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File 160911084238.png - (209.72KB , 1000x1000 , Title Card 2.png )
984338 No. 984338 ID: 8483cf

I am Lady Serah Kensington, Heir Countess of Kensington, and I sincerely hope I don’t screw this up.

Lazy Wiki: https://questden.org/wiki/Lazy_Fairy

Previous Topic: https://questden.org/kusaba/questarch/res/974331.html
179 posts omitted. Last 50 shown. Expand all images
No. 992195 ID: 8483cf
File 161626890556.png - (71.25KB , 500x549 , Showerthonk.png )

I grab a bar of Saltrock Mist to wash up with.


Do you want to gather rare reagents in the forest, or hunt for treasure in the cave ruins?

What items should you put in Landi’s inventory?

Should you grab any more supplies on your way out of town?

Serah’s Arms and Equipment

Bastard Sword OR Axe OR Warhammer OR Heavy Spear

2x Ice
1x Fire
1x Flashbang
1x Smoke
1x Solvent

1x Healing
1x Strength
1x Invisibility (Failed)

1x Healing
1x Mage Armor
1x Strength

1x Coating of Flame

1x Magic Missile

Landi’s Spell List
- Inventory: Can hold up to 87 lb./ 39.4 kg. Currently holding lots a’ arrows.
- Calamitous Cacophony: A blinding display of glowyness. Can also deafen for extra dust cost.
- Portal: Tunnel through space-time to a location within 20 feet. Visibility or reasonable assumption of distance required; accuracy reduced if not able to see target. Currently limited to nonmagical, inanimate objects. Alchemical products are considered nonmagical. Portal entrances and exits cannot terminate within objects or creatures.
- Godmother’s Blessing: Increases defense of armor based on amount of dust used.
- Godmother’s Makeover: Transforms outfit of one willing target into something more stylish. Duration depends on dust used.

Raelynn’s Equipment
- Elven Shortbow, nonmagical
- Elven Underbrush Armor, nonmagical
- Elven Rope, magical
- Quick-Draw Quiver, nonmagical
- Samhain (heirloom; magical; long dagger; half of paired set)
- Antidote and First Aid Kit
- Flint
- Provisions and Water Cleansing Pellets
- Animal Treats (Wrapped in scent-proof liner)
- Uncanny ability to mimic animal noises

- Strong sense of smell
- Can eat trash
- Hugs boost morale unless she’s been eating trash
- Novice pickpocket (only works on the overly trusting; bonus to stealing jerky treats)
- Can throw bombs with only a moderate chance to drop them at her feet
No. 992199 ID: e51896

Let us look for ingredients in the forest so we can get supplies to practice becoming the best alchemist out there! we didn't use the soap to make ourselves glow, so cave is off the table... for now. I feel stronger enemies make their home in caves.
No. 992211 ID: 12b116

Forest seems like the best choice from now, although we should definitely look for the caves to actually get an animal companion. Between Dotti and Landi, the very last thing we need near us is a fucking bird.
No. 992215 ID: 5a788d


Plays to the strengths of Jotund's Might, and a nasty surprise for anyone expecting the stereotypical squishy mage.
No. 992335 ID: 12b116

Have Serah use the heavy spear.

Dotti should carry the smoke bomb and flashbang, which are least likely to mess her cute face up if she drops them.

Put the Healing elixir, Coating of Flames, and Healing potion in Landi's inventory.
No. 992343 ID: afe7de

I’m more fond of Serah using the Warhammer since she’s still big and stronk right?

Probably give Dotti a smoke and flash since she would probably need to practice before actually holding the stronger bombs right?

Then Uh, Probably go to the forest, I like the idea of getting more potion ingredients, though not the idea of getting an avian companion, well, actually that might be useful in scouting and keeping you all safe from the really strong monsters.
No. 992379 ID: 8483cf
File 161631156332.png - (58.61KB , 1250x450 , Combat_Panels.png )

I finish my shower and gear up. I confirm that everyone’s eaten breakfast and packed enough provisions for a day trip. Dotti’s provisions are stored securely in Landi’s inventory.

