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File 149340643506.png - (13.89KB , 500x500 , morbitdisthread1.png )
111218 No. 111218 ID: 8a251a

big fancy disthread because we've hit the point where we have multiple morbit quests both here AND on other sites, such as eagletime and omegaupdate.

what started as a passion project between myself and my friend como to create a universe snowballed into a huge deal with multiple projects and a proper team behind it. this thread is for talking about both the universe as a whole, and our current running quests- here, that'd be Maybequest and Tiny Cat People.

discuss away, and feel free to ask all the weird questions you want. we love this shit.
534 posts omitted. Last 100 shown. Expand all images
>>
No. 127500 ID: b1b4f3

>>127499
Nah there should just be nothing behind it, and Voidsy only ever speaks from the mask. It is their face.
>>
No. 127501 ID: a9af05

>>127499
As interesting as it would be to deal with Spit like that, I agree with what >>127500 said about what Voidsy should look like.
>>
No. 127504 ID: 05dadb

I prefer the idea presented back with >>123790 that nobody knows what's under Voidsy's mask, not even them, and that Voidsy is actually afraid to even know one way or the other. Like, with the intersection between their domains and motifs, the idea of it being a question with no answer, or a possibly question that never gets answered, is more compelling than any actual answer could be? Or even that the question not having an answer is actually an essential aspect of what they are, and any attempt to find out would actually be a kind of terrible personal violation or violence. Like, the uncertainty itself is actually a fundamental part of them.

I mean, looking at what they physically are, they're a mask - an identity - being worn by emptiness. To have an identity is to be something (to someone), but nothing can't be something and something can't be nothing. Hence, the discord aspect. Voidsy is a walking contradiction, a living question. Which, potentially, is symbolic of questions about how real any "identity" people have or take on is. Does that question need to be answered, or is the state of uncertainty more important and more valuable than any of the possible answers to that question? Maybe there's something about it that is real and alive, but only stays that way if you don't look too closely. So maybe if anyone actually found out what was under Voidsy's mask, something terrible would happen. What exactly, and terrible for who? Who knows. Maybe you shouldn't ask. If I was Voidsy, I'd be afraid to let anyone find out.

I don't think there's much of anything Voidsy could pull off that would scare Spit, but if I was trying to figure some sort of spook face for Voidsy, I'd play up the scary aspect of the emptiness concept. Their face goes totally still and obviously fake and inanimate, and their eyes and their body go absolute light-eating gaze-into-the-heat-death-of-the-universe vantablack.
>>
No. 127515 ID: 91ee5f

>>127504
It sounds like you’re saying Voidsy is hiding behind a fake identity and would rather have everyone like their fake identity because they’re afraid that their real identity is so boring, no one would want to be their friend.

Which honestly sounds very depressing.
>>
No. 127516 ID: b1b4f3

>>127515
It's like the internet!
>>
No. 127518 ID: 130f18

>>127504
I like this idea better.
>>
No. 127532 ID: a9af05

>>127516
The sad truth of how the internet works.

Voidsy perfectly represents what the internet is!
>>
No. 127533 ID: 10c408

>>127500
I agree with this. it'd fit with voidsy's motif and theme if there is just a blank space behind his mask.

or alternatively, just a head shape behind the mask that's featureless save for the star-filled 'skin' that makes up the rest of it's appearance.
>>
No. 127534 ID: 53b212

i'm here to be horribly disappointing and say that the only real detail i have about voidsy's face is that i picked a plastic kitty face in reference to those good ol 80's-90's plushes

i put a lot of detail in my shit but honestly i just wanted them to be cute, and my own views on identity and what that means for voidsy/as a whole seem to be pretty different than what's discussed here (not that that's a bad thing! just different takes as the writer vs the audience)

it's interesting to see, though
>>
No. 127932 ID: 53b212

https://discordapp.com/invite/aKjDz2d

MORBIT DENNY'S II is now re-open to the public! If you're a fan of Morbit, or any of our other projects- this is the place to be! We have almost 100 members and a lot of fun, including worldbuilding Q&A's, eventual server movie nights, and much more!
>>
No. 128476 ID: c8452a

Hi I re-read Maybecat and it made me cry again, thanks
>>
No. 128525 ID: b1b4f3

Alright I came up with some ideas for battle.

