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Peach Bud
e67080
>>328238
Actually, Jai is an enchanter. So we have seen what they do in combat. What we have not seen is an Evoker, even though Pyramus is one.
Things we know about each 'class' of magic
Enchanter:
+Can provide the raw power to enchant an item. This works well with Dio's strong understanding of the ritual aspect of magic. (Assumingly this is their 'equivalent' to the split brain benefit of illusion)
Spells known (taken from Jai's fight):
Arcane Flame which summons an orb of fire she can either throw or use as a makeshift flamethrower, which is more powerful but close-range.
Arcane Bolt which is a projectile made of pure energy and force. If this wasn’t a practice bout with layer upon layer of protective spell on both combatants, it would have the capacity to blow holes in people.
Counterspell which lets her cancel out a spell being cast or flying through the air toward her with a concussive blast of force.
Arcane Shield which can deflect all but the most powerful magical and physical attacks if she can throw it up quick enough.
Levitate, which, as the name implies, gives Jai the power of flight. She has to maintain it, which slightly weakens any spell she casts while flying, but the advantages are obvious.
Mage Hand which allows her to manipulate smallish objects (Boulders are out, but not swords or chairs, for example) at a distance.
Arcane Throw, a more concentrated, less versatile Mage Hand that can push objects away from Jai and toward her opponents at high speeds.
Thaumaturge:
+Can call upon both abyssal and divine energies, allowing access to directly offensive and defensive spells. Use of one type of energy exclusively empowers the opposite type (so after a string of attacks, defensive magic is particularly effective, and vice versa), but at the consequence of weakening the effect of later powers upon the same energy. Overuse of either type of energy causes a backfire.
+It is also known that some ability to go to Hell (and its divine equivalent: assumption) must come with the magical school. As one known spell sends a piece of your soul to hell that can be retrieved.
+Can apparently activate a divine spell, while preparing a abyssal based spell at the ready (as seen by Everett versus Jai)
-Typically are considered 'spooky', have seemingly fairly exclusive ties to the Ark.
-Ark expects a red oculus, anti non-mage mentality, loss of Vidder ears.
Known Spells(all generally unnamed):
Unknown: Sleep (Assumingly divine by color of Arker's hand when cast, ineffective against a Dream based creature/mage). Unknown force blast (calling it THUMP for now), Reverberating blast of seemingly nonlethal force, does not seem hindered by objects, and pushes them away (pushed Dio, Arker, and table to other side of a room). Nimbus of shimmering force, Close range AoE force pushback, does not seem to effect someone if you are not aware of them (as it did not hinder Deliah when she fooled the Arker to her position)
Divine Sheild powers: Can be used to either reflect harmlessly a weapon(Wildflower) or ricochet (Everett) a magical attack back at the caster.
Abyssal Offensive powers: Ability to summon a large inferno of fire that is shaped like a fireball when controlled, but spreads if uncontrolled (requires sending part of your soul to hell). Skullheaded demon fireball summon (offensive, stopped by a rock). Focused abyssal energy (used to destroy the rock). Summon snake demon (with vidder like ears) becomes more faded and less real when abyssal energy overused.
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