance; Balth and Hen appear suspended before the Gambit Sterling. You relish the significance of their states but your attention is torn between the three. This may be a hallucination, but will you entertain the Gambit ?
>>
No. 365761 ID: f5e4b4

>>365759

Sure, why not. You'll play with the cards you got. Like a boss.
>>
No. 365766 ID: 55c4cf

i mash @ the quick time event vigorously
>>
No. 365808 ID: c0e5fe

>>365759

Yes, you will.
>>
No. 365809 ID: 578dec

Take it. No real reason not to.
>>
No. 365853 ID: 0d7a83

>>365759
Yet another game? How long are you going to dance to the music of these cryptic lunatics? I think it's high time you say no. You're done with that. It's time to play you're own little game, Ayu's Game, and there's only one rule: Ayu must win. It's a hell of a lot easier when you've got more options, so with that in mind don't take the new hand from Sterling, take the deck.
>>
No. 366519 ID: e55966
File 132173370193.png - (337.72KB , 900x900 , 179.png )
366519

>"I think I've danced to this cryptic tune enough. If you're playing on my bewildered tire to anger me, it's working. Before you get any ideas, I'll play a game; -my game-."

Huh. It's the anteater Chris, now. No matter. You will your way towards him and swipe the entire deck. He offers little resistance and just kind of watches you. Somehow you know he's going to take on the appearance of Melissa next.

It's an Arcana deck you are little familiar with. The first card you see is Justice, followed by The Magi, Thief, Warrior, and others.

"What kind of answers do you think this will provide you ?"

>"Vague. Deceptive so as to train my interest to your own goals."

"Correct. I hope this doesn't end your interest, as -my- goal which you speak is yours, separated by three-hundred Turns time. The pasts' conveyance is possible only by convoluted circumstance; it's a trial, conspiracy really, by your design ..

.. and three others."
The Thief. The Magi. The Warrior.

>"Melissa said Kari is a thief. I have not heard of a warrior yet. What of the Magi ?"

"Balth explained the Magi pretty well. they are three great minds drawn to this island by a star.

Adrastea of Sectalis claims Kari possesses the star; she and it is powerful and dangerous. If this disaster was arranged by you, Kari and a Magi, which one is it ? Casper and Sarah are candidates at best; isn't Balthazar a Magi's name too ?

"I don't recall you curing Hen before this little trip. She's in big trouble because of you; everyone is. Not that you will burn all your bridges to play your little solitaire. If you want to do something, there's a card that does it." The Gambit Chris snickers.

This is no good. You have no idea what most of them read ! The only other ones you can understand is Seas, Oases, and The Green Earth. Haven't you seen the Seas symbol somewhere before ?
>>
No. 366530 ID: 35bcde

>>366519
I pick the one on the far left because it looks cool.
>>
No. 366548 ID: 9d10a9

>>366519
pick the sword card
>>
No. 366551 ID: e75a2f

Far left card, place it face down.
>>
No. 366552 ID: 67008d

>>366519

Choose the sword card because swords.
>>
No. 366553 ID: f5e4b4

Choose the card on the far left.
>>
No. 366650 ID: 55c4cf

I choose shrimp baby. (third from the left)
>>
No. 366652 ID: 5eea01

Shrimp baby! Or better! ROBOT SHRIMP BABY!
>>
No. 366653 ID: f7ae22

Shrimp Baby is literally the only reasonable choice.
>>
No. 366655 ID: 453e62

shrimp baby
>>
No. 366656 ID: 3b9af0

Shrimp baby, let's make sure we can make the ring toss.
>>
No. 366658 ID: 476456

Shrimp baby
>>
No. 366665 ID: 67008d

changing my vote to shrimp baby
>>
No. 366692 ID: 45db87

Shrimp babby for sure
>>
No. 368644 ID: e55966
File 132254366535.png - (46.59KB , 900x900 , 180.png )
368644

>"The past me sounds like a real bitch."

"Give yourself more credit. You're a good person. Maybe you can recall what you had in sight to partake in such a mess. Your report describes the tasty trail of why you are in the middle of this; does refugee outreach have something to do with you being a clone or the Automatons ?"

>"I don't know shit. I'm going to keep moving." You place The Thief card face-down.

You find yourself in a different place. It is very dark, with a sizable contraption before you. It's something like an intensive-care unit; there is something, -someone-, inside but no matter how you look, you cannot tell who. You want to know, passionately so, like it were the key to the puzzle of your being and the exotic ills of this island. It's hard to shake the passion, almost torturous to your psyche to be denied revelation.