One, we can use Dad as a combat booster. Have her order her teammates to "fight bravely" and "feel no pain".
Two, I think we can abuse autobalance to create things in Spit's base. However, we'll have to be in spit's base or at least at the entrance for this to be useful. So like, we could create something powerful but easily used by the enemy, and Spit would automatically get it placed in her base. We had no confirmation check for receiving the knife, so Spit won't get one either. A disadvantage of this is that Wax will get pissed at us for exploiting game mechanics.
>>
No. 128534 ID: b1b4f3

...wait, what's stopping Dad from just ordering the enemy TCPs to go rogue?
>>
No. 128567 ID: 130f18

>>128534
Nothing, I think, except the health cost of using her ability.
>>
No. 128573 ID: b1b4f3

>>128567
She didn't use up any health when we tried using it on Primus.
>>
No. 128576 ID: ab1fe9

>>128534
Using it normally just makes them feel strongly like they want to, but it isn't irresistible. That doesn't use health. Using it with the wand makes it cost health, but seems to turn it into an overriding compulsion.

It's a little unclear whether Dad has to do it deliberately to get the normal effect or if it's just always on. If it is always on, I wonder if Dad had an effect on Devil, just there.
>>
No. 128778 ID: b1b4f3

HEY I HAVE A GROSS QUESTION

Is a TCP's central consciousness attached to their head? Like, if you cut off a TCP's head during a Session, what part loses sensation? Could you then heal the TCP by feeding its head?
>>
No. 128779 ID: b1b4f3

Also, do Kill commands have a max effective distance? Do they require line of sight to instantly kill a 0-hp TCP?
>>
No. 128787 ID: 10c408

Alright, play time's over. The date's been fun but we're not gonna win like this. We need to enact a game plan as soon as Jasper, Dad and Primus get back home.

And as for the plan itself...

Group teaching skill dump. So far, nothing suggests that teaching your TCp's triggers autobalance and we should abuse the hell out of this. We're probably gonna have to come up with a uniform list, but any skills that will help with off-setting Spit's psychological terror bullshit will help immensely.

And after that we make...

nothing. No magic items. The only thing we can make is structure related because even with the poorly understood forcefield our base is ass.

After the group skill dump, we should just go out and FIND SHIT. Since whatever we find wasn't made by ourselves, it won't trigger autobalance. That'll be a huge leg up. If we do this and hopefully find something really good then we can start scouting and maybe even raiding Spit's fortress.
>>
No. 128788 ID: 10c408

Alright, play time's over. The date's been fun but we're not gonna win like this. We need to enact a game plan as soon as Jasper, Dad and Primus get back home.

And as for the plan itself...

Group teaching skill dump. So far, nothing suggests that teaching your TCp's triggers autobalance and we should abuse the hell out of this. We're probably gonna have to come up with a uniform list, but any skills that will help with off-setting Spit's psychological terror bullshit will help immensely.

And after that we make...

nothing. No magic items. The only thing we can make is structure related because even with the poorly understood forcefield our base is ass.

After the group skill dump, we should just go out and FIND SHIT. Since whatever we find wasn't made by ourselves, it won't trigger autobalance. That'll be a huge leg up. If we do this and hopefully find something really good then we can start scouting and maybe even raiding Spit's fortress.
>>
No. 128790 ID: b1b4f3

Wasn't there some drawback to teaching a TCP a bunch of stuff? Other than the information overload of doing it all at once?

It's a bad idea just for the information overload. TEACHing should be done sparingly, or for simple things that are hard to explain.
>>
No. 128791 ID: ab1fe9

Dumping a lot of skills on a TCP at once is very distressing for them.
>>
No. 128793 ID: 10c408

>>128790
We don't have to give them the entire skillset all at once. We can teach them in segments.
>>
No. 128795 ID: 130f18

It has been suggested in the past that the more skills a TCP is taught, the less they are able to specialize or focus on a given skillset.
>>
No. 128797 ID: 10c408

We still need to teach them something so that they don't immediately fall to pieces when confronted with trauma, physical or otherwise. We almost lost Jasper due to this.
>>
No. 128799 ID: ab1fe9

>>128797
My suggestion is we teach them "pain management" and "fear management". Those are both real skills that people can develop. They don't interfere in what you feel, just how well you deal with it.

We might have already taught someone something similar? It probably wouldn't hurt, though. If we'd taught them both those things before now, they'd have reacted like "woah wait what why are you teaching me those i'm worried now" but after this, they'll get it.
>>
No. 128800 ID: 130f18

>>128799
We taught some of them skills to help others cope with such things.
>>
No. 128805 ID: 8eaf98

so uh stupid idea. can we put the magic hat on the voidsy mask to power up the mask? so like we can make full connections to other people's TCPs?
>>
No. 128807 ID: f46e5e

another, hopefully, less stupid idea, magic items whos user is us as gods, with the target of friend and foe TCPs such that imposing the cost on the target would make it far more effective as a weapon than whatever it was originally supposed to do and since we as a god are the user what cost can it even impose on us? (that last bit tempts fate I know, but could shed light on Spit's methods)
>>
No. 128810 ID: 130f18

