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File 154791295974.png - (466.87KB , 569x740 , PentaclesKing3.png )
918309 No. 918309 ID: 2755f5

This is a NSFW clothing damage adventure!
the quest will contain nudity and violence and possibly some sexual content
Lewd suggestions are encouraged but not required.

The cruelest prison is the one we build for our self

This quest is funded by Patreon,
if you'd like to see more consider sending a few coins!

Previous Threads

413 posts omitted. Last 100 shown. Expand all images
No. 953355 ID: b1b4f3

Keep the bee in your grasp and chase down the cat.
No. 953366 ID: 5b0071

Time to interrogate "Where are the keys"

Anything but a clear and direct answer should be met with a strip search.
No. 953367 ID: 5e07e1

I like the idea of chasing the cat with the bee as your new mallet. The cat has the keys, i assume. Also strip her down for a complete defeat!
No. 953372 ID: 322af8

Put the Bee in a cell, we will only have trouble the longer she is free. Then chase after the cat.
No. 953381 ID: 9876c4

I mean yeah, our job description is jailor, not catcatcher.
No. 953398 ID: 0fae41

Bee-smirch Icker's honor and finish her off.
No. 953494 ID: bef60d

remove the last of our bee friend's attire, then give chase to the cat that broke her out. best not to leave her to do it again.
No. 954536 ID: 6f7a5a
File 158008212119.png - (593.26KB , 657x858 , Pentacle115.png )

The Hydra cannot let the feline escape everyone in this dungeon belongs to them!

they stalk the hallways in the direction the rogue fled, soon hushed voice can be heard.
No. 954537 ID: 10c07d

Investigate the voice and use Corswain’s heavily armored body as a club if need be
Otherwise continue stripping Icker and remember to watch out for that stinger
No. 954538 ID: 0fae41

Hushed voices? Stop and listen, lest the ambusher become ambushed. Who dares mutter in our dungeon?
No. 954539 ID: e51896

Careful, you got some gooey stuff on your foot, you might trip.
No. 954540 ID: 2aa5f0

careful of the bee's stinger
No. 954543 ID: 322af8

Hold the knight out as a shield as you turn to face those that mutter in the dungeon. Wouldn't want to accidentally bop one of our own.
No. 954549 ID: cdabe3

No. 954552 ID: b1b4f3

Charge in just like you did before.
No. 954567 ID: 17f233

The stinger and where it’s pointed is a nono. Point it away from us by carrying our honeygirl by way of a firm grip applied from the back to the upper thorax/hip. Your claws can encircle her hip with ease and use her vent under the last garment for a finger holster/grip like a bowling ball.

Building off the corswain shield/club idea we should also take to wielding Ickes as the weapon in hand. A natural stabby tool that instinctively lashes out at whatever is in front of her with a touch of fingering wiggling induced spasms. This of course will result in some wonderful overstimulationS from the would-be escabee.

Spear in one hand, Finger activated bee stings in the other and a Knightly tail club to round it off.

The final form of the hydra is thus unlocked. Plus she can play the prisoners like dolls after the excitement is over.
No. 954605 ID: 10c07d

Agree with this fully
No. 954735 ID: c185fe

A tad hokey for my tastes. The prospect of drawing that for more than one frame seems a painful excess of expenditure.

I say compromise. Ditch the wasp as a weapon idea in favour of throwing her into whatever creature is lurking around here when we see them. She’ll need to be pacified before doing so and thus warrant the use of fingering her until she’s a twitching wreck incapable of getting up and continuing the fight. Gag her with that set of panties for at least the pretence of stealth. Knight can still be knocked around like a tail club. When we spot something in the shadows to toss the wasp at either it’d be we’d something we’d want to fight anyway or it’s just l a kobold minion and that’s probably just as fine anyway since it plays into Hydra’s sthck of brutalizing poor Vovo. Just his luck to be knocked out from a stinger impaling him from a thrown wasp girl. Double laughs if whoever gets the wasp thrown into them falls together in a sexually compromising manner.
No. 955869 ID: 6f7a5a
File 158123573116.png - (492.14KB , 657x858 , Pentacle116.png )

The Hydra has a mix of ideas and their focus breaks.
Not being able to control the right arm Laret attempts to explain her idea to her sisters 'this is what we do; we feel the bee up down low until she is a twitching mess and use her as-'

Solia interrupts her'disgusting! always disgusting! I hate being a part of you! why can't we just kill things like a normal monster!'

