[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 125464102755.gif - (9.62KB , 800x800 , title.gif )
4059 No. 4059 ID: af9412

A lot of discussion's come up in the latest DiveQuest chapter so I wanted to clarify some things here without diverting the action of the thread itself.

This whole reorganizational thing, facilitated by the character of Ashedel, is not really a retcon of anything, just a reorganization.
I mentioned that I was so frustrated by and not at all enjoying Divequest that I was on the verge of just outright canceling it, but instead I made some big changes to its overall theme and drive, and one of my biggest changes is ripping out all the micromanagement. That wasn't fun and several people told me they weren't able to keep up with the quest solely because of the bloated inventories and mana management, and I was inclined to agree. Simple is better.
Other changes include the way puzzles are handled, the general focus and scale, social interactions between the characters, and so on.
Mostly, as you can probably tell by now, DiveQuest is supposed to be pretty over the top and tongue-in-cheek, and I wanted to change the flow of the quest to better fit that. As it was, the puzzles and pacing too closely matched RubyQuest, which didn't really work for Dive.

Major changes include more focus on the characters, more dynamic puzzles, more agency on the part of the players, more of an over-the-top aesthetic, a generally smaller scale in terms of Muschio's minions (so that each of them can have their own personality), less stuff that takes itself too seriously, and so on. You get the basic idea.
The goal here is to make it more accessible, fast-paced, entertaining, somewhat silly, and open for new players.

That doesn't mean this is going to turn into a Harem quest or that there's not going to be more profuse amounts of violence, nor that everything will be RANDOM AND WACKY, nor that there will be no serious moments interspersed.
Just that the previous incarnation of DiveQuest was thoroughly unenjoyable for me, because it was a sluggish, clunky, overburdened, over-technical, and almost schizophrenic (in the bad way) experience.

Chapter 8 was the real turning point, I think. At the beginning I made my decision not to abandon DiveQuest, but to turn it into something more enjoyable, and by the end of the chapter I'd set the preparations for it to shift gears somewhat.

Thought I might as well get that out there for anyone who wasn't on IRC when I went over it.
812 posts omitted. Last 50 shown. Expand all images
>>
No. 141292 ID: dc13c4

I followed the Dive Quest from the moment it came back and started to participate in the quest but as the quest kept going my way of interacting with it changed. I started to post more and more unhinged stuff, and to be honest not even I know why I started to interact that way with the quest. It is probably the feeling of being the invisible presence in the quest so I embraced it. Practically posted whatever I felt like posting and I did it not to feel like a main character in the quest but more to roleplay as a murder hobo who can't murder anybody. But as a friend told me my enjoyment of the quest became an annoyance to others and I practically acted like a cracked-out hobo who was yelling at the sky like a madman. So I will stop posting in this quest. Good luck Weaver with the quest.
>>
No. 141294 ID: 7bff6f

No. You don't need to leave.
You can just make suggestions compliment the others or give interesting twists to the story instead, for example.
>>
No. 141298 ID: 93d066

>>141292
Chaos is welcome in the posts, as they are on point with the myriad of random thoughts we are supposed to symbolize. You do you my dude.
>>
No. 141299 ID: 273c18

>>141298
I disagree.
>>
No. 141318 ID: 46e818

>>141298
No, this whole thing about representing chaotic thoughts happened very early into the quest's lifespan with people roleplaying as "bloodlust" and so on and I said then to avoid it.

The commenters being parts of Muschio's psyche is a framing device. You don't need to roleplay as an intrusive thought, you can just comment, react, post suggestions, and other things you would normally do in a quest. There's no need to act out to fit what you think is expected of you.
>>
No. 141320 ID: dc13c4

Well the best thing that I could say in my defense would be this

https://www.youtube.com/watch?v=4YnslaUd4VY&ab_channel=Gallifreyguy12
>>
No. 141352 ID: 93d066

At this point, I've started to really crave some mint soup. I imagine it would be creamy, aromatic and with a sweet & sour taste to it.
>>
No. 141358 ID: 6f5b61

Have there been any changes to the canonicity of Knight Blades?
>>
No. 141369 ID: d62afe

>>141358
Weaver has mentioned offsite that going forward the crossover parts of KB will be referenced less and less as to separate the two quests.
>>
No. 141380 ID: 1034ad

>>141369
Noooo I wanted ridder’s party to be like a commander coriander salamander thing where he is like friends with them and they keep in touch
>>
No. 141381 ID: 48dae6

>>141380
It probably will be more like this but probably to a lesser degree.

Some things I know that will go nowhere in Dive and should be considered non-canon unless Weav make it so:
- The baby kobold Muschio "saved" turning evil and setting up events for Reaver's Mudy quest
- Ridder courting Ashedel
- Ridder's mom being one of the causes of the Malto family being ousted in the coup de tas
>>
No. 141383 ID: 93d066

Blushing Finnie is cute, CUTE!
>>
No. 141386 ID: 707233

Even without references to past events, I hope we can see Ridder again. We are at a stage where we are seeking allies and it would be a shame not to utilize the ones we have.
>>
No. 141394 ID: 93d066

Its PONY time!!
>>
No. 141395 ID: 93d066

>>141394

Hope its Applejack
>>
No. 141472 ID: 1034ad

>>141381
Wait so is Geppa just retconned?
>>
No. 141474 ID: 46e818

>>141472
No, she's still around.
>>
No. 141475 ID: db231e

So, what kind of boons, besides the obvious (procreation, romance, fertility, forming of bonds) could a love deity provide to a Kobold tribe and their forest?