>>128807
Creating items outside of the game autobalances it to everybody. So if Spit did this to attack our TCPs, we would have the same item in our godspace. It's more likely she has a sniper of some sort.
>>
No. 128812 ID: b1b4f3

>>128810
Correction: creating POWERFUL items outside the game triggers autobalance and gives it to the other team(s).
>>
No. 128814 ID: f46e5e

>>128810
I was thinking an ingame item, not a callspace (I think we effectively exist only in the call) item. This probably means one of its traits is the ability to focus on it as a god like we do our TCPs. Would get weird fast if its ability is to look at other things though

Another idea I feel is worth sharing: Motif Detector Projector Boxes. MDPBs.
The two we would care about would be the space and the void projectors, but we would need a mask projector to prove the idea works. The boxes attempt to make as big a projection of space/a mask/void as possible but without a motif boost can only make one as big as the box, thus if the projection is bigger than the box it must be boosted.
To make sure these boxes have no cost (or minimize it at least) the boxes should be always on and it should be obvious they are a projection. (my idea was how things look when you can only see them with one eye but not the other, or for images every other pixel and the projection has transparency)
The Mask and Space MDPBs' can work as expected for a 3D projection, but the Void MDPB needs to project things being not present. As such I think an explanation on how this could be accomplished is necessary, without making the detector an x-ray type device.
The visual changes caused by the Void MDPB will have the same appearance as the other two but all that is seen 'through' an object will just be what the viewer expects to see. Things where the viewer has no idea what to expect seeing (I.E. trying to look through a wall or inside a TCP) will likely just be uncomfortable to look at, and/or akin to where you can understand what a thing is in a dream without it having an actual describable form.
>>
No. 128815 ID: b1b4f3

Okay hold up, which sessions are NOT canceled at this point?
>>
No. 128817 ID: 53b212

>>128815
void session, pre alpha and arcade sessions are active, everything else is cancelled
>>
No. 128819 ID: f46e5e

>>128817 Interesting that pre-alpha is still running. I heard it is here on TG but can not find it linked to you or TCP on the wiki.
>>
No. 128826 ID: 53b212

https://tgchan.org/wiki/Tiny_Cat_People_(prealpha_v1.1.0b) bwoop, it's on hiatus
>>
No. 128827 ID: b1b4f3

>>128817
Ok cool, that was what I thought.
>>
No. 128831 ID: 5ba090

Hey with the teaching idea.
What if we make just a piece of paper with a list of all skills we think could be at all useful to this situation, and then just let our tcps choose which ones they want to learn, then TEACH them that skill? I feel like that would make sure we don't overload our tcps while also giving them everything they think would be useful.
>>
No. 128834 ID: 8eaf98

thanks, Mortis that was a wonderful laugh that pre-alpha session, too bad our void session form was not fog-of-war though, spit would never get to eat us then (assuming physical contact is involved) we would always at best be at the edge of her vision =P
would be interesting if we could give some of our powers to our TCPs in void session, though that would almost certainly cause an instant autobalance notification.
losing the create power in pre-alpha is kinda rough though, necessary power limits are very much NOT in place in pre-alpha, feels like we could create a thing to just like steal the tower, remove everyone else's land, raise the sea level, or what have you. I can see why you stopped. Watching things go about as I might expect was great fun to read through.
>>
No. 128836 ID: 53b212

>>128834
oh i dont run pre-alpha! i just run void session, our team member duke runs pre-alpha + knux400 runs arcade, i just assist here and there on both
>>
No. 129057 ID: 53b212
File 155487044308.png - (13.27KB , 736x736 , tcpdex.png )
129057

https://homebrewdeviants.com/wiki/tcpdex:start
the new TCPdex is LIVE!
>>
No. 129207 ID: b1b4f3

Huh, I just realized that rescuing Marvel via dismemberment wouldn't cause much suffering at all, as Marvel doesn't feel pain. Marvel might even do their own surgery, keeping one arm on during travel.
Doesn't the Spit mask we made also do that? If Seaspray wants an evac like that we can use it.
>>
No. 129211 ID: 10c408

>>129207
Honestly, this is probably our best bet for un-fucking the current situation.

it's gonna be absolutely horrifying to Buddy and Jasper, but it's probably the safest option for getting Marvel out of Spit's fuck-off fort.

And probably Seaspray as well, but the health oddity is... pretty fucking worrying. I dunno if it'd be safe for anyone to physically touch her at all. Not even a little to give her a health potion or two before we start removing the hooks holding her up.
>>
No. 129214 ID: b1b4f3

If you ask me, Spit healed Seaspray just to wake them up so they could be tortured.
>>
No. 129215 ID: 10c408

>>129214
Uh.