Fason agrees'Solia is right! stop wasting time with your lusting Laret! we need to get into battle!'

but no killing! we're not allowed!Remia chimes in.

Mifal, the only head paying attention points out an emerging figure 'Sisters! I think they noticed us!'
No. 955870 ID: 6f7a5a
File 158123597609.png - (610.31KB , 657x858 , Pentacle117.png )

A cloaked figure the Hydra doesn't recognize stands in the hall

hey there, thanks for bringing back my help. ya can put them down just about anywhere and we'll be on our way

Fason Growls in response'We don't take your orders'

'Here's the thing sweety, I don't need you to put them down but it'll make a darn sight more of a mess if ya keep holdin on tight.'

The hydra's heads hiss and snarl considering their options

'if it weren't clear, the mess I'm talkin about is what'll be left of you, so what's it gonna be?'

The Hydra regains focus,
what do they do?
No. 955871 ID: b1b4f3

Breathe flame then charge in. Worked fine last time.
No. 955877 ID: 673c6f

This one seems a cut above the others, throw the bee at her, if this rebel fancies them self a hero they won't risk letting her get hurt. And attack while she tries to put the bee down
No. 955879 ID: c185fe

So uh...whatever happened to the kobold.

Stick around and talk a bit for that sweet exposition & cause we trust our kobold minions to have heard the commotion and be scrambling their way up here as we speak. Then we can fight in a new round.
No. 955881 ID: 6a6f06

Don't let go of yhe bee, this enemy looks like she's wielding an area-of-effect weapon.
No. 955893 ID: 0fae41

A curious implement she's holding. Scrape off some of that sap while you keep her talking.
No. 955912 ID: e96198

This is concerning. On the bright side, Laret gets a new plaything if they win.
Scrape the honey off then throw bee like so >>955877

Can't tell if they are bluffing but maybe we shouldn't be too concerned about the prisoners now if this "hero" really does have a way of dealing with us even with their friends around us.
No. 955915 ID: 322af8

Drop the defeated fighters you hold and charge at this hero.
No. 955920 ID: a664e3


I agree with the other suggestions. Throw Icker at her and hit her with a blast of fire. If she can counter that, then you'll be thankful you kept your distance.
No. 956032 ID: 5b0071

You already know the price of failure.
Who knows, maybe you'll only lose the heads you don't like.
No. 956992 ID: 6f7a5a
File 158235278311.png - (655.06KB , 657x858 , Pentacle118.png )

The Hydra is confused, hesitating and unsure how to handle an opponent like this, an opponent who is unafraid.
The Hydra tries words to give time, Fason voices them 'You should be afraid!' she speaks with a leering hiss.

The cloaked figure seems unimpressed 'Not feeling it, though I am getting a little impatient, this is your last warning.'

They Hydra only feels rage, rage at this creatures arrogance!
What do they do
A) Breath fire
B) Charge
C) Throw prisoners
D) Drop prisoners
E) something else?

No. 956993 ID: 0fae41

Drop the clanker and charge. You need a hand/tail handy to grab a new target.
No. 956995 ID: 67b6b2

Charge, using a prisoner as a club.
No. 956996 ID: 9876c4

C, followed by A. Let's have ourselves a bbq.
No. 956999 ID: 10c07d

B, using Corswain to knock her lights out
No. 957015 ID: e96198

Careful, that staff is glowing. I say B, throw the knight to purposely block or make any ranged attack difficult. Close that distance and follow up with whatever attack is quick if you can.
No. 957017 ID: 673c6f

C.Throw a prisoner, use the other to counter any blows she throws at you
No. 957049 ID: a664e3


B. Use that prisoner like a battering ram, and take her down.
No. 957053 ID: 094652

D, A - Drop prisoners in a stack, stomp on them to pin them down, and breathe fire as a threat. Explain that you will prevent the prisoners from leaving, one way or another. The glamoured spellcaster and her charcoal friend should cut their losses and run, or you will start with the roast in your claws before the ones in the stonework..
No. 957217 ID: 322af8

