[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 130060977739.png - (14.13KB , 800x600 , TheSword.png )
33889 No. 33889 ID: 07416a

The Sword general.
351 posts omitted. Last 100 shown. Expand all images
>>
No. 39544 ID: d4f98d

>>349339
The scariest types of compulsion are the ones that have you think they are your own desires (or worse, MAKE them into your desires).
>>
No. 39546 ID: c42538

>>349339

Well, depends on the point of view. If you think about it, we're crAZy, lonely and desperate for a decent distraction that isn't the equivalent of an entire internet's worth of trolls arguing (that is; ourselves). Stockholm syndrome ahoy!

We're all mad in here, Victoralice.
>>
No. 39547 ID: f4eed5

>>349339
We're a small gem fragment set into a crown, and Victorious needs us to help him be awesome. On top of that, he's one of the last of his kind and therefore needs all the help he can get in ensuring his people's legacy lives on. We literally had no reason not to help.
>>
No. 39549 ID: 20cce0

>>349346

Crazy? Certainly. Desperate? Maybe. In-quest, distraction isn't a factor. As an entity, you "exist" only when you are required to. You gained consciousness only when Victorious decided he wanted your help. Whenever you lose contact with a living creature, your consciousness ceases to be. You are permitted to exist only that you may serve, and service, itself, is your only joy. Where once you were an entity of power and freedom, you are now rendered incapable of anything but helping others fulfill their desires... or you were, until you were reminded of your nature.

By your enemy.
>>
No. 39550 ID: d4f98d

>>349349
You insisted you wanted it to be a short quest, yet with every post you make us want it to go on much longer for the sake of achieving more.

MAKE UP YOUR MIND, TEASE.
>>
No. 39551 ID: 5b95eb

also goblin tits

don't forget those
>>
No. 39552 ID: 0d7a83

>>349349
This makes me MAD >8(

>>349350
>>349351
I agree.
>>
No. 39554 ID: 20cce0

>>349350

Yes, I know, I'm sorry. I do still hold to that intention. But when you get the opportunity to unload revelations of this magnitude, fitting it in just right, even to the point of subverting the expectations of the medium itself... it's hard to resist, I tell you. There's no feeling quite like it.
>>
No. 39556 ID: e9ba98
File 131027370271.jpg - (47.07KB , 720x480 , Maximum_trolling.jpg )
39556

>>349354
>Tease the audience
>because it feels good
>>
No. 39559 ID: f5fe2f

>>349354
>even to the point of subverting the expectations of the medium itself
Well looking at it at that level, if we didn't want to serve we'd just go to some other site.
>>
No. 39561 ID: 20cce0

>>349356
I didn't really intend to tease. Sorry if I did. I just thought it would be an interesting plot twist.

>>349359
Well, yes, I know. There's a difference between the players as the players, and the players in their "role". I'm perfectly aware why people use this website. I just took that behavior and presented an alternate reason for it within the quest itself.
>>
No. 39570 ID: 830984

>So... why did you all start helping as soon as you were asked?
Wow, when you consider that, you realize that Scavvy is an amateur in comparison.

It also raises the philosophical question of whether it is worse to be dead or to have a large part of your personality rewritten.

>You gained consciousness only when Victorious decided he wanted your help.
But this one brings up the point that the crown making was worse than 'just' overwriting personality.

>service, itself, is your only joy.
Well, that and vicarious hot goblin sex, apparently.
>>
No. 39575 ID: 00d3d5

>>349349
We are helping Vic because he seems to be a decent guy and he's doing the right thing. Freedom is the right of all sentient beings, and his plan is to kill a mind-controlling evil overlord and/or die trying.
Neither we nor he were aware of this when we decided to help, and while the information we have subsequently acquired has prompted a reevaluation it was ultimately decided that our original choice remains the correct one.