I'd like to point out a few things.

one: by exact definition, everything that has been inflicted onto seaspray since she went on recon with Marvel and Jasper has been torture. ALL OF IT.

two: as mentioned and even been previously established, fucking with TCP's health and whatever else is Spit's bread and butter. even artificially raising seaspray's health like this probably has some terrible consequence to it.

and three: What makes you think that the torture ever stopped? Seaspray has been pinned to a god damn wall and I bet it's gonna cost that extra, artificial health to remove her from it (unless we can give her a potion first)
>>
No. 129217 ID: 8eaf98

>>129207
remember though that
>damage to body can permanently affect mental health + functionality >>/quest/881003
so we still need to be careful with that plan. we probably need him awake to tell us if we can even do that plan safely.
>>
No. 129218 ID: 10c408

>>129217
we need him to be conscious and coherent anyway.

Maybe if we're lucky, he can just... not control the areas that would be left behind when he's sized down to fit through the bag?
>>
No. 129219 ID: 8eaf98

>>129218
Marvel is made of brain though, losing some of your brain is generally bad, regardless of why
>>
No. 129221 ID: 10c408

>>129219
I acknowledge your point, but you still refuse to acknowledge mine and the other anon's point that being subjected to Spit's machinations are FAR worse because as we all know, her motifs are not sunshine and rainbows.

Yes, it's going to suck even worse to have to do this to Marvel. He might not ever recover, even! But the alternatives, given that we don't know where the damn exit is and are comparatively under armed and outnumbered in Spit's murderfort, are exponentially worse.
>>
No. 129230 ID: 8eaf98

>>129221 I do not disagree but did want to make sure expected consequences were known
>>
No. 129232 ID: b1b4f3

>>129217
Oh dear. We really shouldn't do that then, unless the mental effects are reversible after damage is repaired.
>>
No. 129233 ID: 10c408

>>129232
Marvel's already on 0 HP, though. Anything we do at this point, though admittedly a terrible option in and of itself, is still better than any OTHER options we pursue for extracting Marvel. (We're not fighting our way out of Spit's trap filled and possibly labyrinthine base with the current party in such dire straits)
>>
No. 129234 ID: a9af05

>>129233
>Marvel's already on 0 HP
I don't know where you got that, since we can only see the HP of our TCPs and Marvel isn't one of our TCPs.

We don't know what Marvel's current health is at.
>>
No. 129235 ID: 10c408

>>129234
I know this bit of information because Eastwood announced it immediately after the three of them got shot out of the sky.

"VOIDSY: Miller?!
VOIDSY: Miller, what’s going on, Jasper’s health just dropped to-
MILLER: Seaspray, Seaspray’s…
EASTWOOD: ..critical.
MILLER: How did you-
EASTWOOD: Marvel’s down to 0 too."
>>
No. 129299 ID: 53b212
File 155667880537.png - (702.22KB , 750x716 , 16.png )
129299

http://crankshaftrafflesian.webcomic.ws/comics/1

plugging our team member (+ my wonderful partner) Comorant's comic real quick- Crankshaft Rafflesian has been properly rebooted for a bit now and is well enough in that there's a nice meaty backlog for new readers to chomp on. it's a surreal slice of life with robots! everybody loves robots.

narration/dialogue is underneath the images- we're working on changing the layout to make it a bit more readable/noticeable!

our twitter is a great place to track updates:
https://twitter.com/homebrewdeviant
>>
No. 129430 ID: 18b03d

>>127499
Personally I think Voidsy is an identity being worn, but it's less being worn by emptiness and more being worn to disguise and smooth over the fact that they are a collective.
It allows them to harmonize themselves and actually act like they are a person instead of a group.
I imagine under the mask is something making their nature as a collective more obvious, like a hole with a mass of voices speaking over each other leaking out or numerous smaller faces melted together.
>>
No. 129569 ID: 53b212
File 155951552350.png - (66.73KB , 819x541 , forummascot.png )
129569

popping in to
1) apologize for sporadic updates, life has been Weird on my end
2) announce that our official forums are now publicly advertised! you can find more info here:
https://twitter.com/homebrewdeviant/status/1135314342063116289

a pretty major (but optional to understanding the canon) story about wretch is planned for release there when it's done, so i figure it's good to advertise in advance!