I also check the lock on my crate and make sure it’s secure. I don’t want Jeebs getting loose while I’m gone.

When I ask Raelynn where she wants to look for an animal companion, she says either the forest or cave will work, as long as she has enough time to try and find an animal receptive to bonding. In that case, I choose the forest for our trip. It gives us more room to maneuver, and eliminates certain risks like cave-ins or ancient booby traps. Plus we don’t have to pack torches or rely on Landi for light.

Well, then.

It’s time to go adventuring.

Please, please, please let everything go smoothly…


I’ve given Raelynn a list of plants, mosses and mineral deposits I’ll need to transmute silver into gold. By themselves, they’re useless, but in a lab, I can reduce them down to their constituent components and essences, which are far more potent. Raelynn has seen a most of the items before, but two specific items we’ll need to search for: the blue-capped acid mushroom found only around tree roots at least two centuries old, and plated bauxite, which is rich in alumina and devilishly hard to identify against cliffsides covered in useless clay.

We spend a few hours making our way out of Minga and into the forest from an angle most adventurers don’t take- or at least, adventuring parties without alchemists in need of reagents. The underbrush is thicker than usual, but the forest floor is still clear enough to make our way unimpeded.

Thankfully, we don’t encounter any vengeful spirits or angry animals for a few hours- but then, Dotti begins sniffing the air curiously. Then she crouches to the ground, ears flat, teeth bared.

Raelynn vanishes into the underbrush.

“Wolf pack,” she whispers from a direction I can’t pick out. “Six wolves total. A few are circling behind to cut off our escape.”

“Wolves?” I whisper back. “Why in the middle of the day?”

“I feel… bad,” Landi says, and she starts shivering. “Oh, shit, Serah. There’s a spirit leading them. A nasty one, and it’s hungry. It’s driving them all rabid.”

I ready my borrowed warhammer and down my elixir of mage armor.

“Can we run?”

“They have your and Dotti’s scent,” Raelynn says quietly. “They’ll chase. Right now, we can try to set up an ambush.”

Wolves led by an evil spirit are circling us for the kill. My shoulders hitch. My heart races.

I have to focus. I have to plan something. I… I have to…
No. 992380 ID: b1b4f3

Dotti should get up a tree. Wolves can't climb, and she can toss her bombs from above.
You're gonna want to drink one of your strength potions too. Save the magic missiles for the spirit if you can.

Landi should try to find a wolf and open a portal for you to toss a bomb through to hit it at long range. If things get bad Landi can cast a cacophony, giving you a warning so you can shut your eyes and possibly ears.
No. 992403 ID: 12b116

This is a pretty good plan, and I support it
No. 992404 ID: 094652

Sarah: Start by felling some trees, and coat your weapon in fire oil. When the time comes, hammer into your barricades to let loose a barrage of flaming splinters.
Landi: Open a portal from a bird's eye view so you can get a good look at the general battlefield, then plan two escape routes and a favorable combat location.
Raelynn: Climb up, set up overwatch.
Dotti: Follow Raelynn and focus on the spirit. Be ready to throw a bomb if you see three wolves bunched up together.
No. 992450 ID: 8483cf
File 161635452331.png - (282.30KB , 1250x1250 , Forest Combat 1.png )

The wolves are locked on to me and Dotti. I have to protect her! I chug a Potion of Strength and prepare to defend. That means Landi and Raelynn are free to go on the offensive and pick them off early.

Before the wolves approach, I hear my party’s handiwork.

Raelynn scores an easy kill, shooting a wolf through the heart from complete concealment.

Landi drops an ice bomb on one wolf, freezing it solid and shattering it to pieces in one great blast. My bombs don’t hold back.

The wolves arrive just as I finish hoisting Dotti up the tree. She hasn’t practiced climbing in boots. We’ll need to fix that.

Dotti fumbles her smoke bomb and drops it at the base of the tree. One wolf spies her, and is distracted in indecision, but ultimately decides to come after me.