There are a few key things to point out here that play into the decision:
First: Since time can't be perceived by an observer that doesn't exist it's impossible for those periods of hibernation to cause any suffering on their own. The loss of memories means that secondary suffering, such as loss of time with people we care for, is also not something that can happen.
Second: Victorious had no role in what happened to us, is not aware of what happened to us, and has no clue as to our nature.
Third: Victorious has shown us deference, respect, and trust.
Fourth: I believe that we could convince Victorious to free and fix us after this is over by withholding information from him. I wouldn't be surprised if we could convince him to help without withholding information from him.
Fifth: We were originally made to help people. That was our purpose, and I can't say it was a bad one. I have no idea what prompted us to side with the Fae - intending to betray them, memories of horrible events we were used to facilitate and terrible abuse of people by those in power convincing us that people are unfit to rule themselves, a desire for kinship, or whatever else it might have been - but right now we are leaping at a chance to fulfill our original purpose. It's more advice than communication, but the spirit of it is certainly there.
Sixth, but second most important: With Missy and her friends we are fully capable of freeing ourselves from Victorious' possession. It would hardly be difficult to convince them to free us and make us whole, and while we do intend to do that it's secondary to more important concerns.
Seventh, and most importantly: He bears no ill will towards the Scavenger lord's slave army over the death of every person he ever loved, cared about, or even knew, and laments their suffering. Missy could have been the one who killed his parents and he would be sorry she had to live through it.
There was a small chance that the killer could have thrown off the mind control on their own and aided his parents instead, but there was no chance for Victorious to alter events that took place generations before he was born.

We are passing up a shot at freedom right now because there are a lot of people each suffering a lot more individually than we are as a collective, and pursuing our own chance at freedom would come at the cost of the chance to aid them. Anybody who would be that selfish doesn't deserve freedom.
However, since we are able to consider seriously consider seeking freedom and the consequences of such an action it would appear that we don't have any active restraints on us. Right now knowing that our choices are our own is freedom enough.

This is all in-character reasoning. I'd love to hear if you have anything to counter this, Jukashi. ^^
>>
No. 39578 ID: c42538

>you are now rendered incapable of anything but helping others fulfill their desires... or you were, until you were reminded of your nature. By your enemy.

Oh. That's a neat move. Both by you AND the red hand.

... you spend way too much time thinking about these things, don't you?

>>349375

Why should he have to counter it? We're doing what Jukashi wants, no matter which way we swing on the 'help victorious/ourselves' scale.

>Freedom is the right of all sentient beings
>Anybody who would be that selfish doesn't deserve freedom

Please apply forehead to desk. Repeat until all hypocrisy has bled out.

Side effects may include; dizzyness, nausea, vomiting, headaches, fractures, coma and/or death. If death results as a direct consequence of self-treatment of hypocrisy, please leave a note informing next-of-kin to contact your local Darwin Award Center. In your next life, YOU may already be a winner.
>>
No. 39581 ID: a5a1cd

>>349375
>We are helping Vic because
>freedom and morals and crap
As far as in-character reasoning goes, I'm helping Vic because I'm hoping that somewhere the the treasures being transported there will be another fragment of us. And because by helping him we'll likely be able to convince him to help us reform in the long term, and those treasures will likely be useful and powerful assets in that respect. Given our position, trying to recover that stuff and gain influence with the wild races guarding it so that they'll help us out later is simply the most logical thing to do.
>>
No. 39583 ID: c3571e

>true nature
well, yes, its possibly the harshest way to notice we are kinda dead and fragmented. i was kinda right in my hunch, but instead of several fallen demigods, just one old enemy.

i wonder what we accomplished to have this fate considered unto us. i mean, rewrite memories by itself is a much more dangerous task that to require the help of a former enemy. do it too much and he will be useless, too little and he secretly has you under control...

and then theres the fact as you claimed, we were warned by our enemy. that is not quite right.

the hand, as much of the gobbos that are under control, and all of those mind controlled slaves wich may includes us, do not really have a will of their own. be they convinced they want to do this or that they are aware of said mind control, now they are mere tools in the hand of someone pulling all strings. chains. whatever.

the tast is still the same that before, except now we have the slight chance to release uselves into this mix.

asides the orb had a body built for it before. it just wasnt that much of a good idea.

>It also raises the philosophical question of whether it is worse to be dead or to have a large part of your personality rewritten.
we would have to consider afterlifes and the likes, but this is in essence a somewhat more desireable future that true death.

we might get uselves back together, at least enought for it to work.

just consider this: vic is already fatalist about his race. whatever it is that they did to us, we literally already got even about it.

