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File 124926987321.png - (94.08KB , 800x957 , Caela Sculptoris.png )
374 No. 374 ID: 35cea2

Making a thread, just in case anyone ever has the need to discuss my quests.

Hey, it might happen! Maybe...
627 posts omitted. Last 50 shown. Expand all images
>>
No. 14486 ID: 7524b0

>>324283
The temperature there is at a very tiny spot and lasts like... no time at all. The temperature spike doesn't really do much damage, it's the shockwave and physical impact.
>>
No. 14487 ID: 1ac39d

>>324286
yes, but the fact that one exists at all should make getting a better one more probable.
>>
No. 14488 ID: 1569b3

>>324285
undersea has high pressure, that facilitates the plasma thing.

and why would we have a CQC plasma weapon? we need range.
>>
No. 14498 ID: bcf25c

What we really need to research is Techno-organic meshing.

That is, creatures with carbon bones, fiberoptic cables in their body, and a variety of biological tricks integrated; designed such that the line between biological and mechanical becomes entirely blurred.

This will no doubt require repeated tests, deaths, and a great deal of research: But it's still a good idea.

(Hint: Don't call them tyranids, necrons, or zerg.)

Edit: Almost forgot, consider creating creatures that perform mutualism with humans (moreso than bacteria and other things inside us already do), creating organic self-sustaining cancer stock (feed it raw components! Get over 9000 lbs of fresh crab!), and of course this paves the way for transhumanitism.
>>
No. 14499 ID: 1ac39d

>>324298
what about bio-armor? Guyver style.
>>
No. 14509 ID: a9de4d

>>324299
whatever bioarmor we come up with will be weak compared to the actual mechanical type. a ceramic armor for example is not strong, its minmaxed to resist only a few shots.

a living being that would require implants to work would eventually sucks. if it doesnt breed we will need medical + gestation to make it work, and transhumanism is already being done with implants.

we need GE IV or else whatever advantage we get from designing new lifeforms WILL bring a equally disastrous disvantage.
>>
No. 14511 ID: a9de4d

>>324298
well i have been thinking and i just cant really get on with it.

the only thing we can actualy gengineer now is terragrass and possibly supercattle.

what about a cow that is fit for supergrowth or is healthy wnought to actualy provide perfect nutritions to hyoomans and the likes?

another thing we may be able to design is a "meat" tree or a omnivegetable/fruit, that would contain all nutrients needed for a human.
>>
No. 14518 ID: bcf25c

>>324309

The biorganism development would only be for the specific purpose of engineered devices, or people with implants. I said "pave the way" for transhumanitism, since the only "good" way to have that is modular brain-boxes that plug into bodies.

>>324311
An omniplant that feeds on waste, produces low-grade food. Might be a good idea. And boosting the quality would be a simple matter of feeding it corpses.
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No. 14523 ID: a9de4d

to whoever suggested going to the seafood planet before researching their tech, bonk you.

i can already see a war between seafood and lizards.
>>
No. 14524 ID: 1ac39d

>>324323
.... how? they are on different planets and nether have a way of going faster then light. even if they were to go to war they would need hundreds of years to get there.
>>
No. 14533 ID: 0fc814

If the shrimp dudes had the ability and desire to send an army to the dryads, then they'd have surely had the ability and desire to send scouts to all nearby star systems, meaning they'd have found the dryads already.
>>
No. 14540 ID: a9de4d

if they steal/buy the tech from us and simply invade us, this will suck horribly.

im already considering a few commandos inside our vessels right now...
>>
No. 14541 ID: 1ac39d

>>324340
even if they do get all our tech, they haven't been trained in it's use and operation, and building any ship that could take out one of ours would take them years as they don't have cross-atmospheric ships. they would need to build a fleet of dropships, then get an orbital factory up and running, then build a ship. we can just sit back and snipe any attempts they make to build the factory.
>>
No. 14555 ID: 35cea2

>>324188
The optimal configuration would be 18 months less spent in BOTH worker training and professional training, but half as much RP.

>>324190
65 RP. Only change is that their intelligence will be much lower.

>>324232
Nanobots cannot be made yet. Your universal foodplant would cost 40 RP


>>324255
No, I decided having a death rate will make calculating population changes for workers and professionals too difficult. Instead, i just plug the death rate into the population growth equation for nonworkers.

>>324259
We cannot create bioplasma, bioelectric or other such weapons right now. Also the breeding factor will increase your tank's RP cost to 125 and reduce its top speed and armor.