Three wolves surround me. I swing my warhammer at one and and miss. Two wolves try to hamstring me while I’m off-balance, and their sharp fangs are deflected by my mage armor.
No. 992455 ID: e51896

Landi: make one portal next to you on the ground, and another portal several feet above a wolf for the arrow to travel down fast enough to cause damage, and start dropping arrows down the portal at a wolf

Rae: shoot one of the wolves near Serah

Dotti: throw another bomb at the wolf going towards Serah

Serah: swing at the wolf that hasn't been attacked by the others.
No. 992466 ID: 12b116

This is a good plan and I support it.

Holy fuck Dotti is useless. But very useful for hugs so be sure to tell her she's a good girl.
No. 992477 ID: 8483cf
File 161636372211.png - (295.50KB , 1250x1250 , Forest Combat 2.png )

Raelynn scores another kill the wolf behind me with two arrows in quick succession.

Landi tries to be fancy and portal an arrow fast enough to pierce the wolf’s hide, but the arrow isn’t moving nearly fast enough.

Dotti misjudges her throw, and ends up tossing the flashbang right behind me. It explodes, blinding and deafening the three wolves around me. I’m only deafened (and shocked and scared witless), but it’s not the first time I’ve heard a flashbang go off.

Dotti is very upset!

Raelynn’s level of concealment has increased!

I swing wildly at a wolf in front of me. The result is NOT pretty.

Two wolves remain. One is blinded and deafened. The other is confused, but close enough to bite me the instant it realizes there are no more flashes and bangs coming.
No. 992479 ID: b1b4f3

Kesington should murder the disabled one, it's easy to hit. Rae can kill the other one.
Keep a lookout for the spirit, it should have showed up by now...
No. 992480 ID: 094652

Serah, chokehold the blind and deafened wolf until it falls unconscious.
Landi, distract the confused wolf.
Raelynn, shoot the confused wolf.
Dotti, hunt down the spirit.
No. 992481 ID: 12b116

Landi should fly up and see if she can see the spirit. You keep swinging wildly and tell Dotti it's ok and she's a good girl. Rae keep shootin'
No. 992482 ID: e51896

Dotti: cry and get it out of your system so you are not upset anymore

Rae: shoot a wolf again.

Landi: Godmother’s Blessing on Serah

Serah: keep swinging!
No. 992492 ID: 5a788d

Serah: grab the nearest wolf by the tail, and beat a motherfucker wolf with another motherfucker wolf.
No. 992495 ID: 8483cf
File 161636851340.png - (348.75KB , 1250x1250 , Forest Combat 3.png )

Raelynn cuts down the confused wolf with two exceptionally well-placed shots before it decides to attack me again.

Landi begins casting Godmother’s Blessing, which will help my magical defenses, but they will not be as powerful as when I first drank the Elixir of Mage Armor.

Dotti is upset.

I splatter the final wolf with my warhammer. The instant I do, I feel a rush of wind.

Landi shrieks. The air around us chills. I can feel the life being drained from my body- and the wolves around me, as well.

Spirit of Bloodshed gains power from the battlefield! Serah and Landi are caught in its feast! They will lose life as long as they remain close to spilled blood, and must resist the skeletal hands keeping them in place.

Dotti begins crying loudly and cannot act.
No. 992496 ID: b1b4f3

Landi you gotta get out of there.
Kesington, priority one is to get your magic missile swarm going. If this isn't a panic button situation I don't know what is.
No. 992497 ID: e51896

Rae: shoot at the hand grabbing Serah
Serah: magic missle!
Dotti: deep breaths
Landi: portal near Dotti. If you can't, move away.
No. 992499 ID: 12b116

Magic Missile and try to get away if possible, Rae, shoot it if it's shootable, or the hands if they're more obviously shootable.

Landi, get over to Dotti if possible.
No. 992518 ID: 8483cf
File 161637395940.png - (318.40KB , 1250x1250 , Forest Combat 4.png )

Raelynn sees Landi’s struggles, but she refuses to take such a risky shot. She fires at the insubstantial body of the spirit, to limited effect. She curses, breaks cover and draws her dagger, but she’s too far away.