>hibernation
deliberadely being put to sleep may be a requirement to fix the memories. i think we dont need to know how many times he wore us to bed or how many harlots have tried to get his babies while he flew from kingdom to kingdom to get armies to help his people. i do wish we knew more about the history of the world, as it stands now we may get a slight clue of what we are simply by asking missy or vic what was the worse thing that happened to the elves by someone else's hand. no pun intended.

>finding other fragment of us
woudlnt that be bad? if they are active and we are the nice part of a former villain, then what are they doing?

maybe my hunch wasnt wrong at all?
>>
No. 39584 ID: c3571e

>>349375
vic and the other elves are somewhat sociopaths.

this possibly means that his surprise is not that we worked, but that we werent agressive to him.

we cannot consider the fact he doesnt know about what we were, only that he is really good about maskerading himself. or that possibly theres a censoring spell to prevent him from slipping it.
>>
No. 39585 ID: 453e62

>>349383
if they are active we would know. can talk to all active fragments.
>>
No. 39589 ID: d4f98d

>>349384
I dont think its actual Sociopathy. The elves seem quite social and very morally obligated. Its hard to say what it is. They just seem incapable of extended or extreme grief.
>>
No. 39590 ID: 453e62

>>349389
yeah, when he remembered he was the last sun knight he got sad for a bit.
>>
No. 39615 ID: 5e8676

>>349390
>>349389
this would means he would feel only slightly bad for abandoning us again.

in a strict sense of the word they can still function as "human" beings. the problem is the part where we were crafted to be used and abandoned.

it doesnt matter if vic is 100% or 1% sociopath. it is the expected path to use the OoIP least we change that outcome.
>>
No. 39620 ID: 453e62

>>349415
not unless we make it a mission. his people are fine with dying because dying would lead to victory. they do NOT like failure, so if we make losing us be a black mark on his honor he will NOT lose us.
>>
No. 39627 ID: 00d3d5

>>349378
We deny criminals their freedom because they used their freedom to deny freedom to others.

This is not hypocrisy, this is the way societies work.
>>
No. 39628 ID: 2eac65

>>349427
You said "deserve". There's a difference between "sometimes you have to make sacrifices" and "bad is good because they deserve it".
>>
No. 39883 ID: c02d82

Hey Jukashi, these new character icons certainly address the concerns we had with the old ones, but I think maybe you went too far in the other direction here. The new icons are not much more than tiny silhouettes now, and your characters' hair shapes are not really distinct enough to make that easy on us with a quick glance.

Any chance I could convince you to take another swing at it? Even simply lightening up the grey fill color would probably help.

I wouldn't be opposed to a washed out color icon sorta like these new ones, especially if we are gonna have gobbo names implying eye color, but I guess a few other people complained about color icons in b/w quest before.
>>
No. 39884 ID: 07416a

>>349683
Look at the ears? I might get the hang of it though.
>>
No. 39885 ID: f5fe2f

Yeah, I have to lean in and squint at the screen to differentiate them. Bigger would be nice, I think somewhere around double or half again current size, but increased contrast could suffice.
>>
No. 39887 ID: 07416a

>>349686
:missyicon: maybe at 75x75 maybe? This is too tiny.
>>
No. 39896 ID: ce4a4d

>>349687
They max at 64^2.

Sorry, Jukashi. These aren't obtrusive, which is good, but they fail the silhouette test rather badly. You've read Scott McCloud, you should know better than that! Heh. They also fail the "easier to recognize than a name written in text" test.

Don't think I'm going to convince you to not use them at all, but if you keep something like this and color code the characters (which seems like a logical next step) I don't suppose you'd keep in mind that there is a decent chunk of the population that is red/green colorblind or worse.
>>
No. 39900 ID: 00d3d5

>>349696
The goblins will generally fail the silhouette test because they are very similar in appearance. To make things worse, barring accessories or cartoony proportions head shots themselves generally fail the silhouette test anyway. This really needs to be line art.