>"Stop it. Don't you fack with me-"

"Can you blame Kari ? That is -my- card. Thanks to you, I think Balth and the others will be very disappointed."

"The Thief will give you an idea of what the other cards do. Beware, each has its repercussions. Tell me, what thing do you desire ?"
>>
No. 368645 ID: e75a2f

To see inside this contraption and gaze upon your beloved shrimp baby, of course.
>>
No. 368646 ID: 2f02b8

>>368644

I think that device, and its contents are merely symbolic of what you actually want. Which is, uh... whatever that thing symbolises.

How about getting your memory and stuff back? So you know of your past relationship with Kari and whatnot.
>>
No. 368648 ID: 9d10a9

>>368644
Ask for a really strong weapon that you can use.
>>
No. 368649 ID: 35bcde

>>368644
Knowledge. First and foremost knowledge. Without knowledge you're just fumbling in the dark.
>>
No. 368652 ID: 55c4cf

Ask to play ring toss.
>>
No. 368675 ID: f5e4b4

Ask to know as much as possible, as much as he's able to tell you.
>>
No. 368697 ID: 1444d5

>>368644
There's a bloodstained... something... on the floor in front of you.
>>
No. 368699 ID: 20f620

We're too ignorant. No memories, a chaotic situation, too many people telling us what they want to tell us. We need to know.
>>
No. 369194 ID: 993c2d

Ask Kari if she dated Rita
>>
No. 388762 ID: 2f7168
File 133016766709.png - (53.77KB , 900x900 , 181.png )
388762

>>368649
>>368675
>>368699

>"Without knowledge, I'm fumbling in the dark. I need to know as much as possible."

"You'll have to be more specific. More so, whom will deprive of vital knowledge so that you alone may use it ? I can think of seven for you."

Before you is Anne, a Dragon clone, Balth, .. Casper .., Kari, Sarah, and a shadowy figure.

This is a peculiar set of people. Why did they come to mind ?

In your possession is a detached eye and tooth, the symbol of Justice .. it appears in your hand by no course, disturbingly.

"I would have asked for a really strong weapon or something. I will admit this is so much more interesting."
>>
No. 388763 ID: ed57e8

a good weapon would let me kill, good info would let me win.
>>
No. 388764 ID: f5e4b4

>>388762

The shadowy figure looks mysterious. Ask about that one.
>>
No. 388768 ID: 2f7168
File 133017398498.png - (36.85KB , 900x900 , 182.png )
388768

You mutter an assurance as you wipe your hands.

>"A good weapon would let me kill, good info would let me win."

"Whatever."

>>388764

>"Who is the shadowy figure ?"

"He's a very powerful individual you can find meditating in the Gates Vista woods. He seeks purpose."

"That selection of people all have something in common. Have you figured it out ?"


>"Hold on. You're going to -steal- vital knowledge from the person I choose ? This is bogus. What if I refuse ?"

"You aren't convincing anyone you're tough stuff, just a tough, lecherous imbecile. Get on with it."
>>
No. 388769 ID: f5e4b4

>>388768

Fuck no, we're not gonna leech information from a potential ally. We'll go to the Windows Vista woods ourselves and find that person.

And what do they all have in common... I don't know.
>>
No. 388770 ID: 08cd84

>>388768
Tell that bitch to calm their butt. Go and find this "shadowy figure" on your own. No easy way out.
>>
No. 388778 ID: 2f7168
File 133018234788.png - (34.08KB , 900x900 , 183.png )
388778

>"Calm your butt; I'm going to find him myself."

"That's too bad. Foxtits was next."

As reality snaps to, it would seem you are on the floor of a room filled with fridges. How contrived.

You feel like a wreck. Before that ridiculous show, Balth was in lunging distance of you about to wring Hen's neck. Where the fack are they now ?

Where are -you- now ?
>>
No. 388779 ID: f5e4b4

Get up, grab your stuff and regain focus, then take a look around to determine where you are and if you're alone or not.
>>
No. 388785 ID: 1d8a70

Yeap, need to go save foxtits.
>>
No. 388788 ID: 63e60b

We need info on your surroundings. Also, inventory check!
>>
No. 388802 ID: 2f7168
File 133019241056.png - (33.46KB , 900x900 , 184.png )
388802

>>388779
>>388788

You get up and do a cursory, old-fashioned look and listen.