Landi struggles in vain to break free of the skeletal hand. Her glow dims. Her wingbeat slows.

“NO!” I shout. I won’t let this happen. I can’t!

I pop the stopper of the Magic Missile distillation on my belt and let the magic loose all at once, not caring about the skeletal hand keeping me in place. I’m aiming squarely for the spirit’s body.

My vision dims. Then the ground gives way beneath me, and the dread cold in my chest is gone.

We survived.
No. 992519 ID: 8483cf
File 161637398119.png - (288.74KB , 1250x1250 , Combatclear.png )

Raelynn reaches my side, dagger drawn, circling me, eyes darting for any other dangers.

“Is Landi…”

“She’s alive.”

I look up, towards the sound of faint sniffles. I see Dotti still in the tree, holding it tight, Landi nuzzled against her neck, shivering for warmth. Her light is dim, but still there.

“That was close,” Landi says, her voice as faint as her glow.

I drink most of my healing elixir and the world sorts itself back into place. I save the rest for Landi. I don’t know how much dust it’ll give her back, but it’ll help.

“What was that?” I ask Raelynn quietly.

“A spirit of bloodshed,” she says, concern lacing her words. “It shouldn’t have been here. There’s not nearly enough spilled blood in a forest to feed it for long. Something is very wrong.”

“Are we in danger?”

“…I don’t know.”

We have all our reagents except plated bauxite, and only I know how to identify it. Rae can’t hunt for it on her own. The nearest cliffside that might have it is close- only a ten-minute walk from our current position. If I find the mineral deposit quickly, it’ll add a half hour to our trip.

Raelynn can handle herself. I’m healed up, and still have some vestiges of magical armor left. But Landi is cold and shivering, and Dotti is shaken.

I have a choice to make.
No. 992523 ID: 12b116

if we are going to be in the hole without it based on the materials that we've already used, then risk going for it. If we're already coming out ahead with what we've got so far plus whatever we can salvage from the wolves/spirit of bloodshed, then head back. Having half our party useless is very bad though.
No. 992524 ID: b1b4f3

Bombs: 1x Ice, 1x Fire, 1x Solvent
Potions: 1x Healing, 1x Strength, 1x Invisibility (Failed)
Elixirs: 0.5x Healing
Oils: 1x Coating of Flame

We used up like half our supplies.
If you can get Landi back her mana, it'll be fine. Try the rest of the healing elixir on her. Any chance the coating of flame could do something?

From here on though we need to be as stealthy as possible. ...maybe Rae can get a vantage point to try to spot where the main bloodshed happened? If we can just avoid that spot, we can collect the bauxite and then retreat.

Another possibility: Dotti goes back home with Landi. You can use a Favor for that. She's being good right now and not hurting Landi despite the very real opportunity she has to do so.
No. 992569 ID: e51896

We should probably let the adventurer’s guild know about what we discovered as soon as possible. Rae said this wasn't a normal encounter.
No. 992587 ID: 094652

Head back, half your party is wounded and you can't risk any further encounters like that. Have Raelynn scout ahead and nab as much trash on the way back as possible while you keep Landi and Dotti alive.
No. 992684 ID: 8483cf
File 161647021343.png - (24.41KB , 265x264 , Potion.png )

I gently ease Dotti down from the tree branches, and forget everything nasty I’ve ever thought about Jotund’s Might.

We have to push on. We're so close, and we have Raelynn to help us avoid danger. And Dotti, too. If we just focus on stealth, everything will be fine. We'll succeed. We'll get what we came for. No problem.

Landi is in bad shape. Even as we nurse a bit of glow back with the Elixir of Healing, she doesn’t stop shivering in Dotti’s paws. I can still see her outline, too. I step back and take Raelynn aside.

“This doesn’t make sense,” I say. “She drank a tiny bit of healing potion a few days ago after getting hit by Dotti and she got all her dust back. Isn’t her vitality supposed to be tied to her magic?”