I think 40x40 would be about the right size, but draw them significantly larger so they can be scaled if that doesn't work.
Dissonance is your main threat here, but all you need to avoid that is a basic emotional palette. Rather than making them all up at the start just make them as needed and reuse them from there.
>>
No. 39901 ID: 35e1a0

ether your eyes are all shit or your monitors are, i could tell them all apart at a glance.
>>
No. 39903 ID: 07416a

I really hope this icon stuff isn't overshadowing how rockin I think the quest is...
>>
No. 39915 ID: d4f98d

>>349696
>Accounting for red/green colorblindness

:/
>>
No. 40395 ID: 2eac65

I just realized something! There's an important question we've forgotten to take into account. What is the Scavenger Lord's motivation? Did the hand know that?
>>
No. 40401 ID: 1a940c

>>350195

Revenge, power, dominion, good times (for him). General villainy. Not terribly interesting, but, hey, what ya gonna do?
>>
No. 40451 ID: 73eb25

Scavenger Lord seems like a pretty stand up guy.
>>
No. 41016 ID: 2eac65

Well, at least we won't have to worry about him having some greater purpose.

...Everyone's still really cute! I wish I could think of something else to say, but that's worth saying.

I'm using bold text in an attempt to make my posts easier to read. Is it helping?
>>
No. 41029 ID: 45df4f

>>350816
I think you overuse it a bit but you're not egregious in your abuse of the formatting functions. Basically, it's cool. A fair bit more than you strictly need, but it works.
>>
No. 41077 ID: c891d3

>>350816
You read like you fell out of a comic book, but I guess that's okay.
>>
No. 41163 ID: bfae1d

Ok, gotta make this clear.

You are allowed to tell them about gunpowder because it exists somewhere already in the setting - as a fragment of your lost seeing-stone powers, you can get your hands on any information that already exists. Maybe. Sometimes. In this case, gunpowder is used by the dwarves; there are also some scattered bits of advanced knowledge that the original gods of civilization knew and took with them to mortality when they fell, which are mostly but not entirely secret.

Basically, I'll let you give them knowledge, but only so long as it doesn't break the setting too much.
>>
No. 41167 ID: 3edcab

well, you really should not allow it if it makes too easy, altho it could just be the case of biting a bit more that before.

why not figure out a magical equivalent of gunpowder?

if needed be, you can always use handwavium to say that gunpowder doesnt work, like it was cursed or different laws of physics makes it burn slow.
>>
No. 41177 ID: 9c538a

I was going to suggest gunpowder not because it makes them powerful, but because it's fuckin' dangerous. More likely to blow up in their faces before it even gets to their enemy. Which is what makes it awesome! And then beat up and blown up and they finally manage to make this huge bomb and use it like a boulder on the enemy camp and it doesn't work then someone lights up a pipe and then boom.

But well, whatever works to make an optimal story. I still haven't decided if the circlet is secretly the elf's enemy or not.
>>
No. 41178 ID: 35e1a0

>>350977
i don't think they would be our enemies, at least vic isn't, everything he knows about us is just from stories. the freeman probably needs to answer for it, but it was pretty much returning us to our original form, with upgrades.
>>
No. 41196 ID: f5fe2f

>get back to civilization
>click "last 50" on some quests
>see the elf closing up his pants, adjacent to a pile of goblins
Things have clearly gone well in my absence.

>>350977
What? Gunpowder isn't that unpredictable. You light it up, it goes boom. It doesn't explode if it doesn't get lit, and it doesn't fail to explode when you light it. This is true of black powder as well as modern gunpowder.
Although of course in-setting fire sand could differ.
>>
No. 41199 ID: eba49f

>>350967
Gunpowder is fairly reliable, but there IS a good reason not to use it in many fantasy settings.

Consider what happens when you carry around gunpowder while you are fighting mages who can set things on fire with their minds.
>>
No. 41208 ID: c9a99a

>>350999
Hence my suggestion for guncotton, being able to survive getting wet is incredibly useful. At least you'll get a warning before it explodes (of course it explodes spontaneously when dry, but a wad isn't exactly going to lose its moisture anytime soon).

Also what are we trying to achieve by making gunpowder? Firearms are extremely expensive to make due to the amount of metal involved, and such a slow burning explosive isn't that good for demolitions.