>>324270
A quick and stealthy bloodhound that could work with commando teams would cost 25 RP

>>324272
The scanners on our drones can detect friend from foe, but it takes up a good portion of its computing ability, and is really only effective because all our possible foes are nonhuman and the difference is MUCH easier to tell.
>>
No. 14557 ID: 2f0c5b

>>324355
sergal tank is a go?

how about >>324190 plus improved regeneration and a passive personality?

is agility a means of defense?
>>
No. 14560 ID: 0fc814

Since Shii is doing the build orders these days, I figured I'd just chime in on a more holistic level.

We can't really make anything super in gestation tanks, (the food plant seems like the only idea so far that's worth a damn) but we CAN make humans. We should seriously consider shutting down a lab and running, like, seven or eight people-factories, if not more. We'll be able to double our population inside four years. If we keep up with training, we'll then be able to expand the operation and continue doubling every three or four years. On the other hand, this will slow down our research for six to eight years, and will be a huge bookkeeping hassle.


>sergal tank is a go?
A stupid tank is a really bad plan. Especially given the original concept for a flexible, multipurpose, high-mobility combatant. A normal tank with a dumb crew is a bad idea, much less one that's supposed to climb up trees and attack from ambush in conjunction with other units...
>>
No. 14561 ID: 2f0c5b

>>324360
since we cant really make superCQC-tanks, its really a shame.

well i seriously would not want a smart gengineered bioweapon. we would need the equivalent of a attack dog to simply obey the commander, if it is too smart it may actualy rebel or simply desert us.
>>
No. 14562 ID: 0fc814

I don't see why you're so convinced that making intelligent creatures automatically makes them want to rebel. The Nautil are doing fine. I'm sure intelligent sergal tanks would do okay. Just give them a big couch and an x-box with the original controller for off-hours, feed them a steady stream of propaganda until they're shouting rhetoric in combat like Liberty Prime.

Not that it matters since we can't make them intelligent.
>>
No. 14563 ID: 2f0c5b

well, thats brainwash control politics along with some bread and circus.

not all of them will go for it and those that do will be puppets up to the point that it can backfire on us simply because we are acting like psycholord. remember, all of those tanks do not have breeding capatibility and are somewhat hideous. we are designing subhumans to begin with, and a race of slaves do not work in any moral, ethnical andpolitical fashion i can think of.

if they had common intelligence, that size and a gun, they will require to be accepted by the society, politically, socially and economically. now imagine civilian housing for them, all along with products and commoners looking at a car-sized neighbor with a weight attached to his back because he is too used to having a huge railgun turrent on his back (maybe even a set of small hands to help it adapt to society)

and then, there are surely some that will be willing to do work instead of serving the military. how the hell can we care for those?

a dummy biotank would at least not have the problem of rebellion since they can be tamed. i do admit that biotanks as a whole are useless now, unless we can engineer them to be "adhumans" as well. i think that the crew problem could be solved with improved reflexes or some sort of multitasking adaptation.
>>
No. 14564 ID: 164e41
File 127197763462.png - (182.64KB , 1312x1125 , Biotanks.png )
14564

How to make a fully maneuverable biological tank without having to make it intelligent:

1. Take a person. A hand-picked soldier and a volunteer, preferably.
2. Train him and shove him into a specially designed powered armour suit, specifically one that allows complete interfacing freedom and the ability to sleep for large periods of time.
3. Put the guy to sleep and shove him into a gestation tank. Let science start forming tissue AROUND him.
4. Continue growing the beastie around the soldier. This is the part where you put in all kinds of cool shit into the biotank embryo.
5. The tank is now "born." Attach any external accessories, attachments and bling to it. By the end of the process, re-awaken the soldier inside - now he has full control of his very own (new) body.
6. Make the tank kill some shit in an awesome way.
7. Now it's too damaged to continue. No worries, though - the soldier inside is alive and well! He bursts out of his biotank and calls for support or keeps fighting. If he wants to, we can make him another unimaginably expensive toy to destroy, thereby restarting the cycle.