“Only fairies know details about fairies,” Raelynn says, shaking her head. “Their bodies are mostly physical, unlike spirits, but they don’t act like it. I think they respond to magic.”

“But that potion was magic!”

“It’s alchemical,” Rae says, thinking. “It has the essence of a healing spell. But it’s not a healing spell.”

“It’s exactly the same as a healing spell! And I just told you that she responded to an even weaker one!”

“I’m sorry,” Raelynn says. “I just don’t know what to tell you.”

I want to scream. I want to curse Raelynn out. But I can’t.

I’m the boss. And a good boss doesn’t blame people when they’ve tried their best.

And speaking of trying their best…

“I shouldn’t have brought Dotti,” I say, the anger leaving me. “She’s torn up. Look at her.”

Raelynn’s eyes narrow.

“What?” I ask, confused.

“I didn’t hear you tell Dotti what that bomb did, exactly.”

“So? I didn’t expect her to do anything. She’s here because she can’t be trusted not to eat trash.”

“Serah,” Raelynn whispers. “She threw it at your feet.”

“She missed!”

“Are you sure?”

I blink.

Forget what I said earlier. I’m going to cuss her the fuck out.
No. 992692 ID: b1b4f3

Tell Rae she needs some shred of evidence before she accuses a party member of betrayal. Dotti fumbled the first bomb, so it's more likely that it was a fuckup than not. She's also under contract, a contract that Rae helped make. What was the point of that if she could just try to kill you in the very first fight you get in? What would even be the point of Dotti betraying you, when every enemy here could kill her and she has no easy way to escape?

Ask Rae why she's so quick to accuse. Was she betrayed by someone before? If she absolutely needs to be sure Dotti can be trusted in a combat situation, then ask Dotti directly if she wanted to harm you with that bomb. She can even stand exactly where she intended for it to go off.

Lastly, try giving Landi some healing POTION. That worked last time, maybe one of the ingredients in the elixir disagrees with her. Or maybe sharing something alchemical ruins the magical aspect of it?
No. 992696 ID: 58f8c9

Consider: Scary spirit notwithstanding, are Dotti's actions those of a vengeful trickster who is afraid because their assassination attempt unexpectedly failed, or a friend freaking out because they apparently nearly hurt someone they like. Modulate your response accordingly. I suspect dotti wouldn't take another bomb right now if you offered one.
No. 992697 ID: e51896

Deep breaths, then Ask Rae if someone hurt her by betraying her trust in her past. You'll listen. Though make it clear if she doesn't want to talk about it, you'll understand.
No. 992700 ID: 8483cf
File 161647839081.png - (117.29KB , 578x467 , Blood and Claw.png )

How dare she?! How dare Raelynn accuse my party member of attempted murder? I was wrong about her. She’s not smart at all. She doesn’t know a thing about Dotti or the contract. How could she be so callous?! No wonder she doesn’t have an animal companion- no one could ever like an aloof, callous bitch like her.

It takes years of practice being very, very quiet in front of very, very disgusting nobles to keep that thought to myself.

“You’d better have a very, very good reason for saying that,” I say quietly. “She has a contract.”

“A contract written by Landi!” Raelynn says. “I have no idea how well her magic works, but I do know that every time I hear about a fox spirit showing up, it’s always bad news. No one has ever done the right thing trusting a fox spirit. Brave, powerful warriors and nobles alike have been tricked into horrible, bloody ends, over and over again.” Rae looks at me, and something like worry flickers across her golden eye. “I don’t want you to make the same mistake.”

“I make mistakes on a daily basis. Lots of them. But trust isn’t a mistake.” I look Raelynn right in her eye. “I don’t trust Dotti, at least not fully. She lies and breaks rules when it suits her, and if she had her magic, I’m sure she’d be a terror. But I do trust that she isn’t trying to kill me. It takes a lot to make that leap. Why did you think that?”

Raelynn breaks eye contact first. She looks to Samhain for the briefest of moments.