(pic is our lovely TCP mascot, designed by the forum-goers)
>>
No. 129570 ID: 91ee5f

>>129569
>(pic is our lovely TCP mascot, designed by the forum-goers)
Yes, your mascot is indeed lovely! What is its name?
>>
No. 129576 ID: 53b212

>>129570
we haven't had a vote on it yet because i am busier than i'd like, but we're gonna do that real soon
>>
No. 129717 ID: 53b212

so, we've severed ties with Eagletime- TCP Arcade Session has now been moved to our forums!
https://homebrewdeviants.com/forum/thread-103.html

to find out Why we've been pushed to do this, we have a document here: https://docs.google.com/document/d/1HMiSKkArIqEtrukOGm_7TwivB28bqahvjVUUH8Iw9oM/edit

thank you for your understanding.
>>
No. 129718 ID: b1b4f3

I don't see a post on the forums so I'm guessing it's just on their discord.
Anyway, I'd been in your server long enough to get an idea of what goes on in there, and though the atmosphere didn't agree with me in the end, it certainly wasn't anything like THAT. It sounds like the ET admins got given false evidence. Or maybe they decided they didn't need any real evidence, just testimony from who knows how few users.
>>
No. 129723 ID: 2dfade

>>129718
The ET admins hate quests. Or anything even vaguely associated with quests. They hardly need a reason beyond their age-old contempt.
>>
No. 129724 ID: b1b4f3

>>129723
Dude what? That's what the eagle-time forums are FOR, pretty much. Think about what you're saying.
>>
No. 129725 ID: 53b212

we really don't want to start any sort of outrage towards eagletime if possible, please: we're keeping this civil, we don't want anyone attacked, and don't want to make this a us vs them situation.
>>
No. 129727 ID: b1b4f3

Moderating is hard. It's especially hard when you're banning people for things they didn't do where you can check directly. Either you wind up asking for enough evidence that people feel like you're not going to do anything no matter what, or you ask for too little and hateful people can take advantage. The correct middle ground is a hard target to hit. ET just didn't hit it, here.

That's my take on it, anyway.
>>
No. 129728 ID: b66045

>>129725
You ARE creating an outrage by linking that document here whether thats your intention or not.
I dont like what ET did for various reasons but I also dont like some of your own defense due to certain logical fallacies therein. It wouldve been better if you didnt post that document at all.
Not because of the stuff it contains but because this document only shows your side of the story so it is unfair to post it here where ET mods cant present their side.
>>
No. 129731 ID: 53b212

>>129728
ET didn't present their side beyond what we have posted in the document. if they did, they did so in their discord (which we were already banned from if in it at all) where we couldn't see it, and thus couldn't know their side to begin with. in addition, this is meant to be an informative document for those interested in why we've moved Arcade Session, and those following our community as a whole. we didn't want to keep it to our discord only, because we know our community extends beyond that.
>>
No. 129733 ID: 465a14

>>129728
Unlike the HD team on ET, the ET admins haven't been banned here and they're able to post their own side of things.
>>
No. 129735 ID: 395c02

Posting a link to a one-sided story demeaning the acts of another site is both completely irrelevant to us and an act of bad faith.

Acting in bad faith is unprofessional and there's nothing to gain from it but ire from both sides.

In future, keep in mind that acting in good faith would be linking the new location, and keeping the 'why' simple and vague ("it didn't work out at the old place"). We don't need to know more than that.

No more should be said about this topic. This isn't our fight.
>>
No. 129736 ID: 53b212

gotcha, slinko. i can delete the post and replace it with just a link to the session if that'd be better- i don't want to cause any trouble here, i'm honestly just trying to figure out a mess of a situation and whatever you'd prefer here is good by me
>>
No. 129739 ID: 395c02

It's fine, just stuff to keep in mind for future. The easiest way to avoid Drama/Big Dumb Arguments is to downplay things as much as possible. If a person wants to keep a secret, it's better to say nothing than to say 'I have a secret but I'm not saying what it is'.

How we come off is important, especially when doing a group project. Obviously nobody's perfect, and there's no need to worry about mod actions from what's already happened or anything. Nobody's in trouble!

I just felt it important to nip any potential drama in the bud.
>>
No. 130379 ID: 53b212
File 156392825370.png - (46.69KB , 1046x500 , lineup.png )
130379

hohkay this was a long time coming but i'm finally getting off my ass and doing it: some designs from void session are getting retconned due to us not associating with their creators, and have the full design rights to the characters. i'm working on getting a bunch of panels redrawn BUT i decided i should probably just change shit now before i have to redraw five million new fully shaded jasper panels

we hope you like the new designs! they're not to scale here, but these concept sketches should do the trick. they're a lot more fun for me to draw as well, and should lead to faster updates.

we update again this week! get hype!
>>
No. 130764 ID: 8d4593

>PHYSICAL DAMAGE
So Mort, would you like all of us give you our home addresses so you can ride up and kneecap us anytime we give buddy a command? XD
>>
No. 130774 ID: a627e3

about this curse, does it attack us or Buddy? The wording feels a but off on that and we could use a clarification on that.
>>
No. 130775 ID: 10c408