Advantages: fills all quest requirements.
Disadvantages: Holy fuck this is gonna cost a lot.
>>
No. 14568 ID: 1ac39d

>>324364
wow... that is pretty awesome.
>>
No. 14571 ID: 2f0c5b

>>324368
its a incredible waste of resource.

i will save you time and ask ed for a 1 man tank that can be manned by a BRIC.
>>
No. 14572 ID: 4cc452

>>324364

He needs something to keep him exercised or he'll atrophy something terrible.
>>
No. 14574 ID: 1ac39d

it would also be funny when we send a platoon of the things to attack something then the beast shells all get killed. when the enemy come to investigate all the guys burst out and keep fighting. have to make sure we get someone important caught in the maximum amount of surprise. maybe wait until they take the bodies back to the base for research then burst out when the leader comes to look at them.
>>
No. 14575 ID: 2f0c5b

>>324373
fine, lets make gundams or rollerblade mecha like in code geass.

-flying BRIC: a common bric, but can fly.oh god i cant stop lolling
-speedster BRIC: a rollerblade BRIC to move faster.
-BRICBRIC: a BRIC inside a BRIC. it sounds so logical after all this bullshit.
-modularBRIC: a lego BRIC that can have all this bullshit added to it.

>>324374
this sounds more like a specific tactic. how about:

-DIG tank: a dig-specialized unit that hides units underground. the unit can leave by itself thanks to how the hole is made. should use small mettalic structures to help the unit to trhust out of the hole.
>>
No. 14576 ID: 164e41

>>324375
You're just upset your murry purries cannot possibly think for themselves.

Now then, tell me about your mother.
>>
No. 14577 ID: 2f0c5b

>>324375
i forgot:

-meleeBRIC: a BRIC with melee weapons. vibroblade/axes, beam swords, w/e.
>>
No. 14578 ID: 2f0c5b

>>324376
actualy i wanted superhumans. and i am FOR the biotanks to not be smart.
>>
No. 14580 ID: 1ac39d

>>324375
isn't bricbric what they did in gurren lagann? put a robot inside an even bigger robot.
>>
No. 14581 ID: 2f0c5b

>>324380
sort of. GL was a mecha linked to another mecha. i cant remember of a mecha that was used inside another mecha, but it sounds like a upgraded BRIC to me.

if we get all of those together, we may have a "perfect" guerrila/mobility BRIC. if we make some gengineered humans for improved reflex, we got gundam.
>>
No. 14594 ID: 2f0c5b
File 127199295237.png - (18.40KB , 605x633 , ModularBRIC.png )
14594

pardon me, i am uncreative leech and dont have drawning skills at all.

this is a ModularBRIC. it should be about 25% bigger that a regular BRIC in order to hold the needed power source, should sustain space flight for 2 hours or so and can be changed to fit a variety of roles that small ships and tanks peform. basic weapons should include the regular BRIC weaponry plus whatever added there is in the backpack + core module + head module. it should also have a knife for CQC, upgradeable to a axe, if we can get vibroweapons, the merrierer.

we should also get a expendable shield to help them invade ships. a bigger railgun to aim at bigger ships may not be needed since we can use the missiles with micro nukes/breaker missiles equivalent.

animes and games that were ripped off are but not only: armored core, heavy gear, front mission, pat labor, gundam, gurren lagan, gunbuster, diebuster, code geass, macross and when we get breaker shield tech, evangelion
>>
No. 14611 ID: 3aed86

>>324360
With the faster learning humans, you might be able to restart research a tad faster after you hand the people factory work over to them.

But it is as you say, it's a very very long term policy that's a headache for bookkeeping, though we'll probably have to do it eventually, especially if we ever plan to engage the baddies militarily on anywhere near an even footing, barring the discovery of superweapons.
>>
No. 14612 ID: 1ac39d

>>324411
pretty sure it's decided that we are gonna stick with baseline human until we get better engineering so we don't have to worry about horrible downsides to every advantage.
>>
No. 14614 ID: 1ac39d

oh, and what about the bloodhound idea?
>A quick and stealthy bloodhound that could work with commando teams would cost 25 RP

i didn't see any drawbacks to that thing.
>>
No. 14622 ID: 2f0c5b

the smart human is akin to a huge brain in a jar. he also has problems not mentioned directly, ed said that the quickest exchange was sociopathy.

the bloodhound sounds so misplaced. im not sure what the commandos would do with it.
>>
No. 14677 ID: bcf25c

I guess if we get in a ground war... or simply use them to accompany planetary poaching.
>>
No. 14678 ID: e2aba8

>>324477
well i suppose if we get communications implants on them and oh god nautiloi could ride them, this sounds like a cool idea for the nautiloi pop
>>
No. 14680 ID: 1ac39d

>>324478
haha, war mounts!
>>
No. 14736 ID: 35cea2

>>324364

Unfortunately, this idea really isn't too feasible. Having a guy control an organic being from the inside simply isn't going to work.