B) Though I worry what pure brute force will lead to with a magic counter.
No. 957694 ID: 93a391

Threaten to roast the bug. The hydra has two hostages and should use them
No. 957910 ID: 8667c5

She is a caster of some sort, and send to be familiar with, if not resistant to, hear and fire. She may be preparing a flame spell of some sort, in which case you have little to fear, but she may be about to telefrag you as she teleports away with the prisoner you are holding. Either way if you throw the prisoner at her she will suddenly have to deal with keeping her safe while she fights you, though she may just teleport away after you throw.
Hurl prisoner and trident at the same time, then go for the grapple. Mages never do well in a grapple.
No. 958067 ID: 6f7a5a
File 158346360195.png - (264.03KB , 657x858 , Pentacle119.png )

Filled with fury the Hydra Charges in, Fason taking in a deep breath.

the robed figure merely sighs and mouths a command word 'Egg out'

Fason exhales a moment too late, the flames that bathe the hallway wash harmlessly over a glowing orb that now encases the robed figure.

the cat thief Likewise encased
No. 958068 ID: 6f7a5a
File 158346369026.png - (445.63KB , 657x858 , Pentacle120.png )

Pain is the next thing the Hydra takes note of . . .
No. 958069 ID: 6f7a5a
File 158346380387.png - (440.00KB , 657x858 , Pentacle121.png )

. . . immense pain as the glowing orbs vanish
No. 958080 ID: e51896

No. 958089 ID: cdabe3

oh god


i guess you could say this encounter was rather disarming
No. 958091 ID: 0fae41

At least you have new information for the Duchess. No way to keep her from abducting the prisoners once she had line of sight. Remember, don't get mad - get even!
No. 958101 ID: 673c6f

Well that's infuriating. Damn mage, let's eat the chicken when we see her again.

In the meantime I guess there's nothing to do but scream. And then tell Kalez what happened.
No. 958117 ID: 3ce8ff

targets escaped. embrace pain for a bit.
No. 958119 ID: 86eb65

Eh you are a hydra. Shove your other arm in there or you will be lopsided when two arms grow back on your right side.
No. 958124 ID: dbd72b

Oof. Magic bullshit. Happens to the best of us. Medical (if necessary) first, report second. Freak out just a bit if you have to, and it doesn't delay anything lifesaving. You're a valuable asset, even down an arm and a tail.
No. 958157 ID: 094652

Must... get... surgery...
No. 958234 ID: 9876c4

This doesn't look life threatening... to a hydra.

We should report this.
No. 958248 ID: e96198

Not quite sure if we're the type of hydra that can regenerate. Let's hope this isn't burn damage of some kind if we are one of the regenerating types.

Fight the pain and stay awake, it's ok to scream. You did just take an injury that is pretty much career ending for any warrior. Looks like you're bleeding, try to wrap that up.
No. 958249 ID: 322af8

Retreat. Retreat to the others and then get medical help
No. 958269 ID: a664e3


On the plus side, there was absolutely no way you were winning an encounter with someone who could do THAT, so at least you chose an option that will provide valuable information to the next person who has to deal with her and her bullshit.

"Can make disintegrating fields." Very useful to know.

On the other hand, you're down one.

So, even if this hen's still nearby, there's no way you can beat her. Get out of there, report to your superiors, and then get whatever medical attention you can.
No. 958285 ID: c09fb4

Your immediate danger is bleeding out before any medical aid gets to you or you to it. Top priority is stopping or at least slowing the bleeding, followed by calling for medical aid and moving to it if possible.

If you have a belt you can pull off one-handed, do so and use it as a makeshift tourniquet on your right arm. If you don't, then just try squeezing with your massive strength behind your right arm's stump with your left hand.

As for your tail... You'd need both hands to tie anything back there tight enough to staunch the flow of blood. If you got a belt tightened around your right arm as a tourniquet, then you could squeeze your tail with your left hand to slow the blood loss from there. Otherwise, your best option is to move towards where medical aid would be while yelling for medical help.