"You are now CURSED. If you give Buddy a command, you will take physical damage."
Seems pretty clear cut to me, but wth ever. Let's all just pile on a half-baked assumption and experiment with something we don't understand that's been inflicted upon us by a literal god of torture.
>>
No. 130776 ID: 53b212

this is all you get: the target is definitely you.
>>
No. 130777 ID: 9d50cc

Ok, so this would be kind of cheating even if it worked, but: if we created a god-specific item that allows a god to physically enter the game - since affecting a god's physical body is a thing - auto-balance would give the same to everyone, but because everyone besides Voidsy is on morbit, no-one except Voidsy would be willing to use it. They all have some investment in staying where they are and in not risking themselves by entering the game physically, since presumably that would mean if their team lost they'd be lost with the game. But for Voidsy, that's effectively the stakes anyway, as things are.

So, if we create like, a Circle of Void Summoning, which our TCPs can use, then Voidsy could and would enter the game, while everyone else could but wouldn't. Now the main problem question is how vulnerable we make ourselves, then, but we seem to be vulnerable anyway so that's less a question, and whether we'd keep our power to use game commands and so on once summoned.
>>
No. 130778 ID: b1b4f3

>>130777
Spit would definitely enter the game since she's unbeatable in a direct fight and would relish the chance to personally torture all the TCPs.
>>
No. 130779 ID: a627e3

>>130776
that's all i needed. thanks!
>>
No. 130780 ID: 8d4593

Inb4 no physical body means we have exactly 1HP
>>
No. 130781 ID: b1b4f3

It would make more sense for the curse to be completely ineffective on a god with no physical body.
>>
No. 130782 ID: 9d50cc

>>130778
That's not optimal for us, but potentially good for morbit. If it's specifically a summoning circle, it doesn't give a way to get back out, so she's stuck in there until the end of the game. We might be able to pull something that traps her, or if we manage to win, she gets... I don't know, killed? Banished? Unmade?

As for the TCPs, since the Unhallowed Sanctuary is already a place, they can just go down there along with anyone else who we don't want to run into Spit, like the wizits. Gods can't enter (and probably Voidsy and Spit would be too big to fit down there anyway), so then we just have to cue the yakety sax and have Voidsy run around the overworld being chased by Spit until someone figures out how to win the game somehow. I'm sure Voidsy can't fight Spit, but they could possibly avoid her?
>>
No. 131764 ID: 53b212

so, this has been planned for a bit now and here we go

TCP (and eventually, maybequest) is moving to the homebrew deviants forums, where our team can handle first party hosting and hopefully, in the future, do new and exciting things with our projects that questden might not be able to do. questden is an Amazing place and i’m so glad i got to witness it grow and change since i started void session, and i’m incredibly grateful for the start it gave me to my (and all of the rest of the team as well)’s careers. we want to keep making things and ideally make it into how we make a living, and while i do worry a bit about audience retention, we feel like it’s a necessary move to scoot over to our own hosting.

i still plan on keeping up with quests here on tgchan and maybe even getting off my ass to suggest sometimes, but TCP will be moved over- after this next intermission. for the duration of the intermission the quest will be dual hosted, taking suggestions from both locations. once Act 4 starts, it’ll just be on the forums. to help encourage the transition, the updates will be posted a day earlier on the forums, but all suggestions on tgchan will be valued with just as much weight as forum ones, and we can’t wait to see what y’all bring to the table with this next arc.

our forums already have a lot of other projects ready to be dug into as well, including oneshot pieces meant to show off new (and familiar) characters, an 18+ piece about wretch’s origins, another TCP session, and threads detailing the worldbuilding of morbit itself. in addition, it’s a space for people to post their own works, related to our worldbuilds or otherwise. we have the site divided into two sections: the main forum area is rated 16+ and doesn’t allow for NSFW content, while the 18+ section is gated off to registered users and allows for NSFW content in a safe environment, be it hard horror or well, horny shit. you don’t need an account to post anonymous suggestions in the creative forums, but you will need one to get at the 18+ goods- we gotta keep minors safe and out of that shit.

that’s pretty much it- thank you for sticking with us for all these years, and for hopefully sticking with us in the future. we couldn’t make TCP without your suggestions!

here’s the intermission link for the forums: i’ll put the mirror up here tomorrow!

https://homebrewdeviants.com/forum/Thread-TINY-CAT-PEOPLE-VOID-SESSION-INTERMISSION-HARK
>>
No. 131799 ID: 10c408

So I didn't fully suggest it just yet in the actual thread, but I'm pretty sure that we can isolate Hark from Spit and then have an opportunity to talk to Hark alone.