You can hear sounds coming from behind the fridges like the clatter of mess tins. There doesn't seem to be activity in the room you are nor an obvious exit, though there could be some horrific void monster in one of the fridges, just maybe.

Also, your Chi is mad Focused yo, whatever that means. (Focus Regeneration is working.)

Your inventory consists of :
Ornate Rifle, which you are holding.
Business Suit, which you are wearing.
Chem Set, with two small Batteries in reserve.
Filter Mask, with one Breathing Filter in reserve.
Data Injector, Pants Scarf, Magnetic Bar, Metal Cable, Arcana Deck, Fine Pick, a peculiar Ball Maze keychain, a tank of Mixed Air, and a Carrying Pack.

This is certainly more than you remember having previously. The Chem Set is definitely Balth's, among other things.

>>388785

Lords, the last you spoke with Foxtits was way back at the R.Pasuvaise Medicine building. The events since then is quite an expanse to close if ever.
>>
No. 388817 ID: 047f9d

Whelp, nothing to do now but go left. Onwards to adventure!
>>
No. 388885 ID: 598206

check fridges for beer.

If you cannot see a normal exit, also check fridges for a secret exit.
>>
No. 388979 ID: 2f7168
File 133023417732.png - (28.88KB , 900x900 , 185.png )
388979

You GO LEFT. You find a TOPPLED FRIDGE. Big surprise.

The fridge door opens, but you cannot find any adventure or alcohol inside.

Instead the contents include :
Fondant Candies, -boxes and boxes- of candy ..
Mess Tins, with various solidified sugars and creams inside.
Hip Flasks, with a sweet smelling liquid in all but one which is empty and reeks of a turpentine, chemical odor.

Will you take anything ?

The fridge is semi-functional despite the power cord being unconnected, and there is no hidden exit or anything otherwise peculiar about this unit.

Your special actions are listed, will you Scan beyond the room or some other thing ?
>>
No. 388983 ID: 08cd84

>>388979
Eat some of the candy and save the rest for later.
>>
No. 388984 ID: 598206

>>388979

Hmm. Take some of those fondant candies, but don't take too many. They're not that nice, and next thing you know, you'll have pockets full of lollies you don't want.

dip your finger into one of the flasks containing the sweet liquid, and taste it. If it's nice, take some with you, but don't drink any until you actually know what it is.

Also, search the fridge for some kind of power source. Might be a useful thing to have if it's not too cumbersome.

So, there are no other doors around? Are there any trap doors, on the ceiling or floor?
>>
No. 388986 ID: d5ee6f

>>388979
Eat candy until you're sick. Then eat more candy.
>>
No. 389002 ID: 4aa479

Taste a bit of all of it, bring some of the tastiest. Also if the liquid won't kill you it's always a good idea to have a beverage on-hand.
>>
No. 389023 ID: 55c4cf

It's probably the best idea that you eat everything you cannot carry immediately.

Except maybe that sus chemical that is probably not edible.
>>
No. 389026 ID: 2f7168
File 133025753966.png - (31.64KB , 900x900 , 186.png )
389026

>>388983
>>388986

You take a box along and stuff your mouth with candy. It's very sweet; nothing unusual.

>>389002
>>388984

You have no difficulty tasting a tiny amount of the sweet liquid. It does something. The turpentine flask is harder to taste because it is empty, but you wash it with liquid from the other and taste the infused result.

It tastes -AWFUL-. The Chem Set can tell you more about these substances than your senses, should you care to burn through a battery. You aren't exactly a chemist.

You do use your senses to get a handle on the peculiar power source of the unconnected fridge, though it's -very- difficult to analyze the circuitry or mechanism without something actually resembling a tool. You opt to forget about it for now.

Instead, you turn your attention to the possibility of trap doors in the vicinity. Nothing matches that description, though you locate a weakened section of floor that runs along the situation of fridges. The tear in the ceiling runs up against a severed lamp, lodged in a rock face. It provides illumination, but -how- is a mystery to you, like the fridge.

You are currently very weak, but moving the correct fridge or wrecking the weakened section of floor are two obvious ways to proceed. That is, until you hear heavy moving in front of you.

Dare you call out to a possible aggressor ?
>>
No. 389027 ID: d5ee6f

SCAN the sweet stuff. Hide.
>>
No. 389029 ID: b772aa

Okay. Obviously not all things are exactly normal here. It's obviously rife with some technology you don't understand, or this is some illusion. Either way, you are probably not strong enough to fight something that moves 'heavily' unless it's like a really fat child or something.