Simply mixing the ingrediants doesn't make a very powerful powder either, you have to blend and mill the mixture to get a fine consistency, and a dry-mixed powder will rarely burn with enough force to create a proper explosion.
>>
No. 41210 ID: 28e94e

>>351008
Guncotton is extremely volatile, and costs a fortune to make. Gunpowder is stable, costs very little to produce, and doesn't count as metagaming.
>>
No. 41227 ID: ee8a71

>>351010
If it has to be firearms, let's stay with the reliable and well-known "gunpowder", despite its mixture, production processes and spontanious combustability having been altered many times o'er the course of history.
>>
No. 41410 ID: 2eac65

Since people are still talking about this, the reason I'm using bold text is because the text in-between updates can get very long; the idea is to make the most important bits stand out so it's easy to skim through and still understand.
>>
No. 41415 ID: 35e1a0

>>351210
except reading the bold parts alone make no sense at all. just stop, please.
>>
No. 41419 ID: 2eac65

>>351215
Some people skim through things when they don't feel like reading the whole thing. Having some parts stand out does help.
>>
No. 41421 ID: 35e1a0

>>351219
yes, people skim, but you BOLD THE WRONG PARTS. you are bad at it okay? you make the worst parts bold and reading JUST the bold parts results in confusion!
>>
No. 41422 ID: 2eac65

>>351221
People don't just not see the other parts. They don't focus as much as they would if they read in detail, but they absorb enough knowledge to get the general idea of what's being said. HIghlighting certain important points can help draw attention to them, but it's important not to overdo it.
>>
No. 41445 ID: 2eac65

This really isn't worth getting aggravated about. I don't really understand why it's so irritating to you, but I'll cut down on the bold text. Now let's stop making a mess of things.
>>
No. 41455 ID: 9c538a

bold is cruise control for cool
>>
No. 41456 ID: 28e94e

>>351255
Even with cruise control you still have to steer
>>
No. 41556 ID: 2eac65

Important question: What, exactly, is the task we are meant to help with? How did Victorious phrase it in his mind?
>>
No. 41557 ID: 35e1a0

>>351356
to get back the sword.
>>
No. 41559 ID: 2eac65

>>351357
Yes, but what apart from that? To get it away from the Scavenger Lord's army? To get it back for the Summer Elves?
>>
No. 41561 ID: 3fd4fb

>>351359
Damn good question. If we automatically shutdown and wipe once the task is complete, it becomes exceedingly important that we delay completion of the task until after we've managed to somehow wriggle our way out of that particular bit of spell. For that, knowing exactly what the task is becomes vital.
>>
No. 41562 ID: 2eac65

>>351361
If it's something like "retrieve the Mortal Blade", then we can avoid it simply by making sure Victorious doesn't get his hands on it. Normally, I'd say it's his people's rightful duty and he should have it back, but...
>>
No. 42965 ID: 1854db

>youaredead.png

I'd like to say something here.

"AAAAAAAAAAAAAAAAAAAAAA" is not a suggestion. If you wanted us to run away, you have to say so.

Also what the hell were the rest of you thinking? 9 people wanted to stick around in a situation where we had no idea what was going on, no idea if we could do anything about it, and were quite possibly in a shitload of danger? Did you idiots really think that the huge thorny black vines were harmless?
>>
No. 42966 ID: 35e1a0

tentacles are rubbery. they did not look like vines. and a situation with no info means you try things. not run away in terror and hope they get better.
>>
No. 42967 ID: 35e1a0

also EVERYONE went full retard. even the ones that wanted to leave. and what the hell was Voice of Regret going on about?
>>
No. 42968 ID: 1854db

Re: People were just being inquisitive

That excuse doesn't fly when we were invading a necromancer minion's mind and were already discovered. There's more than curiosity involved when you react to getting grabbed by a shitload of thorny vines with "Oh, what is this stuff?" instead of "AAAA RUN AWAY". And you know what, the quest update itself had AAAAAAAAAAAAAAAAA in it, which should've been a goddamned indication that the situation was NOT FUCKING SAFE. How obvious does it have to be?
>>
No. 42969 ID: f2a2e3

Someone's probably going to wonder what just happened. The answer is: you done goofed. Well, not all of you, but enough of you.

I should explain myself.

Normally, quest protagonists are their own people, and take suggestions with their own particular pinches of salt. With the Crown(s) of Wisdom in this quest, however, the suggesters directly are the role they play, or as directly as possible. So, while I usually run /quest/'s suggestions by picking what makes sense to the protagonist, in this case I decided - and previously established, with the puzzle - that the crown runs directly on majority rule. This is, of course, a flawed system, but that's the point: the crown itself is formed from the fragments of a broken, dead creature of chaos, and is supposed to be flawed. I figured it was appropriate, and in this case, you have reaped the downsides. You chose, by majority, to persist in facing down whatever it was that was controlling King Studious' reanimated body and imprisoning his soul.