>>324394
>>324375

Now you're just being silly.

>>324414
Sorry, forgot to mention. The main drawbacks is their frailty and incapacity to function without someone to guide it. A COMMANDO will need to use it like equipment, temporarily "deactivating" it and carrying around when it's not needed.
>>
No. 14783 ID: 0fc814

>getting too much tech from an outside source at one time would cause massive social, political, and economic upheavals.
What? Naw. That's just some nonsense argument star trek made up. There's no basis for it.
We have this argument every time we encounter new aliens.

Moreover, they appear to have modern tech. Splinter tech is pretty much just modern but with better engines and metals and agrav. Other than gestation tanks and implants, it's all pretty incremental... And gestation tanks and implants are things that the humans only invented within the past two years anyway!
>>
No. 14784 ID: 1ac39d

>>324583
IF all the tech is carefully spread evenly then it's fine. but if one group get's something that makes them outclass any other group then that group will start kicking everyone's ass then everyone gangs up on them, and then you have a full blown world war going on.
>>
No. 14785 ID: 1ac39d

let's use our current earth as a model:
pick a country, any country. that country is given the blueprints to laser guns and space armor. do you think they will share? hell no, they will keep it to themselves and conquer the world.
>>
No. 14789 ID: 0fc814

IF we're choosing to sell guns instead of medicine or ipods or something, and IF they have the tech base to build them (in which case, why aren't they doing it already?) and IF they aren't a unified government (aren't we talking with the figurehead of the entire planet?) then, yes, you would want to sell to all sides, or else to the side we would want to win.

Which is just common sense.

Also, no, if one nation on modern earth got space rifles and stuff, they wouldn't use them to conquer the world, because that can't counter a nuclear threat on its own, along with half a dozen other reasons I could list if you don't believe me. They'd also have sharply limited numbers of these weapons unless, again, they already have the technology to build them themselves.

...not that this matters, unless they have technology we don't have. The only stuff we really need right now is technology, starships, and citizens, which a low tech planet of nonhumans can't really offer.
>>
No. 14790 ID: 1ac39d

we are talking to a CEO, they are highly capitalist.

other then that i see your point.
>>
No. 14791 ID: e2aba8

>>324589
well this is maybe true. remember that their nations are corps and that a corp can still become insta-popular because they are dealing with us. if you play EvE, this means war, better trades, ass kissers, leechers, spies and a huge increase in the recruitment drive. its logistic hell and in a way or another, even if you simply got a T2 BPO for a dammed low use module, its worth a fucking lot and its real easy to get it stolen.

> because that can't counter a nuclear threat on its own
they may not have nukes to fear nuclear retribution. and even still, what country would nuke a country that was favored by a alien race that because of that may never return, if not simply mark them as enemies?

nukes arent wonder "i win" button. the use of one is incredibly political and strategical. a nuclear war aims not to defeat the enemy, but to wipe its civilians. no "humanitarian" government would allow that.

>The only stuff we really need right now is technology, starships, and citizens
dont we need labor? we can make them work for us. the only choke point is how much we can transport/pay them.
>>
No. 14793 ID: 0fc814

>nukes arent wonder "i win" button.
If you're in a total war, and you can produce them, and the enemy can't, it pretty much is.

Also, I'm pretty sure we don't actually have laser rifles.
>>
No. 14794 ID: e2aba8

no, we have railguns and unobtanium.

in a total war? no corp or economy would sustain that. the seafood planet may even posess nuke tech, but the use of nuke bombs is very restricted due to the fact that whatever you could obtain would become a shadow in stone.
>>
No. 14796 ID: 0fc814

The old "Oh no! But if we use bombs we'll destroy their factories!" argument has never stopped anyone. People have been burning cities to the ground for almost as long as there have been cities.

I'm not even sure what you're arguing, at this point.
>>
No. 14803 ID: e2aba8

>>324596
im not saying they would not destroy their production capatibility, in ct, that is usually the idea behind bombing, im saying they would destroy their reliability as a country.

corp 1 is dealing with us. corp 2 decides to do some "hostile takeover" and opens with a-bombs.

would we deal with corp 2? do you think corp 3 will fell "alright" with this?

in the long run no economy can sustain this terror trade tactic.
>>
No. 14808 ID: 35cea2

Since this thread is a getting a bit too large, I'd like further discussion to occur in this thread:

http://tgchan.org/kusaba/questdis/res/324607.html#324607
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