Hide in one of the fridges, if you can. Make sure it's not one of those old ones with the latch on it, because you'll get trapped and people have died that way. You know what - don't even close that door all the way, just hold it ajar and peek through the crack. See if this is something dangerous and wait for it to pass. If all goes to plan, get to investigating that weakened section.
>>
No. 389030 ID: f5e4b4

Yeah, hide inside a fridge with your weapon at hand. But make sure you're in one that's too broken to actually lock, or put a bunch of candy in the latch hole so you don't get locked in.
>>
No. 389410 ID: 55c4cf

>>389026

i double dog dare you
>>
No. 394074 ID: 0006f5
File 133216160874.png - (31.52KB , 900x900 , 187.png )
394074

>>389027

You can tell the sweet liquid is a restorative for your unusual aura. With it up, you feel like you could shoot yourself with the ornate rifle at little consequence, though you're not sure why or if you would ever want to.

It's time to hide. It's too awkward trying to fit in a fridge and safeguard against getting locked in despite your mechanical brilliance, so some careful disruptive positioning with a dim corner will do.

>>389029
>>389030

Things are not normal. It's apparent your account of the bizarre energies has exploded into a pervasive conquest of the very walls and atmosphere of Wolfram, if not the entire island.

For now you will avoid a fight if you can, and allow for danger to pass.

There are sounds of tarp crumpling and metal creaking before a fridge topples with a crunch into weakened floor. You hear the voice of the Orca bartender.

"No spineballs, no movement, just a lot of fridges."

Another voice. It's Foxtits !

"Alright. Clear a path before you go farther in."

It's such a relief to hear a familiar voice you almost fail to detect the floor is sinking.
>>
No. 394080 ID: f5e4b4

>>394074

Let's assume the orca is friendly if they're working with Foxtits. Identify yourself, say that you have no intention to fight and come out of your hideout before the floor sinks under your feet. Tell orca that you're a friend of Foxtits, she will confirm it.
>>
No. 394287 ID: ce15d1

It's been a long time since you filled your hands with people's breasts. They are calling to you. Answer them.
>>
No. 394524 ID: 16677f

Climb on top of one of those fridges
>>
No. 394532 ID: 4f5779

Call out to Foxtits and then move slowly into the open. Preferably in a direction that you think the floor is not sinking?!
>>
No. 397359 ID: 71d5ae

>>394074

Huh, interesting. Remember how, when you found the ornate rifle, it was in the hands of somebody who had [presumably] killed themselves with it? Just watch out, okay. See if Foxtits can get you to a doctor, you'd probably do well to have yourself checked out. Also, ensure that you say hello to Foxtits by groping.

But first, get outside or something!!
>>
No. 435575 ID: 0006f5
File 134309753334.png - (47.40KB , 900x900 , 188.png )
435575

You continue to suffer but experience no complications from your injuries.

You note the connection between having the idea to shoot yourself in the head with the headless corpse you saw. It is quite suspicious.

You declare yourself and come out of hiding. Upon hearing you, it was obvious the two were surprised but had already lowered their guard before visual confirmation.

Your choice of approach is most peculiar. The Orca is not amused.

Foxtits makes herself useful and immediately something doesn't seem right. The Orca stands silent and unhelping, uncharacteristic of her bubbly self last you remembered.

>"I'm a friend of Foxtits."
Foxtits nods. The Orca does not respond.

>"Can you help me get to a medic ?"

"Syringa here is a skilled physician. Syringa, can you help Ayu ? E is my superior."

You know she is going to refuse, but you don't have the slightest idea why. There are a few ways you can think to respond, but you might also wait for her to say something.

(You're behaving differently. What's the problem ? / I can be of great assistance if you help me. / You had better cooperate or there will be a problem. / <Say nothing.> / <Confer to Foxtits or Custom response.>)
>>
No. 435578 ID: 67e8b2

That first one. Why is she acting funny?
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No. 435588 ID: a5fa72

If we point out that she's acting funny she might work extra hard to hide why.
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No. 435589 ID: 55c4cf

Investigate orca further, inquire what is troubling her, offer to help without pressing too hard or getting much closer. Let her choose proximity.
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No. 435610 ID: f49411

There's no need to be rude or supercilious towards her yet, just ask her if something is wrong. Say something like "Hey, it's me, Ayu. Remember?" If she still doesn't respond, throw a big, huffy temper tantrum.
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No. 435784 ID: 31015f

Inquire if anything is wrong but don't sound suspicious, just concerned, use a friendly tone.
>>
No. 438315 ID: 0006f5
File 134390338278.png - (37.35KB , 900x900 , 189.png )
438315

Your condition remains the same.