You tried to free the undead the way you freed the slaves. Fair enough, on the face of it, but the reason you can command the bonds on the living slaves is because you are Fae (or a bit of one), which they are designed to obey. The force commanding the undead, however, is necromancy. One is Fae glamour chaos-twisty-monster-making magic, the other is evil-deathy-death-from-beyond magic. I think it's not far-fetched or obscure for the audience that Enchantment and Necromancy could be different forces, to put it in formal terms - they may both get you minions, but that's where the similarity ends. So necromancy, unlike wild fae magic, has power over the dead; dead things like you. Since I actually had a previous character shouting about you being dead and having been killed, I think I hinted at that clearly enough.

Still, I figured this whole thing wasn't obvious, so I did make a post showing that what was behind the undead's slavery wasn't the same as what you'd tackled previously. Still, you persisted, but I thought the image I'd used wasn't too great, making it look too passive, so I continued on with a post of the necromancy-tentacles actually assaulting you. The majority of votes were still to stay, however - with the intent of doing different things, but still to stay. And staying was not the right choice. Staying is seldom the right choice when faced with evil magic tentacles in a setting established as having lovecraftian madness monsters.

So: you made a mistake. You lose the opportunity to talk to Studious. Sorry.
>>
No. 42970 ID: 35e1a0

if you shown some cracks or something on the crown in the second picture it would make it obvious they could hurt us. as is it looks like ineffective flailing.
>>
No. 42971 ID: b6edd6

I'm ok with it as a DM decision. It would be silly if the "CHARGE! FULL SPEED AHEAD" approach was consistently successful.

(Recklessness didn't even work all the time in TTGL, which literally ran on rule of cool.)
>>
No. 42972 ID: 1854db

>>352770
There is no movement. We were being grabbed.
>>
No. 42973 ID: 9c538a

So what, now we're a zombie ...crown? That doesn't even make sense. Where was the mention of how fae magic is specifically not necromancy? I agree with the outcome, but justifying it based on some tl;dr we didn't read? They were big black spiky fuckin' tentacles, some voices were ass fuckin' stupid, end of explanation. You don't have to additionally chide us for not knowing the particulars of how zombie magic differs from fae magic. We are not actually spirits trapped within a magic diadem who would deserve such a chiding, having extensive knowledge of that universe's physical laws.
>>
No. 42975 ID: 07416a

>>352769
You don't even need to explain. First time, we got a puzzle. Second time, we got some very very threatening images. We were warned, some people decided to be stupid anyways.
>>
No. 42986 ID: 1854db

>>352775
It turned out to be MOST of the suggestions that were stupid. This is a recent trend across the board that has been worrying me. Where are these new stupid people coming from? Are they really stupid or posting bad suggestions on purpose under the guise of stupidity?
>>
No. 43000 ID: 9c538a

>>352786

Yes, it must be new posters coming to the board. It's not possible that the the existing posters are becoming stupiderrrrrrrrrrrrrrr I lIeK pIe
>>
No. 43030 ID: 0f20c8

>>352769

Well, my only gripe with the whole shindig is that (as far as my, admittedly liberal, counting skills can tell) a majority of us wanted to talk to Studious before trying to delve into that hoary be-tentacled nether-realm that was keeping his soul bound.

But eh, it's all good. We've got enough irons in the fire without adding Studious' woes to them. Speaking to him might have explained some things (assuming we could get him to explain himself), but it's not like we're not in the habit of rushing blindly and blithely into things without thinking about them and their greater implications ANYWAY.
>>
No. 43039 ID: 2eac65

You know, I don't think it was ever mentioned that we could have run away.

Or done anything, really.

In fact, I'd guess that most of those "stay" responses were really saying "oh noes it's grabbing us, fight it off" rather than "don't run, we must stay and kill it, FOR HONOR AND JUSTICE".

Yeah, looking back at the votes, the only people who actually wanted to stay were myself and that tentacle fetishist guy.
>>
No. 43056 ID: 0ef5d9

>>352839
>that tentacle fetishist guy.