And more importantly, in whos interest is it to kill or wound the deity? Are the Elves/Humans trying to indirectly wipe out the Kobolds and claim the forest? Does someone desire the power of such a deity?

The fact a minor deity can be mortal and killable brings the totem into consideration as well - what if the bone it's made out of came from one such minor deity?
>>
No. 141477 ID: 831c0e

>>140619
>>141475
Alright so baseless speculatio- er- I mean theorizing time. I think that due to all these symbols being present in the kobold den place I think there are likely at least 10 “major” gods, with the death one being the time warping death god from nanquest. The love god would probably be a minor deity falling under creation or life, and if I had to guess Cjopaze/perogra/xom/whateverthefuck would be some thing under chaos, the chaos god itself, or just some eldrich space monster. There is also the sun that the palidins worshio but I don’t know if that counts as a god.
>>
No. 141489 ID: 04b6f1

Is the new Chapter up yet?
>>
No. 141509 ID: 04b6f1

https://questden.org/kusaba/quest/res/1080226.html
its up
>>
No. 141541 ID: 46e818
File 170511734864.gif - (15.37KB , 800x600 , 175.gif )
141541

Everyone keeps saying "wow the kobolds got big" lately
I think you just forgot how big the kobolds are

Kobolds are big in this universe! Tislomer has always come up to around/above Muschio's chin!
>>
No. 141542 ID: dc13c4

Hello Weaver I just want to wish you a happy New Year
>>
No. 141543 ID: bf3749

>>141541
have we ever had official heights given for the cast? we can make rough estimations based on the shots we get with muschio and others beside human characters, but i cant remember anything definite. i think muschio is something like 5ft tall?
>>
No. 141553 ID: cbe5b1

>>141541
My mistake for the comment I made, then! Can't speak for anyone else who might have commented on it, but I guess kobolds are just small in my heart and my memory betrayed me.
>>
No. 141579 ID: 04b6f1

Love how Finnie, even thought is so long-lived, is still so shy and awkward about sexual/carnal exchanges. One would think she would be distant and indifferent to that which do not peek her interest. Like an intellectual, cool, distant type.

Also explain why her date night with Mushio went so wrong.
>>
No. 141615 ID: 04b6f1

I wonder if the Gobo village we just saw, it's the same Finnie grew in.

After all, she could have always moved from her home to a new one as she grew.
>>
No. 141658 ID: 1ab976
File 170744554364.png - (20.03KB , 800x600 , 169843680433.png )
141658

I’m fairly certain it was the demons right eye. Unless I’m missing detail, this looks like the right eye.
>>
No. 141663 ID: 04b6f1

Is Mr. Lollipop side quest, a "Cult of the Lamb" kinda thing?
>>
No. 141664 ID: 273c18

>>141658
Oh, someone else stated it was the left eye and I had trouble parsing the transparent blue hands. So yeah that would match him hiding his other eye.
>>
No. 141713 ID: 2f41db
File 170816870902.gif - (15.39MB , 400x240 , G5gIT0O.gif )
141713

Every time i think about muschio getting an enchanted hand, my kind keeps drifting to this.
>>
No. 141720 ID: c75e0b

Muschio be getting the Peter Pettigrew treatment.
>>
No. 141763 ID: 2f41db

Random thought...

If mister lollipop was actually mad at muschio for disturbing the status quo,
i cant think of a betrer revenge than sending him off to fight a gang of cut throat slavers armed with an entirely mundane flower.
>>
No. 141843 ID: 0ec851

Hey guys, I was thinking of the tale of Red Fang's death Mr. Lollipop told us and how he capitalizes certain words to emphasize certain divinity "My teachings" instead of "my teachings" and the like.
Namely, the mention that he foresaw one of "Us" would set in motions the wheels of his death. However, the only one who caused his death was Muschio Malto and his decision to take on Red Fang's dungeon. This either implies that a totemic deity somehow influenced Malto into killing red fang or... We are somehow a form of totemic deity.
Which might be why he seems to be communicating with us directly and why only we are able to see past his illusions.

Now this might be a crackpot theory but if totem deities seem live and and die off devotion, doesn't that theoretically mean a totem deity can be born from devotion? Say a lineage of kings who help their people and leave behind their name and the "totem" of a banner. Perhaps one with a Big M emblazoned on the front? A king who frequently helps species that are accustomed to worshiping a totem deity and even has has holidays amongst these people.
Say one or two generations of worship of this king and his descendants, of the Big M and perhaps the devotion might end up crystalizing and becoming something. Perhaps becoming a guiding force for those most directly involved in the Malto's family lineage, or even manifesting within it's heir.