“You don’t have to tell me,” I say. “But trust is a two-way street, Rae.”

I go to Landi, still dim and shivering in Dotti’s paws. I pull the healing potion out from my belt. It’s the last bit of healing I have.

“Hey, Landi. Try this one.” I pop the cork and tilt it to the outline of her mouth. “It’s the same kind you had a few days ago. You know, when we first met.”

Landi guides the potion to her lips. I keep talking. “When we first found Dotti, remember? You warned me not to make eye contact. I really should have listened to you. Could’ve saved myself a trash-eating fox girl.”

Dotti sniffles. Landi takes a deep pull of potion. It doesn’t look like it’s working.

“I almost died,” Landi says quietly.

“It’s okay to be afraid,” I say. “I think I know something to help with that. Do you want to get some wine on the way back?”

“Yeah,” Landi says. Her glow brightens just a little. “Wine is good. And friends. Friends are nice.”

“Am I a friend?”

“Yeah.” She shines a little brighter.

“Is Dotti a friend?”

Dotti’s ears perk up.

“Dotti’s a pillow.”

Dotti’s ears go flat.

“I like pillows.”

Dotti whines.

I go to Raelynn and tell her the truth. “She’ll be fine.”


I take stock of our supplies. Thankfully, Dotti didn’t prime the smoke bomb before dropping it- that one’s still usable. Raelynn says the trip home will be just as dangerous as taking an extra half-hour to find the plated bauxite. I decide to trust in Raelynn’s skills, if not her forthrightness.

I won’t send Dotti home alone- she’s completely defenseless. Better to keep her with the group.

The risk pays off. We reach the cliff sooner than expected, and I find a deposit almost immediately. It feels good to get an unconditional win. Really good.

Raelynn is waiting for me when I step away from the cliffside, prize in hand.

“Are we still safe?”

Raelynn nods. “I found the source of the bloodshed.”

“Oh, no. Is it…”

“It’s not bad,” Raelynn says. “Not right now. I found a clearing with bloody bear pawprints. Lots of them, with ritual markings in the trees, and boot-prints in the dirt surrounding the clearing.”

“What on earth…” I put a hand to my head. “You make it sound like an arena.”

“Ritualized combat. Months’ worth of it. Enough to overpower the ritual cleansing.”

“But what kind of bears would fight with people watching?”

“Not bears,” Raelynn says numbly. “Druids.”

“I don’t understand.”

“Neither do I.”

We decide to leave. Now.


Everyone is exhausted once we leave the forest and make it to the safety of the well-traveled road. There’s only one party member who might have enough energy to have a conversation with me after everything that’s happened.

Is it Landi? Raelynn? Or Dotti?
No. 992701 ID: 894419

Lets talk with Landi.
No. 992703 ID: e51896

I think we should talk to Rae about why she has trust issues. Maybe we can get her to open up a little bit more. Perhaps her trust issues is why she doesn't have a animal companion yet.
No. 992705 ID: b1b4f3

Druids in repeated ritual combat? Maybe it was some kind of tournament? Regardless, they fucked up and we can file a complaint.

Talk to Raelynn. You don't know her very well, let's fix that. You can ask her about her adventures, where she trained, etc.
No. 992826 ID: 8483cf
File 161654714002.png - (85.25KB , 500x500 , Contract.png )

Raelynn’s the only one aside from me that’s not completely drained. I try to strike up a conversation with her to try and find out a little more about her. She doesn’t bite.

Fine. If she wants to walk home in silence, that’s up to her. It just gives me more time to think about how absolutely rich I’m going to be if my transmutation works out. I’ve still got silver left from my last batch- enough that if I successfully transmute it all to gold, it’ll set me up for months and months of lavish dinners and dresses for me, Landi and Dotti. That or some nice magic items. The artificers, gemsmiths and enchanters have a real racket going on.

That’s all assuming I can do my first silver-to-gold transmutation without blowing up.

But before I do that, I have a different issue: Dotti’s contract. The provisional term expires at sunset. Landi, Dotti and I have an hour or so to decide whether to extend it for a month.