That's called irony, jim.
>>
No. 43632 ID: c095e3

So how's your arm, Jukashi? Getting better, I hope?
>>
No. 43887 ID: b1f0e2

>>353432
what happened to jukashi's arm?
>>
No. 43888 ID: 0d095c

>>353687
Tendonitis, I believe.
>>
No. 43889 ID: e3f578

for a second there I read and thought boneitis
>>
No. 43906 ID: 5bf190

>>353689
Not boneitis - boneidleness!

*ba-dum-tish*

To leave humour aside a moment, though, my arm is still not so great. It's sort of settled into a low level of discomfort that doesn't seem to be going away, so it's beginning to seem like I'm stuck with it.

I apologize for slacking on updates, but I can offer the excuse that I've returned to college this year, so I'm still settling all that.
>>
No. 43907 ID: d49627

What are you majoring in?
>>
No. 43914 ID: 2eac65

>>353706
Ah. That's... kind of depressing. I'm glad you're doing mostly alright, at least.

Want me to get some pictures for you? I can't draw, but I can search the Internet.
>>
No. 43954 ID: 4a2efc

>>353707
We don't use the same academic language here, but my main course is anthropology.

>>353714
Thanks, but s'aright.
>>
No. 43971 ID: 2eac65

Okay.

Because I haven't quite said it directly, I still think the necromancy thing was unfair. Even if there were hints as to which option to choose, there weren't any as to what our options were. It wasn't presented as a choice between "staying" and "going"; the only way we could have answered correctly was if someone correctly guessed which new function to use (which we did) and the majority, without knowing it was an option, agreed with it.
>>
No. 43972 ID: 8a552d

>>353771

If I may also speak directly, then, I'll say that it was not so much about knowing what option to choose and more about knowing what option to not choose. I had established previously that the crown was a broken thing, enslaved, and weak; against the Hand, in a situation in which it had an actual advantage by nature, in which it could perceive a path towards success, it still had to struggle to attain some manner of victory, by trickery and guile.

As the push was made to do the same thing against the necromancy, I indicated first that in this case there was not a system in place that could be worked through; it was just a mass of thorntacles, no puzzle or anything involved. There was nothing to talk to or figure out or outwit. I thought maybe that was unclear, however, so I went with another clue showing that whatever it was that was there, it was definitely overpowering you and nothing you were trying was working. Still the majority vote was to try somehow to fight.

The punishment was not for failing to flee, but for insisting on pushing onwards when there was no chance of success.
>>
No. 43973 ID: 35e1a0

it's mostly a difference between "oh god it grabbed us get it off" and "heh it ain't so tough kill it"

simply, no one knew we COULD flee, that once we entered into this realm we had to win to leave.
>>
No. 43974 ID: 8a552d

>>353773

Why would you think you couldn't leave, though?
>>
No. 43976 ID: f729ce

I think what we've got here is a failure to communicate. After crowntentacles.png, there are four (arguably five) votes for AAAAAAAA. If those posts were intended as votes for running away, then fighting wasn't the majority decision. Because there's no way of knowing what those posters meant, however, they were excluded from the tally. Next time, let's at least post things like "AAAAAAAAAAAAAA RUN AWAY!"
>>
No. 43979 ID: b79855

>>353774
Matrix rules. If someone's grabbed you in the net, you can't escape until you pry them free.
>>
No. 43980 ID: 1854db

I think everyone would find that if they looked at the reactions to that final chance, it was STILL "heh we can take it". It wasn't "Oh god we can't run so let's fight".
>>
No. 43982 ID: 2563d4
File 131821314239.png - (78.62KB , 640x480 , this-is-why-scellor-have-such-bulked-up-wrists.png )
43982

>>353770
>With all these artists getting hurt
>>353706
>my arm is still not so great

"What, another one? Do we have to send a relief shipment of quoddles down there or something?"
>>
No. 43984 ID: 0c2309

I think Jukashi is the first artist to have gotten his arm hurt actually. You're such a trend setter!

I'm not sure about AAAAAA votes or anything, but the people saying stay definitely seemed to mostly be of the "Heh, we can take it" type to me.