Right now, there's two communication items on Hark. The mask on her face (ours) and whatever item that Spit is using. Now, in the actual world it's obscured by her clothing but in the final few images of the previous threat Hark's collar is still around her neck

Where are Spit's arms right now? Around hark's throat. She's trying so hard to keep the collar concealed and beneath notice.

Now, if we can do anything with the void surrounding us then it's quite likely that we can mask part of ourselves and sneak it behind the two of them. And if we can do that, then we probably sever/block/mess with the collar keeping spit in this pseudo chatroom.

And that's my plan. I'm not going to jump the gun and suggest it fully yet, but I would like some support, since it's fairly evident that if there isn't enough solidarity in the thread we're just going to go crazy.
>>
No. 131809 ID: 3bf416

>>131799
Clever eye spotting that. Could possibly try removing it in the physical too? Not sure if Spit has failsafes.
>>
No. 131810 ID: 10c408

>>131809
While we do have the opportunity to get Dad or someone else to remove the collar, doing so would mean we'd have to back out of this three way call and then occupy our attention solely on Hark.

Which'll give Spit a minor and then fairly major advantage over us. First by being able to convince Hark not to trust us when we're not there and then by being able to direct her remaining tcp's against the alliance's.

And I don't think her communication collars have failsafes. If there were failsafes for destroying ANY of her collars, then surely they'd have been included with the anti-communication collars. One of which Buddy mangled himself destroying and didn't seemingly do anything.
>>
No. 131862 ID: 10c408

As I mentioned in the normal thread, here is an extensive list of reasons why I believe we should not try to kick spit out of the game as soon as possible, in no particular order.

reason #1: we've been spending available healing like mad and haven't been keeping track of what's even left for further prolonged combat, which will likely happen at the current rate. (Crunk's exact health is a complete and worrying unknown since he isn't our tcp)

reason #2: though we've got several TCP's positioned inside spit's house without duress so far, we don't know where the exit is.

reason #3: we don't know what and where the traps are between the current room and the exit.

reason #4A: there might not even BE an exit yet. Spit could have very easily and deliberately made solid walls for her entire fortress and intended to add an exit later, which she can't do anymore.

reason 4B: if there is an exit, I would not be surprised if there's some form of non-trap bullshit added to it as well to prevent leaving.

reason 5: the rest of spit's TCP's aren't going to stay away forever. And at some point raw is no longer going to be stunned.

reason 6: while we do have reinforcements en-route, it's going to take time for them to arrive at spit's base to help with things.

reason number 7: we don't have eyes on writhe or raw at the moment and seeing as how writhe was carrying Marvel...

reason #8: we don't know which of spit's TCP's was the weapon type that shot down Seaspray to begin with. (We know it's not writhe and it seemingly isn't hark. it might be raw? so many questions.)

reason #9: Seaspray has had something injected into her that's affecting her health and we don't know what it does exactly, only that it's likely going to be horrible.

reason #10: eastwood's drug operation is underway, but needs a lot more time to stockpile enough results to truly tilt the odds in our favor enough to secure victory

reason #11 hark flipping isn't a done deal just yet.

reason 12: even after reinforcements arrive, we might lack necessary stuffs to incapacitate all of her remaining tcp's, be it health, ammo, healing, other forms of supplies or morale. And that's not accounting for dealing with the traps still inside.

reason 13: Escorting the wounded and friendlies away from spit's base is paramount to this entire rescue operation. Writhe can't fit into any of our vehicles until we make a new one capable of doing so.

reason #15 Wax said he'd pull his punches but if his tcp's aren't chilling at home doing nothing then someone in the alliance might get their base raided in a moment.

reason #16A: IF, somehow, we did knock out and restrain all of spit's tcp's we still have to convince them to go rogue. that's going to take awhile to do and we're not really setup for it just yet.

reason 16B: if we did have all of spit's remaining tcp's restrained, the fastest way to kick her out of the game would be to execute the remainder. I don't believe I need to elaborate on how terrible doing so would be.

reason 17: spit's captured tcp, chops, being out of her base prevents her from making anything. That doesn't apply to the alliance whose tcp's are still in base, or other forms of non-god crafting, which is a colossal advantage that only increases with time (eastwood, eastwood, eastwood)

reason 18: the current tcp's inside spit's base aren't very durable compared to the reinforcements coming, so finding the exit and trying to avoid getting into pitched fights with spit's remaining tcp's while disarming traps would be huge.

..and that's all I got. I'm sure a lot of these reasons are going to change and/or no longer be applicable to the current state of things but despite the conflict conditions of the game having been set, we are still aiming to eliminate Spit by way of rogue tcp's, rather than blood soaked victory.