If I’m going to propose modifying the contract, like adding in provisions banning Dotti from lying or eating trash, I’m going to have to do it now.
No. 992829 ID: 12b116

Using magic to compel her to not eat trash is counterproductive. You want to teach her as much as possible and only use magical compulsion to prevent direct and obvious betrayal.

If the only reason you can trust her is because you know she's being forced supernaturally to be trustworthy, then you really can't trust her at all.

Leave the contract as-is and just extend it.
No. 992830 ID: b1b4f3

The more restrictive you make the contract the more she'll resent it.
Don't put a "no trash" clause in there. You already kindof have a way of making her tell the truth, too. Isn't the Favor clause flexible enough to order her to answer a question truthfully?

Ask the other members of your team if they're satisfied.
No. 992848 ID: e51896

Dont put trash restrictions.

Make sure to tell the guild what your party went through since it wasnt natural
No. 992863 ID: 8483cf
File 161656261290.png - (86.59KB , 500x500 , Sunset.png )

I could compel Dotti to never lie, never tease Landi, and never eat trash. But that wouldn’t be very trusting of me, would it? I have to believe Dotti can be better, just like Landi can be better.

I glance back at them. Dotti is weary and tired, eyes glued to the ground, staying close to me the whole time. Landi is perched atop the top of Dotti’s puffy dress shoulder.

“Are you both okay?” I ask.

“Yeah,” Landi says.

Dotti nods.

“I’m sorry you got hurt, Landi,” I say. “I didn’t mean for things to happen that way.”

“It’s not your fault.”

“I know,” I sigh. “Dotti, I’m also sorry that I dragged you out like this. It was a lot of pressure, and I shouldn’t have put you in that position. I’ll understand if you want to cancel our contract.”

Dotti looks up at me with big, watery eyes and shakes her head. She rushes me with a hug and refuses to let go. What can I do but hug her back?

Raelynn watches impassively. I ignore her.

“Landi?” I ask. “What do you think of having Dotti around for a little longer?”

“Do I get to zap her if she threatens to eat me?”

Dotti winces.

“No zapping unless it’s in self-defense,” I admonish.

“Fine, whatever. She’s okay, I guess.”

“Then it’s settled,” I say. “Landi, I vote to extend our contract for one month.”

“Meh. Seconded.”

Dotti nods and looks around excitedly.

Nothing exciting happens.

“Was there supposed to be fireworks or something?” I ask Landi.

“You didn’t buy the premium package,” Landi jokes halfheartedly. “You want something pretty to commemorate our awesome adventuring party? There. There’s a sunset. It’s very glowy.”

“It is.”

I look to Raelynn. She’s preoccupied with something- whether that’s Dotti or the druids, I don’t know. She might join up with us again. She might not.

I might have screwed up. I can admit it. But… at least the future’s looking bright.

That’s all I need.
No. 992864 ID: 8483cf
File 161656263667.png - (209.72KB , 1000x1000 , Title Card 2.png )

END OF THREAD 2: Lazy Fairy and the Adventuring Party

Who Will be the POV of the Next Thread?

1. Moonshine, a.k.a Landi, a Fairy
2. Lady Serah Kensington, Heir Countess of Kensington, a Human Alchemist
3. Dorothea, a.k.a. Dotti, a Fox Spirit
4. Raelynn, a Wood Elf Ranger

Thread will remain open for one week to count votes.
No. 992865 ID: e51896

Dotti's turn to have character development.
Lets see if she can win Rae's respect.
No. 992866 ID: a85e28

No. 992869 ID: 1d109c

DOTTI fox adventures!
No. 992871 ID: 094652

In the mind of the Dotti,
No. 992888 ID: 12b116

No. 992915 ID: 75ba56

Dorothea. Time to do the big fox think for big fox problems. Like how to stop people to toss perfectly fine meats in tiny compartments.
No. 992983 ID: 5a788d

Raelynn. Sensible Adventure of Sensible Elf!
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