That'd be pretty crazy though, right?
>>
No. 141844 ID: 2f41db

>>141843
That'd make finesse his acolyte for sure.
>>
No. 141855 ID: 2f41db

Im still of the opinion mr lollipop is in the ally category.

Hes difficult to read as, for the most part, he is a creature that is more akin to water than anything else.
Shaped by the faith he is fed, he goes with the flow.
Powerful but paradoxically without power over self.
Perhaps too alien of thought to even be bothered by such things.
Thougn he does have one very understandable goal.

He does have a fundemental drive to be of use. To fit the purpose of the shape of the peoples belief.
That may be more similar to a mortal drive to be well fed than any urge for purpose.
If he is of no use to the people of the forest, then their belief in him wanes.
As we saw, when it fades he becomes less well defined in their minds and his own.
Once there isnt enough of a shape left for him to cling to, he'd just wash away.

As much as i began to pity him for what his situation appears to imply, namely a very limited degree of self determination, i do still wonder if im anthropomorphising a truly alien mindset.
Despite my urge to help him control a degree of who he is that may be irrelevent to him.
All he wants is a containing shape belief offers him, whatever shape, as long as it is strong.
To exist, not drain away back into nothingness.

Anyway, im mostly just going on about it here because, as was pointed out,its a better place for it but also because i just really like Mr lollipop as a character.

He was fun and effectively creepy.
Especially his apparent ability to hear us.
I dont expect we'll see him again for a while but the time we got was a damnably good one.

Tldr
Quest reader loves creepy horseman
>>
No. 141889 ID: 7493dd

Is chapter 31 up yet?
>>
No. 141971 ID: 7493dd

>>141889
https://questden.org/kusaba/quest/res/1087613.html
>>
No. 142195 ID: e3eabd
File 171592349331.jpg - (5.75KB , 225x225 , images.jpg )
142195

I'm so happy to see this quest has been revived. Weavers quests were some of the first I had started following way back when and are what introduced me to interactive quests. They always gave me something to look forward to and read while at work or in bored limbo. I would end up following others, but they too all slowly went silent. After so many of my favs had died off I just stopped reading quests or looking for new ones. Just recently I stumbled upon the wiki for this and saw new entries after ch26 and was ecstatic. Once again I'll have a little world to whisk away to while grinding through life's monotony.

Thank you.
>>
No. 142208 ID: 3672e0

Yo, Weaver is back in our year of 2024? Holy shit, you're a legend man! So good to see you active. I was just thinking about you the other day. You've really made a lot of people happy and made some killer content over the years. I hope life is treating you well. You deserve it.
>>
No. 142262 ID: 8ce4ec

It's certainly fun to feel like we (the audience/questers) are having an impact again. I get it there was a lot of story that needed to happen, and a lot of absolutely terrible suggestions and pointless discussions going on for a while. But seeing the frenzied poking of the MS and actually following through on our terrible suggestions to put it in the portal (especially with the facial expressions) was fantastic. And I don't mean this as we're not enjoying things I mean it as it seemed like Weaver really enjoyed going whole ham silly for these interactions again.
>>
No. 142264 ID: 6228b7

Oh dang, this is actually running again? Glad I decided to check the site.
>>
No. 142265 ID: 46e818
File 171719424418.gif - (10.83KB , 800x600 , 318.gif )
142265

>>142262
It's hard to express (at least in ways that people will readily believe) how much of the story is shaped by the players, but it really is more central than you might think. Sometimes I anticipate the responses and sometimes I don't.
But plenty of times, discussion that isn't even direct suggestion will influence the path of the story. Someone will say "oh what if it's actually because [x]" and then I'll be like "hey that's a good idea, that's canon now", even though that was just them theorizing and not a suggestion. Other times major conflicts are addressed by solutions directly, like when people said "quick use Tislomer" during the Seer confrontation

but, yes
I do enjoy when the thread surprises me and I get to just do weird, silly stuff
Muschio possessed by a fey mood and just running off to do whatever dumb idea's gripped him is always fun
>>
No. 142296 ID: 8f9bc4

>>142265
My humble favorite form of questing. Nothing I hate worse is when I make some dumb suggestion, the quest author takes it personally, rocks fall, everybody dies, and it's apparently my fault. Much better to have a coherent plot, and characters with their own motivations, with no personal obligation of the artist to follow one suggestion or another. What we give are ideas, and it is your discretion to use them as you see fit.
>>
No. 142319 ID: 7493dd

It seems the wiki needs some serious updating.
>>
No. 142341 ID: 2f41db

>>142265
That gal is a living swiss army knife.
Any situation, utility.

Also, "throw tislomer at it" will either fix things or create an entirely new problem that we might have a better chance with.
>>
No. 142510 ID: 0e1248

Any news on the new chapter?
>>
No. 142511 ID: 46e818

>>142510
it went up four days ago
>>
No. 142512 ID: 0e1248

>>142511
Hey danke compa!
the quest catalog was not updating for me for some reason.
>>
No. 142577 ID: 0e1248

I've been having a doubt for a while now, is the main religion of the setting monotheistic now?
Because it was my understanding (specially since ch 13) that the main religion of the kingdom was polytheistic.
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason