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File 125229180635.jpg - (202.56KB , 800x600 , title.jpg )
2141 No. 2141 ID: f98e0b

This Is

TPDISCUSSION

because I felt someone should make it and I have just enough ego to do it myself

just enough
270 posts omitted. Last 50 shown. Expand all images
>>
No. 16914 ID: 68b807

>>326708
Prom dress.
And handgun.
>>
No. 16915 ID: f95872

Draw her cuddling with something~
>>
No. 16926 ID: f98e0b
File 127576204863.png - (168.50KB , 721x600 , Dahlia.png )
16926

Dahlia Zu Veltkrick, Stagecraft TA at Eivrtown High.
>>
No. 16928 ID: 35cea2

>>326726

She's pretty cute. I like how you draw humans.
>>
No. 16929 ID: e67080

>>326726
Aha! thank ya Brom, you have re-secured Dahlia as my favorite again.
>>
No. 16931 ID: f98e0b
File 127576588746.png - (168.32KB , 721x600 , Dahliapatch.png )
16931

Everyone was all DAHLIA NEEDS AN EYEPATCH

There ya go.
>>
No. 16939 ID: 110e2c
File 127577894295.jpg - (163.69KB , 700x525 , any eyes today.jpg )
16939

>>/draw/703
Neeeesiee
oah, my Deppity Nessie
>>
No. 17204 ID: f98e0b

No (well, sporadic, maybe) updates for a while so I can figure out sum meatspace stuff.
Eivr should return to normality by the weekend.
>>
No. 17806 ID: e67080

ok, since I cannot do any fanart to Brom's deliah and overall awesomness, I offer something I at least think I'm =decent= at.


Ode to an Illusionist
Hide behind a glamor, if this your wish
Of split mind, but unified in kindness
Thus be Dio, a skillful illusionist
Who may see a chance of love in blindness.
Growing a splitting brain, and sight one eyed.
Breaker of grading curves, thrower of knife
Able to wake Jai, and not even die!
Killing encountered, friends whom stand beside
Finder of danger, apparently rife
Pestering of hormones, hard to deny.

Yet for a relative short while of life
Helpers of a sort, with awful advice
Guide you along, and try to aid in strife.
Of female bodies, we have helped entice.
Summon an item, Entomb away breath
Jolt their mind, lock their nerves into abyss
Taking their mind, deep in the hippocamp
Dio, your adventure shall not meet death,
Until at least you know pubescent bliss!
We chose you, lovable illusionist scamp.
>>
No. 17836 ID: f98e0b

>>327606
You are awesome.
>>
No. 18421 ID: 34470e

>>>/quest/199056
I say Master of Illusion
>>
No. 18423 ID: 4f6e37
File 12775232594.png - (58.79KB , 800x600 , domains.png )
18423

A quick recap of the domains was asked for, and I thought it might help you decide whether to go with archmage or master illusionist, and what domain to choose. So here are the other domains:

Enchanter: Enchantment is the magic of the Arcane plane. It allows for the control of pure energy and force. Enchanters can infuse normal items with arcane energy to create various magical tools or weapons.
Arcane magic is perhaps the most straightforward. Pick a spell, and blast it. The thing is that they are perhaps the most potent and damaging. Arcanists can't do a whole lot in combat besides smash, but they smash real good.

Evoker: Evocation is the magic of the Material plane. It allows for direct manipulation of the elements, including earth, fire, water, air, etc.
Evokers are unique in that the more of a certain element they are surrounded in, the more powerful the spells for this element become. And since most elements are represented in their pantheon of abilities, this means they are usually master environmental fighters, twisting the land into a weapon.

Thaumaturge: Thaumaturgy is the magic of the divine plane. Thaumaturges can attack the souls of their enemies or call upon the wills of spirits. Some can even invoke the aid of the deities themselves.
Thaumaturges use the dual energies of Heaven and hell to fight, exploiting the inherent and constant conflict between light and darkness to preserve body, soul, and sanity as they tinker with powers most would prefer to leave well enough alone. Thaumaturges are adaptable, finesse-based fighters with good attack and some of the best defensive spells, although with fairly major stipulations on when they can use them.

If anyone has any advanced votes stick 'em in here rather than the quest thread, por favor.
>>
No. 18426 ID: 2a421d

I agree, let us master those illusions before we go on to Archmage.
>>
No. 18429 ID: 8bdb6a

Don't think "Let's do this and then this."

Trying to do both will require a decade or more of study. Whatever choice we make is basically what Dio is doing for the next several years.

With that in mind, I vote Archmage - Enchanter, so we can do two of Jai's awesome fwackoom spells at once and also fly. Also, so the next time we summon a magic sword, (or a stop sign, or a steamroller) it'll be enchanted.
>>
No. 18430 ID: a76809

>>328223
Hmm... as much as I want to say Master illusionist, due to time constraints, I'd go for enchanter, just because Enchanter/Illusionist seems like a combo made for rape. But I would say shooting for Master Illusionist is more important after that than expanding into any other school.

My opinion.
>>
No. 18431 ID: a76809

>>328230
But ultimately, yeah, even if it takes longer, splitting focus between learning enchanter based magic and getting to be a master illusionist would be my personal preference. As I recall, mages live for a crazy long time, and Vidders already live what, 150 years if they're lucky? We got time for a heavy workload, methinks.
>>
No. 18434 ID: 4f6e37

Just wanted to clear up that really you probably only want to focus on one or the other right now. Fully learning both things will take decades, and believe it or not there's actually going to be an end to Eivr, at one point or another.

Focus on one option or another for now, and don't make any plans to do two different schools or splitmind first then branch into something else or something.
>>
No. 18435 ID: 55e935

Illusion all the way. I wanna see thing get psychedelic and crazy. Our next spell choice should be something along the lines of mental suggestion, expanding not only Dio's power, but our own, as his non-present head voices.

Control over a others' perceptions of reality and later on, the ability to lock them inside their own heads is just about the coolest magic I can think of.
>>
No. 18438 ID: f95872

>>>/quest/198981
>helm
My initial thought is NOT fishbowl. But it might look okay with the Beret on top.
Also, I don't really like the idea of just copying Daft Punk, but I do like the aesthetic of their helms slightly better than the more cluttered look of some of the others.

I agree with
>>>/quest/199011
A Neo-Dio, but with the lens-shape from Cyclopean is likely ideal.

Regarding helms, would somebody care to put the Beret on the available helms? Ideally this would be Brom, but really a cut and paste would do. If nobody else does I may do it eventually if I have time, but time is something I'm short on at the moment.

>>>/quest/199056
>further training
My first instinct is to proceed with Illusions. Neither Evoking or Thaumaturgy can contribute anything which is superior to the exponential increase to combination ability which would be provided by further compartmentalizing our mind. But we haven't seen an Enchanter in action, we don't really know how they work. However, it's described as being straightforward. If our enchantment options are as limited as our combat options, it is not a worthwhile investment of time. However, if they're more broad, it could be.

>>328234
While we may not be able to do both in terms of gameplay, we could certainly plan to do both in-character.
>>
No. 18440 ID: e67080

>>328238
Actually, Jai is an enchanter. So we have seen what they do in combat. What we have not seen is an Evoker, even though Pyramus is one.

Things we know about each 'class' of magic
Enchanter:
+Can provide the raw power to enchant an item. This works well with Dio's strong understanding of the ritual aspect of magic. (Assumingly this is their 'equivalent' to the split brain benefit of illusion)
Spells known (taken from Jai's fight):
Arcane Flame which summons an orb of fire she can either throw or use as a makeshift flamethrower, which is more powerful but close-range.

Arcane Bolt which is a projectile made of pure energy and force. If this wasn’t a practice bout with layer upon layer of protective spell on both combatants, it would have the capacity to blow holes in people.

Counterspell which lets her cancel out a spell being cast or flying through the air toward her with a concussive blast of force.

Arcane Shield which can deflect all but the most powerful magical and physical attacks if she can throw it up quick enough.

Levitate, which, as the name implies, gives Jai the power of flight. She has to maintain it, which slightly weakens any spell she casts while flying, but the advantages are obvious.

Mage Hand which allows her to manipulate smallish objects (Boulders are out, but not swords or chairs, for example) at a distance.

Arcane Throw, a more concentrated, less versatile Mage Hand that can push objects away from Jai and toward her opponents at high speeds.