But if you're getting too weak to move, then... Would cauterization work on your wounds? It would stop the bleeding. I'd also hurt much, much worse and likely be unhealable afterwards. Mark that as a last resort option.
No. 958287 ID: 91ee5f

>"Can make disintegrating fields."
That's not what happened. Nothing was disintegrated, they were all teleported away.
No. 958301 ID: c09fb4

...Which means that our hand and tail went with them and could be recovered if we find where they teleported to. I dunno if there's any magic or other means available to us that could reattach and heal them to functionality, though. But if that is possible for us, then we need to find where they went ASAP. The sooner we get our limbs back the better the condition they'll be in and the better the odds of successful reattachment.
No. 958310 ID: e51896

Sidequest: look for arm and tail.
No. 958321 ID: 10c07d

If one of the hydras abilities is not regeneration she can cauterize the wounds with her own fire, only her scales are fire proof not the insides I assume
No. 958438 ID: 5b0071

You must stop the bleeding, then check the passage that foul witch came from.

If you do not do -everything- within your power to stop this mayhem, the duchess may only preserve your life to prolong the suffering you'll have earned.
No. 959106 ID: 6f7a5a
File 158441652158.png - (557.60KB , 657x858 , Pentacle122.png )

"i guess you could say this encounter was rather disarming" Laret snickers between winches of pain
Fason Shrieks in response "I swear to the gods Laret you are the nexk piece we lose!"
the other heads moan in pain as they stagger into the flames

No. 959107 ID: 6f7a5a
File 158441660091.png - (516.52KB , 657x858 , Pentacle123.png )

the floor gives out
fire surrounds the Hydra


falling into darkness
No. 959109 ID: 3ed3c3

Well, that's not good. Brace for impact! Tuck and roll!
No. 959112 ID: 11f77a

This isn't over. You will stop at nothing to have your revenge. That hen-bitch took something of yours, and you'll take everything away from her. No more hostages, you kill any freedom fighter scum outside of a jail cell on sight now. No half measures.

First, you must begin your vendetta by healing, or finding a replacement for your arm and tail. Contain the rage and let it build up and fester inside.

Also, land on a kobold.
No. 959114 ID: 17f233

At least we got the hydra into being nude.
Mission accomplished?
Hit the floor and keep your sliver of dignity intac with a rightly positioned hand on the crotch before you get ragdalled with the fall impact.

+1 to the idea of landing on a kobold. specifically poor Vovo as he come in with those new reinforcements you asked for. Give him a face full of that scale puss.

I think to end this you could have him along with pretty much a groupshot allies like skrelp, the assorted generic minions & the wasp. Possibly throw in the as of yet unseen king? all reacting to your mangled, charred possibly dead body. Wait scratch some of those cameos. The wasp woman is being taken to taken to the city gates at this time by skrelp & the map layout pic means renforcments wouldve had to come through the prison fightzone. Meh maybe space, time & logic will bend for the sake of getting a dramatic picture to play out. It certainly didn't do as much enabling player backed for purely eroticly motivated stupidity that's for sure. Have them look down through the hole you fell into instead?
No. 959128 ID: e2dc7c

Brush yourself off when you land, this ain't over.
No. 959167 ID: e96198

Brace for impact. Not sure what's below us but anything to cushion the fall. It's not over yet.
No. 960883 ID: 6f7a5a
File 158613003754.png - (520.25KB , 657x858 , Pentacle124.png )

Above a lone kobold named Yappa squeaks in fear
'this is really bad! she exclaims, having a bad habit of speaking to herself
'I have to inform Eeyfel! she'll know what to do!' she decides while peaking at the battle's aftermath.
the runt of a guard then scurries off.
No. 960885 ID: 6f7a5a
File 158613008576.png - (306.57KB , 657x858 , Pentacle125.png )

at the bottom of the pit, a broken creature lies.
they dream, perhaps for the last time . . .
No. 960890 ID: 6f7a5a
File 158613029861.png - (531.37KB , 657x858 , Pentacle126.png )

it is a shared dream, one that should not be remembered, a memory from too long ago.

'egad how revolting' they know the Jackal, he is first acolyte
the high priestess hiss in her Rachnid way'idiot, you cannot imagine their value '
the underling merely shrugs 'a fused abomination, they have no value, an utterly worthless failure
The King of pentacles his gifted them to us, that is their worth.

the jackal sneers in mock subservience 'forgive me but how can a mutated corpse have worth?'

the priestess screeches in fury'a corpse?! they cannot die you fool!'

'And yet I am watching it happen, good riddance I say.' spoke the jackal looking at the misshapen creature in disgusted

No! you will keep them alive!

the acolyte shakes his head 'it can't be done'

the high priestess takes a moment to calm down before responding to her defiant minion, here scratchy voice filled with an malicious edge
'I don't think you understand how . . . disappointed Midas will be to hear that'

understand washes over the jackals face and he groans before admitting his next statement
'perhaps I can sacrifice the others to save one or two . . .'

'you will save all five.' the high priestess demands

'I don't have enough flesh!'The acolyte tries to explain

but his superior will not hear it.Consider this a test Aebin, show me you are worth all the time I invested in you and save these wretched creatures, all of them.

the Jackal grinds his teeth but holds his tongue as the golden scorpion leaves.

do the wretched creatures survive?
No. 960891 ID: 0fae41

No, the wretched creatures withered away. I wonder what took their place.
No. 960893 ID: b1b4f3

LW is doing one of those vaguely stated but extremely important decisions.

Yes, they survive.
No. 960894 ID: 91ee5f

Yes, they all survived.
No. 960896 ID: 7f1230

No. 960905 ID: f505e7

No. 960906 ID: 3ed3c3

I mean, of course, they survived. They wouldn't have gotten this job if they could be killed so easily.
No. 960908 ID: 094652

None of them have brain damage and the Duchess flipped the bird to all necromancy taboos. So yeah they survived. As what, I cannot say.
No. 960912 ID: 9876c4

He bound their skeins together, like an aunt knitting a sweater.

As long as but a thread stands, all still cling to life. They share fortune and fate until the last.
No. 960917 ID: 10c07d

Of course they survive. The hydra has to exact her revenge
No. 960918 ID: e2dc7c

Yes, the wretched creatures survived.
No. 960922 ID: 86eb65

Of course they all survive. Hydra's are a hearty lot and our acolyte is a clever one.
No. 960923 ID: cdabe3

No. 960924 ID: c93e10

The creatures survive... but for a very very costly price.
No. 960926 ID: c853da

No. Let them rest.
No. 960931 ID: 4854ef

Let the wretched beings live, for they have a great purpose and deserve life.
No. 960934 ID: 9aa12d

Yes they live
No. 960936 ID: e85a08

They survived, but perhaps not all of them.
No. 960941 ID: c84ff4

they survived, but somehow ended up with 6
No. 960944 ID: 2f8bd2

Yes, the creature survives.
No. 960948 ID: e96198

Save all of them, I believe they've proven themselves useful and far more effective before than any of Kalez's previous minions. That and I'm curious exactly how their relationship is with the Duke and Duchess.
No. 960976 ID: affa90

They survive, there’s someone to prove wrong. A lot of people to prove wrong.
No. 961077 ID: 5b0071

all five shall live just for the hope of outlasting the other four
No. 961083 ID: a9af05

They survive. Revenge is a very strong motivator. Especially when it's someone that's going to get their limbs ripped off, as payback for removing our limbs.
No. 961110 ID: 6c227a

okay but like.. it would be really good character development if ONE of them died.
No. 961243 ID: e2dc7c

No it wouldn't.
No. 961263 ID: a06d8c

They are not done yet, they must hace revenge!
No. 963196 ID: 6f7a5a
File 158761592901.png - (310.71KB , 657x858 , Pentacle127.png )

The Hyrda refuses death! they defy it as they did more than two decades ago.

the old magic that reshaped them then remains strong!
but this time something is different

Hatred. Fury. A thirst for vengeance.
emotion fuels the magic. makes them stronger. more powerful than before!
No. 963198 ID: 6f7a5a
File 158761632605.png - (309.03KB , 657x858 , Pentacle128.png )

The Hydra rises as their wounds fade away.
searching into the darkness for a way out.

Chapter 3 End
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