You think addressing Syringa's behavior so directly will complicate things. You are mindful of the tension as you proceed.

>"It's me, Ayu. Remember ? What troubles you ? I want to help."

She finally speaks. "I have a problem with helping the clones who are behind this. It was foolish to welcome you unquestionably."

You can't believe what you are hearing. There is no end to the animosity.

Foxtits interrupts. "You should judge Ayu as an individual. E is and continues to be an invaluable ally."
Syringa takes out a flask and pours the contents into her hand; it's the metal shot fired from scatterguns. Was this the shot that was removed from inside you ? "I realize that, but you are going to demonstrate your innocence or protect people from harm or we will be enemies."

By now, many learned you are the survivor of the Edison incident. Putting two and two together, you -are- a clone, and there is diminishing doubt your survival was by design. This is however not the time to question yourself. What could you do anyway ? Lock yourself in a room ? End your own life ? Run far away from everyone and everything ? If not that, you might very well 'turn', dooming friends and innocents .. or you might not. You recall the data injector in your possession. Why is that kind of technology here and what could you do with it ?

Syringa sighs. Her mood changes considerably. "Nothing's broken, but you lost a lot of blood and appear to have had a bad brush with those growths. Easy painkiller for those punctures, lots of time and good food to get you back into shape. Did you still want to look for fuel ?"

"We could do that. We could also nix it and return to fort or find a way out of here before it floods again."
With their help, you could try to recover your equipment or look for Balth and Hen.

What course will you suggest ?

>>
No. 438317 ID: 31015f

Try to find Bath and Hen, and if you find your equipment or fuel along the way, that'd be a plus.

Don't stay here for too long, though. If you see you're taking too long haul ass out of here before the place gets flooded again.
>>
No. 438365 ID: 55c4cf

This is a hard choice, actually. Recovering your equipment would help you help others better, but asking them to help you find and help other people would make you look better and help the problem with syringa. Perhaps you should bring up the idea with syringa over finding the other two, and if she shows interest then it is the better course.
>>
No. 438699 ID: bc936a

Look for Hen. Last you saw her, she wasn't doing too well at all. While in the hands of Balth, she is probably alive, but it's unlikely that she is safe.
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No. 444378 ID: d5ee6f

Ask more about the clones! The edison incident? What does she know?
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No. 463191 ID: 0006f5
File 135029557660.png - (40.08KB , 900x900 , 190.png )
463191

Your inventory remains the same since >>388802 plus Fondant Sweets and Sweet Flask.

>“I want to find Balth and Hen. It’s unlikely they are safe.”

“They must be below. We were going to make one last trip down; do you know another way ?”

This still doesn't add up.

“What do –you- know about clones ? Why do you care all of a sudden ?”

Foxtits answers in stead of Syringa, accusingly. “The lander with Silver and a bunch of evacuees was attacked. It was a clone and Syringa thinks because you’re all from the same vat that you’re up to no good.”

Syringa explains. “I’m aware the clones might not have control over when they ‘turn’. But I’m going to be there to stop them in the opportunity.”

>“What could your stake in this -possibly- be ??”
..
>“You weren't just a regular medic .. I bet your change of heart is above superstition, and because -you feel responsible-. Tell me what you know about the Edison incident.”

“Several cadets are vaporized but you survive, unaffected. I wasn’t a regular medic. I had no idea my work was part of the Overmars' undoing, but I’m going to make it right.”

It doesn’t sound like she’s exactly sure what’s happened and is heading for trouble. Should you tell her what you know about Kari and your experience with Balth, or will you be more selective in your response ?

There is also the sound of warping metal and a lot of splashing down the hallway. Your weapon is a programmable willpower Ornate Rifle.
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No. 463193 ID: 8cffad

>>463191

Ehh, yeah. Tell her, but later. Check out what's happening down the hall.
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No. 463198 ID: 55c4cf

I think your experience with Kari might be helpful, even if it doesn't change her level of trust. It is good to put a foot in the door. Be as cautious as possible checking on the noise. The noise may be on purpose to draw out a target.
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No. 463209 ID: b604f1

Tell her about them, but be brief, say that you'll tell the details later, you shouldn't waste time chatting down here. Get a move on.
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