Thaumaturge:
+Can call upon both abyssal and divine energies, allowing access to directly offensive and defensive spells. Use of one type of energy exclusively empowers the opposite type (so after a string of attacks, defensive magic is particularly effective, and vice versa), but at the consequence of weakening the effect of later powers upon the same energy. Overuse of either type of energy causes a backfire.
+It is also known that some ability to go to Hell (and its divine equivalent: assumption) must come with the magical school. As one known spell sends a piece of your soul to hell that can be retrieved.
+Can apparently activate a divine spell, while preparing a abyssal based spell at the ready (as seen by Everett versus Jai)
-Typically are considered 'spooky', have seemingly fairly exclusive ties to the Ark.
-Ark expects a red oculus, anti non-mage mentality, loss of Vidder ears.

Known Spells(all generally unnamed):
Unknown: Sleep (Assumingly divine by color of Arker's hand when cast, ineffective against a Dream based creature/mage). Unknown force blast (calling it THUMP for now), Reverberating blast of seemingly nonlethal force, does not seem hindered by objects, and pushes them away (pushed Dio, Arker, and table to other side of a room). Nimbus of shimmering force, Close range AoE force pushback, does not seem to effect someone if you are not aware of them (as it did not hinder Deliah when she fooled the Arker to her position)

Divine Sheild powers: Can be used to either reflect harmlessly a weapon(Wildflower) or ricochet (Everett) a magical attack back at the caster.

Abyssal Offensive powers: Ability to summon a large inferno of fire that is shaped like a fireball when controlled, but spreads if uncontrolled (requires sending part of your soul to hell). Skullheaded demon fireball summon (offensive, stopped by a rock). Focused abyssal energy (used to destroy the rock). Summon snake demon (with vidder like ears) becomes more faded and less real when abyssal energy overused.
>>
No. 18441 ID: f95872

>>328240
Oh, that's right. So I'd say we should stick with Illusion.
>>
No. 18442 ID: f95872

On an entirely different note... What level of respect do you guys reckon the kithik have for us? There may come a time when we could use a favor from them. It wouldn't be proper to retake the throne, of course, and we did rub in the whole "don't take loyalty too far" thing. Of course, we could certainly call on Aaron for a favor if we reckon we need one, but it remains to be seen how far we could stretch that.

At the very least, we should remain on good terms with him.
>>
No. 18443 ID: 4f6e37

So goddamn but the thread is getting huge and we're not quite finished yet.
I really don't want to slow down anyone's browsers more than I already have.

Should I split the thread up into a chapter 4 thread 2 starting right after http://tgchan.org/kusaba/quest/res/188322.html#196970 here, for ease of use/archival?
>>
No. 18453 ID: c2c011

>>/quest/199056
I vote for Archmage and go with Thaumaturgy, the ability to cheat death is rather wicked cool. And summoning demons and crap isn't that bad either. The fight between Jai and Everett also showed that Thaumaturges can do some pretty freaking cool stuff when they're properly trained.

It could also be rather handy when used together with illusions. We could for instance keep the demon summoning aspect a secret, make illusions of demons that go through our opponent so they stop worrying about them and then *BAM* real exploding demon that they didn't bother to dodge because they thought it was another illusion.
>>
No. 18468 ID: c2c011

>>328253
There is also an added benefit from this that I forgot earlier. We could invite the kithik ex-queen to train alongside us. Which should tie them even tighter to Arcanopolis and start a trend among Kithik mages to have a sort of their own alienation in Arcanopolis. Which would give Arcanopolis alot more possibility to influence Kithik society and customs, something that could be highly beneficial in the long term.
>>
No. 18469 ID: 059120

>>328253
Illusion/Thaumaturgy could be really cool, I think. The Abyssal/Divine mechanic is awesome, and with illusions we could do stuff like make it seem like our Heaven/Hell meter is somewhere else. Like, casting illusions that look like abyssals so it seems we're balanced but are really charging it. Or making it seem like we're going to backlash when we're pretty balanced.
>>
No. 18471 ID: 8bdb6a

Thaumaturgy is pretty cool, but keep in mind that we can't summon both types of spells (attack/defense) at the same time, where we might otherwise using Split Mind, or where we could with another type of magic, like Enchantment.
>>
No. 18473 ID: c2c011

>>328271
We could use greater summon for defence though or offense while we use thaumaturgy for the other.
>>
No. 18488 ID: e67080

The way I look at it is there are an assumed series of benefits that come from each area of magic. Each area has some pluses, but also lacks in certain areas.

