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Bright Coconut Dust
523c4c
Wendat's attacks include:
[Basic Attacks]
Standard Bolt: A nonmagical crossbow bolt. This attack would be ineffective if Wendat's crossbow were not also a high-powered, armor piercing weapon of war. If used in a combo, the standard bolt punches straight through armor and causes serious bleeding, not so much ricocheting as piercing. If used at the end of the combo, it will stick in a target, which is an effective way of slowing them down or disabling them.
At 2 points, the bolt gets a kick of arcane energy behind it that increases damage.
At 3 points, the bolt now goes straight through most material and comes out the other end. The damage is increased even more and the target is left bleeding or with a limb heavily damaged.
At 4 points, the bolt now punches through not only the first target, but any other target unlucky enough to be standing behind them.
Incendiary:
The bolt bursts into flames, setting any flammable material on fire and heating metal to harmful temperatures.
At 2 points, the affected enemy is now set on fire, which is damaging and, of course, very distracting.
At 3 points, the fire now clings like napalm to the target. He remains in flames for an extensive amount of time.
At 4 points, the flame now spreads to adjacent enemies, and the bolt remains on fire throughout the rest of the combo, powering the remaining attacks in the combo up.
Power Bolt:
The bolt explodes into a lance of force, which while not as piercing, can damage and push back any enemies it hits.
At 2 points, the power bolt pushes the enemy back with enough force to stun them.
At 3 points, the power bolt knocks the enemy to the ground.
At 4 points, the power bolt is strong enough to bend armor out of shape and sunder weapons. A hit to the torso, for example, will cause an enemy's armor to implode and crush their lungs.
Fragment bolt:
Best used on lightly armored enemies or those in formations, this bolt bursts apart on impact. It can only be used at the conclusion of a combo.
At one point, the bolt does damage in a small area of effect.
At two points, the bolt gains extra damage against unarmored enemies and the area of effect grows.
At three points, the bolt's explosive flash is enough to stun the group it is used against.
At four points, the bolt ignores armor, and its area of effect grows again.
[Finisher attacks]
Detonation: The bolt detonates, causing heavy damage in a large radius. More points increase the area, damage, and force of the blast.
Flashbang: Anyone caught unprepared when this bolt goes off is stunned and blinded. At more points, its area of effect grows and the stun is more severe and longer lasting.
Assassin bolt: Wendat concentrates all his power behind one deadly bolt that buries itself inside the target and then explodes. At more points, the explosion becomes more and more deadly. At max points, the target is reduced to a red mist.
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