There's nothing stopping us from carefully managing an extraction out of spit's fuck off fort, taking the wounded and the potential turn coats with us and leaving spit hobbled. (manpower cut in half, tcp's out of base prevents creating things)

Obviously this would be a slight stalemate since we didn't force her out of the game but so what? we've got momentum and she can't make things. She, or maybe even Wax, will probably try and counterattack at some point but if we stay vigilant, let eastwood's tcp's keep making incapcitating drugs and don't overplay our hand, we will win.
>>
No. 131863 ID: 6e6f32

>>/quest/953512

I'm glad you finally found a use for my disgusting suggestions! XD
>>
No. 131864 ID: 10c408

>>131863
Why even make them to begin with?
>>
No. 131866 ID: 6e6f32

>>131864
Because it feels weird to have Void who is effectively chaotic mess of ever changing consciousness, to think like horny Jesus. Act like horny Jesus? That's fine. But like...
We all have a worst self. There are many problems that could coldly, selfishly, easily be solved with just the right amount of barbarism. Typically we as people don't consider such solutions seriously because of the mountain of consequences they bring with them, but if we were in a position of power? Like we are here, in game right now?
Such a solution is viable. Even tempting. There's nothing preventing us from just ignoring the consequences and taking the win.
That is existentially terrifying.
Especially for a collective character like Void.

And then there's suggestions that indulge or lash out through baser emotions. The kinds of things that scream through our heads in periods of anger, despair, and frustration that we just hide away because they aren't appropriate or aren't constructive. Void's thoughts literally swirl around them. They are real, and on display for everyone to see. It's a real issue they have to deal with.

I consider it meta-gaming to not give Void these base thoughts. I consider it meta-gaming to only ever suggest things that we have been conditioned in our own lives to see as "good".

I don't expect my suggestions to get used.
I merely think they enrich the character.
>>
No. 131867 ID: 53b212
File 157922892142.jpg - (25.27KB , 500x280 , please.jpg )
131867

>>131866
>>
No. 131868 ID: 10c408

>>131866
While you are correct in that, as a collective mind whose thoughts are spoken out loud, voidsy can't actually help his worst thoughts being broadcasted and that a morally good character who continues to be morally good and straight is boring as hell, this isn't just a story. it's a quest. Everything that gets suggested in the main thread can be used or ignored by the author as they see fit.

However, I don't believe that the above fully excuses you going the extra mile to make the truly awful suggestion just because no one else has. Your actions have consequences after all, and last time there was a slip up we severly upset the very first non-tcp character that was introduced.
>>
No. 131869 ID: 6e6f32

>Your actions have consequences after all, and last time there was a slip up we severly upset the very first non-tcp character that was introduced.

Character driven drama?
In a fictional Story!?!?!
My word! What foul machination!
>>
No. 131871 ID: 3ce8ff

>>131868
i would say that is the exact reason he is necessary, that explanation brings be greater appreciation of why they are there, even if he is now literally destroyed. =/
>>
No. 131872 ID: 6e6f32

>>131871
Yeah I was wondering about that.

Does that mean I'm silenced during the remainder of this dialog, or was it a symbolic gesture indicating a point of growth for Void in which such thoughts should no longer be brought to the surface from this point forward?
>>
No. 131873 ID: 10c408

>>131869
We're quite literally directing a squad of friendly, amateur soldier creatures against a psychotic god of slaughter and madness. There is GOING to be plenty of all of those things you just mentioned without your brazen input.

Buddy's getting his leg amputated off-screen ffs.
>>
No. 132832 ID: 53b212
File 158951478940.png - (136.30KB , 1026x1500 , mqcovertext.png )
132832

MAYBEQUEST has returned...rewritten!

i haven't been satisfied with maybequest for literal years, and decided a rewrite of a Lot of things was in order- i made a lot of mistakes as an early quest author and i'm much happier with the edit!

MQ has also been relocated to the Homebrew Deviants forums- with the rewrite and personal comfort, we decided that we'd rather move it now over waiting until part 1 was completed (which is fairly soon anyway). i know this is probably a disappointment to a lot of people, but the quest can still be read without a forum account. you Do need an account to suggest just so that we can ensure that suggestors are 18+, but it's a simple process that doesn't take too long.

thank you for bearing with me for so long, and for helping me get this quest started to begin with- i hope it goes to exciting places!

forum (needs account, allows for suggestions): https://homebrewdeviants.com/forum/Thread-PUNCH-CLOCK-ANIMAL-MAYBEQUEST-PART-1
mirror (no account needed): https://homebrewdeviants.com/forum/story/MQ/1
>>
No. 132833 ID: adb916

>>132832
Neither link is working for me and I have an account.
>>
No. 132835 ID: 53b212

went in and manually fixed your account roles, that can be a little fussy- should be fine now!
>>
No. 132838 ID: adb916

>>132835
Thanks!
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