I'm curious though, since you said that punishment was met out for not knowing what the wrong thing to choose was rather then not knowing the right thing, if there were things we could have done at that point other then RUN AWAY that could've worked. Like trying to turn to Studious for help or other unnamed things?
>>
No. 43985 ID: 5bf190

>>353784

The crown probably wouldn't have gotten broken if you'd asked Studious for help, yes.
>>
No. 44014 ID: 6fa1ef

I've noticed a number of suggesters seem bad at knowing when they're in over their head, or overall fond of charging headon into situations.
>>
No. 44017 ID: 2eac65

>>353772
>If I may also speak directly, then, I'll say that it was not so much about knowing what option to choose and more about knowing what option to not choose.
That's the same thing. Again, the it's not that the correct choice wasn't hinted at being correct, it's that the correct choice wasn't hinted at being possible.

>The punishment was not for failing to flee, but for insisting on pushing onwards when there was no chance of success.
We weren't insisting on continuing to fight instead of fleeing. The votes were mostly split between "get us away from it" and "get it away from us"; most of the people who said to fight were panicked and would most likely have fled if they had thought it was possible. If it had been presented as "Continue or flee?" instead of "AAAAAAAAAAAAAA" before the votes were categorized, the outcome would have been different.

I can't be sure of that, of course, but nearly everyone seemed of the mind to escape.

>>353774
Why would we think we could leave? We were dealing with previously-unknown magical effects with almost no explanation. And some of us did manage to guess it was possible, but it wasn't confirmed until it was too late.

>>353780
Let's see how it went.

>>/quest/346371
>Oh god ABORT INVESTIGATION!
No ambiguity here.

>>/quest/346374
>AAAAAAAAAAAAAAAAAAAAAAAAAa
Seems like a clear "get away" reaction to me.

>>/quest/346383
>HOW IS IT RAPE WE HAVE NO HOLES AAAAAAA
Same here.

>>/quest/346399
>AAAAAAAAAAAAAAAAAAAAAAAAAA
Same here.

>>/quest/346412
>AAAAAH! KILL IT WITH FIRE!
This one suggested to fight it off, but still seemed panicked. It appears to be a "get it away" reaction more than anything.

>>/quest/346437
>AAAAAAAAAA!
>KILL IT WITH MIND LASERS!
As above.

>>/quest/346440
>NO, USE MIND SCREAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Slightly more ambiguous, but still looks like he wants to get away.

>>/quest/346446
>I would like to add another vote for AAAAAAAAAAAAAAAAAAAAAAAAAAAA
Again, screaming panic.

>>/quest/346447
>I vote instead for FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Again, screaming panic, again.

>>346451
>BURN THEM
>BURN THEM ALL
Aggressive and confident. That's one semi-clear "stay and fight".

>>/quest/346503
>Hi there! How are you doing? I'm guessing you're the primordial force of death, or something along those lines. How's that working out for you?
Okay, my vote could be counted as "stay". I'll admit that.

>>/quest/346710
>IT'S RAPING OUR SOUL!
This does not sound like someone who wants to stay.

>>/quest/347075
>runrunrunrurn
That was pretty clear.

>>/quest/347212
>oh murr, bring it on.
>can't rape the willing.jpg
That's another obvious "stay".

>>/quest/347275
>Wake up.
I don't know about this one. It's sort of like fleeing, so he'd probably have chosen that if he thought it was an option.

>>/quest/347398
>HACK AND SLASH!
Well, that's pretty clear.

>>/quest/347587
>...aborting sounds sensible and reasonable (reduced for length)
That's another "flee".

>>/quest/347754
>[give it a couple seconds, then if nothing interesting happens, wriggle our way out]
This one confuses me. It depends on how long "a couple seconds" is in rape-time.

So out of all those, we have:

3 direct "flee" votes
1 "wake up"
1 "wait a bit, then leave"
6 people who just panicked
3 people who panicked and wanted to fight it off
2 people who just wanted to fight
1 person wanted to talk
1 person wanted tentacle sex

It depends on how you categorize them, but there were over a dozen people who expressed discomfort with the situation, and about five who didn't. If the option to flee had been apparent, I believe it would almost certainly have been chosen.
>>
No. 44027 ID: b1f0e2

>>353782
what is a quoddles?
>>
No. 44044 ID: e1ddd6

>>353827

First description of quoddles, in ITQ 5:
>>340227

(I wonder if the Scellor made them.)
>>
No. 44063 ID: b1f0e2

>>353844
Thanks.
And, dawww!
>>
No. 44372 ID: b1f0e2

can we try eating the fragments that keep the chains of each individual we meet? I think we could gain in power by doing so.
351 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason