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Sweety Bringer
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What a crazy mission.
Things that really did us in:
- new guys (like me) being unfamiliar with the mechanics
In the beginning, we thought squad Alpha could take advantage of the soft cover on the map.
Then squad Beta decided to let a medic and a Telekinetic scout ahead when both aren't frontline troops.
Although, in general, we rolled rather well, the times when we did not roll well really hurt. Our rocketeers especially. We had groups of enemies, beautifully clumped together, but were not able to take advantage of that. In the end, it was almost like everybody held his breath when a rocketeer took aim.
After we retreated into the building, I think really pulled ourselves together. We advanced very carefully, maybe even a bit too slow, we discussed more etc.
In the end, the battle for the flag was really balanced imho. We healed, we took positions, we threw smoke... it was good. We turned the ratio of damage taken vs damage dealt around in our favour, despite being slightly outnumbered. Maybe the enemy rolled really badly in the end, I'm not sure.
When we got reckless, we got punished. When we kept a cool head, with a bit of luck, we did them in. It is true that Agt. Azure carried us hard, but it was a symbiotic relationship - we scouted, he popped heads. We could have done that for while and basically lay siege to them, but we all wanted to end the mission quickly.
Now the new recruits that survived until the end really know the mechanics, how line of sight works, how to clear rooms, that opening doors doesn't cost move etc. I hope as many as possible stay.
Despite what HQ might say, I leave the training compounds with an optimistic feeling.
One last thing: I had the feeling that we were very support-heavy, lots of low HP troopers, with useful abbilities, but out team was a bit squishy overall.
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