As such, I think an enchanter suits the path Dio is going towards well. Gone a bit is the 'innocent' dio, we are instead seeing Dio grow into someone who knows how to use a melee weapon for throwing and close range, who will be willing to fight instead of talk (albiet not so much into killing). And is fairly unwilling to accept a loss or succomb to fear.

Benefits I see:
1) As a good ritualist already, Dio could grow into an amazing enchanting power source for items he needs on the go.
2) Illusion depends moreso than any other area of magic on deception and disabling. Enchanting also deals with disabling, but offers what Illusion seems to lack, actual offensive capabilities via magic (summoning an item is really Dio's only directly offensive spell).
3) Assuming Split Mind also works with Illusion magic and Enchantment about as equally, combinations become very powerful. Arcane Fire and summoning blades or rocks? A form of entomb that knocks all the breath out of the opponent first so they fall unconscious very quickly?
4)In addition, Illusion w/ Enchantment offers the added bonus of being able to be offensive, with the power to misdirect. Summon two fireballs one minute, next time summon a real one, and a glamor that looks like one to conserve power. The enemy begins to become uncertain of every mode of attack, since you are not just an illusionist, its much harder to learn about what you do.
>>
No. 18493 ID: 9f5a08

>>/quest/199056
I'm for the Master of Illusions as Dio's next advancement. While I do agree that the possibilities when merging the various available schools with Dio's current skillset make for some interesting options, there remains a worry in my mind about how it will affect our choices.

I honestly feel as though having access to the "Blaster" type magics would alter the way suggestors approached situations--while it would mean Dio could add a significant amount of punch to his arsenal, having such abilties at our disposal would come with the temptation of using them in response to difficult situations. Why attempt conversation when we know we can have Dio blast his way out of whatever mess he's in?

And therein lies the problem for me. No, not every situation can be solved with talking, but the Illusionary arcane pursuits have forced us to think. Beyond just how to get out of a corner with a glamour or summon item. To think about our actions and take things one step at a time, to rely on Dio's abilities as accents to his character and not definitions of it.

Of course I can't say that for certain. Suggestions could remain as they have and the Archmage class could simply expand the options we're capable of making. I just can't deny how easy it would be to start leaning on powering through conflict simply because its available to us.

Plus I really like messing with people's heads and am tempted to see if Dio learns how to stab peoples brains with Illusions.
>>
No. 18496 ID: c2c011

>>328293
I don't think our approach would really change even if we had more blastey type spells in our arsenal. It will just give us more tools to use in the inevitable situations where we can't talk our way out. And having them might actually make violence less likely. Messing around with an archmage that can throw several spells at the same time really doesn't sound like a smart move.
>>
No. 18499 ID: a76809

>>328293
I like the cut of your jib.

Recasting my vote to Master illusionist rather than archmage, should that matte.
>>
No. 18500 ID: 67c611

>>328293
I'm not even participating in this quest but that's such a damn good argument I'm going to vote for Master of Illusions.
>>
No. 18504 ID: 277821

Illusions!
>>
No. 18506 ID: 8bdb6a

>>328293
I don't agree. /Quest/ almost always tries to talk their way out of things.
>>
No. 18507 ID: e973f4

I'm going to have to say Master of Illusions. :V
>>
No. 18508 ID: 0b2a05

I actually have to agree with enchanting archmage.
>>
No. 18510 ID: 5a2e05

My vote is illusion.
>>
No. 18538 ID: 6cf050

I like illusions as well.
>>
No. 18552 ID: 4f6e37

Let's simplify the vote a bit. I'm not going to ask for domain right now, just Master or Archmage.
Currently Master is edging out Archmage by one vote.
>>
No. 18553 ID: e3f578

master
>>
No. 18554 ID: c2c011

>>328352
Still archmage for me. But Brom, could you be so kind as to tell us a bit of what we might get in the different disciplines? Like how we could combine our illusion powers with others and what effects those might have.
>>
No. 18556 ID: d1ad31

Master
>>
No. 18557 ID: a594b9

>>328352
Archmage. If we stick with Illusion we will have absolutely no AoE.
>>
No. 18677 ID: 8c0848

Archmage. Get some crazy versatility going.
>>
No. 18692 ID: 6922af

Master.
>>
No. 18695 ID: 159a79

master
>>
No. 18698 ID: 405831

Well I do like illusions soooo--Master.
>>
No. 18707 ID: 6cf050

Master
>>
No. 18712 ID: fddd61

Master, more Illusions sounds like fun.
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